mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
296 lines
6.9 KiB
C++
296 lines
6.9 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// FUNCTIONS
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//---------------------------------------------------------------------------------------------------------------------
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// Class EngineSettings.ConsoleSettings
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// (None)
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class UClass* UConsoleSettings::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("ConsoleSettings");
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return Clss;
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}
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// ConsoleSettings EngineSettings.Default__ConsoleSettings
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// (Public, ClassDefaultObject, ArchetypeObject)
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class UConsoleSettings* UConsoleSettings::GetDefaultObj()
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{
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static class UConsoleSettings* Default = nullptr;
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if (!Default)
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Default = static_cast<UConsoleSettings*>(UConsoleSettings::StaticClass()->DefaultObject);
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return Default;
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}
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// Class EngineSettings.GameMapsSettings
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// (None)
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class UClass* UGameMapsSettings::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("GameMapsSettings");
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return Clss;
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}
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// GameMapsSettings EngineSettings.Default__GameMapsSettings
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// (Public, ClassDefaultObject, ArchetypeObject)
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class UGameMapsSettings* UGameMapsSettings::GetDefaultObj()
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{
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static class UGameMapsSettings* Default = nullptr;
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if (!Default)
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Default = static_cast<UGameMapsSettings*>(UGameMapsSettings::StaticClass()->DefaultObject);
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return Default;
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}
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// Function EngineSettings.GameMapsSettings.SetSkipAssigningGamepadToPlayer1
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// (Final, Native, Public, BlueprintCallable)
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// Parameters:
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// bool bSkipFirstPlayer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void UGameMapsSettings::SetSkipAssigningGamepadToPlayer1(bool bSkipFirstPlayer)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("GameMapsSettings", "SetSkipAssigningGamepadToPlayer1");
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Params::UGameMapsSettings_SetSkipAssigningGamepadToPlayer1_Params Parms{};
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Parms.bSkipFirstPlayer = bSkipFirstPlayer;
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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// Function EngineSettings.GameMapsSettings.GetSkipAssigningGamepadToPlayer1
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// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
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// Parameters:
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool UGameMapsSettings::GetSkipAssigningGamepadToPlayer1()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("GameMapsSettings", "GetSkipAssigningGamepadToPlayer1");
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Params::UGameMapsSettings_GetSkipAssigningGamepadToPlayer1_Params Parms{};
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Function EngineSettings.GameMapsSettings.GetGameMapsSettings
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// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
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// Parameters:
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// class UGameMapsSettings* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class UGameMapsSettings* UGameMapsSettings::GetGameMapsSettings()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("GameMapsSettings", "GetGameMapsSettings");
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Params::UGameMapsSettings_GetGameMapsSettings_Params Parms{};
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Class EngineSettings.GameNetworkManagerSettings
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// (None)
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class UClass* UGameNetworkManagerSettings::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("GameNetworkManagerSettings");
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return Clss;
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}
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// GameNetworkManagerSettings EngineSettings.Default__GameNetworkManagerSettings
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// (Public, ClassDefaultObject, ArchetypeObject)
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class UGameNetworkManagerSettings* UGameNetworkManagerSettings::GetDefaultObj()
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{
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static class UGameNetworkManagerSettings* Default = nullptr;
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if (!Default)
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Default = static_cast<UGameNetworkManagerSettings*>(UGameNetworkManagerSettings::StaticClass()->DefaultObject);
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return Default;
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}
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// Class EngineSettings.GameSessionSettings
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// (None)
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class UClass* UGameSessionSettings::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("GameSessionSettings");
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return Clss;
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}
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// GameSessionSettings EngineSettings.Default__GameSessionSettings
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// (Public, ClassDefaultObject, ArchetypeObject)
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class UGameSessionSettings* UGameSessionSettings::GetDefaultObj()
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{
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static class UGameSessionSettings* Default = nullptr;
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if (!Default)
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Default = static_cast<UGameSessionSettings*>(UGameSessionSettings::StaticClass()->DefaultObject);
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return Default;
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}
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// Class EngineSettings.GeneralEngineSettings
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// (None)
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class UClass* UGeneralEngineSettings::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("GeneralEngineSettings");
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return Clss;
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}
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// GeneralEngineSettings EngineSettings.Default__GeneralEngineSettings
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// (Public, ClassDefaultObject, ArchetypeObject)
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class UGeneralEngineSettings* UGeneralEngineSettings::GetDefaultObj()
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{
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static class UGeneralEngineSettings* Default = nullptr;
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if (!Default)
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Default = static_cast<UGeneralEngineSettings*>(UGeneralEngineSettings::StaticClass()->DefaultObject);
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return Default;
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}
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// Class EngineSettings.GeneralProjectSettings
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// (None)
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class UClass* UGeneralProjectSettings::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("GeneralProjectSettings");
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return Clss;
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}
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// GeneralProjectSettings EngineSettings.Default__GeneralProjectSettings
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// (Public, ClassDefaultObject, ArchetypeObject)
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class UGeneralProjectSettings* UGeneralProjectSettings::GetDefaultObj()
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{
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static class UGeneralProjectSettings* Default = nullptr;
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if (!Default)
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Default = static_cast<UGeneralProjectSettings*>(UGeneralProjectSettings::StaticClass()->DefaultObject);
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return Default;
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}
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// Class EngineSettings.HudSettings
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// (None)
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class UClass* UHudSettings::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("HudSettings");
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return Clss;
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}
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// HudSettings EngineSettings.Default__HudSettings
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// (Public, ClassDefaultObject, ArchetypeObject)
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class UHudSettings* UHudSettings::GetDefaultObj()
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{
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static class UHudSettings* Default = nullptr;
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if (!Default)
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Default = static_cast<UHudSettings*>(UHudSettings::StaticClass()->DefaultObject);
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return Default;
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}
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}
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