PalWorld-NetCrack/SDK/SequencerScripting_functions.cpp
2024-01-22 14:43:11 +08:00

9840 lines
334 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// Class SequencerScripting.MovieSceneScriptingKey
// (None)
class UClass* UMovieSceneScriptingKey::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("MovieSceneScriptingKey");
return Clss;
}
// MovieSceneScriptingKey SequencerScripting.Default__MovieSceneScriptingKey
// (Public, ClassDefaultObject, ArchetypeObject)
class UMovieSceneScriptingKey* UMovieSceneScriptingKey::GetDefaultObj()
{
static class UMovieSceneScriptingKey* Default = nullptr;
if (!Default)
Default = static_cast<UMovieSceneScriptingKey*>(UMovieSceneScriptingKey::StaticClass()->DefaultObject);
return Default;
}
// Class SequencerScripting.MovieSceneScriptingActorReferenceKey
// (None)
class UClass* UMovieSceneScriptingActorReferenceKey::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("MovieSceneScriptingActorReferenceKey");
return Clss;
}
// MovieSceneScriptingActorReferenceKey SequencerScripting.Default__MovieSceneScriptingActorReferenceKey
// (Public, ClassDefaultObject, ArchetypeObject)
class UMovieSceneScriptingActorReferenceKey* UMovieSceneScriptingActorReferenceKey::GetDefaultObj()
{
static class UMovieSceneScriptingActorReferenceKey* Default = nullptr;
if (!Default)
Default = static_cast<UMovieSceneScriptingActorReferenceKey*>(UMovieSceneScriptingActorReferenceKey::StaticClass()->DefaultObject);
return Default;
}
// Function SequencerScripting.MovieSceneScriptingActorReferenceKey.SetValue
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// struct FMovieSceneObjectBindingID InNewValue (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneScriptingActorReferenceKey::SetValue(struct FMovieSceneObjectBindingID& InNewValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingActorReferenceKey", "SetValue");
Params::UMovieSceneScriptingActorReferenceKey_SetValue_Params Parms{};
Parms.InNewValue = InNewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function SequencerScripting.MovieSceneScriptingActorReferenceKey.SetTime
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// struct FFrameNumber NewFrameNumber (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float SubFrame (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// enum class ESequenceTimeUnit TimeUnit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneScriptingActorReferenceKey::SetTime(struct FFrameNumber& NewFrameNumber, float SubFrame, enum class ESequenceTimeUnit TimeUnit)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingActorReferenceKey", "SetTime");
Params::UMovieSceneScriptingActorReferenceKey_SetTime_Params Parms{};
Parms.NewFrameNumber = NewFrameNumber;
Parms.SubFrame = SubFrame;
Parms.TimeUnit = TimeUnit;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function SequencerScripting.MovieSceneScriptingActorReferenceKey.GetValue
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FMovieSceneObjectBindingID ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FMovieSceneObjectBindingID UMovieSceneScriptingActorReferenceKey::GetValue()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingActorReferenceKey", "GetValue");
Params::UMovieSceneScriptingActorReferenceKey_GetValue_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneScriptingActorReferenceKey.GetTime
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// enum class ESequenceTimeUnit TimeUnit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FFrameTime ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FFrameTime UMovieSceneScriptingActorReferenceKey::GetTime(enum class ESequenceTimeUnit TimeUnit)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingActorReferenceKey", "GetTime");
Params::UMovieSceneScriptingActorReferenceKey_GetTime_Params Parms{};
Parms.TimeUnit = TimeUnit;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class SequencerScripting.MovieSceneScriptingChannel
// (None)
class UClass* UMovieSceneScriptingChannel::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("MovieSceneScriptingChannel");
return Clss;
}
// MovieSceneScriptingChannel SequencerScripting.Default__MovieSceneScriptingChannel
// (Public, ClassDefaultObject, ArchetypeObject)
class UMovieSceneScriptingChannel* UMovieSceneScriptingChannel::GetDefaultObj()
{
static class UMovieSceneScriptingChannel* Default = nullptr;
if (!Default)
Default = static_cast<UMovieSceneScriptingChannel*>(UMovieSceneScriptingChannel::StaticClass()->DefaultObject);
return Default;
}
// Class SequencerScripting.MovieSceneScriptingActorReferenceChannel
// (None)
class UClass* UMovieSceneScriptingActorReferenceChannel::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("MovieSceneScriptingActorReferenceChannel");
return Clss;
}
// MovieSceneScriptingActorReferenceChannel SequencerScripting.Default__MovieSceneScriptingActorReferenceChannel
// (Public, ClassDefaultObject, ArchetypeObject)
class UMovieSceneScriptingActorReferenceChannel* UMovieSceneScriptingActorReferenceChannel::GetDefaultObj()
{
static class UMovieSceneScriptingActorReferenceChannel* Default = nullptr;
if (!Default)
Default = static_cast<UMovieSceneScriptingActorReferenceChannel*>(UMovieSceneScriptingActorReferenceChannel::StaticClass()->DefaultObject);
return Default;
}
// Function SequencerScripting.MovieSceneScriptingActorReferenceChannel.SetDefault
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FMovieSceneObjectBindingID InDefaultValue (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneScriptingActorReferenceChannel::SetDefault(const struct FMovieSceneObjectBindingID& InDefaultValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingActorReferenceChannel", "SetDefault");
Params::UMovieSceneScriptingActorReferenceChannel_SetDefault_Params Parms{};
Parms.InDefaultValue = InDefaultValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function SequencerScripting.MovieSceneScriptingActorReferenceChannel.RemoveKey
// (Native, Public, BlueprintCallable)
// Parameters:
// class UMovieSceneScriptingKey* Key (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneScriptingActorReferenceChannel::RemoveKey(class UMovieSceneScriptingKey* Key)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingActorReferenceChannel", "RemoveKey");
Params::UMovieSceneScriptingActorReferenceChannel_RemoveKey_Params Parms{};
Parms.Key = Key;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function SequencerScripting.MovieSceneScriptingActorReferenceChannel.RemoveDefault
// (Final, Native, Public, BlueprintCallable)
// Parameters:
void UMovieSceneScriptingActorReferenceChannel::RemoveDefault()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingActorReferenceChannel", "RemoveDefault");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function SequencerScripting.MovieSceneScriptingActorReferenceChannel.HasDefault
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UMovieSceneScriptingActorReferenceChannel::HasDefault()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingActorReferenceChannel", "HasDefault");
Params::UMovieSceneScriptingActorReferenceChannel_HasDefault_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneScriptingActorReferenceChannel.GetKeys
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// TArray<class UMovieSceneScriptingKey*>ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
TArray<class UMovieSceneScriptingKey*> UMovieSceneScriptingActorReferenceChannel::GetKeys()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingActorReferenceChannel", "GetKeys");
Params::UMovieSceneScriptingActorReferenceChannel_GetKeys_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneScriptingActorReferenceChannel.GetDefault
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FMovieSceneObjectBindingID ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FMovieSceneObjectBindingID UMovieSceneScriptingActorReferenceChannel::GetDefault()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingActorReferenceChannel", "GetDefault");
Params::UMovieSceneScriptingActorReferenceChannel_GetDefault_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneScriptingActorReferenceChannel.AddKey
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// struct FFrameNumber InTime (ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FMovieSceneObjectBindingID NewValue (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float SubFrame (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// enum class ESequenceTimeUnit TimeUnit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UMovieSceneScriptingActorReferenceKey*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMovieSceneScriptingActorReferenceKey* UMovieSceneScriptingActorReferenceChannel::AddKey(const struct FFrameNumber& InTime, const struct FMovieSceneObjectBindingID& NewValue, float SubFrame, enum class ESequenceTimeUnit TimeUnit)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingActorReferenceChannel", "AddKey");
Params::UMovieSceneScriptingActorReferenceChannel_AddKey_Params Parms{};
Parms.InTime = InTime;
Parms.NewValue = NewValue;
Parms.SubFrame = SubFrame;
Parms.TimeUnit = TimeUnit;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class SequencerScripting.MovieSceneScriptingBoolKey
// (None)
class UClass* UMovieSceneScriptingBoolKey::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("MovieSceneScriptingBoolKey");
return Clss;
}
// MovieSceneScriptingBoolKey SequencerScripting.Default__MovieSceneScriptingBoolKey
// (Public, ClassDefaultObject, ArchetypeObject)
class UMovieSceneScriptingBoolKey* UMovieSceneScriptingBoolKey::GetDefaultObj()
{
static class UMovieSceneScriptingBoolKey* Default = nullptr;
if (!Default)
Default = static_cast<UMovieSceneScriptingBoolKey*>(UMovieSceneScriptingBoolKey::StaticClass()->DefaultObject);
return Default;
}
// Function SequencerScripting.MovieSceneScriptingBoolKey.SetValue
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool InNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneScriptingBoolKey::SetValue(bool InNewValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingBoolKey", "SetValue");
Params::UMovieSceneScriptingBoolKey_SetValue_Params Parms{};
Parms.InNewValue = InNewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function SequencerScripting.MovieSceneScriptingBoolKey.SetTime
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// struct FFrameNumber NewFrameNumber (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float SubFrame (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// enum class ESequenceTimeUnit TimeUnit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneScriptingBoolKey::SetTime(struct FFrameNumber& NewFrameNumber, float SubFrame, enum class ESequenceTimeUnit TimeUnit)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingBoolKey", "SetTime");
Params::UMovieSceneScriptingBoolKey_SetTime_Params Parms{};
Parms.NewFrameNumber = NewFrameNumber;
Parms.SubFrame = SubFrame;
Parms.TimeUnit = TimeUnit;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function SequencerScripting.MovieSceneScriptingBoolKey.GetValue
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UMovieSceneScriptingBoolKey::GetValue()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingBoolKey", "GetValue");
Params::UMovieSceneScriptingBoolKey_GetValue_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneScriptingBoolKey.GetTime
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// enum class ESequenceTimeUnit TimeUnit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FFrameTime ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FFrameTime UMovieSceneScriptingBoolKey::GetTime(enum class ESequenceTimeUnit TimeUnit)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingBoolKey", "GetTime");
Params::UMovieSceneScriptingBoolKey_GetTime_Params Parms{};
Parms.TimeUnit = TimeUnit;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class SequencerScripting.MovieSceneScriptingBoolChannel
// (None)
class UClass* UMovieSceneScriptingBoolChannel::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("MovieSceneScriptingBoolChannel");
return Clss;
}
// MovieSceneScriptingBoolChannel SequencerScripting.Default__MovieSceneScriptingBoolChannel
// (Public, ClassDefaultObject, ArchetypeObject)
class UMovieSceneScriptingBoolChannel* UMovieSceneScriptingBoolChannel::GetDefaultObj()
{
static class UMovieSceneScriptingBoolChannel* Default = nullptr;
if (!Default)
Default = static_cast<UMovieSceneScriptingBoolChannel*>(UMovieSceneScriptingBoolChannel::StaticClass()->DefaultObject);
return Default;
}
// Function SequencerScripting.MovieSceneScriptingBoolChannel.SetDefault
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool InDefaultValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneScriptingBoolChannel::SetDefault(bool InDefaultValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingBoolChannel", "SetDefault");
Params::UMovieSceneScriptingBoolChannel_SetDefault_Params Parms{};
Parms.InDefaultValue = InDefaultValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function SequencerScripting.MovieSceneScriptingBoolChannel.RemoveKey
// (Native, Public, BlueprintCallable)
// Parameters:
// class UMovieSceneScriptingKey* Key (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneScriptingBoolChannel::RemoveKey(class UMovieSceneScriptingKey* Key)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingBoolChannel", "RemoveKey");
Params::UMovieSceneScriptingBoolChannel_RemoveKey_Params Parms{};
Parms.Key = Key;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function SequencerScripting.MovieSceneScriptingBoolChannel.RemoveDefault
// (Final, Native, Public, BlueprintCallable)
// Parameters:
void UMovieSceneScriptingBoolChannel::RemoveDefault()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingBoolChannel", "RemoveDefault");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function SequencerScripting.MovieSceneScriptingBoolChannel.HasDefault
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UMovieSceneScriptingBoolChannel::HasDefault()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingBoolChannel", "HasDefault");
Params::UMovieSceneScriptingBoolChannel_HasDefault_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneScriptingBoolChannel.GetNumKeys
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UMovieSceneScriptingBoolChannel::GetNumKeys()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingBoolChannel", "GetNumKeys");
Params::UMovieSceneScriptingBoolChannel_GetNumKeys_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneScriptingBoolChannel.GetKeys
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// TArray<class UMovieSceneScriptingKey*>ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
TArray<class UMovieSceneScriptingKey*> UMovieSceneScriptingBoolChannel::GetKeys()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingBoolChannel", "GetKeys");
Params::UMovieSceneScriptingBoolChannel_GetKeys_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneScriptingBoolChannel.GetDefault
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UMovieSceneScriptingBoolChannel::GetDefault()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingBoolChannel", "GetDefault");
Params::UMovieSceneScriptingBoolChannel_GetDefault_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneScriptingBoolChannel.EvaluateKeys
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FSequencerScriptingRange Range (Parm, NoDestructor, NativeAccessSpecifierPublic)
// struct FFrameRate FrameRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<bool> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
TArray<bool> UMovieSceneScriptingBoolChannel::EvaluateKeys(const struct FSequencerScriptingRange& Range, const struct FFrameRate& FrameRate)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingBoolChannel", "EvaluateKeys");
Params::UMovieSceneScriptingBoolChannel_EvaluateKeys_Params Parms{};
Parms.Range = Range;
Parms.FrameRate = FrameRate;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneScriptingBoolChannel.ComputeEffectiveRange
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FSequencerScriptingRange ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
struct FSequencerScriptingRange UMovieSceneScriptingBoolChannel::ComputeEffectiveRange()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingBoolChannel", "ComputeEffectiveRange");
Params::UMovieSceneScriptingBoolChannel_ComputeEffectiveRange_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneScriptingBoolChannel.AddKey
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// struct FFrameNumber InTime (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float SubFrame (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// enum class ESequenceTimeUnit TimeUnit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UMovieSceneScriptingBoolKey* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMovieSceneScriptingBoolKey* UMovieSceneScriptingBoolChannel::AddKey(struct FFrameNumber& InTime, bool NewValue, float SubFrame, enum class ESequenceTimeUnit TimeUnit)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingBoolChannel", "AddKey");
Params::UMovieSceneScriptingBoolChannel_AddKey_Params Parms{};
Parms.InTime = InTime;
Parms.NewValue = NewValue;
Parms.SubFrame = SubFrame;
Parms.TimeUnit = TimeUnit;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class SequencerScripting.MovieSceneScriptingByteKey
// (None)
class UClass* UMovieSceneScriptingByteKey::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("MovieSceneScriptingByteKey");
return Clss;
}
// MovieSceneScriptingByteKey SequencerScripting.Default__MovieSceneScriptingByteKey
// (Public, ClassDefaultObject, ArchetypeObject)
class UMovieSceneScriptingByteKey* UMovieSceneScriptingByteKey::GetDefaultObj()
{
static class UMovieSceneScriptingByteKey* Default = nullptr;
if (!Default)
Default = static_cast<UMovieSceneScriptingByteKey*>(UMovieSceneScriptingByteKey::StaticClass()->DefaultObject);
return Default;
}
// Function SequencerScripting.MovieSceneScriptingByteKey.SetValue
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// uint8 InNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneScriptingByteKey::SetValue(uint8 InNewValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingByteKey", "SetValue");
Params::UMovieSceneScriptingByteKey_SetValue_Params Parms{};
Parms.InNewValue = InNewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function SequencerScripting.MovieSceneScriptingByteKey.SetTime
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// struct FFrameNumber NewFrameNumber (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float SubFrame (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// enum class ESequenceTimeUnit TimeUnit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneScriptingByteKey::SetTime(struct FFrameNumber& NewFrameNumber, float SubFrame, enum class ESequenceTimeUnit TimeUnit)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingByteKey", "SetTime");
Params::UMovieSceneScriptingByteKey_SetTime_Params Parms{};
Parms.NewFrameNumber = NewFrameNumber;
Parms.SubFrame = SubFrame;
Parms.TimeUnit = TimeUnit;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function SequencerScripting.MovieSceneScriptingByteKey.GetValue
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// uint8 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 UMovieSceneScriptingByteKey::GetValue()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingByteKey", "GetValue");
Params::UMovieSceneScriptingByteKey_GetValue_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneScriptingByteKey.GetTime
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// enum class ESequenceTimeUnit TimeUnit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FFrameTime ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FFrameTime UMovieSceneScriptingByteKey::GetTime(enum class ESequenceTimeUnit TimeUnit)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingByteKey", "GetTime");
Params::UMovieSceneScriptingByteKey_GetTime_Params Parms{};
Parms.TimeUnit = TimeUnit;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class SequencerScripting.MovieSceneScriptingByteChannel
// (None)
class UClass* UMovieSceneScriptingByteChannel::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("MovieSceneScriptingByteChannel");
return Clss;
}
// MovieSceneScriptingByteChannel SequencerScripting.Default__MovieSceneScriptingByteChannel
// (Public, ClassDefaultObject, ArchetypeObject)
class UMovieSceneScriptingByteChannel* UMovieSceneScriptingByteChannel::GetDefaultObj()
{
static class UMovieSceneScriptingByteChannel* Default = nullptr;
if (!Default)
Default = static_cast<UMovieSceneScriptingByteChannel*>(UMovieSceneScriptingByteChannel::StaticClass()->DefaultObject);
return Default;
}
// Function SequencerScripting.MovieSceneScriptingByteChannel.SetDefault
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// uint8 InDefaultValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneScriptingByteChannel::SetDefault(uint8 InDefaultValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingByteChannel", "SetDefault");
Params::UMovieSceneScriptingByteChannel_SetDefault_Params Parms{};
Parms.InDefaultValue = InDefaultValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function SequencerScripting.MovieSceneScriptingByteChannel.RemoveKey
// (Native, Public, BlueprintCallable)
// Parameters:
// class UMovieSceneScriptingKey* Key (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneScriptingByteChannel::RemoveKey(class UMovieSceneScriptingKey* Key)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingByteChannel", "RemoveKey");
Params::UMovieSceneScriptingByteChannel_RemoveKey_Params Parms{};
Parms.Key = Key;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function SequencerScripting.MovieSceneScriptingByteChannel.RemoveDefault
// (Final, Native, Public, BlueprintCallable)
// Parameters:
void UMovieSceneScriptingByteChannel::RemoveDefault()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingByteChannel", "RemoveDefault");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function SequencerScripting.MovieSceneScriptingByteChannel.HasDefault
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UMovieSceneScriptingByteChannel::HasDefault()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingByteChannel", "HasDefault");
Params::UMovieSceneScriptingByteChannel_HasDefault_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneScriptingByteChannel.GetKeys
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// TArray<class UMovieSceneScriptingKey*>ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
TArray<class UMovieSceneScriptingKey*> UMovieSceneScriptingByteChannel::GetKeys()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingByteChannel", "GetKeys");
Params::UMovieSceneScriptingByteChannel_GetKeys_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneScriptingByteChannel.GetDefault
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// uint8 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 UMovieSceneScriptingByteChannel::GetDefault()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingByteChannel", "GetDefault");
Params::UMovieSceneScriptingByteChannel_GetDefault_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneScriptingByteChannel.AddKey
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// struct FFrameNumber InTime (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint8 NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float SubFrame (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// enum class ESequenceTimeUnit TimeUnit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// enum class EMovieSceneKeyInterpolationInInterpolation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UMovieSceneScriptingByteKey* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMovieSceneScriptingByteKey* UMovieSceneScriptingByteChannel::AddKey(struct FFrameNumber& InTime, uint8 NewValue, float SubFrame, enum class ESequenceTimeUnit TimeUnit, enum class EMovieSceneKeyInterpolation InInterpolation)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingByteChannel", "AddKey");
Params::UMovieSceneScriptingByteChannel_AddKey_Params Parms{};
Parms.InTime = InTime;
Parms.NewValue = NewValue;
Parms.SubFrame = SubFrame;
Parms.TimeUnit = TimeUnit;
Parms.InInterpolation = InInterpolation;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class SequencerScripting.MovieSceneScriptingDoubleKey
// (None)
class UClass* UMovieSceneScriptingDoubleKey::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("MovieSceneScriptingDoubleKey");
return Clss;
}
// MovieSceneScriptingDoubleKey SequencerScripting.Default__MovieSceneScriptingDoubleKey
// (Public, ClassDefaultObject, ArchetypeObject)
class UMovieSceneScriptingDoubleKey* UMovieSceneScriptingDoubleKey::GetDefaultObj()
{
static class UMovieSceneScriptingDoubleKey* Default = nullptr;
if (!Default)
Default = static_cast<UMovieSceneScriptingDoubleKey*>(UMovieSceneScriptingDoubleKey::StaticClass()->DefaultObject);
return Default;
}
// Function SequencerScripting.MovieSceneScriptingDoubleKey.SetValue
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// double InNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneScriptingDoubleKey::SetValue(double InNewValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingDoubleKey", "SetValue");
Params::UMovieSceneScriptingDoubleKey_SetValue_Params Parms{};
Parms.InNewValue = InNewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function SequencerScripting.MovieSceneScriptingDoubleKey.SetTime
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// struct FFrameNumber NewFrameNumber (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float SubFrame (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// enum class ESequenceTimeUnit TimeUnit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneScriptingDoubleKey::SetTime(struct FFrameNumber& NewFrameNumber, float SubFrame, enum class ESequenceTimeUnit TimeUnit)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingDoubleKey", "SetTime");
Params::UMovieSceneScriptingDoubleKey_SetTime_Params Parms{};
Parms.NewFrameNumber = NewFrameNumber;
Parms.SubFrame = SubFrame;
Parms.TimeUnit = TimeUnit;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function SequencerScripting.MovieSceneScriptingDoubleKey.SetTangentWeightMode
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// enum class ERichCurveTangentWeightModeInNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneScriptingDoubleKey::SetTangentWeightMode(enum class ERichCurveTangentWeightMode InNewValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingDoubleKey", "SetTangentWeightMode");
Params::UMovieSceneScriptingDoubleKey_SetTangentWeightMode_Params Parms{};
Parms.InNewValue = InNewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function SequencerScripting.MovieSceneScriptingDoubleKey.SetTangentMode
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// enum class ERichCurveTangentMode InNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneScriptingDoubleKey::SetTangentMode(enum class ERichCurveTangentMode InNewValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingDoubleKey", "SetTangentMode");
Params::UMovieSceneScriptingDoubleKey_SetTangentMode_Params Parms{};
Parms.InNewValue = InNewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function SequencerScripting.MovieSceneScriptingDoubleKey.SetLeaveTangentWeight
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneScriptingDoubleKey::SetLeaveTangentWeight(float InNewValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingDoubleKey", "SetLeaveTangentWeight");
Params::UMovieSceneScriptingDoubleKey_SetLeaveTangentWeight_Params Parms{};
Parms.InNewValue = InNewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function SequencerScripting.MovieSceneScriptingDoubleKey.SetLeaveTangent
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneScriptingDoubleKey::SetLeaveTangent(float InNewValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingDoubleKey", "SetLeaveTangent");
Params::UMovieSceneScriptingDoubleKey_SetLeaveTangent_Params Parms{};
Parms.InNewValue = InNewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function SequencerScripting.MovieSceneScriptingDoubleKey.SetInterpolationMode
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// enum class ERichCurveInterpMode InNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneScriptingDoubleKey::SetInterpolationMode(enum class ERichCurveInterpMode InNewValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingDoubleKey", "SetInterpolationMode");
Params::UMovieSceneScriptingDoubleKey_SetInterpolationMode_Params Parms{};
Parms.InNewValue = InNewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function SequencerScripting.MovieSceneScriptingDoubleKey.SetArriveTangentWeight
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneScriptingDoubleKey::SetArriveTangentWeight(float InNewValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingDoubleKey", "SetArriveTangentWeight");
Params::UMovieSceneScriptingDoubleKey_SetArriveTangentWeight_Params Parms{};
Parms.InNewValue = InNewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function SequencerScripting.MovieSceneScriptingDoubleKey.SetArriveTangent
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneScriptingDoubleKey::SetArriveTangent(float InNewValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingDoubleKey", "SetArriveTangent");
Params::UMovieSceneScriptingDoubleKey_SetArriveTangent_Params Parms{};
Parms.InNewValue = InNewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function SequencerScripting.MovieSceneScriptingDoubleKey.GetValue
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
double UMovieSceneScriptingDoubleKey::GetValue()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingDoubleKey", "GetValue");
Params::UMovieSceneScriptingDoubleKey_GetValue_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneScriptingDoubleKey.GetTime
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// enum class ESequenceTimeUnit TimeUnit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FFrameTime ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FFrameTime UMovieSceneScriptingDoubleKey::GetTime(enum class ESequenceTimeUnit TimeUnit)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingDoubleKey", "GetTime");
Params::UMovieSceneScriptingDoubleKey_GetTime_Params Parms{};
Parms.TimeUnit = TimeUnit;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneScriptingDoubleKey.GetTangentWeightMode
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// enum class ERichCurveTangentWeightModeReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
enum class ERichCurveTangentWeightMode UMovieSceneScriptingDoubleKey::GetTangentWeightMode()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingDoubleKey", "GetTangentWeightMode");
Params::UMovieSceneScriptingDoubleKey_GetTangentWeightMode_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneScriptingDoubleKey.GetTangentMode
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// enum class ERichCurveTangentMode ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
enum class ERichCurveTangentMode UMovieSceneScriptingDoubleKey::GetTangentMode()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingDoubleKey", "GetTangentMode");
Params::UMovieSceneScriptingDoubleKey_GetTangentMode_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneScriptingDoubleKey.GetLeaveTangentWeight
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UMovieSceneScriptingDoubleKey::GetLeaveTangentWeight()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingDoubleKey", "GetLeaveTangentWeight");
Params::UMovieSceneScriptingDoubleKey_GetLeaveTangentWeight_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneScriptingDoubleKey.GetLeaveTangent
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UMovieSceneScriptingDoubleKey::GetLeaveTangent()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingDoubleKey", "GetLeaveTangent");
Params::UMovieSceneScriptingDoubleKey_GetLeaveTangent_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneScriptingDoubleKey.GetInterpolationMode
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// enum class ERichCurveInterpMode ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
enum class ERichCurveInterpMode UMovieSceneScriptingDoubleKey::GetInterpolationMode()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingDoubleKey", "GetInterpolationMode");
Params::UMovieSceneScriptingDoubleKey_GetInterpolationMode_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneScriptingDoubleKey.GetArriveTangentWeight
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UMovieSceneScriptingDoubleKey::GetArriveTangentWeight()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingDoubleKey", "GetArriveTangentWeight");
Params::UMovieSceneScriptingDoubleKey_GetArriveTangentWeight_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneScriptingDoubleKey.GetArriveTangent
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UMovieSceneScriptingDoubleKey::GetArriveTangent()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingDoubleKey", "GetArriveTangent");
Params::UMovieSceneScriptingDoubleKey_GetArriveTangent_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class SequencerScripting.MovieSceneScriptingDoubleChannel
// (None)
class UClass* UMovieSceneScriptingDoubleChannel::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("MovieSceneScriptingDoubleChannel");
return Clss;
}
// MovieSceneScriptingDoubleChannel SequencerScripting.Default__MovieSceneScriptingDoubleChannel
// (Public, ClassDefaultObject, ArchetypeObject)
class UMovieSceneScriptingDoubleChannel* UMovieSceneScriptingDoubleChannel::GetDefaultObj()
{
static class UMovieSceneScriptingDoubleChannel* Default = nullptr;
if (!Default)
Default = static_cast<UMovieSceneScriptingDoubleChannel*>(UMovieSceneScriptingDoubleChannel::StaticClass()->DefaultObject);
return Default;
}
// Function SequencerScripting.MovieSceneScriptingDoubleChannel.SetPreInfinityExtrapolation
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// enum class ERichCurveExtrapolation InExtrapolation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneScriptingDoubleChannel::SetPreInfinityExtrapolation(enum class ERichCurveExtrapolation InExtrapolation)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingDoubleChannel", "SetPreInfinityExtrapolation");
Params::UMovieSceneScriptingDoubleChannel_SetPreInfinityExtrapolation_Params Parms{};
Parms.InExtrapolation = InExtrapolation;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function SequencerScripting.MovieSceneScriptingDoubleChannel.SetPostInfinityExtrapolation
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// enum class ERichCurveExtrapolation InExtrapolation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneScriptingDoubleChannel::SetPostInfinityExtrapolation(enum class ERichCurveExtrapolation InExtrapolation)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingDoubleChannel", "SetPostInfinityExtrapolation");
Params::UMovieSceneScriptingDoubleChannel_SetPostInfinityExtrapolation_Params Parms{};
Parms.InExtrapolation = InExtrapolation;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function SequencerScripting.MovieSceneScriptingDoubleChannel.SetDefault
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// double InDefaultValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneScriptingDoubleChannel::SetDefault(double InDefaultValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingDoubleChannel", "SetDefault");
Params::UMovieSceneScriptingDoubleChannel_SetDefault_Params Parms{};
Parms.InDefaultValue = InDefaultValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function SequencerScripting.MovieSceneScriptingDoubleChannel.RemoveKey
// (Native, Public, BlueprintCallable)
// Parameters:
// class UMovieSceneScriptingKey* Key (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneScriptingDoubleChannel::RemoveKey(class UMovieSceneScriptingKey* Key)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingDoubleChannel", "RemoveKey");
Params::UMovieSceneScriptingDoubleChannel_RemoveKey_Params Parms{};
Parms.Key = Key;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function SequencerScripting.MovieSceneScriptingDoubleChannel.RemoveDefault
// (Final, Native, Public, BlueprintCallable)
// Parameters:
void UMovieSceneScriptingDoubleChannel::RemoveDefault()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingDoubleChannel", "RemoveDefault");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function SequencerScripting.MovieSceneScriptingDoubleChannel.HasDefault
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UMovieSceneScriptingDoubleChannel::HasDefault()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingDoubleChannel", "HasDefault");
Params::UMovieSceneScriptingDoubleChannel_HasDefault_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneScriptingDoubleChannel.GetPreInfinityExtrapolation
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// enum class ERichCurveExtrapolation ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
enum class ERichCurveExtrapolation UMovieSceneScriptingDoubleChannel::GetPreInfinityExtrapolation()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingDoubleChannel", "GetPreInfinityExtrapolation");
Params::UMovieSceneScriptingDoubleChannel_GetPreInfinityExtrapolation_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneScriptingDoubleChannel.GetPostInfinityExtrapolation
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// enum class ERichCurveExtrapolation ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
enum class ERichCurveExtrapolation UMovieSceneScriptingDoubleChannel::GetPostInfinityExtrapolation()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingDoubleChannel", "GetPostInfinityExtrapolation");
Params::UMovieSceneScriptingDoubleChannel_GetPostInfinityExtrapolation_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneScriptingDoubleChannel.GetNumKeys
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UMovieSceneScriptingDoubleChannel::GetNumKeys()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingDoubleChannel", "GetNumKeys");
Params::UMovieSceneScriptingDoubleChannel_GetNumKeys_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneScriptingDoubleChannel.GetKeys
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// TArray<class UMovieSceneScriptingKey*>ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
TArray<class UMovieSceneScriptingKey*> UMovieSceneScriptingDoubleChannel::GetKeys()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingDoubleChannel", "GetKeys");
Params::UMovieSceneScriptingDoubleChannel_GetKeys_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneScriptingDoubleChannel.GetDefault
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
double UMovieSceneScriptingDoubleChannel::GetDefault()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingDoubleChannel", "GetDefault");
Params::UMovieSceneScriptingDoubleChannel_GetDefault_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneScriptingDoubleChannel.EvaluateKeys
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FSequencerScriptingRange Range (Parm, NoDestructor, NativeAccessSpecifierPublic)
// struct FFrameRate FrameRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<double> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
TArray<double> UMovieSceneScriptingDoubleChannel::EvaluateKeys(const struct FSequencerScriptingRange& Range, const struct FFrameRate& FrameRate)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingDoubleChannel", "EvaluateKeys");
Params::UMovieSceneScriptingDoubleChannel_EvaluateKeys_Params Parms{};
Parms.Range = Range;
Parms.FrameRate = FrameRate;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneScriptingDoubleChannel.ComputeEffectiveRange
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FSequencerScriptingRange ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
struct FSequencerScriptingRange UMovieSceneScriptingDoubleChannel::ComputeEffectiveRange()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingDoubleChannel", "ComputeEffectiveRange");
Params::UMovieSceneScriptingDoubleChannel_ComputeEffectiveRange_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneScriptingDoubleChannel.AddKey
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// struct FFrameNumber InTime (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// double NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float SubFrame (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// enum class ESequenceTimeUnit TimeUnit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// enum class EMovieSceneKeyInterpolationInInterpolation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UMovieSceneScriptingDoubleKey*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMovieSceneScriptingDoubleKey* UMovieSceneScriptingDoubleChannel::AddKey(struct FFrameNumber& InTime, double NewValue, float SubFrame, enum class ESequenceTimeUnit TimeUnit, enum class EMovieSceneKeyInterpolation InInterpolation)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingDoubleChannel", "AddKey");
Params::UMovieSceneScriptingDoubleChannel_AddKey_Params Parms{};
Parms.InTime = InTime;
Parms.NewValue = NewValue;
Parms.SubFrame = SubFrame;
Parms.TimeUnit = TimeUnit;
Parms.InInterpolation = InInterpolation;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class SequencerScripting.MovieSceneScriptingEventKey
// (None)
class UClass* UMovieSceneScriptingEventKey::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("MovieSceneScriptingEventKey");
return Clss;
}
// MovieSceneScriptingEventKey SequencerScripting.Default__MovieSceneScriptingEventKey
// (Public, ClassDefaultObject, ArchetypeObject)
class UMovieSceneScriptingEventKey* UMovieSceneScriptingEventKey::GetDefaultObj()
{
static class UMovieSceneScriptingEventKey* Default = nullptr;
if (!Default)
Default = static_cast<UMovieSceneScriptingEventKey*>(UMovieSceneScriptingEventKey::StaticClass()->DefaultObject);
return Default;
}
// Function SequencerScripting.MovieSceneScriptingEventKey.SetValue
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// struct FMovieSceneEvent InNewValue (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
void UMovieSceneScriptingEventKey::SetValue(struct FMovieSceneEvent& InNewValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingEventKey", "SetValue");
Params::UMovieSceneScriptingEventKey_SetValue_Params Parms{};
Parms.InNewValue = InNewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function SequencerScripting.MovieSceneScriptingEventKey.SetTime
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// struct FFrameNumber NewFrameNumber (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float SubFrame (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// enum class ESequenceTimeUnit TimeUnit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneScriptingEventKey::SetTime(struct FFrameNumber& NewFrameNumber, float SubFrame, enum class ESequenceTimeUnit TimeUnit)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingEventKey", "SetTime");
Params::UMovieSceneScriptingEventKey_SetTime_Params Parms{};
Parms.NewFrameNumber = NewFrameNumber;
Parms.SubFrame = SubFrame;
Parms.TimeUnit = TimeUnit;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function SequencerScripting.MovieSceneScriptingEventKey.GetValue
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FMovieSceneEvent ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FMovieSceneEvent UMovieSceneScriptingEventKey::GetValue()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingEventKey", "GetValue");
Params::UMovieSceneScriptingEventKey_GetValue_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneScriptingEventKey.GetTime
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// enum class ESequenceTimeUnit TimeUnit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FFrameTime ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FFrameTime UMovieSceneScriptingEventKey::GetTime(enum class ESequenceTimeUnit TimeUnit)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingEventKey", "GetTime");
Params::UMovieSceneScriptingEventKey_GetTime_Params Parms{};
Parms.TimeUnit = TimeUnit;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class SequencerScripting.MovieSceneScriptingEventChannel
// (None)
class UClass* UMovieSceneScriptingEventChannel::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("MovieSceneScriptingEventChannel");
return Clss;
}
// MovieSceneScriptingEventChannel SequencerScripting.Default__MovieSceneScriptingEventChannel
// (Public, ClassDefaultObject, ArchetypeObject)
class UMovieSceneScriptingEventChannel* UMovieSceneScriptingEventChannel::GetDefaultObj()
{
static class UMovieSceneScriptingEventChannel* Default = nullptr;
if (!Default)
Default = static_cast<UMovieSceneScriptingEventChannel*>(UMovieSceneScriptingEventChannel::StaticClass()->DefaultObject);
return Default;
}
// Function SequencerScripting.MovieSceneScriptingEventChannel.RemoveKey
// (Native, Public, BlueprintCallable)
// Parameters:
// class UMovieSceneScriptingKey* Key (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneScriptingEventChannel::RemoveKey(class UMovieSceneScriptingKey* Key)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingEventChannel", "RemoveKey");
Params::UMovieSceneScriptingEventChannel_RemoveKey_Params Parms{};
Parms.Key = Key;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function SequencerScripting.MovieSceneScriptingEventChannel.GetKeys
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// TArray<class UMovieSceneScriptingKey*>ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
TArray<class UMovieSceneScriptingKey*> UMovieSceneScriptingEventChannel::GetKeys()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingEventChannel", "GetKeys");
Params::UMovieSceneScriptingEventChannel_GetKeys_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneScriptingEventChannel.AddKey
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// struct FFrameNumber InTime (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FMovieSceneEvent NewValue (Parm, NativeAccessSpecifierPublic)
// float SubFrame (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// enum class ESequenceTimeUnit TimeUnit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UMovieSceneScriptingEventKey*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMovieSceneScriptingEventKey* UMovieSceneScriptingEventChannel::AddKey(struct FFrameNumber& InTime, const struct FMovieSceneEvent& NewValue, float SubFrame, enum class ESequenceTimeUnit TimeUnit)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingEventChannel", "AddKey");
Params::UMovieSceneScriptingEventChannel_AddKey_Params Parms{};
Parms.InTime = InTime;
Parms.NewValue = NewValue;
Parms.SubFrame = SubFrame;
Parms.TimeUnit = TimeUnit;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class SequencerScripting.MovieSceneScriptingFloatKey
// (None)
class UClass* UMovieSceneScriptingFloatKey::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("MovieSceneScriptingFloatKey");
return Clss;
}
// MovieSceneScriptingFloatKey SequencerScripting.Default__MovieSceneScriptingFloatKey
// (Public, ClassDefaultObject, ArchetypeObject)
class UMovieSceneScriptingFloatKey* UMovieSceneScriptingFloatKey::GetDefaultObj()
{
static class UMovieSceneScriptingFloatKey* Default = nullptr;
if (!Default)
Default = static_cast<UMovieSceneScriptingFloatKey*>(UMovieSceneScriptingFloatKey::StaticClass()->DefaultObject);
return Default;
}
// Function SequencerScripting.MovieSceneScriptingFloatKey.SetValue
// (Native, Public, BlueprintCallable)
// Parameters:
// float InNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneScriptingFloatKey::SetValue(float InNewValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingFloatKey", "SetValue");
Params::UMovieSceneScriptingFloatKey_SetValue_Params Parms{};
Parms.InNewValue = InNewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function SequencerScripting.MovieSceneScriptingFloatKey.SetTime
// (Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// struct FFrameNumber NewFrameNumber (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float SubFrame (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// enum class ESequenceTimeUnit TimeUnit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneScriptingFloatKey::SetTime(struct FFrameNumber& NewFrameNumber, float SubFrame, enum class ESequenceTimeUnit TimeUnit)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingFloatKey", "SetTime");
Params::UMovieSceneScriptingFloatKey_SetTime_Params Parms{};
Parms.NewFrameNumber = NewFrameNumber;
Parms.SubFrame = SubFrame;
Parms.TimeUnit = TimeUnit;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function SequencerScripting.MovieSceneScriptingFloatKey.SetTangentWeightMode
// (Native, Public, BlueprintCallable)
// Parameters:
// enum class ERichCurveTangentWeightModeInNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneScriptingFloatKey::SetTangentWeightMode(enum class ERichCurveTangentWeightMode InNewValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingFloatKey", "SetTangentWeightMode");
Params::UMovieSceneScriptingFloatKey_SetTangentWeightMode_Params Parms{};
Parms.InNewValue = InNewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function SequencerScripting.MovieSceneScriptingFloatKey.SetTangentMode
// (Native, Public, BlueprintCallable)
// Parameters:
// enum class ERichCurveTangentMode InNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneScriptingFloatKey::SetTangentMode(enum class ERichCurveTangentMode InNewValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingFloatKey", "SetTangentMode");
Params::UMovieSceneScriptingFloatKey_SetTangentMode_Params Parms{};
Parms.InNewValue = InNewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function SequencerScripting.MovieSceneScriptingFloatKey.SetLeaveTangentWeight
// (Native, Public, BlueprintCallable)
// Parameters:
// float InNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneScriptingFloatKey::SetLeaveTangentWeight(float InNewValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingFloatKey", "SetLeaveTangentWeight");
Params::UMovieSceneScriptingFloatKey_SetLeaveTangentWeight_Params Parms{};
Parms.InNewValue = InNewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function SequencerScripting.MovieSceneScriptingFloatKey.SetLeaveTangent
// (Native, Public, BlueprintCallable)
// Parameters:
// float InNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneScriptingFloatKey::SetLeaveTangent(float InNewValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingFloatKey", "SetLeaveTangent");
Params::UMovieSceneScriptingFloatKey_SetLeaveTangent_Params Parms{};
Parms.InNewValue = InNewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function SequencerScripting.MovieSceneScriptingFloatKey.SetInterpolationMode
// (Native, Public, BlueprintCallable)
// Parameters:
// enum class ERichCurveInterpMode InNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneScriptingFloatKey::SetInterpolationMode(enum class ERichCurveInterpMode InNewValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingFloatKey", "SetInterpolationMode");
Params::UMovieSceneScriptingFloatKey_SetInterpolationMode_Params Parms{};
Parms.InNewValue = InNewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function SequencerScripting.MovieSceneScriptingFloatKey.SetArriveTangentWeight
// (Native, Public, BlueprintCallable)
// Parameters:
// float InNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneScriptingFloatKey::SetArriveTangentWeight(float InNewValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingFloatKey", "SetArriveTangentWeight");
Params::UMovieSceneScriptingFloatKey_SetArriveTangentWeight_Params Parms{};
Parms.InNewValue = InNewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function SequencerScripting.MovieSceneScriptingFloatKey.SetArriveTangent
// (Native, Public, BlueprintCallable)
// Parameters:
// float InNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneScriptingFloatKey::SetArriveTangent(float InNewValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingFloatKey", "SetArriveTangent");
Params::UMovieSceneScriptingFloatKey_SetArriveTangent_Params Parms{};
Parms.InNewValue = InNewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function SequencerScripting.MovieSceneScriptingFloatKey.GetValue
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UMovieSceneScriptingFloatKey::GetValue()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingFloatKey", "GetValue");
Params::UMovieSceneScriptingFloatKey_GetValue_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneScriptingFloatKey.GetTime
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// enum class ESequenceTimeUnit TimeUnit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FFrameTime ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FFrameTime UMovieSceneScriptingFloatKey::GetTime(enum class ESequenceTimeUnit TimeUnit)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingFloatKey", "GetTime");
Params::UMovieSceneScriptingFloatKey_GetTime_Params Parms{};
Parms.TimeUnit = TimeUnit;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneScriptingFloatKey.GetTangentWeightMode
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// enum class ERichCurveTangentWeightModeReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
enum class ERichCurveTangentWeightMode UMovieSceneScriptingFloatKey::GetTangentWeightMode()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingFloatKey", "GetTangentWeightMode");
Params::UMovieSceneScriptingFloatKey_GetTangentWeightMode_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneScriptingFloatKey.GetTangentMode
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// enum class ERichCurveTangentMode ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
enum class ERichCurveTangentMode UMovieSceneScriptingFloatKey::GetTangentMode()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingFloatKey", "GetTangentMode");
Params::UMovieSceneScriptingFloatKey_GetTangentMode_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneScriptingFloatKey.GetLeaveTangentWeight
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UMovieSceneScriptingFloatKey::GetLeaveTangentWeight()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingFloatKey", "GetLeaveTangentWeight");
Params::UMovieSceneScriptingFloatKey_GetLeaveTangentWeight_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneScriptingFloatKey.GetLeaveTangent
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UMovieSceneScriptingFloatKey::GetLeaveTangent()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingFloatKey", "GetLeaveTangent");
Params::UMovieSceneScriptingFloatKey_GetLeaveTangent_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneScriptingFloatKey.GetInterpolationMode
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// enum class ERichCurveInterpMode ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
enum class ERichCurveInterpMode UMovieSceneScriptingFloatKey::GetInterpolationMode()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingFloatKey", "GetInterpolationMode");
Params::UMovieSceneScriptingFloatKey_GetInterpolationMode_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneScriptingFloatKey.GetArriveTangentWeight
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UMovieSceneScriptingFloatKey::GetArriveTangentWeight()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingFloatKey", "GetArriveTangentWeight");
Params::UMovieSceneScriptingFloatKey_GetArriveTangentWeight_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneScriptingFloatKey.GetArriveTangent
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UMovieSceneScriptingFloatKey::GetArriveTangent()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingFloatKey", "GetArriveTangent");
Params::UMovieSceneScriptingFloatKey_GetArriveTangent_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class SequencerScripting.MovieSceneScriptingActualFloatKey
// (None)
class UClass* UMovieSceneScriptingActualFloatKey::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("MovieSceneScriptingActualFloatKey");
return Clss;
}
// MovieSceneScriptingActualFloatKey SequencerScripting.Default__MovieSceneScriptingActualFloatKey
// (Public, ClassDefaultObject, ArchetypeObject)
class UMovieSceneScriptingActualFloatKey* UMovieSceneScriptingActualFloatKey::GetDefaultObj()
{
static class UMovieSceneScriptingActualFloatKey* Default = nullptr;
if (!Default)
Default = static_cast<UMovieSceneScriptingActualFloatKey*>(UMovieSceneScriptingActualFloatKey::StaticClass()->DefaultObject);
return Default;
}
// Class SequencerScripting.MovieSceneScriptingDoubleAsFloatKey
// (None)
class UClass* UMovieSceneScriptingDoubleAsFloatKey::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("MovieSceneScriptingDoubleAsFloatKey");
return Clss;
}
// MovieSceneScriptingDoubleAsFloatKey SequencerScripting.Default__MovieSceneScriptingDoubleAsFloatKey
// (Public, ClassDefaultObject, ArchetypeObject)
class UMovieSceneScriptingDoubleAsFloatKey* UMovieSceneScriptingDoubleAsFloatKey::GetDefaultObj()
{
static class UMovieSceneScriptingDoubleAsFloatKey* Default = nullptr;
if (!Default)
Default = static_cast<UMovieSceneScriptingDoubleAsFloatKey*>(UMovieSceneScriptingDoubleAsFloatKey::StaticClass()->DefaultObject);
return Default;
}
// Class SequencerScripting.MovieSceneScriptingFloatChannel
// (None)
class UClass* UMovieSceneScriptingFloatChannel::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("MovieSceneScriptingFloatChannel");
return Clss;
}
// MovieSceneScriptingFloatChannel SequencerScripting.Default__MovieSceneScriptingFloatChannel
// (Public, ClassDefaultObject, ArchetypeObject)
class UMovieSceneScriptingFloatChannel* UMovieSceneScriptingFloatChannel::GetDefaultObj()
{
static class UMovieSceneScriptingFloatChannel* Default = nullptr;
if (!Default)
Default = static_cast<UMovieSceneScriptingFloatChannel*>(UMovieSceneScriptingFloatChannel::StaticClass()->DefaultObject);
return Default;
}
// Function SequencerScripting.MovieSceneScriptingFloatChannel.SetPreInfinityExtrapolation
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// enum class ERichCurveExtrapolation InExtrapolation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneScriptingFloatChannel::SetPreInfinityExtrapolation(enum class ERichCurveExtrapolation InExtrapolation)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingFloatChannel", "SetPreInfinityExtrapolation");
Params::UMovieSceneScriptingFloatChannel_SetPreInfinityExtrapolation_Params Parms{};
Parms.InExtrapolation = InExtrapolation;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function SequencerScripting.MovieSceneScriptingFloatChannel.SetPostInfinityExtrapolation
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// enum class ERichCurveExtrapolation InExtrapolation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneScriptingFloatChannel::SetPostInfinityExtrapolation(enum class ERichCurveExtrapolation InExtrapolation)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingFloatChannel", "SetPostInfinityExtrapolation");
Params::UMovieSceneScriptingFloatChannel_SetPostInfinityExtrapolation_Params Parms{};
Parms.InExtrapolation = InExtrapolation;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function SequencerScripting.MovieSceneScriptingFloatChannel.SetDefault
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InDefaultValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneScriptingFloatChannel::SetDefault(float InDefaultValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingFloatChannel", "SetDefault");
Params::UMovieSceneScriptingFloatChannel_SetDefault_Params Parms{};
Parms.InDefaultValue = InDefaultValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function SequencerScripting.MovieSceneScriptingFloatChannel.RemoveKey
// (Native, Public, BlueprintCallable)
// Parameters:
// class UMovieSceneScriptingKey* Key (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneScriptingFloatChannel::RemoveKey(class UMovieSceneScriptingKey* Key)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingFloatChannel", "RemoveKey");
Params::UMovieSceneScriptingFloatChannel_RemoveKey_Params Parms{};
Parms.Key = Key;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function SequencerScripting.MovieSceneScriptingFloatChannel.RemoveDefault
// (Final, Native, Public, BlueprintCallable)
// Parameters:
void UMovieSceneScriptingFloatChannel::RemoveDefault()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingFloatChannel", "RemoveDefault");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function SequencerScripting.MovieSceneScriptingFloatChannel.HasDefault
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UMovieSceneScriptingFloatChannel::HasDefault()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingFloatChannel", "HasDefault");
Params::UMovieSceneScriptingFloatChannel_HasDefault_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneScriptingFloatChannel.GetPreInfinityExtrapolation
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// enum class ERichCurveExtrapolation ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
enum class ERichCurveExtrapolation UMovieSceneScriptingFloatChannel::GetPreInfinityExtrapolation()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingFloatChannel", "GetPreInfinityExtrapolation");
Params::UMovieSceneScriptingFloatChannel_GetPreInfinityExtrapolation_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneScriptingFloatChannel.GetPostInfinityExtrapolation
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// enum class ERichCurveExtrapolation ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
enum class ERichCurveExtrapolation UMovieSceneScriptingFloatChannel::GetPostInfinityExtrapolation()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingFloatChannel", "GetPostInfinityExtrapolation");
Params::UMovieSceneScriptingFloatChannel_GetPostInfinityExtrapolation_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneScriptingFloatChannel.GetNumKeys
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UMovieSceneScriptingFloatChannel::GetNumKeys()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingFloatChannel", "GetNumKeys");
Params::UMovieSceneScriptingFloatChannel_GetNumKeys_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneScriptingFloatChannel.GetKeys
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// TArray<class UMovieSceneScriptingKey*>ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
TArray<class UMovieSceneScriptingKey*> UMovieSceneScriptingFloatChannel::GetKeys()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingFloatChannel", "GetKeys");
Params::UMovieSceneScriptingFloatChannel_GetKeys_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneScriptingFloatChannel.GetDefault
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UMovieSceneScriptingFloatChannel::GetDefault()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingFloatChannel", "GetDefault");
Params::UMovieSceneScriptingFloatChannel_GetDefault_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneScriptingFloatChannel.EvaluateKeys
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FSequencerScriptingRange Range (Parm, NoDestructor, NativeAccessSpecifierPublic)
// struct FFrameRate FrameRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<float> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
TArray<float> UMovieSceneScriptingFloatChannel::EvaluateKeys(const struct FSequencerScriptingRange& Range, const struct FFrameRate& FrameRate)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingFloatChannel", "EvaluateKeys");
Params::UMovieSceneScriptingFloatChannel_EvaluateKeys_Params Parms{};
Parms.Range = Range;
Parms.FrameRate = FrameRate;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneScriptingFloatChannel.ComputeEffectiveRange
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FSequencerScriptingRange ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
struct FSequencerScriptingRange UMovieSceneScriptingFloatChannel::ComputeEffectiveRange()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingFloatChannel", "ComputeEffectiveRange");
Params::UMovieSceneScriptingFloatChannel_ComputeEffectiveRange_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneScriptingFloatChannel.AddKey
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// struct FFrameNumber InTime (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float SubFrame (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// enum class ESequenceTimeUnit TimeUnit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// enum class EMovieSceneKeyInterpolationInInterpolation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UMovieSceneScriptingFloatKey*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMovieSceneScriptingFloatKey* UMovieSceneScriptingFloatChannel::AddKey(struct FFrameNumber& InTime, float NewValue, float SubFrame, enum class ESequenceTimeUnit TimeUnit, enum class EMovieSceneKeyInterpolation InInterpolation)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingFloatChannel", "AddKey");
Params::UMovieSceneScriptingFloatChannel_AddKey_Params Parms{};
Parms.InTime = InTime;
Parms.NewValue = NewValue;
Parms.SubFrame = SubFrame;
Parms.TimeUnit = TimeUnit;
Parms.InInterpolation = InInterpolation;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class SequencerScripting.MovieSceneScriptingIntegerKey
// (None)
class UClass* UMovieSceneScriptingIntegerKey::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("MovieSceneScriptingIntegerKey");
return Clss;
}
// MovieSceneScriptingIntegerKey SequencerScripting.Default__MovieSceneScriptingIntegerKey
// (Public, ClassDefaultObject, ArchetypeObject)
class UMovieSceneScriptingIntegerKey* UMovieSceneScriptingIntegerKey::GetDefaultObj()
{
static class UMovieSceneScriptingIntegerKey* Default = nullptr;
if (!Default)
Default = static_cast<UMovieSceneScriptingIntegerKey*>(UMovieSceneScriptingIntegerKey::StaticClass()->DefaultObject);
return Default;
}
// Function SequencerScripting.MovieSceneScriptingIntegerKey.SetValue
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 InNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneScriptingIntegerKey::SetValue(int32 InNewValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingIntegerKey", "SetValue");
Params::UMovieSceneScriptingIntegerKey_SetValue_Params Parms{};
Parms.InNewValue = InNewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function SequencerScripting.MovieSceneScriptingIntegerKey.SetTime
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// struct FFrameNumber NewFrameNumber (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float SubFrame (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// enum class ESequenceTimeUnit TimeUnit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneScriptingIntegerKey::SetTime(struct FFrameNumber& NewFrameNumber, float SubFrame, enum class ESequenceTimeUnit TimeUnit)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingIntegerKey", "SetTime");
Params::UMovieSceneScriptingIntegerKey_SetTime_Params Parms{};
Parms.NewFrameNumber = NewFrameNumber;
Parms.SubFrame = SubFrame;
Parms.TimeUnit = TimeUnit;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function SequencerScripting.MovieSceneScriptingIntegerKey.GetValue
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UMovieSceneScriptingIntegerKey::GetValue()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingIntegerKey", "GetValue");
Params::UMovieSceneScriptingIntegerKey_GetValue_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneScriptingIntegerKey.GetTime
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// enum class ESequenceTimeUnit TimeUnit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FFrameTime ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FFrameTime UMovieSceneScriptingIntegerKey::GetTime(enum class ESequenceTimeUnit TimeUnit)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingIntegerKey", "GetTime");
Params::UMovieSceneScriptingIntegerKey_GetTime_Params Parms{};
Parms.TimeUnit = TimeUnit;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class SequencerScripting.MovieSceneScriptingIntegerChannel
// (None)
class UClass* UMovieSceneScriptingIntegerChannel::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("MovieSceneScriptingIntegerChannel");
return Clss;
}
// MovieSceneScriptingIntegerChannel SequencerScripting.Default__MovieSceneScriptingIntegerChannel
// (Public, ClassDefaultObject, ArchetypeObject)
class UMovieSceneScriptingIntegerChannel* UMovieSceneScriptingIntegerChannel::GetDefaultObj()
{
static class UMovieSceneScriptingIntegerChannel* Default = nullptr;
if (!Default)
Default = static_cast<UMovieSceneScriptingIntegerChannel*>(UMovieSceneScriptingIntegerChannel::StaticClass()->DefaultObject);
return Default;
}
// Function SequencerScripting.MovieSceneScriptingIntegerChannel.SetDefault
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 InDefaultValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneScriptingIntegerChannel::SetDefault(int32 InDefaultValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingIntegerChannel", "SetDefault");
Params::UMovieSceneScriptingIntegerChannel_SetDefault_Params Parms{};
Parms.InDefaultValue = InDefaultValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function SequencerScripting.MovieSceneScriptingIntegerChannel.RemoveKey
// (Native, Public, BlueprintCallable)
// Parameters:
// class UMovieSceneScriptingKey* Key (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneScriptingIntegerChannel::RemoveKey(class UMovieSceneScriptingKey* Key)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingIntegerChannel", "RemoveKey");
Params::UMovieSceneScriptingIntegerChannel_RemoveKey_Params Parms{};
Parms.Key = Key;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function SequencerScripting.MovieSceneScriptingIntegerChannel.RemoveDefault
// (Final, Native, Public, BlueprintCallable)
// Parameters:
void UMovieSceneScriptingIntegerChannel::RemoveDefault()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingIntegerChannel", "RemoveDefault");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function SequencerScripting.MovieSceneScriptingIntegerChannel.HasDefault
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UMovieSceneScriptingIntegerChannel::HasDefault()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingIntegerChannel", "HasDefault");
Params::UMovieSceneScriptingIntegerChannel_HasDefault_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneScriptingIntegerChannel.GetKeys
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// TArray<class UMovieSceneScriptingKey*>ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
TArray<class UMovieSceneScriptingKey*> UMovieSceneScriptingIntegerChannel::GetKeys()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingIntegerChannel", "GetKeys");
Params::UMovieSceneScriptingIntegerChannel_GetKeys_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneScriptingIntegerChannel.GetDefault
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UMovieSceneScriptingIntegerChannel::GetDefault()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingIntegerChannel", "GetDefault");
Params::UMovieSceneScriptingIntegerChannel_GetDefault_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneScriptingIntegerChannel.AddKey
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// struct FFrameNumber InTime (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float SubFrame (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// enum class ESequenceTimeUnit TimeUnit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UMovieSceneScriptingIntegerKey*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMovieSceneScriptingIntegerKey* UMovieSceneScriptingIntegerChannel::AddKey(struct FFrameNumber& InTime, int32 NewValue, float SubFrame, enum class ESequenceTimeUnit TimeUnit)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingIntegerChannel", "AddKey");
Params::UMovieSceneScriptingIntegerChannel_AddKey_Params Parms{};
Parms.InTime = InTime;
Parms.NewValue = NewValue;
Parms.SubFrame = SubFrame;
Parms.TimeUnit = TimeUnit;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class SequencerScripting.MovieSceneScriptingObjectPathKey
// (None)
class UClass* UMovieSceneScriptingObjectPathKey::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("MovieSceneScriptingObjectPathKey");
return Clss;
}
// MovieSceneScriptingObjectPathKey SequencerScripting.Default__MovieSceneScriptingObjectPathKey
// (Public, ClassDefaultObject, ArchetypeObject)
class UMovieSceneScriptingObjectPathKey* UMovieSceneScriptingObjectPathKey::GetDefaultObj()
{
static class UMovieSceneScriptingObjectPathKey* Default = nullptr;
if (!Default)
Default = static_cast<UMovieSceneScriptingObjectPathKey*>(UMovieSceneScriptingObjectPathKey::StaticClass()->DefaultObject);
return Default;
}
// Function SequencerScripting.MovieSceneScriptingObjectPathKey.SetValue
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UObject* InNewValue (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneScriptingObjectPathKey::SetValue(class UObject* InNewValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingObjectPathKey", "SetValue");
Params::UMovieSceneScriptingObjectPathKey_SetValue_Params Parms{};
Parms.InNewValue = InNewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function SequencerScripting.MovieSceneScriptingObjectPathKey.SetTime
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// struct FFrameNumber NewFrameNumber (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float SubFrame (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// enum class ESequenceTimeUnit TimeUnit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneScriptingObjectPathKey::SetTime(struct FFrameNumber& NewFrameNumber, float SubFrame, enum class ESequenceTimeUnit TimeUnit)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingObjectPathKey", "SetTime");
Params::UMovieSceneScriptingObjectPathKey_SetTime_Params Parms{};
Parms.NewFrameNumber = NewFrameNumber;
Parms.SubFrame = SubFrame;
Parms.TimeUnit = TimeUnit;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function SequencerScripting.MovieSceneScriptingObjectPathKey.GetValue
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UObject* UMovieSceneScriptingObjectPathKey::GetValue()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingObjectPathKey", "GetValue");
Params::UMovieSceneScriptingObjectPathKey_GetValue_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneScriptingObjectPathKey.GetTime
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// enum class ESequenceTimeUnit TimeUnit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FFrameTime ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FFrameTime UMovieSceneScriptingObjectPathKey::GetTime(enum class ESequenceTimeUnit TimeUnit)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingObjectPathKey", "GetTime");
Params::UMovieSceneScriptingObjectPathKey_GetTime_Params Parms{};
Parms.TimeUnit = TimeUnit;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class SequencerScripting.MovieSceneScriptingObjectPathChannel
// (None)
class UClass* UMovieSceneScriptingObjectPathChannel::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("MovieSceneScriptingObjectPathChannel");
return Clss;
}
// MovieSceneScriptingObjectPathChannel SequencerScripting.Default__MovieSceneScriptingObjectPathChannel
// (Public, ClassDefaultObject, ArchetypeObject)
class UMovieSceneScriptingObjectPathChannel* UMovieSceneScriptingObjectPathChannel::GetDefaultObj()
{
static class UMovieSceneScriptingObjectPathChannel* Default = nullptr;
if (!Default)
Default = static_cast<UMovieSceneScriptingObjectPathChannel*>(UMovieSceneScriptingObjectPathChannel::StaticClass()->DefaultObject);
return Default;
}
// Function SequencerScripting.MovieSceneScriptingObjectPathChannel.SetDefault
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UObject* InDefaultValue (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneScriptingObjectPathChannel::SetDefault(class UObject* InDefaultValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingObjectPathChannel", "SetDefault");
Params::UMovieSceneScriptingObjectPathChannel_SetDefault_Params Parms{};
Parms.InDefaultValue = InDefaultValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function SequencerScripting.MovieSceneScriptingObjectPathChannel.RemoveKey
// (Native, Public, BlueprintCallable)
// Parameters:
// class UMovieSceneScriptingKey* Key (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneScriptingObjectPathChannel::RemoveKey(class UMovieSceneScriptingKey* Key)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingObjectPathChannel", "RemoveKey");
Params::UMovieSceneScriptingObjectPathChannel_RemoveKey_Params Parms{};
Parms.Key = Key;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function SequencerScripting.MovieSceneScriptingObjectPathChannel.RemoveDefault
// (Final, Native, Public, BlueprintCallable)
// Parameters:
void UMovieSceneScriptingObjectPathChannel::RemoveDefault()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingObjectPathChannel", "RemoveDefault");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function SequencerScripting.MovieSceneScriptingObjectPathChannel.HasDefault
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UMovieSceneScriptingObjectPathChannel::HasDefault()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingObjectPathChannel", "HasDefault");
Params::UMovieSceneScriptingObjectPathChannel_HasDefault_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneScriptingObjectPathChannel.GetKeys
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// TArray<class UMovieSceneScriptingKey*>ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
TArray<class UMovieSceneScriptingKey*> UMovieSceneScriptingObjectPathChannel::GetKeys()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingObjectPathChannel", "GetKeys");
Params::UMovieSceneScriptingObjectPathChannel_GetKeys_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneScriptingObjectPathChannel.GetDefault
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UObject* UMovieSceneScriptingObjectPathChannel::GetDefault()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingObjectPathChannel", "GetDefault");
Params::UMovieSceneScriptingObjectPathChannel_GetDefault_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneScriptingObjectPathChannel.AddKey
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// struct FFrameNumber InTime (ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UObject* NewValue (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float SubFrame (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// enum class ESequenceTimeUnit TimeUnit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UMovieSceneScriptingObjectPathKey*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMovieSceneScriptingObjectPathKey* UMovieSceneScriptingObjectPathChannel::AddKey(const struct FFrameNumber& InTime, class UObject* NewValue, float SubFrame, enum class ESequenceTimeUnit TimeUnit)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingObjectPathChannel", "AddKey");
Params::UMovieSceneScriptingObjectPathChannel_AddKey_Params Parms{};
Parms.InTime = InTime;
Parms.NewValue = NewValue;
Parms.SubFrame = SubFrame;
Parms.TimeUnit = TimeUnit;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class SequencerScripting.MovieSceneScriptingStringKey
// (None)
class UClass* UMovieSceneScriptingStringKey::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("MovieSceneScriptingStringKey");
return Clss;
}
// MovieSceneScriptingStringKey SequencerScripting.Default__MovieSceneScriptingStringKey
// (Public, ClassDefaultObject, ArchetypeObject)
class UMovieSceneScriptingStringKey* UMovieSceneScriptingStringKey::GetDefaultObj()
{
static class UMovieSceneScriptingStringKey* Default = nullptr;
if (!Default)
Default = static_cast<UMovieSceneScriptingStringKey*>(UMovieSceneScriptingStringKey::StaticClass()->DefaultObject);
return Default;
}
// Function SequencerScripting.MovieSceneScriptingStringKey.SetValue
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FString InNewValue (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneScriptingStringKey::SetValue(const class FString& InNewValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingStringKey", "SetValue");
Params::UMovieSceneScriptingStringKey_SetValue_Params Parms{};
Parms.InNewValue = InNewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function SequencerScripting.MovieSceneScriptingStringKey.SetTime
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// struct FFrameNumber NewFrameNumber (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float SubFrame (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// enum class ESequenceTimeUnit TimeUnit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneScriptingStringKey::SetTime(struct FFrameNumber& NewFrameNumber, float SubFrame, enum class ESequenceTimeUnit TimeUnit)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingStringKey", "SetTime");
Params::UMovieSceneScriptingStringKey_SetTime_Params Parms{};
Parms.NewFrameNumber = NewFrameNumber;
Parms.SubFrame = SubFrame;
Parms.TimeUnit = TimeUnit;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function SequencerScripting.MovieSceneScriptingStringKey.GetValue
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UMovieSceneScriptingStringKey::GetValue()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingStringKey", "GetValue");
Params::UMovieSceneScriptingStringKey_GetValue_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneScriptingStringKey.GetTime
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// enum class ESequenceTimeUnit TimeUnit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FFrameTime ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FFrameTime UMovieSceneScriptingStringKey::GetTime(enum class ESequenceTimeUnit TimeUnit)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingStringKey", "GetTime");
Params::UMovieSceneScriptingStringKey_GetTime_Params Parms{};
Parms.TimeUnit = TimeUnit;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class SequencerScripting.MovieSceneScriptingStringChannel
// (None)
class UClass* UMovieSceneScriptingStringChannel::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("MovieSceneScriptingStringChannel");
return Clss;
}
// MovieSceneScriptingStringChannel SequencerScripting.Default__MovieSceneScriptingStringChannel
// (Public, ClassDefaultObject, ArchetypeObject)
class UMovieSceneScriptingStringChannel* UMovieSceneScriptingStringChannel::GetDefaultObj()
{
static class UMovieSceneScriptingStringChannel* Default = nullptr;
if (!Default)
Default = static_cast<UMovieSceneScriptingStringChannel*>(UMovieSceneScriptingStringChannel::StaticClass()->DefaultObject);
return Default;
}
// Function SequencerScripting.MovieSceneScriptingStringChannel.SetDefault
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FString InDefaultValue (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneScriptingStringChannel::SetDefault(const class FString& InDefaultValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingStringChannel", "SetDefault");
Params::UMovieSceneScriptingStringChannel_SetDefault_Params Parms{};
Parms.InDefaultValue = InDefaultValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function SequencerScripting.MovieSceneScriptingStringChannel.RemoveKey
// (Native, Public, BlueprintCallable)
// Parameters:
// class UMovieSceneScriptingKey* Key (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneScriptingStringChannel::RemoveKey(class UMovieSceneScriptingKey* Key)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingStringChannel", "RemoveKey");
Params::UMovieSceneScriptingStringChannel_RemoveKey_Params Parms{};
Parms.Key = Key;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function SequencerScripting.MovieSceneScriptingStringChannel.RemoveDefault
// (Final, Native, Public, BlueprintCallable)
// Parameters:
void UMovieSceneScriptingStringChannel::RemoveDefault()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingStringChannel", "RemoveDefault");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function SequencerScripting.MovieSceneScriptingStringChannel.HasDefault
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UMovieSceneScriptingStringChannel::HasDefault()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingStringChannel", "HasDefault");
Params::UMovieSceneScriptingStringChannel_HasDefault_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneScriptingStringChannel.GetKeys
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// TArray<class UMovieSceneScriptingKey*>ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
TArray<class UMovieSceneScriptingKey*> UMovieSceneScriptingStringChannel::GetKeys()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingStringChannel", "GetKeys");
Params::UMovieSceneScriptingStringChannel_GetKeys_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneScriptingStringChannel.GetDefault
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UMovieSceneScriptingStringChannel::GetDefault()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingStringChannel", "GetDefault");
Params::UMovieSceneScriptingStringChannel_GetDefault_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneScriptingStringChannel.AddKey
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// struct FFrameNumber InTime (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString NewValue (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float SubFrame (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// enum class ESequenceTimeUnit TimeUnit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UMovieSceneScriptingStringKey*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMovieSceneScriptingStringKey* UMovieSceneScriptingStringChannel::AddKey(struct FFrameNumber& InTime, const class FString& NewValue, float SubFrame, enum class ESequenceTimeUnit TimeUnit)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneScriptingStringChannel", "AddKey");
Params::UMovieSceneScriptingStringChannel_AddKey_Params Parms{};
Parms.InTime = InTime;
Parms.NewValue = NewValue;
Parms.SubFrame = SubFrame;
Parms.TimeUnit = TimeUnit;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class SequencerScripting.MovieSceneBindingExtensions
// (None)
class UClass* UMovieSceneBindingExtensions::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("MovieSceneBindingExtensions");
return Clss;
}
// MovieSceneBindingExtensions SequencerScripting.Default__MovieSceneBindingExtensions
// (Public, ClassDefaultObject, ArchetypeObject)
class UMovieSceneBindingExtensions* UMovieSceneBindingExtensions::GetDefaultObj()
{
static class UMovieSceneBindingExtensions* Default = nullptr;
if (!Default)
Default = static_cast<UMovieSceneBindingExtensions*>(UMovieSceneBindingExtensions::StaticClass()->DefaultObject);
return Default;
}
// Function SequencerScripting.MovieSceneBindingExtensions.SetParent
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// struct FMovieSceneBindingProxy InBinding (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
// struct FMovieSceneBindingProxy InParentBinding (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
void UMovieSceneBindingExtensions::SetParent(struct FMovieSceneBindingProxy& InBinding, struct FMovieSceneBindingProxy& InParentBinding)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneBindingExtensions", "SetParent");
Params::UMovieSceneBindingExtensions_SetParent_Params Parms{};
Parms.InBinding = InBinding;
Parms.InParentBinding = InParentBinding;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function SequencerScripting.MovieSceneBindingExtensions.SetName
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// struct FMovieSceneBindingProxy InBinding (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
// class FString InName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneBindingExtensions::SetName(struct FMovieSceneBindingProxy& InBinding, const class FString& InName)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneBindingExtensions", "SetName");
Params::UMovieSceneBindingExtensions_SetName_Params Parms{};
Parms.InBinding = InBinding;
Parms.InName = InName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function SequencerScripting.MovieSceneBindingExtensions.SetDisplayName
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// struct FMovieSceneBindingProxy InBinding (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
// class FText InDisplayName (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
void UMovieSceneBindingExtensions::SetDisplayName(struct FMovieSceneBindingProxy& InBinding, class FText& InDisplayName)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneBindingExtensions", "SetDisplayName");
Params::UMovieSceneBindingExtensions_SetDisplayName_Params Parms{};
Parms.InBinding = InBinding;
Parms.InDisplayName = InDisplayName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function SequencerScripting.MovieSceneBindingExtensions.RemoveTrack
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// struct FMovieSceneBindingProxy InBinding (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
// class UMovieSceneTrack* TrackToRemove (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneBindingExtensions::RemoveTrack(struct FMovieSceneBindingProxy& InBinding, class UMovieSceneTrack* TrackToRemove)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneBindingExtensions", "RemoveTrack");
Params::UMovieSceneBindingExtensions_RemoveTrack_Params Parms{};
Parms.InBinding = InBinding;
Parms.TrackToRemove = TrackToRemove;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function SequencerScripting.MovieSceneBindingExtensions.Remove
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// struct FMovieSceneBindingProxy InBinding (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
void UMovieSceneBindingExtensions::Remove(struct FMovieSceneBindingProxy& InBinding)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneBindingExtensions", "Remove");
Params::UMovieSceneBindingExtensions_Remove_Params Parms{};
Parms.InBinding = InBinding;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function SequencerScripting.MovieSceneBindingExtensions.MoveBindingContents
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// struct FMovieSceneBindingProxy SourceBindingId (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
// struct FMovieSceneBindingProxy DestinationBindingId (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
void UMovieSceneBindingExtensions::MoveBindingContents(struct FMovieSceneBindingProxy& SourceBindingId, struct FMovieSceneBindingProxy& DestinationBindingId)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneBindingExtensions", "MoveBindingContents");
Params::UMovieSceneBindingExtensions_MoveBindingContents_Params Parms{};
Parms.SourceBindingId = SourceBindingId;
Parms.DestinationBindingId = DestinationBindingId;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function SequencerScripting.MovieSceneBindingExtensions.IsValid
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FMovieSceneBindingProxy InBinding (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UMovieSceneBindingExtensions::IsValid(struct FMovieSceneBindingProxy& InBinding)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneBindingExtensions", "IsValid");
Params::UMovieSceneBindingExtensions_IsValid_Params Parms{};
Parms.InBinding = InBinding;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneBindingExtensions.GetTracks
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// struct FMovieSceneBindingProxy InBinding (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
// TArray<class UMovieSceneTrack*> ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
TArray<class UMovieSceneTrack*> UMovieSceneBindingExtensions::GetTracks(struct FMovieSceneBindingProxy& InBinding)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneBindingExtensions", "GetTracks");
Params::UMovieSceneBindingExtensions_GetTracks_Params Parms{};
Parms.InBinding = InBinding;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneBindingExtensions.GetPossessedObjectClass
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// struct FMovieSceneBindingProxy InBinding (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
// class UClass* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UClass* UMovieSceneBindingExtensions::GetPossessedObjectClass(struct FMovieSceneBindingProxy& InBinding)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneBindingExtensions", "GetPossessedObjectClass");
Params::UMovieSceneBindingExtensions_GetPossessedObjectClass_Params Parms{};
Parms.InBinding = InBinding;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneBindingExtensions.GetParent
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// struct FMovieSceneBindingProxy InBinding (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
// struct FMovieSceneBindingProxy ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
struct FMovieSceneBindingProxy UMovieSceneBindingExtensions::GetParent(struct FMovieSceneBindingProxy& InBinding)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneBindingExtensions", "GetParent");
Params::UMovieSceneBindingExtensions_GetParent_Params Parms{};
Parms.InBinding = InBinding;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneBindingExtensions.GetObjectTemplate
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// struct FMovieSceneBindingProxy InBinding (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
// class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UObject* UMovieSceneBindingExtensions::GetObjectTemplate(struct FMovieSceneBindingProxy& InBinding)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneBindingExtensions", "GetObjectTemplate");
Params::UMovieSceneBindingExtensions_GetObjectTemplate_Params Parms{};
Parms.InBinding = InBinding;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneBindingExtensions.GetName
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// struct FMovieSceneBindingProxy InBinding (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UMovieSceneBindingExtensions::GetName(struct FMovieSceneBindingProxy& InBinding)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneBindingExtensions", "GetName");
Params::UMovieSceneBindingExtensions_GetName_Params Parms{};
Parms.InBinding = InBinding;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneBindingExtensions.GetId
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// struct FMovieSceneBindingProxy InBinding (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
// struct FGuid ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGuid UMovieSceneBindingExtensions::GetId(struct FMovieSceneBindingProxy& InBinding)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneBindingExtensions", "GetId");
Params::UMovieSceneBindingExtensions_GetId_Params Parms{};
Parms.InBinding = InBinding;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneBindingExtensions.GetDisplayName
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// struct FMovieSceneBindingProxy InBinding (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
class FText UMovieSceneBindingExtensions::GetDisplayName(struct FMovieSceneBindingProxy& InBinding)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneBindingExtensions", "GetDisplayName");
Params::UMovieSceneBindingExtensions_GetDisplayName_Params Parms{};
Parms.InBinding = InBinding;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneBindingExtensions.GetChildPossessables
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// struct FMovieSceneBindingProxy InBinding (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
// TArray<struct FMovieSceneBindingProxy>ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
TArray<struct FMovieSceneBindingProxy> UMovieSceneBindingExtensions::GetChildPossessables(struct FMovieSceneBindingProxy& InBinding)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneBindingExtensions", "GetChildPossessables");
Params::UMovieSceneBindingExtensions_GetChildPossessables_Params Parms{};
Parms.InBinding = InBinding;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneBindingExtensions.FindTracksByType
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// struct FMovieSceneBindingProxy InBinding (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
// TSubclassOf<class UMovieSceneTrack>TrackType (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<class UMovieSceneTrack*> ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
TArray<class UMovieSceneTrack*> UMovieSceneBindingExtensions::FindTracksByType(struct FMovieSceneBindingProxy& InBinding, TSubclassOf<class UMovieSceneTrack> TrackType)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneBindingExtensions", "FindTracksByType");
Params::UMovieSceneBindingExtensions_FindTracksByType_Params Parms{};
Parms.InBinding = InBinding;
Parms.TrackType = TrackType;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneBindingExtensions.FindTracksByExactType
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// struct FMovieSceneBindingProxy InBinding (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
// TSubclassOf<class UMovieSceneTrack>TrackType (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<class UMovieSceneTrack*> ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
TArray<class UMovieSceneTrack*> UMovieSceneBindingExtensions::FindTracksByExactType(struct FMovieSceneBindingProxy& InBinding, TSubclassOf<class UMovieSceneTrack> TrackType)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneBindingExtensions", "FindTracksByExactType");
Params::UMovieSceneBindingExtensions_FindTracksByExactType_Params Parms{};
Parms.InBinding = InBinding;
Parms.TrackType = TrackType;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneBindingExtensions.AddTrack
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// struct FMovieSceneBindingProxy InBinding (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
// TSubclassOf<class UMovieSceneTrack>TrackType (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UMovieSceneTrack* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMovieSceneTrack* UMovieSceneBindingExtensions::AddTrack(struct FMovieSceneBindingProxy& InBinding, TSubclassOf<class UMovieSceneTrack> TrackType)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneBindingExtensions", "AddTrack");
Params::UMovieSceneBindingExtensions_AddTrack_Params Parms{};
Parms.InBinding = InBinding;
Parms.TrackType = TrackType;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class SequencerScripting.MovieSceneEventTrackExtensions
// (None)
class UClass* UMovieSceneEventTrackExtensions::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("MovieSceneEventTrackExtensions");
return Clss;
}
// MovieSceneEventTrackExtensions SequencerScripting.Default__MovieSceneEventTrackExtensions
// (Public, ClassDefaultObject, ArchetypeObject)
class UMovieSceneEventTrackExtensions* UMovieSceneEventTrackExtensions::GetDefaultObj()
{
static class UMovieSceneEventTrackExtensions* Default = nullptr;
if (!Default)
Default = static_cast<UMovieSceneEventTrackExtensions*>(UMovieSceneEventTrackExtensions::StaticClass()->DefaultObject);
return Default;
}
// Function SequencerScripting.MovieSceneEventTrackExtensions.GetBoundObjectPropertyClass
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// struct FMovieSceneEvent EventKey (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// class UClass* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UClass* UMovieSceneEventTrackExtensions::GetBoundObjectPropertyClass(struct FMovieSceneEvent& EventKey)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneEventTrackExtensions", "GetBoundObjectPropertyClass");
Params::UMovieSceneEventTrackExtensions_GetBoundObjectPropertyClass_Params Parms{};
Parms.EventKey = EventKey;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneEventTrackExtensions.AddEventTriggerSection
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UMovieSceneEventTrack* InTrack (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UMovieSceneEventTriggerSection*ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMovieSceneEventTriggerSection* UMovieSceneEventTrackExtensions::AddEventTriggerSection(class UMovieSceneEventTrack* InTrack)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneEventTrackExtensions", "AddEventTriggerSection");
Params::UMovieSceneEventTrackExtensions_AddEventTriggerSection_Params Parms{};
Parms.InTrack = InTrack;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneEventTrackExtensions.AddEventRepeaterSection
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UMovieSceneEventTrack* InTrack (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UMovieSceneEventRepeaterSection*ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMovieSceneEventRepeaterSection* UMovieSceneEventTrackExtensions::AddEventRepeaterSection(class UMovieSceneEventTrack* InTrack)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneEventTrackExtensions", "AddEventRepeaterSection");
Params::UMovieSceneEventTrackExtensions_AddEventRepeaterSection_Params Parms{};
Parms.InTrack = InTrack;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class SequencerScripting.MovieSceneFolderExtensions
// (None)
class UClass* UMovieSceneFolderExtensions::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("MovieSceneFolderExtensions");
return Clss;
}
// MovieSceneFolderExtensions SequencerScripting.Default__MovieSceneFolderExtensions
// (Public, ClassDefaultObject, ArchetypeObject)
class UMovieSceneFolderExtensions* UMovieSceneFolderExtensions::GetDefaultObj()
{
static class UMovieSceneFolderExtensions* Default = nullptr;
if (!Default)
Default = static_cast<UMovieSceneFolderExtensions*>(UMovieSceneFolderExtensions::StaticClass()->DefaultObject);
return Default;
}
// Function SequencerScripting.MovieSceneFolderExtensions.SetFolderName
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UMovieSceneFolder* Folder (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName InFolderName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UMovieSceneFolderExtensions::SetFolderName(class UMovieSceneFolder* Folder, class FName InFolderName)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneFolderExtensions", "SetFolderName");
Params::UMovieSceneFolderExtensions_SetFolderName_Params Parms{};
Parms.Folder = Folder;
Parms.InFolderName = InFolderName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneFolderExtensions.SetFolderColor
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable)
// Parameters:
// class UMovieSceneFolder* Folder (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FColor InFolderColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UMovieSceneFolderExtensions::SetFolderColor(class UMovieSceneFolder* Folder, const struct FColor& InFolderColor)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneFolderExtensions", "SetFolderColor");
Params::UMovieSceneFolderExtensions_SetFolderColor_Params Parms{};
Parms.Folder = Folder;
Parms.InFolderColor = InFolderColor;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneFolderExtensions.RemoveChildObjectBinding
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UMovieSceneFolder* Folder (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FMovieSceneBindingProxy InObjectBinding (ConstParm, Parm, NoDestructor, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UMovieSceneFolderExtensions::RemoveChildObjectBinding(class UMovieSceneFolder* Folder, const struct FMovieSceneBindingProxy& InObjectBinding)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneFolderExtensions", "RemoveChildObjectBinding");
Params::UMovieSceneFolderExtensions_RemoveChildObjectBinding_Params Parms{};
Parms.Folder = Folder;
Parms.InObjectBinding = InObjectBinding;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneFolderExtensions.RemoveChildMasterTrack
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UMovieSceneFolder* Folder (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UMovieSceneTrack* InMasterTrack (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UMovieSceneFolderExtensions::RemoveChildMasterTrack(class UMovieSceneFolder* Folder, class UMovieSceneTrack* InMasterTrack)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneFolderExtensions", "RemoveChildMasterTrack");
Params::UMovieSceneFolderExtensions_RemoveChildMasterTrack_Params Parms{};
Parms.Folder = Folder;
Parms.InMasterTrack = InMasterTrack;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneFolderExtensions.RemoveChildFolder
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UMovieSceneFolder* TargetFolder (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UMovieSceneFolder* FolderToRemove (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UMovieSceneFolderExtensions::RemoveChildFolder(class UMovieSceneFolder* TargetFolder, class UMovieSceneFolder* FolderToRemove)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneFolderExtensions", "RemoveChildFolder");
Params::UMovieSceneFolderExtensions_RemoveChildFolder_Params Parms{};
Parms.TargetFolder = TargetFolder;
Parms.FolderToRemove = FolderToRemove;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneFolderExtensions.GetFolderName
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UMovieSceneFolder* Folder (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName UMovieSceneFolderExtensions::GetFolderName(class UMovieSceneFolder* Folder)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneFolderExtensions", "GetFolderName");
Params::UMovieSceneFolderExtensions_GetFolderName_Params Parms{};
Parms.Folder = Folder;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneFolderExtensions.GetFolderColor
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// class UMovieSceneFolder* Folder (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FColor UMovieSceneFolderExtensions::GetFolderColor(class UMovieSceneFolder* Folder)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneFolderExtensions", "GetFolderColor");
Params::UMovieSceneFolderExtensions_GetFolderColor_Params Parms{};
Parms.Folder = Folder;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneFolderExtensions.GetChildObjectBindings
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UMovieSceneFolder* Folder (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<struct FMovieSceneBindingProxy>ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
TArray<struct FMovieSceneBindingProxy> UMovieSceneFolderExtensions::GetChildObjectBindings(class UMovieSceneFolder* Folder)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneFolderExtensions", "GetChildObjectBindings");
Params::UMovieSceneFolderExtensions_GetChildObjectBindings_Params Parms{};
Parms.Folder = Folder;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneFolderExtensions.GetChildMasterTracks
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UMovieSceneFolder* Folder (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<class UMovieSceneTrack*> ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
TArray<class UMovieSceneTrack*> UMovieSceneFolderExtensions::GetChildMasterTracks(class UMovieSceneFolder* Folder)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneFolderExtensions", "GetChildMasterTracks");
Params::UMovieSceneFolderExtensions_GetChildMasterTracks_Params Parms{};
Parms.Folder = Folder;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneFolderExtensions.GetChildFolders
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UMovieSceneFolder* Folder (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<class UMovieSceneFolder*> ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
TArray<class UMovieSceneFolder*> UMovieSceneFolderExtensions::GetChildFolders(class UMovieSceneFolder* Folder)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneFolderExtensions", "GetChildFolders");
Params::UMovieSceneFolderExtensions_GetChildFolders_Params Parms{};
Parms.Folder = Folder;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneFolderExtensions.AddChildObjectBinding
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UMovieSceneFolder* Folder (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FMovieSceneBindingProxy InObjectBinding (Parm, NoDestructor, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UMovieSceneFolderExtensions::AddChildObjectBinding(class UMovieSceneFolder* Folder, const struct FMovieSceneBindingProxy& InObjectBinding)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneFolderExtensions", "AddChildObjectBinding");
Params::UMovieSceneFolderExtensions_AddChildObjectBinding_Params Parms{};
Parms.Folder = Folder;
Parms.InObjectBinding = InObjectBinding;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneFolderExtensions.AddChildMasterTrack
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UMovieSceneFolder* Folder (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UMovieSceneTrack* InMasterTrack (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UMovieSceneFolderExtensions::AddChildMasterTrack(class UMovieSceneFolder* Folder, class UMovieSceneTrack* InMasterTrack)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneFolderExtensions", "AddChildMasterTrack");
Params::UMovieSceneFolderExtensions_AddChildMasterTrack_Params Parms{};
Parms.Folder = Folder;
Parms.InMasterTrack = InMasterTrack;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneFolderExtensions.AddChildFolder
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UMovieSceneFolder* TargetFolder (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UMovieSceneFolder* FolderToAdd (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UMovieSceneFolderExtensions::AddChildFolder(class UMovieSceneFolder* TargetFolder, class UMovieSceneFolder* FolderToAdd)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneFolderExtensions", "AddChildFolder");
Params::UMovieSceneFolderExtensions_AddChildFolder_Params Parms{};
Parms.TargetFolder = TargetFolder;
Parms.FolderToAdd = FolderToAdd;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class SequencerScripting.MovieSceneMaterialTrackExtensions
// (None)
class UClass* UMovieSceneMaterialTrackExtensions::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("MovieSceneMaterialTrackExtensions");
return Clss;
}
// MovieSceneMaterialTrackExtensions SequencerScripting.Default__MovieSceneMaterialTrackExtensions
// (Public, ClassDefaultObject, ArchetypeObject)
class UMovieSceneMaterialTrackExtensions* UMovieSceneMaterialTrackExtensions::GetDefaultObj()
{
static class UMovieSceneMaterialTrackExtensions* Default = nullptr;
if (!Default)
Default = static_cast<UMovieSceneMaterialTrackExtensions*>(UMovieSceneMaterialTrackExtensions::StaticClass()->DefaultObject);
return Default;
}
// Function SequencerScripting.MovieSceneMaterialTrackExtensions.SetMaterialIndex
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UMovieSceneComponentMaterialTrack*Track (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 MaterialIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneMaterialTrackExtensions::SetMaterialIndex(class UMovieSceneComponentMaterialTrack* Track, int32 MaterialIndex)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneMaterialTrackExtensions", "SetMaterialIndex");
Params::UMovieSceneMaterialTrackExtensions_SetMaterialIndex_Params Parms{};
Parms.Track = Track;
Parms.MaterialIndex = MaterialIndex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function SequencerScripting.MovieSceneMaterialTrackExtensions.GetMaterialIndex
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UMovieSceneComponentMaterialTrack*Track (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UMovieSceneMaterialTrackExtensions::GetMaterialIndex(class UMovieSceneComponentMaterialTrack* Track)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneMaterialTrackExtensions", "GetMaterialIndex");
Params::UMovieSceneMaterialTrackExtensions_GetMaterialIndex_Params Parms{};
Parms.Track = Track;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class SequencerScripting.MovieScenePrimitiveMaterialTrackExtensions
// (None)
class UClass* UMovieScenePrimitiveMaterialTrackExtensions::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("MovieScenePrimitiveMaterialTrackExtensions");
return Clss;
}
// MovieScenePrimitiveMaterialTrackExtensions SequencerScripting.Default__MovieScenePrimitiveMaterialTrackExtensions
// (Public, ClassDefaultObject, ArchetypeObject)
class UMovieScenePrimitiveMaterialTrackExtensions* UMovieScenePrimitiveMaterialTrackExtensions::GetDefaultObj()
{
static class UMovieScenePrimitiveMaterialTrackExtensions* Default = nullptr;
if (!Default)
Default = static_cast<UMovieScenePrimitiveMaterialTrackExtensions*>(UMovieScenePrimitiveMaterialTrackExtensions::StaticClass()->DefaultObject);
return Default;
}
// Function SequencerScripting.MovieScenePrimitiveMaterialTrackExtensions.SetMaterialIndex
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UMovieScenePrimitiveMaterialTrack*Track (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 MaterialIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieScenePrimitiveMaterialTrackExtensions::SetMaterialIndex(class UMovieScenePrimitiveMaterialTrack* Track, int32 MaterialIndex)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieScenePrimitiveMaterialTrackExtensions", "SetMaterialIndex");
Params::UMovieScenePrimitiveMaterialTrackExtensions_SetMaterialIndex_Params Parms{};
Parms.Track = Track;
Parms.MaterialIndex = MaterialIndex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function SequencerScripting.MovieScenePrimitiveMaterialTrackExtensions.GetMaterialIndex
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UMovieScenePrimitiveMaterialTrack*Track (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UMovieScenePrimitiveMaterialTrackExtensions::GetMaterialIndex(class UMovieScenePrimitiveMaterialTrack* Track)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieScenePrimitiveMaterialTrackExtensions", "GetMaterialIndex");
Params::UMovieScenePrimitiveMaterialTrackExtensions_GetMaterialIndex_Params Parms{};
Parms.Track = Track;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class SequencerScripting.MovieScenePropertyTrackExtensions
// (None)
class UClass* UMovieScenePropertyTrackExtensions::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("MovieScenePropertyTrackExtensions");
return Clss;
}
// MovieScenePropertyTrackExtensions SequencerScripting.Default__MovieScenePropertyTrackExtensions
// (Public, ClassDefaultObject, ArchetypeObject)
class UMovieScenePropertyTrackExtensions* UMovieScenePropertyTrackExtensions::GetDefaultObj()
{
static class UMovieScenePropertyTrackExtensions* Default = nullptr;
if (!Default)
Default = static_cast<UMovieScenePropertyTrackExtensions*>(UMovieScenePropertyTrackExtensions::StaticClass()->DefaultObject);
return Default;
}
// Function SequencerScripting.MovieScenePropertyTrackExtensions.SetPropertyNameAndPath
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class UMovieScenePropertyTrack* Track (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName InPropertyName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString InPropertyPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieScenePropertyTrackExtensions::SetPropertyNameAndPath(class UMovieScenePropertyTrack* Track, class FName& InPropertyName, const class FString& InPropertyPath)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieScenePropertyTrackExtensions", "SetPropertyNameAndPath");
Params::UMovieScenePropertyTrackExtensions_SetPropertyNameAndPath_Params Parms{};
Parms.Track = Track;
Parms.InPropertyName = InPropertyName;
Parms.InPropertyPath = InPropertyPath;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function SequencerScripting.MovieScenePropertyTrackExtensions.SetObjectPropertyClass
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UMovieSceneObjectPropertyTrack*Track (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UClass* PropertyClass (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieScenePropertyTrackExtensions::SetObjectPropertyClass(class UMovieSceneObjectPropertyTrack* Track, class UClass* PropertyClass)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieScenePropertyTrackExtensions", "SetObjectPropertyClass");
Params::UMovieScenePropertyTrackExtensions_SetObjectPropertyClass_Params Parms{};
Parms.Track = Track;
Parms.PropertyClass = PropertyClass;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function SequencerScripting.MovieScenePropertyTrackExtensions.SetByteTrackEnum
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UMovieSceneByteTrack* Track (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UEnum* InEnum (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieScenePropertyTrackExtensions::SetByteTrackEnum(class UMovieSceneByteTrack* Track, class UEnum* InEnum)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieScenePropertyTrackExtensions", "SetByteTrackEnum");
Params::UMovieScenePropertyTrackExtensions_SetByteTrackEnum_Params Parms{};
Parms.Track = Track;
Parms.InEnum = InEnum;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function SequencerScripting.MovieScenePropertyTrackExtensions.GetUniqueTrackName
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UMovieScenePropertyTrack* Track (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName UMovieScenePropertyTrackExtensions::GetUniqueTrackName(class UMovieScenePropertyTrack* Track)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieScenePropertyTrackExtensions", "GetUniqueTrackName");
Params::UMovieScenePropertyTrackExtensions_GetUniqueTrackName_Params Parms{};
Parms.Track = Track;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieScenePropertyTrackExtensions.GetPropertyPath
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UMovieScenePropertyTrack* Track (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UMovieScenePropertyTrackExtensions::GetPropertyPath(class UMovieScenePropertyTrack* Track)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieScenePropertyTrackExtensions", "GetPropertyPath");
Params::UMovieScenePropertyTrackExtensions_GetPropertyPath_Params Parms{};
Parms.Track = Track;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieScenePropertyTrackExtensions.GetPropertyName
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UMovieScenePropertyTrack* Track (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName UMovieScenePropertyTrackExtensions::GetPropertyName(class UMovieScenePropertyTrack* Track)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieScenePropertyTrackExtensions", "GetPropertyName");
Params::UMovieScenePropertyTrackExtensions_GetPropertyName_Params Parms{};
Parms.Track = Track;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieScenePropertyTrackExtensions.GetObjectPropertyClass
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UMovieSceneObjectPropertyTrack*Track (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UClass* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UClass* UMovieScenePropertyTrackExtensions::GetObjectPropertyClass(class UMovieSceneObjectPropertyTrack* Track)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieScenePropertyTrackExtensions", "GetObjectPropertyClass");
Params::UMovieScenePropertyTrackExtensions_GetObjectPropertyClass_Params Parms{};
Parms.Track = Track;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieScenePropertyTrackExtensions.GetByteTrackEnum
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UMovieSceneByteTrack* Track (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UEnum* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UEnum* UMovieScenePropertyTrackExtensions::GetByteTrackEnum(class UMovieSceneByteTrack* Track)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieScenePropertyTrackExtensions", "GetByteTrackEnum");
Params::UMovieScenePropertyTrackExtensions_GetByteTrackEnum_Params Parms{};
Parms.Track = Track;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class SequencerScripting.MovieSceneSectionExtensions
// (None)
class UClass* UMovieSceneSectionExtensions::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("MovieSceneSectionExtensions");
return Clss;
}
// MovieSceneSectionExtensions SequencerScripting.Default__MovieSceneSectionExtensions
// (Public, ClassDefaultObject, ArchetypeObject)
class UMovieSceneSectionExtensions* UMovieSceneSectionExtensions::GetDefaultObj()
{
static class UMovieSceneSectionExtensions* Default = nullptr;
if (!Default)
Default = static_cast<UMovieSceneSectionExtensions*>(UMovieSceneSectionExtensions::StaticClass()->DefaultObject);
return Default;
}
// Function SequencerScripting.MovieSceneSectionExtensions.SetStartFrameSeconds
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UMovieSceneSection* Section (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float StartTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneSectionExtensions::SetStartFrameSeconds(class UMovieSceneSection* Section, float StartTime)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneSectionExtensions", "SetStartFrameSeconds");
Params::UMovieSceneSectionExtensions_SetStartFrameSeconds_Params Parms{};
Parms.Section = Section;
Parms.StartTime = StartTime;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function SequencerScripting.MovieSceneSectionExtensions.SetStartFrameBounded
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UMovieSceneSection* Section (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bIsBounded (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneSectionExtensions::SetStartFrameBounded(class UMovieSceneSection* Section, bool bIsBounded)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneSectionExtensions", "SetStartFrameBounded");
Params::UMovieSceneSectionExtensions_SetStartFrameBounded_Params Parms{};
Parms.Section = Section;
Parms.bIsBounded = bIsBounded;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function SequencerScripting.MovieSceneSectionExtensions.SetStartFrame
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UMovieSceneSection* Section (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 StartFrame (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneSectionExtensions::SetStartFrame(class UMovieSceneSection* Section, int32 StartFrame)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneSectionExtensions", "SetStartFrame");
Params::UMovieSceneSectionExtensions_SetStartFrame_Params Parms{};
Parms.Section = Section;
Parms.StartFrame = StartFrame;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function SequencerScripting.MovieSceneSectionExtensions.SetRangeSeconds
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UMovieSceneSection* Section (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float StartTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float EndTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneSectionExtensions::SetRangeSeconds(class UMovieSceneSection* Section, float StartTime, float EndTime)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneSectionExtensions", "SetRangeSeconds");
Params::UMovieSceneSectionExtensions_SetRangeSeconds_Params Parms{};
Parms.Section = Section;
Parms.StartTime = StartTime;
Parms.EndTime = EndTime;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function SequencerScripting.MovieSceneSectionExtensions.SetRange
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UMovieSceneSection* Section (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 StartFrame (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 EndFrame (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneSectionExtensions::SetRange(class UMovieSceneSection* Section, int32 StartFrame, int32 EndFrame)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneSectionExtensions", "SetRange");
Params::UMovieSceneSectionExtensions_SetRange_Params Parms{};
Parms.Section = Section;
Parms.StartFrame = StartFrame;
Parms.EndFrame = EndFrame;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function SequencerScripting.MovieSceneSectionExtensions.SetEndFrameSeconds
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UMovieSceneSection* Section (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float EndTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneSectionExtensions::SetEndFrameSeconds(class UMovieSceneSection* Section, float EndTime)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneSectionExtensions", "SetEndFrameSeconds");
Params::UMovieSceneSectionExtensions_SetEndFrameSeconds_Params Parms{};
Parms.Section = Section;
Parms.EndTime = EndTime;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function SequencerScripting.MovieSceneSectionExtensions.SetEndFrameBounded
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UMovieSceneSection* Section (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bIsBounded (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneSectionExtensions::SetEndFrameBounded(class UMovieSceneSection* Section, bool bIsBounded)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneSectionExtensions", "SetEndFrameBounded");
Params::UMovieSceneSectionExtensions_SetEndFrameBounded_Params Parms{};
Parms.Section = Section;
Parms.bIsBounded = bIsBounded;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function SequencerScripting.MovieSceneSectionExtensions.SetEndFrame
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UMovieSceneSection* Section (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 EndFrame (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneSectionExtensions::SetEndFrame(class UMovieSceneSection* Section, int32 EndFrame)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneSectionExtensions", "SetEndFrame");
Params::UMovieSceneSectionExtensions_SetEndFrame_Params Parms{};
Parms.Section = Section;
Parms.EndFrame = EndFrame;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function SequencerScripting.MovieSceneSectionExtensions.HasStartFrame
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UMovieSceneSection* Section (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UMovieSceneSectionExtensions::HasStartFrame(class UMovieSceneSection* Section)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneSectionExtensions", "HasStartFrame");
Params::UMovieSceneSectionExtensions_HasStartFrame_Params Parms{};
Parms.Section = Section;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneSectionExtensions.HasEndFrame
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UMovieSceneSection* Section (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UMovieSceneSectionExtensions::HasEndFrame(class UMovieSceneSection* Section)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneSectionExtensions", "HasEndFrame");
Params::UMovieSceneSectionExtensions_HasEndFrame_Params Parms{};
Parms.Section = Section;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneSectionExtensions.GetStartFrameSeconds
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UMovieSceneSection* Section (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UMovieSceneSectionExtensions::GetStartFrameSeconds(class UMovieSceneSection* Section)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneSectionExtensions", "GetStartFrameSeconds");
Params::UMovieSceneSectionExtensions_GetStartFrameSeconds_Params Parms{};
Parms.Section = Section;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneSectionExtensions.GetStartFrame
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UMovieSceneSection* Section (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UMovieSceneSectionExtensions::GetStartFrame(class UMovieSceneSection* Section)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneSectionExtensions", "GetStartFrame");
Params::UMovieSceneSectionExtensions_GetStartFrame_Params Parms{};
Parms.Section = Section;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneSectionExtensions.GetParentSequenceFrame
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UMovieSceneSubSection* Section (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 InFrame (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UMovieSceneSequence* ParentSequence (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UMovieSceneSectionExtensions::GetParentSequenceFrame(class UMovieSceneSubSection* Section, int32 InFrame, class UMovieSceneSequence* ParentSequence)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneSectionExtensions", "GetParentSequenceFrame");
Params::UMovieSceneSectionExtensions_GetParentSequenceFrame_Params Parms{};
Parms.Section = Section;
Parms.InFrame = InFrame;
Parms.ParentSequence = ParentSequence;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneSectionExtensions.GetEndFrameSeconds
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UMovieSceneSection* Section (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UMovieSceneSectionExtensions::GetEndFrameSeconds(class UMovieSceneSection* Section)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneSectionExtensions", "GetEndFrameSeconds");
Params::UMovieSceneSectionExtensions_GetEndFrameSeconds_Params Parms{};
Parms.Section = Section;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneSectionExtensions.GetEndFrame
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UMovieSceneSection* Section (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UMovieSceneSectionExtensions::GetEndFrame(class UMovieSceneSection* Section)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneSectionExtensions", "GetEndFrame");
Params::UMovieSceneSectionExtensions_GetEndFrame_Params Parms{};
Parms.Section = Section;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneSectionExtensions.GetChannelsByType
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UMovieSceneSection* Section (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TSubclassOf<class UMovieSceneScriptingChannel>ChannelType (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<class UMovieSceneScriptingChannel*>ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
TArray<class UMovieSceneScriptingChannel*> UMovieSceneSectionExtensions::GetChannelsByType(class UMovieSceneSection* Section, TSubclassOf<class UMovieSceneScriptingChannel> ChannelType)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneSectionExtensions", "GetChannelsByType");
Params::UMovieSceneSectionExtensions_GetChannelsByType_Params Parms{};
Parms.Section = Section;
Parms.ChannelType = ChannelType;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneSectionExtensions.GetChannels
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UMovieSceneSection* Section (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<class UMovieSceneScriptingChannel*>ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
TArray<class UMovieSceneScriptingChannel*> UMovieSceneSectionExtensions::GetChannels(class UMovieSceneSection* Section)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneSectionExtensions", "GetChannels");
Params::UMovieSceneSectionExtensions_GetChannels_Params Parms{};
Parms.Section = Section;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneSectionExtensions.GetAutoSizeStartFrameSeconds
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UMovieSceneSection* Section (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UMovieSceneSectionExtensions::GetAutoSizeStartFrameSeconds(class UMovieSceneSection* Section)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneSectionExtensions", "GetAutoSizeStartFrameSeconds");
Params::UMovieSceneSectionExtensions_GetAutoSizeStartFrameSeconds_Params Parms{};
Parms.Section = Section;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneSectionExtensions.GetAutoSizeStartFrame
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UMovieSceneSection* Section (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UMovieSceneSectionExtensions::GetAutoSizeStartFrame(class UMovieSceneSection* Section)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneSectionExtensions", "GetAutoSizeStartFrame");
Params::UMovieSceneSectionExtensions_GetAutoSizeStartFrame_Params Parms{};
Parms.Section = Section;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneSectionExtensions.GetAutoSizeHasStartFrame
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UMovieSceneSection* Section (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UMovieSceneSectionExtensions::GetAutoSizeHasStartFrame(class UMovieSceneSection* Section)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneSectionExtensions", "GetAutoSizeHasStartFrame");
Params::UMovieSceneSectionExtensions_GetAutoSizeHasStartFrame_Params Parms{};
Parms.Section = Section;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneSectionExtensions.GetAutoSizeHasEndFrame
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UMovieSceneSection* Section (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UMovieSceneSectionExtensions::GetAutoSizeHasEndFrame(class UMovieSceneSection* Section)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneSectionExtensions", "GetAutoSizeHasEndFrame");
Params::UMovieSceneSectionExtensions_GetAutoSizeHasEndFrame_Params Parms{};
Parms.Section = Section;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneSectionExtensions.GetAutoSizeEndFrameSeconds
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UMovieSceneSection* Section (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UMovieSceneSectionExtensions::GetAutoSizeEndFrameSeconds(class UMovieSceneSection* Section)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneSectionExtensions", "GetAutoSizeEndFrameSeconds");
Params::UMovieSceneSectionExtensions_GetAutoSizeEndFrameSeconds_Params Parms{};
Parms.Section = Section;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneSectionExtensions.GetAutoSizeEndFrame
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UMovieSceneSection* Section (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UMovieSceneSectionExtensions::GetAutoSizeEndFrame(class UMovieSceneSection* Section)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneSectionExtensions", "GetAutoSizeEndFrame");
Params::UMovieSceneSectionExtensions_GetAutoSizeEndFrame_Params Parms{};
Parms.Section = Section;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneSectionExtensions.GetAllChannels
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UMovieSceneSection* Section (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<class UMovieSceneScriptingChannel*>ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
TArray<class UMovieSceneScriptingChannel*> UMovieSceneSectionExtensions::GetAllChannels(class UMovieSceneSection* Section)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneSectionExtensions", "GetAllChannels");
Params::UMovieSceneSectionExtensions_GetAllChannels_Params Parms{};
Parms.Section = Section;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneSectionExtensions.FindChannelsByType
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UMovieSceneSection* Section (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TSubclassOf<class UMovieSceneScriptingChannel>ChannelType (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<class UMovieSceneScriptingChannel*>ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
TArray<class UMovieSceneScriptingChannel*> UMovieSceneSectionExtensions::FindChannelsByType(class UMovieSceneSection* Section, TSubclassOf<class UMovieSceneScriptingChannel> ChannelType)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneSectionExtensions", "FindChannelsByType");
Params::UMovieSceneSectionExtensions_FindChannelsByType_Params Parms{};
Parms.Section = Section;
Parms.ChannelType = ChannelType;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class SequencerScripting.MovieSceneSequenceExtensions
// (None)
class UClass* UMovieSceneSequenceExtensions::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("MovieSceneSequenceExtensions");
return Clss;
}
// MovieSceneSequenceExtensions SequencerScripting.Default__MovieSceneSequenceExtensions
// (Public, ClassDefaultObject, ArchetypeObject)
class UMovieSceneSequenceExtensions* UMovieSceneSequenceExtensions::GetDefaultObj()
{
static class UMovieSceneSequenceExtensions* Default = nullptr;
if (!Default)
Default = static_cast<UMovieSceneSequenceExtensions*>(UMovieSceneSequenceExtensions::StaticClass()->DefaultObject);
return Default;
}
// Function SequencerScripting.MovieSceneSequenceExtensions.SortMarkedFrames
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UMovieSceneSequence* Sequence (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneSequenceExtensions::SortMarkedFrames(class UMovieSceneSequence* Sequence)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneSequenceExtensions", "SortMarkedFrames");
Params::UMovieSceneSequenceExtensions_SortMarkedFrames_Params Parms{};
Parms.Sequence = Sequence;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function SequencerScripting.MovieSceneSequenceExtensions.SetWorkRangeStart
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UMovieSceneSequence* InSequence (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float StartTimeInSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneSequenceExtensions::SetWorkRangeStart(class UMovieSceneSequence* InSequence, float StartTimeInSeconds)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneSequenceExtensions", "SetWorkRangeStart");
Params::UMovieSceneSequenceExtensions_SetWorkRangeStart_Params Parms{};
Parms.InSequence = InSequence;
Parms.StartTimeInSeconds = StartTimeInSeconds;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function SequencerScripting.MovieSceneSequenceExtensions.SetWorkRangeEnd
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UMovieSceneSequence* InSequence (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float EndTimeInSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneSequenceExtensions::SetWorkRangeEnd(class UMovieSceneSequence* InSequence, float EndTimeInSeconds)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneSequenceExtensions", "SetWorkRangeEnd");
Params::UMovieSceneSequenceExtensions_SetWorkRangeEnd_Params Parms{};
Parms.InSequence = InSequence;
Parms.EndTimeInSeconds = EndTimeInSeconds;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function SequencerScripting.MovieSceneSequenceExtensions.SetViewRangeStart
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UMovieSceneSequence* InSequence (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float StartTimeInSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneSequenceExtensions::SetViewRangeStart(class UMovieSceneSequence* InSequence, float StartTimeInSeconds)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneSequenceExtensions", "SetViewRangeStart");
Params::UMovieSceneSequenceExtensions_SetViewRangeStart_Params Parms{};
Parms.InSequence = InSequence;
Parms.StartTimeInSeconds = StartTimeInSeconds;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function SequencerScripting.MovieSceneSequenceExtensions.SetViewRangeEnd
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UMovieSceneSequence* InSequence (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float EndTimeInSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneSequenceExtensions::SetViewRangeEnd(class UMovieSceneSequence* InSequence, float EndTimeInSeconds)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneSequenceExtensions", "SetViewRangeEnd");
Params::UMovieSceneSequenceExtensions_SetViewRangeEnd_Params Parms{};
Parms.InSequence = InSequence;
Parms.EndTimeInSeconds = EndTimeInSeconds;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function SequencerScripting.MovieSceneSequenceExtensions.SetTickResolutionDirectly
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UMovieSceneSequence* Sequence (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FFrameRate TickResolution (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneSequenceExtensions::SetTickResolutionDirectly(class UMovieSceneSequence* Sequence, const struct FFrameRate& TickResolution)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneSequenceExtensions", "SetTickResolutionDirectly");
Params::UMovieSceneSequenceExtensions_SetTickResolutionDirectly_Params Parms{};
Parms.Sequence = Sequence;
Parms.TickResolution = TickResolution;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function SequencerScripting.MovieSceneSequenceExtensions.SetTickResolution
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UMovieSceneSequence* Sequence (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FFrameRate TickResolution (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneSequenceExtensions::SetTickResolution(class UMovieSceneSequence* Sequence, const struct FFrameRate& TickResolution)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneSequenceExtensions", "SetTickResolution");
Params::UMovieSceneSequenceExtensions_SetTickResolution_Params Parms{};
Parms.Sequence = Sequence;
Parms.TickResolution = TickResolution;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function SequencerScripting.MovieSceneSequenceExtensions.SetReadOnly
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UMovieSceneSequence* Sequence (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bInReadOnly (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneSequenceExtensions::SetReadOnly(class UMovieSceneSequence* Sequence, bool bInReadOnly)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneSequenceExtensions", "SetReadOnly");
Params::UMovieSceneSequenceExtensions_SetReadOnly_Params Parms{};
Parms.Sequence = Sequence;
Parms.bInReadOnly = bInReadOnly;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function SequencerScripting.MovieSceneSequenceExtensions.SetPlaybackStartSeconds
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UMovieSceneSequence* Sequence (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float StartTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneSequenceExtensions::SetPlaybackStartSeconds(class UMovieSceneSequence* Sequence, float StartTime)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneSequenceExtensions", "SetPlaybackStartSeconds");
Params::UMovieSceneSequenceExtensions_SetPlaybackStartSeconds_Params Parms{};
Parms.Sequence = Sequence;
Parms.StartTime = StartTime;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function SequencerScripting.MovieSceneSequenceExtensions.SetPlaybackStart
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UMovieSceneSequence* Sequence (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 StartFrame (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneSequenceExtensions::SetPlaybackStart(class UMovieSceneSequence* Sequence, int32 StartFrame)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneSequenceExtensions", "SetPlaybackStart");
Params::UMovieSceneSequenceExtensions_SetPlaybackStart_Params Parms{};
Parms.Sequence = Sequence;
Parms.StartFrame = StartFrame;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function SequencerScripting.MovieSceneSequenceExtensions.SetPlaybackEndSeconds
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UMovieSceneSequence* Sequence (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float EndTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneSequenceExtensions::SetPlaybackEndSeconds(class UMovieSceneSequence* Sequence, float EndTime)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneSequenceExtensions", "SetPlaybackEndSeconds");
Params::UMovieSceneSequenceExtensions_SetPlaybackEndSeconds_Params Parms{};
Parms.Sequence = Sequence;
Parms.EndTime = EndTime;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function SequencerScripting.MovieSceneSequenceExtensions.SetPlaybackEnd
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UMovieSceneSequence* Sequence (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 EndFrame (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneSequenceExtensions::SetPlaybackEnd(class UMovieSceneSequence* Sequence, int32 EndFrame)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneSequenceExtensions", "SetPlaybackEnd");
Params::UMovieSceneSequenceExtensions_SetPlaybackEnd_Params Parms{};
Parms.Sequence = Sequence;
Parms.EndFrame = EndFrame;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function SequencerScripting.MovieSceneSequenceExtensions.SetMarkedFrame
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable)
// Parameters:
// class UMovieSceneSequence* Sequence (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 InMarkIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FFrameNumber InFrameNumber (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneSequenceExtensions::SetMarkedFrame(class UMovieSceneSequence* Sequence, int32 InMarkIndex, const struct FFrameNumber& InFrameNumber)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneSequenceExtensions", "SetMarkedFrame");
Params::UMovieSceneSequenceExtensions_SetMarkedFrame_Params Parms{};
Parms.Sequence = Sequence;
Parms.InMarkIndex = InMarkIndex;
Parms.InFrameNumber = InFrameNumber;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function SequencerScripting.MovieSceneSequenceExtensions.SetEvaluationType
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UMovieSceneSequence* InSequence (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// enum class EMovieSceneEvaluationTypeInEvaluationType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneSequenceExtensions::SetEvaluationType(class UMovieSceneSequence* InSequence, enum class EMovieSceneEvaluationType InEvaluationType)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneSequenceExtensions", "SetEvaluationType");
Params::UMovieSceneSequenceExtensions_SetEvaluationType_Params Parms{};
Parms.InSequence = InSequence;
Parms.InEvaluationType = InEvaluationType;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function SequencerScripting.MovieSceneSequenceExtensions.SetDisplayRate
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UMovieSceneSequence* Sequence (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FFrameRate DisplayRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneSequenceExtensions::SetDisplayRate(class UMovieSceneSequence* Sequence, const struct FFrameRate& DisplayRate)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneSequenceExtensions", "SetDisplayRate");
Params::UMovieSceneSequenceExtensions_SetDisplayRate_Params Parms{};
Parms.Sequence = Sequence;
Parms.DisplayRate = DisplayRate;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function SequencerScripting.MovieSceneSequenceExtensions.SetClockSource
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UMovieSceneSequence* InSequence (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// enum class EUpdateClockSource InClockSource (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneSequenceExtensions::SetClockSource(class UMovieSceneSequence* InSequence, enum class EUpdateClockSource InClockSource)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneSequenceExtensions", "SetClockSource");
Params::UMovieSceneSequenceExtensions_SetClockSource_Params Parms{};
Parms.InSequence = InSequence;
Parms.InClockSource = InClockSource;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function SequencerScripting.MovieSceneSequenceExtensions.ResolveBindingID
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UMovieSceneSequence* MasterSequence (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FMovieSceneObjectBindingID InObjectBindingID (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FMovieSceneBindingProxy ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
struct FMovieSceneBindingProxy UMovieSceneSequenceExtensions::ResolveBindingID(class UMovieSceneSequence* MasterSequence, const struct FMovieSceneObjectBindingID& InObjectBindingID)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneSequenceExtensions", "ResolveBindingID");
Params::UMovieSceneSequenceExtensions_ResolveBindingID_Params Parms{};
Parms.MasterSequence = MasterSequence;
Parms.InObjectBindingID = InObjectBindingID;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneSequenceExtensions.RemoveRootFolderFromSequence
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UMovieSceneSequence* Sequence (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UMovieSceneFolder* Folder (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneSequenceExtensions::RemoveRootFolderFromSequence(class UMovieSceneSequence* Sequence, class UMovieSceneFolder* Folder)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneSequenceExtensions", "RemoveRootFolderFromSequence");
Params::UMovieSceneSequenceExtensions_RemoveRootFolderFromSequence_Params Parms{};
Parms.Sequence = Sequence;
Parms.Folder = Folder;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function SequencerScripting.MovieSceneSequenceExtensions.RemoveMasterTrack
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UMovieSceneSequence* Sequence (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UMovieSceneTrack* MasterTrack (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UMovieSceneSequenceExtensions::RemoveMasterTrack(class UMovieSceneSequence* Sequence, class UMovieSceneTrack* MasterTrack)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneSequenceExtensions", "RemoveMasterTrack");
Params::UMovieSceneSequenceExtensions_RemoveMasterTrack_Params Parms{};
Parms.Sequence = Sequence;
Parms.MasterTrack = MasterTrack;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneSequenceExtensions.MakeRangeSeconds
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UMovieSceneSequence* Sequence (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float StartTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FSequencerScriptingRange ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
struct FSequencerScriptingRange UMovieSceneSequenceExtensions::MakeRangeSeconds(class UMovieSceneSequence* Sequence, float StartTime, float Duration)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneSequenceExtensions", "MakeRangeSeconds");
Params::UMovieSceneSequenceExtensions_MakeRangeSeconds_Params Parms{};
Parms.Sequence = Sequence;
Parms.StartTime = StartTime;
Parms.Duration = Duration;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneSequenceExtensions.MakeRange
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UMovieSceneSequence* Sequence (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 StartFrame (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FSequencerScriptingRange ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
struct FSequencerScriptingRange UMovieSceneSequenceExtensions::MakeRange(class UMovieSceneSequence* Sequence, int32 StartFrame, int32 Duration)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneSequenceExtensions", "MakeRange");
Params::UMovieSceneSequenceExtensions_MakeRange_Params Parms{};
Parms.Sequence = Sequence;
Parms.StartFrame = StartFrame;
Parms.Duration = Duration;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneSequenceExtensions.MakeBindingID
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class UMovieSceneSequence* MasterSequence (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FMovieSceneBindingProxy InBinding (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
// enum class EMovieSceneObjectBindingSpaceSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FMovieSceneObjectBindingID ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FMovieSceneObjectBindingID UMovieSceneSequenceExtensions::MakeBindingID(class UMovieSceneSequence* MasterSequence, struct FMovieSceneBindingProxy& InBinding, enum class EMovieSceneObjectBindingSpace Space)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneSequenceExtensions", "MakeBindingID");
Params::UMovieSceneSequenceExtensions_MakeBindingID_Params Parms{};
Parms.MasterSequence = MasterSequence;
Parms.InBinding = InBinding;
Parms.Space = Space;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneSequenceExtensions.LocateBoundObjects
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class UMovieSceneSequence* Sequence (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FMovieSceneBindingProxy InBinding (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
// class UObject* Context (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<class UObject*> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
TArray<class UObject*> UMovieSceneSequenceExtensions::LocateBoundObjects(class UMovieSceneSequence* Sequence, struct FMovieSceneBindingProxy& InBinding, class UObject* Context)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneSequenceExtensions", "LocateBoundObjects");
Params::UMovieSceneSequenceExtensions_LocateBoundObjects_Params Parms{};
Parms.Sequence = Sequence;
Parms.InBinding = InBinding;
Parms.Context = Context;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneSequenceExtensions.IsReadOnly
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UMovieSceneSequence* Sequence (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UMovieSceneSequenceExtensions::IsReadOnly(class UMovieSceneSequence* Sequence)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneSequenceExtensions", "IsReadOnly");
Params::UMovieSceneSequenceExtensions_IsReadOnly_Params Parms{};
Parms.Sequence = Sequence;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneSequenceExtensions.GetWorkRangeStart
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UMovieSceneSequence* InSequence (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UMovieSceneSequenceExtensions::GetWorkRangeStart(class UMovieSceneSequence* InSequence)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneSequenceExtensions", "GetWorkRangeStart");
Params::UMovieSceneSequenceExtensions_GetWorkRangeStart_Params Parms{};
Parms.InSequence = InSequence;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneSequenceExtensions.GetWorkRangeEnd
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UMovieSceneSequence* InSequence (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UMovieSceneSequenceExtensions::GetWorkRangeEnd(class UMovieSceneSequence* InSequence)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneSequenceExtensions", "GetWorkRangeEnd");
Params::UMovieSceneSequenceExtensions_GetWorkRangeEnd_Params Parms{};
Parms.InSequence = InSequence;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneSequenceExtensions.GetViewRangeStart
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UMovieSceneSequence* InSequence (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UMovieSceneSequenceExtensions::GetViewRangeStart(class UMovieSceneSequence* InSequence)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneSequenceExtensions", "GetViewRangeStart");
Params::UMovieSceneSequenceExtensions_GetViewRangeStart_Params Parms{};
Parms.InSequence = InSequence;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneSequenceExtensions.GetViewRangeEnd
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UMovieSceneSequence* InSequence (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UMovieSceneSequenceExtensions::GetViewRangeEnd(class UMovieSceneSequence* InSequence)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneSequenceExtensions", "GetViewRangeEnd");
Params::UMovieSceneSequenceExtensions_GetViewRangeEnd_Params Parms{};
Parms.InSequence = InSequence;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneSequenceExtensions.GetTimecodeSource
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UMovieSceneSequence* Sequence (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FTimecode ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FTimecode UMovieSceneSequenceExtensions::GetTimecodeSource(class UMovieSceneSequence* Sequence)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneSequenceExtensions", "GetTimecodeSource");
Params::UMovieSceneSequenceExtensions_GetTimecodeSource_Params Parms{};
Parms.Sequence = Sequence;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneSequenceExtensions.GetTickResolution
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UMovieSceneSequence* Sequence (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FFrameRate ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FFrameRate UMovieSceneSequenceExtensions::GetTickResolution(class UMovieSceneSequence* Sequence)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneSequenceExtensions", "GetTickResolution");
Params::UMovieSceneSequenceExtensions_GetTickResolution_Params Parms{};
Parms.Sequence = Sequence;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneSequenceExtensions.GetSpawnables
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UMovieSceneSequence* Sequence (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<struct FMovieSceneBindingProxy>ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
TArray<struct FMovieSceneBindingProxy> UMovieSceneSequenceExtensions::GetSpawnables(class UMovieSceneSequence* Sequence)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneSequenceExtensions", "GetSpawnables");
Params::UMovieSceneSequenceExtensions_GetSpawnables_Params Parms{};
Parms.Sequence = Sequence;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneSequenceExtensions.GetRootFoldersInSequence
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UMovieSceneSequence* Sequence (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<class UMovieSceneFolder*> ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
TArray<class UMovieSceneFolder*> UMovieSceneSequenceExtensions::GetRootFoldersInSequence(class UMovieSceneSequence* Sequence)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneSequenceExtensions", "GetRootFoldersInSequence");
Params::UMovieSceneSequenceExtensions_GetRootFoldersInSequence_Params Parms{};
Parms.Sequence = Sequence;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneSequenceExtensions.GetPossessables
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UMovieSceneSequence* Sequence (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<struct FMovieSceneBindingProxy>ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
TArray<struct FMovieSceneBindingProxy> UMovieSceneSequenceExtensions::GetPossessables(class UMovieSceneSequence* Sequence)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneSequenceExtensions", "GetPossessables");
Params::UMovieSceneSequenceExtensions_GetPossessables_Params Parms{};
Parms.Sequence = Sequence;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneSequenceExtensions.GetPortableBindingID
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class UMovieSceneSequence* MasterSequence (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UMovieSceneSequence* DestinationSequence (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FMovieSceneBindingProxy InBinding (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
// struct FMovieSceneObjectBindingID ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FMovieSceneObjectBindingID UMovieSceneSequenceExtensions::GetPortableBindingID(class UMovieSceneSequence* MasterSequence, class UMovieSceneSequence* DestinationSequence, struct FMovieSceneBindingProxy& InBinding)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneSequenceExtensions", "GetPortableBindingID");
Params::UMovieSceneSequenceExtensions_GetPortableBindingID_Params Parms{};
Parms.MasterSequence = MasterSequence;
Parms.DestinationSequence = DestinationSequence;
Parms.InBinding = InBinding;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneSequenceExtensions.GetPlaybackStartSeconds
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UMovieSceneSequence* Sequence (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UMovieSceneSequenceExtensions::GetPlaybackStartSeconds(class UMovieSceneSequence* Sequence)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneSequenceExtensions", "GetPlaybackStartSeconds");
Params::UMovieSceneSequenceExtensions_GetPlaybackStartSeconds_Params Parms{};
Parms.Sequence = Sequence;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneSequenceExtensions.GetPlaybackStart
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UMovieSceneSequence* Sequence (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UMovieSceneSequenceExtensions::GetPlaybackStart(class UMovieSceneSequence* Sequence)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneSequenceExtensions", "GetPlaybackStart");
Params::UMovieSceneSequenceExtensions_GetPlaybackStart_Params Parms{};
Parms.Sequence = Sequence;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneSequenceExtensions.GetPlaybackRange
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UMovieSceneSequence* Sequence (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FSequencerScriptingRange ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
struct FSequencerScriptingRange UMovieSceneSequenceExtensions::GetPlaybackRange(class UMovieSceneSequence* Sequence)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneSequenceExtensions", "GetPlaybackRange");
Params::UMovieSceneSequenceExtensions_GetPlaybackRange_Params Parms{};
Parms.Sequence = Sequence;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneSequenceExtensions.GetPlaybackEndSeconds
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UMovieSceneSequence* Sequence (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UMovieSceneSequenceExtensions::GetPlaybackEndSeconds(class UMovieSceneSequence* Sequence)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneSequenceExtensions", "GetPlaybackEndSeconds");
Params::UMovieSceneSequenceExtensions_GetPlaybackEndSeconds_Params Parms{};
Parms.Sequence = Sequence;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneSequenceExtensions.GetPlaybackEnd
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UMovieSceneSequence* Sequence (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UMovieSceneSequenceExtensions::GetPlaybackEnd(class UMovieSceneSequence* Sequence)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneSequenceExtensions", "GetPlaybackEnd");
Params::UMovieSceneSequenceExtensions_GetPlaybackEnd_Params Parms{};
Parms.Sequence = Sequence;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneSequenceExtensions.GetMovieScene
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UMovieSceneSequence* Sequence (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UMovieScene* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMovieScene* UMovieSceneSequenceExtensions::GetMovieScene(class UMovieSceneSequence* Sequence)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneSequenceExtensions", "GetMovieScene");
Params::UMovieSceneSequenceExtensions_GetMovieScene_Params Parms{};
Parms.Sequence = Sequence;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneSequenceExtensions.GetMasterTracks
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UMovieSceneSequence* Sequence (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<class UMovieSceneTrack*> ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
TArray<class UMovieSceneTrack*> UMovieSceneSequenceExtensions::GetMasterTracks(class UMovieSceneSequence* Sequence)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneSequenceExtensions", "GetMasterTracks");
Params::UMovieSceneSequenceExtensions_GetMasterTracks_Params Parms{};
Parms.Sequence = Sequence;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneSequenceExtensions.GetMarkedFrames
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UMovieSceneSequence* Sequence (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<struct FMovieSceneMarkedFrame>ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
TArray<struct FMovieSceneMarkedFrame> UMovieSceneSequenceExtensions::GetMarkedFrames(class UMovieSceneSequence* Sequence)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneSequenceExtensions", "GetMarkedFrames");
Params::UMovieSceneSequenceExtensions_GetMarkedFrames_Params Parms{};
Parms.Sequence = Sequence;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneSequenceExtensions.GetEvaluationType
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UMovieSceneSequence* InSequence (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// enum class EMovieSceneEvaluationTypeReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
enum class EMovieSceneEvaluationType UMovieSceneSequenceExtensions::GetEvaluationType(class UMovieSceneSequence* InSequence)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneSequenceExtensions", "GetEvaluationType");
Params::UMovieSceneSequenceExtensions_GetEvaluationType_Params Parms{};
Parms.InSequence = InSequence;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneSequenceExtensions.GetDisplayRate
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UMovieSceneSequence* Sequence (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FFrameRate ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FFrameRate UMovieSceneSequenceExtensions::GetDisplayRate(class UMovieSceneSequence* Sequence)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneSequenceExtensions", "GetDisplayRate");
Params::UMovieSceneSequenceExtensions_GetDisplayRate_Params Parms{};
Parms.Sequence = Sequence;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneSequenceExtensions.GetClockSource
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UMovieSceneSequence* InSequence (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// enum class EUpdateClockSource ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
enum class EUpdateClockSource UMovieSceneSequenceExtensions::GetClockSource(class UMovieSceneSequence* InSequence)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneSequenceExtensions", "GetClockSource");
Params::UMovieSceneSequenceExtensions_GetClockSource_Params Parms{};
Parms.InSequence = InSequence;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneSequenceExtensions.GetBindings
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UMovieSceneSequence* Sequence (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<struct FMovieSceneBindingProxy>ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
TArray<struct FMovieSceneBindingProxy> UMovieSceneSequenceExtensions::GetBindings(class UMovieSceneSequence* Sequence)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneSequenceExtensions", "GetBindings");
Params::UMovieSceneSequenceExtensions_GetBindings_Params Parms{};
Parms.Sequence = Sequence;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneSequenceExtensions.GetBindingID
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// struct FMovieSceneBindingProxy InBinding (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
// struct FMovieSceneObjectBindingID ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FMovieSceneObjectBindingID UMovieSceneSequenceExtensions::GetBindingID(struct FMovieSceneBindingProxy& InBinding)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneSequenceExtensions", "GetBindingID");
Params::UMovieSceneSequenceExtensions_GetBindingID_Params Parms{};
Parms.InBinding = InBinding;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneSequenceExtensions.FindNextMarkedFrame
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable)
// Parameters:
// class UMovieSceneSequence* Sequence (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FFrameNumber InFrameNumber (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bForward (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UMovieSceneSequenceExtensions::FindNextMarkedFrame(class UMovieSceneSequence* Sequence, const struct FFrameNumber& InFrameNumber, bool bForward)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneSequenceExtensions", "FindNextMarkedFrame");
Params::UMovieSceneSequenceExtensions_FindNextMarkedFrame_Params Parms{};
Parms.Sequence = Sequence;
Parms.InFrameNumber = InFrameNumber;
Parms.bForward = bForward;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneSequenceExtensions.FindMasterTracksByType
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UMovieSceneSequence* Sequence (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TSubclassOf<class UMovieSceneTrack>TrackType (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<class UMovieSceneTrack*> ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
TArray<class UMovieSceneTrack*> UMovieSceneSequenceExtensions::FindMasterTracksByType(class UMovieSceneSequence* Sequence, TSubclassOf<class UMovieSceneTrack> TrackType)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneSequenceExtensions", "FindMasterTracksByType");
Params::UMovieSceneSequenceExtensions_FindMasterTracksByType_Params Parms{};
Parms.Sequence = Sequence;
Parms.TrackType = TrackType;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneSequenceExtensions.FindMasterTracksByExactType
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UMovieSceneSequence* Sequence (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TSubclassOf<class UMovieSceneTrack>TrackType (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<class UMovieSceneTrack*> ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
TArray<class UMovieSceneTrack*> UMovieSceneSequenceExtensions::FindMasterTracksByExactType(class UMovieSceneSequence* Sequence, TSubclassOf<class UMovieSceneTrack> TrackType)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneSequenceExtensions", "FindMasterTracksByExactType");
Params::UMovieSceneSequenceExtensions_FindMasterTracksByExactType_Params Parms{};
Parms.Sequence = Sequence;
Parms.TrackType = TrackType;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneSequenceExtensions.FindMarkedFrameByLabel
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UMovieSceneSequence* Sequence (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString InLabel (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UMovieSceneSequenceExtensions::FindMarkedFrameByLabel(class UMovieSceneSequence* Sequence, const class FString& InLabel)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneSequenceExtensions", "FindMarkedFrameByLabel");
Params::UMovieSceneSequenceExtensions_FindMarkedFrameByLabel_Params Parms{};
Parms.Sequence = Sequence;
Parms.InLabel = InLabel;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneSequenceExtensions.FindMarkedFrameByFrameNumber
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable)
// Parameters:
// class UMovieSceneSequence* Sequence (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FFrameNumber InFrameNumber (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UMovieSceneSequenceExtensions::FindMarkedFrameByFrameNumber(class UMovieSceneSequence* Sequence, const struct FFrameNumber& InFrameNumber)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneSequenceExtensions", "FindMarkedFrameByFrameNumber");
Params::UMovieSceneSequenceExtensions_FindMarkedFrameByFrameNumber_Params Parms{};
Parms.Sequence = Sequence;
Parms.InFrameNumber = InFrameNumber;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneSequenceExtensions.FindBindingByName
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UMovieSceneSequence* Sequence (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString Name (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FMovieSceneBindingProxy ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
struct FMovieSceneBindingProxy UMovieSceneSequenceExtensions::FindBindingByName(class UMovieSceneSequence* Sequence, const class FString& Name)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneSequenceExtensions", "FindBindingByName");
Params::UMovieSceneSequenceExtensions_FindBindingByName_Params Parms{};
Parms.Sequence = Sequence;
Parms.Name = Name;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneSequenceExtensions.FindBindingById
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable)
// Parameters:
// class UMovieSceneSequence* Sequence (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FGuid BindingId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FMovieSceneBindingProxy ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
struct FMovieSceneBindingProxy UMovieSceneSequenceExtensions::FindBindingById(class UMovieSceneSequence* Sequence, const struct FGuid& BindingId)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneSequenceExtensions", "FindBindingById");
Params::UMovieSceneSequenceExtensions_FindBindingById_Params Parms{};
Parms.Sequence = Sequence;
Parms.BindingId = BindingId;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneSequenceExtensions.DeleteMarkedFrames
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UMovieSceneSequence* Sequence (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneSequenceExtensions::DeleteMarkedFrames(class UMovieSceneSequence* Sequence)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneSequenceExtensions", "DeleteMarkedFrames");
Params::UMovieSceneSequenceExtensions_DeleteMarkedFrames_Params Parms{};
Parms.Sequence = Sequence;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function SequencerScripting.MovieSceneSequenceExtensions.DeleteMarkedFrame
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UMovieSceneSequence* Sequence (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 DeleteIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneSequenceExtensions::DeleteMarkedFrame(class UMovieSceneSequence* Sequence, int32 DeleteIndex)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneSequenceExtensions", "DeleteMarkedFrame");
Params::UMovieSceneSequenceExtensions_DeleteMarkedFrame_Params Parms{};
Parms.Sequence = Sequence;
Parms.DeleteIndex = DeleteIndex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function SequencerScripting.MovieSceneSequenceExtensions.AddSpawnableFromInstance
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UMovieSceneSequence* Sequence (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UObject* ObjectToSpawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FMovieSceneBindingProxy ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
struct FMovieSceneBindingProxy UMovieSceneSequenceExtensions::AddSpawnableFromInstance(class UMovieSceneSequence* Sequence, class UObject* ObjectToSpawn)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneSequenceExtensions", "AddSpawnableFromInstance");
Params::UMovieSceneSequenceExtensions_AddSpawnableFromInstance_Params Parms{};
Parms.Sequence = Sequence;
Parms.ObjectToSpawn = ObjectToSpawn;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneSequenceExtensions.AddSpawnableFromClass
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UMovieSceneSequence* Sequence (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UClass* ClassToSpawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FMovieSceneBindingProxy ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
struct FMovieSceneBindingProxy UMovieSceneSequenceExtensions::AddSpawnableFromClass(class UMovieSceneSequence* Sequence, class UClass* ClassToSpawn)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneSequenceExtensions", "AddSpawnableFromClass");
Params::UMovieSceneSequenceExtensions_AddSpawnableFromClass_Params Parms{};
Parms.Sequence = Sequence;
Parms.ClassToSpawn = ClassToSpawn;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneSequenceExtensions.AddRootFolderToSequence
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UMovieSceneSequence* Sequence (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString NewFolderName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UMovieSceneFolder* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMovieSceneFolder* UMovieSceneSequenceExtensions::AddRootFolderToSequence(class UMovieSceneSequence* Sequence, const class FString& NewFolderName)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneSequenceExtensions", "AddRootFolderToSequence");
Params::UMovieSceneSequenceExtensions_AddRootFolderToSequence_Params Parms{};
Parms.Sequence = Sequence;
Parms.NewFolderName = NewFolderName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneSequenceExtensions.AddPossessable
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UMovieSceneSequence* Sequence (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UObject* ObjectToPossess (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FMovieSceneBindingProxy ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
struct FMovieSceneBindingProxy UMovieSceneSequenceExtensions::AddPossessable(class UMovieSceneSequence* Sequence, class UObject* ObjectToPossess)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneSequenceExtensions", "AddPossessable");
Params::UMovieSceneSequenceExtensions_AddPossessable_Params Parms{};
Parms.Sequence = Sequence;
Parms.ObjectToPossess = ObjectToPossess;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneSequenceExtensions.AddMasterTrack
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UMovieSceneSequence* Sequence (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TSubclassOf<class UMovieSceneTrack>TrackType (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UMovieSceneTrack* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMovieSceneTrack* UMovieSceneSequenceExtensions::AddMasterTrack(class UMovieSceneSequence* Sequence, TSubclassOf<class UMovieSceneTrack> TrackType)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneSequenceExtensions", "AddMasterTrack");
Params::UMovieSceneSequenceExtensions_AddMasterTrack_Params Parms{};
Parms.Sequence = Sequence;
Parms.TrackType = TrackType;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneSequenceExtensions.AddMarkedFrame
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class UMovieSceneSequence* Sequence (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FMovieSceneMarkedFrame InMarkedFrame (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UMovieSceneSequenceExtensions::AddMarkedFrame(class UMovieSceneSequence* Sequence, struct FMovieSceneMarkedFrame& InMarkedFrame)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneSequenceExtensions", "AddMarkedFrame");
Params::UMovieSceneSequenceExtensions_AddMarkedFrame_Params Parms{};
Parms.Sequence = Sequence;
Parms.InMarkedFrame = InMarkedFrame;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class SequencerScripting.MovieSceneTrackExtensions
// (None)
class UClass* UMovieSceneTrackExtensions::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("MovieSceneTrackExtensions");
return Clss;
}
// MovieSceneTrackExtensions SequencerScripting.Default__MovieSceneTrackExtensions
// (Public, ClassDefaultObject, ArchetypeObject)
class UMovieSceneTrackExtensions* UMovieSceneTrackExtensions::GetDefaultObj()
{
static class UMovieSceneTrackExtensions* Default = nullptr;
if (!Default)
Default = static_cast<UMovieSceneTrackExtensions*>(UMovieSceneTrackExtensions::StaticClass()->DefaultObject);
return Default;
}
// Function SequencerScripting.MovieSceneTrackExtensions.SetTrackRowDisplayName
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class UMovieSceneTrack* Track (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FText InName (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// int32 RowIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneTrackExtensions::SetTrackRowDisplayName(class UMovieSceneTrack* Track, class FText& InName, int32 RowIndex)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneTrackExtensions", "SetTrackRowDisplayName");
Params::UMovieSceneTrackExtensions_SetTrackRowDisplayName_Params Parms{};
Parms.Track = Track;
Parms.InName = InName;
Parms.RowIndex = RowIndex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function SequencerScripting.MovieSceneTrackExtensions.SetSortingOrder
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UMovieSceneTrack* Track (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 SortingOrder (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneTrackExtensions::SetSortingOrder(class UMovieSceneTrack* Track, int32 SortingOrder)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneTrackExtensions", "SetSortingOrder");
Params::UMovieSceneTrackExtensions_SetSortingOrder_Params Parms{};
Parms.Track = Track;
Parms.SortingOrder = SortingOrder;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function SequencerScripting.MovieSceneTrackExtensions.SetSectionToKey
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UMovieSceneTrack* Track (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UMovieSceneSection* Section (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneTrackExtensions::SetSectionToKey(class UMovieSceneTrack* Track, class UMovieSceneSection* Section)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneTrackExtensions", "SetSectionToKey");
Params::UMovieSceneTrackExtensions_SetSectionToKey_Params Parms{};
Parms.Track = Track;
Parms.Section = Section;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function SequencerScripting.MovieSceneTrackExtensions.SetDisplayName
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class UMovieSceneTrack* Track (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FText InName (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
void UMovieSceneTrackExtensions::SetDisplayName(class UMovieSceneTrack* Track, class FText& InName)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneTrackExtensions", "SetDisplayName");
Params::UMovieSceneTrackExtensions_SetDisplayName_Params Parms{};
Parms.Track = Track;
Parms.InName = InName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function SequencerScripting.MovieSceneTrackExtensions.SetColorTint
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// class UMovieSceneTrack* Track (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FColor ColorTint (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneTrackExtensions::SetColorTint(class UMovieSceneTrack* Track, struct FColor& ColorTint)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneTrackExtensions", "SetColorTint");
Params::UMovieSceneTrackExtensions_SetColorTint_Params Parms{};
Parms.Track = Track;
Parms.ColorTint = ColorTint;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function SequencerScripting.MovieSceneTrackExtensions.RemoveSection
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UMovieSceneTrack* Track (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UMovieSceneSection* Section (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneTrackExtensions::RemoveSection(class UMovieSceneTrack* Track, class UMovieSceneSection* Section)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneTrackExtensions", "RemoveSection");
Params::UMovieSceneTrackExtensions_RemoveSection_Params Parms{};
Parms.Track = Track;
Parms.Section = Section;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function SequencerScripting.MovieSceneTrackExtensions.GetTrackRowDisplayName
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UMovieSceneTrack* Track (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 RowIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
class FText UMovieSceneTrackExtensions::GetTrackRowDisplayName(class UMovieSceneTrack* Track, int32 RowIndex)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneTrackExtensions", "GetTrackRowDisplayName");
Params::UMovieSceneTrackExtensions_GetTrackRowDisplayName_Params Parms{};
Parms.Track = Track;
Parms.RowIndex = RowIndex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneTrackExtensions.GetSortingOrder
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UMovieSceneTrack* Track (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UMovieSceneTrackExtensions::GetSortingOrder(class UMovieSceneTrack* Track)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneTrackExtensions", "GetSortingOrder");
Params::UMovieSceneTrackExtensions_GetSortingOrder_Params Parms{};
Parms.Track = Track;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneTrackExtensions.GetSectionToKey
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UMovieSceneTrack* Track (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UMovieSceneSection* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMovieSceneSection* UMovieSceneTrackExtensions::GetSectionToKey(class UMovieSceneTrack* Track)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneTrackExtensions", "GetSectionToKey");
Params::UMovieSceneTrackExtensions_GetSectionToKey_Params Parms{};
Parms.Track = Track;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneTrackExtensions.GetSections
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UMovieSceneTrack* Track (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<class UMovieSceneSection*> ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
TArray<class UMovieSceneSection*> UMovieSceneTrackExtensions::GetSections(class UMovieSceneTrack* Track)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneTrackExtensions", "GetSections");
Params::UMovieSceneTrackExtensions_GetSections_Params Parms{};
Parms.Track = Track;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneTrackExtensions.GetDisplayName
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UMovieSceneTrack* Track (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
class FText UMovieSceneTrackExtensions::GetDisplayName(class UMovieSceneTrack* Track)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneTrackExtensions", "GetDisplayName");
Params::UMovieSceneTrackExtensions_GetDisplayName_Params Parms{};
Parms.Track = Track;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneTrackExtensions.GetColorTint
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable)
// Parameters:
// class UMovieSceneTrack* Track (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FColor UMovieSceneTrackExtensions::GetColorTint(class UMovieSceneTrack* Track)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneTrackExtensions", "GetColorTint");
Params::UMovieSceneTrackExtensions_GetColorTint_Params Parms{};
Parms.Track = Track;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.MovieSceneTrackExtensions.AddSection
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UMovieSceneTrack* Track (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UMovieSceneSection* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMovieSceneSection* UMovieSceneTrackExtensions::AddSection(class UMovieSceneTrack* Track)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneTrackExtensions", "AddSection");
Params::UMovieSceneTrackExtensions_AddSection_Params Parms{};
Parms.Track = Track;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class SequencerScripting.MovieSceneFloatVectorTrackExtensions
// (None)
class UClass* UMovieSceneFloatVectorTrackExtensions::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("MovieSceneFloatVectorTrackExtensions");
return Clss;
}
// MovieSceneFloatVectorTrackExtensions SequencerScripting.Default__MovieSceneFloatVectorTrackExtensions
// (Public, ClassDefaultObject, ArchetypeObject)
class UMovieSceneFloatVectorTrackExtensions* UMovieSceneFloatVectorTrackExtensions::GetDefaultObj()
{
static class UMovieSceneFloatVectorTrackExtensions* Default = nullptr;
if (!Default)
Default = static_cast<UMovieSceneFloatVectorTrackExtensions*>(UMovieSceneFloatVectorTrackExtensions::StaticClass()->DefaultObject);
return Default;
}
// Function SequencerScripting.MovieSceneFloatVectorTrackExtensions.SetNumChannelsUsed
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UMovieSceneFloatVectorTrack* Track (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 InNumChannelsUsed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneFloatVectorTrackExtensions::SetNumChannelsUsed(class UMovieSceneFloatVectorTrack* Track, int32 InNumChannelsUsed)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneFloatVectorTrackExtensions", "SetNumChannelsUsed");
Params::UMovieSceneFloatVectorTrackExtensions_SetNumChannelsUsed_Params Parms{};
Parms.Track = Track;
Parms.InNumChannelsUsed = InNumChannelsUsed;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function SequencerScripting.MovieSceneFloatVectorTrackExtensions.GetNumChannelsUsed
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UMovieSceneFloatVectorTrack* Track (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UMovieSceneFloatVectorTrackExtensions::GetNumChannelsUsed(class UMovieSceneFloatVectorTrack* Track)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneFloatVectorTrackExtensions", "GetNumChannelsUsed");
Params::UMovieSceneFloatVectorTrackExtensions_GetNumChannelsUsed_Params Parms{};
Parms.Track = Track;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class SequencerScripting.MovieSceneDoubleVectorTrackExtensions
// (None)
class UClass* UMovieSceneDoubleVectorTrackExtensions::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("MovieSceneDoubleVectorTrackExtensions");
return Clss;
}
// MovieSceneDoubleVectorTrackExtensions SequencerScripting.Default__MovieSceneDoubleVectorTrackExtensions
// (Public, ClassDefaultObject, ArchetypeObject)
class UMovieSceneDoubleVectorTrackExtensions* UMovieSceneDoubleVectorTrackExtensions::GetDefaultObj()
{
static class UMovieSceneDoubleVectorTrackExtensions* Default = nullptr;
if (!Default)
Default = static_cast<UMovieSceneDoubleVectorTrackExtensions*>(UMovieSceneDoubleVectorTrackExtensions::StaticClass()->DefaultObject);
return Default;
}
// Function SequencerScripting.MovieSceneDoubleVectorTrackExtensions.SetNumChannelsUsed
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UMovieSceneDoubleVectorTrack*Track (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 InNumChannelsUsed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneDoubleVectorTrackExtensions::SetNumChannelsUsed(class UMovieSceneDoubleVectorTrack* Track, int32 InNumChannelsUsed)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneDoubleVectorTrackExtensions", "SetNumChannelsUsed");
Params::UMovieSceneDoubleVectorTrackExtensions_SetNumChannelsUsed_Params Parms{};
Parms.Track = Track;
Parms.InNumChannelsUsed = InNumChannelsUsed;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function SequencerScripting.MovieSceneDoubleVectorTrackExtensions.GetNumChannelsUsed
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UMovieSceneDoubleVectorTrack*Track (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UMovieSceneDoubleVectorTrackExtensions::GetNumChannelsUsed(class UMovieSceneDoubleVectorTrack* Track)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieSceneDoubleVectorTrackExtensions", "GetNumChannelsUsed");
Params::UMovieSceneDoubleVectorTrackExtensions_GetNumChannelsUsed_Params Parms{};
Parms.Track = Track;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class SequencerScripting.SequencerScriptingRangeExtensions
// (None)
class UClass* USequencerScriptingRangeExtensions::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("SequencerScriptingRangeExtensions");
return Clss;
}
// SequencerScriptingRangeExtensions SequencerScripting.Default__SequencerScriptingRangeExtensions
// (Public, ClassDefaultObject, ArchetypeObject)
class USequencerScriptingRangeExtensions* USequencerScriptingRangeExtensions::GetDefaultObj()
{
static class USequencerScriptingRangeExtensions* Default = nullptr;
if (!Default)
Default = static_cast<USequencerScriptingRangeExtensions*>(USequencerScriptingRangeExtensions::StaticClass()->DefaultObject);
return Default;
}
// Function SequencerScripting.SequencerScriptingRangeExtensions.SetStartSeconds
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// struct FSequencerScriptingRange Range (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
// float Start (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USequencerScriptingRangeExtensions::SetStartSeconds(struct FSequencerScriptingRange& Range, float Start)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("SequencerScriptingRangeExtensions", "SetStartSeconds");
Params::USequencerScriptingRangeExtensions_SetStartSeconds_Params Parms{};
Parms.Range = Range;
Parms.Start = Start;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function SequencerScripting.SequencerScriptingRangeExtensions.SetStartFrame
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// struct FSequencerScriptingRange Range (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
// int32 Start (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USequencerScriptingRangeExtensions::SetStartFrame(struct FSequencerScriptingRange& Range, int32 Start)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("SequencerScriptingRangeExtensions", "SetStartFrame");
Params::USequencerScriptingRangeExtensions_SetStartFrame_Params Parms{};
Parms.Range = Range;
Parms.Start = Start;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function SequencerScripting.SequencerScriptingRangeExtensions.SetEndSeconds
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// struct FSequencerScriptingRange Range (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
// float End (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USequencerScriptingRangeExtensions::SetEndSeconds(struct FSequencerScriptingRange& Range, float End)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("SequencerScriptingRangeExtensions", "SetEndSeconds");
Params::USequencerScriptingRangeExtensions_SetEndSeconds_Params Parms{};
Parms.Range = Range;
Parms.End = End;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function SequencerScripting.SequencerScriptingRangeExtensions.SetEndFrame
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// struct FSequencerScriptingRange Range (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
// int32 End (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USequencerScriptingRangeExtensions::SetEndFrame(struct FSequencerScriptingRange& Range, int32 End)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("SequencerScriptingRangeExtensions", "SetEndFrame");
Params::USequencerScriptingRangeExtensions_SetEndFrame_Params Parms{};
Parms.Range = Range;
Parms.End = End;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function SequencerScripting.SequencerScriptingRangeExtensions.RemoveStart
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// struct FSequencerScriptingRange Range (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
void USequencerScriptingRangeExtensions::RemoveStart(struct FSequencerScriptingRange& Range)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("SequencerScriptingRangeExtensions", "RemoveStart");
Params::USequencerScriptingRangeExtensions_RemoveStart_Params Parms{};
Parms.Range = Range;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function SequencerScripting.SequencerScriptingRangeExtensions.RemoveEnd
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// struct FSequencerScriptingRange Range (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
void USequencerScriptingRangeExtensions::RemoveEnd(struct FSequencerScriptingRange& Range)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("SequencerScriptingRangeExtensions", "RemoveEnd");
Params::USequencerScriptingRangeExtensions_RemoveEnd_Params Parms{};
Parms.Range = Range;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function SequencerScripting.SequencerScriptingRangeExtensions.HasStart
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// struct FSequencerScriptingRange Range (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool USequencerScriptingRangeExtensions::HasStart(struct FSequencerScriptingRange& Range)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("SequencerScriptingRangeExtensions", "HasStart");
Params::USequencerScriptingRangeExtensions_HasStart_Params Parms{};
Parms.Range = Range;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.SequencerScriptingRangeExtensions.HasEnd
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// struct FSequencerScriptingRange Range (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool USequencerScriptingRangeExtensions::HasEnd(struct FSequencerScriptingRange& Range)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("SequencerScriptingRangeExtensions", "HasEnd");
Params::USequencerScriptingRangeExtensions_HasEnd_Params Parms{};
Parms.Range = Range;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.SequencerScriptingRangeExtensions.GetStartSeconds
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// struct FSequencerScriptingRange Range (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float USequencerScriptingRangeExtensions::GetStartSeconds(struct FSequencerScriptingRange& Range)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("SequencerScriptingRangeExtensions", "GetStartSeconds");
Params::USequencerScriptingRangeExtensions_GetStartSeconds_Params Parms{};
Parms.Range = Range;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.SequencerScriptingRangeExtensions.GetStartFrame
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// struct FSequencerScriptingRange Range (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 USequencerScriptingRangeExtensions::GetStartFrame(struct FSequencerScriptingRange& Range)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("SequencerScriptingRangeExtensions", "GetStartFrame");
Params::USequencerScriptingRangeExtensions_GetStartFrame_Params Parms{};
Parms.Range = Range;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.SequencerScriptingRangeExtensions.GetEndSeconds
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// struct FSequencerScriptingRange Range (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float USequencerScriptingRangeExtensions::GetEndSeconds(struct FSequencerScriptingRange& Range)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("SequencerScriptingRangeExtensions", "GetEndSeconds");
Params::USequencerScriptingRangeExtensions_GetEndSeconds_Params Parms{};
Parms.Range = Range;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function SequencerScripting.SequencerScriptingRangeExtensions.GetEndFrame
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// struct FSequencerScriptingRange Range (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 USequencerScriptingRangeExtensions::GetEndFrame(struct FSequencerScriptingRange& Range)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("SequencerScriptingRangeExtensions", "GetEndFrame");
Params::USequencerScriptingRangeExtensions_GetEndFrame_Params Parms{};
Parms.Range = Range;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
}