PalWorld-NetCrack/SDK/Composure_functions.cpp
2024-01-22 14:43:11 +08:00

4129 lines
128 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// Class Composure.CompEditorImagePreviewInterface
// (None)
class UClass* ICompEditorImagePreviewInterface::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("CompEditorImagePreviewInterface");
return Clss;
}
// CompEditorImagePreviewInterface Composure.Default__CompEditorImagePreviewInterface
// (Public, ClassDefaultObject, ArchetypeObject)
class ICompEditorImagePreviewInterface* ICompEditorImagePreviewInterface::GetDefaultObj()
{
static class ICompEditorImagePreviewInterface* Default = nullptr;
if (!Default)
Default = static_cast<ICompEditorImagePreviewInterface*>(ICompEditorImagePreviewInterface::StaticClass()->DefaultObject);
return Default;
}
// Class Composure.CompImageColorPickerInterface
// (None)
class UClass* ICompImageColorPickerInterface::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("CompImageColorPickerInterface");
return Clss;
}
// CompImageColorPickerInterface Composure.Default__CompImageColorPickerInterface
// (Public, ClassDefaultObject, ArchetypeObject)
class ICompImageColorPickerInterface* ICompImageColorPickerInterface::GetDefaultObj()
{
static class ICompImageColorPickerInterface* Default = nullptr;
if (!Default)
Default = static_cast<ICompImageColorPickerInterface*>(ICompImageColorPickerInterface::StaticClass()->DefaultObject);
return Default;
}
// Class Composure.ComposurePipelineBaseActor
// (Actor)
class UClass* AComposurePipelineBaseActor::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("ComposurePipelineBaseActor");
return Clss;
}
// ComposurePipelineBaseActor Composure.Default__ComposurePipelineBaseActor
// (Public, ClassDefaultObject, ArchetypeObject)
class AComposurePipelineBaseActor* AComposurePipelineBaseActor::GetDefaultObj()
{
static class AComposurePipelineBaseActor* Default = nullptr;
if (!Default)
Default = static_cast<AComposurePipelineBaseActor*>(AComposurePipelineBaseActor::StaticClass()->DefaultObject);
return Default;
}
// Function Composure.ComposurePipelineBaseActor.SetAutoRunChildrenAndSelf
// (Native, Public, BlueprintCallable)
// Parameters:
// bool bAutoRunChildAndSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AComposurePipelineBaseActor::SetAutoRunChildrenAndSelf(bool bAutoRunChildAndSelf)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ComposurePipelineBaseActor", "SetAutoRunChildrenAndSelf");
Params::AComposurePipelineBaseActor_SetAutoRunChildrenAndSelf_Params Parms{};
Parms.bAutoRunChildAndSelf = bAutoRunChildAndSelf;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Composure.ComposurePipelineBaseActor.SetAutoRun
// (Native, Public, BlueprintCallable)
// Parameters:
// bool bNewAutoRunVal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AComposurePipelineBaseActor::SetAutoRun(bool bNewAutoRunVal)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ComposurePipelineBaseActor", "SetAutoRun");
Params::AComposurePipelineBaseActor_SetAutoRun_Params Parms{};
Parms.bNewAutoRunVal = bNewAutoRunVal;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Composure.ComposurePipelineBaseActor.IsActivelyRunning
// (Native, Event, Public, BlueprintEvent, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool AComposurePipelineBaseActor::IsActivelyRunning()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ComposurePipelineBaseActor", "IsActivelyRunning");
Params::AComposurePipelineBaseActor_IsActivelyRunning_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Composure.ComposurePipelineBaseActor.EnqueueRendering
// (Native, Event, Public, BlueprintEvent)
// Parameters:
// bool bCameraCutThisFrame (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AComposurePipelineBaseActor::EnqueueRendering(bool bCameraCutThisFrame)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ComposurePipelineBaseActor", "EnqueueRendering");
Params::AComposurePipelineBaseActor_EnqueueRendering_Params Parms{};
Parms.bCameraCutThisFrame = bCameraCutThisFrame;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Composure.ComposurePipelineBaseActor.AreChildrenAndSelfAutoRun
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool AComposurePipelineBaseActor::AreChildrenAndSelfAutoRun()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ComposurePipelineBaseActor", "AreChildrenAndSelfAutoRun");
Params::AComposurePipelineBaseActor_AreChildrenAndSelfAutoRun_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class Composure.CompositingElement
// (Actor)
class UClass* ACompositingElement::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("CompositingElement");
return Clss;
}
// CompositingElement Composure.Default__CompositingElement
// (Public, ClassDefaultObject, ArchetypeObject)
class ACompositingElement* ACompositingElement::GetDefaultObj()
{
static class ACompositingElement* Default = nullptr;
if (!Default)
Default = static_cast<ACompositingElement*>(ACompositingElement::StaticClass()->DefaultObject);
return Default;
}
// Function Composure.CompositingElement.SetTargetCamera
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class ACameraActor* NewCameraActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ACompositingElement::SetTargetCamera(class ACameraActor* NewCameraActor)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CompositingElement", "SetTargetCamera");
Params::ACompositingElement_SetTargetCamera_Params Parms{};
Parms.NewCameraActor = NewCameraActor;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Composure.CompositingElement.SetRenderResolution
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// struct FIntPoint NewResolution (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ACompositingElement::SetRenderResolution(const struct FIntPoint& NewResolution)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CompositingElement", "SetRenderResolution");
Params::ACompositingElement_SetRenderResolution_Params Parms{};
Parms.NewResolution = NewResolution;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Composure.CompositingElement.SetOpacity
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float NewOpacity (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ACompositingElement::SetOpacity(float NewOpacity)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CompositingElement", "SetOpacity");
Params::ACompositingElement_SetOpacity_Params Parms{};
Parms.NewOpacity = NewOpacity;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Composure.CompositingElement.SetElementName
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FName NewName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ACompositingElement::SetElementName(class FName NewName)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CompositingElement", "SetElementName");
Params::ACompositingElement_SetElementName_Params Parms{};
Parms.NewName = NewName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Composure.CompositingElement.SetEditorColorPickingTarget
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UTextureRenderTarget2D* PickingTarget (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ACompositingElement::SetEditorColorPickingTarget(class UTextureRenderTarget2D* PickingTarget)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CompositingElement", "SetEditorColorPickingTarget");
Params::ACompositingElement_SetEditorColorPickingTarget_Params Parms{};
Parms.PickingTarget = PickingTarget;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Composure.CompositingElement.SetEditorColorPickerDisplayImage
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UTexture* PickerDisplayImage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ACompositingElement::SetEditorColorPickerDisplayImage(class UTexture* PickerDisplayImage)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CompositingElement", "SetEditorColorPickerDisplayImage");
Params::ACompositingElement_SetEditorColorPickerDisplayImage_Params Parms{};
Parms.PickerDisplayImage = PickerDisplayImage;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Composure.CompositingElement.RequestNamedRenderTarget
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FName ReferenceName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float RenderPercentage (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// enum class ETargetUsageFlags UsageTag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UTextureRenderTarget2D* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UTextureRenderTarget2D* ACompositingElement::RequestNamedRenderTarget(class FName ReferenceName, float RenderPercentage, enum class ETargetUsageFlags UsageTag)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CompositingElement", "RequestNamedRenderTarget");
Params::ACompositingElement_RequestNamedRenderTarget_Params Parms{};
Parms.ReferenceName = ReferenceName;
Parms.RenderPercentage = RenderPercentage;
Parms.UsageTag = UsageTag;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Composure.CompositingElement.RenderCompositingMaterialToTarget
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// struct FCompositingMaterial CompMaterial (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// class UTextureRenderTarget2D* RenderTarget (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName ResultLookupName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UTextureRenderTarget2D* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UTextureRenderTarget2D* ACompositingElement::RenderCompositingMaterialToTarget(struct FCompositingMaterial& CompMaterial, class UTextureRenderTarget2D* RenderTarget, class FName ResultLookupName)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CompositingElement", "RenderCompositingMaterialToTarget");
Params::ACompositingElement_RenderCompositingMaterialToTarget_Params Parms{};
Parms.CompMaterial = CompMaterial;
Parms.RenderTarget = RenderTarget;
Parms.ResultLookupName = ResultLookupName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Composure.CompositingElement.RenderCompositingMaterial
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// struct FCompositingMaterial CompMaterial (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// float RenderScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName ResultLookupName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// enum class ETargetUsageFlags UsageTag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UTexture* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UTexture* ACompositingElement::RenderCompositingMaterial(struct FCompositingMaterial& CompMaterial, float RenderScale, class FName ResultLookupName, enum class ETargetUsageFlags UsageTag)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CompositingElement", "RenderCompositingMaterial");
Params::ACompositingElement_RenderCompositingMaterial_Params Parms{};
Parms.CompMaterial = CompMaterial;
Parms.RenderScale = RenderScale;
Parms.ResultLookupName = ResultLookupName;
Parms.UsageTag = UsageTag;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Composure.CompositingElement.RenderCompElement
// (Native, Event, Public, BlueprintEvent)
// Parameters:
// bool bCameraCutThisFrame (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UTexture* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UTexture* ACompositingElement::RenderCompElement(bool bCameraCutThisFrame)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CompositingElement", "RenderCompElement");
Params::ACompositingElement_RenderCompElement_Params Parms{};
Parms.bCameraCutThisFrame = bCameraCutThisFrame;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Composure.CompositingElement.ReleaseOwnedTarget
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UTextureRenderTarget2D* OwnedTarget (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ACompositingElement::ReleaseOwnedTarget(class UTextureRenderTarget2D* OwnedTarget)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CompositingElement", "ReleaseOwnedTarget");
Params::ACompositingElement_ReleaseOwnedTarget_Params Parms{};
Parms.OwnedTarget = OwnedTarget;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Composure.CompositingElement.RegisterPassResult
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FName ReferenceName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UTexture* PassResult (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bSetAsLatestRenderResult (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ACompositingElement::RegisterPassResult(class FName ReferenceName, class UTexture* PassResult, bool bSetAsLatestRenderResult)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CompositingElement", "RegisterPassResult");
Params::ACompositingElement_RegisterPassResult_Params Parms{};
Parms.ReferenceName = ReferenceName;
Parms.PassResult = PassResult;
Parms.bSetAsLatestRenderResult = bSetAsLatestRenderResult;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Composure.CompositingElement.IsSubElement
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ACompositingElement::IsSubElement()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CompositingElement", "IsSubElement");
Params::ACompositingElement_IsSubElement_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Composure.CompositingElement.GetTransformsList
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// TArray<class UCompositingElementTransform*>ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
TArray<class UCompositingElementTransform*> ACompositingElement::GetTransformsList()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CompositingElement", "GetTransformsList");
Params::ACompositingElement_GetTransformsList_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Composure.CompositingElement.GetRenderResolution
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FIntPoint ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FIntPoint ACompositingElement::GetRenderResolution()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CompositingElement", "GetRenderResolution");
Params::ACompositingElement_GetRenderResolution_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Composure.CompositingElement.GetRenderPriority
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 ACompositingElement::GetRenderPriority()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CompositingElement", "GetRenderPriority");
Params::ACompositingElement_GetRenderPriority_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Composure.CompositingElement.GetOutputsList
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// TArray<class UCompositingElementOutput*>ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
TArray<class UCompositingElementOutput*> ACompositingElement::GetOutputsList()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CompositingElement", "GetOutputsList");
Params::ACompositingElement_GetOutputsList_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Composure.CompositingElement.GetOpacity
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ACompositingElement::GetOpacity()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CompositingElement", "GetOpacity");
Params::ACompositingElement_GetOpacity_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Composure.CompositingElement.GetLatestRenderResult
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UTexture* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UTexture* ACompositingElement::GetLatestRenderResult()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CompositingElement", "GetLatestRenderResult");
Params::ACompositingElement_GetLatestRenderResult_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Composure.CompositingElement.GetInputsList
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// TArray<class UCompositingElementInput*>ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
TArray<class UCompositingElementInput*> ACompositingElement::GetInputsList()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CompositingElement", "GetInputsList");
Params::ACompositingElement_GetInputsList_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Composure.CompositingElement.GetElementParent
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class ACompositingElement* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class ACompositingElement* ACompositingElement::GetElementParent()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CompositingElement", "GetElementParent");
Params::ACompositingElement_GetElementParent_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Composure.CompositingElement.GetCompElementName
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName ACompositingElement::GetCompElementName()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CompositingElement", "GetCompElementName");
Params::ACompositingElement_GetCompElementName_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Composure.CompositingElement.GetChildElements
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// TArray<class ACompositingElement*> ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
TArray<class ACompositingElement*> ACompositingElement::GetChildElements()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CompositingElement", "GetChildElements");
Params::ACompositingElement_GetChildElements_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Composure.CompositingElement.FindTransformPass
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// TSubclassOf<class UCompositingElementTransform>TransformType (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UTexture* PassResult (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName OptionalPassName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UCompositingElementTransform*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UCompositingElementTransform* ACompositingElement::FindTransformPass(TSubclassOf<class UCompositingElementTransform> TransformType, class UTexture** PassResult, class FName OptionalPassName)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CompositingElement", "FindTransformPass");
Params::ACompositingElement_FindTransformPass_Params Parms{};
Parms.TransformType = TransformType;
Parms.OptionalPassName = OptionalPassName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (PassResult != nullptr)
*PassResult = Parms.PassResult;
return Parms.ReturnValue;
}
// Function Composure.CompositingElement.FindTargetCamera
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class ACameraActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class ACameraActor* ACompositingElement::FindTargetCamera()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CompositingElement", "FindTargetCamera");
Params::ACompositingElement_FindTargetCamera_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Composure.CompositingElement.FindOutputPass
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// TSubclassOf<class UCompositingElementOutput>OutputType (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName OptionalPassName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UCompositingElementOutput* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UCompositingElementOutput* ACompositingElement::FindOutputPass(TSubclassOf<class UCompositingElementOutput> OutputType, class FName OptionalPassName)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CompositingElement", "FindOutputPass");
Params::ACompositingElement_FindOutputPass_Params Parms{};
Parms.OutputType = OutputType;
Parms.OptionalPassName = OptionalPassName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Composure.CompositingElement.FindNamedRenderResult
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FName PassName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bSearchSubElements (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UTexture* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UTexture* ACompositingElement::FindNamedRenderResult(class FName PassName, bool bSearchSubElements)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CompositingElement", "FindNamedRenderResult");
Params::ACompositingElement_FindNamedRenderResult_Params Parms{};
Parms.PassName = PassName;
Parms.bSearchSubElements = bSearchSubElements;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Composure.CompositingElement.FindInputPass
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// TSubclassOf<class UCompositingElementInput>InputType (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UTexture* PassResult (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName OptionalPassName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UCompositingElementInput* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UCompositingElementInput* ACompositingElement::FindInputPass(TSubclassOf<class UCompositingElementInput> InputType, class UTexture** PassResult, class FName OptionalPassName)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CompositingElement", "FindInputPass");
Params::ACompositingElement_FindInputPass_Params Parms{};
Parms.InputType = InputType;
Parms.OptionalPassName = OptionalPassName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (PassResult != nullptr)
*PassResult = Parms.PassResult;
return Parms.ReturnValue;
}
// Function Composure.CompositingElement.DeletePass
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UCompositingElementPass* PassToDelete (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ACompositingElement::DeletePass(class UCompositingElementPass* PassToDelete)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CompositingElement", "DeletePass");
Params::ACompositingElement_DeletePass_Params Parms{};
Parms.PassToDelete = PassToDelete;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Composure.CompositingElement.CreateNewTransformPass
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FName PassName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TSubclassOf<class UCompositingElementTransform>TransformType (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UCompositingElementTransform*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UCompositingElementTransform* ACompositingElement::CreateNewTransformPass(class FName PassName, TSubclassOf<class UCompositingElementTransform> TransformType)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CompositingElement", "CreateNewTransformPass");
Params::ACompositingElement_CreateNewTransformPass_Params Parms{};
Parms.PassName = PassName;
Parms.TransformType = TransformType;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Composure.CompositingElement.CreateNewOutputPass
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FName PassName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TSubclassOf<class UCompositingElementOutput>OutputType (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UCompositingElementOutput* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UCompositingElementOutput* ACompositingElement::CreateNewOutputPass(class FName PassName, TSubclassOf<class UCompositingElementOutput> OutputType)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CompositingElement", "CreateNewOutputPass");
Params::ACompositingElement_CreateNewOutputPass_Params Parms{};
Parms.PassName = PassName;
Parms.OutputType = OutputType;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Composure.CompositingElement.CreateNewInputPass
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FName PassName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TSubclassOf<class UCompositingElementInput>InputType (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UCompositingElementInput* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UCompositingElementInput* ACompositingElement::CreateNewInputPass(class FName PassName, TSubclassOf<class UCompositingElementInput> InputType)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CompositingElement", "CreateNewInputPass");
Params::ACompositingElement_CreateNewInputPass_Params Parms{};
Parms.PassName = PassName;
Parms.InputType = InputType;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Composure.CompositingElement.AddNewTransformPass
// (Final, Native, Protected, BlueprintCallable)
// Parameters:
// class FName PassName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TSubclassOf<class UCompositingElementTransform>TransformType (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UCompositingElementTransform*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UCompositingElementTransform* ACompositingElement::AddNewTransformPass(class FName PassName, TSubclassOf<class UCompositingElementTransform> TransformType)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CompositingElement", "AddNewTransformPass");
Params::ACompositingElement_AddNewTransformPass_Params Parms{};
Parms.PassName = PassName;
Parms.TransformType = TransformType;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Composure.CompositingElement.AddNewOutputPass
// (Final, Native, Protected, BlueprintCallable)
// Parameters:
// class FName PassName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TSubclassOf<class UCompositingElementOutput>OutputType (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UCompositingElementOutput* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UCompositingElementOutput* ACompositingElement::AddNewOutputPass(class FName PassName, TSubclassOf<class UCompositingElementOutput> OutputType)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CompositingElement", "AddNewOutputPass");
Params::ACompositingElement_AddNewOutputPass_Params Parms{};
Parms.PassName = PassName;
Parms.OutputType = OutputType;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Composure.CompositingElement.AddNewInputPass
// (Final, Native, Protected, BlueprintCallable)
// Parameters:
// class FName PassName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TSubclassOf<class UCompositingElementInput>InputType (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UCompositingElementInput* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UCompositingElementInput* ACompositingElement::AddNewInputPass(class FName PassName, TSubclassOf<class UCompositingElementInput> InputType)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CompositingElement", "AddNewInputPass");
Params::ACompositingElement_AddNewInputPass_Params Parms{};
Parms.PassName = PassName;
Parms.InputType = InputType;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class Composure.CompositingCaptureBase
// (Actor)
class UClass* ACompositingCaptureBase::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("CompositingCaptureBase");
return Clss;
}
// CompositingCaptureBase Composure.Default__CompositingCaptureBase
// (Public, ClassDefaultObject, ArchetypeObject)
class ACompositingCaptureBase* ACompositingCaptureBase::GetDefaultObj()
{
static class ACompositingCaptureBase* Default = nullptr;
if (!Default)
Default = static_cast<ACompositingCaptureBase*>(ACompositingCaptureBase::StaticClass()->DefaultObject);
return Default;
}
// Function Composure.CompositingCaptureBase.UpdateDistortion
// (Final, Native, Public, BlueprintCallable)
// Parameters:
void ACompositingCaptureBase::UpdateDistortion()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CompositingCaptureBase", "UpdateDistortion");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Class Composure.CompositingPickerAsyncTask
// (None)
class UClass* UCompositingPickerAsyncTask::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("CompositingPickerAsyncTask");
return Clss;
}
// CompositingPickerAsyncTask Composure.Default__CompositingPickerAsyncTask
// (Public, ClassDefaultObject, ArchetypeObject)
class UCompositingPickerAsyncTask* UCompositingPickerAsyncTask::GetDefaultObj()
{
static class UCompositingPickerAsyncTask* Default = nullptr;
if (!Default)
Default = static_cast<UCompositingPickerAsyncTask*>(UCompositingPickerAsyncTask::StaticClass()->DefaultObject);
return Default;
}
// Function Composure.CompositingPickerAsyncTask.OpenCompositingPicker
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UTextureRenderTarget2D* PickerTarget (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UTexture* DisplayImage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FText WindowTitle (Parm, NativeAccessSpecifierPublic)
// bool bAverageColorOnDrag (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bUseImplicitGamma (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UCompositingPickerAsyncTask* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UCompositingPickerAsyncTask* UCompositingPickerAsyncTask::OpenCompositingPicker(class UTextureRenderTarget2D* PickerTarget, class UTexture* DisplayImage, class FText WindowTitle, bool bAverageColorOnDrag, bool bUseImplicitGamma)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CompositingPickerAsyncTask", "OpenCompositingPicker");
Params::UCompositingPickerAsyncTask_OpenCompositingPicker_Params Parms{};
Parms.PickerTarget = PickerTarget;
Parms.DisplayImage = DisplayImage;
Parms.WindowTitle = WindowTitle;
Parms.bAverageColorOnDrag = bAverageColorOnDrag;
Parms.bUseImplicitGamma = bUseImplicitGamma;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class Composure.CompositingElementPass
// (None)
class UClass* UCompositingElementPass::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("CompositingElementPass");
return Clss;
}
// CompositingElementPass Composure.Default__CompositingElementPass
// (Public, ClassDefaultObject, ArchetypeObject)
class UCompositingElementPass* UCompositingElementPass::GetDefaultObj()
{
static class UCompositingElementPass* Default = nullptr;
if (!Default)
Default = static_cast<UCompositingElementPass*>(UCompositingElementPass::StaticClass()->DefaultObject);
return Default;
}
// Function Composure.CompositingElementPass.SetPassEnabled
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bSetEnabledTo (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCompositingElementPass::SetPassEnabled(bool bSetEnabledTo)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CompositingElementPass", "SetPassEnabled");
Params::UCompositingElementPass_SetPassEnabled_Params Parms{};
Parms.bSetEnabledTo = bSetEnabledTo;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Composure.CompositingElementPass.Reset
// (Native, Event, Public, BlueprintEvent)
// Parameters:
void UCompositingElementPass::Reset()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CompositingElementPass", "Reset");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Composure.CompositingElementPass.RequestRenderTarget
// (Final, Native, Protected, HasDefaults, BlueprintCallable)
// Parameters:
// struct FIntPoint Dimensions (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// enum class ETextureRenderTargetFormatFormat (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UTextureRenderTarget2D* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UTextureRenderTarget2D* UCompositingElementPass::RequestRenderTarget(const struct FIntPoint& Dimensions, enum class ETextureRenderTargetFormat Format)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CompositingElementPass", "RequestRenderTarget");
Params::UCompositingElementPass_RequestRenderTarget_Params Parms{};
Parms.Dimensions = Dimensions;
Parms.Format = Format;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Composure.CompositingElementPass.RequestNativelyFormattedTarget
// (Final, Native, Protected, BlueprintCallable)
// Parameters:
// float RenderScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UTextureRenderTarget2D* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UTextureRenderTarget2D* UCompositingElementPass::RequestNativelyFormattedTarget(float RenderScale)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CompositingElementPass", "RequestNativelyFormattedTarget");
Params::UCompositingElementPass_RequestNativelyFormattedTarget_Params Parms{};
Parms.RenderScale = RenderScale;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Composure.CompositingElementPass.ReleaseRenderTarget
// (Final, Native, Protected, BlueprintCallable)
// Parameters:
// class UTextureRenderTarget2D* AssignedTarget (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UCompositingElementPass::ReleaseRenderTarget(class UTextureRenderTarget2D* AssignedTarget)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CompositingElementPass", "ReleaseRenderTarget");
Params::UCompositingElementPass_ReleaseRenderTarget_Params Parms{};
Parms.AssignedTarget = AssignedTarget;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Composure.CompositingElementPass.OnFrameEnd
// (Native, Event, Public, BlueprintEvent)
// Parameters:
void UCompositingElementPass::OnFrameEnd()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CompositingElementPass", "OnFrameEnd");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Composure.CompositingElementPass.OnFrameBegin
// (Native, Event, Public, BlueprintEvent)
// Parameters:
// bool bCameraCutThisFrame (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCompositingElementPass::OnFrameBegin(bool bCameraCutThisFrame)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CompositingElementPass", "OnFrameBegin");
Params::UCompositingElementPass_OnFrameBegin_Params Parms{};
Parms.bCameraCutThisFrame = bCameraCutThisFrame;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Composure.CompositingElementPass.OnEnabled
// (Native, Event, Protected, BlueprintEvent)
// Parameters:
void UCompositingElementPass::OnEnabled()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CompositingElementPass", "OnEnabled");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Composure.CompositingElementPass.OnDisabled
// (Native, Event, Protected, BlueprintEvent)
// Parameters:
void UCompositingElementPass::OnDisabled()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CompositingElementPass", "OnDisabled");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Composure.CompositingElementPass.IsPassEnabled
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UCompositingElementPass::IsPassEnabled()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CompositingElementPass", "IsPassEnabled");
Params::UCompositingElementPass_IsPassEnabled_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class Composure.CompositingElementInput
// (None)
class UClass* UCompositingElementInput::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("CompositingElementInput");
return Clss;
}
// CompositingElementInput Composure.Default__CompositingElementInput
// (Public, ClassDefaultObject, ArchetypeObject)
class UCompositingElementInput* UCompositingElementInput::GetDefaultObj()
{
static class UCompositingElementInput* Default = nullptr;
if (!Default)
Default = static_cast<UCompositingElementInput*>(UCompositingElementInput::StaticClass()->DefaultObject);
return Default;
}
// Function Composure.CompositingElementInput.GenerateInput
// (Native, Event, Protected, BlueprintEvent)
// Parameters:
// class UTexture* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UTexture* UCompositingElementInput::GenerateInput()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CompositingElementInput", "GenerateInput");
Params::UCompositingElementInput_GenerateInput_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class Composure.CompositingMediaInput
// (None)
class UClass* UCompositingMediaInput::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("CompositingMediaInput");
return Clss;
}
// CompositingMediaInput Composure.Default__CompositingMediaInput
// (Public, ClassDefaultObject, ArchetypeObject)
class UCompositingMediaInput* UCompositingMediaInput::GetDefaultObj()
{
static class UCompositingMediaInput* Default = nullptr;
if (!Default)
Default = static_cast<UCompositingMediaInput*>(UCompositingMediaInput::StaticClass()->DefaultObject);
return Default;
}
// Class Composure.MediaTextureCompositingInput
// (None)
class UClass* UMediaTextureCompositingInput::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("MediaTextureCompositingInput");
return Clss;
}
// MediaTextureCompositingInput Composure.Default__MediaTextureCompositingInput
// (Public, ClassDefaultObject, ArchetypeObject)
class UMediaTextureCompositingInput* UMediaTextureCompositingInput::GetDefaultObj()
{
static class UMediaTextureCompositingInput* Default = nullptr;
if (!Default)
Default = static_cast<UMediaTextureCompositingInput*>(UMediaTextureCompositingInput::StaticClass()->DefaultObject);
return Default;
}
// Class Composure.CompositingInputInterface
// (None)
class UClass* ICompositingInputInterface::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("CompositingInputInterface");
return Clss;
}
// CompositingInputInterface Composure.Default__CompositingInputInterface
// (Public, ClassDefaultObject, ArchetypeObject)
class ICompositingInputInterface* ICompositingInputInterface::GetDefaultObj()
{
static class ICompositingInputInterface* Default = nullptr;
if (!Default)
Default = static_cast<ICompositingInputInterface*>(ICompositingInputInterface::StaticClass()->DefaultObject);
return Default;
}
// Function Composure.CompositingInputInterface.OnFrameEnd
// (Native, Event, Public, BlueprintEvent)
// Parameters:
// class UCompositingInputInterfaceProxy*Proxy (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ICompositingInputInterface::OnFrameEnd(class UCompositingInputInterfaceProxy* Proxy)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CompositingInputInterface", "OnFrameEnd");
Params::ICompositingInputInterface_OnFrameEnd_Params Parms{};
Parms.Proxy = Proxy;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Composure.CompositingInputInterface.OnFrameBegin
// (Native, Event, Public, BlueprintEvent)
// Parameters:
// class UCompositingInputInterfaceProxy*Proxy (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bCameraCutThisFrame (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ICompositingInputInterface::OnFrameBegin(class UCompositingInputInterfaceProxy* Proxy, bool bCameraCutThisFrame)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CompositingInputInterface", "OnFrameBegin");
Params::ICompositingInputInterface_OnFrameBegin_Params Parms{};
Parms.Proxy = Proxy;
Parms.bCameraCutThisFrame = bCameraCutThisFrame;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Composure.CompositingInputInterface.GenerateInput
// (Native, Event, Public, BlueprintEvent)
// Parameters:
// class UCompositingInputInterfaceProxy*Proxy (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UTexture* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UTexture* ICompositingInputInterface::GenerateInput(class UCompositingInputInterfaceProxy* Proxy)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CompositingInputInterface", "GenerateInput");
Params::ICompositingInputInterface_GenerateInput_Params Parms{};
Parms.Proxy = Proxy;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class Composure.CompositingInputInterfaceProxy
// (None)
class UClass* UCompositingInputInterfaceProxy::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("CompositingInputInterfaceProxy");
return Clss;
}
// CompositingInputInterfaceProxy Composure.Default__CompositingInputInterfaceProxy
// (Public, ClassDefaultObject, ArchetypeObject)
class UCompositingInputInterfaceProxy* UCompositingInputInterfaceProxy::GetDefaultObj()
{
static class UCompositingInputInterfaceProxy* Default = nullptr;
if (!Default)
Default = static_cast<UCompositingInputInterfaceProxy*>(UCompositingInputInterfaceProxy::StaticClass()->DefaultObject);
return Default;
}
// Class Composure.CompositingElementOutput
// (None)
class UClass* UCompositingElementOutput::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("CompositingElementOutput");
return Clss;
}
// CompositingElementOutput Composure.Default__CompositingElementOutput
// (Public, ClassDefaultObject, ArchetypeObject)
class UCompositingElementOutput* UCompositingElementOutput::GetDefaultObj()
{
static class UCompositingElementOutput* Default = nullptr;
if (!Default)
Default = static_cast<UCompositingElementOutput*>(UCompositingElementOutput::StaticClass()->DefaultObject);
return Default;
}
// Function Composure.CompositingElementOutput.RelayOutput
// (Native, Event, Protected, BlueprintEvent)
// Parameters:
// class UTexture* FinalResult (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UComposurePostProcessingPassProxy*PostProcessProxy (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCompositingElementOutput::RelayOutput(class UTexture* FinalResult, class UComposurePostProcessingPassProxy* PostProcessProxy)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CompositingElementOutput", "RelayOutput");
Params::UCompositingElementOutput_RelayOutput_Params Parms{};
Parms.FinalResult = FinalResult;
Parms.PostProcessProxy = PostProcessProxy;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Class Composure.ColorConverterOutputPass
// (None)
class UClass* UColorConverterOutputPass::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("ColorConverterOutputPass");
return Clss;
}
// ColorConverterOutputPass Composure.Default__ColorConverterOutputPass
// (Public, ClassDefaultObject, ArchetypeObject)
class UColorConverterOutputPass* UColorConverterOutputPass::GetDefaultObj()
{
static class UColorConverterOutputPass* Default = nullptr;
if (!Default)
Default = static_cast<UColorConverterOutputPass*>(UColorConverterOutputPass::StaticClass()->DefaultObject);
return Default;
}
// Class Composure.CompositingMediaCaptureOutput
// (None)
class UClass* UCompositingMediaCaptureOutput::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("CompositingMediaCaptureOutput");
return Clss;
}
// CompositingMediaCaptureOutput Composure.Default__CompositingMediaCaptureOutput
// (Public, ClassDefaultObject, ArchetypeObject)
class UCompositingMediaCaptureOutput* UCompositingMediaCaptureOutput::GetDefaultObj()
{
static class UCompositingMediaCaptureOutput* Default = nullptr;
if (!Default)
Default = static_cast<UCompositingMediaCaptureOutput*>(UCompositingMediaCaptureOutput::StaticClass()->DefaultObject);
return Default;
}
// Class Composure.RenderTargetCompositingOutput
// (None)
class UClass* URenderTargetCompositingOutput::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("RenderTargetCompositingOutput");
return Clss;
}
// RenderTargetCompositingOutput Composure.Default__RenderTargetCompositingOutput
// (Public, ClassDefaultObject, ArchetypeObject)
class URenderTargetCompositingOutput* URenderTargetCompositingOutput::GetDefaultObj()
{
static class URenderTargetCompositingOutput* Default = nullptr;
if (!Default)
Default = static_cast<URenderTargetCompositingOutput*>(URenderTargetCompositingOutput::StaticClass()->DefaultObject);
return Default;
}
// Class Composure.EXRFileCompositingOutput
// (None)
class UClass* UEXRFileCompositingOutput::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("EXRFileCompositingOutput");
return Clss;
}
// EXRFileCompositingOutput Composure.Default__EXRFileCompositingOutput
// (Public, ClassDefaultObject, ArchetypeObject)
class UEXRFileCompositingOutput* UEXRFileCompositingOutput::GetDefaultObj()
{
static class UEXRFileCompositingOutput* Default = nullptr;
if (!Default)
Default = static_cast<UEXRFileCompositingOutput*>(UEXRFileCompositingOutput::StaticClass()->DefaultObject);
return Default;
}
// Class Composure.CompositingElementTransform
// (None)
class UClass* UCompositingElementTransform::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("CompositingElementTransform");
return Clss;
}
// CompositingElementTransform Composure.Default__CompositingElementTransform
// (Public, ClassDefaultObject, ArchetypeObject)
class UCompositingElementTransform* UCompositingElementTransform::GetDefaultObj()
{
static class UCompositingElementTransform* Default = nullptr;
if (!Default)
Default = static_cast<UCompositingElementTransform*>(UCompositingElementTransform::StaticClass()->DefaultObject);
return Default;
}
// Function Composure.CompositingElementTransform.FindNamedPrePassResult
// (Final, Native, Protected, BlueprintCallable)
// Parameters:
// class FName PassLookupName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UTexture* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UTexture* UCompositingElementTransform::FindNamedPrePassResult(class FName PassLookupName)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CompositingElementTransform", "FindNamedPrePassResult");
Params::UCompositingElementTransform_FindNamedPrePassResult_Params Parms{};
Parms.PassLookupName = PassLookupName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Composure.CompositingElementTransform.ApplyTransform
// (Native, Event, Protected, BlueprintEvent)
// Parameters:
// class UTexture* Input (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UComposurePostProcessingPassProxy*PostProcessProxy (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class ACameraActor* TargetCamera (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UTexture* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UTexture* UCompositingElementTransform::ApplyTransform(class UTexture* Input, class UComposurePostProcessingPassProxy* PostProcessProxy, class ACameraActor* TargetCamera)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CompositingElementTransform", "ApplyTransform");
Params::UCompositingElementTransform_ApplyTransform_Params Parms{};
Parms.Input = Input;
Parms.PostProcessProxy = PostProcessProxy;
Parms.TargetCamera = TargetCamera;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class Composure.CompositingPostProcessPass
// (None)
class UClass* UCompositingPostProcessPass::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("CompositingPostProcessPass");
return Clss;
}
// CompositingPostProcessPass Composure.Default__CompositingPostProcessPass
// (Public, ClassDefaultObject, ArchetypeObject)
class UCompositingPostProcessPass* UCompositingPostProcessPass::GetDefaultObj()
{
static class UCompositingPostProcessPass* Default = nullptr;
if (!Default)
Default = static_cast<UCompositingPostProcessPass*>(UCompositingPostProcessPass::StaticClass()->DefaultObject);
return Default;
}
// Class Composure.CompositingElementMaterialPass
// (None)
class UClass* UCompositingElementMaterialPass::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("CompositingElementMaterialPass");
return Clss;
}
// CompositingElementMaterialPass Composure.Default__CompositingElementMaterialPass
// (Public, ClassDefaultObject, ArchetypeObject)
class UCompositingElementMaterialPass* UCompositingElementMaterialPass::GetDefaultObj()
{
static class UCompositingElementMaterialPass* Default = nullptr;
if (!Default)
Default = static_cast<UCompositingElementMaterialPass*>(UCompositingElementMaterialPass::StaticClass()->DefaultObject);
return Default;
}
// Function Composure.CompositingElementMaterialPass.SetParameterMapping
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FName TextureParamName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName ComposureLayerName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UCompositingElementMaterialPass::SetParameterMapping(class FName TextureParamName, class FName ComposureLayerName)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CompositingElementMaterialPass", "SetParameterMapping");
Params::UCompositingElementMaterialPass_SetParameterMapping_Params Parms{};
Parms.TextureParamName = TextureParamName;
Parms.ComposureLayerName = ComposureLayerName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Composure.CompositingElementMaterialPass.SetMaterialInterface
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UMaterialInterface* NewMaterial (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCompositingElementMaterialPass::SetMaterialInterface(class UMaterialInterface* NewMaterial)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CompositingElementMaterialPass", "SetMaterialInterface");
Params::UCompositingElementMaterialPass_SetMaterialInterface_Params Parms{};
Parms.NewMaterial = NewMaterial;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Composure.CompositingElementMaterialPass.ApplyMaterialParams
// (Event, Protected, BlueprintEvent)
// Parameters:
// class UMaterialInstanceDynamic* Mid (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCompositingElementMaterialPass::ApplyMaterialParams(class UMaterialInstanceDynamic* Mid)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CompositingElementMaterialPass", "ApplyMaterialParams");
Params::UCompositingElementMaterialPass_ApplyMaterialParams_Params Parms{};
Parms.Mid = Mid;
UObject::ProcessEvent(Func, &Parms);
}
// Class Composure.CompositingTonemapPass
// (None)
class UClass* UCompositingTonemapPass::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("CompositingTonemapPass");
return Clss;
}
// CompositingTonemapPass Composure.Default__CompositingTonemapPass
// (Public, ClassDefaultObject, ArchetypeObject)
class UCompositingTonemapPass* UCompositingTonemapPass::GetDefaultObj()
{
static class UCompositingTonemapPass* Default = nullptr;
if (!Default)
Default = static_cast<UCompositingTonemapPass*>(UCompositingTonemapPass::StaticClass()->DefaultObject);
return Default;
}
// Class Composure.MultiPassChromaKeyer
// (None)
class UClass* UMultiPassChromaKeyer::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("MultiPassChromaKeyer");
return Clss;
}
// MultiPassChromaKeyer Composure.Default__MultiPassChromaKeyer
// (Public, ClassDefaultObject, ArchetypeObject)
class UMultiPassChromaKeyer* UMultiPassChromaKeyer::GetDefaultObj()
{
static class UMultiPassChromaKeyer* Default = nullptr;
if (!Default)
Default = static_cast<UMultiPassChromaKeyer*>(UMultiPassChromaKeyer::StaticClass()->DefaultObject);
return Default;
}
// Class Composure.MultiPassDespill
// (None)
class UClass* UMultiPassDespill::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("MultiPassDespill");
return Clss;
}
// MultiPassDespill Composure.Default__MultiPassDespill
// (Public, ClassDefaultObject, ArchetypeObject)
class UMultiPassDespill* UMultiPassDespill::GetDefaultObj()
{
static class UMultiPassDespill* Default = nullptr;
if (!Default)
Default = static_cast<UMultiPassDespill*>(UMultiPassDespill::StaticClass()->DefaultObject);
return Default;
}
// Class Composure.AlphaTransformPass
// (None)
class UClass* UAlphaTransformPass::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("AlphaTransformPass");
return Clss;
}
// AlphaTransformPass Composure.Default__AlphaTransformPass
// (Public, ClassDefaultObject, ArchetypeObject)
class UAlphaTransformPass* UAlphaTransformPass::GetDefaultObj()
{
static class UAlphaTransformPass* Default = nullptr;
if (!Default)
Default = static_cast<UAlphaTransformPass*>(UAlphaTransformPass::StaticClass()->DefaultObject);
return Default;
}
// Class Composure.CompositingOpenColorIOPass
// (None)
class UClass* UCompositingOpenColorIOPass::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("CompositingOpenColorIOPass");
return Clss;
}
// CompositingOpenColorIOPass Composure.Default__CompositingOpenColorIOPass
// (Public, ClassDefaultObject, ArchetypeObject)
class UCompositingOpenColorIOPass* UCompositingOpenColorIOPass::GetDefaultObj()
{
static class UCompositingOpenColorIOPass* Default = nullptr;
if (!Default)
Default = static_cast<UCompositingOpenColorIOPass*>(UCompositingOpenColorIOPass::StaticClass()->DefaultObject);
return Default;
}
// Class Composure.ComposureBlueprintLibrary
// (None)
class UClass* UComposureBlueprintLibrary::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("ComposureBlueprintLibrary");
return Clss;
}
// ComposureBlueprintLibrary Composure.Default__ComposureBlueprintLibrary
// (Public, ClassDefaultObject, ArchetypeObject)
class UComposureBlueprintLibrary* UComposureBlueprintLibrary::GetDefaultObj()
{
static class UComposureBlueprintLibrary* Default = nullptr;
if (!Default)
Default = static_cast<UComposureBlueprintLibrary*>(UComposureBlueprintLibrary::StaticClass()->DefaultObject);
return Default;
}
// Function Composure.ComposureBlueprintLibrary.SetUVMapSettingsToMaterialParameters
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// struct FComposureUVMapSettings UVMapSettings (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
// class UMaterialInstanceDynamic* Material (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UComposureBlueprintLibrary::SetUVMapSettingsToMaterialParameters(struct FComposureUVMapSettings& UVMapSettings, class UMaterialInstanceDynamic* Material)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ComposureBlueprintLibrary", "SetUVMapSettingsToMaterialParameters");
Params::UComposureBlueprintLibrary_SetUVMapSettingsToMaterialParameters_Params Parms{};
Parms.UVMapSettings = UVMapSettings;
Parms.Material = Material;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Composure.ComposureBlueprintLibrary.RequestRedrawComposureViewport
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
void UComposureBlueprintLibrary::RequestRedrawComposureViewport()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ComposureBlueprintLibrary", "RequestRedrawComposureViewport");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Composure.ComposureBlueprintLibrary.RenameComposureElement
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class FName OriginalElementName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName NewElementName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UComposureBlueprintLibrary::RenameComposureElement(class FName OriginalElementName, class FName NewElementName)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ComposureBlueprintLibrary", "RenameComposureElement");
Params::UComposureBlueprintLibrary_RenameComposureElement_Params Parms{};
Parms.OriginalElementName = OriginalElementName;
Parms.NewElementName = NewElementName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Composure.ComposureBlueprintLibrary.RefreshComposureElementList
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
void UComposureBlueprintLibrary::RefreshComposureElementList()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ComposureBlueprintLibrary", "RefreshComposureElementList");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Composure.ComposureBlueprintLibrary.IsComposureElementDrawing
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class ACompositingElement* CompElement (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UComposureBlueprintLibrary::IsComposureElementDrawing(class ACompositingElement* CompElement)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ComposureBlueprintLibrary", "IsComposureElementDrawing");
Params::UComposureBlueprintLibrary_IsComposureElementDrawing_Params Parms{};
Parms.CompElement = CompElement;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Composure.ComposureBlueprintLibrary.InvertUVDisplacementMapEncodingParameters
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FVector2D In (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector2D Out (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UComposureBlueprintLibrary::InvertUVDisplacementMapEncodingParameters(struct FVector2D& In, struct FVector2D* Out)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ComposureBlueprintLibrary", "InvertUVDisplacementMapEncodingParameters");
Params::UComposureBlueprintLibrary_InvertUVDisplacementMapEncodingParameters_Params Parms{};
Parms.In = In;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (Out != nullptr)
*Out = std::move(Parms.Out);
}
// Function Composure.ComposureBlueprintLibrary.GetRedGreenUVFactorsFromChromaticAberration
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// float ChromaticAberrationAmount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector2D RedGreenUVFactors (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UComposureBlueprintLibrary::GetRedGreenUVFactorsFromChromaticAberration(float ChromaticAberrationAmount, struct FVector2D* RedGreenUVFactors)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ComposureBlueprintLibrary", "GetRedGreenUVFactorsFromChromaticAberration");
Params::UComposureBlueprintLibrary_GetRedGreenUVFactorsFromChromaticAberration_Params Parms{};
Parms.ChromaticAberrationAmount = ChromaticAberrationAmount;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (RedGreenUVFactors != nullptr)
*RedGreenUVFactors = std::move(Parms.RedGreenUVFactors);
}
// Function Composure.ComposureBlueprintLibrary.GetProjectionMatrixFromPostMoveSettings
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FComposurePostMoveSettings PostMoveSettings (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
// float HorizontalFOVAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float AspectRatio (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FMatrix ProjectionMatrix (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UComposureBlueprintLibrary::GetProjectionMatrixFromPostMoveSettings(struct FComposurePostMoveSettings& PostMoveSettings, float HorizontalFOVAngle, float AspectRatio, struct FMatrix* ProjectionMatrix)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ComposureBlueprintLibrary", "GetProjectionMatrixFromPostMoveSettings");
Params::UComposureBlueprintLibrary_GetProjectionMatrixFromPostMoveSettings_Params Parms{};
Parms.PostMoveSettings = PostMoveSettings;
Parms.HorizontalFOVAngle = HorizontalFOVAngle;
Parms.AspectRatio = AspectRatio;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (ProjectionMatrix != nullptr)
*ProjectionMatrix = std::move(Parms.ProjectionMatrix);
}
// Function Composure.ComposureBlueprintLibrary.GetPlayerDisplayGamma
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// class APlayerCameraManager* PlayerCameraManager (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float DisplayGamma (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UComposureBlueprintLibrary::GetPlayerDisplayGamma(class APlayerCameraManager* PlayerCameraManager, float* DisplayGamma)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ComposureBlueprintLibrary", "GetPlayerDisplayGamma");
Params::UComposureBlueprintLibrary_GetPlayerDisplayGamma_Params Parms{};
Parms.PlayerCameraManager = PlayerCameraManager;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (DisplayGamma != nullptr)
*DisplayGamma = Parms.DisplayGamma;
}
// Function Composure.ComposureBlueprintLibrary.GetCroppingUVTransformationMatrixFromPostMoveSettings
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FComposurePostMoveSettings PostMoveSettings (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
// float AspectRatio (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FMatrix CropingUVTransformationMatrix (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FMatrix UncropingUVTransformationMatrix (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UComposureBlueprintLibrary::GetCroppingUVTransformationMatrixFromPostMoveSettings(struct FComposurePostMoveSettings& PostMoveSettings, float AspectRatio, struct FMatrix* CropingUVTransformationMatrix, struct FMatrix* UncropingUVTransformationMatrix)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ComposureBlueprintLibrary", "GetCroppingUVTransformationMatrixFromPostMoveSettings");
Params::UComposureBlueprintLibrary_GetCroppingUVTransformationMatrixFromPostMoveSettings_Params Parms{};
Parms.PostMoveSettings = PostMoveSettings;
Parms.AspectRatio = AspectRatio;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (CropingUVTransformationMatrix != nullptr)
*CropingUVTransformationMatrix = std::move(Parms.CropingUVTransformationMatrix);
if (UncropingUVTransformationMatrix != nullptr)
*UncropingUVTransformationMatrix = std::move(Parms.UncropingUVTransformationMatrix);
}
// Function Composure.ComposureBlueprintLibrary.GetComposureElement
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class FName ElementName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class ACompositingElement* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class ACompositingElement* UComposureBlueprintLibrary::GetComposureElement(class FName ElementName)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ComposureBlueprintLibrary", "GetComposureElement");
Params::UComposureBlueprintLibrary_GetComposureElement_Params Parms{};
Parms.ElementName = ElementName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Composure.ComposureBlueprintLibrary.DeleteComposureElementAndChildren
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class FName ElementToDelete (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UComposureBlueprintLibrary::DeleteComposureElementAndChildren(class FName ElementToDelete)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ComposureBlueprintLibrary", "DeleteComposureElementAndChildren");
Params::UComposureBlueprintLibrary_DeleteComposureElementAndChildren_Params Parms{};
Parms.ElementToDelete = ElementToDelete;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Composure.ComposureBlueprintLibrary.CreatePlayerCompositingTarget
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UComposurePlayerCompositingTarget*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UComposurePlayerCompositingTarget* UComposureBlueprintLibrary::CreatePlayerCompositingTarget(class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ComposureBlueprintLibrary", "CreatePlayerCompositingTarget");
Params::UComposureBlueprintLibrary_CreatePlayerCompositingTarget_Params Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Composure.ComposureBlueprintLibrary.CreateComposureElement
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class FName ElementName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TSubclassOf<class ACompositingElement>ClassType (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AActor* LevelContext (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class ACompositingElement* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class ACompositingElement* UComposureBlueprintLibrary::CreateComposureElement(class FName ElementName, TSubclassOf<class ACompositingElement> ClassType, class AActor* LevelContext)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ComposureBlueprintLibrary", "CreateComposureElement");
Params::UComposureBlueprintLibrary_CreateComposureElement_Params Parms{};
Parms.ElementName = ElementName;
Parms.ClassType = ClassType;
Parms.LevelContext = LevelContext;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Composure.ComposureBlueprintLibrary.CopyCameraSettingsToSceneCapture
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UCameraComponent* SrcCamera (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class USceneCaptureComponent2D* DstCaptureComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float OriginalFocalLength (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float OverscanFactor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UComposureBlueprintLibrary::CopyCameraSettingsToSceneCapture(class UCameraComponent* SrcCamera, class USceneCaptureComponent2D* DstCaptureComponent, float OriginalFocalLength, float OverscanFactor)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ComposureBlueprintLibrary", "CopyCameraSettingsToSceneCapture");
Params::UComposureBlueprintLibrary_CopyCameraSettingsToSceneCapture_Params Parms{};
Parms.SrcCamera = SrcCamera;
Parms.DstCaptureComponent = DstCaptureComponent;
Parms.OriginalFocalLength = OriginalFocalLength;
Parms.OverscanFactor = OverscanFactor;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Composure.ComposureBlueprintLibrary.AttachComposureElement
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class FName ParentName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName ChildName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UComposureBlueprintLibrary::AttachComposureElement(class FName ParentName, class FName ChildName)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ComposureBlueprintLibrary", "AttachComposureElement");
Params::UComposureBlueprintLibrary_AttachComposureElement_Params Parms{};
Parms.ParentName = ParentName;
Parms.ChildName = ChildName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class Composure.ComposureGameSettings
// (None)
class UClass* UComposureGameSettings::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("ComposureGameSettings");
return Clss;
}
// ComposureGameSettings Composure.Default__ComposureGameSettings
// (Public, ClassDefaultObject, ArchetypeObject)
class UComposureGameSettings* UComposureGameSettings::GetDefaultObj()
{
static class UComposureGameSettings* Default = nullptr;
if (!Default)
Default = static_cast<UComposureGameSettings*>(UComposureGameSettings::StaticClass()->DefaultObject);
return Default;
}
// Class Composure.ComposurePostProcessPass
// (SceneComponent)
class UClass* UComposurePostProcessPass::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("ComposurePostProcessPass");
return Clss;
}
// ComposurePostProcessPass Composure.Default__ComposurePostProcessPass
// (Public, ClassDefaultObject, ArchetypeObject)
class UComposurePostProcessPass* UComposurePostProcessPass::GetDefaultObj()
{
static class UComposurePostProcessPass* Default = nullptr;
if (!Default)
Default = static_cast<UComposurePostProcessPass*>(UComposurePostProcessPass::StaticClass()->DefaultObject);
return Default;
}
// Function Composure.ComposurePostProcessPass.SetSetupMaterial
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UMaterialInterface* Material (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UComposurePostProcessPass::SetSetupMaterial(class UMaterialInterface* Material)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ComposurePostProcessPass", "SetSetupMaterial");
Params::UComposurePostProcessPass_SetSetupMaterial_Params Parms{};
Parms.Material = Material;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Composure.ComposurePostProcessPass.SetOutputRenderTarget
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UTextureRenderTarget2D* RenderTarget (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UComposurePostProcessPass::SetOutputRenderTarget(class UTextureRenderTarget2D* RenderTarget)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ComposurePostProcessPass", "SetOutputRenderTarget");
Params::UComposurePostProcessPass_SetOutputRenderTarget_Params Parms{};
Parms.RenderTarget = RenderTarget;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Composure.ComposurePostProcessPass.GetSetupMaterial
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UMaterialInterface* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMaterialInterface* UComposurePostProcessPass::GetSetupMaterial()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ComposurePostProcessPass", "GetSetupMaterial");
Params::UComposurePostProcessPass_GetSetupMaterial_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Composure.ComposurePostProcessPass.GetOutputRenderTarget
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UTextureRenderTarget2D* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UTextureRenderTarget2D* UComposurePostProcessPass::GetOutputRenderTarget()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ComposurePostProcessPass", "GetOutputRenderTarget");
Params::UComposurePostProcessPass_GetOutputRenderTarget_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class Composure.ComposureLensBloomPass
// (SceneComponent)
class UClass* UComposureLensBloomPass::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("ComposureLensBloomPass");
return Clss;
}
// ComposureLensBloomPass Composure.Default__ComposureLensBloomPass
// (Public, ClassDefaultObject, ArchetypeObject)
class UComposureLensBloomPass* UComposureLensBloomPass::GetDefaultObj()
{
static class UComposureLensBloomPass* Default = nullptr;
if (!Default)
Default = static_cast<UComposureLensBloomPass*>(UComposureLensBloomPass::StaticClass()->DefaultObject);
return Default;
}
// Function Composure.ComposureLensBloomPass.SetTonemapperReplacingMaterial
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UMaterialInstanceDynamic* Material (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UComposureLensBloomPass::SetTonemapperReplacingMaterial(class UMaterialInstanceDynamic* Material)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ComposureLensBloomPass", "SetTonemapperReplacingMaterial");
Params::UComposureLensBloomPass_SetTonemapperReplacingMaterial_Params Parms{};
Parms.Material = Material;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Composure.ComposureLensBloomPass.BloomToRenderTarget
// (Final, Native, Public, BlueprintCallable)
// Parameters:
void UComposureLensBloomPass::BloomToRenderTarget()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ComposureLensBloomPass", "BloomToRenderTarget");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Class Composure.ComposurePostProcessPassPolicy
// (None)
class UClass* UComposurePostProcessPassPolicy::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("ComposurePostProcessPassPolicy");
return Clss;
}
// ComposurePostProcessPassPolicy Composure.Default__ComposurePostProcessPassPolicy
// (Public, ClassDefaultObject, ArchetypeObject)
class UComposurePostProcessPassPolicy* UComposurePostProcessPassPolicy::GetDefaultObj()
{
static class UComposurePostProcessPassPolicy* Default = nullptr;
if (!Default)
Default = static_cast<UComposurePostProcessPassPolicy*>(UComposurePostProcessPassPolicy::StaticClass()->DefaultObject);
return Default;
}
// Function Composure.ComposurePostProcessPassPolicy.SetupPostProcess
// (Native, Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// class USceneCaptureComponent2D* SceneCapture (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UMaterialInterface* TonemapperOverride (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UComposurePostProcessPassPolicy::SetupPostProcess(class USceneCaptureComponent2D* SceneCapture, class UMaterialInterface** TonemapperOverride)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ComposurePostProcessPassPolicy", "SetupPostProcess");
Params::UComposurePostProcessPassPolicy_SetupPostProcess_Params Parms{};
Parms.SceneCapture = SceneCapture;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (TonemapperOverride != nullptr)
*TonemapperOverride = Parms.TonemapperOverride;
}
// Class Composure.ComposureLensBloomPassPolicy
// (None)
class UClass* UComposureLensBloomPassPolicy::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("ComposureLensBloomPassPolicy");
return Clss;
}
// ComposureLensBloomPassPolicy Composure.Default__ComposureLensBloomPassPolicy
// (Public, ClassDefaultObject, ArchetypeObject)
class UComposureLensBloomPassPolicy* UComposureLensBloomPassPolicy::GetDefaultObj()
{
static class UComposureLensBloomPassPolicy* Default = nullptr;
if (!Default)
Default = static_cast<UComposureLensBloomPassPolicy*>(UComposureLensBloomPassPolicy::StaticClass()->DefaultObject);
return Default;
}
// Class Composure.ComposurePlayerCompositingCameraModifier
// (None)
class UClass* UComposurePlayerCompositingCameraModifier::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("ComposurePlayerCompositingCameraModifier");
return Clss;
}
// ComposurePlayerCompositingCameraModifier Composure.Default__ComposurePlayerCompositingCameraModifier
// (Public, ClassDefaultObject, ArchetypeObject)
class UComposurePlayerCompositingCameraModifier* UComposurePlayerCompositingCameraModifier::GetDefaultObj()
{
static class UComposurePlayerCompositingCameraModifier* Default = nullptr;
if (!Default)
Default = static_cast<UComposurePlayerCompositingCameraModifier*>(UComposurePlayerCompositingCameraModifier::StaticClass()->DefaultObject);
return Default;
}
// Class Composure.ComposurePlayerCompositingInterface
// (None)
class UClass* IComposurePlayerCompositingInterface::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("ComposurePlayerCompositingInterface");
return Clss;
}
// ComposurePlayerCompositingInterface Composure.Default__ComposurePlayerCompositingInterface
// (Public, ClassDefaultObject, ArchetypeObject)
class IComposurePlayerCompositingInterface* IComposurePlayerCompositingInterface::GetDefaultObj()
{
static class IComposurePlayerCompositingInterface* Default = nullptr;
if (!Default)
Default = static_cast<IComposurePlayerCompositingInterface*>(IComposurePlayerCompositingInterface::StaticClass()->DefaultObject);
return Default;
}
// Class Composure.ComposurePlayerCompositingTarget
// (None)
class UClass* UComposurePlayerCompositingTarget::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("ComposurePlayerCompositingTarget");
return Clss;
}
// ComposurePlayerCompositingTarget Composure.Default__ComposurePlayerCompositingTarget
// (Public, ClassDefaultObject, ArchetypeObject)
class UComposurePlayerCompositingTarget* UComposurePlayerCompositingTarget::GetDefaultObj()
{
static class UComposurePlayerCompositingTarget* Default = nullptr;
if (!Default)
Default = static_cast<UComposurePlayerCompositingTarget*>(UComposurePlayerCompositingTarget::StaticClass()->DefaultObject);
return Default;
}
// Function Composure.ComposurePlayerCompositingTarget.SetRenderTarget
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UTextureRenderTarget2D* RenderTarget (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UComposurePlayerCompositingTarget::SetRenderTarget(class UTextureRenderTarget2D* RenderTarget)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ComposurePlayerCompositingTarget", "SetRenderTarget");
Params::UComposurePlayerCompositingTarget_SetRenderTarget_Params Parms{};
Parms.RenderTarget = RenderTarget;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Composure.ComposurePlayerCompositingTarget.SetPlayerCameraManager
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class APlayerCameraManager* PlayerCameraManager (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class APlayerCameraManager* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class APlayerCameraManager* UComposurePlayerCompositingTarget::SetPlayerCameraManager(class APlayerCameraManager* PlayerCameraManager)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ComposurePlayerCompositingTarget", "SetPlayerCameraManager");
Params::UComposurePlayerCompositingTarget_SetPlayerCameraManager_Params Parms{};
Parms.PlayerCameraManager = PlayerCameraManager;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Composure.ComposurePlayerCompositingTarget.GetPlayerCameraManager
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class APlayerCameraManager* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class APlayerCameraManager* UComposurePlayerCompositingTarget::GetPlayerCameraManager()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ComposurePlayerCompositingTarget", "GetPlayerCameraManager");
Params::UComposurePlayerCompositingTarget_GetPlayerCameraManager_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class Composure.ComposureCompositingTargetComponent
// (None)
class UClass* UComposureCompositingTargetComponent::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("ComposureCompositingTargetComponent");
return Clss;
}
// ComposureCompositingTargetComponent Composure.Default__ComposureCompositingTargetComponent
// (Public, ClassDefaultObject, ArchetypeObject)
class UComposureCompositingTargetComponent* UComposureCompositingTargetComponent::GetDefaultObj()
{
static class UComposureCompositingTargetComponent* Default = nullptr;
if (!Default)
Default = static_cast<UComposureCompositingTargetComponent*>(UComposureCompositingTargetComponent::StaticClass()->DefaultObject);
return Default;
}
// Function Composure.ComposureCompositingTargetComponent.SetDisplayTexture
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UTexture* DisplayTexture (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UComposureCompositingTargetComponent::SetDisplayTexture(class UTexture* DisplayTexture)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ComposureCompositingTargetComponent", "SetDisplayTexture");
Params::UComposureCompositingTargetComponent_SetDisplayTexture_Params Parms{};
Parms.DisplayTexture = DisplayTexture;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Composure.ComposureCompositingTargetComponent.GetDisplayTexture
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UTexture* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UTexture* UComposureCompositingTargetComponent::GetDisplayTexture()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ComposureCompositingTargetComponent", "GetDisplayTexture");
Params::UComposureCompositingTargetComponent_GetDisplayTexture_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class Composure.ComposurePostProcessBlendable
// (None)
class UClass* UComposurePostProcessBlendable::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("ComposurePostProcessBlendable");
return Clss;
}
// ComposurePostProcessBlendable Composure.Default__ComposurePostProcessBlendable
// (Public, ClassDefaultObject, ArchetypeObject)
class UComposurePostProcessBlendable* UComposurePostProcessBlendable::GetDefaultObj()
{
static class UComposurePostProcessBlendable* Default = nullptr;
if (!Default)
Default = static_cast<UComposurePostProcessBlendable*>(UComposurePostProcessBlendable::StaticClass()->DefaultObject);
return Default;
}
// Class Composure.ComposurePostProcessingPassProxy
// (SceneComponent)
class UClass* UComposurePostProcessingPassProxy::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("ComposurePostProcessingPassProxy");
return Clss;
}
// ComposurePostProcessingPassProxy Composure.Default__ComposurePostProcessingPassProxy
// (Public, ClassDefaultObject, ArchetypeObject)
class UComposurePostProcessingPassProxy* UComposurePostProcessingPassProxy::GetDefaultObj()
{
static class UComposurePostProcessingPassProxy* Default = nullptr;
if (!Default)
Default = static_cast<UComposurePostProcessingPassProxy*>(UComposurePostProcessingPassProxy::StaticClass()->DefaultObject);
return Default;
}
// Function Composure.ComposurePostProcessingPassProxy.Execute
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UTexture* PrePassInput (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UComposurePostProcessPassPolicy*PostProcessPass (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UComposurePostProcessingPassProxy::Execute(class UTexture* PrePassInput, class UComposurePostProcessPassPolicy* PostProcessPass)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ComposurePostProcessingPassProxy", "Execute");
Params::UComposurePostProcessingPassProxy_Execute_Params Parms{};
Parms.PrePassInput = PrePassInput;
Parms.PostProcessPass = PostProcessPass;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Class Composure.ComposureTonemapperPass
// (SceneComponent)
class UClass* UComposureTonemapperPass::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("ComposureTonemapperPass");
return Clss;
}
// ComposureTonemapperPass Composure.Default__ComposureTonemapperPass
// (Public, ClassDefaultObject, ArchetypeObject)
class UComposureTonemapperPass* UComposureTonemapperPass::GetDefaultObj()
{
static class UComposureTonemapperPass* Default = nullptr;
if (!Default)
Default = static_cast<UComposureTonemapperPass*>(UComposureTonemapperPass::StaticClass()->DefaultObject);
return Default;
}
// Function Composure.ComposureTonemapperPass.TonemapToRenderTarget
// (Final, Native, Public, BlueprintCallable)
// Parameters:
void UComposureTonemapperPass::TonemapToRenderTarget()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ComposureTonemapperPass", "TonemapToRenderTarget");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Class Composure.ComposureTonemapperPassPolicy
// (None)
class UClass* UComposureTonemapperPassPolicy::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("ComposureTonemapperPassPolicy");
return Clss;
}
// ComposureTonemapperPassPolicy Composure.Default__ComposureTonemapperPassPolicy
// (Public, ClassDefaultObject, ArchetypeObject)
class UComposureTonemapperPassPolicy* UComposureTonemapperPassPolicy::GetDefaultObj()
{
static class UComposureTonemapperPassPolicy* Default = nullptr;
if (!Default)
Default = static_cast<UComposureTonemapperPassPolicy*>(UComposureTonemapperPassPolicy::StaticClass()->DefaultObject);
return Default;
}
// Class Composure.CompositingTextureLookupTable
// (None)
class UClass* ICompositingTextureLookupTable::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("CompositingTextureLookupTable");
return Clss;
}
// CompositingTextureLookupTable Composure.Default__CompositingTextureLookupTable
// (Public, ClassDefaultObject, ArchetypeObject)
class ICompositingTextureLookupTable* ICompositingTextureLookupTable::GetDefaultObj()
{
static class ICompositingTextureLookupTable* Default = nullptr;
if (!Default)
Default = static_cast<ICompositingTextureLookupTable*>(ICompositingTextureLookupTable::StaticClass()->DefaultObject);
return Default;
}
// Function Composure.CompositingTextureLookupTable.FindNamedPassResult
// (Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FName LookupName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UTexture* OutTexture (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ICompositingTextureLookupTable::FindNamedPassResult(class FName LookupName, class UTexture** OutTexture)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CompositingTextureLookupTable", "FindNamedPassResult");
Params::ICompositingTextureLookupTable_FindNamedPassResult_Params Parms{};
Parms.LookupName = LookupName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutTexture != nullptr)
*OutTexture = Parms.OutTexture;
return Parms.ReturnValue;
}
// Class Composure.MovieSceneComposureExportClient
// (None)
class UClass* IMovieSceneComposureExportClient::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("MovieSceneComposureExportClient");
return Clss;
}
// MovieSceneComposureExportClient Composure.Default__MovieSceneComposureExportClient
// (Public, ClassDefaultObject, ArchetypeObject)
class IMovieSceneComposureExportClient* IMovieSceneComposureExportClient::GetDefaultObj()
{
static class IMovieSceneComposureExportClient* Default = nullptr;
if (!Default)
Default = static_cast<IMovieSceneComposureExportClient*>(IMovieSceneComposureExportClient::StaticClass()->DefaultObject);
return Default;
}
// Function Composure.MovieSceneComposureExportClient.InitializeForExport
// (Event, Public, BlueprintEvent)
// Parameters:
// class UMovieSceneComposureExportInitializer*ExportInitializer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void IMovieSceneComposureExportClient::InitializeForExport(class UMovieSceneComposureExportInitializer* ExportInitializer)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneComposureExportClient", "InitializeForExport");
Params::IMovieSceneComposureExportClient_InitializeForExport_Params Parms{};
Parms.ExportInitializer = ExportInitializer;
UObject::ProcessEvent(Func, &Parms);
}
// Class Composure.MovieSceneComposureExportInitializer
// (None)
class UClass* UMovieSceneComposureExportInitializer::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("MovieSceneComposureExportInitializer");
return Clss;
}
// MovieSceneComposureExportInitializer Composure.Default__MovieSceneComposureExportInitializer
// (Public, ClassDefaultObject, ArchetypeObject)
class UMovieSceneComposureExportInitializer* UMovieSceneComposureExportInitializer::GetDefaultObj()
{
static class UMovieSceneComposureExportInitializer* Default = nullptr;
if (!Default)
Default = static_cast<UMovieSceneComposureExportInitializer*>(UMovieSceneComposureExportInitializer::StaticClass()->DefaultObject);
return Default;
}
// Function Composure.MovieSceneComposureExportInitializer.ExportSceneCaptureBuffers
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class ACompositingElement* CompShotElement (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class USceneCaptureComponent2D* SceneCapture (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<class FString> BuffersToExport (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
void UMovieSceneComposureExportInitializer::ExportSceneCaptureBuffers(class ACompositingElement* CompShotElement, class USceneCaptureComponent2D* SceneCapture, TArray<class FString>& BuffersToExport)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneComposureExportInitializer", "ExportSceneCaptureBuffers");
Params::UMovieSceneComposureExportInitializer_ExportSceneCaptureBuffers_Params Parms{};
Parms.CompShotElement = CompShotElement;
Parms.SceneCapture = SceneCapture;
Parms.BuffersToExport = BuffersToExport;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Class Composure.MovieSceneComposureExportTrack
// (None)
class UClass* UMovieSceneComposureExportTrack::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("MovieSceneComposureExportTrack");
return Clss;
}
// MovieSceneComposureExportTrack Composure.Default__MovieSceneComposureExportTrack
// (Public, Transactional, ClassDefaultObject, ArchetypeObject)
class UMovieSceneComposureExportTrack* UMovieSceneComposureExportTrack::GetDefaultObj()
{
static class UMovieSceneComposureExportTrack* Default = nullptr;
if (!Default)
Default = static_cast<UMovieSceneComposureExportTrack*>(UMovieSceneComposureExportTrack::StaticClass()->DefaultObject);
return Default;
}
// Class Composure.MovieSceneComposureExportSection
// (None)
class UClass* UMovieSceneComposureExportSection::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("MovieSceneComposureExportSection");
return Clss;
}
// MovieSceneComposureExportSection Composure.Default__MovieSceneComposureExportSection
// (Public, Transactional, ClassDefaultObject, ArchetypeObject)
class UMovieSceneComposureExportSection* UMovieSceneComposureExportSection::GetDefaultObj()
{
static class UMovieSceneComposureExportSection* Default = nullptr;
if (!Default)
Default = static_cast<UMovieSceneComposureExportSection*>(UMovieSceneComposureExportSection::StaticClass()->DefaultObject);
return Default;
}
// Class Composure.MovieSceneComposurePostMoveSettingsSection
// (None)
class UClass* UMovieSceneComposurePostMoveSettingsSection::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("MovieSceneComposurePostMoveSettingsSection");
return Clss;
}
// MovieSceneComposurePostMoveSettingsSection Composure.Default__MovieSceneComposurePostMoveSettingsSection
// (Public, Transactional, ClassDefaultObject, ArchetypeObject)
class UMovieSceneComposurePostMoveSettingsSection* UMovieSceneComposurePostMoveSettingsSection::GetDefaultObj()
{
static class UMovieSceneComposurePostMoveSettingsSection* Default = nullptr;
if (!Default)
Default = static_cast<UMovieSceneComposurePostMoveSettingsSection*>(UMovieSceneComposurePostMoveSettingsSection::StaticClass()->DefaultObject);
return Default;
}
// Class Composure.MovieSceneComposurePostMoveSettingsTrack
// (None)
class UClass* UMovieSceneComposurePostMoveSettingsTrack::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("MovieSceneComposurePostMoveSettingsTrack");
return Clss;
}
// MovieSceneComposurePostMoveSettingsTrack Composure.Default__MovieSceneComposurePostMoveSettingsTrack
// (Public, Transactional, ClassDefaultObject, ArchetypeObject)
class UMovieSceneComposurePostMoveSettingsTrack* UMovieSceneComposurePostMoveSettingsTrack::GetDefaultObj()
{
static class UMovieSceneComposurePostMoveSettingsTrack* Default = nullptr;
if (!Default)
Default = static_cast<UMovieSceneComposurePostMoveSettingsTrack*>(UMovieSceneComposurePostMoveSettingsTrack::StaticClass()->DefaultObject);
return Default;
}
// Class Composure.PlayerViewportCompositingOutput
// (None)
class UClass* UPlayerViewportCompositingOutput::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("PlayerViewportCompositingOutput");
return Clss;
}
// PlayerViewportCompositingOutput Composure.Default__PlayerViewportCompositingOutput
// (Public, ClassDefaultObject, ArchetypeObject)
class UPlayerViewportCompositingOutput* UPlayerViewportCompositingOutput::GetDefaultObj()
{
static class UPlayerViewportCompositingOutput* Default = nullptr;
if (!Default)
Default = static_cast<UPlayerViewportCompositingOutput*>(UPlayerViewportCompositingOutput::StaticClass()->DefaultObject);
return Default;
}
// Class Composure.PlayerCompOutputCameraModifier
// (None)
class UClass* UPlayerCompOutputCameraModifier::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("PlayerCompOutputCameraModifier");
return Clss;
}
// PlayerCompOutputCameraModifier Composure.Default__PlayerCompOutputCameraModifier
// (Public, ClassDefaultObject, ArchetypeObject)
class UPlayerCompOutputCameraModifier* UPlayerCompOutputCameraModifier::GetDefaultObj()
{
static class UPlayerCompOutputCameraModifier* Default = nullptr;
if (!Default)
Default = static_cast<UPlayerCompOutputCameraModifier*>(UPlayerCompOutputCameraModifier::StaticClass()->DefaultObject);
return Default;
}
}