mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
273 lines
17 KiB
C++
273 lines
17 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// CLASSES
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//---------------------------------------------------------------------------------------------------------------------
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// 0x1B8 (0x220 - 0x68)
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// Class LevelSequence.LevelSequence
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class ULevelSequence : public UMovieSceneSequence
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{
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public:
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uint8 Pad_14C4[0x8]; // Fixing Size After Last Property [ Dumper-7 ]
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class UMovieScene* MovieScene; // 0x70(0x8)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FLevelSequenceObjectReferenceMap ObjectReferences; // 0x78(0x50)(Protected, NativeAccessSpecifierProtected)
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struct FLevelSequenceBindingReferences BindingReferences; // 0xC8(0xF0)(Protected, NativeAccessSpecifierProtected)
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TMap<class FString, struct FLevelSequenceObject> PossessedObjects; // 0x1B8(0x50)(Deprecated, Protected, NativeAccessSpecifierProtected)
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TSubclassOf<class UObject> DirectorClass; // 0x208(0x8)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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TArray<class UAssetUserData*> AssetUserData; // 0x210(0x10)(Edit, ExportObject, ZeroConstructor, ContainsInstancedReference, AdvancedDisplay, Protected, UObjectWrapper, NativeAccessSpecifierProtected)
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static class UClass* StaticClass();
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static class ULevelSequence* GetDefaultObj();
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void RemoveMetaDataByClass(TSubclassOf<class UObject> InClass);
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class UObject* FindOrAddMetaDataByClass(TSubclassOf<class UObject> InClass);
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class UObject* FindMetaDataByClass(TSubclassOf<class UObject> InClass);
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class UObject* CopyMetaData(class UObject* InMetaData);
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};
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// 0x78 (0x308 - 0x290)
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// Class LevelSequence.LevelSequenceActor
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class ALevelSequenceActor : public AActor
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{
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public:
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uint8 Pad_152A[0x10]; // Fixing Size After Last Property [ Dumper-7 ]
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struct FMovieSceneSequencePlaybackSettings PlaybackSettings; // 0x2A0(0x20)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, ExposeOnSpawn, NativeAccessSpecifierPublic)
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class ULevelSequencePlayer* SequencePlayer; // 0x2C0(0x8)(BlueprintVisible, ExportObject, BlueprintReadOnly, Net, ZeroConstructor, Transient, InstancedReference, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class ULevelSequence* LevelSequenceAsset; // 0x2C8(0x8)(Edit, BlueprintVisible, BlueprintReadOnly, Net, ZeroConstructor, NoDestructor, ExposeOnSpawn, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FLevelSequenceCameraSettings CameraSettings; // 0x2D0(0x2)(Edit, BlueprintVisible, NoDestructor, ExposeOnSpawn, NativeAccessSpecifierPublic)
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uint8 Pad_152C[0x6]; // Fixing Size After Last Property [ Dumper-7 ]
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class ULevelSequenceBurnInOptions* BurnInOptions; // 0x2D8(0x8)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class UMovieSceneBindingOverrides* BindingOverrides; // 0x2E0(0x8)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 bAutoPlay : 1; // Mask: 0x1, PropSize: 0x10x2E8(0x1)(Deprecated, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 bOverrideInstanceData : 1; // Mask: 0x2, PropSize: 0x10x2E8(0x1)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 bReplicatePlayback : 1; // Mask: 0x4, PropSize: 0x10x2E8(0x1)(Edit, BlueprintVisible, NoDestructor, ExposeOnSpawn, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 BitPad_83 : 5; // Fixing Bit-Field Size [ Dumper-7 ]
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uint8 Pad_1531[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
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class UObject* DefaultInstanceData; // 0x2F0(0x8)(BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class ULevelSequenceBurnIn* BurnInInstance; // 0x2F8(0x8)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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bool bShowBurnin; // 0x300(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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uint8 Pad_1536[0x7]; // Fixing Size Of Struct [ Dumper-7 ]
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static class UClass* StaticClass();
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static class ALevelSequenceActor* GetDefaultObj();
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void ShowBurnin();
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void SetSequence(class ULevelSequence* InSequence);
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void SetReplicatePlayback(bool ReplicatePlayback);
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void SetBindingByTag(class FName BindingTag, TArray<class AActor*>& Actors, bool bAllowBindingsFromAsset);
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void SetBinding(const struct FMovieSceneObjectBindingID& Binding, TArray<class AActor*>& Actors, bool bAllowBindingsFromAsset);
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void ResetBindings();
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void ResetBinding(const struct FMovieSceneObjectBindingID& Binding);
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void RemoveBindingByTag(class FName Tag, class AActor* Actor);
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void RemoveBinding(const struct FMovieSceneObjectBindingID& Binding, class AActor* Actor);
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void OnLevelSequenceLoaded__DelegateSignature();
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class ULevelSequence* LoadSequence();
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void HideBurnin();
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class ULevelSequencePlayer* GetSequencePlayer();
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class ULevelSequence* GetSequence();
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TArray<struct FMovieSceneObjectBindingID> FindNamedBindings(class FName Tag);
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struct FMovieSceneObjectBindingID FindNamedBinding(class FName Tag);
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void AddBindingByTag(class FName BindingTag, class AActor* Actor, bool bAllowBindingsFromAsset);
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void AddBinding(const struct FMovieSceneObjectBindingID& Binding, class AActor* Actor, bool bAllowBindingsFromAsset);
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};
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// 0x78 (0xA0 - 0x28)
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// Class LevelSequence.DefaultLevelSequenceInstanceData
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class UDefaultLevelSequenceInstanceData : public UObject
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{
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public:
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uint8 Pad_153E[0x8]; // Fixing Size After Last Property [ Dumper-7 ]
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class AActor* TransformOriginActor; // 0x30(0x8)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_153F[0x8]; // Fixing Size After Last Property [ Dumper-7 ]
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struct FTransform TransformOrigin; // 0x40(0x60)(Edit, BlueprintVisible, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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static class UClass* StaticClass();
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static class UDefaultLevelSequenceInstanceData* GetDefaultObj();
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};
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// 0x0 (0x28 - 0x28)
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// Class LevelSequence.LevelSequenceMetaData
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class ILevelSequenceMetaData : public IInterface
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{
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public:
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static class UClass* StaticClass();
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static class ILevelSequenceMetaData* GetDefaultObj();
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};
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// 0x30 (0x58 - 0x28)
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// Class LevelSequence.AnimSequenceLevelSequenceLink
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class UAnimSequenceLevelSequenceLink : public UAssetUserData
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{
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public:
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struct FGuid SkelTrackGuid; // 0x28(0x10)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FSoftObjectPath PathToLevelSequence; // 0x38(0x20)(BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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static class UClass* StaticClass();
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static class UAnimSequenceLevelSequenceLink* GetDefaultObj();
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};
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// 0x0 (0x28 - 0x28)
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// Class LevelSequence.LevelSequenceBurnInInitSettings
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class ULevelSequenceBurnInInitSettings : public UObject
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{
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public:
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static class UClass* StaticClass();
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static class ULevelSequenceBurnInInitSettings* GetDefaultObj();
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};
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// 0x30 (0x58 - 0x28)
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// Class LevelSequence.LevelSequenceBurnInOptions
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class ULevelSequenceBurnInOptions : public UObject
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{
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public:
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bool bUseBurnIn; // 0x28(0x1)(Edit, BlueprintVisible, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_1555[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
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struct FSoftClassPath BurnInClass; // 0x30(0x20)(Edit, BlueprintVisible, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class ULevelSequenceBurnInInitSettings* Settings; // 0x50(0x8)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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static class UClass* StaticClass();
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static class ULevelSequenceBurnInOptions* GetDefaultObj();
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void SetBurnIn(const struct FSoftClassPath& InBurnInClass);
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};
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// 0x0 (0x308 - 0x308)
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// Class LevelSequence.ReplicatedLevelSequenceActor
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class AReplicatedLevelSequenceActor : public ALevelSequenceActor
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{
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public:
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static class UClass* StaticClass();
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static class AReplicatedLevelSequenceActor* GetDefaultObj();
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};
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// 0x10 (0x38 - 0x28)
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// Class LevelSequence.LevelSequenceAnimSequenceLink
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class ULevelSequenceAnimSequenceLink : public UAssetUserData
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{
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public:
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TArray<struct FLevelSequenceAnimSequenceLinkItem> AnimSequenceLinks; // 0x28(0x10)(BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
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static class UClass* StaticClass();
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static class ULevelSequenceAnimSequenceLink* GetDefaultObj();
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};
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// 0xB8 (0x330 - 0x278)
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// Class LevelSequence.LevelSequenceBurnIn
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class ULevelSequenceBurnIn : public UUserWidget
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{
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public:
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struct FLevelSequencePlayerSnapshot FrameInformation; // 0x278(0xB0)(BlueprintVisible, BlueprintReadOnly, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected)
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class ALevelSequenceActor* LevelSequenceActor; // 0x328(0x8)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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static class UClass* StaticClass();
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static class ULevelSequenceBurnIn* GetDefaultObj();
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void SetSettings(class UObject* InSettings);
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TSubclassOf<class ULevelSequenceBurnInInitSettings> GetSettingsClass();
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};
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// 0x10 (0x38 - 0x28)
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// Class LevelSequence.LevelSequenceDirector
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class ULevelSequenceDirector : public UObject
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{
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public:
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class ULevelSequencePlayer* Player; // 0x28(0x8)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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int32 SubSequenceID; // 0x30(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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int32 MovieScenePlayerIndex; // 0x34(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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static class UClass* StaticClass();
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static class ULevelSequenceDirector* GetDefaultObj();
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void OnCreated();
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class UMovieSceneSequence* GetSequence();
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struct FQualifiedFrameTime GetMasterSequenceTime();
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struct FQualifiedFrameTime GetCurrentTime();
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TArray<class UObject*> GetBoundObjects(const struct FMovieSceneObjectBindingID& ObjectBinding);
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class UObject* GetBoundObject(const struct FMovieSceneObjectBindingID& ObjectBinding);
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TArray<class AActor*> GetBoundActors(const struct FMovieSceneObjectBindingID& ObjectBinding);
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class AActor* GetBoundActor(const struct FMovieSceneObjectBindingID& ObjectBinding);
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};
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// 0x0 (0xA8 - 0xA8)
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// Class LevelSequence.LegacyLevelSequenceDirectorBlueprint
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class ULegacyLevelSequenceDirectorBlueprint : public UBlueprint
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{
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public:
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static class UClass* StaticClass();
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static class ULegacyLevelSequenceDirectorBlueprint* GetDefaultObj();
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};
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// 0x110 (0x5B8 - 0x4A8)
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// Class LevelSequence.LevelSequencePlayer
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class ULevelSequencePlayer : public UMovieSceneSequencePlayer
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{
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public:
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FMulticastInlineDelegateProperty_ OnCameraCut; // 0x4A8(0x10)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
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uint8 Pad_1584[0x100]; // Fixing Size Of Struct [ Dumper-7 ]
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static class UClass* StaticClass();
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static class ULevelSequencePlayer* GetDefaultObj();
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class UCameraComponent* GetActiveCameraComponent();
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class ULevelSequencePlayer* CreateLevelSequencePlayer(class UObject* WorldContextObject, class ULevelSequence* LevelSequence, const struct FMovieSceneSequencePlaybackSettings& Settings, class ALevelSequenceActor** OutActor);
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};
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// 0x30 (0x68 - 0x38)
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// Class LevelSequence.LevelSequenceProjectSettings
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class ULevelSequenceProjectSettings : public UDeveloperSettings
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{
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public:
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bool bDefaultLockEngineToDisplayRate; // 0x38(0x1)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_1589[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
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class FString DefaultDisplayRate; // 0x40(0x10)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class FString DefaultTickResolution; // 0x50(0x10)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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enum class EUpdateClockSource DefaultClockSource; // 0x60(0x1)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_158C[0x7]; // Fixing Size Of Struct [ Dumper-7 ]
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static class UClass* StaticClass();
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static class ULevelSequenceProjectSettings* GetDefaultObj();
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};
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// 0x28 (0x2B8 - 0x290)
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// Class LevelSequence.LevelSequenceMediaController
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class ALevelSequenceMediaController : public AActor
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{
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public:
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uint8 Pad_159F[0x8]; // Fixing Size After Last Property [ Dumper-7 ]
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class ALevelSequenceActor* Sequence; // 0x298(0x8)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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class UMediaComponent* MediaComponent; // 0x2A0(0x8)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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float ServerStartTimeSeconds; // 0x2A8(0x4)(BlueprintVisible, BlueprintReadOnly, Net, ZeroConstructor, IsPlainOldData, RepNotify, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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uint8 Pad_15A1[0xC]; // Fixing Size Of Struct [ Dumper-7 ]
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static class UClass* StaticClass();
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static class ALevelSequenceMediaController* GetDefaultObj();
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void SynchronizeToServer(float DesyncThresholdSeconds);
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void Play();
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void OnRep_ServerStartTimeSeconds();
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class ALevelSequenceActor* GetSequence();
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class UMediaComponent* GetMediaComponent();
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};
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}
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