PalWorld-NetCrack/SDK/LevelSequence_structs.hpp
2024-01-22 14:43:11 +08:00

135 lines
9.4 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// ENUMS
//---------------------------------------------------------------------------------------------------------------------
//---------------------------------------------------------------------------------------------------------------------
// STRUCTS
//---------------------------------------------------------------------------------------------------------------------
// 0x2 (0x2 - 0x0)
// ScriptStruct LevelSequence.LevelSequenceCameraSettings
struct FLevelSequenceCameraSettings
{
public:
bool bOverrideAspectRatioAxisConstraint; // 0x0(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
enum class EAspectRatioAxisConstraint AspectRatioAxisConstraint; // 0x1(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
// 0x20 (0x20 - 0x0)
// ScriptStruct LevelSequence.LevelSequenceLegacyObjectReference
struct FLevelSequenceLegacyObjectReference
{
public:
uint8 Pad_15A4[0x20]; // Fixing Size Of Struct [ Dumper-7 ]
};
// 0x50 (0x50 - 0x0)
// ScriptStruct LevelSequence.LevelSequenceObjectReferenceMap
struct FLevelSequenceObjectReferenceMap
{
public:
uint8 Pad_15A6[0x50]; // Fixing Size Of Struct [ Dumper-7 ]
};
// 0x1 (0x1 - 0x0)
// ScriptStruct LevelSequence.BoundActorProxy
struct FBoundActorProxy
{
public:
uint8 Pad_15A7[0x1]; // Fixing Size Of Struct [ Dumper-7 ]
};
// 0x38 (0x38 - 0x0)
// ScriptStruct LevelSequence.LevelSequenceAnimSequenceLinkItem
struct FLevelSequenceAnimSequenceLinkItem
{
public:
struct FGuid SkelTrackGuid; // 0x0(0x10)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FSoftObjectPath PathToAnimSequence; // 0x10(0x20)(BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bExportTransforms; // 0x30(0x1)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bExportMorphTargets; // 0x31(0x1)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bExportAttributeCurves; // 0x32(0x1)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bExportMaterialCurves; // 0x33(0x1)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
enum class EAnimInterpolationType Interpolation; // 0x34(0x1)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
enum class ERichCurveInterpMode CurveInterpolation; // 0x35(0x1)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bRecordInWorldSpace; // 0x36(0x1)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bEvaluateAllSkeletalMeshComponents; // 0x37(0x1)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
// 0x40 (0x40 - 0x0)
// ScriptStruct LevelSequence.LevelSequenceBindingReference
struct FLevelSequenceBindingReference
{
public:
class FString PackageName; // 0x0(0x10)(ZeroConstructor, Deprecated, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
struct FSoftObjectPath ExternalObjectPath; // 0x10(0x20)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
class FString ObjectPath; // 0x30(0x10)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
};
// 0x10 (0x10 - 0x0)
// ScriptStruct LevelSequence.LevelSequenceBindingReferenceArray
struct FLevelSequenceBindingReferenceArray
{
public:
TArray<struct FLevelSequenceBindingReference> References; // 0x0(0x10)(ZeroConstructor, NativeAccessSpecifierPublic)
};
// 0xF0 (0xF0 - 0x0)
// ScriptStruct LevelSequence.LevelSequenceBindingReferences
struct FLevelSequenceBindingReferences
{
public:
TMap<struct FGuid, struct FLevelSequenceBindingReferenceArray> BindingIdToReferences; // 0x0(0x50)(NativeAccessSpecifierPrivate)
TSet<struct FGuid> AnimSequenceInstances; // 0x50(0x50)(NativeAccessSpecifierPrivate)
TSet<struct FGuid> PostProcessInstances; // 0xA0(0x50)(NativeAccessSpecifierPrivate)
};
// 0x38 (0x38 - 0x0)
// ScriptStruct LevelSequence.LevelSequenceObject
struct FLevelSequenceObject
{
public:
TLazyObjectPtr<class UObject> ObjectOrOwner; // 0x0(0x1C)(IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_15AF[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
class FString ComponentName; // 0x20(0x10)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
TWeakObjectPtr<class UObject> CachedComponent; // 0x30(0x8)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
};
// 0x1 (0x1 - 0x0)
// ScriptStruct LevelSequence.LevelSequenceSnapshotSettings
struct FLevelSequenceSnapshotSettings
{
public:
uint8 Pad_15B0[0x1]; // Fixing Size Of Struct [ Dumper-7 ]
};
// 0xB0 (0xB0 - 0x0)
// ScriptStruct LevelSequence.LevelSequencePlayerSnapshot
struct FLevelSequencePlayerSnapshot
{
public:
class FString MasterName; // 0x0(0x10)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FQualifiedFrameTime MasterTime; // 0x10(0x10)(Edit, BlueprintVisible, BlueprintReadOnly, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FQualifiedFrameTime SourceTime; // 0x20(0x10)(Edit, BlueprintVisible, BlueprintReadOnly, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString CurrentShotName; // 0x30(0x10)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FQualifiedFrameTime CurrentShotLocalTime; // 0x40(0x10)(Edit, BlueprintVisible, BlueprintReadOnly, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FQualifiedFrameTime CurrentShotSourceTime; // 0x50(0x10)(Edit, BlueprintVisible, BlueprintReadOnly, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString SourceTimecode; // 0x60(0x10)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSoftObjectPtr<class UCameraComponent> CameraComponent; // 0x70(0x30)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, EditConst, InstancedReference, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class ULevelSequence* ActiveShot; // 0xA0(0x8)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FMovieSceneSequenceID ShotID; // 0xA8(0x4)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_15B5[0x4]; // Fixing Size Of Struct [ Dumper-7 ]
};
}