PalWorld-NetCrack/SDK/ResonanceAudio_functions.cpp
2024-01-22 14:43:11 +08:00

539 lines
16 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// Class ResonanceAudio.ResonanceAudioSoundfieldSettings
// (None)
class UClass* UResonanceAudioSoundfieldSettings::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("ResonanceAudioSoundfieldSettings");
return Clss;
}
// ResonanceAudioSoundfieldSettings ResonanceAudio.Default__ResonanceAudioSoundfieldSettings
// (Public, ClassDefaultObject, ArchetypeObject)
class UResonanceAudioSoundfieldSettings* UResonanceAudioSoundfieldSettings::GetDefaultObj()
{
static class UResonanceAudioSoundfieldSettings* Default = nullptr;
if (!Default)
Default = static_cast<UResonanceAudioSoundfieldSettings*>(UResonanceAudioSoundfieldSettings::StaticClass()->DefaultObject);
return Default;
}
// Class ResonanceAudio.ResonanceAudioBlueprintFunctionLibrary
// (None)
class UClass* UResonanceAudioBlueprintFunctionLibrary::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("ResonanceAudioBlueprintFunctionLibrary");
return Clss;
}
// ResonanceAudioBlueprintFunctionLibrary ResonanceAudio.Default__ResonanceAudioBlueprintFunctionLibrary
// (Public, ClassDefaultObject, ArchetypeObject)
class UResonanceAudioBlueprintFunctionLibrary* UResonanceAudioBlueprintFunctionLibrary::GetDefaultObj()
{
static class UResonanceAudioBlueprintFunctionLibrary* Default = nullptr;
if (!Default)
Default = static_cast<UResonanceAudioBlueprintFunctionLibrary*>(UResonanceAudioBlueprintFunctionLibrary::StaticClass()->DefaultObject);
return Default;
}
// Function ResonanceAudio.ResonanceAudioBlueprintFunctionLibrary.SetGlobalReverbPreset
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UResonanceAudioReverbPluginPreset*InPreset (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UResonanceAudioBlueprintFunctionLibrary::SetGlobalReverbPreset(class UResonanceAudioReverbPluginPreset* InPreset)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ResonanceAudioBlueprintFunctionLibrary", "SetGlobalReverbPreset");
Params::UResonanceAudioBlueprintFunctionLibrary_SetGlobalReverbPreset_Params Parms{};
Parms.InPreset = InPreset;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function ResonanceAudio.ResonanceAudioBlueprintFunctionLibrary.GetGlobalReverbPreset
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UResonanceAudioReverbPluginPreset*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UResonanceAudioReverbPluginPreset* UResonanceAudioBlueprintFunctionLibrary::GetGlobalReverbPreset()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ResonanceAudioBlueprintFunctionLibrary", "GetGlobalReverbPreset");
Params::UResonanceAudioBlueprintFunctionLibrary_GetGlobalReverbPreset_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class ResonanceAudio.ResonanceAudioDirectivityVisualizer
// (Actor)
class UClass* AResonanceAudioDirectivityVisualizer::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("ResonanceAudioDirectivityVisualizer");
return Clss;
}
// ResonanceAudioDirectivityVisualizer ResonanceAudio.Default__ResonanceAudioDirectivityVisualizer
// (Public, ClassDefaultObject, ArchetypeObject)
class AResonanceAudioDirectivityVisualizer* AResonanceAudioDirectivityVisualizer::GetDefaultObj()
{
static class AResonanceAudioDirectivityVisualizer* Default = nullptr;
if (!Default)
Default = static_cast<AResonanceAudioDirectivityVisualizer*>(AResonanceAudioDirectivityVisualizer::StaticClass()->DefaultObject);
return Default;
}
// Class ResonanceAudio.ResonanceAudioReverbPluginPreset
// (None)
class UClass* UResonanceAudioReverbPluginPreset::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("ResonanceAudioReverbPluginPreset");
return Clss;
}
// ResonanceAudioReverbPluginPreset ResonanceAudio.Default__ResonanceAudioReverbPluginPreset
// (Public, ClassDefaultObject, ArchetypeObject)
class UResonanceAudioReverbPluginPreset* UResonanceAudioReverbPluginPreset::GetDefaultObj()
{
static class UResonanceAudioReverbPluginPreset* Default = nullptr;
if (!Default)
Default = static_cast<UResonanceAudioReverbPluginPreset*>(UResonanceAudioReverbPluginPreset::StaticClass()->DefaultObject);
return Default;
}
// Function ResonanceAudio.ResonanceAudioReverbPluginPreset.SetRoomRotation
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// struct FQuat InRotation (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UResonanceAudioReverbPluginPreset::SetRoomRotation(struct FQuat& InRotation)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ResonanceAudioReverbPluginPreset", "SetRoomRotation");
Params::UResonanceAudioReverbPluginPreset_SetRoomRotation_Params Parms{};
Parms.InRotation = InRotation;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function ResonanceAudio.ResonanceAudioReverbPluginPreset.SetRoomPosition
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// struct FVector InPosition (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UResonanceAudioReverbPluginPreset::SetRoomPosition(struct FVector& InPosition)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ResonanceAudioReverbPluginPreset", "SetRoomPosition");
Params::UResonanceAudioReverbPluginPreset_SetRoomPosition_Params Parms{};
Parms.InPosition = InPosition;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function ResonanceAudio.ResonanceAudioReverbPluginPreset.SetRoomMaterials
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// TArray<enum class ERaMaterialName> InMaterials (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
void UResonanceAudioReverbPluginPreset::SetRoomMaterials(TArray<enum class ERaMaterialName>& InMaterials)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ResonanceAudioReverbPluginPreset", "SetRoomMaterials");
Params::UResonanceAudioReverbPluginPreset_SetRoomMaterials_Params Parms{};
Parms.InMaterials = InMaterials;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function ResonanceAudio.ResonanceAudioReverbPluginPreset.SetRoomDimensions
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// struct FVector InDimensions (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UResonanceAudioReverbPluginPreset::SetRoomDimensions(struct FVector& InDimensions)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ResonanceAudioReverbPluginPreset", "SetRoomDimensions");
Params::UResonanceAudioReverbPluginPreset_SetRoomDimensions_Params Parms{};
Parms.InDimensions = InDimensions;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function ResonanceAudio.ResonanceAudioReverbPluginPreset.SetReverbTimeModifier
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InReverbTimeModifier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UResonanceAudioReverbPluginPreset::SetReverbTimeModifier(float InReverbTimeModifier)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ResonanceAudioReverbPluginPreset", "SetReverbTimeModifier");
Params::UResonanceAudioReverbPluginPreset_SetReverbTimeModifier_Params Parms{};
Parms.InReverbTimeModifier = InReverbTimeModifier;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function ResonanceAudio.ResonanceAudioReverbPluginPreset.SetReverbGain
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InReverbGain (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UResonanceAudioReverbPluginPreset::SetReverbGain(float InReverbGain)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ResonanceAudioReverbPluginPreset", "SetReverbGain");
Params::UResonanceAudioReverbPluginPreset_SetReverbGain_Params Parms{};
Parms.InReverbGain = InReverbGain;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function ResonanceAudio.ResonanceAudioReverbPluginPreset.SetReverbBrightness
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InReverbBrightness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UResonanceAudioReverbPluginPreset::SetReverbBrightness(float InReverbBrightness)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ResonanceAudioReverbPluginPreset", "SetReverbBrightness");
Params::UResonanceAudioReverbPluginPreset_SetReverbBrightness_Params Parms{};
Parms.InReverbBrightness = InReverbBrightness;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function ResonanceAudio.ResonanceAudioReverbPluginPreset.SetReflectionScalar
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InReflectionScalar (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UResonanceAudioReverbPluginPreset::SetReflectionScalar(float InReflectionScalar)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ResonanceAudioReverbPluginPreset", "SetReflectionScalar");
Params::UResonanceAudioReverbPluginPreset_SetReflectionScalar_Params Parms{};
Parms.InReflectionScalar = InReflectionScalar;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function ResonanceAudio.ResonanceAudioReverbPluginPreset.SetEnableRoomEffects
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bInEnableRoomEffects (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UResonanceAudioReverbPluginPreset::SetEnableRoomEffects(bool bInEnableRoomEffects)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ResonanceAudioReverbPluginPreset", "SetEnableRoomEffects");
Params::UResonanceAudioReverbPluginPreset_SetEnableRoomEffects_Params Parms{};
Parms.bInEnableRoomEffects = bInEnableRoomEffects;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Class ResonanceAudio.ResonanceAudioSettings
// (None)
class UClass* UResonanceAudioSettings::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("ResonanceAudioSettings");
return Clss;
}
// ResonanceAudioSettings ResonanceAudio.Default__ResonanceAudioSettings
// (Public, ClassDefaultObject, ArchetypeObject)
class UResonanceAudioSettings* UResonanceAudioSettings::GetDefaultObj()
{
static class UResonanceAudioSettings* Default = nullptr;
if (!Default)
Default = static_cast<UResonanceAudioSettings*>(UResonanceAudioSettings::StaticClass()->DefaultObject);
return Default;
}
// Class ResonanceAudio.ResonanceAudioSpatializationSourceSettings
// (None)
class UClass* UResonanceAudioSpatializationSourceSettings::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("ResonanceAudioSpatializationSourceSettings");
return Clss;
}
// ResonanceAudioSpatializationSourceSettings ResonanceAudio.Default__ResonanceAudioSpatializationSourceSettings
// (Public, ClassDefaultObject, ArchetypeObject)
class UResonanceAudioSpatializationSourceSettings* UResonanceAudioSpatializationSourceSettings::GetDefaultObj()
{
static class UResonanceAudioSpatializationSourceSettings* Default = nullptr;
if (!Default)
Default = static_cast<UResonanceAudioSpatializationSourceSettings*>(UResonanceAudioSpatializationSourceSettings::StaticClass()->DefaultObject);
return Default;
}
// Function ResonanceAudio.ResonanceAudioSpatializationSourceSettings.SetSoundSourceSpread
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InSpread (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UResonanceAudioSpatializationSourceSettings::SetSoundSourceSpread(float InSpread)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ResonanceAudioSpatializationSourceSettings", "SetSoundSourceSpread");
Params::UResonanceAudioSpatializationSourceSettings_SetSoundSourceSpread_Params Parms{};
Parms.InSpread = InSpread;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function ResonanceAudio.ResonanceAudioSpatializationSourceSettings.SetSoundSourceDirectivity
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InPattern (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float InSharpness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UResonanceAudioSpatializationSourceSettings::SetSoundSourceDirectivity(float InPattern, float InSharpness)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ResonanceAudioSpatializationSourceSettings", "SetSoundSourceDirectivity");
Params::UResonanceAudioSpatializationSourceSettings_SetSoundSourceDirectivity_Params Parms{};
Parms.InPattern = InPattern;
Parms.InSharpness = InSharpness;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
}