PalWorld-NetCrack/SDK/LevelSequence_classes.hpp
2024-01-22 14:43:11 +08:00

273 lines
17 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x1B8 (0x220 - 0x68)
// Class LevelSequence.LevelSequence
class ULevelSequence : public UMovieSceneSequence
{
public:
uint8 Pad_14C4[0x8]; // Fixing Size After Last Property [ Dumper-7 ]
class UMovieScene* MovieScene; // 0x70(0x8)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FLevelSequenceObjectReferenceMap ObjectReferences; // 0x78(0x50)(Protected, NativeAccessSpecifierProtected)
struct FLevelSequenceBindingReferences BindingReferences; // 0xC8(0xF0)(Protected, NativeAccessSpecifierProtected)
TMap<class FString, struct FLevelSequenceObject> PossessedObjects; // 0x1B8(0x50)(Deprecated, Protected, NativeAccessSpecifierProtected)
TSubclassOf<class UObject> DirectorClass; // 0x208(0x8)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
TArray<class UAssetUserData*> AssetUserData; // 0x210(0x10)(Edit, ExportObject, ZeroConstructor, ContainsInstancedReference, AdvancedDisplay, Protected, UObjectWrapper, NativeAccessSpecifierProtected)
static class UClass* StaticClass();
static class ULevelSequence* GetDefaultObj();
void RemoveMetaDataByClass(TSubclassOf<class UObject> InClass);
class UObject* FindOrAddMetaDataByClass(TSubclassOf<class UObject> InClass);
class UObject* FindMetaDataByClass(TSubclassOf<class UObject> InClass);
class UObject* CopyMetaData(class UObject* InMetaData);
};
// 0x78 (0x308 - 0x290)
// Class LevelSequence.LevelSequenceActor
class ALevelSequenceActor : public AActor
{
public:
uint8 Pad_152A[0x10]; // Fixing Size After Last Property [ Dumper-7 ]
struct FMovieSceneSequencePlaybackSettings PlaybackSettings; // 0x2A0(0x20)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, ExposeOnSpawn, NativeAccessSpecifierPublic)
class ULevelSequencePlayer* SequencePlayer; // 0x2C0(0x8)(BlueprintVisible, ExportObject, BlueprintReadOnly, Net, ZeroConstructor, Transient, InstancedReference, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class ULevelSequence* LevelSequenceAsset; // 0x2C8(0x8)(Edit, BlueprintVisible, BlueprintReadOnly, Net, ZeroConstructor, NoDestructor, ExposeOnSpawn, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FLevelSequenceCameraSettings CameraSettings; // 0x2D0(0x2)(Edit, BlueprintVisible, NoDestructor, ExposeOnSpawn, NativeAccessSpecifierPublic)
uint8 Pad_152C[0x6]; // Fixing Size After Last Property [ Dumper-7 ]
class ULevelSequenceBurnInOptions* BurnInOptions; // 0x2D8(0x8)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMovieSceneBindingOverrides* BindingOverrides; // 0x2E0(0x8)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bAutoPlay : 1; // Mask: 0x1, PropSize: 0x10x2E8(0x1)(Deprecated, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bOverrideInstanceData : 1; // Mask: 0x2, PropSize: 0x10x2E8(0x1)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bReplicatePlayback : 1; // Mask: 0x4, PropSize: 0x10x2E8(0x1)(Edit, BlueprintVisible, NoDestructor, ExposeOnSpawn, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 BitPad_83 : 5; // Fixing Bit-Field Size [ Dumper-7 ]
uint8 Pad_1531[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
class UObject* DefaultInstanceData; // 0x2F0(0x8)(BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class ULevelSequenceBurnIn* BurnInInstance; // 0x2F8(0x8)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
bool bShowBurnin; // 0x300(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_1536[0x7]; // Fixing Size Of Struct [ Dumper-7 ]
static class UClass* StaticClass();
static class ALevelSequenceActor* GetDefaultObj();
void ShowBurnin();
void SetSequence(class ULevelSequence* InSequence);
void SetReplicatePlayback(bool ReplicatePlayback);
void SetBindingByTag(class FName BindingTag, TArray<class AActor*>& Actors, bool bAllowBindingsFromAsset);
void SetBinding(const struct FMovieSceneObjectBindingID& Binding, TArray<class AActor*>& Actors, bool bAllowBindingsFromAsset);
void ResetBindings();
void ResetBinding(const struct FMovieSceneObjectBindingID& Binding);
void RemoveBindingByTag(class FName Tag, class AActor* Actor);
void RemoveBinding(const struct FMovieSceneObjectBindingID& Binding, class AActor* Actor);
void OnLevelSequenceLoaded__DelegateSignature();
class ULevelSequence* LoadSequence();
void HideBurnin();
class ULevelSequencePlayer* GetSequencePlayer();
class ULevelSequence* GetSequence();
TArray<struct FMovieSceneObjectBindingID> FindNamedBindings(class FName Tag);
struct FMovieSceneObjectBindingID FindNamedBinding(class FName Tag);
void AddBindingByTag(class FName BindingTag, class AActor* Actor, bool bAllowBindingsFromAsset);
void AddBinding(const struct FMovieSceneObjectBindingID& Binding, class AActor* Actor, bool bAllowBindingsFromAsset);
};
// 0x78 (0xA0 - 0x28)
// Class LevelSequence.DefaultLevelSequenceInstanceData
class UDefaultLevelSequenceInstanceData : public UObject
{
public:
uint8 Pad_153E[0x8]; // Fixing Size After Last Property [ Dumper-7 ]
class AActor* TransformOriginActor; // 0x30(0x8)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_153F[0x8]; // Fixing Size After Last Property [ Dumper-7 ]
struct FTransform TransformOrigin; // 0x40(0x60)(Edit, BlueprintVisible, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
static class UClass* StaticClass();
static class UDefaultLevelSequenceInstanceData* GetDefaultObj();
};
// 0x0 (0x28 - 0x28)
// Class LevelSequence.LevelSequenceMetaData
class ILevelSequenceMetaData : public IInterface
{
public:
static class UClass* StaticClass();
static class ILevelSequenceMetaData* GetDefaultObj();
};
// 0x30 (0x58 - 0x28)
// Class LevelSequence.AnimSequenceLevelSequenceLink
class UAnimSequenceLevelSequenceLink : public UAssetUserData
{
public:
struct FGuid SkelTrackGuid; // 0x28(0x10)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FSoftObjectPath PathToLevelSequence; // 0x38(0x20)(BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
static class UClass* StaticClass();
static class UAnimSequenceLevelSequenceLink* GetDefaultObj();
};
// 0x0 (0x28 - 0x28)
// Class LevelSequence.LevelSequenceBurnInInitSettings
class ULevelSequenceBurnInInitSettings : public UObject
{
public:
static class UClass* StaticClass();
static class ULevelSequenceBurnInInitSettings* GetDefaultObj();
};
// 0x30 (0x58 - 0x28)
// Class LevelSequence.LevelSequenceBurnInOptions
class ULevelSequenceBurnInOptions : public UObject
{
public:
bool bUseBurnIn; // 0x28(0x1)(Edit, BlueprintVisible, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1555[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
struct FSoftClassPath BurnInClass; // 0x30(0x20)(Edit, BlueprintVisible, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class ULevelSequenceBurnInInitSettings* Settings; // 0x50(0x8)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
static class UClass* StaticClass();
static class ULevelSequenceBurnInOptions* GetDefaultObj();
void SetBurnIn(const struct FSoftClassPath& InBurnInClass);
};
// 0x0 (0x308 - 0x308)
// Class LevelSequence.ReplicatedLevelSequenceActor
class AReplicatedLevelSequenceActor : public ALevelSequenceActor
{
public:
static class UClass* StaticClass();
static class AReplicatedLevelSequenceActor* GetDefaultObj();
};
// 0x10 (0x38 - 0x28)
// Class LevelSequence.LevelSequenceAnimSequenceLink
class ULevelSequenceAnimSequenceLink : public UAssetUserData
{
public:
TArray<struct FLevelSequenceAnimSequenceLinkItem> AnimSequenceLinks; // 0x28(0x10)(BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
static class UClass* StaticClass();
static class ULevelSequenceAnimSequenceLink* GetDefaultObj();
};
// 0xB8 (0x330 - 0x278)
// Class LevelSequence.LevelSequenceBurnIn
class ULevelSequenceBurnIn : public UUserWidget
{
public:
struct FLevelSequencePlayerSnapshot FrameInformation; // 0x278(0xB0)(BlueprintVisible, BlueprintReadOnly, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected)
class ALevelSequenceActor* LevelSequenceActor; // 0x328(0x8)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
static class UClass* StaticClass();
static class ULevelSequenceBurnIn* GetDefaultObj();
void SetSettings(class UObject* InSettings);
TSubclassOf<class ULevelSequenceBurnInInitSettings> GetSettingsClass();
};
// 0x10 (0x38 - 0x28)
// Class LevelSequence.LevelSequenceDirector
class ULevelSequenceDirector : public UObject
{
public:
class ULevelSequencePlayer* Player; // 0x28(0x8)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 SubSequenceID; // 0x30(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 MovieScenePlayerIndex; // 0x34(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
static class UClass* StaticClass();
static class ULevelSequenceDirector* GetDefaultObj();
void OnCreated();
class UMovieSceneSequence* GetSequence();
struct FQualifiedFrameTime GetMasterSequenceTime();
struct FQualifiedFrameTime GetCurrentTime();
TArray<class UObject*> GetBoundObjects(const struct FMovieSceneObjectBindingID& ObjectBinding);
class UObject* GetBoundObject(const struct FMovieSceneObjectBindingID& ObjectBinding);
TArray<class AActor*> GetBoundActors(const struct FMovieSceneObjectBindingID& ObjectBinding);
class AActor* GetBoundActor(const struct FMovieSceneObjectBindingID& ObjectBinding);
};
// 0x0 (0xA8 - 0xA8)
// Class LevelSequence.LegacyLevelSequenceDirectorBlueprint
class ULegacyLevelSequenceDirectorBlueprint : public UBlueprint
{
public:
static class UClass* StaticClass();
static class ULegacyLevelSequenceDirectorBlueprint* GetDefaultObj();
};
// 0x110 (0x5B8 - 0x4A8)
// Class LevelSequence.LevelSequencePlayer
class ULevelSequencePlayer : public UMovieSceneSequencePlayer
{
public:
FMulticastInlineDelegateProperty_ OnCameraCut; // 0x4A8(0x10)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
uint8 Pad_1584[0x100]; // Fixing Size Of Struct [ Dumper-7 ]
static class UClass* StaticClass();
static class ULevelSequencePlayer* GetDefaultObj();
class UCameraComponent* GetActiveCameraComponent();
class ULevelSequencePlayer* CreateLevelSequencePlayer(class UObject* WorldContextObject, class ULevelSequence* LevelSequence, const struct FMovieSceneSequencePlaybackSettings& Settings, class ALevelSequenceActor** OutActor);
};
// 0x30 (0x68 - 0x38)
// Class LevelSequence.LevelSequenceProjectSettings
class ULevelSequenceProjectSettings : public UDeveloperSettings
{
public:
bool bDefaultLockEngineToDisplayRate; // 0x38(0x1)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1589[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
class FString DefaultDisplayRate; // 0x40(0x10)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString DefaultTickResolution; // 0x50(0x10)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
enum class EUpdateClockSource DefaultClockSource; // 0x60(0x1)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_158C[0x7]; // Fixing Size Of Struct [ Dumper-7 ]
static class UClass* StaticClass();
static class ULevelSequenceProjectSettings* GetDefaultObj();
};
// 0x28 (0x2B8 - 0x290)
// Class LevelSequence.LevelSequenceMediaController
class ALevelSequenceMediaController : public AActor
{
public:
uint8 Pad_159F[0x8]; // Fixing Size After Last Property [ Dumper-7 ]
class ALevelSequenceActor* Sequence; // 0x298(0x8)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
class UMediaComponent* MediaComponent; // 0x2A0(0x8)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
float ServerStartTimeSeconds; // 0x2A8(0x4)(BlueprintVisible, BlueprintReadOnly, Net, ZeroConstructor, IsPlainOldData, RepNotify, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_15A1[0xC]; // Fixing Size Of Struct [ Dumper-7 ]
static class UClass* StaticClass();
static class ALevelSequenceMediaController* GetDefaultObj();
void SynchronizeToServer(float DesyncThresholdSeconds);
void Play();
void OnRep_ServerStartTimeSeconds();
class ALevelSequenceActor* GetSequence();
class UMediaComponent* GetMediaComponent();
};
}