mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
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93 lines
3.9 KiB
C++
93 lines
3.9 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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#include "../SDK.hpp"
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namespace SDK
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{
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namespace Params
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{
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//---------------------------------------------------------------------------------------------------------------------
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// PARAMETERS
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//---------------------------------------------------------------------------------------------------------------------
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// 0x10 (0x10 - 0x0)
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// Function CommonInput.CommonInputBaseControllerData.GetRegisteredGamepads
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struct UCommonInputBaseControllerData_GetRegisteredGamepads_Params
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{
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public:
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TArray<class FName> ReturnValue; // 0x0(0x10)(ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic)
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};
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// 0x1 (0x1 - 0x0)
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// Function CommonInput.CommonInputSubsystem.ShouldShowInputKeys
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struct UCommonInputSubsystem_ShouldShowInputKeys_Params
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{
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public:
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bool ReturnValue; // 0x0(0x1)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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// 0x8 (0x8 - 0x0)
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// Function CommonInput.CommonInputSubsystem.SetGamepadInputType
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struct UCommonInputSubsystem_SetGamepadInputType_Params
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{
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public:
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class FName InGamepadInputType; // 0x0(0x8)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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// 0x1 (0x1 - 0x0)
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// Function CommonInput.CommonInputSubsystem.SetCurrentInputType
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struct UCommonInputSubsystem_SetCurrentInputType_Params
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{
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public:
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enum class ECommonInputType NewInputType; // 0x0(0x1)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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// 0x1 (0x1 - 0x0)
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// Function CommonInput.CommonInputSubsystem.IsUsingPointerInput
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struct UCommonInputSubsystem_IsUsingPointerInput_Params
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{
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public:
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bool ReturnValue; // 0x0(0x1)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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// 0x2 (0x2 - 0x0)
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// Function CommonInput.CommonInputSubsystem.IsInputMethodActive
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struct UCommonInputSubsystem_IsInputMethodActive_Params
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{
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public:
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enum class ECommonInputType InputMethod; // 0x0(0x1)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool ReturnValue; // 0x1(0x1)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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// 0x1 (0x1 - 0x0)
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// Function CommonInput.CommonInputSubsystem.GetDefaultInputType
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struct UCommonInputSubsystem_GetDefaultInputType_Params
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{
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public:
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enum class ECommonInputType ReturnValue; // 0x0(0x1)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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// 0x1 (0x1 - 0x0)
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// Function CommonInput.CommonInputSubsystem.GetCurrentInputType
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struct UCommonInputSubsystem_GetCurrentInputType_Params
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{
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public:
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enum class ECommonInputType ReturnValue; // 0x0(0x1)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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// 0x8 (0x8 - 0x0)
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// Function CommonInput.CommonInputSubsystem.GetCurrentGamepadName
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struct UCommonInputSubsystem_GetCurrentGamepadName_Params
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{
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public:
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class FName ReturnValue; // 0x0(0x8)(ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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}
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}
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