mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
135 lines
9.4 KiB
C++
135 lines
9.4 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// ENUMS
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//---------------------------------------------------------------------------------------------------------------------
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//---------------------------------------------------------------------------------------------------------------------
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// STRUCTS
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//---------------------------------------------------------------------------------------------------------------------
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// 0x2 (0x2 - 0x0)
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// ScriptStruct LevelSequence.LevelSequenceCameraSettings
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struct FLevelSequenceCameraSettings
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{
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public:
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bool bOverrideAspectRatioAxisConstraint; // 0x0(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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enum class EAspectRatioAxisConstraint AspectRatioAxisConstraint; // 0x1(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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// 0x20 (0x20 - 0x0)
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// ScriptStruct LevelSequence.LevelSequenceLegacyObjectReference
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struct FLevelSequenceLegacyObjectReference
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{
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public:
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uint8 Pad_15A4[0x20]; // Fixing Size Of Struct [ Dumper-7 ]
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};
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// 0x50 (0x50 - 0x0)
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// ScriptStruct LevelSequence.LevelSequenceObjectReferenceMap
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struct FLevelSequenceObjectReferenceMap
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{
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public:
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uint8 Pad_15A6[0x50]; // Fixing Size Of Struct [ Dumper-7 ]
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};
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// 0x1 (0x1 - 0x0)
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// ScriptStruct LevelSequence.BoundActorProxy
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struct FBoundActorProxy
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{
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public:
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uint8 Pad_15A7[0x1]; // Fixing Size Of Struct [ Dumper-7 ]
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};
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// 0x38 (0x38 - 0x0)
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// ScriptStruct LevelSequence.LevelSequenceAnimSequenceLinkItem
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struct FLevelSequenceAnimSequenceLinkItem
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{
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public:
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struct FGuid SkelTrackGuid; // 0x0(0x10)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FSoftObjectPath PathToAnimSequence; // 0x10(0x20)(BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bExportTransforms; // 0x30(0x1)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bExportMorphTargets; // 0x31(0x1)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bExportAttributeCurves; // 0x32(0x1)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bExportMaterialCurves; // 0x33(0x1)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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enum class EAnimInterpolationType Interpolation; // 0x34(0x1)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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enum class ERichCurveInterpMode CurveInterpolation; // 0x35(0x1)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bRecordInWorldSpace; // 0x36(0x1)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bEvaluateAllSkeletalMeshComponents; // 0x37(0x1)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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// 0x40 (0x40 - 0x0)
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// ScriptStruct LevelSequence.LevelSequenceBindingReference
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struct FLevelSequenceBindingReference
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{
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public:
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class FString PackageName; // 0x0(0x10)(ZeroConstructor, Deprecated, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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struct FSoftObjectPath ExternalObjectPath; // 0x10(0x20)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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class FString ObjectPath; // 0x30(0x10)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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};
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// 0x10 (0x10 - 0x0)
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// ScriptStruct LevelSequence.LevelSequenceBindingReferenceArray
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struct FLevelSequenceBindingReferenceArray
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{
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public:
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TArray<struct FLevelSequenceBindingReference> References; // 0x0(0x10)(ZeroConstructor, NativeAccessSpecifierPublic)
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};
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// 0xF0 (0xF0 - 0x0)
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// ScriptStruct LevelSequence.LevelSequenceBindingReferences
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struct FLevelSequenceBindingReferences
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{
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public:
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TMap<struct FGuid, struct FLevelSequenceBindingReferenceArray> BindingIdToReferences; // 0x0(0x50)(NativeAccessSpecifierPrivate)
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TSet<struct FGuid> AnimSequenceInstances; // 0x50(0x50)(NativeAccessSpecifierPrivate)
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TSet<struct FGuid> PostProcessInstances; // 0xA0(0x50)(NativeAccessSpecifierPrivate)
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};
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// 0x38 (0x38 - 0x0)
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// ScriptStruct LevelSequence.LevelSequenceObject
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struct FLevelSequenceObject
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{
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public:
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TLazyObjectPtr<class UObject> ObjectOrOwner; // 0x0(0x1C)(IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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uint8 Pad_15AF[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
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class FString ComponentName; // 0x20(0x10)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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TWeakObjectPtr<class UObject> CachedComponent; // 0x30(0x8)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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};
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// 0x1 (0x1 - 0x0)
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// ScriptStruct LevelSequence.LevelSequenceSnapshotSettings
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struct FLevelSequenceSnapshotSettings
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{
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public:
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uint8 Pad_15B0[0x1]; // Fixing Size Of Struct [ Dumper-7 ]
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};
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// 0xB0 (0xB0 - 0x0)
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// ScriptStruct LevelSequence.LevelSequencePlayerSnapshot
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struct FLevelSequencePlayerSnapshot
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{
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public:
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class FString MasterName; // 0x0(0x10)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FQualifiedFrameTime MasterTime; // 0x10(0x10)(Edit, BlueprintVisible, BlueprintReadOnly, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FQualifiedFrameTime SourceTime; // 0x20(0x10)(Edit, BlueprintVisible, BlueprintReadOnly, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class FString CurrentShotName; // 0x30(0x10)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FQualifiedFrameTime CurrentShotLocalTime; // 0x40(0x10)(Edit, BlueprintVisible, BlueprintReadOnly, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FQualifiedFrameTime CurrentShotSourceTime; // 0x50(0x10)(Edit, BlueprintVisible, BlueprintReadOnly, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class FString SourceTimecode; // 0x60(0x10)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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TSoftObjectPtr<class UCameraComponent> CameraComponent; // 0x70(0x30)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, EditConst, InstancedReference, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class ULevelSequence* ActiveShot; // 0xA0(0x8)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FMovieSceneSequenceID ShotID; // 0xA8(0x4)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_15B5[0x4]; // Fixing Size Of Struct [ Dumper-7 ]
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};
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}
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