PalWorld-NetCrack/SDK/EnhancedInput_functions.cpp
2024-01-22 14:43:11 +08:00

2522 lines
78 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// Class EnhancedInput.EnhancedInputActionDelegateBinding
// (None)
class UClass* UEnhancedInputActionDelegateBinding::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("EnhancedInputActionDelegateBinding");
return Clss;
}
// EnhancedInputActionDelegateBinding EnhancedInput.Default__EnhancedInputActionDelegateBinding
// (Public, ClassDefaultObject, ArchetypeObject)
class UEnhancedInputActionDelegateBinding* UEnhancedInputActionDelegateBinding::GetDefaultObj()
{
static class UEnhancedInputActionDelegateBinding* Default = nullptr;
if (!Default)
Default = static_cast<UEnhancedInputActionDelegateBinding*>(UEnhancedInputActionDelegateBinding::StaticClass()->DefaultObject);
return Default;
}
// Class EnhancedInput.EnhancedInputActionValueBinding
// (None)
class UClass* UEnhancedInputActionValueBinding::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("EnhancedInputActionValueBinding");
return Clss;
}
// EnhancedInputActionValueBinding EnhancedInput.Default__EnhancedInputActionValueBinding
// (Public, ClassDefaultObject, ArchetypeObject)
class UEnhancedInputActionValueBinding* UEnhancedInputActionValueBinding::GetDefaultObj()
{
static class UEnhancedInputActionValueBinding* Default = nullptr;
if (!Default)
Default = static_cast<UEnhancedInputActionValueBinding*>(UEnhancedInputActionValueBinding::StaticClass()->DefaultObject);
return Default;
}
// Class EnhancedInput.EnhancedInputComponent
// (None)
class UClass* UEnhancedInputComponent::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("EnhancedInputComponent");
return Clss;
}
// EnhancedInputComponent EnhancedInput.Default__EnhancedInputComponent
// (Public, ClassDefaultObject, ArchetypeObject)
class UEnhancedInputComponent* UEnhancedInputComponent::GetDefaultObj()
{
static class UEnhancedInputComponent* Default = nullptr;
if (!Default)
Default = static_cast<UEnhancedInputComponent*>(UEnhancedInputComponent::StaticClass()->DefaultObject);
return Default;
}
// Function EnhancedInput.EnhancedInputComponent.GetBoundActionValue
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UInputAction* Action (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FInputActionValue ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
struct FInputActionValue UEnhancedInputComponent::GetBoundActionValue(class UInputAction* Action)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("EnhancedInputComponent", "GetBoundActionValue");
Params::UEnhancedInputComponent_GetBoundActionValue_Params Parms{};
Parms.Action = Action;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class EnhancedInput.EnhancedInputDeveloperSettings
// (None)
class UClass* UEnhancedInputDeveloperSettings::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("EnhancedInputDeveloperSettings");
return Clss;
}
// EnhancedInputDeveloperSettings EnhancedInput.Default__EnhancedInputDeveloperSettings
// (Public, ClassDefaultObject, ArchetypeObject)
class UEnhancedInputDeveloperSettings* UEnhancedInputDeveloperSettings::GetDefaultObj()
{
static class UEnhancedInputDeveloperSettings* Default = nullptr;
if (!Default)
Default = static_cast<UEnhancedInputDeveloperSettings*>(UEnhancedInputDeveloperSettings::StaticClass()->DefaultObject);
return Default;
}
// Class EnhancedInput.EnhancedInputLibrary
// (None)
class UClass* UEnhancedInputLibrary::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("EnhancedInputLibrary");
return Clss;
}
// EnhancedInputLibrary EnhancedInput.Default__EnhancedInputLibrary
// (Public, ClassDefaultObject, ArchetypeObject)
class UEnhancedInputLibrary* UEnhancedInputLibrary::GetDefaultObj()
{
static class UEnhancedInputLibrary* Default = nullptr;
if (!Default)
Default = static_cast<UEnhancedInputLibrary*>(UEnhancedInputLibrary::StaticClass()->DefaultObject);
return Default;
}
// Function EnhancedInput.EnhancedInputLibrary.RequestRebuildControlMappingsUsingContext
// (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UInputMappingContext* Context (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bForceImmediately (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEnhancedInputLibrary::RequestRebuildControlMappingsUsingContext(class UInputMappingContext* Context, bool bForceImmediately)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("EnhancedInputLibrary", "RequestRebuildControlMappingsUsingContext");
Params::UEnhancedInputLibrary_RequestRebuildControlMappingsUsingContext_Params Parms{};
Parms.Context = Context;
Parms.bForceImmediately = bForceImmediately;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function EnhancedInput.EnhancedInputLibrary.MakeInputActionValueOfType
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// double X (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// double Y (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// double Z (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// enum class EInputActionValueType ValueType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FInputActionValue ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
struct FInputActionValue UEnhancedInputLibrary::MakeInputActionValueOfType(double X, double Y, double Z, enum class EInputActionValueType ValueType)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("EnhancedInputLibrary", "MakeInputActionValueOfType");
Params::UEnhancedInputLibrary_MakeInputActionValueOfType_Params Parms{};
Parms.X = X;
Parms.Y = Y;
Parms.Z = Z;
Parms.ValueType = ValueType;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function EnhancedInput.EnhancedInputLibrary.MakeInputActionValue
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// double X (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// double Y (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// double Z (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FInputActionValue MatchValueType (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
// struct FInputActionValue ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
struct FInputActionValue UEnhancedInputLibrary::MakeInputActionValue(double X, double Y, double Z, struct FInputActionValue& MatchValueType)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("EnhancedInputLibrary", "MakeInputActionValue");
Params::UEnhancedInputLibrary_MakeInputActionValue_Params Parms{};
Parms.X = X;
Parms.Y = Y;
Parms.Z = Z;
Parms.MatchValueType = MatchValueType;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function EnhancedInput.EnhancedInputLibrary.GetBoundActionValue
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UInputAction* Action (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FInputActionValue ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
struct FInputActionValue UEnhancedInputLibrary::GetBoundActionValue(class AActor* Actor, class UInputAction* Action)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("EnhancedInputLibrary", "GetBoundActionValue");
Params::UEnhancedInputLibrary_GetBoundActionValue_Params Parms{};
Parms.Actor = Actor;
Parms.Action = Action;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function EnhancedInput.EnhancedInputLibrary.Conv_InputActionValueToString
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FInputActionValue ActionValue (Parm, NoDestructor, NativeAccessSpecifierPublic)
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UEnhancedInputLibrary::Conv_InputActionValueToString(const struct FInputActionValue& ActionValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("EnhancedInputLibrary", "Conv_InputActionValueToString");
Params::UEnhancedInputLibrary_Conv_InputActionValueToString_Params Parms{};
Parms.ActionValue = ActionValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function EnhancedInput.EnhancedInputLibrary.Conv_InputActionValueToBool
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FInputActionValue InValue (Parm, NoDestructor, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UEnhancedInputLibrary::Conv_InputActionValueToBool(const struct FInputActionValue& InValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("EnhancedInputLibrary", "Conv_InputActionValueToBool");
Params::UEnhancedInputLibrary_Conv_InputActionValueToBool_Params Parms{};
Parms.InValue = InValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function EnhancedInput.EnhancedInputLibrary.Conv_InputActionValueToAxis3D
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FInputActionValue ActionValue (Parm, NoDestructor, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UEnhancedInputLibrary::Conv_InputActionValueToAxis3D(const struct FInputActionValue& ActionValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("EnhancedInputLibrary", "Conv_InputActionValueToAxis3D");
Params::UEnhancedInputLibrary_Conv_InputActionValueToAxis3D_Params Parms{};
Parms.ActionValue = ActionValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function EnhancedInput.EnhancedInputLibrary.Conv_InputActionValueToAxis2D
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FInputActionValue InValue (Parm, NoDestructor, NativeAccessSpecifierPublic)
// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector2D UEnhancedInputLibrary::Conv_InputActionValueToAxis2D(const struct FInputActionValue& InValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("EnhancedInputLibrary", "Conv_InputActionValueToAxis2D");
Params::UEnhancedInputLibrary_Conv_InputActionValueToAxis2D_Params Parms{};
Parms.InValue = InValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function EnhancedInput.EnhancedInputLibrary.Conv_InputActionValueToAxis1D
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FInputActionValue InValue (Parm, NoDestructor, NativeAccessSpecifierPublic)
// double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
double UEnhancedInputLibrary::Conv_InputActionValueToAxis1D(const struct FInputActionValue& InValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("EnhancedInputLibrary", "Conv_InputActionValueToAxis1D");
Params::UEnhancedInputLibrary_Conv_InputActionValueToAxis1D_Params Parms{};
Parms.InValue = InValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function EnhancedInput.EnhancedInputLibrary.BreakInputActionValue
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FInputActionValue InActionValue (Parm, NoDestructor, NativeAccessSpecifierPublic)
// double X (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// double Y (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// double Z (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// enum class EInputActionValueType Type (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEnhancedInputLibrary::BreakInputActionValue(const struct FInputActionValue& InActionValue, double* X, double* Y, double* Z, enum class EInputActionValueType* Type)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("EnhancedInputLibrary", "BreakInputActionValue");
Params::UEnhancedInputLibrary_BreakInputActionValue_Params Parms{};
Parms.InActionValue = InActionValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (X != nullptr)
*X = Parms.X;
if (Y != nullptr)
*Y = Parms.Y;
if (Z != nullptr)
*Z = Parms.Z;
if (Type != nullptr)
*Type = Parms.Type;
}
// Class EnhancedInput.EnhancedInputPlatformData
// (None)
class UClass* UEnhancedInputPlatformData::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("EnhancedInputPlatformData");
return Clss;
}
// EnhancedInputPlatformData EnhancedInput.Default__EnhancedInputPlatformData
// (Public, ClassDefaultObject, ArchetypeObject)
class UEnhancedInputPlatformData* UEnhancedInputPlatformData::GetDefaultObj()
{
static class UEnhancedInputPlatformData* Default = nullptr;
if (!Default)
Default = static_cast<UEnhancedInputPlatformData*>(UEnhancedInputPlatformData::StaticClass()->DefaultObject);
return Default;
}
// Function EnhancedInput.EnhancedInputPlatformData.GetContextRedirect
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UInputMappingContext* InContext (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UInputMappingContext* ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UInputMappingContext* UEnhancedInputPlatformData::GetContextRedirect(class UInputMappingContext* InContext)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("EnhancedInputPlatformData", "GetContextRedirect");
Params::UEnhancedInputPlatformData_GetContextRedirect_Params Parms{};
Parms.InContext = InContext;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class EnhancedInput.EnhancedInputPlatformSettings
// (None)
class UClass* UEnhancedInputPlatformSettings::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("EnhancedInputPlatformSettings");
return Clss;
}
// EnhancedInputPlatformSettings EnhancedInput.Default__EnhancedInputPlatformSettings
// (Public, ClassDefaultObject, ArchetypeObject)
class UEnhancedInputPlatformSettings* UEnhancedInputPlatformSettings::GetDefaultObj()
{
static class UEnhancedInputPlatformSettings* Default = nullptr;
if (!Default)
Default = static_cast<UEnhancedInputPlatformSettings*>(UEnhancedInputPlatformSettings::StaticClass()->DefaultObject);
return Default;
}
// Class EnhancedInput.EnhancedInputSubsystemInterface
// (None)
class UClass* IEnhancedInputSubsystemInterface::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("EnhancedInputSubsystemInterface");
return Clss;
}
// EnhancedInputSubsystemInterface EnhancedInput.Default__EnhancedInputSubsystemInterface
// (Public, ClassDefaultObject, ArchetypeObject)
class IEnhancedInputSubsystemInterface* IEnhancedInputSubsystemInterface::GetDefaultObj()
{
static class IEnhancedInputSubsystemInterface* Default = nullptr;
if (!Default)
Default = static_cast<IEnhancedInputSubsystemInterface*>(IEnhancedInputSubsystemInterface::StaticClass()->DefaultObject);
return Default;
}
// Function EnhancedInput.EnhancedInputSubsystemInterface.RequestRebuildControlMappings
// (BlueprintCosmetic, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// struct FModifyContextOptions Options (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
// enum class EInputMappingRebuildTypeRebuildType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void IEnhancedInputSubsystemInterface::RequestRebuildControlMappings(struct FModifyContextOptions& Options, enum class EInputMappingRebuildType RebuildType)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("EnhancedInputSubsystemInterface", "RequestRebuildControlMappings");
Params::IEnhancedInputSubsystemInterface_RequestRebuildControlMappings_Params Parms{};
Parms.Options = Options;
Parms.RebuildType = RebuildType;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function EnhancedInput.EnhancedInputSubsystemInterface.RemovePlayerMappedKey
// (BlueprintCosmetic, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class FName MappingName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FModifyContextOptions Options (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 IEnhancedInputSubsystemInterface::RemovePlayerMappedKey(class FName MappingName, struct FModifyContextOptions& Options)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("EnhancedInputSubsystemInterface", "RemovePlayerMappedKey");
Params::IEnhancedInputSubsystemInterface_RemovePlayerMappedKey_Params Parms{};
Parms.MappingName = MappingName;
Parms.Options = Options;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function EnhancedInput.EnhancedInputSubsystemInterface.RemovePlayerMappableConfig
// (BlueprintCosmetic, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class UPlayerMappableInputConfig* Config (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FModifyContextOptions Options (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
void IEnhancedInputSubsystemInterface::RemovePlayerMappableConfig(class UPlayerMappableInputConfig* Config, struct FModifyContextOptions& Options)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("EnhancedInputSubsystemInterface", "RemovePlayerMappableConfig");
Params::IEnhancedInputSubsystemInterface_RemovePlayerMappableConfig_Params Parms{};
Parms.Config = Config;
Parms.Options = Options;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function EnhancedInput.EnhancedInputSubsystemInterface.RemoveMappingContext
// (BlueprintCosmetic, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class UInputMappingContext* MappingContext (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FModifyContextOptions Options (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
void IEnhancedInputSubsystemInterface::RemoveMappingContext(class UInputMappingContext* MappingContext, struct FModifyContextOptions& Options)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("EnhancedInputSubsystemInterface", "RemoveMappingContext");
Params::IEnhancedInputSubsystemInterface_RemoveMappingContext_Params Parms{};
Parms.MappingContext = MappingContext;
Parms.Options = Options;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function EnhancedInput.EnhancedInputSubsystemInterface.RemoveAllPlayerMappedKeys
// (BlueprintCosmetic, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// struct FModifyContextOptions Options (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
void IEnhancedInputSubsystemInterface::RemoveAllPlayerMappedKeys(struct FModifyContextOptions& Options)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("EnhancedInputSubsystemInterface", "RemoveAllPlayerMappedKeys");
Params::IEnhancedInputSubsystemInterface_RemoveAllPlayerMappedKeys_Params Parms{};
Parms.Options = Options;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function EnhancedInput.EnhancedInputSubsystemInterface.QueryMapKeyInContextSet
// (BlueprintCosmetic, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// TArray<class UInputMappingContext*>PrioritizedActiveContexts (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// class UInputMappingContext* InputContext (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UInputAction* Action (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FKey Key (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<struct FMappingQueryIssue> OutIssues (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
// enum class EMappingQueryIssue BlockingIssues (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// enum class EMappingQueryResult ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
enum class EMappingQueryResult IEnhancedInputSubsystemInterface::QueryMapKeyInContextSet(TArray<class UInputMappingContext*>& PrioritizedActiveContexts, class UInputMappingContext* InputContext, class UInputAction* Action, const struct FKey& Key, TArray<struct FMappingQueryIssue>* OutIssues, enum class EMappingQueryIssue BlockingIssues)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("EnhancedInputSubsystemInterface", "QueryMapKeyInContextSet");
Params::IEnhancedInputSubsystemInterface_QueryMapKeyInContextSet_Params Parms{};
Parms.PrioritizedActiveContexts = PrioritizedActiveContexts;
Parms.InputContext = InputContext;
Parms.Action = Action;
Parms.Key = Key;
Parms.BlockingIssues = BlockingIssues;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutIssues != nullptr)
*OutIssues = std::move(Parms.OutIssues);
return Parms.ReturnValue;
}
// Function EnhancedInput.EnhancedInputSubsystemInterface.QueryMapKeyInActiveContextSet
// (BlueprintCosmetic, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class UInputMappingContext* InputContext (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UInputAction* Action (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FKey Key (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<struct FMappingQueryIssue> OutIssues (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
// enum class EMappingQueryIssue BlockingIssues (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// enum class EMappingQueryResult ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
enum class EMappingQueryResult IEnhancedInputSubsystemInterface::QueryMapKeyInActiveContextSet(class UInputMappingContext* InputContext, class UInputAction* Action, const struct FKey& Key, TArray<struct FMappingQueryIssue>* OutIssues, enum class EMappingQueryIssue BlockingIssues)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("EnhancedInputSubsystemInterface", "QueryMapKeyInActiveContextSet");
Params::IEnhancedInputSubsystemInterface_QueryMapKeyInActiveContextSet_Params Parms{};
Parms.InputContext = InputContext;
Parms.Action = Action;
Parms.Key = Key;
Parms.BlockingIssues = BlockingIssues;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutIssues != nullptr)
*OutIssues = std::move(Parms.OutIssues);
return Parms.ReturnValue;
}
// Function EnhancedInput.EnhancedInputSubsystemInterface.QueryKeysMappedToAction
// (BlueprintCosmetic, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UInputAction* Action (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<struct FKey> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
TArray<struct FKey> IEnhancedInputSubsystemInterface::QueryKeysMappedToAction(class UInputAction* Action)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("EnhancedInputSubsystemInterface", "QueryKeysMappedToAction");
Params::IEnhancedInputSubsystemInterface_QueryKeysMappedToAction_Params Parms{};
Parms.Action = Action;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function EnhancedInput.EnhancedInputSubsystemInterface.InjectInputVectorForAction
// (Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// class UInputAction* Action (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<class UInputModifier*> Modifiers (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// TArray<class UInputTrigger*> Triggers (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
void IEnhancedInputSubsystemInterface::InjectInputVectorForAction(class UInputAction* Action, const struct FVector& Value, TArray<class UInputModifier*>& Modifiers, TArray<class UInputTrigger*>& Triggers)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("EnhancedInputSubsystemInterface", "InjectInputVectorForAction");
Params::IEnhancedInputSubsystemInterface_InjectInputVectorForAction_Params Parms{};
Parms.Action = Action;
Parms.Value = Value;
Parms.Modifiers = Modifiers;
Parms.Triggers = Triggers;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function EnhancedInput.EnhancedInputSubsystemInterface.InjectInputForAction
// (Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class UInputAction* Action (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FInputActionValue RawValue (Parm, NoDestructor, NativeAccessSpecifierPublic)
// TArray<class UInputModifier*> Modifiers (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// TArray<class UInputTrigger*> Triggers (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
void IEnhancedInputSubsystemInterface::InjectInputForAction(class UInputAction* Action, const struct FInputActionValue& RawValue, TArray<class UInputModifier*>& Modifiers, TArray<class UInputTrigger*>& Triggers)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("EnhancedInputSubsystemInterface", "InjectInputForAction");
Params::IEnhancedInputSubsystemInterface_InjectInputForAction_Params Parms{};
Parms.Action = Action;
Parms.RawValue = RawValue;
Parms.Modifiers = Modifiers;
Parms.Triggers = Triggers;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function EnhancedInput.EnhancedInputSubsystemInterface.HasMappingContext
// (BlueprintCosmetic, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UInputMappingContext* MappingContext (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 OutFoundPriority (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool IEnhancedInputSubsystemInterface::HasMappingContext(class UInputMappingContext* MappingContext, int32* OutFoundPriority)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("EnhancedInputSubsystemInterface", "HasMappingContext");
Params::IEnhancedInputSubsystemInterface_HasMappingContext_Params Parms{};
Parms.MappingContext = MappingContext;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutFoundPriority != nullptr)
*OutFoundPriority = Parms.OutFoundPriority;
return Parms.ReturnValue;
}
// Function EnhancedInput.EnhancedInputSubsystemInterface.GetPlayerMappedKey
// (BlueprintCosmetic, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FName MappingName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FKey ReturnValue (Parm, OutParm, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FKey IEnhancedInputSubsystemInterface::GetPlayerMappedKey(class FName MappingName)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("EnhancedInputSubsystemInterface", "GetPlayerMappedKey");
Params::IEnhancedInputSubsystemInterface_GetPlayerMappedKey_Params Parms{};
Parms.MappingName = MappingName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function EnhancedInput.EnhancedInputSubsystemInterface.GetAllPlayerMappableActionKeyMappings
// (BlueprintCosmetic, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// TArray<struct FEnhancedActionKeyMapping>ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
TArray<struct FEnhancedActionKeyMapping> IEnhancedInputSubsystemInterface::GetAllPlayerMappableActionKeyMappings()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("EnhancedInputSubsystemInterface", "GetAllPlayerMappableActionKeyMappings");
Params::IEnhancedInputSubsystemInterface_GetAllPlayerMappableActionKeyMappings_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function EnhancedInput.EnhancedInputSubsystemInterface.ClearAllMappings
// (BlueprintCosmetic, Native, Public, BlueprintCallable)
// Parameters:
void IEnhancedInputSubsystemInterface::ClearAllMappings()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("EnhancedInputSubsystemInterface", "ClearAllMappings");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function EnhancedInput.EnhancedInputSubsystemInterface.AddPlayerMappedKey
// (BlueprintCosmetic, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class FName MappingName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FKey NewKey (ConstParm, Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FModifyContextOptions Options (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 IEnhancedInputSubsystemInterface::AddPlayerMappedKey(class FName MappingName, const struct FKey& NewKey, struct FModifyContextOptions& Options)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("EnhancedInputSubsystemInterface", "AddPlayerMappedKey");
Params::IEnhancedInputSubsystemInterface_AddPlayerMappedKey_Params Parms{};
Parms.MappingName = MappingName;
Parms.NewKey = NewKey;
Parms.Options = Options;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function EnhancedInput.EnhancedInputSubsystemInterface.AddPlayerMappableConfig
// (BlueprintCosmetic, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class UPlayerMappableInputConfig* Config (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FModifyContextOptions Options (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
void IEnhancedInputSubsystemInterface::AddPlayerMappableConfig(class UPlayerMappableInputConfig* Config, struct FModifyContextOptions& Options)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("EnhancedInputSubsystemInterface", "AddPlayerMappableConfig");
Params::IEnhancedInputSubsystemInterface_AddPlayerMappableConfig_Params Parms{};
Parms.Config = Config;
Parms.Options = Options;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function EnhancedInput.EnhancedInputSubsystemInterface.AddMappingContext
// (BlueprintCosmetic, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class UInputMappingContext* MappingContext (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 Priority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FModifyContextOptions Options (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
void IEnhancedInputSubsystemInterface::AddMappingContext(class UInputMappingContext* MappingContext, int32 Priority, struct FModifyContextOptions& Options)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("EnhancedInputSubsystemInterface", "AddMappingContext");
Params::IEnhancedInputSubsystemInterface_AddMappingContext_Params Parms{};
Parms.MappingContext = MappingContext;
Parms.Priority = Priority;
Parms.Options = Options;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Class EnhancedInput.EnhancedInputLocalPlayerSubsystem
// (None)
class UClass* UEnhancedInputLocalPlayerSubsystem::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("EnhancedInputLocalPlayerSubsystem");
return Clss;
}
// EnhancedInputLocalPlayerSubsystem EnhancedInput.Default__EnhancedInputLocalPlayerSubsystem
// (Public, ClassDefaultObject, ArchetypeObject)
class UEnhancedInputLocalPlayerSubsystem* UEnhancedInputLocalPlayerSubsystem::GetDefaultObj()
{
static class UEnhancedInputLocalPlayerSubsystem* Default = nullptr;
if (!Default)
Default = static_cast<UEnhancedInputLocalPlayerSubsystem*>(UEnhancedInputLocalPlayerSubsystem::StaticClass()->DefaultObject);
return Default;
}
// Class EnhancedInput.EnhancedPlayerInput
// (None)
class UClass* UEnhancedPlayerInput::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("EnhancedPlayerInput");
return Clss;
}
// EnhancedPlayerInput EnhancedInput.Default__EnhancedPlayerInput
// (Public, Transactional, ClassDefaultObject, ArchetypeObject)
class UEnhancedPlayerInput* UEnhancedPlayerInput::GetDefaultObj()
{
static class UEnhancedPlayerInput* Default = nullptr;
if (!Default)
Default = static_cast<UEnhancedPlayerInput*>(UEnhancedPlayerInput::StaticClass()->DefaultObject);
return Default;
}
// Class EnhancedInput.InputAction
// (None)
class UClass* UInputAction::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("InputAction");
return Clss;
}
// InputAction EnhancedInput.Default__InputAction
// (Public, ClassDefaultObject, ArchetypeObject)
class UInputAction* UInputAction::GetDefaultObj()
{
static class UInputAction* Default = nullptr;
if (!Default)
Default = static_cast<UInputAction*>(UInputAction::StaticClass()->DefaultObject);
return Default;
}
// Class EnhancedInput.InputDebugKeyDelegateBinding
// (None)
class UClass* UInputDebugKeyDelegateBinding::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("InputDebugKeyDelegateBinding");
return Clss;
}
// InputDebugKeyDelegateBinding EnhancedInput.Default__InputDebugKeyDelegateBinding
// (Public, ClassDefaultObject, ArchetypeObject)
class UInputDebugKeyDelegateBinding* UInputDebugKeyDelegateBinding::GetDefaultObj()
{
static class UInputDebugKeyDelegateBinding* Default = nullptr;
if (!Default)
Default = static_cast<UInputDebugKeyDelegateBinding*>(UInputDebugKeyDelegateBinding::StaticClass()->DefaultObject);
return Default;
}
// Class EnhancedInput.InputMappingContext
// (None)
class UClass* UInputMappingContext::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("InputMappingContext");
return Clss;
}
// InputMappingContext EnhancedInput.Default__InputMappingContext
// (Public, ClassDefaultObject, ArchetypeObject)
class UInputMappingContext* UInputMappingContext::GetDefaultObj()
{
static class UInputMappingContext* Default = nullptr;
if (!Default)
Default = static_cast<UInputMappingContext*>(UInputMappingContext::StaticClass()->DefaultObject);
return Default;
}
// Function EnhancedInput.InputMappingContext.UnmapKey
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UInputAction* Action (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FKey Key (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UInputMappingContext::UnmapKey(class UInputAction* Action, const struct FKey& Key)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("InputMappingContext", "UnmapKey");
Params::UInputMappingContext_UnmapKey_Params Parms{};
Parms.Action = Action;
Parms.Key = Key;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function EnhancedInput.InputMappingContext.UnmapAllKeysFromAction
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UInputAction* Action (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UInputMappingContext::UnmapAllKeysFromAction(class UInputAction* Action)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("InputMappingContext", "UnmapAllKeysFromAction");
Params::UInputMappingContext_UnmapAllKeysFromAction_Params Parms{};
Parms.Action = Action;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function EnhancedInput.InputMappingContext.UnmapAll
// (Final, Native, Public, BlueprintCallable)
// Parameters:
void UInputMappingContext::UnmapAll()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("InputMappingContext", "UnmapAll");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function EnhancedInput.InputMappingContext.UnmapAction
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UInputAction* Action (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UInputMappingContext::UnmapAction(class UInputAction* Action)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("InputMappingContext", "UnmapAction");
Params::UInputMappingContext_UnmapAction_Params Parms{};
Parms.Action = Action;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function EnhancedInput.InputMappingContext.MapKey
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UInputAction* Action (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FKey ToKey (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FEnhancedActionKeyMapping ReturnValue (Parm, OutParm, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
struct FEnhancedActionKeyMapping UInputMappingContext::MapKey(class UInputAction* Action, const struct FKey& ToKey)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("InputMappingContext", "MapKey");
Params::UInputMappingContext_MapKey_Params Parms{};
Parms.Action = Action;
Parms.ToKey = ToKey;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class EnhancedInput.InputModifier
// (None)
class UClass* UInputModifier::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("InputModifier");
return Clss;
}
// InputModifier EnhancedInput.Default__InputModifier
// (Public, ClassDefaultObject, ArchetypeObject)
class UInputModifier* UInputModifier::GetDefaultObj()
{
static class UInputModifier* Default = nullptr;
if (!Default)
Default = static_cast<UInputModifier*>(UInputModifier::StaticClass()->DefaultObject);
return Default;
}
// Function EnhancedInput.InputModifier.ModifyRaw
// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
// Parameters:
// class UEnhancedPlayerInput* PlayerInput (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FInputActionValue CurrentValue (Parm, NoDestructor, NativeAccessSpecifierPublic)
// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FInputActionValue ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
struct FInputActionValue UInputModifier::ModifyRaw(class UEnhancedPlayerInput* PlayerInput, const struct FInputActionValue& CurrentValue, float DeltaTime)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("InputModifier", "ModifyRaw");
Params::UInputModifier_ModifyRaw_Params Parms{};
Parms.PlayerInput = PlayerInput;
Parms.CurrentValue = CurrentValue;
Parms.DeltaTime = DeltaTime;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function EnhancedInput.InputModifier.GetVisualizationColor
// (Native, Event, Public, HasDefaults, BlueprintEvent, Const)
// Parameters:
// struct FInputActionValue SampleValue (Parm, NoDestructor, NativeAccessSpecifierPublic)
// struct FInputActionValue FinalValue (Parm, NoDestructor, NativeAccessSpecifierPublic)
// struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FLinearColor UInputModifier::GetVisualizationColor(const struct FInputActionValue& SampleValue, const struct FInputActionValue& FinalValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("InputModifier", "GetVisualizationColor");
Params::UInputModifier_GetVisualizationColor_Params Parms{};
Parms.SampleValue = SampleValue;
Parms.FinalValue = FinalValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class EnhancedInput.InputModifierDeadZone
// (None)
class UClass* UInputModifierDeadZone::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("InputModifierDeadZone");
return Clss;
}
// InputModifierDeadZone EnhancedInput.Default__InputModifierDeadZone
// (Public, ClassDefaultObject, ArchetypeObject)
class UInputModifierDeadZone* UInputModifierDeadZone::GetDefaultObj()
{
static class UInputModifierDeadZone* Default = nullptr;
if (!Default)
Default = static_cast<UInputModifierDeadZone*>(UInputModifierDeadZone::StaticClass()->DefaultObject);
return Default;
}
// Class EnhancedInput.InputModifierScalar
// (None)
class UClass* UInputModifierScalar::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("InputModifierScalar");
return Clss;
}
// InputModifierScalar EnhancedInput.Default__InputModifierScalar
// (Public, ClassDefaultObject, ArchetypeObject)
class UInputModifierScalar* UInputModifierScalar::GetDefaultObj()
{
static class UInputModifierScalar* Default = nullptr;
if (!Default)
Default = static_cast<UInputModifierScalar*>(UInputModifierScalar::StaticClass()->DefaultObject);
return Default;
}
// Class EnhancedInput.InputModifierScaleByDeltaTime
// (None)
class UClass* UInputModifierScaleByDeltaTime::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("InputModifierScaleByDeltaTime");
return Clss;
}
// InputModifierScaleByDeltaTime EnhancedInput.Default__InputModifierScaleByDeltaTime
// (Public, ClassDefaultObject, ArchetypeObject)
class UInputModifierScaleByDeltaTime* UInputModifierScaleByDeltaTime::GetDefaultObj()
{
static class UInputModifierScaleByDeltaTime* Default = nullptr;
if (!Default)
Default = static_cast<UInputModifierScaleByDeltaTime*>(UInputModifierScaleByDeltaTime::StaticClass()->DefaultObject);
return Default;
}
// Class EnhancedInput.InputModifierNegate
// (None)
class UClass* UInputModifierNegate::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("InputModifierNegate");
return Clss;
}
// InputModifierNegate EnhancedInput.Default__InputModifierNegate
// (Public, ClassDefaultObject, ArchetypeObject)
class UInputModifierNegate* UInputModifierNegate::GetDefaultObj()
{
static class UInputModifierNegate* Default = nullptr;
if (!Default)
Default = static_cast<UInputModifierNegate*>(UInputModifierNegate::StaticClass()->DefaultObject);
return Default;
}
// Class EnhancedInput.InputModifierSmooth
// (None)
class UClass* UInputModifierSmooth::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("InputModifierSmooth");
return Clss;
}
// InputModifierSmooth EnhancedInput.Default__InputModifierSmooth
// (Public, ClassDefaultObject, ArchetypeObject)
class UInputModifierSmooth* UInputModifierSmooth::GetDefaultObj()
{
static class UInputModifierSmooth* Default = nullptr;
if (!Default)
Default = static_cast<UInputModifierSmooth*>(UInputModifierSmooth::StaticClass()->DefaultObject);
return Default;
}
// Class EnhancedInput.InputModifierResponseCurveExponential
// (None)
class UClass* UInputModifierResponseCurveExponential::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("InputModifierResponseCurveExponential");
return Clss;
}
// InputModifierResponseCurveExponential EnhancedInput.Default__InputModifierResponseCurveExponential
// (Public, ClassDefaultObject, ArchetypeObject)
class UInputModifierResponseCurveExponential* UInputModifierResponseCurveExponential::GetDefaultObj()
{
static class UInputModifierResponseCurveExponential* Default = nullptr;
if (!Default)
Default = static_cast<UInputModifierResponseCurveExponential*>(UInputModifierResponseCurveExponential::StaticClass()->DefaultObject);
return Default;
}
// Class EnhancedInput.InputModifierResponseCurveUser
// (None)
class UClass* UInputModifierResponseCurveUser::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("InputModifierResponseCurveUser");
return Clss;
}
// InputModifierResponseCurveUser EnhancedInput.Default__InputModifierResponseCurveUser
// (Public, ClassDefaultObject, ArchetypeObject)
class UInputModifierResponseCurveUser* UInputModifierResponseCurveUser::GetDefaultObj()
{
static class UInputModifierResponseCurveUser* Default = nullptr;
if (!Default)
Default = static_cast<UInputModifierResponseCurveUser*>(UInputModifierResponseCurveUser::StaticClass()->DefaultObject);
return Default;
}
// Class EnhancedInput.InputModifierFOVScaling
// (None)
class UClass* UInputModifierFOVScaling::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("InputModifierFOVScaling");
return Clss;
}
// InputModifierFOVScaling EnhancedInput.Default__InputModifierFOVScaling
// (Public, ClassDefaultObject, ArchetypeObject)
class UInputModifierFOVScaling* UInputModifierFOVScaling::GetDefaultObj()
{
static class UInputModifierFOVScaling* Default = nullptr;
if (!Default)
Default = static_cast<UInputModifierFOVScaling*>(UInputModifierFOVScaling::StaticClass()->DefaultObject);
return Default;
}
// Class EnhancedInput.InputModifierToWorldSpace
// (None)
class UClass* UInputModifierToWorldSpace::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("InputModifierToWorldSpace");
return Clss;
}
// InputModifierToWorldSpace EnhancedInput.Default__InputModifierToWorldSpace
// (Public, ClassDefaultObject, ArchetypeObject)
class UInputModifierToWorldSpace* UInputModifierToWorldSpace::GetDefaultObj()
{
static class UInputModifierToWorldSpace* Default = nullptr;
if (!Default)
Default = static_cast<UInputModifierToWorldSpace*>(UInputModifierToWorldSpace::StaticClass()->DefaultObject);
return Default;
}
// Class EnhancedInput.InputModifierSwizzleAxis
// (None)
class UClass* UInputModifierSwizzleAxis::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("InputModifierSwizzleAxis");
return Clss;
}
// InputModifierSwizzleAxis EnhancedInput.Default__InputModifierSwizzleAxis
// (Public, ClassDefaultObject, ArchetypeObject)
class UInputModifierSwizzleAxis* UInputModifierSwizzleAxis::GetDefaultObj()
{
static class UInputModifierSwizzleAxis* Default = nullptr;
if (!Default)
Default = static_cast<UInputModifierSwizzleAxis*>(UInputModifierSwizzleAxis::StaticClass()->DefaultObject);
return Default;
}
// Class EnhancedInput.InputTrigger
// (None)
class UClass* UInputTrigger::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("InputTrigger");
return Clss;
}
// InputTrigger EnhancedInput.Default__InputTrigger
// (Public, ClassDefaultObject, ArchetypeObject)
class UInputTrigger* UInputTrigger::GetDefaultObj()
{
static class UInputTrigger* Default = nullptr;
if (!Default)
Default = static_cast<UInputTrigger*>(UInputTrigger::StaticClass()->DefaultObject);
return Default;
}
// Function EnhancedInput.InputTrigger.UpdateState
// (Native, Event, Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UEnhancedPlayerInput* PlayerInput (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FInputActionValue ModifiedValue (Parm, NoDestructor, NativeAccessSpecifierPublic)
// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// enum class ETriggerState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
enum class ETriggerState UInputTrigger::UpdateState(class UEnhancedPlayerInput* PlayerInput, const struct FInputActionValue& ModifiedValue, float DeltaTime)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("InputTrigger", "UpdateState");
Params::UInputTrigger_UpdateState_Params Parms{};
Parms.PlayerInput = PlayerInput;
Parms.ModifiedValue = ModifiedValue;
Parms.DeltaTime = DeltaTime;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function EnhancedInput.InputTrigger.IsActuated
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FInputActionValue ForValue (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UInputTrigger::IsActuated(struct FInputActionValue& ForValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("InputTrigger", "IsActuated");
Params::UInputTrigger_IsActuated_Params Parms{};
Parms.ForValue = ForValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function EnhancedInput.InputTrigger.GetTriggerType
// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
// Parameters:
// enum class ETriggerType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
enum class ETriggerType UInputTrigger::GetTriggerType()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("InputTrigger", "GetTriggerType");
Params::UInputTrigger_GetTriggerType_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class EnhancedInput.InputTriggerTimedBase
// (None)
class UClass* UInputTriggerTimedBase::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("InputTriggerTimedBase");
return Clss;
}
// InputTriggerTimedBase EnhancedInput.Default__InputTriggerTimedBase
// (Public, ClassDefaultObject, ArchetypeObject)
class UInputTriggerTimedBase* UInputTriggerTimedBase::GetDefaultObj()
{
static class UInputTriggerTimedBase* Default = nullptr;
if (!Default)
Default = static_cast<UInputTriggerTimedBase*>(UInputTriggerTimedBase::StaticClass()->DefaultObject);
return Default;
}
// Class EnhancedInput.InputTriggerDown
// (None)
class UClass* UInputTriggerDown::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("InputTriggerDown");
return Clss;
}
// InputTriggerDown EnhancedInput.Default__InputTriggerDown
// (Public, ClassDefaultObject, ArchetypeObject)
class UInputTriggerDown* UInputTriggerDown::GetDefaultObj()
{
static class UInputTriggerDown* Default = nullptr;
if (!Default)
Default = static_cast<UInputTriggerDown*>(UInputTriggerDown::StaticClass()->DefaultObject);
return Default;
}
// Class EnhancedInput.InputTriggerPressed
// (None)
class UClass* UInputTriggerPressed::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("InputTriggerPressed");
return Clss;
}
// InputTriggerPressed EnhancedInput.Default__InputTriggerPressed
// (Public, ClassDefaultObject, ArchetypeObject)
class UInputTriggerPressed* UInputTriggerPressed::GetDefaultObj()
{
static class UInputTriggerPressed* Default = nullptr;
if (!Default)
Default = static_cast<UInputTriggerPressed*>(UInputTriggerPressed::StaticClass()->DefaultObject);
return Default;
}
// Class EnhancedInput.InputTriggerReleased
// (None)
class UClass* UInputTriggerReleased::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("InputTriggerReleased");
return Clss;
}
// InputTriggerReleased EnhancedInput.Default__InputTriggerReleased
// (Public, ClassDefaultObject, ArchetypeObject)
class UInputTriggerReleased* UInputTriggerReleased::GetDefaultObj()
{
static class UInputTriggerReleased* Default = nullptr;
if (!Default)
Default = static_cast<UInputTriggerReleased*>(UInputTriggerReleased::StaticClass()->DefaultObject);
return Default;
}
// Class EnhancedInput.InputTriggerHold
// (None)
class UClass* UInputTriggerHold::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("InputTriggerHold");
return Clss;
}
// InputTriggerHold EnhancedInput.Default__InputTriggerHold
// (Public, ClassDefaultObject, ArchetypeObject)
class UInputTriggerHold* UInputTriggerHold::GetDefaultObj()
{
static class UInputTriggerHold* Default = nullptr;
if (!Default)
Default = static_cast<UInputTriggerHold*>(UInputTriggerHold::StaticClass()->DefaultObject);
return Default;
}
// Class EnhancedInput.InputTriggerHoldAndRelease
// (None)
class UClass* UInputTriggerHoldAndRelease::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("InputTriggerHoldAndRelease");
return Clss;
}
// InputTriggerHoldAndRelease EnhancedInput.Default__InputTriggerHoldAndRelease
// (Public, ClassDefaultObject, ArchetypeObject)
class UInputTriggerHoldAndRelease* UInputTriggerHoldAndRelease::GetDefaultObj()
{
static class UInputTriggerHoldAndRelease* Default = nullptr;
if (!Default)
Default = static_cast<UInputTriggerHoldAndRelease*>(UInputTriggerHoldAndRelease::StaticClass()->DefaultObject);
return Default;
}
// Class EnhancedInput.InputTriggerTap
// (None)
class UClass* UInputTriggerTap::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("InputTriggerTap");
return Clss;
}
// InputTriggerTap EnhancedInput.Default__InputTriggerTap
// (Public, ClassDefaultObject, ArchetypeObject)
class UInputTriggerTap* UInputTriggerTap::GetDefaultObj()
{
static class UInputTriggerTap* Default = nullptr;
if (!Default)
Default = static_cast<UInputTriggerTap*>(UInputTriggerTap::StaticClass()->DefaultObject);
return Default;
}
// Class EnhancedInput.InputTriggerPulse
// (None)
class UClass* UInputTriggerPulse::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("InputTriggerPulse");
return Clss;
}
// InputTriggerPulse EnhancedInput.Default__InputTriggerPulse
// (Public, ClassDefaultObject, ArchetypeObject)
class UInputTriggerPulse* UInputTriggerPulse::GetDefaultObj()
{
static class UInputTriggerPulse* Default = nullptr;
if (!Default)
Default = static_cast<UInputTriggerPulse*>(UInputTriggerPulse::StaticClass()->DefaultObject);
return Default;
}
// Class EnhancedInput.InputTriggerChordAction
// (None)
class UClass* UInputTriggerChordAction::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("InputTriggerChordAction");
return Clss;
}
// InputTriggerChordAction EnhancedInput.Default__InputTriggerChordAction
// (Public, ClassDefaultObject, ArchetypeObject)
class UInputTriggerChordAction* UInputTriggerChordAction::GetDefaultObj()
{
static class UInputTriggerChordAction* Default = nullptr;
if (!Default)
Default = static_cast<UInputTriggerChordAction*>(UInputTriggerChordAction::StaticClass()->DefaultObject);
return Default;
}
// Class EnhancedInput.InputTriggerChordBlocker
// (None)
class UClass* UInputTriggerChordBlocker::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("InputTriggerChordBlocker");
return Clss;
}
// InputTriggerChordBlocker EnhancedInput.Default__InputTriggerChordBlocker
// (Public, ClassDefaultObject, ArchetypeObject)
class UInputTriggerChordBlocker* UInputTriggerChordBlocker::GetDefaultObj()
{
static class UInputTriggerChordBlocker* Default = nullptr;
if (!Default)
Default = static_cast<UInputTriggerChordBlocker*>(UInputTriggerChordBlocker::StaticClass()->DefaultObject);
return Default;
}
// Class EnhancedInput.InputTriggerCombo
// (None)
class UClass* UInputTriggerCombo::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("InputTriggerCombo");
return Clss;
}
// InputTriggerCombo EnhancedInput.Default__InputTriggerCombo
// (Public, ClassDefaultObject, ArchetypeObject)
class UInputTriggerCombo* UInputTriggerCombo::GetDefaultObj()
{
static class UInputTriggerCombo* Default = nullptr;
if (!Default)
Default = static_cast<UInputTriggerCombo*>(UInputTriggerCombo::StaticClass()->DefaultObject);
return Default;
}
// Class EnhancedInput.PlayerMappableInputConfig
// (None)
class UClass* UPlayerMappableInputConfig::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("PlayerMappableInputConfig");
return Clss;
}
// PlayerMappableInputConfig EnhancedInput.Default__PlayerMappableInputConfig
// (Public, ClassDefaultObject, ArchetypeObject)
class UPlayerMappableInputConfig* UPlayerMappableInputConfig::GetDefaultObj()
{
static class UPlayerMappableInputConfig* Default = nullptr;
if (!Default)
Default = static_cast<UPlayerMappableInputConfig*>(UPlayerMappableInputConfig::StaticClass()->DefaultObject);
return Default;
}
// Function EnhancedInput.PlayerMappableInputConfig.ResetToDefault
// (Final, Native, Public, BlueprintCallable)
// Parameters:
void UPlayerMappableInputConfig::ResetToDefault()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("PlayerMappableInputConfig", "ResetToDefault");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function EnhancedInput.PlayerMappableInputConfig.IsDeprecated
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UPlayerMappableInputConfig::IsDeprecated()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("PlayerMappableInputConfig", "IsDeprecated");
Params::UPlayerMappableInputConfig_IsDeprecated_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function EnhancedInput.PlayerMappableInputConfig.GetPlayerMappableKeys
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// TArray<struct FEnhancedActionKeyMapping>ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
TArray<struct FEnhancedActionKeyMapping> UPlayerMappableInputConfig::GetPlayerMappableKeys()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("PlayerMappableInputConfig", "GetPlayerMappableKeys");
Params::UPlayerMappableInputConfig_GetPlayerMappableKeys_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function EnhancedInput.PlayerMappableInputConfig.GetMetadata
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UObject* UPlayerMappableInputConfig::GetMetadata()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("PlayerMappableInputConfig", "GetMetadata");
Params::UPlayerMappableInputConfig_GetMetadata_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function EnhancedInput.PlayerMappableInputConfig.GetMappingContexts
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// TMap<class UInputMappingContext*, int32>ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic)
TMap<class UInputMappingContext*, int32> UPlayerMappableInputConfig::GetMappingContexts()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("PlayerMappableInputConfig", "GetMappingContexts");
Params::UPlayerMappableInputConfig_GetMappingContexts_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function EnhancedInput.PlayerMappableInputConfig.GetMappingByName
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FName MappingName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FEnhancedActionKeyMapping ReturnValue (Parm, OutParm, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
struct FEnhancedActionKeyMapping UPlayerMappableInputConfig::GetMappingByName(class FName MappingName)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("PlayerMappableInputConfig", "GetMappingByName");
Params::UPlayerMappableInputConfig_GetMappingByName_Params Parms{};
Parms.MappingName = MappingName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function EnhancedInput.PlayerMappableInputConfig.GetKeysBoundToAction
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UInputAction* InAction (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<struct FEnhancedActionKeyMapping>ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
TArray<struct FEnhancedActionKeyMapping> UPlayerMappableInputConfig::GetKeysBoundToAction(class UInputAction* InAction)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("PlayerMappableInputConfig", "GetKeysBoundToAction");
Params::UPlayerMappableInputConfig_GetKeysBoundToAction_Params Parms{};
Parms.InAction = InAction;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function EnhancedInput.PlayerMappableInputConfig.GetDisplayName
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FText ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic)
class FText UPlayerMappableInputConfig::GetDisplayName()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("PlayerMappableInputConfig", "GetDisplayName");
Params::UPlayerMappableInputConfig_GetDisplayName_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function EnhancedInput.PlayerMappableInputConfig.GetConfigName
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FName ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName UPlayerMappableInputConfig::GetConfigName()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("PlayerMappableInputConfig", "GetConfigName");
Params::UPlayerMappableInputConfig_GetConfigName_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
}