PalWorld-NetCrack/SDK/MotionWarping_structs.hpp
2024-01-22 14:43:11 +08:00

101 lines
6.1 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// ENUMS
//---------------------------------------------------------------------------------------------------------------------
enum class ERootMotionModifierState : uint8
{
Waiting = 0,
Active = 1,
MarkedForRemoval = 2,
Disabled = 3,
ERootMotionModifierState_MAX = 4,
};
enum class EMotionWarpRotationType : uint8
{
Default = 0,
Facing = 1,
EMotionWarpRotationType_MAX = 2,
};
enum class EWarpPointAnimProvider : uint8
{
None = 0,
Static = 1,
Bone = 2,
EWarpPointAnimProvider_MAX = 3,
};
//---------------------------------------------------------------------------------------------------------------------
// STRUCTS
//---------------------------------------------------------------------------------------------------------------------
// 0x10 (0x10 - 0x0)
// ScriptStruct MotionWarping.MotionWarpingWindowData
struct FMotionWarpingWindowData
{
public:
class UAnimNotifyState_MotionWarping* AnimNotify; // 0x0(0x8)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float StartTime; // 0x8(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float EndTime; // 0xC(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
// 0x1C (0x1C - 0x0)
// ScriptStruct MotionWarping.MotionWarpingUpdateContext
struct FMotionWarpingUpdateContext
{
public:
TWeakObjectPtr<class UAnimSequenceBase> Animation; // 0x0(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float PreviousPosition; // 0x8(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float CurrentPosition; // 0xC(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Weight; // 0x10(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float PlayRate; // 0x14(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float DeltaSeconds; // 0x18(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
// 0x50 (0x50 - 0x0)
// ScriptStruct MotionWarping.MotionWarpingTarget
struct FMotionWarpingTarget
{
public:
class FName Name; // 0x0(0x8)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector Location; // 0x8(0x18)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FRotator Rotation; // 0x20(0x18)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
TWeakObjectPtr<class USceneComponent> Component; // 0x38(0x8)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName BoneName; // 0x40(0x8)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bFollowComponent; // 0x48(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1234[0x7]; // Fixing Size Of Struct [ Dumper-7 ]
};
// 0x60 (0x60 - 0x0)
// ScriptStruct MotionWarping.MotionDeltaTrack
struct FMotionDeltaTrack
{
public:
TArray<struct FTransform> BoneTransformTrack; // 0x0(0x10)(ZeroConstructor, NativeAccessSpecifierPublic)
TArray<struct FVector> DeltaTranslationTrack; // 0x10(0x10)(ZeroConstructor, NativeAccessSpecifierPublic)
TArray<struct FRotator> DeltaRotationTrack; // 0x20(0x10)(ZeroConstructor, NativeAccessSpecifierPublic)
struct FVector TotalTranslation; // 0x30(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FRotator TotalRotation; // 0x48(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
};
// 0x10 (0x10 - 0x0)
// ScriptStruct MotionWarping.MotionDeltaTrackContainer
struct FMotionDeltaTrackContainer
{
public:
TArray<struct FMotionDeltaTrack> Tracks; // 0x0(0x10)(ZeroConstructor, NativeAccessSpecifierPublic)
};
}