mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
126 lines
3.3 KiB
C++
126 lines
3.3 KiB
C++
#pragma once
|
|
|
|
// Dumped with Dumper-7!
|
|
|
|
|
|
#include "../SDK.hpp"
|
|
|
|
namespace SDK
|
|
{
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
// FUNCTIONS
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
|
|
|
|
// Class CustomMeshComponent.CustomMeshComponent
|
|
// (SceneComponent, PrimitiveComponent)
|
|
|
|
class UClass* UCustomMeshComponent::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("CustomMeshComponent");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// CustomMeshComponent CustomMeshComponent.Default__CustomMeshComponent
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UCustomMeshComponent* UCustomMeshComponent::GetDefaultObj()
|
|
{
|
|
static class UCustomMeshComponent* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UCustomMeshComponent*>(UCustomMeshComponent::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Function CustomMeshComponent.CustomMeshComponent.SetCustomMeshTriangles
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// TArray<struct FCustomMeshTriangle> Triangles (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UCustomMeshComponent::SetCustomMeshTriangles(TArray<struct FCustomMeshTriangle>& Triangles)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("CustomMeshComponent", "SetCustomMeshTriangles");
|
|
|
|
Params::UCustomMeshComponent_SetCustomMeshTriangles_Params Parms{};
|
|
|
|
Parms.Triangles = Triangles;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function CustomMeshComponent.CustomMeshComponent.ClearCustomMeshTriangles
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
|
|
void UCustomMeshComponent::ClearCustomMeshTriangles()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("CustomMeshComponent", "ClearCustomMeshTriangles");
|
|
|
|
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function CustomMeshComponent.CustomMeshComponent.AddCustomMeshTriangles
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// TArray<struct FCustomMeshTriangle> Triangles (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
|
|
|
|
void UCustomMeshComponent::AddCustomMeshTriangles(TArray<struct FCustomMeshTriangle>& Triangles)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("CustomMeshComponent", "AddCustomMeshTriangles");
|
|
|
|
Params::UCustomMeshComponent_AddCustomMeshTriangles_Params Parms{};
|
|
|
|
Parms.Triangles = Triangles;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|