mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
147 lines
11 KiB
C++
147 lines
11 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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#include "../SDK.hpp"
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namespace SDK
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{
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namespace Params
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{
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//---------------------------------------------------------------------------------------------------------------------
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// PARAMETERS
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//---------------------------------------------------------------------------------------------------------------------
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// 0x48 (0x48 - 0x0)
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// Function ModularGameplay.GameFrameworkComponentManager.UnregisterClassInitStateDelegate
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struct UGameFrameworkComponentManager_UnregisterClassInitStateDelegate_Params
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{
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public:
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TSoftClassPtr<class AActor> ActorClass; // 0x0(0x30)(Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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FDelegateProperty_ DelegateToRemove; // 0x30(0x10)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool ReturnValue; // 0x40(0x1)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_22E[0x7]; // Fixing Size Of Struct [ Dumper-7 ]
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};
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// 0x20 (0x20 - 0x0)
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// Function ModularGameplay.GameFrameworkComponentManager.UnregisterActorInitStateDelegate
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struct UGameFrameworkComponentManager_UnregisterActorInitStateDelegate_Params
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{
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public:
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class AActor* Actor; // 0x0(0x8)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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FDelegateProperty_ DelegateToRemove; // 0x8(0x10)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool ReturnValue; // 0x18(0x1)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_232[0x7]; // Fixing Size Of Struct [ Dumper-7 ]
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};
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// 0x18 (0x18 - 0x0)
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// Function ModularGameplay.GameFrameworkComponentManager.SendExtensionEvent
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struct UGameFrameworkComponentManager_SendExtensionEvent_Params
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{
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public:
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class AActor* Receiver; // 0x0(0x8)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class FName EventName; // 0x8(0x8)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bOnlyInGameWorlds; // 0x10(0x1)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_238[0x7]; // Fixing Size Of Struct [ Dumper-7 ]
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};
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// 0x8 (0x8 - 0x0)
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// Function ModularGameplay.GameFrameworkComponentManager.RemoveReceiver
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struct UGameFrameworkComponentManager_RemoveReceiver_Params
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{
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public:
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class AActor* Receiver; // 0x0(0x8)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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// 0x58 (0x58 - 0x0)
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// Function ModularGameplay.GameFrameworkComponentManager.RegisterAndCallForClassInitState
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struct UGameFrameworkComponentManager_RegisterAndCallForClassInitState_Params
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{
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public:
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TSoftClassPtr<class AActor> ActorClass; // 0x0(0x30)(Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class FName FeatureName; // 0x30(0x8)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FGameplayTag RequiredState; // 0x38(0x8)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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FDelegateProperty_ Delegate; // 0x40(0x10)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bCallImmediately; // 0x50(0x1)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool ReturnValue; // 0x51(0x1)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_245[0x6]; // Fixing Size Of Struct [ Dumper-7 ]
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};
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// 0x30 (0x30 - 0x0)
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// Function ModularGameplay.GameFrameworkComponentManager.RegisterAndCallForActorInitState
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struct UGameFrameworkComponentManager_RegisterAndCallForActorInitState_Params
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{
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public:
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class AActor* Actor; // 0x0(0x8)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class FName FeatureName; // 0x8(0x8)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FGameplayTag RequiredState; // 0x10(0x8)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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FDelegateProperty_ Delegate; // 0x18(0x10)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bCallImmediately; // 0x28(0x1)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool ReturnValue; // 0x29(0x1)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_24F[0x6]; // Fixing Size Of Struct [ Dumper-7 ]
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};
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// 0x10 (0x10 - 0x0)
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// Function ModularGameplay.GameFrameworkComponentManager.AddReceiver
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struct UGameFrameworkComponentManager_AddReceiver_Params
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{
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public:
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class AActor* Receiver; // 0x0(0x8)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bAddOnlyInGameWorlds; // 0x8(0x1)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_252[0x7]; // Fixing Size Of Struct [ Dumper-7 ]
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};
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// 0x14 (0x14 - 0x0)
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// Function ModularGameplay.GameFrameworkInitStateInterface.UnregisterInitStateDelegate
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struct IGameFrameworkInitStateInterface_UnregisterInitStateDelegate_Params
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{
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public:
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FDelegateProperty_ Delegate; // 0x0(0x10)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool ReturnValue; // 0x10(0x1)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_25B[0x3]; // Fixing Size Of Struct [ Dumper-7 ]
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};
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// 0x1C (0x1C - 0x0)
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// Function ModularGameplay.GameFrameworkInitStateInterface.RegisterAndCallForInitStateChange
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struct IGameFrameworkInitStateInterface_RegisterAndCallForInitStateChange_Params
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{
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public:
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struct FGameplayTag RequiredState; // 0x0(0x8)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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FDelegateProperty_ Delegate; // 0x8(0x10)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bCallImmediately; // 0x18(0x1)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool ReturnValue; // 0x19(0x1)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_25F[0x2]; // Fixing Size Of Struct [ Dumper-7 ]
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};
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// 0xC (0xC - 0x0)
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// Function ModularGameplay.GameFrameworkInitStateInterface.HasReachedInitState
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struct IGameFrameworkInitStateInterface_HasReachedInitState_Params
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{
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public:
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struct FGameplayTag DesiredState; // 0x0(0x8)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool ReturnValue; // 0x8(0x1)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_263[0x3]; // Fixing Size Of Struct [ Dumper-7 ]
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};
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// 0x8 (0x8 - 0x0)
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// Function ModularGameplay.GameFrameworkInitStateInterface.GetInitState
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struct IGameFrameworkInitStateInterface_GetInitState_Params
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{
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public:
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struct FGameplayTag ReturnValue; // 0x0(0x8)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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// 0x8 (0x8 - 0x0)
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// Function ModularGameplay.GameFrameworkInitStateInterface.GetFeatureName
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struct IGameFrameworkInitStateInterface_GetFeatureName_Params
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{
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public:
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class FName ReturnValue; // 0x0(0x8)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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}
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}
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