mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
600 lines
15 KiB
C++
600 lines
15 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// FUNCTIONS
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//---------------------------------------------------------------------------------------------------------------------
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// Class Lobby.LobbyBeaconClient
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// (Actor)
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class UClass* ALobbyBeaconClient::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("LobbyBeaconClient");
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return Clss;
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}
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// LobbyBeaconClient Lobby.Default__LobbyBeaconClient
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// (Public, ClassDefaultObject, ArchetypeObject)
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class ALobbyBeaconClient* ALobbyBeaconClient::GetDefaultObj()
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{
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static class ALobbyBeaconClient* Default = nullptr;
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if (!Default)
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Default = static_cast<ALobbyBeaconClient*>(ALobbyBeaconClient::StaticClass()->DefaultObject);
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return Default;
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}
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// Function Lobby.LobbyBeaconClient.ServerSetPartyOwner
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// (Net, NetReliable, Native, Event, Protected, NetServer, NetValidate)
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// Parameters:
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// struct FUniqueNetIdRepl InUniqueId (ConstParm, Parm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// struct FUniqueNetIdRepl InPartyOwnerId (ConstParm, Parm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void ALobbyBeaconClient::ServerSetPartyOwner(struct FUniqueNetIdRepl& InUniqueId, struct FUniqueNetIdRepl& InPartyOwnerId)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("LobbyBeaconClient", "ServerSetPartyOwner");
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Params::ALobbyBeaconClient_ServerSetPartyOwner_Params Parms{};
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Parms.InUniqueId = InUniqueId;
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Parms.InPartyOwnerId = InPartyOwnerId;
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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// Function Lobby.LobbyBeaconClient.ServerNotifyJoiningServer
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// (Net, NetReliable, Native, Event, Protected, NetServer, NetValidate)
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// Parameters:
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void ALobbyBeaconClient::ServerNotifyJoiningServer()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("LobbyBeaconClient", "ServerNotifyJoiningServer");
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, nullptr);
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Func->FunctionFlags = Flgs;
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}
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// Function Lobby.LobbyBeaconClient.ServerLoginPlayer
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// (Net, NetReliable, Native, Event, Protected, NetServer, NetValidate)
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// Parameters:
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// class FString InSessionId (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// struct FUniqueNetIdRepl InUniqueId (ConstParm, Parm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// class FString UrlString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void ALobbyBeaconClient::ServerLoginPlayer(const class FString& InSessionId, struct FUniqueNetIdRepl& InUniqueId, const class FString& UrlString)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("LobbyBeaconClient", "ServerLoginPlayer");
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Params::ALobbyBeaconClient_ServerLoginPlayer_Params Parms{};
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Parms.InSessionId = InSessionId;
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Parms.InUniqueId = InUniqueId;
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Parms.UrlString = UrlString;
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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// Function Lobby.LobbyBeaconClient.ServerKickPlayer
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// (Net, NetReliable, Native, Event, Protected, NetServer, NetValidate)
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// Parameters:
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// struct FUniqueNetIdRepl PlayerToKick (ConstParm, Parm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// class FText Reason (ConstParm, Parm, ReferenceParm, NativeAccessSpecifierPublic)
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void ALobbyBeaconClient::ServerKickPlayer(struct FUniqueNetIdRepl& PlayerToKick, class FText& Reason)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("LobbyBeaconClient", "ServerKickPlayer");
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Params::ALobbyBeaconClient_ServerKickPlayer_Params Parms{};
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Parms.PlayerToKick = PlayerToKick;
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Parms.Reason = Reason;
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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// Function Lobby.LobbyBeaconClient.ServerDisconnectFromLobby
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// (Net, NetReliable, Native, Event, Protected, NetServer, NetValidate)
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// Parameters:
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void ALobbyBeaconClient::ServerDisconnectFromLobby()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("LobbyBeaconClient", "ServerDisconnectFromLobby");
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, nullptr);
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Func->FunctionFlags = Flgs;
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}
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// Function Lobby.LobbyBeaconClient.ServerCheat
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// (Net, NetReliable, Native, Event, Public, NetServer, NetValidate)
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// Parameters:
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// class FString Msg (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void ALobbyBeaconClient::ServerCheat(const class FString& Msg)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("LobbyBeaconClient", "ServerCheat");
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Params::ALobbyBeaconClient_ServerCheat_Params Parms{};
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Parms.Msg = Msg;
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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// Function Lobby.LobbyBeaconClient.ClientWasKicked
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// (Net, NetReliable, Native, Event, Protected, NetClient)
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// Parameters:
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// class FText KickReason (ConstParm, Parm, ReferenceParm, NativeAccessSpecifierPublic)
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void ALobbyBeaconClient::ClientWasKicked(class FText& KickReason)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("LobbyBeaconClient", "ClientWasKicked");
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Params::ALobbyBeaconClient_ClientWasKicked_Params Parms{};
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Parms.KickReason = KickReason;
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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// Function Lobby.LobbyBeaconClient.ClientSetInviteFlags
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// (Net, NetReliable, Native, Event, Public, NetClient)
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// Parameters:
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// struct FJoinabilitySettings Settings (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void ALobbyBeaconClient::ClientSetInviteFlags(struct FJoinabilitySettings& Settings)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("LobbyBeaconClient", "ClientSetInviteFlags");
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Params::ALobbyBeaconClient_ClientSetInviteFlags_Params Parms{};
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Parms.Settings = Settings;
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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// Function Lobby.LobbyBeaconClient.ClientPlayerLeft
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// (Net, NetReliable, Native, Event, Protected, NetClient)
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// Parameters:
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// struct FUniqueNetIdRepl InUniqueId (ConstParm, Parm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void ALobbyBeaconClient::ClientPlayerLeft(struct FUniqueNetIdRepl& InUniqueId)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("LobbyBeaconClient", "ClientPlayerLeft");
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Params::ALobbyBeaconClient_ClientPlayerLeft_Params Parms{};
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Parms.InUniqueId = InUniqueId;
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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// Function Lobby.LobbyBeaconClient.ClientPlayerJoined
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// (Net, NetReliable, Native, Event, Protected, NetClient)
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// Parameters:
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// class FText NewPlayerName (ConstParm, Parm, ReferenceParm, NativeAccessSpecifierPublic)
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// struct FUniqueNetIdRepl InUniqueId (ConstParm, Parm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void ALobbyBeaconClient::ClientPlayerJoined(class FText& NewPlayerName, struct FUniqueNetIdRepl& InUniqueId)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("LobbyBeaconClient", "ClientPlayerJoined");
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Params::ALobbyBeaconClient_ClientPlayerJoined_Params Parms{};
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Parms.NewPlayerName = NewPlayerName;
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Parms.InUniqueId = InUniqueId;
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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// Function Lobby.LobbyBeaconClient.ClientLoginComplete
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// (Net, NetReliable, Native, Event, Protected, NetClient)
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// Parameters:
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// struct FUniqueNetIdRepl InUniqueId (ConstParm, Parm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// bool bWasSuccessful (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void ALobbyBeaconClient::ClientLoginComplete(struct FUniqueNetIdRepl& InUniqueId, bool bWasSuccessful)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("LobbyBeaconClient", "ClientLoginComplete");
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Params::ALobbyBeaconClient_ClientLoginComplete_Params Parms{};
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Parms.InUniqueId = InUniqueId;
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Parms.bWasSuccessful = bWasSuccessful;
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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// Function Lobby.LobbyBeaconClient.ClientJoinGame
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// (Net, NetReliable, Native, Event, Public, NetClient)
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// Parameters:
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void ALobbyBeaconClient::ClientJoinGame()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("LobbyBeaconClient", "ClientJoinGame");
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, nullptr);
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Func->FunctionFlags = Flgs;
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}
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// Function Lobby.LobbyBeaconClient.ClientAckJoiningServer
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// (Net, NetReliable, Native, Event, Protected, NetClient)
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// Parameters:
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void ALobbyBeaconClient::ClientAckJoiningServer()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("LobbyBeaconClient", "ClientAckJoiningServer");
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, nullptr);
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Func->FunctionFlags = Flgs;
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}
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// Class Lobby.LobbyBeaconHost
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// (Actor)
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class UClass* ALobbyBeaconHost::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("LobbyBeaconHost");
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return Clss;
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}
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// LobbyBeaconHost Lobby.Default__LobbyBeaconHost
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// (Public, ClassDefaultObject, ArchetypeObject)
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class ALobbyBeaconHost* ALobbyBeaconHost::GetDefaultObj()
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{
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static class ALobbyBeaconHost* Default = nullptr;
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if (!Default)
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Default = static_cast<ALobbyBeaconHost*>(ALobbyBeaconHost::StaticClass()->DefaultObject);
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return Default;
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}
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// Class Lobby.LobbyBeaconPlayerState
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// (Actor)
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class UClass* ALobbyBeaconPlayerState::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("LobbyBeaconPlayerState");
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return Clss;
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}
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// LobbyBeaconPlayerState Lobby.Default__LobbyBeaconPlayerState
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// (Public, ClassDefaultObject, ArchetypeObject)
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class ALobbyBeaconPlayerState* ALobbyBeaconPlayerState::GetDefaultObj()
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{
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static class ALobbyBeaconPlayerState* Default = nullptr;
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if (!Default)
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Default = static_cast<ALobbyBeaconPlayerState*>(ALobbyBeaconPlayerState::StaticClass()->DefaultObject);
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return Default;
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}
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// Function Lobby.LobbyBeaconPlayerState.OnRep_UniqueId
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// (Final, Native, Protected)
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// Parameters:
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void ALobbyBeaconPlayerState::OnRep_UniqueId()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("LobbyBeaconPlayerState", "OnRep_UniqueId");
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, nullptr);
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Func->FunctionFlags = Flgs;
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}
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// Function Lobby.LobbyBeaconPlayerState.OnRep_PartyOwner
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// (Final, Native, Protected)
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// Parameters:
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void ALobbyBeaconPlayerState::OnRep_PartyOwner()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("LobbyBeaconPlayerState", "OnRep_PartyOwner");
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, nullptr);
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Func->FunctionFlags = Flgs;
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}
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// Function Lobby.LobbyBeaconPlayerState.OnRep_InLobby
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// (Final, Native, Protected)
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// Parameters:
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void ALobbyBeaconPlayerState::OnRep_InLobby()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("LobbyBeaconPlayerState", "OnRep_InLobby");
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, nullptr);
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Func->FunctionFlags = Flgs;
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}
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// Class Lobby.LobbyBeaconState
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// (Actor)
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class UClass* ALobbyBeaconState::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("LobbyBeaconState");
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return Clss;
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}
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// LobbyBeaconState Lobby.Default__LobbyBeaconState
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// (Public, ClassDefaultObject, ArchetypeObject)
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class ALobbyBeaconState* ALobbyBeaconState::GetDefaultObj()
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{
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static class ALobbyBeaconState* Default = nullptr;
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if (!Default)
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Default = static_cast<ALobbyBeaconState*>(ALobbyBeaconState::StaticClass()->DefaultObject);
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return Default;
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}
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// Function Lobby.LobbyBeaconState.OnRep_WaitForPlayersTimeRemaining
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// (Final, Native, Protected)
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// Parameters:
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void ALobbyBeaconState::OnRep_WaitForPlayersTimeRemaining()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("LobbyBeaconState", "OnRep_WaitForPlayersTimeRemaining");
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, nullptr);
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Func->FunctionFlags = Flgs;
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}
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// Function Lobby.LobbyBeaconState.OnRep_LobbyStarted
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// (Final, Native, Protected)
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// Parameters:
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void ALobbyBeaconState::OnRep_LobbyStarted()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("LobbyBeaconState", "OnRep_LobbyStarted");
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, nullptr);
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Func->FunctionFlags = Flgs;
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}
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}
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