mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
124 lines
5.6 KiB
C++
124 lines
5.6 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// ENUMS
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//---------------------------------------------------------------------------------------------------------------------
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enum class EDataRegistryAcquireStatus : uint8
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{
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NotStarted = 0,
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WaitingForInitialAcquire = 1,
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InitialAcquireFinished = 2,
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WaitingForResources = 3,
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AcquireFinished = 4,
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AcquireError = 5,
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DoesNotExist = 6,
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EDataRegistryAcquireStatus_MAX = 7,
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};
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enum class EMetaDataRegistrySourceAssetUsage : uint8
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{
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NoAssets = 0,
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SearchAssets = 1,
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RegisterAssets = 2,
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SearchAndRegisterAssets = 3,
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EMetaDataRegistrySourceAssetUsage_MAX = 4,
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};
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enum class EDataRegistrySubsystemGetItemResult : uint8
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{
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Found = 0,
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NotFound = 1,
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EDataRegistrySubsystemGetItemResult_MAX = 2,
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};
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enum class EDataRegistryAvailability : uint8
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{
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DoesNotExist = 0,
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Unknown = 1,
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Remote = 2,
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OnDisk = 3,
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LocalAsset = 4,
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PreCached = 5,
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EDataRegistryAvailability_MAX = 6,
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};
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//---------------------------------------------------------------------------------------------------------------------
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// STRUCTS
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//---------------------------------------------------------------------------------------------------------------------
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// 0x20 (0x20 - 0x0)
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// ScriptStruct DataRegistry.DataRegistryLookup
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struct FDataRegistryLookup
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{
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public:
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uint8 Pad_A95[0x20]; // Fixing Size Of Struct [ Dumper-7 ]
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};
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// 0x8 (0x8 - 0x0)
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// ScriptStruct DataRegistry.DataRegistryType
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struct FDataRegistryType
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{
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public:
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class FName Name; // 0x0(0x8)(Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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};
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// 0x10 (0x10 - 0x0)
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// ScriptStruct DataRegistry.DataRegistryId
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struct FDataRegistryId
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{
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public:
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struct FDataRegistryType RegistryType; // 0x0(0x8)(Edit, BlueprintVisible, ZeroConstructor, SaveGame, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class FName ItemName; // 0x8(0x8)(Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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// 0x8 (0x8 - 0x0)
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// ScriptStruct DataRegistry.DataRegistrySource_DataTableRules
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struct FDataRegistrySource_DataTableRules
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{
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public:
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bool bPrecacheTable; // 0x0(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_A9F[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
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float CachedTableKeepSeconds; // 0x4(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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// 0x8 (0x8 - 0x0)
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// ScriptStruct DataRegistry.DataRegistryIdFormat
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struct FDataRegistryIdFormat
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{
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public:
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struct FGameplayTag BaseGameplayTag; // 0x0(0x8)(Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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// 0x14 (0x14 - 0x0)
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// ScriptStruct DataRegistry.DataRegistryCachePolicy
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struct FDataRegistryCachePolicy
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{
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public:
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bool bCacheIsAlwaysVolatile; // 0x0(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bUseCurveTableCacheVersion; // 0x1(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_AA1[0x2]; // Fixing Size After Last Property [ Dumper-7 ]
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int32 MinNumberKept; // 0x4(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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int32 MaxNumberKept; // 0x8(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float ForceKeepSeconds; // 0xC(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float ForceReleaseSeconds; // 0x10(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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// 0x40 (0x40 - 0x0)
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// ScriptStruct DataRegistry.DataRegistrySourceItemId
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struct FDataRegistrySourceItemId
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{
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public:
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uint8 Pad_AA3[0x40]; // Fixing Size Of Struct [ Dumper-7 ]
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};
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}
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