PalWorld-NetCrack/SDK/GameplayCameras_classes.hpp
2024-01-22 14:43:11 +08:00

238 lines
17 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x128 (0x210 - 0xE8)
// Class GameplayCameras.LegacyCameraShake
class ULegacyCameraShake : public UCameraShakeBase
{
public:
float OscillationDuration; // 0xE8(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float OscillationBlendInTime; // 0xEC(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float OscillationBlendOutTime; // 0xF0(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FROscillator RotOscillation; // 0xF4(0x24)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
struct FVOscillator LocOscillation; // 0x118(0x24)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
struct FFOscillator FOVOscillation; // 0x13C(0xC)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
float AnimPlayRate; // 0x148(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AnimScale; // 0x14C(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AnimBlendInTime; // 0x150(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AnimBlendOutTime; // 0x154(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float RandomAnimSegmentDuration; // 0x158(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_14F8[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
class UCameraAnimationSequence* AnimSequence; // 0x160(0x8)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bRandomAnimSegment : 1; // Mask: 0x1, PropSize: 0x10x168(0x1)(Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 BitPad_81 : 7; // Fixing Bit-Field Size [ Dumper-7 ]
uint8 Pad_14F9[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
float OscillatorTimeRemaining; // 0x16C(0x4)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_14FB[0x70]; // Fixing Size After Last Property [ Dumper-7 ]
class USequenceCameraShakePattern* SequenceShakePattern; // 0x1E0(0x8)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, Protected, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_14FC[0x28]; // Fixing Size Of Struct [ Dumper-7 ]
static class UClass* StaticClass();
static class ULegacyCameraShake* GetDefaultObj();
class ULegacyCameraShake* StartLegacyCameraShakeFromSource(class APlayerCameraManager* PlayerCameraManager, TSubclassOf<class ULegacyCameraShake> ShakeClass, class UCameraShakeSourceComponent* SourceComponent, float Scale, enum class ECameraShakePlaySpace PlaySpace, const struct FRotator& UserPlaySpaceRot);
class ULegacyCameraShake* StartLegacyCameraShake(class APlayerCameraManager* PlayerCameraManager, TSubclassOf<class ULegacyCameraShake> ShakeClass, float Scale, enum class ECameraShakePlaySpace PlaySpace, const struct FRotator& UserPlaySpaceRot);
void ReceiveStopShake(bool bImmediately);
void ReceivePlayShake(float Scale);
bool ReceiveIsFinished();
void BlueprintUpdateCameraShake(float DeltaTime, float Alpha, struct FMinimalViewInfo& POV, struct FMinimalViewInfo* ModifiedPOV);
};
// 0x0 (0x28 - 0x28)
// Class GameplayCameras.LegacyCameraShakePattern
class ULegacyCameraShakePattern : public UCameraShakePattern
{
public:
static class UClass* StaticClass();
static class ULegacyCameraShakePattern* GetDefaultObj();
};
// 0x0 (0x28 - 0x28)
// Class GameplayCameras.LegacyCameraShakeFunctionLibrary
class ULegacyCameraShakeFunctionLibrary : public UBlueprintFunctionLibrary
{
public:
static class UClass* StaticClass();
static class ULegacyCameraShakeFunctionLibrary* GetDefaultObj();
class ULegacyCameraShake* Conv_LegacyCameraShake(class UCameraShakeBase* CameraShake);
};
// 0x18 (0x60 - 0x48)
// Class GameplayCameras.CameraAnimationCameraModifier
class UCameraAnimationCameraModifier : public UCameraModifier
{
public:
TArray<struct FActiveCameraAnimationInfo> ActiveAnimations; // 0x48(0x10)(ZeroConstructor, Protected, NativeAccessSpecifierProtected)
uint16 NextInstanceSerialNumber; // 0x58(0x2)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_1525[0x6]; // Fixing Size Of Struct [ Dumper-7 ]
static class UClass* StaticClass();
static class UCameraAnimationCameraModifier* GetDefaultObj();
void StopCameraAnimation(struct FCameraAnimationHandle& Handle, bool bImmediate);
void StopAllCameraAnimationsOf(class UCameraAnimationSequence* Sequence, bool bImmediate);
void StopAllCameraAnimations(bool bImmediate);
struct FCameraAnimationHandle PlayCameraAnimation(class UCameraAnimationSequence* Sequence, const struct FCameraAnimationParams& Params);
bool IsCameraAnimationActive(struct FCameraAnimationHandle& Handle);
class UCameraAnimationCameraModifier* GetCameraAnimationCameraModifierFromPlayerController(class APlayerController* PlayerController);
class UCameraAnimationCameraModifier* GetCameraAnimationCameraModifierFromID(class UObject* WorldContextObject, int32 ControllerId);
class UCameraAnimationCameraModifier* GetCameraAnimationCameraModifier(class UObject* WorldContextObject, int32 PlayerIndex);
};
// 0x0 (0x28 - 0x28)
// Class GameplayCameras.GameplayCamerasFunctionLibrary
class UGameplayCamerasFunctionLibrary : public UBlueprintFunctionLibrary
{
public:
static class UClass* StaticClass();
static class UGameplayCamerasFunctionLibrary* GetDefaultObj();
enum class ECameraShakePlaySpace Conv_CameraShakePlaySpace(enum class ECameraAnimationPlaySpace CameraAnimationPlaySpace);
enum class ECameraAnimationPlaySpace Conv_CameraAnimationPlaySpace(enum class ECameraShakePlaySpace CameraShakePlaySpace);
class UCameraAnimationCameraModifier* Conv_CameraAnimationCameraModifier(class APlayerCameraManager* PlayerCameraManager);
};
// 0x20 (0x48 - 0x28)
// Class GameplayCameras.CompositeCameraShakePattern
class UCompositeCameraShakePattern : public UCameraShakePattern
{
public:
TArray<class UCameraShakePattern*> ChildPatterns; // 0x28(0x10)(Edit, ExportObject, ZeroConstructor, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPublic)
uint8 Pad_1547[0x10]; // Fixing Size Of Struct [ Dumper-7 ]
static class UClass* StaticClass();
static class UCompositeCameraShakePattern* GetDefaultObj();
};
// 0x8 (0xF0 - 0xE8)
// Class GameplayCameras.DefaultCameraShakeBase
class UDefaultCameraShakeBase : public UCameraShakeBase
{
public:
uint8 Pad_154B[0x8]; // Fixing Size Of Struct [ Dumper-7 ]
static class UClass* StaticClass();
static class UDefaultCameraShakeBase* GetDefaultObj();
};
// 0x0 (0x30 - 0x30)
// Class GameplayCameras.GameplayCamerasSubsystem
class UGameplayCamerasSubsystem : public UWorldSubsystem
{
public:
static class UClass* StaticClass();
static class UGameplayCamerasSubsystem* GetDefaultObj();
void StopCameraAnimation(class APlayerController* PlayerController, struct FCameraAnimationHandle& Handle, bool bImmediate);
void StopAllCameraAnimationsOf(class APlayerController* PlayerController, class UCameraAnimationSequence* Sequence, bool bImmediate);
void StopAllCameraAnimations(class APlayerController* PlayerController, bool bImmediate);
struct FCameraAnimationHandle PlayCameraAnimation(class APlayerController* PlayerController, class UCameraAnimationSequence* Sequence, const struct FCameraAnimationParams& Params);
bool IsCameraAnimationActive(class APlayerController* PlayerController, struct FCameraAnimationHandle& Handle);
};
// 0x10 (0x38 - 0x28)
// Class GameplayCameras.SimpleCameraShakePattern
class USimpleCameraShakePattern : public UCameraShakePattern
{
public:
float Duration; // 0x28(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float BlendInTime; // 0x2C(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float BlendOutTime; // 0x30(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1574[0x4]; // Fixing Size Of Struct [ Dumper-7 ]
static class UClass* StaticClass();
static class USimpleCameraShakePattern* GetDefaultObj();
};
// 0x80 (0xB8 - 0x38)
// Class GameplayCameras.PerlinNoiseCameraShakePattern
class UPerlinNoiseCameraShakePattern : public USimpleCameraShakePattern
{
public:
float LocationAmplitudeMultiplier; // 0x38(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float LocationFrequencyMultiplier; // 0x3C(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FPerlinNoiseShaker X; // 0x40(0x8)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
struct FPerlinNoiseShaker Y; // 0x48(0x8)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
struct FPerlinNoiseShaker Z; // 0x50(0x8)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
float RotationAmplitudeMultiplier; // 0x58(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float RotationFrequencyMultiplier; // 0x5C(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FPerlinNoiseShaker Pitch; // 0x60(0x8)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
struct FPerlinNoiseShaker Yaw; // 0x68(0x8)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
struct FPerlinNoiseShaker Roll; // 0x70(0x8)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
struct FPerlinNoiseShaker FOV; // 0x78(0x8)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
uint8 Pad_157D[0x38]; // Fixing Size Of Struct [ Dumper-7 ]
static class UClass* StaticClass();
static class UPerlinNoiseCameraShakePattern* GetDefaultObj();
};
// 0x8 (0xF0 - 0xE8)
// Class GameplayCameras.TestCameraShake
class UTestCameraShake : public UCameraShakeBase
{
public:
uint8 Pad_157F[0x8]; // Fixing Size Of Struct [ Dumper-7 ]
static class UClass* StaticClass();
static class UTestCameraShake* GetDefaultObj();
};
// 0x30 (0x68 - 0x38)
// Class GameplayCameras.ConstantCameraShakePattern
class UConstantCameraShakePattern : public USimpleCameraShakePattern
{
public:
struct FVector LocationOffset; // 0x38(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FRotator RotationOffset; // 0x50(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
static class UClass* StaticClass();
static class UConstantCameraShakePattern* GetDefaultObj();
};
// 0xA0 (0xD8 - 0x38)
// Class GameplayCameras.WaveOscillatorCameraShakePattern
class UWaveOscillatorCameraShakePattern : public USimpleCameraShakePattern
{
public:
float LocationAmplitudeMultiplier; // 0x38(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float LocationFrequencyMultiplier; // 0x3C(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FWaveOscillator X; // 0x40(0xC)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
struct FWaveOscillator Y; // 0x4C(0xC)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
struct FWaveOscillator Z; // 0x58(0xC)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
float RotationAmplitudeMultiplier; // 0x64(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float RotationFrequencyMultiplier; // 0x68(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FWaveOscillator Pitch; // 0x6C(0xC)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
struct FWaveOscillator Yaw; // 0x78(0xC)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
struct FWaveOscillator Roll; // 0x84(0xC)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
struct FWaveOscillator FOV; // 0x90(0xC)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
uint8 Pad_158A[0x3C]; // Fixing Size Of Struct [ Dumper-7 ]
static class UClass* StaticClass();
static class UWaveOscillatorCameraShakePattern* GetDefaultObj();
};
}