PalWorld-NetCrack/SDK/PalBossBattleSequence_Opening_functions.cpp
2024-01-22 14:43:11 +08:00

894 lines
62 KiB
C++
Raw Blame History

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// BlueprintGeneratedClass PalBossBattleSequence_Opening.PalBossBattleSequence_Opening_C
// (None)
class UClass* UPalBossBattleSequence_Opening_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("PalBossBattleSequence_Opening_C");
return Clss;
}
// PalBossBattleSequence_Opening_C PalBossBattleSequence_Opening.Default__PalBossBattleSequence_Opening_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class UPalBossBattleSequence_Opening_C* UPalBossBattleSequence_Opening_C::GetDefaultObj()
{
static class UPalBossBattleSequence_Opening_C* Default = nullptr;
if (!Default)
Default = static_cast<UPalBossBattleSequence_Opening_C*>(UPalBossBattleSequence_Opening_C::StaticClass()->DefaultObject);
return Default;
}
// Function PalBossBattleSequence_Opening.PalBossBattleSequence_Opening_C.IsAssetLoadingCompleted
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// bool NewParam (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_EqualEqual_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UPalBossBattleSequence_Opening_C::IsAssetLoadingCompleted(bool* NewParam, bool CallFunc_EqualEqual_IntInt_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("PalBossBattleSequence_Opening_C", "IsAssetLoadingCompleted");
Params::UPalBossBattleSequence_Opening_C_IsAssetLoadingCompleted_Params Parms{};
Parms.CallFunc_EqualEqual_IntInt_ReturnValue = CallFunc_EqualEqual_IntInt_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
if (NewParam != nullptr)
*NewParam = Parms.NewParam;
}
// Function PalBossBattleSequence_Opening.PalBossBattleSequence_Opening_C.DecAssetLoadingCount
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// int64 CallFunc_Conv_IntToInt64_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int64 CallFunc_Conv_IntToInt64_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int64 CallFunc_Subtract_Int64Int64_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Conv_Int64ToInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UPalBossBattleSequence_Opening_C::DecAssetLoadingCount(int64 CallFunc_Conv_IntToInt64_ReturnValue, int64 CallFunc_Conv_IntToInt64_ReturnValue_1, int64 CallFunc_Subtract_Int64Int64_ReturnValue, int32 CallFunc_Conv_Int64ToInt_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("PalBossBattleSequence_Opening_C", "DecAssetLoadingCount");
Params::UPalBossBattleSequence_Opening_C_DecAssetLoadingCount_Params Parms{};
Parms.CallFunc_Conv_IntToInt64_ReturnValue = CallFunc_Conv_IntToInt64_ReturnValue;
Parms.CallFunc_Conv_IntToInt64_ReturnValue_1 = CallFunc_Conv_IntToInt64_ReturnValue_1;
Parms.CallFunc_Subtract_Int64Int64_ReturnValue = CallFunc_Subtract_Int64Int64_ReturnValue;
Parms.CallFunc_Conv_Int64ToInt_ReturnValue = CallFunc_Conv_Int64ToInt_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function PalBossBattleSequence_Opening.PalBossBattleSequence_Opening_C.InitPlayerCameraRotation
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class APalPlayerCharacter* CallFunc_GetJoinedLocalControlPlayer_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// struct FTransform CallFunc_GetPlayerStartTransform_ReturnValue (IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_BreakTransform_Location (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FRotator CallFunc_BreakTransform_Rotation (ZeroConstructor, IsPlainOldData, NoDestructor)
// struct FVector CallFunc_BreakTransform_Scale (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalPlayerCharacter* CallFunc_GetJoinedLocalControlPlayer_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void UPalBossBattleSequence_Opening_C::InitPlayerCameraRotation(class APalPlayerCharacter* CallFunc_GetJoinedLocalControlPlayer_ReturnValue, const struct FTransform& CallFunc_GetPlayerStartTransform_ReturnValue, bool CallFunc_IsValid_ReturnValue, const struct FVector& CallFunc_BreakTransform_Location, const struct FRotator& CallFunc_BreakTransform_Rotation, const struct FVector& CallFunc_BreakTransform_Scale, class APalPlayerCharacter* CallFunc_GetJoinedLocalControlPlayer_ReturnValue_1, class AController* CallFunc_GetController_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("PalBossBattleSequence_Opening_C", "InitPlayerCameraRotation");
Params::UPalBossBattleSequence_Opening_C_InitPlayerCameraRotation_Params Parms{};
Parms.CallFunc_GetJoinedLocalControlPlayer_ReturnValue = CallFunc_GetJoinedLocalControlPlayer_ReturnValue;
Parms.CallFunc_GetPlayerStartTransform_ReturnValue = CallFunc_GetPlayerStartTransform_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_BreakTransform_Location = CallFunc_BreakTransform_Location;
Parms.CallFunc_BreakTransform_Rotation = CallFunc_BreakTransform_Rotation;
Parms.CallFunc_BreakTransform_Scale = CallFunc_BreakTransform_Scale;
Parms.CallFunc_GetJoinedLocalControlPlayer_ReturnValue_1 = CallFunc_GetJoinedLocalControlPlayer_ReturnValue_1;
Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function PalBossBattleSequence_Opening.PalBossBattleSequence_Opening_C.CheckLevelInstanceLoaded
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// double DeltaTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double AllLevelCheckTimeoutTIme (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Subtract_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int64 CallFunc_FFloor64_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_GreaterEqual_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FString CallFunc_Conv_Int64ToString_ReturnValue (ZeroConstructor, HasGetValueTypeHash)
// class FString CallFunc_Concat_StrStr_ReturnValue (ZeroConstructor, HasGetValueTypeHash)
// class FString CallFunc_Concat_StrStr_ReturnValue_1 (ZeroConstructor, HasGetValueTypeHash)
// double CallFunc_Add_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsAllLevelLoaded_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsEditorBuild_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalBossBattleSequencer* CallFunc_GetOuterSequencer_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalBossBattleInstanceModel* CallFunc_GetBossBattleInstanceModel_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UPalBossBattleSequence_Opening_C::CheckLevelInstanceLoaded(double DeltaTime, double AllLevelCheckTimeoutTIme, double CallFunc_Subtract_DoubleDouble_ReturnValue, int64 CallFunc_FFloor64_ReturnValue, bool CallFunc_GreaterEqual_DoubleDouble_ReturnValue, const class FString& CallFunc_Conv_Int64ToString_ReturnValue, const class FString& CallFunc_Concat_StrStr_ReturnValue, const class FString& CallFunc_Concat_StrStr_ReturnValue_1, double CallFunc_Add_DoubleDouble_ReturnValue, bool CallFunc_IsAllLevelLoaded_ReturnValue, bool CallFunc_IsEditorBuild_ReturnValue, class UPalBossBattleSequencer* CallFunc_GetOuterSequencer_ReturnValue, class UPalBossBattleInstanceModel* CallFunc_GetBossBattleInstanceModel_ReturnValue, bool CallFunc_IsValid_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("PalBossBattleSequence_Opening_C", "CheckLevelInstanceLoaded");
Params::UPalBossBattleSequence_Opening_C_CheckLevelInstanceLoaded_Params Parms{};
Parms.DeltaTime = DeltaTime;
Parms.AllLevelCheckTimeoutTIme = AllLevelCheckTimeoutTIme;
Parms.CallFunc_Subtract_DoubleDouble_ReturnValue = CallFunc_Subtract_DoubleDouble_ReturnValue;
Parms.CallFunc_FFloor64_ReturnValue = CallFunc_FFloor64_ReturnValue;
Parms.CallFunc_GreaterEqual_DoubleDouble_ReturnValue = CallFunc_GreaterEqual_DoubleDouble_ReturnValue;
Parms.CallFunc_Conv_Int64ToString_ReturnValue = CallFunc_Conv_Int64ToString_ReturnValue;
Parms.CallFunc_Concat_StrStr_ReturnValue = CallFunc_Concat_StrStr_ReturnValue;
Parms.CallFunc_Concat_StrStr_ReturnValue_1 = CallFunc_Concat_StrStr_ReturnValue_1;
Parms.CallFunc_Add_DoubleDouble_ReturnValue = CallFunc_Add_DoubleDouble_ReturnValue;
Parms.CallFunc_IsAllLevelLoaded_ReturnValue = CallFunc_IsAllLevelLoaded_ReturnValue;
Parms.CallFunc_IsEditorBuild_ReturnValue = CallFunc_IsEditorBuild_ReturnValue;
Parms.CallFunc_GetOuterSequencer_ReturnValue = CallFunc_GetOuterSequencer_ReturnValue;
Parms.CallFunc_GetBossBattleInstanceModel_ReturnValue = CallFunc_GetBossBattleInstanceModel_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function PalBossBattleSequence_Opening.PalBossBattleSequence_Opening_C.StartUIFadeOut
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class APalPlayerCharacter* CallFunc_GetJoinedLocalControlPlayer_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalHUDService* CallFunc_GetHUDService_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void UPalBossBattleSequence_Opening_C::StartUIFadeOut(class APalPlayerCharacter* CallFunc_GetJoinedLocalControlPlayer_ReturnValue, bool CallFunc_IsValid_ReturnValue, class UPalHUDService* CallFunc_GetHUDService_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("PalBossBattleSequence_Opening_C", "StartUIFadeOut");
Params::UPalBossBattleSequence_Opening_C_StartUIFadeOut_Params Parms{};
Parms.CallFunc_GetJoinedLocalControlPlayer_ReturnValue = CallFunc_GetJoinedLocalControlPlayer_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_GetHUDService_ReturnValue = CallFunc_GetHUDService_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function PalBossBattleSequence_Opening.PalBossBattleSequence_Opening_C.StartUIFadeIn
// (Private, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool CallFunc_IsSkipCutscene_Skip (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalPlayerCharacter* CallFunc_GetJoinedLocalControlPlayer_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalHUDDispatchParameter_FadeWidget*CallFunc_SpawnObject_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalHUDService* CallFunc_GetHUDService_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void UPalBossBattleSequence_Opening_C::StartUIFadeIn(bool CallFunc_IsSkipCutscene_Skip, class APalPlayerCharacter* CallFunc_GetJoinedLocalControlPlayer_ReturnValue, bool CallFunc_IsValid_ReturnValue, class UPalHUDDispatchParameter_FadeWidget* CallFunc_SpawnObject_ReturnValue, class UPalHUDService* CallFunc_GetHUDService_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("PalBossBattleSequence_Opening_C", "StartUIFadeIn");
Params::UPalBossBattleSequence_Opening_C_StartUIFadeIn_Params Parms{};
Parms.CallFunc_IsSkipCutscene_Skip = CallFunc_IsSkipCutscene_Skip;
Parms.CallFunc_GetJoinedLocalControlPlayer_ReturnValue = CallFunc_GetJoinedLocalControlPlayer_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_SpawnObject_ReturnValue = CallFunc_SpawnObject_ReturnValue;
Parms.CallFunc_GetHUDService_ReturnValue = CallFunc_GetHUDService_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function PalBossBattleSequence_Opening.PalBossBattleSequence_Opening_C.GetLevelSpawnPos
// (Private, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// struct FVector Pos (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalBossBattleSequencer* CallFunc_GetOuterSequencer_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_MakeVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// enum class EPalBossType CallFunc_GetBossType_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Conv_ByteToInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Multiply_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Conv_IntToDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_MakeVector_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_Add_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UPalBossBattleSequence_Opening_C::GetLevelSpawnPos(struct FVector* Pos, class UPalBossBattleSequencer* CallFunc_GetOuterSequencer_ReturnValue, const struct FVector& CallFunc_MakeVector_ReturnValue, enum class EPalBossType CallFunc_GetBossType_ReturnValue, int32 CallFunc_Conv_ByteToInt_ReturnValue, int32 CallFunc_Multiply_IntInt_ReturnValue, double CallFunc_Conv_IntToDouble_ReturnValue, const struct FVector& CallFunc_MakeVector_ReturnValue_1, const struct FVector& CallFunc_Add_VectorVector_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("PalBossBattleSequence_Opening_C", "GetLevelSpawnPos");
Params::UPalBossBattleSequence_Opening_C_GetLevelSpawnPos_Params Parms{};
Parms.CallFunc_GetOuterSequencer_ReturnValue = CallFunc_GetOuterSequencer_ReturnValue;
Parms.CallFunc_MakeVector_ReturnValue = CallFunc_MakeVector_ReturnValue;
Parms.CallFunc_GetBossType_ReturnValue = CallFunc_GetBossType_ReturnValue;
Parms.CallFunc_Conv_ByteToInt_ReturnValue = CallFunc_Conv_ByteToInt_ReturnValue;
Parms.CallFunc_Multiply_IntInt_ReturnValue = CallFunc_Multiply_IntInt_ReturnValue;
Parms.CallFunc_Conv_IntToDouble_ReturnValue = CallFunc_Conv_IntToDouble_ReturnValue;
Parms.CallFunc_MakeVector_ReturnValue_1 = CallFunc_MakeVector_ReturnValue_1;
Parms.CallFunc_Add_VectorVector_ReturnValue = CallFunc_Add_VectorVector_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
if (Pos != nullptr)
*Pos = std::move(Parms.Pos);
}
// Function PalBossBattleSequence_Opening.PalBossBattleSequence_Opening_C.FixPlayerPos
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FTransform CallFunc_Array_Get_Item (IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalBossBattleSequencer* CallFunc_GetOuterSequencer_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// TArray<class APalPlayerCharacter*> CallFunc_GetInRoomPlayers_ReturnValue (ReferenceParm)
// int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalPlayerCharacter* CallFunc_Array_Get_Item_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FHitResult CallFunc_K2_SetActorTransform_SweepHitResult (IsPlainOldData, NoDestructor, ContainsInstancedReference)
// bool CallFunc_K2_SetActorTransform_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UPalBossBattleSequence_Opening_C::FixPlayerPos(int32 Temp_int_Array_Index_Variable, int32 Temp_int_Loop_Counter_Variable, int32 CallFunc_Add_IntInt_ReturnValue, const struct FTransform& CallFunc_Array_Get_Item, class UPalBossBattleSequencer* CallFunc_GetOuterSequencer_ReturnValue, TArray<class APalPlayerCharacter*>& CallFunc_GetInRoomPlayers_ReturnValue, int32 CallFunc_Array_Length_ReturnValue, class APalPlayerCharacter* CallFunc_Array_Get_Item_1, bool CallFunc_Less_IntInt_ReturnValue, const struct FHitResult& CallFunc_K2_SetActorTransform_SweepHitResult, bool CallFunc_K2_SetActorTransform_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("PalBossBattleSequence_Opening_C", "FixPlayerPos");
Params::UPalBossBattleSequence_Opening_C_FixPlayerPos_Params Parms{};
Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable;
Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable;
Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue;
Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item;
Parms.CallFunc_GetOuterSequencer_ReturnValue = CallFunc_GetOuterSequencer_ReturnValue;
Parms.CallFunc_GetInRoomPlayers_ReturnValue = CallFunc_GetInRoomPlayers_ReturnValue;
Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue;
Parms.CallFunc_Array_Get_Item_1 = CallFunc_Array_Get_Item_1;
Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue;
Parms.CallFunc_K2_SetActorTransform_SweepHitResult = CallFunc_K2_SetActorTransform_SweepHitResult;
Parms.CallFunc_K2_SetActorTransform_ReturnValue = CallFunc_K2_SetActorTransform_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function PalBossBattleSequence_Opening.PalBossBattleSequence_Opening_C.DoSequenceFinish
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
void UPalBossBattleSequence_Opening_C::DoSequenceFinish()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("PalBossBattleSequence_Opening_C", "DoSequenceFinish");
UObject::ProcessEvent(Func, nullptr);
}
// Function PalBossBattleSequence_Opening.PalBossBattleSequence_Opening_C.IsSkipCutscene
// (Private, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// bool Skip (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValidClass_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalPlayerCharacter* CallFunc_GetJoinedLocalControlPlayer_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalDebugSetting* CallFunc_GetPalDebugSetting_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UPalBossBattleSequence_Opening_C::IsSkipCutscene(bool* Skip, bool CallFunc_IsValidClass_ReturnValue, class APalPlayerCharacter* CallFunc_GetJoinedLocalControlPlayer_ReturnValue, bool CallFunc_IsValid_ReturnValue, class UPalDebugSetting* CallFunc_GetPalDebugSetting_ReturnValue, bool CallFunc_IsValid_ReturnValue_1)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("PalBossBattleSequence_Opening_C", "IsSkipCutscene");
Params::UPalBossBattleSequence_Opening_C_IsSkipCutscene_Params Parms{};
Parms.CallFunc_IsValidClass_ReturnValue = CallFunc_IsValidClass_ReturnValue;
Parms.CallFunc_GetJoinedLocalControlPlayer_ReturnValue = CallFunc_GetJoinedLocalControlPlayer_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_GetPalDebugSetting_ReturnValue = CallFunc_GetPalDebugSetting_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1;
UObject::ProcessEvent(Func, &Parms);
if (Skip != nullptr)
*Skip = Parms.Skip;
}
// Function PalBossBattleSequence_Opening.PalBossBattleSequence_Opening_C.ActivateBossAI
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UPalBossBattleSequencer* CallFunc_GetOuterSequencer_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APalPlayerCharacter* CallFunc_FindFirstCombatTargetForBossAI_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalBossBattleSequencer* CallFunc_GetOuterSequencer_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* CallFunc_GetBossCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class ABP_MonsterAIController_Boss_C*K2Node_DynamicCast_AsBP_Monster_AIController_Boss (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UPalBossBattleSequence_Opening_C::ActivateBossAI(class UPalBossBattleSequencer* CallFunc_GetOuterSequencer_ReturnValue, class APalPlayerCharacter* CallFunc_FindFirstCombatTargetForBossAI_ReturnValue, class UPalBossBattleSequencer* CallFunc_GetOuterSequencer_ReturnValue_1, class APalCharacter* CallFunc_GetBossCharacter_ReturnValue, class AController* CallFunc_GetController_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, class ABP_MonsterAIController_Boss_C* K2Node_DynamicCast_AsBP_Monster_AIController_Boss, bool K2Node_DynamicCast_bSuccess)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("PalBossBattleSequence_Opening_C", "ActivateBossAI");
Params::UPalBossBattleSequence_Opening_C_ActivateBossAI_Params Parms{};
Parms.CallFunc_GetOuterSequencer_ReturnValue = CallFunc_GetOuterSequencer_ReturnValue;
Parms.CallFunc_FindFirstCombatTargetForBossAI_ReturnValue = CallFunc_FindFirstCombatTargetForBossAI_ReturnValue;
Parms.CallFunc_GetOuterSequencer_ReturnValue_1 = CallFunc_GetOuterSequencer_ReturnValue_1;
Parms.CallFunc_GetBossCharacter_ReturnValue = CallFunc_GetBossCharacter_ReturnValue;
Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1;
Parms.K2Node_DynamicCast_AsBP_Monster_AIController_Boss = K2Node_DynamicCast_AsBP_Monster_AIController_Boss;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
UObject::ProcessEvent(Func, &Parms);
}
// Function PalBossBattleSequence_Opening.PalBossBattleSequence_Opening_C.OnFinishCutscene
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool IsSkipped (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalBossBattleSequencer* CallFunc_GetOuterSequencer_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APlayerController* CallFunc_GetLocalPlayerController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APalPlayerController* K2Node_DynamicCast_AsPal_Player_Controller (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsServer_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UPalBossBattleSequence_Opening_C::OnFinishCutscene(bool IsSkipped, class UPalBossBattleSequencer* CallFunc_GetOuterSequencer_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class APlayerController* CallFunc_GetLocalPlayerController_ReturnValue, class APalPlayerController* K2Node_DynamicCast_AsPal_Player_Controller, bool K2Node_DynamicCast_bSuccess, bool CallFunc_IsServer_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("PalBossBattleSequence_Opening_C", "OnFinishCutscene");
Params::UPalBossBattleSequence_Opening_C_OnFinishCutscene_Params Parms{};
Parms.IsSkipped = IsSkipped;
Parms.CallFunc_GetOuterSequencer_ReturnValue = CallFunc_GetOuterSequencer_ReturnValue;
Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate;
Parms.CallFunc_GetLocalPlayerController_ReturnValue = CallFunc_GetLocalPlayerController_ReturnValue;
Parms.K2Node_DynamicCast_AsPal_Player_Controller = K2Node_DynamicCast_AsPal_Player_Controller;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
Parms.CallFunc_IsServer_ReturnValue = CallFunc_IsServer_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function PalBossBattleSequence_Opening.PalBossBattleSequence_Opening_C.PlayIntroMovie
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UClass* StartCutscene (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class ALevelSequenceActor* LSActor (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class AActor* CallFunc_GetBossRoomSequenceRootActor_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalBossBattleSequencer* CallFunc_GetOuterSequencer_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// struct FTransform CallFunc_GetSequencerTransform_ReturnValue (IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APlayerController* CallFunc_GetLocalPlayerController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APalPlayerCharacter* CallFunc_GetJoinedLocalControlPlayer_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APalPlayerController* K2Node_DynamicCast_AsPal_Player_Controller (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalCutsceneActor* CallFunc_SpawnCutsceneActor_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UDefaultLevelSequenceInstanceData*K2Node_DynamicCast_AsDefault_Level_Sequence_Instance_Data (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UPalBossBattleSequence_Opening_C::PlayIntroMovie(class UClass* StartCutscene, class ALevelSequenceActor* LSActor, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class AActor* CallFunc_GetBossRoomSequenceRootActor_ReturnValue, class UPalBossBattleSequencer* CallFunc_GetOuterSequencer_ReturnValue, const struct FTransform& CallFunc_GetSequencerTransform_ReturnValue, class APlayerController* CallFunc_GetLocalPlayerController_ReturnValue, class APalPlayerCharacter* CallFunc_GetJoinedLocalControlPlayer_ReturnValue, class APalPlayerController* K2Node_DynamicCast_AsPal_Player_Controller, bool K2Node_DynamicCast_bSuccess, bool CallFunc_IsValid_ReturnValue, class APalCutsceneActor* CallFunc_SpawnCutsceneActor_ReturnValue, class UDefaultLevelSequenceInstanceData* K2Node_DynamicCast_AsDefault_Level_Sequence_Instance_Data, bool K2Node_DynamicCast_bSuccess_1)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("PalBossBattleSequence_Opening_C", "PlayIntroMovie");
Params::UPalBossBattleSequence_Opening_C_PlayIntroMovie_Params Parms{};
Parms.StartCutscene = StartCutscene;
Parms.LSActor = LSActor;
Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate;
Parms.CallFunc_GetBossRoomSequenceRootActor_ReturnValue = CallFunc_GetBossRoomSequenceRootActor_ReturnValue;
Parms.CallFunc_GetOuterSequencer_ReturnValue = CallFunc_GetOuterSequencer_ReturnValue;
Parms.CallFunc_GetSequencerTransform_ReturnValue = CallFunc_GetSequencerTransform_ReturnValue;
Parms.CallFunc_GetLocalPlayerController_ReturnValue = CallFunc_GetLocalPlayerController_ReturnValue;
Parms.CallFunc_GetJoinedLocalControlPlayer_ReturnValue = CallFunc_GetJoinedLocalControlPlayer_ReturnValue;
Parms.K2Node_DynamicCast_AsPal_Player_Controller = K2Node_DynamicCast_AsPal_Player_Controller;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_SpawnCutsceneActor_ReturnValue = CallFunc_SpawnCutsceneActor_ReturnValue;
Parms.K2Node_DynamicCast_AsDefault_Level_Sequence_Instance_Data = K2Node_DynamicCast_AsDefault_Level_Sequence_Instance_Data;
Parms.K2Node_DynamicCast_bSuccess_1 = K2Node_DynamicCast_bSuccess_1;
UObject::ProcessEvent(Func, &Parms);
}
// Function PalBossBattleSequence_Opening.PalBossBattleSequence_Opening_C.SetPlayerLocation_StartPoint
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UPalBossBattleManager* CallFunc_GetBossBattleManager_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalBossBattleSequencer* CallFunc_GetOuterSequencer_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// TArray<class APalPlayerCharacter*> CallFunc_GetInRoomPlayers_ReturnValue (ReferenceParm)
// int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsServer_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalPlayerCharacter* CallFunc_Array_Get_Item (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// struct FTransform CallFunc_GetTransform_ReturnValue (ConstParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_BreakTransform_Location (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FRotator CallFunc_BreakTransform_Rotation (ZeroConstructor, IsPlainOldData, NoDestructor)
// struct FVector CallFunc_BreakTransform_Scale (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_Add_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FTransform CallFunc_GetPlayerSpawnTransformForMultiPlayer_ReturnValue (IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Array_Add_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_BreakTransform_Location_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FRotator CallFunc_BreakTransform_Rotation_1 (ZeroConstructor, IsPlainOldData, NoDestructor)
// struct FVector CallFunc_BreakTransform_Scale_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FQuat CallFunc_Conv_RotatorToQuaternion_ReturnValue (IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Teleport_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UPalBossBattleSequence_Opening_C::SetPlayerLocation_StartPoint(class UPalBossBattleManager* CallFunc_GetBossBattleManager_ReturnValue, int32 Temp_int_Loop_Counter_Variable, class UPalBossBattleSequencer* CallFunc_GetOuterSequencer_ReturnValue, int32 CallFunc_Add_IntInt_ReturnValue, TArray<class APalPlayerCharacter*>& CallFunc_GetInRoomPlayers_ReturnValue, int32 CallFunc_Array_Length_ReturnValue, bool CallFunc_Less_IntInt_ReturnValue, bool CallFunc_IsServer_ReturnValue, int32 Temp_int_Array_Index_Variable, class APalPlayerCharacter* CallFunc_Array_Get_Item, const struct FTransform& CallFunc_GetTransform_ReturnValue, const struct FVector& CallFunc_BreakTransform_Location, const struct FRotator& CallFunc_BreakTransform_Rotation, const struct FVector& CallFunc_BreakTransform_Scale, const struct FVector& CallFunc_Add_VectorVector_ReturnValue, const struct FTransform& CallFunc_GetPlayerSpawnTransformForMultiPlayer_ReturnValue, int32 CallFunc_Array_Add_ReturnValue, const struct FVector& CallFunc_BreakTransform_Location_1, const struct FRotator& CallFunc_BreakTransform_Rotation_1, const struct FVector& CallFunc_BreakTransform_Scale_1, const struct FQuat& CallFunc_Conv_RotatorToQuaternion_ReturnValue, bool CallFunc_Teleport_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("PalBossBattleSequence_Opening_C", "SetPlayerLocation_StartPoint");
Params::UPalBossBattleSequence_Opening_C_SetPlayerLocation_StartPoint_Params Parms{};
Parms.CallFunc_GetBossBattleManager_ReturnValue = CallFunc_GetBossBattleManager_ReturnValue;
Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable;
Parms.CallFunc_GetOuterSequencer_ReturnValue = CallFunc_GetOuterSequencer_ReturnValue;
Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue;
Parms.CallFunc_GetInRoomPlayers_ReturnValue = CallFunc_GetInRoomPlayers_ReturnValue;
Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue;
Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue;
Parms.CallFunc_IsServer_ReturnValue = CallFunc_IsServer_ReturnValue;
Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable;
Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item;
Parms.CallFunc_GetTransform_ReturnValue = CallFunc_GetTransform_ReturnValue;
Parms.CallFunc_BreakTransform_Location = CallFunc_BreakTransform_Location;
Parms.CallFunc_BreakTransform_Rotation = CallFunc_BreakTransform_Rotation;
Parms.CallFunc_BreakTransform_Scale = CallFunc_BreakTransform_Scale;
Parms.CallFunc_Add_VectorVector_ReturnValue = CallFunc_Add_VectorVector_ReturnValue;
Parms.CallFunc_GetPlayerSpawnTransformForMultiPlayer_ReturnValue = CallFunc_GetPlayerSpawnTransformForMultiPlayer_ReturnValue;
Parms.CallFunc_Array_Add_ReturnValue = CallFunc_Array_Add_ReturnValue;
Parms.CallFunc_BreakTransform_Location_1 = CallFunc_BreakTransform_Location_1;
Parms.CallFunc_BreakTransform_Rotation_1 = CallFunc_BreakTransform_Rotation_1;
Parms.CallFunc_BreakTransform_Scale_1 = CallFunc_BreakTransform_Scale_1;
Parms.CallFunc_Conv_RotatorToQuaternion_ReturnValue = CallFunc_Conv_RotatorToQuaternion_ReturnValue;
Parms.CallFunc_Teleport_ReturnValue = CallFunc_Teleport_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function PalBossBattleSequence_Opening.PalBossBattleSequence_Opening_C.LogShow
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class FString String (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, HasGetValueTypeHash)
void UPalBossBattleSequence_Opening_C::LogShow(const class FString& String)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("PalBossBattleSequence_Opening_C", "LogShow");
Params::UPalBossBattleSequence_Opening_C_LogShow_Params Parms{};
Parms.String = String;
UObject::ProcessEvent(Func, &Parms);
}
// Function PalBossBattleSequence_Opening.PalBossBattleSequence_Opening_C.OnLoaded_7D1701CA4A594EE0B85451B16F0DD9FB
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class UObject* Loaded (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void UPalBossBattleSequence_Opening_C::OnLoaded_7D1701CA4A594EE0B85451B16F0DD9FB(class UObject* Loaded)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("PalBossBattleSequence_Opening_C", "OnLoaded_7D1701CA4A594EE0B85451B16F0DD9FB");
Params::UPalBossBattleSequence_Opening_C_OnLoaded_7D1701CA4A594EE0B85451B16F0DD9FB_Params Parms{};
Parms.Loaded = Loaded;
UObject::ProcessEvent(Func, &Parms);
}
// Function PalBossBattleSequence_Opening.PalBossBattleSequence_Opening_C.OnLoaded_95B43418450294BEE8289E863350333C
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class UObject* Loaded (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void UPalBossBattleSequence_Opening_C::OnLoaded_95B43418450294BEE8289E863350333C(class UObject* Loaded)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("PalBossBattleSequence_Opening_C", "OnLoaded_95B43418450294BEE8289E863350333C");
Params::UPalBossBattleSequence_Opening_C_OnLoaded_95B43418450294BEE8289E863350333C_Params Parms{};
Parms.Loaded = Loaded;
UObject::ProcessEvent(Func, &Parms);
}
// Function PalBossBattleSequence_Opening.PalBossBattleSequence_Opening_C.OnLoaded_87511D084D17A2720B719F91D617DC72
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// TSubclassOf<class UObject> Loaded (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash)
void UPalBossBattleSequence_Opening_C::OnLoaded_87511D084D17A2720B719F91D617DC72(TSubclassOf<class UObject> Loaded)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("PalBossBattleSequence_Opening_C", "OnLoaded_87511D084D17A2720B719F91D617DC72");
Params::UPalBossBattleSequence_Opening_C_OnLoaded_87511D084D17A2720B719F91D617DC72_Params Parms{};
Parms.Loaded = Loaded;
UObject::ProcessEvent(Func, &Parms);
}
// Function PalBossBattleSequence_Opening.PalBossBattleSequence_Opening_C.FinishSequence
// (Event, Public, BlueprintEvent)
// Parameters:
// bool IsSuccess (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UPalBossBattleSequence_Opening_C::FinishSequence(bool IsSuccess)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("PalBossBattleSequence_Opening_C", "FinishSequence");
Params::UPalBossBattleSequence_Opening_C_FinishSequence_Params Parms{};
Parms.IsSuccess = IsSuccess;
UObject::ProcessEvent(Func, &Parms);
}
// Function PalBossBattleSequence_Opening.PalBossBattleSequence_Opening_C.TickSequence
// (Event, Public, BlueprintEvent)
// Parameters:
// float DeltaTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UPalBossBattleSequence_Opening_C::TickSequence(float DeltaTime)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("PalBossBattleSequence_Opening_C", "TickSequence");
Params::UPalBossBattleSequence_Opening_C_TickSequence_Params Parms{};
Parms.DeltaTime = DeltaTime;
UObject::ProcessEvent(Func, &Parms);
}
// Function PalBossBattleSequence_Opening.PalBossBattleSequence_Opening_C.<2E><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>_0
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class APalCharacter* SpawnedCharacter (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void UPalBossBattleSequence_Opening_C::_________0(class APalCharacter* SpawnedCharacter)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("PalBossBattleSequence_Opening_C", "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>_0");
Params::UPalBossBattleSequence_Opening_C__________0_Params Parms{};
Parms.SpawnedCharacter = SpawnedCharacter;
UObject::ProcessEvent(Func, &Parms);
}
// Function PalBossBattleSequence_Opening.PalBossBattleSequence_Opening_C.LoadedLevel
// (BlueprintCallable, BlueprintEvent)
// Parameters:
void UPalBossBattleSequence_Opening_C::LoadedLevel()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("PalBossBattleSequence_Opening_C", "LoadedLevel");
UObject::ProcessEvent(Func, nullptr);
}
// Function PalBossBattleSequence_Opening.PalBossBattleSequence_Opening_C.SetupCutscene
// (BlueprintCallable, BlueprintEvent)
// Parameters:
void UPalBossBattleSequence_Opening_C::SetupCutscene()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("PalBossBattleSequence_Opening_C", "SetupCutscene");
UObject::ProcessEvent(Func, nullptr);
}
// Function PalBossBattleSequence_Opening.PalBossBattleSequence_Opening_C.OnBeginSequence
// (Event, Public, BlueprintEvent)
// Parameters:
void UPalBossBattleSequence_Opening_C::OnBeginSequence()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("PalBossBattleSequence_Opening_C", "OnBeginSequence");
UObject::ProcessEvent(Func, nullptr);
}
// Function PalBossBattleSequence_Opening.PalBossBattleSequence_Opening_C.OnPlayerTeleported
// (BlueprintCallable, BlueprintEvent)
// Parameters:
void UPalBossBattleSequence_Opening_C::OnPlayerTeleported()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("PalBossBattleSequence_Opening_C", "OnPlayerTeleported");
UObject::ProcessEvent(Func, nullptr);
}
// Function PalBossBattleSequence_Opening.PalBossBattleSequence_Opening_C.StartCustcene
// (BlueprintCallable, BlueprintEvent)
// Parameters:
void UPalBossBattleSequence_Opening_C::StartCustcene()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("PalBossBattleSequence_Opening_C", "StartCustcene");
UObject::ProcessEvent(Func, nullptr);
}
// Function PalBossBattleSequence_Opening.PalBossBattleSequence_Opening_C.ExecuteUbergraph_PalBossBattleSequence_Opening
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UObject* K2Node_CustomEvent_Loaded_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UObject* Temp_object_Variable (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UAkAudioEvent* K2Node_DynamicCast_AsAk_Audio_Event (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UObject* K2Node_CustomEvent_Loaded_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UObject* Temp_object_Variable_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UAkAudioEvent* K2Node_DynamicCast_AsAk_Audio_Event_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// TSubclassOf<class UObject> K2Node_CustomEvent_Loaded (ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash)
// class UClass* Temp_class_Variable (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UClass* K2Node_ClassDynamicCast_AsPal_Cutscene_Actor (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_ClassDynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalBossBattleSequencer* CallFunc_GetOuterSequencer_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// TArray<class APalPlayerCharacter*> CallFunc_GetInRoomPlayers_ReturnValue (ReferenceParm)
// enum class EPalBossType CallFunc_GetBossType_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsSkipCutscene_Skip (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool K2Node_Event_IsSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsServer_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalBossBattleSequencer* CallFunc_GetOuterSequencer_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// float K2Node_Event_DeltaTime (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalBossBattleSequencer* CallFunc_GetOuterSequencer_ReturnValue_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalBossBattleSequencer* CallFunc_GetOuterSequencer_ReturnValue_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* K2Node_CustomEvent_SpawnedCharacter (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APalPlayerCharacter* CallFunc_GetJoinedLocalControlPlayer_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalPlayerState* CallFunc_GetLocalPlayerState_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalSyncTeleportComponent* CallFunc_GetSyncTeleportComp_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class APalPlayerCharacter* CallFunc_GetJoinedLocalControlPlayer_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalBossBattleSequencer* CallFunc_GetOuterSequencer_ReturnValue_4 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalBossBattleSequencer* CallFunc_GetOuterSequencer_ReturnValue_5 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalBossBattleInstanceModel* CallFunc_GetBossBattleInstanceModel_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValidSoftObjectReference_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalBossBattleSequencer* CallFunc_GetOuterSequencer_ReturnValue_6 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalBossBattleInstanceModel* CallFunc_GetBossBattleInstanceModel_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValidSoftClassReference_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsAssetLoadingCompleted_NewParam (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsAssetLoadingCompleted_NewParam_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsAssetLoadingCompleted_NewParam_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_4 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// double CallFunc_CheckLevelInstanceLoaded_DeltaTime_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UPalBossBattleSequence_Opening_C::ExecuteUbergraph_PalBossBattleSequence_Opening(int32 EntryPoint, class UObject* K2Node_CustomEvent_Loaded_2, class UObject* Temp_object_Variable, class UAkAudioEvent* K2Node_DynamicCast_AsAk_Audio_Event, bool K2Node_DynamicCast_bSuccess, class UObject* K2Node_CustomEvent_Loaded_1, class UObject* Temp_object_Variable_1, class UAkAudioEvent* K2Node_DynamicCast_AsAk_Audio_Event_1, bool K2Node_DynamicCast_bSuccess_1, TSubclassOf<class UObject> K2Node_CustomEvent_Loaded, class UClass* Temp_class_Variable, class UClass* K2Node_ClassDynamicCast_AsPal_Cutscene_Actor, bool K2Node_ClassDynamicCast_bSuccess, class UPalBossBattleSequencer* CallFunc_GetOuterSequencer_ReturnValue, TArray<class APalPlayerCharacter*>& CallFunc_GetInRoomPlayers_ReturnValue, enum class EPalBossType CallFunc_GetBossType_ReturnValue, int32 CallFunc_Array_Length_ReturnValue, bool CallFunc_IsSkipCutscene_Skip, bool K2Node_Event_IsSuccess, bool CallFunc_IsServer_ReturnValue, class UPalBossBattleSequencer* CallFunc_GetOuterSequencer_ReturnValue_1, float K2Node_Event_DeltaTime, class UPalBossBattleSequencer* CallFunc_GetOuterSequencer_ReturnValue_2, class UPalBossBattleSequencer* CallFunc_GetOuterSequencer_ReturnValue_3, class APalCharacter* K2Node_CustomEvent_SpawnedCharacter, class APalPlayerCharacter* CallFunc_GetJoinedLocalControlPlayer_ReturnValue, bool CallFunc_IsValid_ReturnValue, class APalPlayerState* CallFunc_GetLocalPlayerState_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class UPalSyncTeleportComponent* CallFunc_GetSyncTeleportComp_ReturnValue, class APalPlayerCharacter* CallFunc_GetJoinedLocalControlPlayer_ReturnValue_1, bool CallFunc_IsValid_ReturnValue_1, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1, class UPalBossBattleSequencer* CallFunc_GetOuterSequencer_ReturnValue_4, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2, class UPalBossBattleSequencer* CallFunc_GetOuterSequencer_ReturnValue_5, class UPalBossBattleInstanceModel* CallFunc_GetBossBattleInstanceModel_ReturnValue, bool CallFunc_IsValidSoftObjectReference_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_3, class UPalBossBattleSequencer* CallFunc_GetOuterSequencer_ReturnValue_6, class UPalBossBattleInstanceModel* CallFunc_GetBossBattleInstanceModel_ReturnValue_1, bool CallFunc_IsValidSoftClassReference_ReturnValue, bool CallFunc_IsAssetLoadingCompleted_NewParam, bool CallFunc_IsAssetLoadingCompleted_NewParam_1, bool CallFunc_IsAssetLoadingCompleted_NewParam_2, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_4, double CallFunc_CheckLevelInstanceLoaded_DeltaTime_ImplicitCast)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("PalBossBattleSequence_Opening_C", "ExecuteUbergraph_PalBossBattleSequence_Opening");
Params::UPalBossBattleSequence_Opening_C_ExecuteUbergraph_PalBossBattleSequence_Opening_Params Parms{};
Parms.EntryPoint = EntryPoint;
Parms.K2Node_CustomEvent_Loaded_2 = K2Node_CustomEvent_Loaded_2;
Parms.Temp_object_Variable = Temp_object_Variable;
Parms.K2Node_DynamicCast_AsAk_Audio_Event = K2Node_DynamicCast_AsAk_Audio_Event;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
Parms.K2Node_CustomEvent_Loaded_1 = K2Node_CustomEvent_Loaded_1;
Parms.Temp_object_Variable_1 = Temp_object_Variable_1;
Parms.K2Node_DynamicCast_AsAk_Audio_Event_1 = K2Node_DynamicCast_AsAk_Audio_Event_1;
Parms.K2Node_DynamicCast_bSuccess_1 = K2Node_DynamicCast_bSuccess_1;
Parms.K2Node_CustomEvent_Loaded = K2Node_CustomEvent_Loaded;
Parms.Temp_class_Variable = Temp_class_Variable;
Parms.K2Node_ClassDynamicCast_AsPal_Cutscene_Actor = K2Node_ClassDynamicCast_AsPal_Cutscene_Actor;
Parms.K2Node_ClassDynamicCast_bSuccess = K2Node_ClassDynamicCast_bSuccess;
Parms.CallFunc_GetOuterSequencer_ReturnValue = CallFunc_GetOuterSequencer_ReturnValue;
Parms.CallFunc_GetInRoomPlayers_ReturnValue = CallFunc_GetInRoomPlayers_ReturnValue;
Parms.CallFunc_GetBossType_ReturnValue = CallFunc_GetBossType_ReturnValue;
Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue;
Parms.CallFunc_IsSkipCutscene_Skip = CallFunc_IsSkipCutscene_Skip;
Parms.K2Node_Event_IsSuccess = K2Node_Event_IsSuccess;
Parms.CallFunc_IsServer_ReturnValue = CallFunc_IsServer_ReturnValue;
Parms.CallFunc_GetOuterSequencer_ReturnValue_1 = CallFunc_GetOuterSequencer_ReturnValue_1;
Parms.K2Node_Event_DeltaTime = K2Node_Event_DeltaTime;
Parms.CallFunc_GetOuterSequencer_ReturnValue_2 = CallFunc_GetOuterSequencer_ReturnValue_2;
Parms.CallFunc_GetOuterSequencer_ReturnValue_3 = CallFunc_GetOuterSequencer_ReturnValue_3;
Parms.K2Node_CustomEvent_SpawnedCharacter = K2Node_CustomEvent_SpawnedCharacter;
Parms.CallFunc_GetJoinedLocalControlPlayer_ReturnValue = CallFunc_GetJoinedLocalControlPlayer_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_GetLocalPlayerState_ReturnValue = CallFunc_GetLocalPlayerState_ReturnValue;
Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate;
Parms.CallFunc_GetSyncTeleportComp_ReturnValue = CallFunc_GetSyncTeleportComp_ReturnValue;
Parms.CallFunc_GetJoinedLocalControlPlayer_ReturnValue_1 = CallFunc_GetJoinedLocalControlPlayer_ReturnValue_1;
Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1;
Parms.K2Node_CreateDelegate_OutputDelegate_1 = K2Node_CreateDelegate_OutputDelegate_1;
Parms.CallFunc_GetOuterSequencer_ReturnValue_4 = CallFunc_GetOuterSequencer_ReturnValue_4;
Parms.K2Node_CreateDelegate_OutputDelegate_2 = K2Node_CreateDelegate_OutputDelegate_2;
Parms.CallFunc_GetOuterSequencer_ReturnValue_5 = CallFunc_GetOuterSequencer_ReturnValue_5;
Parms.CallFunc_GetBossBattleInstanceModel_ReturnValue = CallFunc_GetBossBattleInstanceModel_ReturnValue;
Parms.CallFunc_IsValidSoftObjectReference_ReturnValue = CallFunc_IsValidSoftObjectReference_ReturnValue;
Parms.K2Node_CreateDelegate_OutputDelegate_3 = K2Node_CreateDelegate_OutputDelegate_3;
Parms.CallFunc_GetOuterSequencer_ReturnValue_6 = CallFunc_GetOuterSequencer_ReturnValue_6;
Parms.CallFunc_GetBossBattleInstanceModel_ReturnValue_1 = CallFunc_GetBossBattleInstanceModel_ReturnValue_1;
Parms.CallFunc_IsValidSoftClassReference_ReturnValue = CallFunc_IsValidSoftClassReference_ReturnValue;
Parms.CallFunc_IsAssetLoadingCompleted_NewParam = CallFunc_IsAssetLoadingCompleted_NewParam;
Parms.CallFunc_IsAssetLoadingCompleted_NewParam_1 = CallFunc_IsAssetLoadingCompleted_NewParam_1;
Parms.CallFunc_IsAssetLoadingCompleted_NewParam_2 = CallFunc_IsAssetLoadingCompleted_NewParam_2;
Parms.K2Node_CreateDelegate_OutputDelegate_4 = K2Node_CreateDelegate_OutputDelegate_4;
Parms.CallFunc_CheckLevelInstanceLoaded_DeltaTime_ImplicitCast = CallFunc_CheckLevelInstanceLoaded_DeltaTime_ImplicitCast;
UObject::ProcessEvent(Func, &Parms);
}
}