mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
80 lines
3.0 KiB
C++
80 lines
3.0 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// ENUMS
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//---------------------------------------------------------------------------------------------------------------------
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enum class ETwoPlayerSplitScreenType : uint8
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{
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Horizontal = 0,
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Vertical = 1,
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ETwoPlayerSplitScreenType_MAX = 2,
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};
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enum class EThreePlayerSplitScreenType : uint8
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{
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FavorTop = 0,
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FavorBottom = 1,
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Vertical = 2,
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Horizontal = 3,
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EThreePlayerSplitScreenType_MAX = 4,
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};
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enum class EFourPlayerSplitScreenType : uint8
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{
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Grid = 0,
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Vertical = 1,
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Horizontal = 2,
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EFourPlayerSplitScreenType_MAX = 3,
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};
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enum class ESubLevelStripMode : uint8
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{
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ExactClass = 0,
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IsChildOf = 1,
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ESubLevelStripMode_MAX = 2,
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};
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//---------------------------------------------------------------------------------------------------------------------
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// STRUCTS
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//---------------------------------------------------------------------------------------------------------------------
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// 0x28 (0x28 - 0x0)
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// ScriptStruct EngineSettings.AutoCompleteCommand
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struct FAutoCompleteCommand
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{
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public:
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class FString Command; // 0x0(0x10)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class FString Desc; // 0x10(0x10)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_1CCD[0x8]; // Fixing Size Of Struct [ Dumper-7 ]
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};
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// 0x30 (0x30 - 0x0)
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// ScriptStruct EngineSettings.GameModeName
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struct FGameModeName
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{
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public:
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class FString Name; // 0x0(0x10)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FSoftClassPath GameMode; // 0x10(0x20)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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// 0x58 (0x58 - 0x0)
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// ScriptStruct EngineSettings.TemplateMapInfoOverride
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struct FTemplateMapInfoOverride
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{
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public:
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struct FSoftObjectPath Thumbnail; // 0x0(0x20)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FSoftObjectPath Map; // 0x20(0x20)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class FText DisplayName; // 0x40(0x18)(Edit, Config, NativeAccessSpecifierPublic)
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};
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}
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