PalWorld-NetCrack/SDK/ImgMedia_classes.hpp
2024-01-22 14:43:11 +08:00

44 lines
2.6 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x48 (0xD0 - 0x88)
// Class ImgMedia.ImgMediaSource
class UImgMediaSource : public UBaseMediaSource
{
public:
bool IsPathRelativeToProjectRoot; // 0x88(0x1)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_183E[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
struct FFrameRate FrameRateOverride; // 0x8C(0x8)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_183F[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
class FString ProxyOverride; // 0x98(0x10)(Edit, BlueprintVisible, ZeroConstructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bFillGapsInSequence; // 0xA8(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1840[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
struct FDirectoryPath SequencePath; // 0xB0(0x10)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_1841[0x10]; // Fixing Size Of Struct [ Dumper-7 ]
static class UClass* StaticClass();
static class UImgMediaSource* GetDefaultObj();
void SetTokenizedSequencePath(const class FString& Path);
void SetSequencePath(const class FString& Path);
void SetMipLevelDistance(float Distance);
void RemoveTargetObject(class AActor* InActor);
void RemoveGlobalCamera(class AActor* InActor);
class FString GetSequencePath();
void GetProxies(TArray<class FString>* OutProxies);
void AddTargetObject(class AActor* InActor);
void AddGlobalCamera(class AActor* InActor);
};
}