PalWorld-NetCrack/SDK/TimeManagement_functions.cpp
2024-01-22 14:43:11 +08:00

717 lines
26 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// Class TimeManagement.TimeSynchronizationSource
// (None)
class UClass* UTimeSynchronizationSource::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("TimeSynchronizationSource");
return Clss;
}
// TimeSynchronizationSource TimeManagement.Default__TimeSynchronizationSource
// (Public, ClassDefaultObject, ArchetypeObject)
class UTimeSynchronizationSource* UTimeSynchronizationSource::GetDefaultObj()
{
static class UTimeSynchronizationSource* Default = nullptr;
if (!Default)
Default = static_cast<UTimeSynchronizationSource*>(UTimeSynchronizationSource::StaticClass()->DefaultObject);
return Default;
}
// Class TimeManagement.FixedFrameRateCustomTimeStep
// (None)
class UClass* UFixedFrameRateCustomTimeStep::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("FixedFrameRateCustomTimeStep");
return Clss;
}
// FixedFrameRateCustomTimeStep TimeManagement.Default__FixedFrameRateCustomTimeStep
// (Public, ClassDefaultObject, ArchetypeObject)
class UFixedFrameRateCustomTimeStep* UFixedFrameRateCustomTimeStep::GetDefaultObj()
{
static class UFixedFrameRateCustomTimeStep* Default = nullptr;
if (!Default)
Default = static_cast<UFixedFrameRateCustomTimeStep*>(UFixedFrameRateCustomTimeStep::StaticClass()->DefaultObject);
return Default;
}
// Class TimeManagement.GenlockedCustomTimeStep
// (None)
class UClass* UGenlockedCustomTimeStep::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("GenlockedCustomTimeStep");
return Clss;
}
// GenlockedCustomTimeStep TimeManagement.Default__GenlockedCustomTimeStep
// (Public, ClassDefaultObject, ArchetypeObject)
class UGenlockedCustomTimeStep* UGenlockedCustomTimeStep::GetDefaultObj()
{
static class UGenlockedCustomTimeStep* Default = nullptr;
if (!Default)
Default = static_cast<UGenlockedCustomTimeStep*>(UGenlockedCustomTimeStep::StaticClass()->DefaultObject);
return Default;
}
// Class TimeManagement.GenlockedFixedRateCustomTimeStep
// (None)
class UClass* UGenlockedFixedRateCustomTimeStep::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("GenlockedFixedRateCustomTimeStep");
return Clss;
}
// GenlockedFixedRateCustomTimeStep TimeManagement.Default__GenlockedFixedRateCustomTimeStep
// (Public, ClassDefaultObject, ArchetypeObject)
class UGenlockedFixedRateCustomTimeStep* UGenlockedFixedRateCustomTimeStep::GetDefaultObj()
{
static class UGenlockedFixedRateCustomTimeStep* Default = nullptr;
if (!Default)
Default = static_cast<UGenlockedFixedRateCustomTimeStep*>(UGenlockedFixedRateCustomTimeStep::StaticClass()->DefaultObject);
return Default;
}
// Class TimeManagement.GenlockedTimecodeProvider
// (None)
class UClass* UGenlockedTimecodeProvider::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("GenlockedTimecodeProvider");
return Clss;
}
// GenlockedTimecodeProvider TimeManagement.Default__GenlockedTimecodeProvider
// (Public, ClassDefaultObject, ArchetypeObject)
class UGenlockedTimecodeProvider* UGenlockedTimecodeProvider::GetDefaultObj()
{
static class UGenlockedTimecodeProvider* Default = nullptr;
if (!Default)
Default = static_cast<UGenlockedTimecodeProvider*>(UGenlockedTimecodeProvider::StaticClass()->DefaultObject);
return Default;
}
// Class TimeManagement.TimeManagementBlueprintLibrary
// (None)
class UClass* UTimeManagementBlueprintLibrary::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("TimeManagementBlueprintLibrary");
return Clss;
}
// TimeManagementBlueprintLibrary TimeManagement.Default__TimeManagementBlueprintLibrary
// (Public, ClassDefaultObject, ArchetypeObject)
class UTimeManagementBlueprintLibrary* UTimeManagementBlueprintLibrary::GetDefaultObj()
{
static class UTimeManagementBlueprintLibrary* Default = nullptr;
if (!Default)
Default = static_cast<UTimeManagementBlueprintLibrary*>(UTimeManagementBlueprintLibrary::StaticClass()->DefaultObject);
return Default;
}
// Function TimeManagement.TimeManagementBlueprintLibrary.TransformTime
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FFrameTime SourceTime (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FFrameRate SourceRate (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FFrameRate DestinationRate (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FFrameTime ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FFrameTime UTimeManagementBlueprintLibrary::TransformTime(struct FFrameTime& SourceTime, struct FFrameRate& SourceRate, struct FFrameRate& DestinationRate)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("TimeManagementBlueprintLibrary", "TransformTime");
Params::UTimeManagementBlueprintLibrary_TransformTime_Params Parms{};
Parms.SourceTime = SourceTime;
Parms.SourceRate = SourceRate;
Parms.DestinationRate = DestinationRate;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function TimeManagement.TimeManagementBlueprintLibrary.Subtract_FrameNumberInteger
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FFrameNumber A (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FFrameNumber ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FFrameNumber UTimeManagementBlueprintLibrary::Subtract_FrameNumberInteger(const struct FFrameNumber& A, int32 B)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("TimeManagementBlueprintLibrary", "Subtract_FrameNumberInteger");
Params::UTimeManagementBlueprintLibrary_Subtract_FrameNumberInteger_Params Parms{};
Parms.A = A;
Parms.B = B;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function TimeManagement.TimeManagementBlueprintLibrary.Subtract_FrameNumberFrameNumber
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FFrameNumber A (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FFrameNumber B (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FFrameNumber ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FFrameNumber UTimeManagementBlueprintLibrary::Subtract_FrameNumberFrameNumber(const struct FFrameNumber& A, const struct FFrameNumber& B)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("TimeManagementBlueprintLibrary", "Subtract_FrameNumberFrameNumber");
Params::UTimeManagementBlueprintLibrary_Subtract_FrameNumberFrameNumber_Params Parms{};
Parms.A = A;
Parms.B = B;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function TimeManagement.TimeManagementBlueprintLibrary.SnapFrameTimeToRate
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FFrameTime SourceTime (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FFrameRate SourceRate (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FFrameRate SnapToRate (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FFrameTime ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FFrameTime UTimeManagementBlueprintLibrary::SnapFrameTimeToRate(struct FFrameTime& SourceTime, struct FFrameRate& SourceRate, struct FFrameRate& SnapToRate)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("TimeManagementBlueprintLibrary", "SnapFrameTimeToRate");
Params::UTimeManagementBlueprintLibrary_SnapFrameTimeToRate_Params Parms{};
Parms.SourceTime = SourceTime;
Parms.SourceRate = SourceRate;
Parms.SnapToRate = SnapToRate;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function TimeManagement.TimeManagementBlueprintLibrary.Multiply_SecondsFrameRate
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// float TimeInSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FFrameRate FrameRate (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FFrameTime ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FFrameTime UTimeManagementBlueprintLibrary::Multiply_SecondsFrameRate(float TimeInSeconds, struct FFrameRate& FrameRate)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("TimeManagementBlueprintLibrary", "Multiply_SecondsFrameRate");
Params::UTimeManagementBlueprintLibrary_Multiply_SecondsFrameRate_Params Parms{};
Parms.TimeInSeconds = TimeInSeconds;
Parms.FrameRate = FrameRate;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function TimeManagement.TimeManagementBlueprintLibrary.Multiply_FrameNumberInteger
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FFrameNumber A (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FFrameNumber ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FFrameNumber UTimeManagementBlueprintLibrary::Multiply_FrameNumberInteger(const struct FFrameNumber& A, int32 B)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("TimeManagementBlueprintLibrary", "Multiply_FrameNumberInteger");
Params::UTimeManagementBlueprintLibrary_Multiply_FrameNumberInteger_Params Parms{};
Parms.A = A;
Parms.B = B;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function TimeManagement.TimeManagementBlueprintLibrary.IsValid_MultipleOf
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FFrameRate InFrameRate (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FFrameRate OtherFramerate (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UTimeManagementBlueprintLibrary::IsValid_MultipleOf(struct FFrameRate& InFrameRate, struct FFrameRate& OtherFramerate)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("TimeManagementBlueprintLibrary", "IsValid_MultipleOf");
Params::UTimeManagementBlueprintLibrary_IsValid_MultipleOf_Params Parms{};
Parms.InFrameRate = InFrameRate;
Parms.OtherFramerate = OtherFramerate;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function TimeManagement.TimeManagementBlueprintLibrary.IsValid_Framerate
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FFrameRate InFrameRate (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UTimeManagementBlueprintLibrary::IsValid_Framerate(struct FFrameRate& InFrameRate)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("TimeManagementBlueprintLibrary", "IsValid_Framerate");
Params::UTimeManagementBlueprintLibrary_IsValid_Framerate_Params Parms{};
Parms.InFrameRate = InFrameRate;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function TimeManagement.TimeManagementBlueprintLibrary.GetTimecodeFrameRate
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FFrameRate ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FFrameRate UTimeManagementBlueprintLibrary::GetTimecodeFrameRate()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("TimeManagementBlueprintLibrary", "GetTimecodeFrameRate");
Params::UTimeManagementBlueprintLibrary_GetTimecodeFrameRate_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function TimeManagement.TimeManagementBlueprintLibrary.GetTimecode
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FTimecode ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FTimecode UTimeManagementBlueprintLibrary::GetTimecode()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("TimeManagementBlueprintLibrary", "GetTimecode");
Params::UTimeManagementBlueprintLibrary_GetTimecode_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function TimeManagement.TimeManagementBlueprintLibrary.Divide_FrameNumberInteger
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FFrameNumber A (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FFrameNumber ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FFrameNumber UTimeManagementBlueprintLibrary::Divide_FrameNumberInteger(const struct FFrameNumber& A, int32 B)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("TimeManagementBlueprintLibrary", "Divide_FrameNumberInteger");
Params::UTimeManagementBlueprintLibrary_Divide_FrameNumberInteger_Params Parms{};
Parms.A = A;
Parms.B = B;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function TimeManagement.TimeManagementBlueprintLibrary.Conv_TimecodeToString
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FTimecode InTimecode (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bForceSignDisplay (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UTimeManagementBlueprintLibrary::Conv_TimecodeToString(struct FTimecode& InTimecode, bool bForceSignDisplay)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("TimeManagementBlueprintLibrary", "Conv_TimecodeToString");
Params::UTimeManagementBlueprintLibrary_Conv_TimecodeToString_Params Parms{};
Parms.InTimecode = InTimecode;
Parms.bForceSignDisplay = bForceSignDisplay;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function TimeManagement.TimeManagementBlueprintLibrary.Conv_QualifiedFrameTimeToSeconds
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FQualifiedFrameTime InFrameTime (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UTimeManagementBlueprintLibrary::Conv_QualifiedFrameTimeToSeconds(struct FQualifiedFrameTime& InFrameTime)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("TimeManagementBlueprintLibrary", "Conv_QualifiedFrameTimeToSeconds");
Params::UTimeManagementBlueprintLibrary_Conv_QualifiedFrameTimeToSeconds_Params Parms{};
Parms.InFrameTime = InFrameTime;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function TimeManagement.TimeManagementBlueprintLibrary.Conv_FrameRateToSeconds
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FFrameRate InFrameRate (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UTimeManagementBlueprintLibrary::Conv_FrameRateToSeconds(struct FFrameRate& InFrameRate)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("TimeManagementBlueprintLibrary", "Conv_FrameRateToSeconds");
Params::UTimeManagementBlueprintLibrary_Conv_FrameRateToSeconds_Params Parms{};
Parms.InFrameRate = InFrameRate;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function TimeManagement.TimeManagementBlueprintLibrary.Conv_FrameNumberToInteger
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FFrameNumber InFrameNumber (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UTimeManagementBlueprintLibrary::Conv_FrameNumberToInteger(struct FFrameNumber& InFrameNumber)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("TimeManagementBlueprintLibrary", "Conv_FrameNumberToInteger");
Params::UTimeManagementBlueprintLibrary_Conv_FrameNumberToInteger_Params Parms{};
Parms.InFrameNumber = InFrameNumber;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function TimeManagement.TimeManagementBlueprintLibrary.Add_FrameNumberInteger
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FFrameNumber A (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FFrameNumber ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FFrameNumber UTimeManagementBlueprintLibrary::Add_FrameNumberInteger(const struct FFrameNumber& A, int32 B)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("TimeManagementBlueprintLibrary", "Add_FrameNumberInteger");
Params::UTimeManagementBlueprintLibrary_Add_FrameNumberInteger_Params Parms{};
Parms.A = A;
Parms.B = B;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function TimeManagement.TimeManagementBlueprintLibrary.Add_FrameNumberFrameNumber
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FFrameNumber A (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FFrameNumber B (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FFrameNumber ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FFrameNumber UTimeManagementBlueprintLibrary::Add_FrameNumberFrameNumber(const struct FFrameNumber& A, const struct FFrameNumber& B)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("TimeManagementBlueprintLibrary", "Add_FrameNumberFrameNumber");
Params::UTimeManagementBlueprintLibrary_Add_FrameNumberFrameNumber_Params Parms{};
Parms.A = A;
Parms.B = B;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
}