PalWorld-NetCrack/SDK/TemplateSequence_classes.hpp
2024-01-22 14:43:11 +08:00

260 lines
14 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0xB8 (0x120 - 0x68)
// Class TemplateSequence.TemplateSequence
class UTemplateSequence : public UMovieSceneSequence
{
public:
class UMovieScene* MovieScene; // 0x68(0x8)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSoftClassPtr<class AActor> BoundActorClass; // 0x70(0x30)(UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSoftObjectPtr<class AActor> BoundPreviewActor; // 0xA0(0x30)(UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TMap<struct FGuid, class FName> BoundActorComponents; // 0xD0(0x50)(NativeAccessSpecifierPublic)
static class UClass* StaticClass();
static class UTemplateSequence* GetDefaultObj();
};
// 0x0 (0x120 - 0x120)
// Class TemplateSequence.CameraAnimationSequence
class UCameraAnimationSequence : public UTemplateSequence
{
public:
static class UClass* StaticClass();
static class UCameraAnimationSequence* GetDefaultObj();
};
// 0x818 (0x840 - 0x28)
// Class TemplateSequence.CameraAnimationSequenceCameraStandIn
class UCameraAnimationSequenceCameraStandIn : public UObject
{
public:
float FieldOfView; // 0x28(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bConstrainAspectRatio : 1; // Mask: 0x1, PropSize: 0x10x2C(0x1)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 BitPad_80 : 7; // Fixing Bit-Field Size [ Dumper-7 ]
uint8 Pad_14DA[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
float AspectRatio; // 0x30(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_14DB[0xC]; // Fixing Size After Last Property [ Dumper-7 ]
struct FPostProcessSettings PostProcessSettings; // 0x40(0x6E0)(NativeAccessSpecifierPublic)
float PostProcessBlendWeight; // 0x720(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FCameraFilmbackSettings Filmback; // 0x724(0xC)(NoDestructor, NativeAccessSpecifierPublic)
struct FCameraLensSettings LensSettings; // 0x730(0x1C)(NoDestructor, NativeAccessSpecifierPublic)
uint8 Pad_14DE[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
struct FCameraFocusSettings FocusSettings; // 0x750(0x68)(NativeAccessSpecifierPublic)
float CurrentFocalLength; // 0x7B8(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float CurrentAperture; // 0x7BC(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float CurrentFocusDistance; // 0x7C0(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_14E0[0x7C]; // Fixing Size Of Struct [ Dumper-7 ]
static class UClass* StaticClass();
static class UCameraAnimationSequenceCameraStandIn* GetDefaultObj();
};
// 0x358 (0x380 - 0x28)
// Class TemplateSequence.CameraAnimationSequencePlayer
class UCameraAnimationSequencePlayer : public UObject
{
public:
uint8 Pad_14E6[0x260]; // Fixing Size After Last Property [ Dumper-7 ]
class UObject* BoundObjectOverride; // 0x288(0x8)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
class UMovieSceneSequence* Sequence; // 0x290(0x8)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
struct FMovieSceneRootEvaluationTemplateInstance RootTemplateInstance; // 0x298(0x88)(Transient, NativeAccessSpecifierPrivate)
uint8 Pad_14E7[0x60]; // Fixing Size Of Struct [ Dumper-7 ]
static class UClass* StaticClass();
static class UCameraAnimationSequencePlayer* GetDefaultObj();
};
// 0x0 (0x40 - 0x40)
// Class TemplateSequence.CameraAnimationSpawnableSystem
class UCameraAnimationSpawnableSystem : public UMovieSceneEntitySystem
{
public:
static class UClass* StaticClass();
static class UCameraAnimationSpawnableSystem* GetDefaultObj();
};
// 0x0 (0x40 - 0x40)
// Class TemplateSequence.CameraAnimationBoundObjectInstantiator
class UCameraAnimationBoundObjectInstantiator : public UMovieSceneEntityInstantiatorSystem
{
public:
static class UClass* StaticClass();
static class UCameraAnimationBoundObjectInstantiator* GetDefaultObj();
};
// 0x0 (0x6D8 - 0x6D8)
// Class TemplateSequence.CameraAnimationEntitySystemLinker
class UCameraAnimationEntitySystemLinker : public UMovieSceneEntitySystemLinker
{
public:
static class UClass* StaticClass();
static class UCameraAnimationEntitySystemLinker* GetDefaultObj();
};
// 0x18 (0x48 - 0x30)
// Class TemplateSequence.CameraAnimationSequenceSubsystem
class UCameraAnimationSequenceSubsystem : public UWorldSubsystem
{
public:
class UMovieSceneEntitySystemLinker* Linker; // 0x30(0x8)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_152B[0x10]; // Fixing Size Of Struct [ Dumper-7 ]
static class UClass* StaticClass();
static class UCameraAnimationSequenceSubsystem* GetDefaultObj();
};
// 0x18 (0x148 - 0x130)
// Class TemplateSequence.TemplateSequenceSection
class UTemplateSequenceSection : public UMovieSceneSubSection
{
public:
uint8 Pad_1543[0x8]; // Fixing Size After Last Property [ Dumper-7 ]
TArray<struct FTemplateSectionPropertyScale> PropertyScales; // 0x138(0x10)(ZeroConstructor, NativeAccessSpecifierPublic)
static class UClass* StaticClass();
static class UTemplateSequenceSection* GetDefaultObj();
};
// 0x30 (0x58 - 0x28)
// Class TemplateSequence.SequenceCameraShakePattern
class USequenceCameraShakePattern : public UCameraShakePattern
{
public:
class UCameraAnimationSequence* Sequence; // 0x28(0x8)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float PlayRate; // 0x30(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Scale; // 0x34(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float BlendInTime; // 0x38(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float BlendOutTime; // 0x3C(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float RandomSegmentDuration; // 0x40(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bRandomSegment; // 0x44(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_154D[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
class UCameraAnimationSequencePlayer* Player; // 0x48(0x8)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
class UCameraAnimationSequenceCameraStandIn* CameraStandIn; // 0x50(0x8)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
static class UClass* StaticClass();
static class USequenceCameraShakePattern* GetDefaultObj();
};
// 0x70 (0xB0 - 0x40)
// Class TemplateSequence.TemplateSequenceSystem
class UTemplateSequenceSystem : public UMovieSceneEntitySystem
{
public:
uint8 Pad_1553[0x70]; // Fixing Size Of Struct [ Dumper-7 ]
static class UClass* StaticClass();
static class UTemplateSequenceSystem* GetDefaultObj();
};
// 0x58 (0x98 - 0x40)
// Class TemplateSequence.TemplateSequencePropertyScalingInstantiatorSystem
class UTemplateSequencePropertyScalingInstantiatorSystem : public UMovieSceneEntitySystem
{
public:
uint8 Pad_155A[0x58]; // Fixing Size Of Struct [ Dumper-7 ]
static class UClass* StaticClass();
static class UTemplateSequencePropertyScalingInstantiatorSystem* GetDefaultObj();
};
// 0x50 (0x90 - 0x40)
// Class TemplateSequence.TemplateSequencePropertyScalingEvaluatorSystem
class UTemplateSequencePropertyScalingEvaluatorSystem : public UMovieSceneEntitySystem
{
public:
uint8 Pad_155E[0x50]; // Fixing Size Of Struct [ Dumper-7 ]
static class UClass* StaticClass();
static class UTemplateSequencePropertyScalingEvaluatorSystem* GetDefaultObj();
};
// 0x60 (0x2F0 - 0x290)
// Class TemplateSequence.TemplateSequenceActor
class ATemplateSequenceActor : public AActor
{
public:
uint8 Pad_1583[0x8]; // Fixing Size After Last Property [ Dumper-7 ]
struct FMovieSceneSequencePlaybackSettings PlaybackSettings; // 0x298(0x20)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
class UTemplateSequencePlayer* SequencePlayer; // 0x2B8(0x8)(BlueprintVisible, ExportObject, BlueprintReadOnly, Net, ZeroConstructor, Transient, InstancedReference, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FSoftObjectPath TemplateSequence; // 0x2C0(0x20)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FTemplateSequenceBindingOverrideData BindingOverride; // 0x2E0(0xC)(BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
uint8 Pad_1585[0x4]; // Fixing Size Of Struct [ Dumper-7 ]
static class UClass* StaticClass();
static class ATemplateSequenceActor* GetDefaultObj();
void SetSequence(class UTemplateSequence* InSequence);
void SetBinding(class AActor* Actor, bool bOverridesDefault);
class UTemplateSequence* LoadSequence();
class UTemplateSequencePlayer* GetSequencePlayer();
class UTemplateSequence* GetSequence();
};
// 0x8 (0x4B0 - 0x4A8)
// Class TemplateSequence.TemplateSequencePlayer
class UTemplateSequencePlayer : public UMovieSceneSequencePlayer
{
public:
uint8 Pad_15B7[0x8]; // Fixing Size Of Struct [ Dumper-7 ]
static class UClass* StaticClass();
static class UTemplateSequencePlayer* GetDefaultObj();
class UTemplateSequencePlayer* CreateTemplateSequencePlayer(class UObject* WorldContextObject, class UTemplateSequence* TemplateSequence, const struct FMovieSceneSequencePlaybackSettings& Settings, class ATemplateSequenceActor** OutActor);
};
// 0x0 (0x28 - 0x28)
// Class TemplateSequence.SequenceCameraShakeTestUtil
class USequenceCameraShakeTestUtil : public UBlueprintFunctionLibrary
{
public:
static class UClass* StaticClass();
static class USequenceCameraShakeTestUtil* GetDefaultObj();
bool GetPostProcessBlendCache(class APlayerController* PlayerController, int32 PPIndex, struct FPostProcessSettings* OutPPSettings, float* OutPPBlendWeight);
struct FMinimalViewInfo GetLastFrameCameraCachePOV(class APlayerController* PlayerController);
struct FMinimalViewInfo GetCameraCachePOV(class APlayerController* PlayerController);
};
// 0x0 (0xA8 - 0xA8)
// Class TemplateSequence.TemplateSequenceTrack
class UTemplateSequenceTrack : public UMovieSceneSubTrack
{
public:
static class UClass* StaticClass();
static class UTemplateSequenceTrack* GetDefaultObj();
};
}