mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
143 lines
14 KiB
C++
143 lines
14 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// CLASSES
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//---------------------------------------------------------------------------------------------------------------------
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// 0xF0 (0x118 - 0x28)
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// Class ChaosCloth.ChaosClothConfig
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class UChaosClothConfig : public UClothConfigCommon
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{
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public:
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enum class EClothMassMode MassMode; // 0x28(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_F35[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
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float UniformMass; // 0x2C(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float TotalMass; // 0x30(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float Density; // 0x34(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float MinPerParticleMass; // 0x38(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FChaosClothWeightedValue EdgeStiffnessWeighted; // 0x3C(0x8)(Edit, NoDestructor, NativeAccessSpecifierPublic)
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struct FChaosClothWeightedValue BendingStiffnessWeighted; // 0x44(0x8)(Edit, NoDestructor, NativeAccessSpecifierPublic)
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bool bUseBendingElements; // 0x4C(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_F38[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
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float BucklingRatio; // 0x50(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FChaosClothWeightedValue BucklingStiffnessWeighted; // 0x54(0x8)(Edit, NoDestructor, NativeAccessSpecifierPublic)
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struct FChaosClothWeightedValue AreaStiffnessWeighted; // 0x5C(0x8)(Edit, NoDestructor, NativeAccessSpecifierPublic)
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float VolumeStiffness; // 0x64(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FChaosClothWeightedValue TetherStiffness; // 0x68(0x8)(Edit, NoDestructor, NativeAccessSpecifierPublic)
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struct FChaosClothWeightedValue TetherScale; // 0x70(0x8)(Edit, NoDestructor, NativeAccessSpecifierPublic)
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bool bUseGeodesicDistance; // 0x78(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_F42[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
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float ShapeTargetStiffness; // 0x7C(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float CollisionThickness; // 0x80(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float FrictionCoefficient; // 0x84(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bUseCCD; // 0x88(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bUseSelfCollisions; // 0x89(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_F46[0x2]; // Fixing Size After Last Property [ Dumper-7 ]
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float SelfCollisionThickness; // 0x8C(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float SelfCollisionFriction; // 0x90(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bUseSelfIntersections; // 0x94(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bUseLegacyBackstop; // 0x95(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_F4A[0x2]; // Fixing Size After Last Property [ Dumper-7 ]
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float DampingCoefficient; // 0x98(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float LocalDampingCoefficient; // 0x9C(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bUsePointBasedWindModel; // 0xA0(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_F4C[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
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struct FChaosClothWeightedValue Drag; // 0xA4(0x8)(Edit, NoDestructor, NativeAccessSpecifierPublic)
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struct FChaosClothWeightedValue Lift; // 0xAC(0x8)(Edit, NoDestructor, NativeAccessSpecifierPublic)
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bool bUseGravityOverride; // 0xB4(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_F4F[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
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float GravityScale; // 0xB8(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_F51[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
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struct FVector Gravity; // 0xC0(0x18)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FChaosClothWeightedValue Pressure; // 0xD8(0x8)(Edit, NoDestructor, NativeAccessSpecifierPublic)
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struct FChaosClothWeightedValue AnimDriveStiffness; // 0xE0(0x8)(Edit, NoDestructor, NativeAccessSpecifierPublic)
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struct FChaosClothWeightedValue AnimDriveDamping; // 0xE8(0x8)(Edit, NoDestructor, NativeAccessSpecifierPublic)
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struct FVector LinearVelocityScale; // 0xF0(0x18)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float AngularVelocityScale; // 0x108(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float FictitiousAngularScale; // 0x10C(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bUseTetrahedralConstraints; // 0x110(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bUseThinShellVolumeConstraints; // 0x111(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bUseContinuousCollisionDetection; // 0x112(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_F56[0x5]; // Fixing Size Of Struct [ Dumper-7 ]
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static class UClass* StaticClass();
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static class UChaosClothConfig* GetDefaultObj();
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};
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// 0x10 (0x38 - 0x28)
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// Class ChaosCloth.ChaosClothSharedSimConfig
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class UChaosClothSharedSimConfig : public UClothSharedConfigCommon
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{
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public:
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int32 IterationCount; // 0x28(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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int32 MaxIterationCount; // 0x2C(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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int32 SubdivisionCount; // 0x30(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bUseLocalSpaceSimulation; // 0x34(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bUseXPBDConstraints; // 0x35(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_F5E[0x2]; // Fixing Size Of Struct [ Dumper-7 ]
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static class UClass* StaticClass();
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static class UChaosClothSharedSimConfig* GetDefaultObj();
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};
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// 0x0 (0x28 - 0x28)
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// Class ChaosCloth.ChaosClothingSimulationFactory
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class UChaosClothingSimulationFactory : public UClothingSimulationFactory
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{
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public:
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static class UClass* StaticClass();
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static class UChaosClothingSimulationFactory* GetDefaultObj();
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};
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// 0x10 (0x40 - 0x30)
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// Class ChaosCloth.ChaosClothingInteractor
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class UChaosClothingInteractor : public UClothingInteractor
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{
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public:
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uint8 Pad_F9B[0x10]; // Fixing Size Of Struct [ Dumper-7 ]
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static class UClass* StaticClass();
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static class UChaosClothingInteractor* GetDefaultObj();
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void SetWind(const struct FVector2D& Drag, const struct FVector2D& Lift, float AirDensity, const struct FVector& WindVelocity);
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void SetVelocityScale(const struct FVector& LinearVelocityScale, float AngularVelocityScale, float FictitiousAngularScale);
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void SetPressure(const struct FVector2D& Pressure);
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void SetMaterialLinear(float EdgeStiffness, float BendingStiffness, float AreaStiffness);
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void SetMaterial(const struct FVector2D& EdgeStiffness, const struct FVector2D& BendingStiffness, const struct FVector2D& AreaStiffness);
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void SetLongRangeAttachmentLinear(float TetherStiffness, float TetherScale);
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void SetLongRangeAttachment(const struct FVector2D& TetherStiffness, const struct FVector2D& TetherScale);
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void SetGravity(float GravityScale, bool bIsGravityOverridden, const struct FVector& GravityOverride);
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void SetDamping(float DampingCoefficient, float LocalDampingCoefficient);
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void SetCollision(float CollisionThickness, float FrictionCoefficient, bool bUseCCD, float SelfCollisionThickness);
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void SetBackstop(bool bEnabled);
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void SetAnimDriveLinear(float AnimDriveStiffness);
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void SetAnimDrive(const struct FVector2D& AnimDriveStiffness, const struct FVector2D& AnimDriveDamping);
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void SetAerodynamics(float DragCoefficient, float LiftCoefficient, const struct FVector& WindVelocity);
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void ResetAndTeleport(bool bReset, bool bTeleport);
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};
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// 0x10 (0xA0 - 0x90)
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// Class ChaosCloth.ChaosClothingSimulationInteractor
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class UChaosClothingSimulationInteractor : public UClothingSimulationInteractor
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{
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public:
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uint8 Pad_FA3[0x10]; // Fixing Size Of Struct [ Dumper-7 ]
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static class UClass* StaticClass();
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static class UChaosClothingSimulationInteractor* GetDefaultObj();
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};
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}
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