PalWorld-NetCrack/SDK/CustomMeshComponent_functions.cpp
2024-01-22 14:43:11 +08:00

126 lines
3.3 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// Class CustomMeshComponent.CustomMeshComponent
// (SceneComponent, PrimitiveComponent)
class UClass* UCustomMeshComponent::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("CustomMeshComponent");
return Clss;
}
// CustomMeshComponent CustomMeshComponent.Default__CustomMeshComponent
// (Public, ClassDefaultObject, ArchetypeObject)
class UCustomMeshComponent* UCustomMeshComponent::GetDefaultObj()
{
static class UCustomMeshComponent* Default = nullptr;
if (!Default)
Default = static_cast<UCustomMeshComponent*>(UCustomMeshComponent::StaticClass()->DefaultObject);
return Default;
}
// Function CustomMeshComponent.CustomMeshComponent.SetCustomMeshTriangles
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// TArray<struct FCustomMeshTriangle> Triangles (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UCustomMeshComponent::SetCustomMeshTriangles(TArray<struct FCustomMeshTriangle>& Triangles)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CustomMeshComponent", "SetCustomMeshTriangles");
Params::UCustomMeshComponent_SetCustomMeshTriangles_Params Parms{};
Parms.Triangles = Triangles;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function CustomMeshComponent.CustomMeshComponent.ClearCustomMeshTriangles
// (Final, Native, Public, BlueprintCallable)
// Parameters:
void UCustomMeshComponent::ClearCustomMeshTriangles()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CustomMeshComponent", "ClearCustomMeshTriangles");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function CustomMeshComponent.CustomMeshComponent.AddCustomMeshTriangles
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// TArray<struct FCustomMeshTriangle> Triangles (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
void UCustomMeshComponent::AddCustomMeshTriangles(TArray<struct FCustomMeshTriangle>& Triangles)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CustomMeshComponent", "AddCustomMeshTriangles");
Params::UCustomMeshComponent_AddCustomMeshTriangles_Params Parms{};
Parms.Triangles = Triangles;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
}