mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
87 lines
4.3 KiB
C++
87 lines
4.3 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// ENUMS
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//---------------------------------------------------------------------------------------------------------------------
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enum class EPlacementMode : uint8
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{
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Free = 0,
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Surface = 1,
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EPlacementMode_MAX = 2,
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};
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enum class EPlacementStyle : uint8
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{
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Fade = 0,
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FadeOut = 1,
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FadeIn = 2,
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CustomFade = 3,
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Random = 4,
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EPlacementStyle_MAX = 5,
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};
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enum class EItemType : uint8
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{
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Actor = 0,
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StaticMesh = 1,
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EItemType_MAX = 2,
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};
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enum class EFadeAxis : uint8
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{
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All = 0,
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X = 1,
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Y = 2,
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Z = 3,
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EFadeAxis_MAX = 4,
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};
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//---------------------------------------------------------------------------------------------------------------------
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// STRUCTS
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//---------------------------------------------------------------------------------------------------------------------
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// 0x6 (0x6 - 0x0)
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// ScriptStruct PlacementTools.Directions
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struct FDirections
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{
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public:
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bool XDown; // 0x0(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool XUp; // 0x1(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool YDown; // 0x2(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool YUp; // 0x3(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool ZDown; // 0x4(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool ZUp; // 0x5(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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// 0x20 (0x20 - 0x0)
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// ScriptStruct PlacementTools.PlacementItem
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struct FPlacementItem
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{
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public:
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enum class EItemType ItemType; // 0x0(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_F69[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
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TSubclassOf<class AActor> Actor; // 0x8(0x8)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class UStaticMesh* Mesh; // 0x10(0x8)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float Weight; // 0x18(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_F6A[0x4]; // Fixing Size Of Struct [ Dumper-7 ]
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};
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// 0x10 (0x10 - 0x0)
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// ScriptStruct PlacementTools.LinearDistribution
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struct FLinearDistribution
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{
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public:
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TArray<struct FVector2D> CurvePoints; // 0x0(0x10)(ZeroConstructor, NativeAccessSpecifierPublic)
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};
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}
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