mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
225 lines
21 KiB
C++
225 lines
21 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// ENUMS
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//---------------------------------------------------------------------------------------------------------------------
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enum class EPlanarConstraint : uint8
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{
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None = 0,
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X = 1,
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Y = 2,
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Z = 3,
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EPlanarConstraint_MAX = 4,
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};
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enum class EBoneForwardAxis : uint8
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{
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X_Positive = 0,
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X_Negative = 1,
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Y_Positive = 2,
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Y_Negative = 3,
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Z_Positive = 4,
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Z_Negative = 5,
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EBoneForwardAxis_MAX = 6,
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};
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enum class ECollisionLimitType : uint8
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{
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None = 0,
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Spherical = 1,
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Capsule = 2,
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Planar = 3,
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ECollisionLimitType_MAX = 4,
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};
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//---------------------------------------------------------------------------------------------------------------------
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// STRUCTS
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//---------------------------------------------------------------------------------------------------------------------
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// 0x80 (0x80 - 0x0)
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// ScriptStruct KawaiiPhysics.CollisionLimitBase
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struct FCollisionLimitBase
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{
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public:
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struct FBoneReference DrivingBone; // 0x0(0x10)(Edit, NoDestructor, NativeAccessSpecifierPublic)
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struct FVector OffsetLocation; // 0x10(0x18)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FRotator OffsetRotation; // 0x28(0x18)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
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struct FVector Location; // 0x40(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_126B[0x8]; // Fixing Size After Last Property [ Dumper-7 ]
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struct FQuat Rotation; // 0x60(0x20)(IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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// 0x10 (0x90 - 0x80)
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// ScriptStruct KawaiiPhysics.SphericalLimit
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struct FSphericalLimit : public FCollisionLimitBase
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{
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public:
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float Radius; // 0x80(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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enum class ESphericalLimitType LimitType; // 0x84(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_126E[0xB]; // Fixing Size Of Struct [ Dumper-7 ]
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};
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// 0x10 (0x90 - 0x80)
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// ScriptStruct KawaiiPhysics.CapsuleLimit
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struct FCapsuleLimit : public FCollisionLimitBase
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{
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public:
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float Radius; // 0x80(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float Length; // 0x84(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_1270[0x8]; // Fixing Size Of Struct [ Dumper-7 ]
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};
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// 0x20 (0xA0 - 0x80)
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// ScriptStruct KawaiiPhysics.PlanarLimit
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struct FPlanarLimit : public FCollisionLimitBase
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{
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public:
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struct FPlane Plane; // 0x80(0x20)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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// 0x18 (0x18 - 0x0)
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// ScriptStruct KawaiiPhysics.KawaiiPhysicsSettings
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struct FKawaiiPhysicsSettings
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{
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public:
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float Damping; // 0x0(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float WorldDampingLocation; // 0x4(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float WorldDampingRotation; // 0x8(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float Stiffness; // 0xC(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float Radius; // 0x10(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float LimitAngle; // 0x14(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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// 0xF0 (0xF0 - 0x0)
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// ScriptStruct KawaiiPhysics.KawaiiPhysicsModifyBone
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struct FKawaiiPhysicsModifyBone
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{
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public:
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struct FBoneReference BoneRef; // 0x0(0x10)(NoDestructor, NativeAccessSpecifierPublic)
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int32 ParentIndex; // 0x10(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_1276[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
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TArray<int32> ChildIndexs; // 0x18(0x10)(ZeroConstructor, NativeAccessSpecifierPublic)
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struct FKawaiiPhysicsSettings PhysicsSettings; // 0x28(0x18)(NoDestructor, NativeAccessSpecifierPublic)
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struct FVector Location; // 0x40(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FVector PrevLocation; // 0x58(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FQuat PrevRotation; // 0x70(0x20)(IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FVector PoseLocation; // 0x90(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_127A[0x8]; // Fixing Size After Last Property [ Dumper-7 ]
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struct FQuat PoseRotation; // 0xB0(0x20)(IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FVector PoseScale; // 0xD0(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float LengthFromRoot; // 0xE8(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bDummy; // 0xEC(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_127F[0x3]; // Fixing Size Of Struct [ Dumper-7 ]
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};
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// 0x6C8 (0x790 - 0xC8)
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// ScriptStruct KawaiiPhysics.AnimNode_KawaiiPhysics
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struct FAnimNode_KawaiiPhysics : public FAnimNode_SkeletalControlBase
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{
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public:
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struct FBoneReference RootBone; // 0xC8(0x10)(Edit, NoDestructor, NativeAccessSpecifierPublic)
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TArray<struct FBoneReference> ExcludeBones; // 0xD8(0x10)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
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int32 TargetFrameRate; // 0xE8(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool OverrideTargetFramerate; // 0xEC(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_1282[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
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struct FKawaiiPhysicsSettings PhysicsSettings; // 0xF0(0x18)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
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class UCurveFloat* DampingCurve; // 0x108(0x8)(ZeroConstructor, Deprecated, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class UCurveFloat* WorldDampingLocationCurve; // 0x110(0x8)(ZeroConstructor, Deprecated, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class UCurveFloat* WorldDampingRotationCurve; // 0x118(0x8)(ZeroConstructor, Deprecated, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class UCurveFloat* StiffnessCurve; // 0x120(0x8)(ZeroConstructor, Deprecated, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class UCurveFloat* RadiusCurve; // 0x128(0x8)(ZeroConstructor, Deprecated, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class UCurveFloat* LimitAngleCurve; // 0x130(0x8)(ZeroConstructor, Deprecated, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FRuntimeFloatCurve DampingCurveData; // 0x138(0x88)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
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struct FRuntimeFloatCurve WorldDampingLocationCurveData; // 0x1C0(0x88)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
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struct FRuntimeFloatCurve WorldDampingRotationCurveData; // 0x248(0x88)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
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struct FRuntimeFloatCurve StiffnessCurveData; // 0x2D0(0x88)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
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struct FRuntimeFloatCurve RadiusCurveData; // 0x358(0x88)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
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struct FRuntimeFloatCurve LimitAngleCurveData; // 0x3E0(0x88)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
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bool bUpdatePhysicsSettingsInGame; // 0x468(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_1293[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
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float DummyBoneLength; // 0x46C(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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enum class EBoneForwardAxis BoneForwardAxis; // 0x470(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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enum class EPlanarConstraint PlanarConstraint; // 0x471(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool ResetBoneTransformWhenBoneNotFound; // 0x472(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_1295[0x5]; // Fixing Size After Last Property [ Dumper-7 ]
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TArray<struct FSphericalLimit> SphericalLimits; // 0x478(0x10)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
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TArray<struct FCapsuleLimit> CapsuleLimits; // 0x488(0x10)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
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TArray<struct FPlanarLimit> PlanarLimits; // 0x498(0x10)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
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class UKawaiiPhysicsLimitsDataAsset* LimitsDataAsset; // 0x4A8(0x8)(Edit, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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TArray<struct FSphericalLimit> SphericalLimitsData; // 0x4B0(0x10)(Edit, ZeroConstructor, EditConst, AdvancedDisplay, NativeAccessSpecifierPublic)
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TArray<struct FCapsuleLimit> CapsuleLimitsData; // 0x4C0(0x10)(Edit, ZeroConstructor, EditConst, AdvancedDisplay, NativeAccessSpecifierPublic)
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TArray<struct FPlanarLimit> PlanarLimitsData; // 0x4D0(0x10)(Edit, ZeroConstructor, EditConst, AdvancedDisplay, NativeAccessSpecifierPublic)
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float TeleportDistanceThreshold; // 0x4E0(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float TeleportRotationThreshold; // 0x4E4(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FVector Gravity; // 0x4E8(0x18)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bEnableWind; // 0x500(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_129D[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
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float WindScale; // 0x504(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bAllowWorldCollision; // 0x508(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bOverrideCollisionParams; // 0x509(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_129E[0x6]; // Fixing Size After Last Property [ Dumper-7 ]
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struct FBodyInstance CollisionChannelSettings; // 0x510(0x190)(Edit, NativeAccessSpecifierPublic)
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bool bIgnoreSelfComponent; // 0x6A0(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_129F[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
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TArray<struct FBoneReference> IgnoreBones; // 0x6A8(0x10)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
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TArray<class FName> IgnoreBoneNamePrefix; // 0x6B8(0x10)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
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TArray<struct FKawaiiPhysicsModifyBone> ModifyBones; // 0x6C8(0x10)(ZeroConstructor, NativeAccessSpecifierPublic)
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float TotalBoneLength; // 0x6D8(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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uint8 Pad_12A1[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
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struct FTransform PreSkelCompTransform; // 0x6E0(0x60)(IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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bool bInitPhysicsSettings; // 0x740(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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uint8 Pad_12A2[0x4F]; // Fixing Size Of Struct [ Dumper-7 ]
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};
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// 0x80 (0x80 - 0x0)
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// ScriptStruct KawaiiPhysics.CollisionLimitDataBase
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struct FCollisionLimitDataBase
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{
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public:
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class FName DrivingBoneName; // 0x0(0x8)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FVector OffsetLocation; // 0x8(0x18)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FRotator OffsetRotation; // 0x20(0x18)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
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struct FVector Location; // 0x38(0x18)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FQuat Rotation; // 0x50(0x20)(Edit, BlueprintVisible, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FGuid Guid; // 0x70(0x10)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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// 0x10 (0x90 - 0x80)
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// ScriptStruct KawaiiPhysics.SphericalLimitData
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struct FSphericalLimitData : public FCollisionLimitDataBase
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{
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public:
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float Radius; // 0x80(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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enum class ESphericalLimitType LimitType; // 0x84(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_12A6[0xB]; // Fixing Size Of Struct [ Dumper-7 ]
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};
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// 0x10 (0x90 - 0x80)
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// ScriptStruct KawaiiPhysics.CapsuleLimitData
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struct FCapsuleLimitData : public FCollisionLimitDataBase
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{
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public:
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float Radius; // 0x80(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float Length; // 0x84(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_12AB[0x8]; // Fixing Size Of Struct [ Dumper-7 ]
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};
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// 0x20 (0xA0 - 0x80)
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// ScriptStruct KawaiiPhysics.PlanarLimitData
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struct FPlanarLimitData : public FCollisionLimitDataBase
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{
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public:
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struct FPlane Plane; // 0x80(0x20)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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}
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