mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
618 lines
17 KiB
C++
618 lines
17 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// FUNCTIONS
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//---------------------------------------------------------------------------------------------------------------------
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// Class ClothingSystemRuntimeInterface.ClothConfigBase
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// (None)
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class UClass* UClothConfigBase::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("ClothConfigBase");
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return Clss;
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}
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// ClothConfigBase ClothingSystemRuntimeInterface.Default__ClothConfigBase
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// (Public, ClassDefaultObject, ArchetypeObject)
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class UClothConfigBase* UClothConfigBase::GetDefaultObj()
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{
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static class UClothConfigBase* Default = nullptr;
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if (!Default)
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Default = static_cast<UClothConfigBase*>(UClothConfigBase::StaticClass()->DefaultObject);
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return Default;
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}
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// Class ClothingSystemRuntimeInterface.ClothingSimulationFactory
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// (None)
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class UClass* UClothingSimulationFactory::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("ClothingSimulationFactory");
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return Clss;
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}
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// ClothingSimulationFactory ClothingSystemRuntimeInterface.Default__ClothingSimulationFactory
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// (Public, ClassDefaultObject, ArchetypeObject)
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class UClothingSimulationFactory* UClothingSimulationFactory::GetDefaultObj()
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{
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static class UClothingSimulationFactory* Default = nullptr;
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if (!Default)
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Default = static_cast<UClothingSimulationFactory*>(UClothingSimulationFactory::StaticClass()->DefaultObject);
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return Default;
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}
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// Class ClothingSystemRuntimeInterface.ClothingInteractor
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// (None)
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class UClass* UClothingInteractor::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("ClothingInteractor");
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return Clss;
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}
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// ClothingInteractor ClothingSystemRuntimeInterface.Default__ClothingInteractor
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// (Public, ClassDefaultObject, ArchetypeObject)
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class UClothingInteractor* UClothingInteractor::GetDefaultObj()
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{
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static class UClothingInteractor* Default = nullptr;
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if (!Default)
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Default = static_cast<UClothingInteractor*>(UClothingInteractor::StaticClass()->DefaultObject);
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return Default;
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}
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// Class ClothingSystemRuntimeInterface.ClothingSimulationInteractor
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// (None)
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class UClass* UClothingSimulationInteractor::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("ClothingSimulationInteractor");
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return Clss;
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}
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// ClothingSimulationInteractor ClothingSystemRuntimeInterface.Default__ClothingSimulationInteractor
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// (Public, ClassDefaultObject, ArchetypeObject)
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class UClothingSimulationInteractor* UClothingSimulationInteractor::GetDefaultObj()
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{
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static class UClothingSimulationInteractor* Default = nullptr;
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if (!Default)
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Default = static_cast<UClothingSimulationInteractor*>(UClothingSimulationInteractor::StaticClass()->DefaultObject);
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return Default;
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}
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// Function ClothingSystemRuntimeInterface.ClothingSimulationInteractor.SetNumSubsteps
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// (Native, Public, BlueprintCallable)
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// Parameters:
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// int32 NumSubsteps (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void UClothingSimulationInteractor::SetNumSubsteps(int32 NumSubsteps)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("ClothingSimulationInteractor", "SetNumSubsteps");
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Params::UClothingSimulationInteractor_SetNumSubsteps_Params Parms{};
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Parms.NumSubsteps = NumSubsteps;
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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// Function ClothingSystemRuntimeInterface.ClothingSimulationInteractor.SetNumIterations
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// (Native, Public, BlueprintCallable)
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// Parameters:
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// int32 NumIterations (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void UClothingSimulationInteractor::SetNumIterations(int32 NumIterations)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("ClothingSimulationInteractor", "SetNumIterations");
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Params::UClothingSimulationInteractor_SetNumIterations_Params Parms{};
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Parms.NumIterations = NumIterations;
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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// Function ClothingSystemRuntimeInterface.ClothingSimulationInteractor.SetMaxNumIterations
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// (Native, Public, BlueprintCallable)
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// Parameters:
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// int32 MaxNumIterations (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void UClothingSimulationInteractor::SetMaxNumIterations(int32 MaxNumIterations)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("ClothingSimulationInteractor", "SetMaxNumIterations");
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Params::UClothingSimulationInteractor_SetMaxNumIterations_Params Parms{};
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Parms.MaxNumIterations = MaxNumIterations;
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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// Function ClothingSystemRuntimeInterface.ClothingSimulationInteractor.SetAnimDriveSpringStiffness
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// (Native, Public, BlueprintCallable)
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// Parameters:
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// float InStiffness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void UClothingSimulationInteractor::SetAnimDriveSpringStiffness(float InStiffness)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("ClothingSimulationInteractor", "SetAnimDriveSpringStiffness");
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Params::UClothingSimulationInteractor_SetAnimDriveSpringStiffness_Params Parms{};
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Parms.InStiffness = InStiffness;
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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// Function ClothingSystemRuntimeInterface.ClothingSimulationInteractor.PhysicsAssetUpdated
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// (Native, Public, BlueprintCallable)
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// Parameters:
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void UClothingSimulationInteractor::PhysicsAssetUpdated()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("ClothingSimulationInteractor", "PhysicsAssetUpdated");
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, nullptr);
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Func->FunctionFlags = Flgs;
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}
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// Function ClothingSystemRuntimeInterface.ClothingSimulationInteractor.GetSimulationTime
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// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
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// Parameters:
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// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float UClothingSimulationInteractor::GetSimulationTime()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("ClothingSimulationInteractor", "GetSimulationTime");
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Params::UClothingSimulationInteractor_GetSimulationTime_Params Parms{};
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Function ClothingSystemRuntimeInterface.ClothingSimulationInteractor.GetNumSubsteps
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// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
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// Parameters:
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// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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int32 UClothingSimulationInteractor::GetNumSubsteps()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("ClothingSimulationInteractor", "GetNumSubsteps");
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Params::UClothingSimulationInteractor_GetNumSubsteps_Params Parms{};
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Function ClothingSystemRuntimeInterface.ClothingSimulationInteractor.GetNumKinematicParticles
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// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
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// Parameters:
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// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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int32 UClothingSimulationInteractor::GetNumKinematicParticles()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("ClothingSimulationInteractor", "GetNumKinematicParticles");
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Params::UClothingSimulationInteractor_GetNumKinematicParticles_Params Parms{};
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Function ClothingSystemRuntimeInterface.ClothingSimulationInteractor.GetNumIterations
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// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
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// Parameters:
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// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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int32 UClothingSimulationInteractor::GetNumIterations()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("ClothingSimulationInteractor", "GetNumIterations");
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Params::UClothingSimulationInteractor_GetNumIterations_Params Parms{};
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Function ClothingSystemRuntimeInterface.ClothingSimulationInteractor.GetNumDynamicParticles
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// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
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// Parameters:
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// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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int32 UClothingSimulationInteractor::GetNumDynamicParticles()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("ClothingSimulationInteractor", "GetNumDynamicParticles");
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Params::UClothingSimulationInteractor_GetNumDynamicParticles_Params Parms{};
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Function ClothingSystemRuntimeInterface.ClothingSimulationInteractor.GetNumCloths
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// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
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// Parameters:
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// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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int32 UClothingSimulationInteractor::GetNumCloths()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("ClothingSimulationInteractor", "GetNumCloths");
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Params::UClothingSimulationInteractor_GetNumCloths_Params Parms{};
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Function ClothingSystemRuntimeInterface.ClothingSimulationInteractor.GetClothingInteractor
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// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
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// Parameters:
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// class FString ClothingAssetName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// class UClothingInteractor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class UClothingInteractor* UClothingSimulationInteractor::GetClothingInteractor(const class FString& ClothingAssetName)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("ClothingSimulationInteractor", "GetClothingInteractor");
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Params::UClothingSimulationInteractor_GetClothingInteractor_Params Parms{};
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Parms.ClothingAssetName = ClothingAssetName;
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Function ClothingSystemRuntimeInterface.ClothingSimulationInteractor.EnableGravityOverride
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// (Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
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// Parameters:
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// struct FVector InVector (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void UClothingSimulationInteractor::EnableGravityOverride(struct FVector& InVector)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("ClothingSimulationInteractor", "EnableGravityOverride");
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Params::UClothingSimulationInteractor_EnableGravityOverride_Params Parms{};
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Parms.InVector = InVector;
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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// Function ClothingSystemRuntimeInterface.ClothingSimulationInteractor.DisableGravityOverride
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// (Native, Public, BlueprintCallable)
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// Parameters:
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void UClothingSimulationInteractor::DisableGravityOverride()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("ClothingSimulationInteractor", "DisableGravityOverride");
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, nullptr);
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Func->FunctionFlags = Flgs;
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}
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// Function ClothingSystemRuntimeInterface.ClothingSimulationInteractor.ClothConfigUpdated
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// (Native, Public, BlueprintCallable)
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// Parameters:
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void UClothingSimulationInteractor::ClothConfigUpdated()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("ClothingSimulationInteractor", "ClothConfigUpdated");
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, nullptr);
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Func->FunctionFlags = Flgs;
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}
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// Class ClothingSystemRuntimeInterface.ClothingAssetBase
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// (None)
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class UClass* UClothingAssetBase::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("ClothingAssetBase");
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return Clss;
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}
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// ClothingAssetBase ClothingSystemRuntimeInterface.Default__ClothingAssetBase
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// (Public, ClassDefaultObject, ArchetypeObject)
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class UClothingAssetBase* UClothingAssetBase::GetDefaultObj()
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{
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static class UClothingAssetBase* Default = nullptr;
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if (!Default)
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Default = static_cast<UClothingAssetBase*>(UClothingAssetBase::StaticClass()->DefaultObject);
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return Default;
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}
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// Class ClothingSystemRuntimeInterface.ClothSharedSimConfigBase
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// (None)
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class UClass* UClothSharedSimConfigBase::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("ClothSharedSimConfigBase");
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return Clss;
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}
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// ClothSharedSimConfigBase ClothingSystemRuntimeInterface.Default__ClothSharedSimConfigBase
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// (Public, ClassDefaultObject, ArchetypeObject)
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class UClothSharedSimConfigBase* UClothSharedSimConfigBase::GetDefaultObj()
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{
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static class UClothSharedSimConfigBase* Default = nullptr;
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if (!Default)
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Default = static_cast<UClothSharedSimConfigBase*>(UClothSharedSimConfigBase::StaticClass()->DefaultObject);
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return Default;
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}
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// Class ClothingSystemRuntimeInterface.ClothPhysicalMeshDataBase_Legacy
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// (None)
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class UClass* UClothPhysicalMeshDataBase_Legacy::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("ClothPhysicalMeshDataBase_Legacy");
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return Clss;
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}
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// ClothPhysicalMeshDataBase_Legacy ClothingSystemRuntimeInterface.Default__ClothPhysicalMeshDataBase_Legacy
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// (Public, ClassDefaultObject, ArchetypeObject)
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class UClothPhysicalMeshDataBase_Legacy* UClothPhysicalMeshDataBase_Legacy::GetDefaultObj()
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{
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static class UClothPhysicalMeshDataBase_Legacy* Default = nullptr;
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|
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if (!Default)
|
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Default = static_cast<UClothPhysicalMeshDataBase_Legacy*>(UClothPhysicalMeshDataBase_Legacy::StaticClass()->DefaultObject);
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|
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return Default;
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}
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}
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