PalWorld-NetCrack/SDK/ChaosSolverEngine_structs.hpp
2024-01-22 14:43:11 +08:00

133 lines
10 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// ENUMS
//---------------------------------------------------------------------------------------------------------------------
enum class EClusterConnectionTypeEnum : uint8
{
Chaos_PointImplicit = 0,
Chaos_DelaunayTriangulation = 1,
Chaos_MinimalSpanningSubsetDelaunayTriangulation = 2,
Chaos_PointImplicitAugmentedWithMinimalDelaunay = 3,
Chaos_BoundsOverlapFilteredDelaunayTriangulation = 4,
Chaos_None = 5,
Chaos_EClsuterCreationParameters_Max = 6,
Chaos_MAX = 7,
};
//---------------------------------------------------------------------------------------------------------------------
// STRUCTS
//---------------------------------------------------------------------------------------------------------------------
// 0xC0 (0xC0 - 0x0)
// ScriptStruct ChaosSolverEngine.ChaosPhysicsCollisionInfo
struct FChaosPhysicsCollisionInfo
{
public:
class UPrimitiveComponent* Component; // 0x0(0x8)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UPrimitiveComponent* OtherComponent; // 0x8(0x8)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector Location; // 0x10(0x18)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector Normal; // 0x28(0x18)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector AccumulatedImpulse; // 0x40(0x18)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector Velocity; // 0x58(0x18)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector OtherVelocity; // 0x70(0x18)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector AngularVelocity; // 0x88(0x18)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector OtherAngularVelocity; // 0xA0(0x18)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Mass; // 0xB8(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float OtherMass; // 0xBC(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
// 0x58 (0x58 - 0x0)
// ScriptStruct ChaosSolverEngine.ChaosBreakEvent
struct FChaosBreakEvent
{
public:
class UPrimitiveComponent* Component; // 0x0(0x8)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector Location; // 0x8(0x18)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector Velocity; // 0x20(0x18)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector AngularVelocity; // 0x38(0x18)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Mass; // 0x50(0x4)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 Index; // 0x54(0x4)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
// 0xC0 (0xC0 - 0x0)
// ScriptStruct ChaosSolverEngine.ChaosCrumblingEvent
struct FChaosCrumblingEvent
{
public:
class UPrimitiveComponent* Component; // 0x0(0x8)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector Location; // 0x8(0x18)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FQuat Orientation; // 0x20(0x20)(BlueprintVisible, BlueprintReadOnly, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector LinearVelocity; // 0x40(0x18)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector AngularVelocity; // 0x58(0x18)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Mass; // 0x70(0x4)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1E63[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
struct FBox LocalBounds; // 0x78(0x38)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
TArray<int32> Children; // 0xB0(0x10)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
};
// 0x28 (0x28 - 0x0)
// ScriptStruct ChaosSolverEngine.ChaosRemovalEvent
struct FChaosRemovalEvent
{
public:
class UPrimitiveComponent* Component; // 0x0(0x8)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector Location; // 0x8(0x18)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Mass; // 0x20(0x4)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1E68[0x4]; // Fixing Size Of Struct [ Dumper-7 ]
};
// 0x40 (0x40 - 0x0)
// ScriptStruct ChaosSolverEngine.BreakEventCallbackWrapper
struct FBreakEventCallbackWrapper
{
public:
uint8 Pad_1E6B[0x40]; // Fixing Size Of Struct [ Dumper-7 ]
};
// 0x40 (0x40 - 0x0)
// ScriptStruct ChaosSolverEngine.RemovalEventCallbackWrapper
struct FRemovalEventCallbackWrapper
{
public:
uint8 Pad_1E6C[0x40]; // Fixing Size Of Struct [ Dumper-7 ]
};
// 0x40 (0x40 - 0x0)
// ScriptStruct ChaosSolverEngine.CrumblingEventCallbackWrapper
struct FCrumblingEventCallbackWrapper
{
public:
uint8 Pad_1E6D[0x40]; // Fixing Size Of Struct [ Dumper-7 ]
};
// 0x58 (0x58 - 0x0)
// ScriptStruct ChaosSolverEngine.ChaosHandlerSet
struct FChaosHandlerSet
{
public:
uint8 Pad_1E6F[0x8]; // Fixing Size After Last Property [ Dumper-7 ]
TSet<class UObject*> ChaosHandlers; // 0x8(0x50)(UObjectWrapper, NativeAccessSpecifierPublic)
};
// 0x3 (0x3 - 0x0)
// ScriptStruct ChaosSolverEngine.ChaosDebugSubstepControl
struct FChaosDebugSubstepControl
{
public:
bool bPause; // 0x0(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bSubstep; // 0x1(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bStep; // 0x2(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
}