PalWorld-NetCrack/SDK/ChaosCloth_classes.hpp
2024-01-22 14:43:11 +08:00

143 lines
14 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0xF0 (0x118 - 0x28)
// Class ChaosCloth.ChaosClothConfig
class UChaosClothConfig : public UClothConfigCommon
{
public:
enum class EClothMassMode MassMode; // 0x28(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_F35[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
float UniformMass; // 0x2C(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float TotalMass; // 0x30(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Density; // 0x34(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MinPerParticleMass; // 0x38(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FChaosClothWeightedValue EdgeStiffnessWeighted; // 0x3C(0x8)(Edit, NoDestructor, NativeAccessSpecifierPublic)
struct FChaosClothWeightedValue BendingStiffnessWeighted; // 0x44(0x8)(Edit, NoDestructor, NativeAccessSpecifierPublic)
bool bUseBendingElements; // 0x4C(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_F38[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
float BucklingRatio; // 0x50(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FChaosClothWeightedValue BucklingStiffnessWeighted; // 0x54(0x8)(Edit, NoDestructor, NativeAccessSpecifierPublic)
struct FChaosClothWeightedValue AreaStiffnessWeighted; // 0x5C(0x8)(Edit, NoDestructor, NativeAccessSpecifierPublic)
float VolumeStiffness; // 0x64(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FChaosClothWeightedValue TetherStiffness; // 0x68(0x8)(Edit, NoDestructor, NativeAccessSpecifierPublic)
struct FChaosClothWeightedValue TetherScale; // 0x70(0x8)(Edit, NoDestructor, NativeAccessSpecifierPublic)
bool bUseGeodesicDistance; // 0x78(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_F42[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
float ShapeTargetStiffness; // 0x7C(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float CollisionThickness; // 0x80(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float FrictionCoefficient; // 0x84(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bUseCCD; // 0x88(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bUseSelfCollisions; // 0x89(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_F46[0x2]; // Fixing Size After Last Property [ Dumper-7 ]
float SelfCollisionThickness; // 0x8C(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float SelfCollisionFriction; // 0x90(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bUseSelfIntersections; // 0x94(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bUseLegacyBackstop; // 0x95(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_F4A[0x2]; // Fixing Size After Last Property [ Dumper-7 ]
float DampingCoefficient; // 0x98(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float LocalDampingCoefficient; // 0x9C(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bUsePointBasedWindModel; // 0xA0(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_F4C[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
struct FChaosClothWeightedValue Drag; // 0xA4(0x8)(Edit, NoDestructor, NativeAccessSpecifierPublic)
struct FChaosClothWeightedValue Lift; // 0xAC(0x8)(Edit, NoDestructor, NativeAccessSpecifierPublic)
bool bUseGravityOverride; // 0xB4(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_F4F[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
float GravityScale; // 0xB8(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_F51[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
struct FVector Gravity; // 0xC0(0x18)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FChaosClothWeightedValue Pressure; // 0xD8(0x8)(Edit, NoDestructor, NativeAccessSpecifierPublic)
struct FChaosClothWeightedValue AnimDriveStiffness; // 0xE0(0x8)(Edit, NoDestructor, NativeAccessSpecifierPublic)
struct FChaosClothWeightedValue AnimDriveDamping; // 0xE8(0x8)(Edit, NoDestructor, NativeAccessSpecifierPublic)
struct FVector LinearVelocityScale; // 0xF0(0x18)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AngularVelocityScale; // 0x108(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float FictitiousAngularScale; // 0x10C(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bUseTetrahedralConstraints; // 0x110(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bUseThinShellVolumeConstraints; // 0x111(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bUseContinuousCollisionDetection; // 0x112(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_F56[0x5]; // Fixing Size Of Struct [ Dumper-7 ]
static class UClass* StaticClass();
static class UChaosClothConfig* GetDefaultObj();
};
// 0x10 (0x38 - 0x28)
// Class ChaosCloth.ChaosClothSharedSimConfig
class UChaosClothSharedSimConfig : public UClothSharedConfigCommon
{
public:
int32 IterationCount; // 0x28(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 MaxIterationCount; // 0x2C(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 SubdivisionCount; // 0x30(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bUseLocalSpaceSimulation; // 0x34(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bUseXPBDConstraints; // 0x35(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_F5E[0x2]; // Fixing Size Of Struct [ Dumper-7 ]
static class UClass* StaticClass();
static class UChaosClothSharedSimConfig* GetDefaultObj();
};
// 0x0 (0x28 - 0x28)
// Class ChaosCloth.ChaosClothingSimulationFactory
class UChaosClothingSimulationFactory : public UClothingSimulationFactory
{
public:
static class UClass* StaticClass();
static class UChaosClothingSimulationFactory* GetDefaultObj();
};
// 0x10 (0x40 - 0x30)
// Class ChaosCloth.ChaosClothingInteractor
class UChaosClothingInteractor : public UClothingInteractor
{
public:
uint8 Pad_F9B[0x10]; // Fixing Size Of Struct [ Dumper-7 ]
static class UClass* StaticClass();
static class UChaosClothingInteractor* GetDefaultObj();
void SetWind(const struct FVector2D& Drag, const struct FVector2D& Lift, float AirDensity, const struct FVector& WindVelocity);
void SetVelocityScale(const struct FVector& LinearVelocityScale, float AngularVelocityScale, float FictitiousAngularScale);
void SetPressure(const struct FVector2D& Pressure);
void SetMaterialLinear(float EdgeStiffness, float BendingStiffness, float AreaStiffness);
void SetMaterial(const struct FVector2D& EdgeStiffness, const struct FVector2D& BendingStiffness, const struct FVector2D& AreaStiffness);
void SetLongRangeAttachmentLinear(float TetherStiffness, float TetherScale);
void SetLongRangeAttachment(const struct FVector2D& TetherStiffness, const struct FVector2D& TetherScale);
void SetGravity(float GravityScale, bool bIsGravityOverridden, const struct FVector& GravityOverride);
void SetDamping(float DampingCoefficient, float LocalDampingCoefficient);
void SetCollision(float CollisionThickness, float FrictionCoefficient, bool bUseCCD, float SelfCollisionThickness);
void SetBackstop(bool bEnabled);
void SetAnimDriveLinear(float AnimDriveStiffness);
void SetAnimDrive(const struct FVector2D& AnimDriveStiffness, const struct FVector2D& AnimDriveDamping);
void SetAerodynamics(float DragCoefficient, float LiftCoefficient, const struct FVector& WindVelocity);
void ResetAndTeleport(bool bReset, bool bTeleport);
};
// 0x10 (0xA0 - 0x90)
// Class ChaosCloth.ChaosClothingSimulationInteractor
class UChaosClothingSimulationInteractor : public UClothingSimulationInteractor
{
public:
uint8 Pad_FA3[0x10]; // Fixing Size Of Struct [ Dumper-7 ]
static class UClass* StaticClass();
static class UChaosClothingSimulationInteractor* GetDefaultObj();
};
}