mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
365 lines
47 KiB
C++
365 lines
47 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// ENUMS
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//---------------------------------------------------------------------------------------------------------------------
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enum class EPPSkyCreatorEditorWeatherType : uint8
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{
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EditorWeather_WeatherPreset = 0,
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EditorWeather_WeatherSettings = 1,
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EditorWeather_MAX = 2,
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};
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enum class EPPSkyCreatorSunPositionType : uint8
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{
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SunPositionType_Simple = 0,
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SunPositionType_Real = 1,
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SunPositionType_MAX = 2,
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};
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enum class EPPSkyCreatorMoonPositionType : uint8
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{
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MoonPositionType_Simple = 0,
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MoonPositionType_SimpleFixedElevation = 1,
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MoonPositionType_Real = 2,
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MoonPositionType_MAX = 3,
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};
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enum class EPPVolumetricCloudRenderTargetMode : uint8
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{
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VolumetricCloudRenderTargetMode_Default = 0,
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VolumetricCloudRenderTargetMode_Quality = 1,
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VolumetricCloudRenderTargetMode_Performance = 2,
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VolumetricCloudRenderTargetMode_MAX = 3,
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};
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enum class EPPVolumetricCloudNoiseShapeResolution : uint8
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{
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VolumetricCloudNoiseShapeResolution_64 = 0,
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VolumetricCloudNoiseShapeResolution_128 = 1,
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VolumetricCloudNoiseShapeResolution_256 = 2,
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VolumetricCloudNoiseShapeResolution_MAX = 3,
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};
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enum class EPPVolumetricCloudNoiseDetailResolution : uint8
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{
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VolumetricCloudNoiseDetailResolution_32 = 0,
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VolumetricCloudNoiseDetailResolution_64 = 1,
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VolumetricCloudNoiseDetailResolution_MAX = 2,
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};
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enum class EPPSkyCreatorStarMapRotationType : uint8
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{
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StarMapRotationType_NoRotation = 0,
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StarMapRotationType_FollowSun = 1,
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StarMapRotationType_FollowMoon = 2,
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StarMapRotationType_MAX = 3,
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};
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//---------------------------------------------------------------------------------------------------------------------
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// STRUCTS
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//---------------------------------------------------------------------------------------------------------------------
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// 0x20 (0x20 - 0x0)
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// ScriptStruct PPSkyCreatorPlugin.PPSkyCreatorLightningParameters
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struct FPPSkyCreatorLightningParameters
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{
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public:
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struct FLinearColor Position; // 0x0(0x10)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FLinearColor Color; // 0x10(0x10)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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// 0x8 (0x8 - 0x0)
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// ScriptStruct PPSkyCreatorPlugin.PPCelestialPositionData
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struct FPPCelestialPositionData
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{
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public:
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float Elevation; // 0x0(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float Azimuth; // 0x4(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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// 0x80 (0x80 - 0x0)
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// ScriptStruct PPSkyCreatorPlugin.PPSkyCreatorSkyAtmosphereSettings
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struct FPPSkyCreatorSkyAtmosphereSettings
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{
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public:
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float RayleighScatteringScale; // 0x0(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FLinearColor RayleighScattering; // 0x4(0x10)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float RayleighExponentialDistribution; // 0x14(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float MieScatteringScale; // 0x18(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FLinearColor MieScattering; // 0x1C(0x10)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float MieAbsorptionScale; // 0x2C(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FLinearColor MieAbsorption; // 0x30(0x10)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float MieAnisotropy; // 0x40(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float MieExponentialDistribution; // 0x44(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float AbsorptionScale; // 0x48(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FLinearColor Absorption; // 0x4C(0x10)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FLinearColor SkyLuminanceFactor; // 0x5C(0x10)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FLinearColor GroundAlbedo; // 0x6C(0x10)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float HeightFogContribution; // 0x7C(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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// 0xA8 (0xA8 - 0x0)
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// ScriptStruct PPSkyCreatorPlugin.PPSkyCreatorVolumetricCloudSettings
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struct FPPSkyCreatorVolumetricCloudSettings
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{
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public:
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float StratusCoverage; // 0x0(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float StratusCoverageVariation; // 0x4(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float StratusHeightVariation; // 0x8(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float StratocumulusCoverage; // 0xC(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float StratocumulusCoverageVariation; // 0x10(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float StratocumulusHeightVariation; // 0x14(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float CumulusCoverage; // 0x18(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float CumulusCoverageVariation; // 0x1C(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float CumulusHeightVariation; // 0x20(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float CumulonimbusCoverage; // 0x24(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float CumulonimbusAnvil; // 0x28(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float CumulonimbusHeightVariation; // 0x2C(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float DensityBottom; // 0x30(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float DensityMiddle; // 0x34(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float DensityTop; // 0x38(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FLinearColor Albedo; // 0x3C(0x10)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FLinearColor GroundAlbedo; // 0x4C(0x10)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float BeersPowderIntensity; // 0x5C(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float BeersPowderDepth; // 0x60(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float BottomOcclusion; // 0x64(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float BottomOcclusionHeight; // 0x68(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FLinearColor NightEmissive; // 0x6C(0x10)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float PhaseG; // 0x7C(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float PhaseG2; // 0x80(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float PhaseBlend; // 0x84(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float MultiScatteringContribution; // 0x88(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float MultiScatteringOcclusion; // 0x8C(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float MultiScatteringEccentricity; // 0x90(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float NoiseShapeIntensityA; // 0x94(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float NoiseShapeIntensityB; // 0x98(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float NoiseShapeIntensityC; // 0x9C(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float NoiseShapeIntensityD; // 0xA0(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float TurbulenceIntensity; // 0xA4(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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// 0x24 (0x24 - 0x0)
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// ScriptStruct PPSkyCreatorPlugin.PPSkyCreatorBackgroundCloudSettings
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struct FPPSkyCreatorBackgroundCloudSettings
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{
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public:
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float BackgroundCloudsIntensity; // 0x0(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FLinearColor BackgroundCloudsColorTint; // 0x4(0x10)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float BackgroundCloudsLayerA; // 0x14(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float BackgroundCloudsLayerB; // 0x18(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float BackgroundCloudsLayerC; // 0x1C(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float BackgroundCloudsLightningPhase; // 0x20(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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// 0x2C (0x2C - 0x0)
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// ScriptStruct PPSkyCreatorPlugin.PPSkyCreatorSkyLightSettings
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struct FPPSkyCreatorSkyLightSettings
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{
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public:
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float Intensity; // 0x0(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float NightIntensity; // 0x4(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FLinearColor LightColor; // 0x8(0x10)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FLinearColor LowerHemisphereColor; // 0x18(0x10)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float CloudAmbientOcclusionStrength; // 0x28(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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// 0x48 (0x48 - 0x0)
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// ScriptStruct PPSkyCreatorPlugin.PPSkyCreatorSunLightSettings
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struct FPPSkyCreatorSunLightSettings
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{
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public:
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float Intensity; // 0x0(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FLinearColor LightColor; // 0x4(0x10)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float Temperature; // 0x14(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float VolumetricScatteringIntensity; // 0x18(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FLinearColor AtmosphereDiskColorScale; // 0x1C(0x10)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FLinearColor CloudScatteredLuminanceScale; // 0x2C(0x10)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float CloudShadowStrength; // 0x3C(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float CloudShadowOnAtmosphereStrength; // 0x40(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float CloudShadowOnSurfaceStrength; // 0x44(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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// 0x48 (0x48 - 0x0)
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// ScriptStruct PPSkyCreatorPlugin.PPSkyCreatorMoonLightSettings
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struct FPPSkyCreatorMoonLightSettings
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{
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public:
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float Intensity; // 0x0(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FLinearColor LightColor; // 0x4(0x10)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float Temperature; // 0x14(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float VolumetricScatteringIntensity; // 0x18(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FLinearColor AtmosphereDiskColorScale; // 0x1C(0x10)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FLinearColor CloudScatteredLuminanceScale; // 0x2C(0x10)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float CloudShadowStrength; // 0x3C(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float CloudShadowOnAtmosphereStrength; // 0x40(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float CloudShadowOnSurfaceStrength; // 0x44(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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// 0x64 (0x64 - 0x0)
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// ScriptStruct PPSkyCreatorPlugin.PPSkyCreatorExponentialHeightFogSettings
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struct FPPSkyCreatorExponentialHeightFogSettings
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{
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public:
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float FogDensity; // 0x0(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float FogHeightFalloff; // 0x4(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FLinearColor FogInscatteringColor; // 0x8(0x10)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float FogStartDistance; // 0x18(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float SecondFogDensity; // 0x1C(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float SecondFogHeightFalloff; // 0x20(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float DirectionalInscatteringExponent; // 0x24(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float DirectionalInscatteringStartDistance; // 0x28(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FLinearColor DirectionalInscatteringColor; // 0x2C(0x10)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float VolumetricFogScatteringDistribution; // 0x3C(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FLinearColor VolumetricFogAlbedo; // 0x40(0x10)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FLinearColor VolumetricFogEmissive; // 0x50(0x10)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float VolumetricFogExtinctionScale; // 0x60(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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// 0x48 (0x48 - 0x0)
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// ScriptStruct PPSkyCreatorPlugin.PPSkyCreatorStarMapSettings
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struct FPPSkyCreatorStarMapSettings
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{
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public:
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float StarMapIntensity; // 0x0(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FLinearColor StarMapColorTint; // 0x4(0x10)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float StarMapTwinkleIntensity; // 0x14(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float StarMapTwinkleSaturation; // 0x18(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float StarMapTwinkleSpeed; // 0x1C(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float StarMapHorizonThreshold; // 0x20(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float StarMapAtmosphereThreshold; // 0x24(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FLinearColor NightHorizonColor; // 0x28(0x10)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FLinearColor NightZenithColor; // 0x38(0x10)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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// 0x110 (0x110 - 0x0)
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// ScriptStruct PPSkyCreatorPlugin.PPSkyCreatorWeatherFXSettings
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struct FPPSkyCreatorWeatherFXSettings
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{
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public:
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float RainAmount; // 0x0(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FLinearColor RainColor; // 0x4(0x10)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
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float RainGravity; // 0x14(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
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float RainLifetimeMin; // 0x18(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
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float RainLifetimeMax; // 0x1C(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
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float RainSizeMin; // 0x20(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
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float RainSizeMax; // 0x24(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
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float RainSplashLifetimeMin; // 0x28(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float RainSplashLifetimeMax; // 0x2C(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
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struct FVector2D RainSplashSizeMin; // 0x30(0x10)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
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struct FVector2D RainSplashSizeMax; // 0x40(0x10)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
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float SnowAmount; // 0x50(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FLinearColor SnowColor; // 0x54(0x10)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float SnowGravity; // 0x64(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float SnowTurbulence; // 0x68(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float SnowLifetimeMin; // 0x6C(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float SnowLifetimeMax; // 0x70(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float SnowSizeMin; // 0x74(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float SnowSizeMax; // 0x78(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool EnableLightnings; // 0x7C(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_15AC[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
|
|
float LightningSpawnIntervalMin; // 0x80(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float LightningSpawnIntervalMax; // 0x84(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FLinearColor LightningColorMin; // 0x88(0x10)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FLinearColor LightningColorMax; // 0x98(0x10)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
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float LightningLifetime; // 0xA8(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float LightningBoltSpawnChance; // 0xAC(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float LightningBoltWidthMin; // 0xB0(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float LightningBoltWidthMax; // 0xB4(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float LightningBoltLengthMin; // 0xB8(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float LightningBoltLengthMax; // 0xBC(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float LightningBoltCurveFrequency; // 0xC0(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float LightningBoltCurveStrengthMin; // 0xC4(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float LightningBoltCurveStrengthMax; // 0xC8(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float LightningBoltJitterStrength; // 0xCC(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float LightningBranchSpawnChance; // 0xD0(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float LightningBranchScaleMin; // 0xD4(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float LightningBranchScaleMax; // 0xD8(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float RainbowAmount; // 0xDC(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FLinearColor RainbowColor; // 0xE0(0x10)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float RainbowRadius; // 0xF0(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float RainbowThickness; // 0xF4(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FLinearColor SecondaryRainbowColor; // 0xF8(0x10)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float SecondaryRainbowRadius; // 0x108(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float SecondaryRainbowThickness; // 0x10C(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
|
|
// 0x68 (0x68 - 0x0)
|
|
// ScriptStruct PPSkyCreatorPlugin.PPSkyCreatorWeatherMaterialFXSettings
|
|
struct FPPSkyCreatorWeatherMaterialFXSettings
|
|
{
|
|
public:
|
|
float WetnessAmount; // 0x0(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FLinearColor WetnessColor; // 0x4(0x10)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float PuddlesAmount; // 0x14(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FLinearColor PuddlesColor; // 0x18(0x10)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float RainRipplesAmount; // 0x28(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float RainRipplesIntensity; // 0x2C(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float RainRipplesForceMinRadius; // 0x30(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float RainRipplesForceMaxRadius; // 0x34(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float RainRipplesRingsNumber; // 0x38(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float RainRipplesRingsDelay; // 0x3C(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float RainRipplesDamping; // 0x40(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float WindRipplesIntensity; // 0x44(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float WindRipplesSpeed; // 0x48(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float SnowAmount; // 0x4C(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FLinearColor SnowColor; // 0x50(0x10)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float SnowIntensity; // 0x60(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float SnowSparklesThreshold; // 0x64(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
|
|
// 0x1C (0x1C - 0x0)
|
|
// ScriptStruct PPSkyCreatorPlugin.PPSkyCreatorWindSettings
|
|
struct FPPSkyCreatorWindSettings
|
|
{
|
|
public:
|
|
float CloudWindDirection; // 0x0(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float CloudWindSpeed; // 0x4(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float CloudNoiseShapeWindDirection; // 0x8(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float CloudNoiseShapeWindSpeedHorizontal; // 0xC(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float CloudNoiseDetailWindSpeedVertical; // 0x10(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float PrecipitationWindDirection; // 0x14(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float PrecipitationWindSpeed; // 0x18(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
|
|
// 0xC (0xC - 0x0)
|
|
// ScriptStruct PPSkyCreatorPlugin.PPSkyCreatorPostProcessSettings
|
|
struct FPPSkyCreatorPostProcessSettings
|
|
{
|
|
public:
|
|
float BloomIntensity; // 0x0(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float BloomThreshold; // 0x4(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float ExposureCompensation; // 0x8(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
|
|
// 0x458 (0x458 - 0x0)
|
|
// ScriptStruct PPSkyCreatorPlugin.PPSkyCreatorWeatherSettings
|
|
struct FPPSkyCreatorWeatherSettings
|
|
{
|
|
public:
|
|
struct FPPSkyCreatorSkyAtmosphereSettings SkyAtmosphereSettings; // 0x0(0x80)(Edit, BlueprintVisible, Interp, NoDestructor, NativeAccessSpecifierPublic)
|
|
struct FPPSkyCreatorVolumetricCloudSettings VolumetricCloudSettings; // 0x80(0xA8)(Edit, BlueprintVisible, Interp, NoDestructor, NativeAccessSpecifierPublic)
|
|
struct FPPSkyCreatorBackgroundCloudSettings BackgroundCloudSettings; // 0x128(0x24)(Edit, BlueprintVisible, Interp, NoDestructor, NativeAccessSpecifierPublic)
|
|
struct FPPSkyCreatorSkyLightSettings SkyLightSettings; // 0x14C(0x2C)(Edit, BlueprintVisible, Interp, NoDestructor, NativeAccessSpecifierPublic)
|
|
struct FPPSkyCreatorSunLightSettings SunLightSettings; // 0x178(0x48)(Edit, BlueprintVisible, Interp, NoDestructor, NativeAccessSpecifierPublic)
|
|
struct FPPSkyCreatorMoonLightSettings MoonLightSettings; // 0x1C0(0x48)(Edit, BlueprintVisible, Interp, NoDestructor, NativeAccessSpecifierPublic)
|
|
struct FPPSkyCreatorExponentialHeightFogSettings ExponentialHeightFogSettings; // 0x208(0x64)(Edit, BlueprintVisible, Interp, NoDestructor, NativeAccessSpecifierPublic)
|
|
struct FPPSkyCreatorStarMapSettings StarMapSettings; // 0x26C(0x48)(Edit, BlueprintVisible, Interp, NoDestructor, NativeAccessSpecifierPublic)
|
|
uint8 Pad_15E9[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
|
|
struct FPPSkyCreatorWeatherFXSettings WeatherFXSettings; // 0x2B8(0x110)(Edit, BlueprintVisible, Interp, NoDestructor, NativeAccessSpecifierPublic)
|
|
struct FPPSkyCreatorWeatherMaterialFXSettings WeatherMaterialFXSettings; // 0x3C8(0x68)(Edit, BlueprintVisible, Interp, NoDestructor, NativeAccessSpecifierPublic)
|
|
struct FPPSkyCreatorWindSettings WindSettings; // 0x430(0x1C)(Edit, BlueprintVisible, Interp, NoDestructor, NativeAccessSpecifierPublic)
|
|
struct FPPSkyCreatorPostProcessSettings PostProcessSettings; // 0x44C(0xC)(Edit, BlueprintVisible, Interp, NoDestructor, NativeAccessSpecifierPublic)
|
|
};
|
|
|
|
}
|
|
|
|
|