mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
47 lines
1.7 KiB
C++
47 lines
1.7 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// CLASSES
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//---------------------------------------------------------------------------------------------------------------------
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// 0x0 (0x28 - 0x28)
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// Class DLSSBlueprint.DLSSLibrary
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class UDLSSLibrary : public UBlueprintFunctionLibrary
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{
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public:
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static class UClass* StaticClass();
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static class UDLSSLibrary* GetDefaultObj();
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void SetDLSSSharpness(float Sharpness);
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void SetDLSSMode(class UObject* WorldContextObject, enum class EUDLSSMode DLSSMode);
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enum class EUDLSSSupport QueryDLSSSupport();
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enum class EUDLSSSupport QueryDLSSRRSupport();
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bool IsDLSSSupported();
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bool IsDLSSRRSupported();
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bool IsDLSSRREnabled();
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bool IsDLSSModeSupported(enum class EUDLSSMode DLSSMode);
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bool IsDLSSEnabled();
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bool IsDLAAEnabled();
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TArray<enum class EUDLSSMode> GetSupportedDLSSModes();
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float GetDLSSSharpness();
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void GetDLSSScreenPercentageRange(float* MinScreenPercentage, float* MaxScreenPercentage);
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void GetDLSSRRMinimumDriverVersion(int32* MinDriverVersionMajor, int32* MinDriverVersionMinor);
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void GetDLSSModeInformation(enum class EUDLSSMode DLSSMode, const struct FVector2D& ScreenResolution, bool* bIsSupported, float* OptimalScreenPercentage, bool* bIsFixedScreenPercentage, float* MinScreenPercentage, float* MaxScreenPercentage, float* OptimalSharpness);
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enum class EUDLSSMode GetDLSSMode();
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void GetDLSSMinimumDriverVersion(int32* MinDriverVersionMajor, int32* MinDriverVersionMinor);
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enum class EUDLSSMode GetDefaultDLSSMode();
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void EnableDLSSRR(bool bEnabled);
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void EnableDLSS(bool bEnabled);
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void EnableDLAA(bool bEnabled);
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};
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}
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