PalWorld-NetCrack/SDK/Paper2D_classes.hpp
2024-01-22 14:43:11 +08:00

476 lines
38 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x8 (0x620 - 0x618)
// Class Paper2D.PaperCharacter
class APaperCharacter : public ACharacter
{
public:
class UPaperFlipbookComponent* Sprite; // 0x618(0x8)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
static class UClass* StaticClass();
static class APaperCharacter* GetDefaultObj();
};
// 0x28 (0x50 - 0x28)
// Class Paper2D.PaperFlipbook
class UPaperFlipbook : public UObject
{
public:
float FramesPerSecond; // 0x28(0x4)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_14C0[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
TArray<struct FPaperFlipbookKeyFrame> KeyFrames; // 0x30(0x10)(Edit, ZeroConstructor, Protected, NativeAccessSpecifierProtected)
class UMaterialInterface* DefaultMaterial; // 0x40(0x8)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
enum class EFlipbookCollisionMode CollisionSource; // 0x48(0x1)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_14C1[0x7]; // Fixing Size Of Struct [ Dumper-7 ]
static class UClass* StaticClass();
static class UPaperFlipbook* GetDefaultObj();
bool IsValidKeyFrameIndex(int32 Index);
float GetTotalDuration();
class UPaperSprite* GetSpriteAtTime(float Time, bool bClampToEnds);
class UPaperSprite* GetSpriteAtFrame(int32 FrameIndex);
int32 GetNumKeyFrames();
int32 GetNumFrames();
int32 GetKeyFrameIndexAtTime(float Time, bool bClampToEnds);
};
// 0x8 (0x298 - 0x290)
// Class Paper2D.PaperFlipbookActor
class APaperFlipbookActor : public AActor
{
public:
class UPaperFlipbookComponent* RenderComponent; // 0x290(0x8)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
static class UClass* StaticClass();
static class APaperFlipbookActor* GetDefaultObj();
};
// 0x50 (0x5C0 - 0x570)
// Class Paper2D.PaperFlipbookComponent
class UPaperFlipbookComponent : public UMeshComponent
{
public:
class UPaperFlipbook* SourceFlipbook; // 0x570(0x8)(Edit, Net, ZeroConstructor, RepNotify, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
class UMaterialInterface* Material; // 0x578(0x8)(ZeroConstructor, Deprecated, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
float PlayRate; // 0x580(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 bLooping : 1; // Mask: 0x1, PropSize: 0x10x584(0x1)(NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 bReversePlayback : 1; // Mask: 0x2, PropSize: 0x10x584(0x1)(NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 bPlaying : 1; // Mask: 0x4, PropSize: 0x10x584(0x1)(NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 BitPad_82 : 5; // Fixing Bit-Field Size [ Dumper-7 ]
uint8 Pad_150C[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
float AccumulatedTime; // 0x588(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
int32 CachedFrameIndex; // 0x58C(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
struct FLinearColor SpriteColor; // 0x590(0x10)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
class UBodySetup* CachedBodySetup; // 0x5A0(0x8)(ZeroConstructor, Transient, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
FMulticastInlineDelegateProperty_ OnFinishedPlaying; // 0x5A8(0x10)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
uint8 Pad_150F[0x8]; // Fixing Size Of Struct [ Dumper-7 ]
static class UClass* StaticClass();
static class UPaperFlipbookComponent* GetDefaultObj();
void Stop();
void SetSpriteColor(const struct FLinearColor& NewColor);
void SetPlayRate(float NewRate);
void SetPlaybackPositionInFrames(int32 NewFramePosition, bool bFireEvents);
void SetPlaybackPosition(float NewPosition, bool bFireEvents);
void SetNewTime(float NewTime);
void SetLooping(bool bNewLooping);
bool SetFlipbook(class UPaperFlipbook* NewFlipbook);
void ReverseFromEnd();
void Reverse();
void PlayFromStart();
void Play();
void OnRep_SourceFlipbook(class UPaperFlipbook* OldFlipbook);
bool IsReversing();
bool IsPlaying();
bool IsLooping();
struct FLinearColor GetSpriteColor();
float GetPlayRate();
int32 GetPlaybackPositionInFrames();
float GetPlaybackPosition();
int32 GetFlipbookLengthInFrames();
float GetFlipbookLength();
float GetFlipbookFramerate();
class UPaperFlipbook* GetFlipbook();
};
// 0x8 (0x298 - 0x290)
// Class Paper2D.PaperGroupedSpriteActor
class APaperGroupedSpriteActor : public AActor
{
public:
class UPaperGroupedSpriteComponent* RenderComponent; // 0x290(0x8)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
static class UClass* StaticClass();
static class APaperGroupedSpriteActor* GetDefaultObj();
};
// 0x30 (0x5A0 - 0x570)
// Class Paper2D.PaperGroupedSpriteComponent
class UPaperGroupedSpriteComponent : public UMeshComponent
{
public:
TArray<class UMaterialInterface*> InstanceMaterials; // 0x570(0x10)(ZeroConstructor, Protected, UObjectWrapper, NativeAccessSpecifierProtected)
TArray<struct FSpriteInstanceData> PerInstanceSpriteData; // 0x580(0x10)(Edit, ZeroConstructor, Protected, NativeAccessSpecifierProtected)
uint8 Pad_1545[0x10]; // Fixing Size Of Struct [ Dumper-7 ]
static class UClass* StaticClass();
static class UPaperGroupedSpriteComponent* GetDefaultObj();
bool UpdateInstanceTransform(int32 InstanceIndex, struct FTransform& NewInstanceTransform, bool bWorldSpace, bool bMarkRenderStateDirty, bool bTeleport);
bool UpdateInstanceColor(int32 InstanceIndex, const struct FLinearColor& NewInstanceColor, bool bMarkRenderStateDirty);
void SortInstancesAlongAxis(const struct FVector& WorldSpaceSortAxis);
bool RemoveInstance(int32 InstanceIndex);
bool GetInstanceTransform(int32 InstanceIndex, struct FTransform* OutInstanceTransform, bool bWorldSpace);
int32 GetInstanceCount();
void ClearInstances();
int32 AddInstance(struct FTransform& Transform, class UPaperSprite* Sprite, bool bWorldSpace, const struct FLinearColor& Color);
};
// 0x8 (0x30 - 0x28)
// Class Paper2D.PaperRuntimeSettings
class UPaperRuntimeSettings : public UObject
{
public:
bool bEnableSpriteAtlasGroups; // 0x28(0x1)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bEnableTerrainSplineEditing; // 0x29(0x1)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bResizeSpriteDataToMatchTextures; // 0x2A(0x1)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_154C[0x5]; // Fixing Size Of Struct [ Dumper-7 ]
static class UClass* StaticClass();
static class UPaperRuntimeSettings* GetDefaultObj();
};
// 0x90 (0xB8 - 0x28)
// Class Paper2D.PaperSprite
class UPaperSprite : public UObject
{
public:
uint8 Pad_154F[0x10]; // Fixing Size After Last Property [ Dumper-7 ]
TArray<class UTexture*> AdditionalSourceTextures; // 0x38(0x10)(Edit, ZeroConstructor, AssetRegistrySearchable, Protected, UObjectWrapper, NativeAccessSpecifierProtected)
struct FVector2D BakedSourceUV; // 0x48(0x10)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
struct FVector2D BakedSourceDimension; // 0x58(0x10)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
class UTexture2D* BakedSourceTexture; // 0x68(0x8)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
class UMaterialInterface* DefaultMaterial; // 0x70(0x8)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
class UMaterialInterface* AlternateMaterial; // 0x78(0x8)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
TArray<struct FPaperSpriteSocket> Sockets; // 0x80(0x10)(Edit, ZeroConstructor, Protected, NativeAccessSpecifierProtected)
enum class ESpriteCollisionMode SpriteCollisionDomain; // 0x90(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_1557[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
float PixelsPerUnrealUnit; // 0x94(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
class UBodySetup* BodySetup; // 0x98(0x8)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 AlternateMaterialSplitIndex; // 0xA0(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1559[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
TArray<struct FVector4> BakedRenderData; // 0xA8(0x10)(ZeroConstructor, NativeAccessSpecifierPublic)
static class UClass* StaticClass();
static class UPaperSprite* GetDefaultObj();
};
// 0x8 (0x298 - 0x290)
// Class Paper2D.PaperSpriteActor
class APaperSpriteActor : public AActor
{
public:
class UPaperSpriteComponent* RenderComponent; // 0x290(0x8)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
static class UClass* StaticClass();
static class APaperSpriteActor* GetDefaultObj();
};
// 0x0 (0x28 - 0x28)
// Class Paper2D.PaperSpriteAtlas
class UPaperSpriteAtlas : public UObject
{
public:
static class UClass* StaticClass();
static class UPaperSpriteAtlas* GetDefaultObj();
};
// 0x0 (0x28 - 0x28)
// Class Paper2D.PaperSpriteBlueprintLibrary
class UPaperSpriteBlueprintLibrary : public UBlueprintFunctionLibrary
{
public:
static class UClass* StaticClass();
static class UPaperSpriteBlueprintLibrary* GetDefaultObj();
struct FSlateBrush MakeBrushFromSprite(class UPaperSprite* Sprite, int32 Width, int32 Height);
};
// 0x20 (0x590 - 0x570)
// Class Paper2D.PaperSpriteComponent
class UPaperSpriteComponent : public UMeshComponent
{
public:
class UPaperSprite* SourceSprite; // 0x570(0x8)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
class UMaterialInterface* MaterialOverride; // 0x578(0x8)(ZeroConstructor, Deprecated, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
struct FLinearColor SpriteColor; // 0x580(0x10)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
static class UClass* StaticClass();
static class UPaperSpriteComponent* GetDefaultObj();
void SetSpriteColor(const struct FLinearColor& NewColor);
bool SetSprite(class UPaperSprite* NewSprite);
class UPaperSprite* GetSprite();
};
// 0x70 (0x98 - 0x28)
// Class Paper2D.PaperTileLayer
class UPaperTileLayer : public UObject
{
public:
class FText LayerName; // 0x28(0x18)(BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
int32 LayerWidth; // 0x40(0x4)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
int32 LayerHeight; // 0x44(0x4)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 bHiddenInGame : 1; // Mask: 0x1, PropSize: 0x10x48(0x1)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 bLayerCollides : 1; // Mask: 0x2, PropSize: 0x10x48(0x1)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 bOverrideCollisionThickness : 1; // Mask: 0x4, PropSize: 0x10x48(0x1)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 bOverrideCollisionOffset : 1; // Mask: 0x8, PropSize: 0x10x48(0x1)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 BitPad_84 : 4; // Fixing Bit-Field Size [ Dumper-7 ]
uint8 Pad_1570[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
float CollisionThicknessOverride; // 0x4C(0x4)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
float CollisionOffsetOverride; // 0x50(0x4)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
struct FLinearColor LayerColor; // 0x54(0x10)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
int32 AllocatedWidth; // 0x64(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
int32 AllocatedHeight; // 0x68(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_1572[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
TArray<struct FPaperTileInfo> AllocatedCells; // 0x70(0x10)(ZeroConstructor, NativeAccessSpecifierPrivate)
class UPaperTileSet* TileSet; // 0x80(0x8)(ZeroConstructor, Deprecated, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
TArray<int32> AllocatedGrid; // 0x88(0x10)(ZeroConstructor, Deprecated, NativeAccessSpecifierPrivate)
static class UClass* StaticClass();
static class UPaperTileLayer* GetDefaultObj();
};
// 0x88 (0xB0 - 0x28)
// Class Paper2D.PaperTileMap
class UPaperTileMap : public UObject
{
public:
int32 MapWidth; // 0x28(0x4)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 MapHeight; // 0x2C(0x4)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 TileWidth; // 0x30(0x4)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 TileHeight; // 0x34(0x4)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float PixelsPerUnrealUnit; // 0x38(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float SeparationPerTileX; // 0x3C(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float SeparationPerTileY; // 0x40(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float SeparationPerLayer; // 0x44(0x4)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSoftObjectPtr<class UPaperTileSet> SelectedTileSet; // 0x48(0x30)(UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMaterialInterface* Material; // 0x78(0x8)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<class UPaperTileLayer*> TileLayers; // 0x80(0x10)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPublic)
float CollisionThickness; // 0x90(0x4)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
enum class ESpriteCollisionMode SpriteCollisionDomain; // 0x94(0x1)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
enum class ETileMapProjectionMode ProjectionMode; // 0x95(0x1)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1578[0x2]; // Fixing Size After Last Property [ Dumper-7 ]
int32 HexSideLength; // 0x98(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1579[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
class UBodySetup* BodySetup; // 0xA0(0x8)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 LayerNameIndex; // 0xA8(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_157A[0x4]; // Fixing Size Of Struct [ Dumper-7 ]
static class UClass* StaticClass();
static class UPaperTileMap* GetDefaultObj();
};
// 0x8 (0x298 - 0x290)
// Class Paper2D.PaperTileMapActor
class APaperTileMapActor : public AActor
{
public:
class UPaperTileMapComponent* RenderComponent; // 0x290(0x8)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
static class UClass* StaticClass();
static class APaperTileMapActor* GetDefaultObj();
};
// 0x50 (0x5C0 - 0x570)
// Class Paper2D.PaperTileMapComponent
class UPaperTileMapComponent : public UMeshComponent
{
public:
int32 MapWidth; // 0x570(0x4)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
int32 MapHeight; // 0x574(0x4)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
int32 TileWidth; // 0x578(0x4)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
int32 TileHeight; // 0x57C(0x4)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
class UPaperTileSet* DefaultLayerTileSet; // 0x580(0x8)(ZeroConstructor, Deprecated, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
class UMaterialInterface* Material; // 0x588(0x8)(ZeroConstructor, Deprecated, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
TArray<class UPaperTileLayer*> TileLayers; // 0x590(0x10)(ZeroConstructor, Deprecated, UObjectWrapper, NativeAccessSpecifierPrivate)
struct FLinearColor TileMapColor; // 0x5A0(0x10)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
int32 UseSingleLayerIndex; // 0x5B0(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
bool bUseSingleLayer; // 0x5B4(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_15E1[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
class UPaperTileMap* TileMap; // 0x5B8(0x8)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
static class UClass* StaticClass();
static class UPaperTileMapComponent* GetDefaultObj();
void SetTileMapColor(const struct FLinearColor& NewColor);
bool SetTileMap(class UPaperTileMap* NewTileMap);
void SetTile(int32 X, int32 Y, int32 Layer, const struct FPaperTileInfo& NewValue);
void SetLayerColor(const struct FLinearColor& NewColor, int32 Layer);
void SetLayerCollision(int32 Layer, bool bHasCollision, bool bOverrideThickness, float CustomThickness, bool bOverrideOffset, float CustomOffset, bool bRebuildCollision);
void SetDefaultCollisionThickness(float Thickness, bool bRebuildCollision);
void ResizeMap(int32 NewWidthInTiles, int32 NewHeightInTiles);
void RebuildCollision();
bool OwnsTileMap();
void MakeTileMapEditable();
void GetTilePolygon(int32 TileX, int32 TileY, TArray<struct FVector>* Points, int32 LayerIndex, bool bWorldSpace);
struct FLinearColor GetTileMapColor();
struct FVector GetTileCornerPosition(int32 TileX, int32 TileY, int32 LayerIndex, bool bWorldSpace);
struct FVector GetTileCenterPosition(int32 TileX, int32 TileY, int32 LayerIndex, bool bWorldSpace);
struct FPaperTileInfo GetTile(int32 X, int32 Y, int32 Layer);
void GetMapSize(int32* MapWidth, int32* MapHeight, int32* NumLayers);
struct FLinearColor GetLayerColor(int32 Layer);
void CreateNewTileMap(int32 MapWidth, int32 MapHeight, int32 TileWidth, int32 TileHeight, float PixelsPerUnrealUnit, bool bCreateLayer);
class UPaperTileLayer* AddNewLayer();
};
// 0x80 (0xA8 - 0x28)
// Class Paper2D.PaperTileSet
class UPaperTileSet : public UObject
{
public:
struct FIntPoint TileSize; // 0x28(0x8)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
class UTexture2D* TileSheet; // 0x30(0x8)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
TArray<class UTexture*> AdditionalSourceTextures; // 0x38(0x10)(Edit, ZeroConstructor, AssetRegistrySearchable, UObjectWrapper, NativeAccessSpecifierPrivate)
struct FIntMargin BorderMargin; // 0x48(0x10)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPrivate)
struct FIntPoint PerTileSpacing; // 0x58(0x8)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
struct FIntPoint DrawingOffset; // 0x60(0x8)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
int32 WidthInTiles; // 0x68(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
int32 HeightInTiles; // 0x6C(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
int32 AllocatedWidth; // 0x70(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
int32 AllocatedHeight; // 0x74(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
TArray<struct FPaperTileMetadata> PerTileData; // 0x78(0x10)(Edit, EditFixedSize, ZeroConstructor, NativeAccessSpecifierPrivate)
TArray<struct FPaperTileSetTerrain> Terrains; // 0x88(0x10)(ZeroConstructor, NativeAccessSpecifierPrivate)
int32 TileWidth; // 0x98(0x4)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
int32 TileHeight; // 0x9C(0x4)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
int32 Margin; // 0xA0(0x4)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
int32 Spacing; // 0xA4(0x4)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
static class UClass* StaticClass();
static class UPaperTileSet* GetDefaultObj();
};
// 0x20 (0x260 - 0x240)
// Class Paper2D.MaterialExpressionSpriteTextureSampler
class UMaterialExpressionSpriteTextureSampler : public UMaterialExpressionTextureSampleParameter2D
{
public:
bool bSampleAdditionalTextures; // 0x240(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_15F9[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
int32 AdditionalSlotIndex; // 0x244(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FText SlotDisplayName; // 0x248(0x18)(Edit, NativeAccessSpecifierPublic)
static class UClass* StaticClass();
static class UMaterialExpressionSpriteTextureSampler* GetDefaultObj();
};
// 0x18 (0x2A8 - 0x290)
// Class Paper2D.PaperTerrainActor
class APaperTerrainActor : public AActor
{
public:
class USceneComponent* DummyRoot; // 0x290(0x8)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
class UPaperTerrainSplineComponent* SplineComponent; // 0x298(0x8)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
class UPaperTerrainComponent* RenderComponent; // 0x2A0(0x8)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
static class UClass* StaticClass();
static class APaperTerrainActor* GetDefaultObj();
};
// 0x58 (0x590 - 0x538)
// Class Paper2D.PaperTerrainComponent
class UPaperTerrainComponent : public UPrimitiveComponent
{
public:
class UPaperTerrainMaterial* TerrainMaterial; // 0x538(0x8)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bClosedSpline; // 0x540(0x1)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bFilledSpline; // 0x541(0x1)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1640[0x6]; // Fixing Size After Last Property [ Dumper-7 ]
class UPaperTerrainSplineComponent* AssociatedSpline; // 0x548(0x8)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 RandomSeed; // 0x550(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float SegmentOverlapAmount; // 0x554(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FLinearColor TerrainColor; // 0x558(0x10)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
int32 ReparamStepsPerSegment; // 0x568(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
enum class ESpriteCollisionMode SpriteCollisionDomain; // 0x56C(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_1642[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
float CollisionThickness; // 0x570(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_1643[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
class UBodySetup* CachedBodySetup; // 0x578(0x8)(ZeroConstructor, Transient, DuplicateTransient, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_1644[0x10]; // Fixing Size Of Struct [ Dumper-7 ]
static class UClass* StaticClass();
static class UPaperTerrainComponent* GetDefaultObj();
void SetTerrainColor(const struct FLinearColor& NewColor);
};
// 0x18 (0x48 - 0x30)
// Class Paper2D.PaperTerrainMaterial
class UPaperTerrainMaterial : public UDataAsset
{
public:
TArray<struct FPaperTerrainMaterialRule> Rules; // 0x30(0x10)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
class UPaperSprite* InteriorFill; // 0x40(0x8)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
static class UClass* StaticClass();
static class UPaperTerrainMaterial* GetDefaultObj();
};
// 0x18 (0x650 - 0x638)
// Class Paper2D.PaperTerrainSplineComponent
class UPaperTerrainSplineComponent : public USplineComponent
{
public:
uint8 Pad_164C[0x18]; // Fixing Size Of Struct [ Dumper-7 ]
static class UClass* StaticClass();
static class UPaperTerrainSplineComponent* GetDefaultObj();
};
// 0x0 (0x28 - 0x28)
// Class Paper2D.TileMapBlueprintLibrary
class UTileMapBlueprintLibrary : public UBlueprintFunctionLibrary
{
public:
static class UClass* StaticClass();
static class UTileMapBlueprintLibrary* GetDefaultObj();
struct FPaperTileInfo MakeTile(int32 TileIndex, class UPaperTileSet* TileSet, bool bFlipH, bool bFlipV, bool bFlipD);
class FName GetTileUserData(const struct FPaperTileInfo& Tile);
struct FTransform GetTileTransform(const struct FPaperTileInfo& Tile);
void BreakTile(const struct FPaperTileInfo& Tile, int32* TileIndex, class UPaperTileSet** TileSet, bool* bFlipH, bool* bFlipV, bool* bFlipD);
};
}