PalWorld-NetCrack/SDK/EngineSettings_functions.cpp
2024-01-22 14:43:11 +08:00

296 lines
6.9 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// Class EngineSettings.ConsoleSettings
// (None)
class UClass* UConsoleSettings::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("ConsoleSettings");
return Clss;
}
// ConsoleSettings EngineSettings.Default__ConsoleSettings
// (Public, ClassDefaultObject, ArchetypeObject)
class UConsoleSettings* UConsoleSettings::GetDefaultObj()
{
static class UConsoleSettings* Default = nullptr;
if (!Default)
Default = static_cast<UConsoleSettings*>(UConsoleSettings::StaticClass()->DefaultObject);
return Default;
}
// Class EngineSettings.GameMapsSettings
// (None)
class UClass* UGameMapsSettings::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("GameMapsSettings");
return Clss;
}
// GameMapsSettings EngineSettings.Default__GameMapsSettings
// (Public, ClassDefaultObject, ArchetypeObject)
class UGameMapsSettings* UGameMapsSettings::GetDefaultObj()
{
static class UGameMapsSettings* Default = nullptr;
if (!Default)
Default = static_cast<UGameMapsSettings*>(UGameMapsSettings::StaticClass()->DefaultObject);
return Default;
}
// Function EngineSettings.GameMapsSettings.SetSkipAssigningGamepadToPlayer1
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bSkipFirstPlayer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UGameMapsSettings::SetSkipAssigningGamepadToPlayer1(bool bSkipFirstPlayer)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("GameMapsSettings", "SetSkipAssigningGamepadToPlayer1");
Params::UGameMapsSettings_SetSkipAssigningGamepadToPlayer1_Params Parms{};
Parms.bSkipFirstPlayer = bSkipFirstPlayer;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function EngineSettings.GameMapsSettings.GetSkipAssigningGamepadToPlayer1
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UGameMapsSettings::GetSkipAssigningGamepadToPlayer1()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("GameMapsSettings", "GetSkipAssigningGamepadToPlayer1");
Params::UGameMapsSettings_GetSkipAssigningGamepadToPlayer1_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function EngineSettings.GameMapsSettings.GetGameMapsSettings
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UGameMapsSettings* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UGameMapsSettings* UGameMapsSettings::GetGameMapsSettings()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("GameMapsSettings", "GetGameMapsSettings");
Params::UGameMapsSettings_GetGameMapsSettings_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class EngineSettings.GameNetworkManagerSettings
// (None)
class UClass* UGameNetworkManagerSettings::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("GameNetworkManagerSettings");
return Clss;
}
// GameNetworkManagerSettings EngineSettings.Default__GameNetworkManagerSettings
// (Public, ClassDefaultObject, ArchetypeObject)
class UGameNetworkManagerSettings* UGameNetworkManagerSettings::GetDefaultObj()
{
static class UGameNetworkManagerSettings* Default = nullptr;
if (!Default)
Default = static_cast<UGameNetworkManagerSettings*>(UGameNetworkManagerSettings::StaticClass()->DefaultObject);
return Default;
}
// Class EngineSettings.GameSessionSettings
// (None)
class UClass* UGameSessionSettings::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("GameSessionSettings");
return Clss;
}
// GameSessionSettings EngineSettings.Default__GameSessionSettings
// (Public, ClassDefaultObject, ArchetypeObject)
class UGameSessionSettings* UGameSessionSettings::GetDefaultObj()
{
static class UGameSessionSettings* Default = nullptr;
if (!Default)
Default = static_cast<UGameSessionSettings*>(UGameSessionSettings::StaticClass()->DefaultObject);
return Default;
}
// Class EngineSettings.GeneralEngineSettings
// (None)
class UClass* UGeneralEngineSettings::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("GeneralEngineSettings");
return Clss;
}
// GeneralEngineSettings EngineSettings.Default__GeneralEngineSettings
// (Public, ClassDefaultObject, ArchetypeObject)
class UGeneralEngineSettings* UGeneralEngineSettings::GetDefaultObj()
{
static class UGeneralEngineSettings* Default = nullptr;
if (!Default)
Default = static_cast<UGeneralEngineSettings*>(UGeneralEngineSettings::StaticClass()->DefaultObject);
return Default;
}
// Class EngineSettings.GeneralProjectSettings
// (None)
class UClass* UGeneralProjectSettings::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("GeneralProjectSettings");
return Clss;
}
// GeneralProjectSettings EngineSettings.Default__GeneralProjectSettings
// (Public, ClassDefaultObject, ArchetypeObject)
class UGeneralProjectSettings* UGeneralProjectSettings::GetDefaultObj()
{
static class UGeneralProjectSettings* Default = nullptr;
if (!Default)
Default = static_cast<UGeneralProjectSettings*>(UGeneralProjectSettings::StaticClass()->DefaultObject);
return Default;
}
// Class EngineSettings.HudSettings
// (None)
class UClass* UHudSettings::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("HudSettings");
return Clss;
}
// HudSettings EngineSettings.Default__HudSettings
// (Public, ClassDefaultObject, ArchetypeObject)
class UHudSettings* UHudSettings::GetDefaultObj()
{
static class UHudSettings* Default = nullptr;
if (!Default)
Default = static_cast<UHudSettings*>(UHudSettings::StaticClass()->DefaultObject);
return Default;
}
}