PalWorld-NetCrack/SDK/PlacementTools_structs.hpp
2024-01-22 14:43:11 +08:00

87 lines
4.3 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// ENUMS
//---------------------------------------------------------------------------------------------------------------------
enum class EPlacementMode : uint8
{
Free = 0,
Surface = 1,
EPlacementMode_MAX = 2,
};
enum class EPlacementStyle : uint8
{
Fade = 0,
FadeOut = 1,
FadeIn = 2,
CustomFade = 3,
Random = 4,
EPlacementStyle_MAX = 5,
};
enum class EItemType : uint8
{
Actor = 0,
StaticMesh = 1,
EItemType_MAX = 2,
};
enum class EFadeAxis : uint8
{
All = 0,
X = 1,
Y = 2,
Z = 3,
EFadeAxis_MAX = 4,
};
//---------------------------------------------------------------------------------------------------------------------
// STRUCTS
//---------------------------------------------------------------------------------------------------------------------
// 0x6 (0x6 - 0x0)
// ScriptStruct PlacementTools.Directions
struct FDirections
{
public:
bool XDown; // 0x0(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool XUp; // 0x1(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool YDown; // 0x2(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool YUp; // 0x3(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ZDown; // 0x4(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ZUp; // 0x5(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
// 0x20 (0x20 - 0x0)
// ScriptStruct PlacementTools.PlacementItem
struct FPlacementItem
{
public:
enum class EItemType ItemType; // 0x0(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_F69[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
TSubclassOf<class AActor> Actor; // 0x8(0x8)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UStaticMesh* Mesh; // 0x10(0x8)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Weight; // 0x18(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_F6A[0x4]; // Fixing Size Of Struct [ Dumper-7 ]
};
// 0x10 (0x10 - 0x0)
// ScriptStruct PlacementTools.LinearDistribution
struct FLinearDistribution
{
public:
TArray<struct FVector2D> CurvePoints; // 0x0(0x10)(ZeroConstructor, NativeAccessSpecifierPublic)
};
}