PalWorld-NetCrack/SDK/CommonInput_classes.hpp
2024-01-22 14:43:11 +08:00

165 lines
15 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x10 (0x40 - 0x30)
// Class CommonInput.CommonInputActionDomain
class UCommonInputActionDomain : public UDataAsset
{
public:
enum class ECommonInputEventFlowBehavior Behavior; // 0x30(0x4)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
enum class ECommonInputEventFlowBehavior InnerBehavior; // 0x34(0x4)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bUseActionDomainDesiredInputConfig; // 0x38(0x1)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
enum class ECommonInputMode InputMode; // 0x39(0x1)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
enum class EMouseCaptureMode MouseCaptureMode; // 0x3A(0x1)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_AF4[0x5]; // Fixing Size Of Struct [ Dumper-7 ]
static class UClass* StaticClass();
static class UCommonInputActionDomain* GetDefaultObj();
};
// 0x18 (0x48 - 0x30)
// Class CommonInput.CommonInputActionDomainTable
class UCommonInputActionDomainTable : public UDataAsset
{
public:
TArray<class UCommonInputActionDomain*> ActionDomains; // 0x30(0x10)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, UObjectWrapper, NativeAccessSpecifierPublic)
enum class ECommonInputMode InputMode; // 0x40(0x1)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
enum class EMouseCaptureMode MouseCaptureMode; // 0x41(0x1)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_AF7[0x6]; // Fixing Size Of Struct [ Dumper-7 ]
static class UClass* StaticClass();
static class UCommonInputActionDomainTable* GetDefaultObj();
};
// 0x20 (0x48 - 0x28)
// Class CommonInput.CommonUIInputData
class UCommonUIInputData : public UObject
{
public:
struct FDataTableRowHandle DefaultClickAction; // 0x28(0x10)(Edit, DisableEditOnInstance, NoDestructor, NativeAccessSpecifierPublic)
struct FDataTableRowHandle DefaultBackAction; // 0x38(0x10)(Edit, DisableEditOnInstance, NoDestructor, NativeAccessSpecifierPublic)
static class UClass* StaticClass();
static class UCommonUIInputData* GetDefaultObj();
};
// 0xE8 (0x110 - 0x28)
// Class CommonInput.CommonInputBaseControllerData
class UCommonInputBaseControllerData : public UObject
{
public:
enum class ECommonInputType InputType; // 0x28(0x1)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_B02[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
class FName GamepadName; // 0x2C(0x8)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_B04[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
class FText GamepadDisplayName; // 0x38(0x18)(Edit, DisableEditOnInstance, NativeAccessSpecifierPublic)
class FText GamepadCategory; // 0x50(0x18)(Edit, DisableEditOnInstance, NativeAccessSpecifierPublic)
class FText GamepadPlatformName; // 0x68(0x18)(Edit, DisableEditOnInstance, NativeAccessSpecifierPublic)
TArray<struct FInputDeviceIdentifierPair> GamepadHardwareIdMapping; // 0x80(0x10)(Edit, ZeroConstructor, DisableEditOnInstance, NativeAccessSpecifierPublic)
TSoftObjectPtr<class UTexture2D> ControllerTexture; // 0x90(0x30)(Edit, DisableEditOnInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSoftObjectPtr<class UTexture2D> ControllerButtonMaskTexture; // 0xC0(0x30)(Edit, DisableEditOnInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<struct FCommonInputKeyBrushConfiguration> InputBrushDataMap; // 0xF0(0x10)(Edit, ZeroConstructor, DisableEditOnInstance, NativeAccessSpecifierPublic)
TArray<struct FCommonInputKeySetBrushConfiguration> InputBrushKeySets; // 0x100(0x10)(Edit, ZeroConstructor, DisableEditOnInstance, NativeAccessSpecifierPublic)
static class UClass* StaticClass();
static class UCommonInputBaseControllerData* GetDefaultObj();
TArray<class FName> GetRegisteredGamepads();
};
// 0x30 (0x70 - 0x40)
// Class CommonInput.CommonInputPlatformSettings
class UCommonInputPlatformSettings : public UPlatformSettings
{
public:
enum class ECommonInputType DefaultInputType; // 0x40(0x1)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
bool bSupportsMouseAndKeyboard; // 0x41(0x1)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
bool bSupportsTouch; // 0x42(0x1)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
bool bSupportsGamepad; // 0x43(0x1)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
class FName DefaultGamepadName; // 0x44(0x8)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
bool bCanChangeGamepadType; // 0x4C(0x1)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_B10[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
TArray<TSoftClassPtr<class UCommonInputBaseControllerData>> ControllerData; // 0x50(0x10)(Edit, ZeroConstructor, Config, Protected, UObjectWrapper, NativeAccessSpecifierProtected)
TArray<TSubclassOf<class UCommonInputBaseControllerData>> ControllerDataClasses; // 0x60(0x10)(ZeroConstructor, Transient, Protected, UObjectWrapper, NativeAccessSpecifierProtected)
static class UClass* StaticClass();
static class UCommonInputPlatformSettings* GetDefaultObj();
};
// 0xF8 (0x130 - 0x38)
// Class CommonInput.CommonInputSettings
class UCommonInputSettings : public UDeveloperSettings
{
public:
TSoftClassPtr<class UCommonUIInputData> InputData; // 0x38(0x30)(Edit, Config, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
struct FPerPlatformSettings PlatformInput; // 0x68(0x10)(Edit, ContainsInstancedReference, NativeAccessSpecifierPrivate)
TMap<class FName, struct FCommonInputPlatformBaseData> CommonInputPlatformData; // 0x78(0x50)(Config, Deprecated, NativeAccessSpecifierPrivate)
bool bEnableInputMethodThrashingProtection; // 0xC8(0x1)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_B14[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
int32 InputMethodThrashingLimit; // 0xCC(0x4)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
double InputMethodThrashingWindowInSeconds; // 0xD0(0x8)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
double InputMethodThrashingCooldownInSeconds; // 0xD8(0x8)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
bool bAllowOutOfFocusDeviceInput; // 0xE0(0x1)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
bool bEnableDefaultInputConfig; // 0xE1(0x1)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_B15[0x6]; // Fixing Size After Last Property [ Dumper-7 ]
TSoftObjectPtr<class UCommonInputActionDomainTable> ActionDomainTable; // 0xE8(0x30)(Edit, Config, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_B18[0x8]; // Fixing Size After Last Property [ Dumper-7 ]
TSubclassOf<class UCommonUIInputData> InputDataClass; // 0x120(0x8)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
class UCommonInputActionDomainTable* ActionDomainTablePtr; // 0x128(0x8)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
static class UClass* StaticClass();
static class UCommonInputSettings* GetDefaultObj();
};
// 0xD8 (0x108 - 0x30)
// Class CommonInput.CommonInputSubsystem
class UCommonInputSubsystem : public ULocalPlayerSubsystem
{
public:
uint8 Pad_B36[0x28]; // Fixing Size After Last Property [ Dumper-7 ]
FMulticastInlineDelegateProperty_ OnInputMethodChanged; // 0x58(0x10)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPrivate)
int32 NumberOfInputMethodChangesRecently; // 0x68(0x4)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_B39[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
double LastInputMethodChangeTime; // 0x70(0x8)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
double LastTimeInputMethodThrashingBegan; // 0x78(0x8)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
enum class ECommonInputType LastInputType; // 0x80(0x1)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
enum class ECommonInputType CurrentInputType; // 0x81(0x1)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_B3E[0x2]; // Fixing Size After Last Property [ Dumper-7 ]
class FName GamepadInputType; // 0x84(0x8)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_B3F[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
TMap<class FName, enum class ECommonInputType> CurrentInputLocks; // 0x90(0x50)(Transient, NativeAccessSpecifierPrivate)
uint8 Pad_B42[0x18]; // Fixing Size After Last Property [ Dumper-7 ]
class UCommonInputActionDomainTable* ActionDomainTable; // 0xF8(0x8)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
bool bIsGamepadSimulatedClick; // 0x100(0x1)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_B45[0x7]; // Fixing Size Of Struct [ Dumper-7 ]
static class UClass* StaticClass();
static class UCommonInputSubsystem* GetDefaultObj();
bool ShouldShowInputKeys();
void SetGamepadInputType(class FName InGamepadInputType);
void SetCurrentInputType(enum class ECommonInputType NewInputType);
bool IsUsingPointerInput();
bool IsInputMethodActive(enum class ECommonInputType InputMethod);
enum class ECommonInputType GetDefaultInputType();
enum class ECommonInputType GetCurrentInputType();
class FName GetCurrentGamepadName();
};
}