PalWorld-NetCrack/SDK/GeometryFramework_classes.hpp
2024-01-22 14:43:11 +08:00

204 lines
13 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x70 (0x5E0 - 0x570)
// Class GeometryFramework.BaseDynamicMeshComponent
class UBaseDynamicMeshComponent : public UMeshComponent
{
public:
uint8 Pad_117A[0x20]; // Fixing Size After Last Property [ Dumper-7 ]
bool bExplicitShowWireframe; // 0x590(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_117B[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
struct FLinearColor WireframeColor; // 0x594(0x10)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
enum class EDynamicMeshComponentColorOverrideMode ColorMode; // 0x5A4(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_117D[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
struct FColor ConstantColor; // 0x5A8(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bEnableFlatShading; // 0x5AC(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bEnableViewModeOverrides; // 0x5AD(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1182[0x2]; // Fixing Size After Last Property [ Dumper-7 ]
class UMaterialInterface* OverrideRenderMaterial; // 0x5B0(0x8)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
class UMaterialInterface* SecondaryRenderMaterial; // 0x5B8(0x8)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_1187[0x1]; // Fixing Size After Last Property [ Dumper-7 ]
bool bEnableRayTracing; // 0x5C1(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_118A[0x6]; // Fixing Size After Last Property [ Dumper-7 ]
TArray<class UMaterialInterface*> BaseMaterials; // 0x5C8(0x10)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic)
uint8 Pad_118B[0x8]; // Fixing Size Of Struct [ Dumper-7 ]
static class UClass* StaticClass();
static class UBaseDynamicMeshComponent* GetDefaultObj();
void SetViewModeOverridesEnabled(bool bEnabled);
void SetShadowsEnabled(bool bEnabled);
void SetSecondaryRenderMaterial(class UMaterialInterface* Material);
void SetSecondaryBuffersVisibility(bool bSetVisible);
void SetOverrideRenderMaterial(class UMaterialInterface* Material);
void SetEnableWireframeRenderPass(bool bEnable);
void SetEnableRaytracing(bool bSetEnabled);
void SetEnableFlatShading(bool bEnable);
void SetConstantOverrideColor(const struct FColor& NewColor);
void SetColorOverrideMode(enum class EDynamicMeshComponentColorOverrideMode NewMode);
bool HasOverrideRenderMaterial(int32 K);
bool GetViewModeOverridesEnabled();
bool GetShadowsEnabled();
class UMaterialInterface* GetSecondaryRenderMaterial();
bool GetSecondaryBuffersVisibility();
class UMaterialInterface* GetOverrideRenderMaterial(int32 MaterialIndex);
bool GetFlatShadingEnabled();
bool GetEnableWireframeRenderPass();
bool GetEnableRaytracing();
class UDynamicMesh* GetDynamicMesh();
struct FColor GetConstantOverrideColor();
enum class EDynamicMeshComponentColorOverrideMode GetColorOverrideMode();
void ClearSecondaryRenderMaterial();
void ClearOverrideRenderMaterial();
};
// 0x0 (0x28 - 0x28)
// Class GeometryFramework.MeshCommandChangeTarget
class IMeshCommandChangeTarget : public IInterface
{
public:
static class UClass* StaticClass();
static class IMeshCommandChangeTarget* GetDefaultObj();
};
// 0x0 (0x28 - 0x28)
// Class GeometryFramework.MeshReplacementCommandChangeTarget
class IMeshReplacementCommandChangeTarget : public IInterface
{
public:
static class UClass* StaticClass();
static class IMeshReplacementCommandChangeTarget* GetDefaultObj();
};
// 0x0 (0x28 - 0x28)
// Class GeometryFramework.MeshVertexCommandChangeTarget
class IMeshVertexCommandChangeTarget : public IInterface
{
public:
static class UClass* StaticClass();
static class IMeshVertexCommandChangeTarget* GetDefaultObj();
};
// 0x210 (0x7F0 - 0x5E0)
// Class GeometryFramework.DynamicMeshComponent
class UDynamicMeshComponent : public UBaseDynamicMeshComponent
{
public:
class UDynamicMesh* MeshObject; // 0x5E0(0x8)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, Protected, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_11E5[0xF8]; // Fixing Size After Last Property [ Dumper-7 ]
enum class EDynamicMeshComponentTangentsMode TangentsType; // 0x6E0(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_11E7[0x3F]; // Fixing Size After Last Property [ Dumper-7 ]
enum class ECollisionTraceFlag CollisionType; // 0x720(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bUseAsyncCooking; // 0x721(0x1)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bEnableComplexCollision; // 0x722(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bDeferCollisionUpdates; // 0x723(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_11EC[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
class UBodySetup* MeshBodySetup; // 0x728(0x8)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, Protected, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_11ED[0x38]; // Fixing Size After Last Property [ Dumper-7 ]
struct FKAggregateGeom AggGeom; // 0x768(0x68)(Edit, Protected, NativeAccessSpecifierProtected)
TArray<class UBodySetup*> AsyncBodySetupQueue; // 0x7D0(0x10)(ZeroConstructor, Transient, Protected, UObjectWrapper, NativeAccessSpecifierProtected)
uint8 Pad_11EF[0x10]; // Fixing Size Of Struct [ Dumper-7 ]
static class UClass* StaticClass();
static class UDynamicMeshComponent* GetDefaultObj();
bool ValidateMaterialSlots(bool bCreateIfMissing, bool bDeleteExtraSlots);
void UpdateCollision(bool bOnlyIfPending);
void SetTangentsType(enum class EDynamicMeshComponentTangentsMode NewTangentsType);
void SetDynamicMesh(class UDynamicMesh* NewMesh);
void SetDeferredCollisionUpdatesEnabled(bool bEnabled, bool bImmediateUpdate);
void SetComplexAsSimpleCollisionEnabled(bool bEnabled, bool bImmediateUpdate);
enum class EDynamicMeshComponentTangentsMode GetTangentsType();
void EnableComplexAsSimpleCollision();
void ConfigureMaterialSet(TArray<class UMaterialInterface*>& NewMaterialSet);
};
// 0x18 (0x2A8 - 0x290)
// Class GeometryFramework.DynamicMeshActor
class ADynamicMeshActor : public AActor
{
public:
class UDynamicMeshComponent* DynamicMeshComponent; // 0x290(0x8)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
bool bEnableComputeMeshPool; // 0x298(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1213[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
class UDynamicMeshPool* DynamicMeshPool; // 0x2A0(0x8)(ZeroConstructor, Transient, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
static class UClass* StaticClass();
static class ADynamicMeshActor* GetDefaultObj();
bool ReleaseComputeMesh(class UDynamicMesh* Mesh);
void ReleaseAllComputeMeshes();
class UDynamicMeshComponent* GetDynamicMeshComponent();
class UDynamicMeshPool* GetComputeMeshPool();
void FreeAllComputeMeshes();
class UDynamicMesh* AllocateComputeMesh();
};
// 0x0 (0x28 - 0x28)
// Class GeometryFramework.DynamicMeshGenerator
class UDynamicMeshGenerator : public UObject
{
public:
static class UClass* StaticClass();
static class UDynamicMeshGenerator* GetDefaultObj();
};
// 0x88 (0xB0 - 0x28)
// Class GeometryFramework.DynamicMesh
class UDynamicMesh : public UObject
{
public:
uint8 Pad_1225[0x48]; // Fixing Size After Last Property [ Dumper-7 ]
FMulticastInlineDelegateProperty_ MeshModifiedBPEvent; // 0x70(0x10)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
uint8 Pad_1227[0x20]; // Fixing Size After Last Property [ Dumper-7 ]
class UDynamicMeshGenerator* MeshGenerator; // 0xA0(0x8)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, Protected, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
bool bEnableMeshGenerator; // 0xA8(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1229[0x7]; // Fixing Size Of Struct [ Dumper-7 ]
static class UClass* StaticClass();
static class UDynamicMesh* GetDefaultObj();
class UDynamicMesh* ResetToCube();
class UDynamicMesh* Reset();
bool IsEmpty();
int32 GetTriangleCount();
};
// 0x20 (0x48 - 0x28)
// Class GeometryFramework.DynamicMeshPool
class UDynamicMeshPool : public UObject
{
public:
TArray<class UDynamicMesh*> CachedMeshes; // 0x28(0x10)(ZeroConstructor, Protected, UObjectWrapper, NativeAccessSpecifierProtected)
TArray<class UDynamicMesh*> AllCreatedMeshes; // 0x38(0x10)(ZeroConstructor, Protected, UObjectWrapper, NativeAccessSpecifierProtected)
static class UClass* StaticClass();
static class UDynamicMeshPool* GetDefaultObj();
void ReturnMesh(class UDynamicMesh* Mesh);
void ReturnAllMeshes();
class UDynamicMesh* RequestMesh();
void FreeAllMeshes();
};
}