PalWorld-NetCrack/SDK/ClothingSystemRuntimeInterface_functions.cpp
2024-01-22 14:43:11 +08:00

618 lines
17 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// Class ClothingSystemRuntimeInterface.ClothConfigBase
// (None)
class UClass* UClothConfigBase::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("ClothConfigBase");
return Clss;
}
// ClothConfigBase ClothingSystemRuntimeInterface.Default__ClothConfigBase
// (Public, ClassDefaultObject, ArchetypeObject)
class UClothConfigBase* UClothConfigBase::GetDefaultObj()
{
static class UClothConfigBase* Default = nullptr;
if (!Default)
Default = static_cast<UClothConfigBase*>(UClothConfigBase::StaticClass()->DefaultObject);
return Default;
}
// Class ClothingSystemRuntimeInterface.ClothingSimulationFactory
// (None)
class UClass* UClothingSimulationFactory::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("ClothingSimulationFactory");
return Clss;
}
// ClothingSimulationFactory ClothingSystemRuntimeInterface.Default__ClothingSimulationFactory
// (Public, ClassDefaultObject, ArchetypeObject)
class UClothingSimulationFactory* UClothingSimulationFactory::GetDefaultObj()
{
static class UClothingSimulationFactory* Default = nullptr;
if (!Default)
Default = static_cast<UClothingSimulationFactory*>(UClothingSimulationFactory::StaticClass()->DefaultObject);
return Default;
}
// Class ClothingSystemRuntimeInterface.ClothingInteractor
// (None)
class UClass* UClothingInteractor::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("ClothingInteractor");
return Clss;
}
// ClothingInteractor ClothingSystemRuntimeInterface.Default__ClothingInteractor
// (Public, ClassDefaultObject, ArchetypeObject)
class UClothingInteractor* UClothingInteractor::GetDefaultObj()
{
static class UClothingInteractor* Default = nullptr;
if (!Default)
Default = static_cast<UClothingInteractor*>(UClothingInteractor::StaticClass()->DefaultObject);
return Default;
}
// Class ClothingSystemRuntimeInterface.ClothingSimulationInteractor
// (None)
class UClass* UClothingSimulationInteractor::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("ClothingSimulationInteractor");
return Clss;
}
// ClothingSimulationInteractor ClothingSystemRuntimeInterface.Default__ClothingSimulationInteractor
// (Public, ClassDefaultObject, ArchetypeObject)
class UClothingSimulationInteractor* UClothingSimulationInteractor::GetDefaultObj()
{
static class UClothingSimulationInteractor* Default = nullptr;
if (!Default)
Default = static_cast<UClothingSimulationInteractor*>(UClothingSimulationInteractor::StaticClass()->DefaultObject);
return Default;
}
// Function ClothingSystemRuntimeInterface.ClothingSimulationInteractor.SetNumSubsteps
// (Native, Public, BlueprintCallable)
// Parameters:
// int32 NumSubsteps (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UClothingSimulationInteractor::SetNumSubsteps(int32 NumSubsteps)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ClothingSimulationInteractor", "SetNumSubsteps");
Params::UClothingSimulationInteractor_SetNumSubsteps_Params Parms{};
Parms.NumSubsteps = NumSubsteps;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function ClothingSystemRuntimeInterface.ClothingSimulationInteractor.SetNumIterations
// (Native, Public, BlueprintCallable)
// Parameters:
// int32 NumIterations (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UClothingSimulationInteractor::SetNumIterations(int32 NumIterations)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ClothingSimulationInteractor", "SetNumIterations");
Params::UClothingSimulationInteractor_SetNumIterations_Params Parms{};
Parms.NumIterations = NumIterations;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function ClothingSystemRuntimeInterface.ClothingSimulationInteractor.SetMaxNumIterations
// (Native, Public, BlueprintCallable)
// Parameters:
// int32 MaxNumIterations (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UClothingSimulationInteractor::SetMaxNumIterations(int32 MaxNumIterations)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ClothingSimulationInteractor", "SetMaxNumIterations");
Params::UClothingSimulationInteractor_SetMaxNumIterations_Params Parms{};
Parms.MaxNumIterations = MaxNumIterations;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function ClothingSystemRuntimeInterface.ClothingSimulationInteractor.SetAnimDriveSpringStiffness
// (Native, Public, BlueprintCallable)
// Parameters:
// float InStiffness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UClothingSimulationInteractor::SetAnimDriveSpringStiffness(float InStiffness)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ClothingSimulationInteractor", "SetAnimDriveSpringStiffness");
Params::UClothingSimulationInteractor_SetAnimDriveSpringStiffness_Params Parms{};
Parms.InStiffness = InStiffness;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function ClothingSystemRuntimeInterface.ClothingSimulationInteractor.PhysicsAssetUpdated
// (Native, Public, BlueprintCallable)
// Parameters:
void UClothingSimulationInteractor::PhysicsAssetUpdated()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ClothingSimulationInteractor", "PhysicsAssetUpdated");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function ClothingSystemRuntimeInterface.ClothingSimulationInteractor.GetSimulationTime
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UClothingSimulationInteractor::GetSimulationTime()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ClothingSimulationInteractor", "GetSimulationTime");
Params::UClothingSimulationInteractor_GetSimulationTime_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function ClothingSystemRuntimeInterface.ClothingSimulationInteractor.GetNumSubsteps
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UClothingSimulationInteractor::GetNumSubsteps()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ClothingSimulationInteractor", "GetNumSubsteps");
Params::UClothingSimulationInteractor_GetNumSubsteps_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function ClothingSystemRuntimeInterface.ClothingSimulationInteractor.GetNumKinematicParticles
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UClothingSimulationInteractor::GetNumKinematicParticles()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ClothingSimulationInteractor", "GetNumKinematicParticles");
Params::UClothingSimulationInteractor_GetNumKinematicParticles_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function ClothingSystemRuntimeInterface.ClothingSimulationInteractor.GetNumIterations
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UClothingSimulationInteractor::GetNumIterations()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ClothingSimulationInteractor", "GetNumIterations");
Params::UClothingSimulationInteractor_GetNumIterations_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function ClothingSystemRuntimeInterface.ClothingSimulationInteractor.GetNumDynamicParticles
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UClothingSimulationInteractor::GetNumDynamicParticles()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ClothingSimulationInteractor", "GetNumDynamicParticles");
Params::UClothingSimulationInteractor_GetNumDynamicParticles_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function ClothingSystemRuntimeInterface.ClothingSimulationInteractor.GetNumCloths
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UClothingSimulationInteractor::GetNumCloths()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ClothingSimulationInteractor", "GetNumCloths");
Params::UClothingSimulationInteractor_GetNumCloths_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function ClothingSystemRuntimeInterface.ClothingSimulationInteractor.GetClothingInteractor
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FString ClothingAssetName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UClothingInteractor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UClothingInteractor* UClothingSimulationInteractor::GetClothingInteractor(const class FString& ClothingAssetName)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ClothingSimulationInteractor", "GetClothingInteractor");
Params::UClothingSimulationInteractor_GetClothingInteractor_Params Parms{};
Parms.ClothingAssetName = ClothingAssetName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function ClothingSystemRuntimeInterface.ClothingSimulationInteractor.EnableGravityOverride
// (Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// struct FVector InVector (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UClothingSimulationInteractor::EnableGravityOverride(struct FVector& InVector)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ClothingSimulationInteractor", "EnableGravityOverride");
Params::UClothingSimulationInteractor_EnableGravityOverride_Params Parms{};
Parms.InVector = InVector;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function ClothingSystemRuntimeInterface.ClothingSimulationInteractor.DisableGravityOverride
// (Native, Public, BlueprintCallable)
// Parameters:
void UClothingSimulationInteractor::DisableGravityOverride()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ClothingSimulationInteractor", "DisableGravityOverride");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function ClothingSystemRuntimeInterface.ClothingSimulationInteractor.ClothConfigUpdated
// (Native, Public, BlueprintCallable)
// Parameters:
void UClothingSimulationInteractor::ClothConfigUpdated()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ClothingSimulationInteractor", "ClothConfigUpdated");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Class ClothingSystemRuntimeInterface.ClothingAssetBase
// (None)
class UClass* UClothingAssetBase::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("ClothingAssetBase");
return Clss;
}
// ClothingAssetBase ClothingSystemRuntimeInterface.Default__ClothingAssetBase
// (Public, ClassDefaultObject, ArchetypeObject)
class UClothingAssetBase* UClothingAssetBase::GetDefaultObj()
{
static class UClothingAssetBase* Default = nullptr;
if (!Default)
Default = static_cast<UClothingAssetBase*>(UClothingAssetBase::StaticClass()->DefaultObject);
return Default;
}
// Class ClothingSystemRuntimeInterface.ClothSharedSimConfigBase
// (None)
class UClass* UClothSharedSimConfigBase::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("ClothSharedSimConfigBase");
return Clss;
}
// ClothSharedSimConfigBase ClothingSystemRuntimeInterface.Default__ClothSharedSimConfigBase
// (Public, ClassDefaultObject, ArchetypeObject)
class UClothSharedSimConfigBase* UClothSharedSimConfigBase::GetDefaultObj()
{
static class UClothSharedSimConfigBase* Default = nullptr;
if (!Default)
Default = static_cast<UClothSharedSimConfigBase*>(UClothSharedSimConfigBase::StaticClass()->DefaultObject);
return Default;
}
// Class ClothingSystemRuntimeInterface.ClothPhysicalMeshDataBase_Legacy
// (None)
class UClass* UClothPhysicalMeshDataBase_Legacy::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("ClothPhysicalMeshDataBase_Legacy");
return Clss;
}
// ClothPhysicalMeshDataBase_Legacy ClothingSystemRuntimeInterface.Default__ClothPhysicalMeshDataBase_Legacy
// (Public, ClassDefaultObject, ArchetypeObject)
class UClothPhysicalMeshDataBase_Legacy* UClothPhysicalMeshDataBase_Legacy::GetDefaultObj()
{
static class UClothPhysicalMeshDataBase_Legacy* Default = nullptr;
if (!Default)
Default = static_cast<UClothPhysicalMeshDataBase_Legacy*>(UClothPhysicalMeshDataBase_Legacy::StaticClass()->DefaultObject);
return Default;
}
}