PalWorld-NetCrack/SDK/ModularGameplay_parameters.hpp
2024-01-22 14:43:11 +08:00

147 lines
11 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
namespace Params
{
//---------------------------------------------------------------------------------------------------------------------
// PARAMETERS
//---------------------------------------------------------------------------------------------------------------------
// 0x48 (0x48 - 0x0)
// Function ModularGameplay.GameFrameworkComponentManager.UnregisterClassInitStateDelegate
struct UGameFrameworkComponentManager_UnregisterClassInitStateDelegate_Params
{
public:
TSoftClassPtr<class AActor> ActorClass; // 0x0(0x30)(Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
FDelegateProperty_ DelegateToRemove; // 0x30(0x10)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ReturnValue; // 0x40(0x1)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_22E[0x7]; // Fixing Size Of Struct [ Dumper-7 ]
};
// 0x20 (0x20 - 0x0)
// Function ModularGameplay.GameFrameworkComponentManager.UnregisterActorInitStateDelegate
struct UGameFrameworkComponentManager_UnregisterActorInitStateDelegate_Params
{
public:
class AActor* Actor; // 0x0(0x8)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
FDelegateProperty_ DelegateToRemove; // 0x8(0x10)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ReturnValue; // 0x18(0x1)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_232[0x7]; // Fixing Size Of Struct [ Dumper-7 ]
};
// 0x18 (0x18 - 0x0)
// Function ModularGameplay.GameFrameworkComponentManager.SendExtensionEvent
struct UGameFrameworkComponentManager_SendExtensionEvent_Params
{
public:
class AActor* Receiver; // 0x0(0x8)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName EventName; // 0x8(0x8)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bOnlyInGameWorlds; // 0x10(0x1)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_238[0x7]; // Fixing Size Of Struct [ Dumper-7 ]
};
// 0x8 (0x8 - 0x0)
// Function ModularGameplay.GameFrameworkComponentManager.RemoveReceiver
struct UGameFrameworkComponentManager_RemoveReceiver_Params
{
public:
class AActor* Receiver; // 0x0(0x8)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
// 0x58 (0x58 - 0x0)
// Function ModularGameplay.GameFrameworkComponentManager.RegisterAndCallForClassInitState
struct UGameFrameworkComponentManager_RegisterAndCallForClassInitState_Params
{
public:
TSoftClassPtr<class AActor> ActorClass; // 0x0(0x30)(Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName FeatureName; // 0x30(0x8)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayTag RequiredState; // 0x38(0x8)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
FDelegateProperty_ Delegate; // 0x40(0x10)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bCallImmediately; // 0x50(0x1)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ReturnValue; // 0x51(0x1)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_245[0x6]; // Fixing Size Of Struct [ Dumper-7 ]
};
// 0x30 (0x30 - 0x0)
// Function ModularGameplay.GameFrameworkComponentManager.RegisterAndCallForActorInitState
struct UGameFrameworkComponentManager_RegisterAndCallForActorInitState_Params
{
public:
class AActor* Actor; // 0x0(0x8)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName FeatureName; // 0x8(0x8)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayTag RequiredState; // 0x10(0x8)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
FDelegateProperty_ Delegate; // 0x18(0x10)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bCallImmediately; // 0x28(0x1)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ReturnValue; // 0x29(0x1)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_24F[0x6]; // Fixing Size Of Struct [ Dumper-7 ]
};
// 0x10 (0x10 - 0x0)
// Function ModularGameplay.GameFrameworkComponentManager.AddReceiver
struct UGameFrameworkComponentManager_AddReceiver_Params
{
public:
class AActor* Receiver; // 0x0(0x8)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bAddOnlyInGameWorlds; // 0x8(0x1)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_252[0x7]; // Fixing Size Of Struct [ Dumper-7 ]
};
// 0x14 (0x14 - 0x0)
// Function ModularGameplay.GameFrameworkInitStateInterface.UnregisterInitStateDelegate
struct IGameFrameworkInitStateInterface_UnregisterInitStateDelegate_Params
{
public:
FDelegateProperty_ Delegate; // 0x0(0x10)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ReturnValue; // 0x10(0x1)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_25B[0x3]; // Fixing Size Of Struct [ Dumper-7 ]
};
// 0x1C (0x1C - 0x0)
// Function ModularGameplay.GameFrameworkInitStateInterface.RegisterAndCallForInitStateChange
struct IGameFrameworkInitStateInterface_RegisterAndCallForInitStateChange_Params
{
public:
struct FGameplayTag RequiredState; // 0x0(0x8)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
FDelegateProperty_ Delegate; // 0x8(0x10)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bCallImmediately; // 0x18(0x1)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ReturnValue; // 0x19(0x1)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_25F[0x2]; // Fixing Size Of Struct [ Dumper-7 ]
};
// 0xC (0xC - 0x0)
// Function ModularGameplay.GameFrameworkInitStateInterface.HasReachedInitState
struct IGameFrameworkInitStateInterface_HasReachedInitState_Params
{
public:
struct FGameplayTag DesiredState; // 0x0(0x8)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ReturnValue; // 0x8(0x1)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_263[0x3]; // Fixing Size Of Struct [ Dumper-7 ]
};
// 0x8 (0x8 - 0x0)
// Function ModularGameplay.GameFrameworkInitStateInterface.GetInitState
struct IGameFrameworkInitStateInterface_GetInitState_Params
{
public:
struct FGameplayTag ReturnValue; // 0x0(0x8)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
// 0x8 (0x8 - 0x0)
// Function ModularGameplay.GameFrameworkInitStateInterface.GetFeatureName
struct IGameFrameworkInitStateInterface_GetFeatureName_Params
{
public:
class FName ReturnValue; // 0x0(0x8)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
}
}