PalWorld-NetCrack/SDK/UMG_functions.cpp
2024-01-22 14:43:11 +08:00

25585 lines
716 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// Class UMG.Visual
// (None)
class UClass* UVisual::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("Visual");
return Clss;
}
// Visual UMG.Default__Visual
// (Public, ClassDefaultObject, ArchetypeObject)
class UVisual* UVisual::GetDefaultObj()
{
static class UVisual* Default = nullptr;
if (!Default)
Default = static_cast<UVisual*>(UVisual::StaticClass()->DefaultObject);
return Default;
}
// Class UMG.Widget
// (None)
class UClass* UWidget::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("Widget");
return Clss;
}
// Widget UMG.Default__Widget
// (Public, ClassDefaultObject, ArchetypeObject)
class UWidget* UWidget::GetDefaultObj()
{
static class UWidget* Default = nullptr;
if (!Default)
Default = static_cast<UWidget*>(UWidget::StaticClass()->DefaultObject);
return Default;
}
// Function UMG.Widget.SetVisibility
// (Native, Public, BlueprintCallable)
// Parameters:
// enum class ESlateVisibility InVisibility (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidget::SetVisibility(enum class ESlateVisibility InVisibility)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Widget", "SetVisibility");
Params::UWidget_SetVisibility_Params Parms{};
Parms.InVisibility = InVisibility;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Widget.SetUserFocus
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class APlayerController* PlayerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidget::SetUserFocus(class APlayerController* PlayerController)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Widget", "SetUserFocus");
Params::UWidget_SetUserFocus_Params Parms{};
Parms.PlayerController = PlayerController;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Widget.SetToolTipText
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class FText InToolTipText (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
void UWidget::SetToolTipText(class FText& InToolTipText)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Widget", "SetToolTipText");
Params::UWidget_SetToolTipText_Params Parms{};
Parms.InToolTipText = InToolTipText;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Widget.SetToolTip
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UWidget* Widget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidget::SetToolTip(class UWidget* Widget)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Widget", "SetToolTip");
Params::UWidget_SetToolTip_Params Parms{};
Parms.Widget = Widget;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Widget.SetRenderTranslation
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// struct FVector2D Translation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidget::SetRenderTranslation(const struct FVector2D& Translation)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Widget", "SetRenderTranslation");
Params::UWidget_SetRenderTranslation_Params Parms{};
Parms.Translation = Translation;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Widget.SetRenderTransformPivot
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// struct FVector2D Pivot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidget::SetRenderTransformPivot(const struct FVector2D& Pivot)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Widget", "SetRenderTransformPivot");
Params::UWidget_SetRenderTransformPivot_Params Parms{};
Parms.Pivot = Pivot;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Widget.SetRenderTransformAngle
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float Angle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidget::SetRenderTransformAngle(float Angle)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Widget", "SetRenderTransformAngle");
Params::UWidget_SetRenderTransformAngle_Params Parms{};
Parms.Angle = Angle;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Widget.SetRenderTransform
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FWidgetTransform InTransform (Parm, NoDestructor, NativeAccessSpecifierPublic)
void UWidget::SetRenderTransform(const struct FWidgetTransform& InTransform)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Widget", "SetRenderTransform");
Params::UWidget_SetRenderTransform_Params Parms{};
Parms.InTransform = InTransform;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Widget.SetRenderShear
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// struct FVector2D Shear (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidget::SetRenderShear(const struct FVector2D& Shear)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Widget", "SetRenderShear");
Params::UWidget_SetRenderShear_Params Parms{};
Parms.Shear = Shear;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Widget.SetRenderScale
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// struct FVector2D Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidget::SetRenderScale(const struct FVector2D& Scale)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Widget", "SetRenderScale");
Params::UWidget_SetRenderScale_Params Parms{};
Parms.Scale = Scale;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Widget.SetRenderOpacity
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InOpacity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidget::SetRenderOpacity(float InOpacity)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Widget", "SetRenderOpacity");
Params::UWidget_SetRenderOpacity_Params Parms{};
Parms.InOpacity = InOpacity;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Widget.SetNavigationRuleExplicit
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// enum class EUINavigation Direction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UWidget* InWidget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidget::SetNavigationRuleExplicit(enum class EUINavigation Direction, class UWidget* InWidget)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Widget", "SetNavigationRuleExplicit");
Params::UWidget_SetNavigationRuleExplicit_Params Parms{};
Parms.Direction = Direction;
Parms.InWidget = InWidget;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Widget.SetNavigationRuleCustomBoundary
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// enum class EUINavigation Direction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// FDelegateProperty_ InCustomDelegate (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidget::SetNavigationRuleCustomBoundary(enum class EUINavigation Direction, FDelegateProperty_ InCustomDelegate)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Widget", "SetNavigationRuleCustomBoundary");
Params::UWidget_SetNavigationRuleCustomBoundary_Params Parms{};
Parms.Direction = Direction;
Parms.InCustomDelegate = InCustomDelegate;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Widget.SetNavigationRuleCustom
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// enum class EUINavigation Direction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// FDelegateProperty_ InCustomDelegate (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidget::SetNavigationRuleCustom(enum class EUINavigation Direction, FDelegateProperty_ InCustomDelegate)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Widget", "SetNavigationRuleCustom");
Params::UWidget_SetNavigationRuleCustom_Params Parms{};
Parms.Direction = Direction;
Parms.InCustomDelegate = InCustomDelegate;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Widget.SetNavigationRuleBase
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// enum class EUINavigation Direction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// enum class EUINavigationRule Rule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidget::SetNavigationRuleBase(enum class EUINavigation Direction, enum class EUINavigationRule Rule)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Widget", "SetNavigationRuleBase");
Params::UWidget_SetNavigationRuleBase_Params Parms{};
Parms.Direction = Direction;
Parms.Rule = Rule;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Widget.SetNavigationRule
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// enum class EUINavigation Direction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// enum class EUINavigationRule Rule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName WidgetToFocus (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidget::SetNavigationRule(enum class EUINavigation Direction, enum class EUINavigationRule Rule, class FName WidgetToFocus)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Widget", "SetNavigationRule");
Params::UWidget_SetNavigationRule_Params Parms{};
Parms.Direction = Direction;
Parms.Rule = Rule;
Parms.WidgetToFocus = WidgetToFocus;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Widget.SetKeyboardFocus
// (Final, Native, Public, BlueprintCallable)
// Parameters:
void UWidget::SetKeyboardFocus()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Widget", "SetKeyboardFocus");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function UMG.Widget.SetIsEnabled
// (Native, Public, BlueprintCallable)
// Parameters:
// bool bInIsEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidget::SetIsEnabled(bool bInIsEnabled)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Widget", "SetIsEnabled");
Params::UWidget_SetIsEnabled_Params Parms{};
Parms.bInIsEnabled = bInIsEnabled;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Widget.SetFocus
// (Final, Native, Public, BlueprintCallable)
// Parameters:
void UWidget::SetFocus()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Widget", "SetFocus");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function UMG.Widget.SetCursor
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// enum class EMouseCursor InCursor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidget::SetCursor(enum class EMouseCursor InCursor)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Widget", "SetCursor");
Params::UWidget_SetCursor_Params Parms{};
Parms.InCursor = InCursor;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Widget.SetClipping
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// enum class EWidgetClipping InClipping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidget::SetClipping(enum class EWidgetClipping InClipping)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Widget", "SetClipping");
Params::UWidget_SetClipping_Params Parms{};
Parms.InClipping = InClipping;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Widget.SetAllNavigationRules
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// enum class EUINavigationRule Rule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName WidgetToFocus (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidget::SetAllNavigationRules(enum class EUINavigationRule Rule, class FName WidgetToFocus)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Widget", "SetAllNavigationRules");
Params::UWidget_SetAllNavigationRules_Params Parms{};
Parms.Rule = Rule;
Parms.WidgetToFocus = WidgetToFocus;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Widget.ResetCursor
// (Final, Native, Public, BlueprintCallable)
// Parameters:
void UWidget::ResetCursor()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Widget", "ResetCursor");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function UMG.Widget.RemoveFromParent
// (Native, Public, BlueprintCallable)
// Parameters:
void UWidget::RemoveFromParent()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Widget", "RemoveFromParent");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// DelegateFunction UMG.Widget.OnReply__DelegateSignature
// (Public, Delegate)
// Parameters:
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FEventReply UWidget::OnReply__DelegateSignature()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Widget", "OnReply__DelegateSignature");
Params::UWidget_OnReply__DelegateSignature_Params Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// DelegateFunction UMG.Widget.OnPointerEvent__DelegateSignature
// (Public, Delegate, HasOutParams)
// Parameters:
// struct FGeometry MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FPointerEvent MouseEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FEventReply UWidget::OnPointerEvent__DelegateSignature(const struct FGeometry& MyGeometry, struct FPointerEvent& MouseEvent)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Widget", "OnPointerEvent__DelegateSignature");
Params::UWidget_OnPointerEvent__DelegateSignature_Params Parms{};
Parms.MyGeometry = MyGeometry;
Parms.MouseEvent = MouseEvent;
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function UMG.Widget.K2_RemoveFieldValueChangedDelegate
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FFieldNotificationId FieldId (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// FDelegateProperty_ Delegate (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidget::K2_RemoveFieldValueChangedDelegate(const struct FFieldNotificationId& FieldId, FDelegateProperty_ Delegate)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Widget", "K2_RemoveFieldValueChangedDelegate");
Params::UWidget_K2_RemoveFieldValueChangedDelegate_Params Parms{};
Parms.FieldId = FieldId;
Parms.Delegate = Delegate;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Widget.K2_BroadcastFieldValueChanged
// (Final, Native, Protected, BlueprintCallable)
// Parameters:
// struct FFieldNotificationId FieldId (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidget::K2_BroadcastFieldValueChanged(const struct FFieldNotificationId& FieldId)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Widget", "K2_BroadcastFieldValueChanged");
Params::UWidget_K2_BroadcastFieldValueChanged_Params Parms{};
Parms.FieldId = FieldId;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Widget.K2_AddFieldValueChangedDelegate
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FFieldNotificationId FieldId (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// FDelegateProperty_ Delegate (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidget::K2_AddFieldValueChangedDelegate(const struct FFieldNotificationId& FieldId, FDelegateProperty_ Delegate)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Widget", "K2_AddFieldValueChangedDelegate");
Params::UWidget_K2_AddFieldValueChangedDelegate_Params Parms{};
Parms.FieldId = FieldId;
Parms.Delegate = Delegate;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Widget.IsVisible
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UWidget::IsVisible()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Widget", "IsVisible");
Params::UWidget_IsVisible_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.Widget.IsRendered
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UWidget::IsRendered()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Widget", "IsRendered");
Params::UWidget_IsRendered_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.Widget.IsInViewport
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UWidget::IsInViewport()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Widget", "IsInViewport");
Params::UWidget_IsInViewport_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.Widget.IsHovered
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UWidget::IsHovered()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Widget", "IsHovered");
Params::UWidget_IsHovered_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.Widget.InvalidateLayoutAndVolatility
// (Final, Native, Public, BlueprintCallable)
// Parameters:
void UWidget::InvalidateLayoutAndVolatility()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Widget", "InvalidateLayoutAndVolatility");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function UMG.Widget.HasUserFocusedDescendants
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class APlayerController* PlayerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UWidget::HasUserFocusedDescendants(class APlayerController* PlayerController)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Widget", "HasUserFocusedDescendants");
Params::UWidget_HasUserFocusedDescendants_Params Parms{};
Parms.PlayerController = PlayerController;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.Widget.HasUserFocus
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class APlayerController* PlayerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UWidget::HasUserFocus(class APlayerController* PlayerController)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Widget", "HasUserFocus");
Params::UWidget_HasUserFocus_Params Parms{};
Parms.PlayerController = PlayerController;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.Widget.HasMouseCaptureByUser
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 UserIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 PointerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UWidget::HasMouseCaptureByUser(int32 UserIndex, int32 PointerIndex)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Widget", "HasMouseCaptureByUser");
Params::UWidget_HasMouseCaptureByUser_Params Parms{};
Parms.UserIndex = UserIndex;
Parms.PointerIndex = PointerIndex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.Widget.HasMouseCapture
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UWidget::HasMouseCapture()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Widget", "HasMouseCapture");
Params::UWidget_HasMouseCapture_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.Widget.HasKeyboardFocus
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UWidget::HasKeyboardFocus()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Widget", "HasKeyboardFocus");
Params::UWidget_HasKeyboardFocus_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.Widget.HasFocusedDescendants
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UWidget::HasFocusedDescendants()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Widget", "HasFocusedDescendants");
Params::UWidget_HasFocusedDescendants_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.Widget.HasAnyUserFocus
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UWidget::HasAnyUserFocus()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Widget", "HasAnyUserFocus");
Params::UWidget_HasAnyUserFocus_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// DelegateFunction UMG.Widget.GetWidget__DelegateSignature
// (Public, Delegate)
// Parameters:
// class UWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UWidget* UWidget::GetWidget__DelegateSignature()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Widget", "GetWidget__DelegateSignature");
Params::UWidget_GetWidget__DelegateSignature_Params Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function UMG.Widget.GetVisibility
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// enum class ESlateVisibility ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
enum class ESlateVisibility UWidget::GetVisibility()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Widget", "GetVisibility");
Params::UWidget_GetVisibility_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.Widget.GetTickSpaceGeometry
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FGeometry ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FGeometry UWidget::GetTickSpaceGeometry()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Widget", "GetTickSpaceGeometry");
Params::UWidget_GetTickSpaceGeometry_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// DelegateFunction UMG.Widget.GetText__DelegateSignature
// (Public, Delegate)
// Parameters:
// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
class FText UWidget::GetText__DelegateSignature()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Widget", "GetText__DelegateSignature");
Params::UWidget_GetText__DelegateSignature_Params Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// DelegateFunction UMG.Widget.GetSlateVisibility__DelegateSignature
// (Public, Delegate)
// Parameters:
// enum class ESlateVisibility ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
enum class ESlateVisibility UWidget::GetSlateVisibility__DelegateSignature()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Widget", "GetSlateVisibility__DelegateSignature");
Params::UWidget_GetSlateVisibility__DelegateSignature_Params Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// DelegateFunction UMG.Widget.GetSlateColor__DelegateSignature
// (Public, Delegate)
// Parameters:
// struct FSlateColor ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FSlateColor UWidget::GetSlateColor__DelegateSignature()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Widget", "GetSlateColor__DelegateSignature");
Params::UWidget_GetSlateColor__DelegateSignature_Params Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// DelegateFunction UMG.Widget.GetSlateBrush__DelegateSignature
// (Public, Delegate)
// Parameters:
// struct FSlateBrush ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FSlateBrush UWidget::GetSlateBrush__DelegateSignature()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Widget", "GetSlateBrush__DelegateSignature");
Params::UWidget_GetSlateBrush__DelegateSignature_Params Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function UMG.Widget.GetRenderTransformAngle
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UWidget::GetRenderTransformAngle()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Widget", "GetRenderTransformAngle");
Params::UWidget_GetRenderTransformAngle_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.Widget.GetRenderOpacity
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UWidget::GetRenderOpacity()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Widget", "GetRenderOpacity");
Params::UWidget_GetRenderOpacity_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.Widget.GetParent
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UPanelWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UPanelWidget* UWidget::GetParent()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Widget", "GetParent");
Params::UWidget_GetParent_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.Widget.GetPaintSpaceGeometry
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FGeometry ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FGeometry UWidget::GetPaintSpaceGeometry()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Widget", "GetPaintSpaceGeometry");
Params::UWidget_GetPaintSpaceGeometry_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.Widget.GetOwningPlayer
// (BlueprintCosmetic, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class APlayerController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class APlayerController* UWidget::GetOwningPlayer()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Widget", "GetOwningPlayer");
Params::UWidget_GetOwningPlayer_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.Widget.GetOwningLocalPlayer
// (BlueprintCosmetic, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class ULocalPlayer* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class ULocalPlayer* UWidget::GetOwningLocalPlayer()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Widget", "GetOwningLocalPlayer");
Params::UWidget_GetOwningLocalPlayer_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// DelegateFunction UMG.Widget.GetMouseCursor__DelegateSignature
// (Public, Delegate)
// Parameters:
// enum class EMouseCursor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
enum class EMouseCursor UWidget::GetMouseCursor__DelegateSignature()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Widget", "GetMouseCursor__DelegateSignature");
Params::UWidget_GetMouseCursor__DelegateSignature_Params Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// DelegateFunction UMG.Widget.GetLinearColor__DelegateSignature
// (Public, Delegate, HasDefaults)
// Parameters:
// struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FLinearColor UWidget::GetLinearColor__DelegateSignature()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Widget", "GetLinearColor__DelegateSignature");
Params::UWidget_GetLinearColor__DelegateSignature_Params Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function UMG.Widget.GetIsEnabled
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UWidget::GetIsEnabled()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Widget", "GetIsEnabled");
Params::UWidget_GetIsEnabled_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// DelegateFunction UMG.Widget.GetInt32__DelegateSignature
// (Public, Delegate)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UWidget::GetInt32__DelegateSignature()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Widget", "GetInt32__DelegateSignature");
Params::UWidget_GetInt32__DelegateSignature_Params Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function UMG.Widget.GetGameInstance
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UGameInstance* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UGameInstance* UWidget::GetGameInstance()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Widget", "GetGameInstance");
Params::UWidget_GetGameInstance_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// DelegateFunction UMG.Widget.GetFloat__DelegateSignature
// (Public, Delegate)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UWidget::GetFloat__DelegateSignature()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Widget", "GetFloat__DelegateSignature");
Params::UWidget_GetFloat__DelegateSignature_Params Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function UMG.Widget.GetDesiredSize
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector2D UWidget::GetDesiredSize()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Widget", "GetDesiredSize");
Params::UWidget_GetDesiredSize_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.Widget.GetClipping
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// enum class EWidgetClipping ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
enum class EWidgetClipping UWidget::GetClipping()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Widget", "GetClipping");
Params::UWidget_GetClipping_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// DelegateFunction UMG.Widget.GetCheckBoxState__DelegateSignature
// (Public, Delegate)
// Parameters:
// enum class ECheckBoxState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
enum class ECheckBoxState UWidget::GetCheckBoxState__DelegateSignature()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Widget", "GetCheckBoxState__DelegateSignature");
Params::UWidget_GetCheckBoxState__DelegateSignature_Params Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function UMG.Widget.GetCachedGeometry
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FGeometry ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FGeometry UWidget::GetCachedGeometry()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Widget", "GetCachedGeometry");
Params::UWidget_GetCachedGeometry_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// DelegateFunction UMG.Widget.GetBool__DelegateSignature
// (Public, Delegate)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UWidget::GetBool__DelegateSignature()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Widget", "GetBool__DelegateSignature");
Params::UWidget_GetBool__DelegateSignature_Params Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function UMG.Widget.GetAccessibleText
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
class FText UWidget::GetAccessibleText()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Widget", "GetAccessibleText");
Params::UWidget_GetAccessibleText_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.Widget.GetAccessibleSummaryText
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
class FText UWidget::GetAccessibleSummaryText()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Widget", "GetAccessibleSummaryText");
Params::UWidget_GetAccessibleSummaryText_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// DelegateFunction UMG.Widget.GenerateWidgetForString__DelegateSignature
// (Public, Delegate)
// Parameters:
// class FString Item (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UWidget* UWidget::GenerateWidgetForString__DelegateSignature(const class FString& Item)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Widget", "GenerateWidgetForString__DelegateSignature");
Params::UWidget_GenerateWidgetForString__DelegateSignature_Params Parms{};
Parms.Item = Item;
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// DelegateFunction UMG.Widget.GenerateWidgetForObject__DelegateSignature
// (Public, Delegate)
// Parameters:
// class UObject* Item (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UWidget* UWidget::GenerateWidgetForObject__DelegateSignature(class UObject* Item)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Widget", "GenerateWidgetForObject__DelegateSignature");
Params::UWidget_GenerateWidgetForObject__DelegateSignature_Params Parms{};
Parms.Item = Item;
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function UMG.Widget.ForceVolatile
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bForce (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidget::ForceVolatile(bool bForce)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Widget", "ForceVolatile");
Params::UWidget_ForceVolatile_Params Parms{};
Parms.bForce = bForce;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Widget.ForceLayoutPrepass
// (Final, Native, Public, BlueprintCallable)
// Parameters:
void UWidget::ForceLayoutPrepass()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Widget", "ForceLayoutPrepass");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Class UMG.Slider
// (None)
class UClass* USlider::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("Slider");
return Clss;
}
// Slider UMG.Default__Slider
// (Public, ClassDefaultObject, ArchetypeObject)
class USlider* USlider::GetDefaultObj()
{
static class USlider* Default = nullptr;
if (!Default)
Default = static_cast<USlider*>(USlider::StaticClass()->DefaultObject);
return Default;
}
// Function UMG.Slider.SetValue
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USlider::SetValue(float InValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Slider", "SetValue");
Params::USlider_SetValue_Params Parms{};
Parms.InValue = InValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Slider.SetStepSize
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USlider::SetStepSize(float InValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Slider", "SetStepSize");
Params::USlider_SetStepSize_Params Parms{};
Parms.InValue = InValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Slider.SetSliderHandleColor
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// struct FLinearColor InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USlider::SetSliderHandleColor(const struct FLinearColor& InValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Slider", "SetSliderHandleColor");
Params::USlider_SetSliderHandleColor_Params Parms{};
Parms.InValue = InValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Slider.SetSliderBarColor
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// struct FLinearColor InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USlider::SetSliderBarColor(const struct FLinearColor& InValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Slider", "SetSliderBarColor");
Params::USlider_SetSliderBarColor_Params Parms{};
Parms.InValue = InValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Slider.SetMinValue
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USlider::SetMinValue(float InValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Slider", "SetMinValue");
Params::USlider_SetMinValue_Params Parms{};
Parms.InValue = InValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Slider.SetMaxValue
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USlider::SetMaxValue(float InValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Slider", "SetMaxValue");
Params::USlider_SetMaxValue_Params Parms{};
Parms.InValue = InValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Slider.SetLocked
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USlider::SetLocked(bool InValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Slider", "SetLocked");
Params::USlider_SetLocked_Params Parms{};
Parms.InValue = InValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Slider.SetIndentHandle
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USlider::SetIndentHandle(bool InValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Slider", "SetIndentHandle");
Params::USlider_SetIndentHandle_Params Parms{};
Parms.InValue = InValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Slider.GetValue
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float USlider::GetValue()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Slider", "GetValue");
Params::USlider_GetValue_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.Slider.GetNormalizedValue
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float USlider::GetNormalizedValue()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Slider", "GetNormalizedValue");
Params::USlider_GetNormalizedValue_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class UMG.UserWidget
// (None)
class UClass* UUserWidget::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("UserWidget");
return Clss;
}
// UserWidget UMG.Default__UserWidget
// (Public, ClassDefaultObject, ArchetypeObject)
class UUserWidget* UUserWidget::GetDefaultObj()
{
static class UUserWidget* Default = nullptr;
if (!Default)
Default = static_cast<UUserWidget*>(UUserWidget::StaticClass()->DefaultObject);
return Default;
}
// Function UMG.UserWidget.UnregisterInputComponent
// (Final, Native, Protected, BlueprintCallable)
// Parameters:
void UUserWidget::UnregisterInputComponent()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("UserWidget", "UnregisterInputComponent");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function UMG.UserWidget.UnbindFromAnimationStarted
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UWidgetAnimation* Animation (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// FDelegateProperty_ Delegate (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UUserWidget::UnbindFromAnimationStarted(class UWidgetAnimation* Animation, FDelegateProperty_ Delegate)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("UserWidget", "UnbindFromAnimationStarted");
Params::UUserWidget_UnbindFromAnimationStarted_Params Parms{};
Parms.Animation = Animation;
Parms.Delegate = Delegate;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.UserWidget.UnbindFromAnimationFinished
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UWidgetAnimation* Animation (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// FDelegateProperty_ Delegate (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UUserWidget::UnbindFromAnimationFinished(class UWidgetAnimation* Animation, FDelegateProperty_ Delegate)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("UserWidget", "UnbindFromAnimationFinished");
Params::UUserWidget_UnbindFromAnimationFinished_Params Parms{};
Parms.Animation = Animation;
Parms.Delegate = Delegate;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.UserWidget.UnbindAllFromAnimationStarted
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UWidgetAnimation* Animation (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UUserWidget::UnbindAllFromAnimationStarted(class UWidgetAnimation* Animation)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("UserWidget", "UnbindAllFromAnimationStarted");
Params::UUserWidget_UnbindAllFromAnimationStarted_Params Parms{};
Parms.Animation = Animation;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.UserWidget.UnbindAllFromAnimationFinished
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UWidgetAnimation* Animation (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UUserWidget::UnbindAllFromAnimationFinished(class UWidgetAnimation* Animation)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("UserWidget", "UnbindAllFromAnimationFinished");
Params::UUserWidget_UnbindAllFromAnimationFinished_Params Parms{};
Parms.Animation = Animation;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.UserWidget.Tick
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
// struct FGeometry MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// float InDeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UUserWidget::Tick(const struct FGeometry& MyGeometry, float InDeltaTime)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("UserWidget", "Tick");
Params::UUserWidget_Tick_Params Parms{};
Parms.MyGeometry = MyGeometry;
Parms.InDeltaTime = InDeltaTime;
UObject::ProcessEvent(Func, &Parms);
}
// Function UMG.UserWidget.StopListeningForInputAction
// (Final, Native, Protected, BlueprintCallable)
// Parameters:
// class FName ActionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// enum class EInputEvent EventType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UUserWidget::StopListeningForInputAction(class FName ActionName, enum class EInputEvent EventType)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("UserWidget", "StopListeningForInputAction");
Params::UUserWidget_StopListeningForInputAction_Params Parms{};
Parms.ActionName = ActionName;
Parms.EventType = EventType;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.UserWidget.StopListeningForAllInputActions
// (Final, Native, Protected, BlueprintCallable)
// Parameters:
void UUserWidget::StopListeningForAllInputActions()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("UserWidget", "StopListeningForAllInputActions");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function UMG.UserWidget.StopAnimationsAndLatentActions
// (Final, Native, Public, BlueprintCallable)
// Parameters:
void UUserWidget::StopAnimationsAndLatentActions()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("UserWidget", "StopAnimationsAndLatentActions");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function UMG.UserWidget.StopAnimation
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UWidgetAnimation* InAnimation (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UUserWidget::StopAnimation(class UWidgetAnimation* InAnimation)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("UserWidget", "StopAnimation");
Params::UUserWidget_StopAnimation_Params Parms{};
Parms.InAnimation = InAnimation;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.UserWidget.StopAllAnimations
// (Final, Native, Public, BlueprintCallable)
// Parameters:
void UUserWidget::StopAllAnimations()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("UserWidget", "StopAllAnimations");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function UMG.UserWidget.SetPositionInViewport
// (Final, BlueprintCosmetic, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// struct FVector2D Position (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bRemoveDPIScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UUserWidget::SetPositionInViewport(const struct FVector2D& Position, bool bRemoveDPIScale)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("UserWidget", "SetPositionInViewport");
Params::UUserWidget_SetPositionInViewport_Params Parms{};
Parms.Position = Position;
Parms.bRemoveDPIScale = bRemoveDPIScale;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.UserWidget.SetPlaybackSpeed
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable)
// Parameters:
// class UWidgetAnimation* InAnimation (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float PlaybackSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UUserWidget::SetPlaybackSpeed(class UWidgetAnimation* InAnimation, float PlaybackSpeed)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("UserWidget", "SetPlaybackSpeed");
Params::UUserWidget_SetPlaybackSpeed_Params Parms{};
Parms.InAnimation = InAnimation;
Parms.PlaybackSpeed = PlaybackSpeed;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.UserWidget.SetPadding
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable)
// Parameters:
// struct FMargin InPadding (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UUserWidget::SetPadding(const struct FMargin& InPadding)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("UserWidget", "SetPadding");
Params::UUserWidget_SetPadding_Params Parms{};
Parms.InPadding = InPadding;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.UserWidget.SetOwningPlayer
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable)
// Parameters:
// class APlayerController* LocalPlayerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UUserWidget::SetOwningPlayer(class APlayerController* LocalPlayerController)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("UserWidget", "SetOwningPlayer");
Params::UUserWidget_SetOwningPlayer_Params Parms{};
Parms.LocalPlayerController = LocalPlayerController;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.UserWidget.SetNumLoopsToPlay
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable)
// Parameters:
// class UWidgetAnimation* InAnimation (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 NumLoopsToPlay (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UUserWidget::SetNumLoopsToPlay(class UWidgetAnimation* InAnimation, int32 NumLoopsToPlay)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("UserWidget", "SetNumLoopsToPlay");
Params::UUserWidget_SetNumLoopsToPlay_Params Parms{};
Parms.InAnimation = InAnimation;
Parms.NumLoopsToPlay = NumLoopsToPlay;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.UserWidget.SetInputActionPriority
// (Final, Native, Protected, BlueprintCallable)
// Parameters:
// int32 NewPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UUserWidget::SetInputActionPriority(int32 NewPriority)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("UserWidget", "SetInputActionPriority");
Params::UUserWidget_SetInputActionPriority_Params Parms{};
Parms.NewPriority = NewPriority;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.UserWidget.SetInputActionBlocking
// (Final, Native, Protected, BlueprintCallable)
// Parameters:
// bool bShouldBlock (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UUserWidget::SetInputActionBlocking(bool bShouldBlock)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("UserWidget", "SetInputActionBlocking");
Params::UUserWidget_SetInputActionBlocking_Params Parms{};
Parms.bShouldBlock = bShouldBlock;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.UserWidget.SetForegroundColor
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable)
// Parameters:
// struct FSlateColor InForegroundColor (Parm, NativeAccessSpecifierPublic)
void UUserWidget::SetForegroundColor(const struct FSlateColor& InForegroundColor)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("UserWidget", "SetForegroundColor");
Params::UUserWidget_SetForegroundColor_Params Parms{};
Parms.InForegroundColor = InForegroundColor;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.UserWidget.SetDesiredSizeInViewport
// (Final, BlueprintCosmetic, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// struct FVector2D Size (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UUserWidget::SetDesiredSizeInViewport(const struct FVector2D& Size)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("UserWidget", "SetDesiredSizeInViewport");
Params::UUserWidget_SetDesiredSizeInViewport_Params Parms{};
Parms.Size = Size;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.UserWidget.SetColorAndOpacity
// (Final, BlueprintCosmetic, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// struct FLinearColor InColorAndOpacity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UUserWidget::SetColorAndOpacity(const struct FLinearColor& InColorAndOpacity)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("UserWidget", "SetColorAndOpacity");
Params::UUserWidget_SetColorAndOpacity_Params Parms{};
Parms.InColorAndOpacity = InColorAndOpacity;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.UserWidget.SetAnimationCurrentTime
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable)
// Parameters:
// class UWidgetAnimation* InAnimation (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float InTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UUserWidget::SetAnimationCurrentTime(class UWidgetAnimation* InAnimation, float InTime)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("UserWidget", "SetAnimationCurrentTime");
Params::UUserWidget_SetAnimationCurrentTime_Params Parms{};
Parms.InAnimation = InAnimation;
Parms.InTime = InTime;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.UserWidget.SetAnchorsInViewport
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable)
// Parameters:
// struct FAnchors Anchors (Parm, NoDestructor, NativeAccessSpecifierPublic)
void UUserWidget::SetAnchorsInViewport(const struct FAnchors& Anchors)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("UserWidget", "SetAnchorsInViewport");
Params::UUserWidget_SetAnchorsInViewport_Params Parms{};
Parms.Anchors = Anchors;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.UserWidget.SetAlignmentInViewport
// (Final, BlueprintCosmetic, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// struct FVector2D Alignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UUserWidget::SetAlignmentInViewport(const struct FVector2D& Alignment)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("UserWidget", "SetAlignmentInViewport");
Params::UUserWidget_SetAlignmentInViewport_Params Parms{};
Parms.Alignment = Alignment;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.UserWidget.ReverseAnimation
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable)
// Parameters:
// class UWidgetAnimation* InAnimation (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UUserWidget::ReverseAnimation(class UWidgetAnimation* InAnimation)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("UserWidget", "ReverseAnimation");
Params::UUserWidget_ReverseAnimation_Params Parms{};
Parms.InAnimation = InAnimation;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.UserWidget.RemoveFromViewport
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable)
// Parameters:
void UUserWidget::RemoveFromViewport()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("UserWidget", "RemoveFromViewport");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function UMG.UserWidget.RemoveExtensions
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// TSubclassOf<class UUserWidgetExtension>InExtensionType (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UUserWidget::RemoveExtensions(TSubclassOf<class UUserWidgetExtension> InExtensionType)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("UserWidget", "RemoveExtensions");
Params::UUserWidget_RemoveExtensions_Params Parms{};
Parms.InExtensionType = InExtensionType;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.UserWidget.RemoveExtension
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UUserWidgetExtension* InExtension (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UUserWidget::RemoveExtension(class UUserWidgetExtension* InExtension)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("UserWidget", "RemoveExtension");
Params::UUserWidget_RemoveExtension_Params Parms{};
Parms.InExtension = InExtension;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.UserWidget.RegisterInputComponent
// (Final, Native, Protected, BlueprintCallable)
// Parameters:
void UUserWidget::RegisterInputComponent()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("UserWidget", "RegisterInputComponent");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function UMG.UserWidget.PreConstruct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
// bool IsDesignTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UUserWidget::PreConstruct(bool IsDesignTime)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("UserWidget", "PreConstruct");
Params::UUserWidget_PreConstruct_Params Parms{};
Parms.IsDesignTime = IsDesignTime;
UObject::ProcessEvent(Func, &Parms);
}
// Function UMG.UserWidget.PlaySound
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable)
// Parameters:
// class USoundBase* SoundToPlay (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UUserWidget::PlaySound(class USoundBase* SoundToPlay)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("UserWidget", "PlaySound");
Params::UUserWidget_PlaySound_Params Parms{};
Parms.SoundToPlay = SoundToPlay;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.UserWidget.PlayAnimationTimeRange
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable)
// Parameters:
// class UWidgetAnimation* InAnimation (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float StartAtTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float EndAtTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 NumLoopsToPlay (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// enum class EUMGSequencePlayMode PlayMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float PlaybackSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bRestoreState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UUMGSequencePlayer* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UUMGSequencePlayer* UUserWidget::PlayAnimationTimeRange(class UWidgetAnimation* InAnimation, float StartAtTime, float EndAtTime, int32 NumLoopsToPlay, enum class EUMGSequencePlayMode PlayMode, float PlaybackSpeed, bool bRestoreState)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("UserWidget", "PlayAnimationTimeRange");
Params::UUserWidget_PlayAnimationTimeRange_Params Parms{};
Parms.InAnimation = InAnimation;
Parms.StartAtTime = StartAtTime;
Parms.EndAtTime = EndAtTime;
Parms.NumLoopsToPlay = NumLoopsToPlay;
Parms.PlayMode = PlayMode;
Parms.PlaybackSpeed = PlaybackSpeed;
Parms.bRestoreState = bRestoreState;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.UserWidget.PlayAnimationReverse
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable)
// Parameters:
// class UWidgetAnimation* InAnimation (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float PlaybackSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bRestoreState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UUMGSequencePlayer* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UUMGSequencePlayer* UUserWidget::PlayAnimationReverse(class UWidgetAnimation* InAnimation, float PlaybackSpeed, bool bRestoreState)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("UserWidget", "PlayAnimationReverse");
Params::UUserWidget_PlayAnimationReverse_Params Parms{};
Parms.InAnimation = InAnimation;
Parms.PlaybackSpeed = PlaybackSpeed;
Parms.bRestoreState = bRestoreState;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.UserWidget.PlayAnimationForward
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable)
// Parameters:
// class UWidgetAnimation* InAnimation (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float PlaybackSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bRestoreState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UUMGSequencePlayer* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UUMGSequencePlayer* UUserWidget::PlayAnimationForward(class UWidgetAnimation* InAnimation, float PlaybackSpeed, bool bRestoreState)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("UserWidget", "PlayAnimationForward");
Params::UUserWidget_PlayAnimationForward_Params Parms{};
Parms.InAnimation = InAnimation;
Parms.PlaybackSpeed = PlaybackSpeed;
Parms.bRestoreState = bRestoreState;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.UserWidget.PlayAnimation
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable)
// Parameters:
// class UWidgetAnimation* InAnimation (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float StartAtTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 NumLoopsToPlay (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// enum class EUMGSequencePlayMode PlayMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float PlaybackSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bRestoreState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UUMGSequencePlayer* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UUMGSequencePlayer* UUserWidget::PlayAnimation(class UWidgetAnimation* InAnimation, float StartAtTime, int32 NumLoopsToPlay, enum class EUMGSequencePlayMode PlayMode, float PlaybackSpeed, bool bRestoreState)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("UserWidget", "PlayAnimation");
Params::UUserWidget_PlayAnimation_Params Parms{};
Parms.InAnimation = InAnimation;
Parms.StartAtTime = StartAtTime;
Parms.NumLoopsToPlay = NumLoopsToPlay;
Parms.PlayMode = PlayMode;
Parms.PlaybackSpeed = PlaybackSpeed;
Parms.bRestoreState = bRestoreState;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.UserWidget.PauseAnimation
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable)
// Parameters:
// class UWidgetAnimation* InAnimation (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UUserWidget::PauseAnimation(class UWidgetAnimation* InAnimation)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("UserWidget", "PauseAnimation");
Params::UUserWidget_PauseAnimation_Params Parms{};
Parms.InAnimation = InAnimation;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.UserWidget.OnTouchStarted
// (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// struct FGeometry MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FPointerEvent InTouchEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FEventReply UUserWidget::OnTouchStarted(const struct FGeometry& MyGeometry, struct FPointerEvent& InTouchEvent)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("UserWidget", "OnTouchStarted");
Params::UUserWidget_OnTouchStarted_Params Parms{};
Parms.MyGeometry = MyGeometry;
Parms.InTouchEvent = InTouchEvent;
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function UMG.UserWidget.OnTouchMoved
// (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// struct FGeometry MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FPointerEvent InTouchEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FEventReply UUserWidget::OnTouchMoved(const struct FGeometry& MyGeometry, struct FPointerEvent& InTouchEvent)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("UserWidget", "OnTouchMoved");
Params::UUserWidget_OnTouchMoved_Params Parms{};
Parms.MyGeometry = MyGeometry;
Parms.InTouchEvent = InTouchEvent;
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function UMG.UserWidget.OnTouchGesture
// (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// struct FGeometry MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FPointerEvent GestureEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FEventReply UUserWidget::OnTouchGesture(const struct FGeometry& MyGeometry, struct FPointerEvent& GestureEvent)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("UserWidget", "OnTouchGesture");
Params::UUserWidget_OnTouchGesture_Params Parms{};
Parms.MyGeometry = MyGeometry;
Parms.GestureEvent = GestureEvent;
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function UMG.UserWidget.OnTouchForceChanged
// (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// struct FGeometry MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FPointerEvent InTouchEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FEventReply UUserWidget::OnTouchForceChanged(const struct FGeometry& MyGeometry, struct FPointerEvent& InTouchEvent)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("UserWidget", "OnTouchForceChanged");
Params::UUserWidget_OnTouchForceChanged_Params Parms{};
Parms.MyGeometry = MyGeometry;
Parms.InTouchEvent = InTouchEvent;
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function UMG.UserWidget.OnTouchEnded
// (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// struct FGeometry MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FPointerEvent InTouchEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FEventReply UUserWidget::OnTouchEnded(const struct FGeometry& MyGeometry, struct FPointerEvent& InTouchEvent)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("UserWidget", "OnTouchEnded");
Params::UUserWidget_OnTouchEnded_Params Parms{};
Parms.MyGeometry = MyGeometry;
Parms.InTouchEvent = InTouchEvent;
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function UMG.UserWidget.OnRemovedFromFocusPath
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
// struct FFocusEvent InFocusEvent (Parm, NoDestructor, NativeAccessSpecifierPublic)
void UUserWidget::OnRemovedFromFocusPath(const struct FFocusEvent& InFocusEvent)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("UserWidget", "OnRemovedFromFocusPath");
Params::UUserWidget_OnRemovedFromFocusPath_Params Parms{};
Parms.InFocusEvent = InFocusEvent;
UObject::ProcessEvent(Func, &Parms);
}
// Function UMG.UserWidget.OnPreviewMouseButtonDown
// (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// struct FGeometry MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FPointerEvent MouseEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FEventReply UUserWidget::OnPreviewMouseButtonDown(const struct FGeometry& MyGeometry, struct FPointerEvent& MouseEvent)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("UserWidget", "OnPreviewMouseButtonDown");
Params::UUserWidget_OnPreviewMouseButtonDown_Params Parms{};
Parms.MyGeometry = MyGeometry;
Parms.MouseEvent = MouseEvent;
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function UMG.UserWidget.OnPreviewKeyDown
// (Event, Public, BlueprintEvent)
// Parameters:
// struct FGeometry MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FKeyEvent InKeyEvent (Parm, NativeAccessSpecifierPublic)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FEventReply UUserWidget::OnPreviewKeyDown(const struct FGeometry& MyGeometry, const struct FKeyEvent& InKeyEvent)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("UserWidget", "OnPreviewKeyDown");
Params::UUserWidget_OnPreviewKeyDown_Params Parms{};
Parms.MyGeometry = MyGeometry;
Parms.InKeyEvent = InKeyEvent;
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function UMG.UserWidget.OnPaint
// (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent, Const)
// Parameters:
// struct FPaintContext Context (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
void UUserWidget::OnPaint(struct FPaintContext& Context)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("UserWidget", "OnPaint");
Params::UUserWidget_OnPaint_Params Parms{};
Parms.Context = Context;
UObject::ProcessEvent(Func, &Parms);
}
// Function UMG.UserWidget.OnMouseWheel
// (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// struct FGeometry MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FPointerEvent MouseEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FEventReply UUserWidget::OnMouseWheel(const struct FGeometry& MyGeometry, struct FPointerEvent& MouseEvent)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("UserWidget", "OnMouseWheel");
Params::UUserWidget_OnMouseWheel_Params Parms{};
Parms.MyGeometry = MyGeometry;
Parms.MouseEvent = MouseEvent;
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function UMG.UserWidget.OnMouseMove
// (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// struct FGeometry MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FPointerEvent MouseEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FEventReply UUserWidget::OnMouseMove(const struct FGeometry& MyGeometry, struct FPointerEvent& MouseEvent)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("UserWidget", "OnMouseMove");
Params::UUserWidget_OnMouseMove_Params Parms{};
Parms.MyGeometry = MyGeometry;
Parms.MouseEvent = MouseEvent;
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function UMG.UserWidget.OnMouseLeave
// (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// struct FPointerEvent MouseEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
void UUserWidget::OnMouseLeave(struct FPointerEvent& MouseEvent)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("UserWidget", "OnMouseLeave");
Params::UUserWidget_OnMouseLeave_Params Parms{};
Parms.MouseEvent = MouseEvent;
UObject::ProcessEvent(Func, &Parms);
}
// Function UMG.UserWidget.OnMouseEnter
// (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// struct FGeometry MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FPointerEvent MouseEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
void UUserWidget::OnMouseEnter(const struct FGeometry& MyGeometry, struct FPointerEvent& MouseEvent)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("UserWidget", "OnMouseEnter");
Params::UUserWidget_OnMouseEnter_Params Parms{};
Parms.MyGeometry = MyGeometry;
Parms.MouseEvent = MouseEvent;
UObject::ProcessEvent(Func, &Parms);
}
// Function UMG.UserWidget.OnMouseCaptureLost
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
void UUserWidget::OnMouseCaptureLost()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("UserWidget", "OnMouseCaptureLost");
UObject::ProcessEvent(Func, nullptr);
}
// Function UMG.UserWidget.OnMouseButtonUp
// (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// struct FGeometry MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FPointerEvent MouseEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FEventReply UUserWidget::OnMouseButtonUp(const struct FGeometry& MyGeometry, struct FPointerEvent& MouseEvent)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("UserWidget", "OnMouseButtonUp");
Params::UUserWidget_OnMouseButtonUp_Params Parms{};
Parms.MyGeometry = MyGeometry;
Parms.MouseEvent = MouseEvent;
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function UMG.UserWidget.OnMouseButtonDown
// (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// struct FGeometry MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FPointerEvent MouseEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FEventReply UUserWidget::OnMouseButtonDown(const struct FGeometry& MyGeometry, struct FPointerEvent& MouseEvent)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("UserWidget", "OnMouseButtonDown");
Params::UUserWidget_OnMouseButtonDown_Params Parms{};
Parms.MyGeometry = MyGeometry;
Parms.MouseEvent = MouseEvent;
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function UMG.UserWidget.OnMouseButtonDoubleClick
// (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// struct FGeometry InMyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FPointerEvent InMouseEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FEventReply UUserWidget::OnMouseButtonDoubleClick(const struct FGeometry& InMyGeometry, struct FPointerEvent& InMouseEvent)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("UserWidget", "OnMouseButtonDoubleClick");
Params::UUserWidget_OnMouseButtonDoubleClick_Params Parms{};
Parms.InMyGeometry = InMyGeometry;
Parms.InMouseEvent = InMouseEvent;
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function UMG.UserWidget.OnMotionDetected
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
// struct FGeometry MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FMotionEvent InMotionEvent (Parm, NativeAccessSpecifierPublic)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FEventReply UUserWidget::OnMotionDetected(const struct FGeometry& MyGeometry, const struct FMotionEvent& InMotionEvent)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("UserWidget", "OnMotionDetected");
Params::UUserWidget_OnMotionDetected_Params Parms{};
Parms.MyGeometry = MyGeometry;
Parms.InMotionEvent = InMotionEvent;
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function UMG.UserWidget.OnKeyUp
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
// struct FGeometry MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FKeyEvent InKeyEvent (Parm, NativeAccessSpecifierPublic)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FEventReply UUserWidget::OnKeyUp(const struct FGeometry& MyGeometry, const struct FKeyEvent& InKeyEvent)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("UserWidget", "OnKeyUp");
Params::UUserWidget_OnKeyUp_Params Parms{};
Parms.MyGeometry = MyGeometry;
Parms.InKeyEvent = InKeyEvent;
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function UMG.UserWidget.OnKeyDown
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
// struct FGeometry MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FKeyEvent InKeyEvent (Parm, NativeAccessSpecifierPublic)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FEventReply UUserWidget::OnKeyDown(const struct FGeometry& MyGeometry, const struct FKeyEvent& InKeyEvent)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("UserWidget", "OnKeyDown");
Params::UUserWidget_OnKeyDown_Params Parms{};
Parms.MyGeometry = MyGeometry;
Parms.InKeyEvent = InKeyEvent;
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function UMG.UserWidget.OnKeyChar
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
// struct FGeometry MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FCharacterEvent InCharacterEvent (Parm, NativeAccessSpecifierPublic)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FEventReply UUserWidget::OnKeyChar(const struct FGeometry& MyGeometry, const struct FCharacterEvent& InCharacterEvent)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("UserWidget", "OnKeyChar");
Params::UUserWidget_OnKeyChar_Params Parms{};
Parms.MyGeometry = MyGeometry;
Parms.InCharacterEvent = InCharacterEvent;
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function UMG.UserWidget.OnInitialized
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
void UUserWidget::OnInitialized()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("UserWidget", "OnInitialized");
UObject::ProcessEvent(Func, nullptr);
}
// Function UMG.UserWidget.OnFocusReceived
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
// struct FGeometry MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FFocusEvent InFocusEvent (Parm, NoDestructor, NativeAccessSpecifierPublic)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FEventReply UUserWidget::OnFocusReceived(const struct FGeometry& MyGeometry, const struct FFocusEvent& InFocusEvent)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("UserWidget", "OnFocusReceived");
Params::UUserWidget_OnFocusReceived_Params Parms{};
Parms.MyGeometry = MyGeometry;
Parms.InFocusEvent = InFocusEvent;
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function UMG.UserWidget.OnFocusLost
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
// struct FFocusEvent InFocusEvent (Parm, NoDestructor, NativeAccessSpecifierPublic)
void UUserWidget::OnFocusLost(const struct FFocusEvent& InFocusEvent)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("UserWidget", "OnFocusLost");
Params::UUserWidget_OnFocusLost_Params Parms{};
Parms.InFocusEvent = InFocusEvent;
UObject::ProcessEvent(Func, &Parms);
}
// Function UMG.UserWidget.OnDrop
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
// struct FGeometry MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FPointerEvent PointerEvent (Parm, NativeAccessSpecifierPublic)
// class UDragDropOperation* Operation (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UUserWidget::OnDrop(const struct FGeometry& MyGeometry, const struct FPointerEvent& PointerEvent, class UDragDropOperation* Operation)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("UserWidget", "OnDrop");
Params::UUserWidget_OnDrop_Params Parms{};
Parms.MyGeometry = MyGeometry;
Parms.PointerEvent = PointerEvent;
Parms.Operation = Operation;
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function UMG.UserWidget.OnDragOver
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
// struct FGeometry MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FPointerEvent PointerEvent (Parm, NativeAccessSpecifierPublic)
// class UDragDropOperation* Operation (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UUserWidget::OnDragOver(const struct FGeometry& MyGeometry, const struct FPointerEvent& PointerEvent, class UDragDropOperation* Operation)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("UserWidget", "OnDragOver");
Params::UUserWidget_OnDragOver_Params Parms{};
Parms.MyGeometry = MyGeometry;
Parms.PointerEvent = PointerEvent;
Parms.Operation = Operation;
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function UMG.UserWidget.OnDragLeave
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
// struct FPointerEvent PointerEvent (Parm, NativeAccessSpecifierPublic)
// class UDragDropOperation* Operation (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UUserWidget::OnDragLeave(const struct FPointerEvent& PointerEvent, class UDragDropOperation* Operation)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("UserWidget", "OnDragLeave");
Params::UUserWidget_OnDragLeave_Params Parms{};
Parms.PointerEvent = PointerEvent;
Parms.Operation = Operation;
UObject::ProcessEvent(Func, &Parms);
}
// Function UMG.UserWidget.OnDragEnter
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
// struct FGeometry MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FPointerEvent PointerEvent (Parm, NativeAccessSpecifierPublic)
// class UDragDropOperation* Operation (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UUserWidget::OnDragEnter(const struct FGeometry& MyGeometry, const struct FPointerEvent& PointerEvent, class UDragDropOperation* Operation)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("UserWidget", "OnDragEnter");
Params::UUserWidget_OnDragEnter_Params Parms{};
Parms.MyGeometry = MyGeometry;
Parms.PointerEvent = PointerEvent;
Parms.Operation = Operation;
UObject::ProcessEvent(Func, &Parms);
}
// Function UMG.UserWidget.OnDragDetected
// (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// struct FGeometry MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FPointerEvent PointerEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// class UDragDropOperation* Operation (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UUserWidget::OnDragDetected(const struct FGeometry& MyGeometry, struct FPointerEvent& PointerEvent, class UDragDropOperation** Operation)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("UserWidget", "OnDragDetected");
Params::UUserWidget_OnDragDetected_Params Parms{};
Parms.MyGeometry = MyGeometry;
Parms.PointerEvent = PointerEvent;
UObject::ProcessEvent(Func, &Parms);
if (Operation != nullptr)
*Operation = Parms.Operation;
}
// Function UMG.UserWidget.OnDragCancelled
// (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// struct FPointerEvent PointerEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// class UDragDropOperation* Operation (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UUserWidget::OnDragCancelled(struct FPointerEvent& PointerEvent, class UDragDropOperation* Operation)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("UserWidget", "OnDragCancelled");
Params::UUserWidget_OnDragCancelled_Params Parms{};
Parms.PointerEvent = PointerEvent;
Parms.Operation = Operation;
UObject::ProcessEvent(Func, &Parms);
}
// Function UMG.UserWidget.OnAnimationStarted
// (BlueprintCosmetic, Native, Event, Protected, BlueprintEvent)
// Parameters:
// class UWidgetAnimation* Animation (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UUserWidget::OnAnimationStarted(class UWidgetAnimation* Animation)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("UserWidget", "OnAnimationStarted");
Params::UUserWidget_OnAnimationStarted_Params Parms{};
Parms.Animation = Animation;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.UserWidget.OnAnimationFinished
// (BlueprintCosmetic, Native, Event, Protected, BlueprintEvent)
// Parameters:
// class UWidgetAnimation* Animation (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UUserWidget::OnAnimationFinished(class UWidgetAnimation* Animation)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("UserWidget", "OnAnimationFinished");
Params::UUserWidget_OnAnimationFinished_Params Parms{};
Parms.Animation = Animation;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.UserWidget.OnAnalogValueChanged
// (Event, Public, BlueprintEvent)
// Parameters:
// struct FGeometry MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FAnalogInputEvent InAnalogInputEvent (Parm, NativeAccessSpecifierPublic)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FEventReply UUserWidget::OnAnalogValueChanged(const struct FGeometry& MyGeometry, const struct FAnalogInputEvent& InAnalogInputEvent)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("UserWidget", "OnAnalogValueChanged");
Params::UUserWidget_OnAnalogValueChanged_Params Parms{};
Parms.MyGeometry = MyGeometry;
Parms.InAnalogInputEvent = InAnalogInputEvent;
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function UMG.UserWidget.OnAddedToFocusPath
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
// struct FFocusEvent InFocusEvent (Parm, NoDestructor, NativeAccessSpecifierPublic)
void UUserWidget::OnAddedToFocusPath(const struct FFocusEvent& InFocusEvent)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("UserWidget", "OnAddedToFocusPath");
Params::UUserWidget_OnAddedToFocusPath_Params Parms{};
Parms.InFocusEvent = InFocusEvent;
UObject::ProcessEvent(Func, &Parms);
}
// Function UMG.UserWidget.ListenForInputAction
// (Final, Native, Protected, BlueprintCallable)
// Parameters:
// class FName ActionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// enum class EInputEvent EventType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bConsume (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// FDelegateProperty_ Callback (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UUserWidget::ListenForInputAction(class FName ActionName, enum class EInputEvent EventType, bool bConsume, FDelegateProperty_ Callback)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("UserWidget", "ListenForInputAction");
Params::UUserWidget_ListenForInputAction_Params Parms{};
Parms.ActionName = ActionName;
Parms.EventType = EventType;
Parms.bConsume = bConsume;
Parms.Callback = Callback;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.UserWidget.IsPlayingAnimation
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UUserWidget::IsPlayingAnimation()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("UserWidget", "IsPlayingAnimation");
Params::UUserWidget_IsPlayingAnimation_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.UserWidget.IsListeningForInputAction
// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FName ActionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UUserWidget::IsListeningForInputAction(class FName ActionName)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("UserWidget", "IsListeningForInputAction");
Params::UUserWidget_IsListeningForInputAction_Params Parms{};
Parms.ActionName = ActionName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.UserWidget.IsInteractable
// (BlueprintCosmetic, Event, Public, BlueprintEvent, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UUserWidget::IsInteractable()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("UserWidget", "IsInteractable");
Params::UUserWidget_IsInteractable_Params Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function UMG.UserWidget.IsAnyAnimationPlaying
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UUserWidget::IsAnyAnimationPlaying()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("UserWidget", "IsAnyAnimationPlaying");
Params::UUserWidget_IsAnyAnimationPlaying_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.UserWidget.IsAnimationPlayingForward
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable)
// Parameters:
// class UWidgetAnimation* InAnimation (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UUserWidget::IsAnimationPlayingForward(class UWidgetAnimation* InAnimation)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("UserWidget", "IsAnimationPlayingForward");
Params::UUserWidget_IsAnimationPlayingForward_Params Parms{};
Parms.InAnimation = InAnimation;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.UserWidget.IsAnimationPlaying
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UWidgetAnimation* InAnimation (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UUserWidget::IsAnimationPlaying(class UWidgetAnimation* InAnimation)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("UserWidget", "IsAnimationPlaying");
Params::UUserWidget_IsAnimationPlaying_Params Parms{};
Parms.InAnimation = InAnimation;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.UserWidget.GetOwningPlayerPawn
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class APawn* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class APawn* UUserWidget::GetOwningPlayerPawn()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("UserWidget", "GetOwningPlayerPawn");
Params::UUserWidget_GetOwningPlayerPawn_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.UserWidget.GetOwningPlayerCameraManager
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class APlayerCameraManager* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class APlayerCameraManager* UUserWidget::GetOwningPlayerCameraManager()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("UserWidget", "GetOwningPlayerCameraManager");
Params::UUserWidget_GetOwningPlayerCameraManager_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.UserWidget.GetIsVisible
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UUserWidget::GetIsVisible()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("UserWidget", "GetIsVisible");
Params::UUserWidget_GetIsVisible_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.UserWidget.GetExtensions
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// TSubclassOf<class UUserWidgetExtension>ExtensionType (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<class UUserWidgetExtension*>ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
TArray<class UUserWidgetExtension*> UUserWidget::GetExtensions(TSubclassOf<class UUserWidgetExtension> ExtensionType)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("UserWidget", "GetExtensions");
Params::UUserWidget_GetExtensions_Params Parms{};
Parms.ExtensionType = ExtensionType;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.UserWidget.GetExtension
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// TSubclassOf<class UUserWidgetExtension>ExtensionType (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UUserWidgetExtension* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UUserWidgetExtension* UUserWidget::GetExtension(TSubclassOf<class UUserWidgetExtension> ExtensionType)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("UserWidget", "GetExtension");
Params::UUserWidget_GetExtension_Params Parms{};
Parms.ExtensionType = ExtensionType;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.UserWidget.GetAnimationCurrentTime
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UWidgetAnimation* InAnimation (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UUserWidget::GetAnimationCurrentTime(class UWidgetAnimation* InAnimation)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("UserWidget", "GetAnimationCurrentTime");
Params::UUserWidget_GetAnimationCurrentTime_Params Parms{};
Parms.InAnimation = InAnimation;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.UserWidget.GetAnchorsInViewport
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FAnchors ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
struct FAnchors UUserWidget::GetAnchorsInViewport()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("UserWidget", "GetAnchorsInViewport");
Params::UUserWidget_GetAnchorsInViewport_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.UserWidget.GetAlignmentInViewport
// (Final, BlueprintCosmetic, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector2D UUserWidget::GetAlignmentInViewport()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("UserWidget", "GetAlignmentInViewport");
Params::UUserWidget_GetAlignmentInViewport_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.UserWidget.FlushAnimations
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable)
// Parameters:
void UUserWidget::FlushAnimations()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("UserWidget", "FlushAnimations");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function UMG.UserWidget.Destruct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
void UUserWidget::Destruct()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("UserWidget", "Destruct");
UObject::ProcessEvent(Func, nullptr);
}
// Function UMG.UserWidget.Construct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
void UUserWidget::Construct()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("UserWidget", "Construct");
UObject::ProcessEvent(Func, nullptr);
}
// Function UMG.UserWidget.CancelLatentActions
// (Final, Native, Public, BlueprintCallable)
// Parameters:
void UUserWidget::CancelLatentActions()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("UserWidget", "CancelLatentActions");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function UMG.UserWidget.BindToAnimationStarted
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UWidgetAnimation* Animation (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// FDelegateProperty_ Delegate (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UUserWidget::BindToAnimationStarted(class UWidgetAnimation* Animation, FDelegateProperty_ Delegate)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("UserWidget", "BindToAnimationStarted");
Params::UUserWidget_BindToAnimationStarted_Params Parms{};
Parms.Animation = Animation;
Parms.Delegate = Delegate;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.UserWidget.BindToAnimationFinished
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UWidgetAnimation* Animation (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// FDelegateProperty_ Delegate (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UUserWidget::BindToAnimationFinished(class UWidgetAnimation* Animation, FDelegateProperty_ Delegate)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("UserWidget", "BindToAnimationFinished");
Params::UUserWidget_BindToAnimationFinished_Params Parms{};
Parms.Animation = Animation;
Parms.Delegate = Delegate;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.UserWidget.BindToAnimationEvent
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UWidgetAnimation* Animation (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// FDelegateProperty_ Delegate (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// enum class EWidgetAnimationEvent AnimationEvent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName UserTag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UUserWidget::BindToAnimationEvent(class UWidgetAnimation* Animation, FDelegateProperty_ Delegate, enum class EWidgetAnimationEvent AnimationEvent, class FName UserTag)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("UserWidget", "BindToAnimationEvent");
Params::UUserWidget_BindToAnimationEvent_Params Parms{};
Parms.Animation = Animation;
Parms.Delegate = Delegate;
Parms.AnimationEvent = AnimationEvent;
Parms.UserTag = UserTag;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.UserWidget.AddToViewport
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable)
// Parameters:
// int32 ZOrder (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UUserWidget::AddToViewport(int32 ZOrder)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("UserWidget", "AddToViewport");
Params::UUserWidget_AddToViewport_Params Parms{};
Parms.ZOrder = ZOrder;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.UserWidget.AddToPlayerScreen
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable)
// Parameters:
// int32 ZOrder (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UUserWidget::AddToPlayerScreen(int32 ZOrder)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("UserWidget", "AddToPlayerScreen");
Params::UUserWidget_AddToPlayerScreen_Params Parms{};
Parms.ZOrder = ZOrder;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.UserWidget.AddExtension
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// TSubclassOf<class UUserWidgetExtension>InExtensionType (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UUserWidgetExtension* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UUserWidgetExtension* UUserWidget::AddExtension(TSubclassOf<class UUserWidgetExtension> InExtensionType)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("UserWidget", "AddExtension");
Params::UUserWidget_AddExtension_Params Parms{};
Parms.InExtensionType = InExtensionType;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class UMG.PanelWidget
// (None)
class UClass* UPanelWidget::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("PanelWidget");
return Clss;
}
// PanelWidget UMG.Default__PanelWidget
// (Public, ClassDefaultObject, ArchetypeObject)
class UPanelWidget* UPanelWidget::GetDefaultObj()
{
static class UPanelWidget* Default = nullptr;
if (!Default)
Default = static_cast<UPanelWidget*>(UPanelWidget::StaticClass()->DefaultObject);
return Default;
}
// Function UMG.PanelWidget.RemoveChildAt
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 Index (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UPanelWidget::RemoveChildAt(int32 Index)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("PanelWidget", "RemoveChildAt");
Params::UPanelWidget_RemoveChildAt_Params Parms{};
Parms.Index = Index;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.PanelWidget.RemoveChild
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UWidget* Content (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UPanelWidget::RemoveChild(class UWidget* Content)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("PanelWidget", "RemoveChild");
Params::UPanelWidget_RemoveChild_Params Parms{};
Parms.Content = Content;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.PanelWidget.HasChild
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UWidget* Content (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UPanelWidget::HasChild(class UWidget* Content)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("PanelWidget", "HasChild");
Params::UPanelWidget_HasChild_Params Parms{};
Parms.Content = Content;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.PanelWidget.HasAnyChildren
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UPanelWidget::HasAnyChildren()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("PanelWidget", "HasAnyChildren");
Params::UPanelWidget_HasAnyChildren_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.PanelWidget.GetChildrenCount
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UPanelWidget::GetChildrenCount()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("PanelWidget", "GetChildrenCount");
Params::UPanelWidget_GetChildrenCount_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.PanelWidget.GetChildIndex
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UWidget* Content (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UPanelWidget::GetChildIndex(class UWidget* Content)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("PanelWidget", "GetChildIndex");
Params::UPanelWidget_GetChildIndex_Params Parms{};
Parms.Content = Content;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.PanelWidget.GetChildAt
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 Index (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UWidget* UPanelWidget::GetChildAt(int32 Index)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("PanelWidget", "GetChildAt");
Params::UPanelWidget_GetChildAt_Params Parms{};
Parms.Index = Index;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.PanelWidget.GetAllChildren
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// TArray<class UWidget*> ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
TArray<class UWidget*> UPanelWidget::GetAllChildren()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("PanelWidget", "GetAllChildren");
Params::UPanelWidget_GetAllChildren_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.PanelWidget.ClearChildren
// (Native, Public, BlueprintCallable)
// Parameters:
void UPanelWidget::ClearChildren()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("PanelWidget", "ClearChildren");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function UMG.PanelWidget.AddChild
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UWidget* Content (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UPanelSlot* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UPanelSlot* UPanelWidget::AddChild(class UWidget* Content)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("PanelWidget", "AddChild");
Params::UPanelWidget_AddChild_Params Parms{};
Parms.Content = Content;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class UMG.WidgetSwitcher
// (None)
class UClass* UWidgetSwitcher::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("WidgetSwitcher");
return Clss;
}
// WidgetSwitcher UMG.Default__WidgetSwitcher
// (Public, ClassDefaultObject, ArchetypeObject)
class UWidgetSwitcher* UWidgetSwitcher::GetDefaultObj()
{
static class UWidgetSwitcher* Default = nullptr;
if (!Default)
Default = static_cast<UWidgetSwitcher*>(UWidgetSwitcher::StaticClass()->DefaultObject);
return Default;
}
// Function UMG.WidgetSwitcher.SetActiveWidgetIndex
// (Native, Public, BlueprintCallable)
// Parameters:
// int32 Index (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidgetSwitcher::SetActiveWidgetIndex(int32 Index)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetSwitcher", "SetActiveWidgetIndex");
Params::UWidgetSwitcher_SetActiveWidgetIndex_Params Parms{};
Parms.Index = Index;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.WidgetSwitcher.SetActiveWidget
// (Native, Public, BlueprintCallable)
// Parameters:
// class UWidget* Widget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidgetSwitcher::SetActiveWidget(class UWidget* Widget)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetSwitcher", "SetActiveWidget");
Params::UWidgetSwitcher_SetActiveWidget_Params Parms{};
Parms.Widget = Widget;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.WidgetSwitcher.GetWidgetAtIndex
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 Index (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UWidget* UWidgetSwitcher::GetWidgetAtIndex(int32 Index)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetSwitcher", "GetWidgetAtIndex");
Params::UWidgetSwitcher_GetWidgetAtIndex_Params Parms{};
Parms.Index = Index;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetSwitcher.GetNumWidgets
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UWidgetSwitcher::GetNumWidgets()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetSwitcher", "GetNumWidgets");
Params::UWidgetSwitcher_GetNumWidgets_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetSwitcher.GetActiveWidgetIndex
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UWidgetSwitcher::GetActiveWidgetIndex()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetSwitcher", "GetActiveWidgetIndex");
Params::UWidgetSwitcher_GetActiveWidgetIndex_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetSwitcher.GetActiveWidget
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UWidget* UWidgetSwitcher::GetActiveWidget()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetSwitcher", "GetActiveWidget");
Params::UWidgetSwitcher_GetActiveWidget_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class UMG.ContentWidget
// (None)
class UClass* UContentWidget::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("ContentWidget");
return Clss;
}
// ContentWidget UMG.Default__ContentWidget
// (Public, ClassDefaultObject, ArchetypeObject)
class UContentWidget* UContentWidget::GetDefaultObj()
{
static class UContentWidget* Default = nullptr;
if (!Default)
Default = static_cast<UContentWidget*>(UContentWidget::StaticClass()->DefaultObject);
return Default;
}
// Function UMG.ContentWidget.SetContent
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UWidget* Content (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UPanelSlot* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UPanelSlot* UContentWidget::SetContent(class UWidget* Content)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ContentWidget", "SetContent");
Params::UContentWidget_SetContent_Params Parms{};
Parms.Content = Content;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.ContentWidget.GetContentSlot
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UPanelSlot* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UPanelSlot* UContentWidget::GetContentSlot()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ContentWidget", "GetContentSlot");
Params::UContentWidget_GetContentSlot_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.ContentWidget.GetContent
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UWidget* UContentWidget::GetContent()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ContentWidget", "GetContent");
Params::UContentWidget_GetContent_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class UMG.Border
// (None)
class UClass* UBorder::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("Border");
return Clss;
}
// Border UMG.Default__Border
// (Public, ClassDefaultObject, ArchetypeObject)
class UBorder* UBorder::GetDefaultObj()
{
static class UBorder* Default = nullptr;
if (!Default)
Default = static_cast<UBorder*>(UBorder::StaticClass()->DefaultObject);
return Default;
}
// Function UMG.Border.SetVerticalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// enum class EVerticalAlignment InVerticalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBorder::SetVerticalAlignment(enum class EVerticalAlignment InVerticalAlignment)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Border", "SetVerticalAlignment");
Params::UBorder_SetVerticalAlignment_Params Parms{};
Parms.InVerticalAlignment = InVerticalAlignment;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Border.SetShowEffectWhenDisabled
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bInShowEffectWhenDisabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBorder::SetShowEffectWhenDisabled(bool bInShowEffectWhenDisabled)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Border", "SetShowEffectWhenDisabled");
Params::UBorder_SetShowEffectWhenDisabled_Params Parms{};
Parms.bInShowEffectWhenDisabled = bInShowEffectWhenDisabled;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Border.SetPadding
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FMargin InPadding (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UBorder::SetPadding(const struct FMargin& InPadding)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Border", "SetPadding");
Params::UBorder_SetPadding_Params Parms{};
Parms.InPadding = InPadding;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Border.SetHorizontalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// enum class EHorizontalAlignment InHorizontalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBorder::SetHorizontalAlignment(enum class EHorizontalAlignment InHorizontalAlignment)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Border", "SetHorizontalAlignment");
Params::UBorder_SetHorizontalAlignment_Params Parms{};
Parms.InHorizontalAlignment = InHorizontalAlignment;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Border.SetDesiredSizeScale
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// struct FVector2D InScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBorder::SetDesiredSizeScale(const struct FVector2D& InScale)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Border", "SetDesiredSizeScale");
Params::UBorder_SetDesiredSizeScale_Params Parms{};
Parms.InScale = InScale;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Border.SetContentColorAndOpacity
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// struct FLinearColor InContentColorAndOpacity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBorder::SetContentColorAndOpacity(const struct FLinearColor& InContentColorAndOpacity)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Border", "SetContentColorAndOpacity");
Params::UBorder_SetContentColorAndOpacity_Params Parms{};
Parms.InContentColorAndOpacity = InContentColorAndOpacity;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Border.SetBrushFromTexture
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UTexture2D* Texture (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBorder::SetBrushFromTexture(class UTexture2D* Texture)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Border", "SetBrushFromTexture");
Params::UBorder_SetBrushFromTexture_Params Parms{};
Parms.Texture = Texture;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Border.SetBrushFromMaterial
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UMaterialInterface* Material (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBorder::SetBrushFromMaterial(class UMaterialInterface* Material)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Border", "SetBrushFromMaterial");
Params::UBorder_SetBrushFromMaterial_Params Parms{};
Parms.Material = Material;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Border.SetBrushFromAsset
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class USlateBrushAsset* Asset (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBorder::SetBrushFromAsset(class USlateBrushAsset* Asset)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Border", "SetBrushFromAsset");
Params::UBorder_SetBrushFromAsset_Params Parms{};
Parms.Asset = Asset;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Border.SetBrushColor
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// struct FLinearColor InBrushColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBorder::SetBrushColor(const struct FLinearColor& InBrushColor)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Border", "SetBrushColor");
Params::UBorder_SetBrushColor_Params Parms{};
Parms.InBrushColor = InBrushColor;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Border.SetBrush
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// struct FSlateBrush InBrush (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
void UBorder::SetBrush(struct FSlateBrush& InBrush)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Border", "SetBrush");
Params::UBorder_SetBrush_Params Parms{};
Parms.InBrush = InBrush;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Border.GetDynamicMaterial
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UMaterialInstanceDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMaterialInstanceDynamic* UBorder::GetDynamicMaterial()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Border", "GetDynamicMaterial");
Params::UBorder_GetDynamicMaterial_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class UMG.Button
// (None)
class UClass* UButton::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("Button");
return Clss;
}
// Button UMG.Default__Button
// (Public, ClassDefaultObject, ArchetypeObject)
class UButton* UButton::GetDefaultObj()
{
static class UButton* Default = nullptr;
if (!Default)
Default = static_cast<UButton*>(UButton::StaticClass()->DefaultObject);
return Default;
}
// Function UMG.Button.SetTouchMethod
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// enum class EButtonTouchMethod InTouchMethod (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UButton::SetTouchMethod(enum class EButtonTouchMethod InTouchMethod)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Button", "SetTouchMethod");
Params::UButton_SetTouchMethod_Params Parms{};
Parms.InTouchMethod = InTouchMethod;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Button.SetStyle
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// struct FButtonStyle InStyle (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
void UButton::SetStyle(struct FButtonStyle& InStyle)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Button", "SetStyle");
Params::UButton_SetStyle_Params Parms{};
Parms.InStyle = InStyle;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Button.SetPressMethod
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// enum class EButtonPressMethod InPressMethod (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UButton::SetPressMethod(enum class EButtonPressMethod InPressMethod)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Button", "SetPressMethod");
Params::UButton_SetPressMethod_Params Parms{};
Parms.InPressMethod = InPressMethod;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Button.SetColorAndOpacity
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// struct FLinearColor InColorAndOpacity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UButton::SetColorAndOpacity(const struct FLinearColor& InColorAndOpacity)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Button", "SetColorAndOpacity");
Params::UButton_SetColorAndOpacity_Params Parms{};
Parms.InColorAndOpacity = InColorAndOpacity;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Button.SetClickMethod
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// enum class EButtonClickMethod InClickMethod (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UButton::SetClickMethod(enum class EButtonClickMethod InClickMethod)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Button", "SetClickMethod");
Params::UButton_SetClickMethod_Params Parms{};
Parms.InClickMethod = InClickMethod;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Button.SetBackgroundColor
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// struct FLinearColor InBackgroundColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UButton::SetBackgroundColor(const struct FLinearColor& InBackgroundColor)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Button", "SetBackgroundColor");
Params::UButton_SetBackgroundColor_Params Parms{};
Parms.InBackgroundColor = InBackgroundColor;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Button.IsPressed
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UButton::IsPressed()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Button", "IsPressed");
Params::UButton_IsPressed_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class UMG.TextLayoutWidget
// (None)
class UClass* UTextLayoutWidget::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("TextLayoutWidget");
return Clss;
}
// TextLayoutWidget UMG.Default__TextLayoutWidget
// (Public, ClassDefaultObject, ArchetypeObject)
class UTextLayoutWidget* UTextLayoutWidget::GetDefaultObj()
{
static class UTextLayoutWidget* Default = nullptr;
if (!Default)
Default = static_cast<UTextLayoutWidget*>(UTextLayoutWidget::StaticClass()->DefaultObject);
return Default;
}
// Function UMG.TextLayoutWidget.SetJustification
// (Native, Public, BlueprintCallable)
// Parameters:
// enum class ETextJustify InJustification (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UTextLayoutWidget::SetJustification(enum class ETextJustify InJustification)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("TextLayoutWidget", "SetJustification");
Params::UTextLayoutWidget_SetJustification_Params Parms{};
Parms.InJustification = InJustification;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Class UMG.TextBlock
// (None)
class UClass* UTextBlock::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("TextBlock");
return Clss;
}
// TextBlock UMG.Default__TextBlock
// (Public, ClassDefaultObject, ArchetypeObject)
class UTextBlock* UTextBlock::GetDefaultObj()
{
static class UTextBlock* Default = nullptr;
if (!Default)
Default = static_cast<UTextBlock*>(UTextBlock::StaticClass()->DefaultObject);
return Default;
}
// Function UMG.TextBlock.SetTextTransformPolicy
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// enum class ETextTransformPolicy InTransformPolicy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UTextBlock::SetTextTransformPolicy(enum class ETextTransformPolicy InTransformPolicy)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("TextBlock", "SetTextTransformPolicy");
Params::UTextBlock_SetTextTransformPolicy_Params Parms{};
Parms.InTransformPolicy = InTransformPolicy;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.TextBlock.SetTextOverflowPolicy
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// enum class ETextOverflowPolicy InOverflowPolicy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UTextBlock::SetTextOverflowPolicy(enum class ETextOverflowPolicy InOverflowPolicy)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("TextBlock", "SetTextOverflowPolicy");
Params::UTextBlock_SetTextOverflowPolicy_Params Parms{};
Parms.InOverflowPolicy = InOverflowPolicy;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.TextBlock.SetText
// (Native, Public, BlueprintCallable)
// Parameters:
// class FText InText (Parm, NativeAccessSpecifierPublic)
void UTextBlock::SetText(class FText InText)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("TextBlock", "SetText");
Params::UTextBlock_SetText_Params Parms{};
Parms.InText = InText;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.TextBlock.SetStrikeBrush
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FSlateBrush InStrikeBrush (Parm, NativeAccessSpecifierPublic)
void UTextBlock::SetStrikeBrush(const struct FSlateBrush& InStrikeBrush)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("TextBlock", "SetStrikeBrush");
Params::UTextBlock_SetStrikeBrush_Params Parms{};
Parms.InStrikeBrush = InStrikeBrush;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.TextBlock.SetShadowOffset
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// struct FVector2D InShadowOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UTextBlock::SetShadowOffset(const struct FVector2D& InShadowOffset)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("TextBlock", "SetShadowOffset");
Params::UTextBlock_SetShadowOffset_Params Parms{};
Parms.InShadowOffset = InShadowOffset;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.TextBlock.SetShadowColorAndOpacity
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// struct FLinearColor InShadowColorAndOpacity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UTextBlock::SetShadowColorAndOpacity(const struct FLinearColor& InShadowColorAndOpacity)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("TextBlock", "SetShadowColorAndOpacity");
Params::UTextBlock_SetShadowColorAndOpacity_Params Parms{};
Parms.InShadowColorAndOpacity = InShadowColorAndOpacity;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.TextBlock.SetOpacity
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InOpacity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UTextBlock::SetOpacity(float InOpacity)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("TextBlock", "SetOpacity");
Params::UTextBlock_SetOpacity_Params Parms{};
Parms.InOpacity = InOpacity;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.TextBlock.SetMinDesiredWidth
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InMinDesiredWidth (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UTextBlock::SetMinDesiredWidth(float InMinDesiredWidth)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("TextBlock", "SetMinDesiredWidth");
Params::UTextBlock_SetMinDesiredWidth_Params Parms{};
Parms.InMinDesiredWidth = InMinDesiredWidth;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.TextBlock.SetFontOutlineMaterial
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UMaterialInterface* InMaterial (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UTextBlock::SetFontOutlineMaterial(class UMaterialInterface* InMaterial)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("TextBlock", "SetFontOutlineMaterial");
Params::UTextBlock_SetFontOutlineMaterial_Params Parms{};
Parms.InMaterial = InMaterial;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.TextBlock.SetFontMaterial
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UMaterialInterface* InMaterial (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UTextBlock::SetFontMaterial(class UMaterialInterface* InMaterial)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("TextBlock", "SetFontMaterial");
Params::UTextBlock_SetFontMaterial_Params Parms{};
Parms.InMaterial = InMaterial;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.TextBlock.SetFont
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FSlateFontInfo InFontInfo (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UTextBlock::SetFont(const struct FSlateFontInfo& InFontInfo)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("TextBlock", "SetFont");
Params::UTextBlock_SetFont_Params Parms{};
Parms.InFontInfo = InFontInfo;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.TextBlock.SetColorAndOpacity
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FSlateColor InColorAndOpacity (Parm, NativeAccessSpecifierPublic)
void UTextBlock::SetColorAndOpacity(const struct FSlateColor& InColorAndOpacity)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("TextBlock", "SetColorAndOpacity");
Params::UTextBlock_SetColorAndOpacity_Params Parms{};
Parms.InColorAndOpacity = InColorAndOpacity;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.TextBlock.SetAutoWrapText
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool InAutoTextWrap (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UTextBlock::SetAutoWrapText(bool InAutoTextWrap)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("TextBlock", "SetAutoWrapText");
Params::UTextBlock_SetAutoWrapText_Params Parms{};
Parms.InAutoTextWrap = InAutoTextWrap;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.TextBlock.GetText
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
class FText UTextBlock::GetText()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("TextBlock", "GetText");
Params::UTextBlock_GetText_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.TextBlock.GetDynamicOutlineMaterial
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UMaterialInstanceDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMaterialInstanceDynamic* UTextBlock::GetDynamicOutlineMaterial()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("TextBlock", "GetDynamicOutlineMaterial");
Params::UTextBlock_GetDynamicOutlineMaterial_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.TextBlock.GetDynamicFontMaterial
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UMaterialInstanceDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMaterialInstanceDynamic* UTextBlock::GetDynamicFontMaterial()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("TextBlock", "GetDynamicFontMaterial");
Params::UTextBlock_GetDynamicFontMaterial_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class UMG.ScrollBox
// (None)
class UClass* UScrollBox::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("ScrollBox");
return Clss;
}
// ScrollBox UMG.Default__ScrollBox
// (Public, ClassDefaultObject, ArchetypeObject)
class UScrollBox* UScrollBox::GetDefaultObj()
{
static class UScrollBox* Default = nullptr;
if (!Default)
Default = static_cast<UScrollBox*>(UScrollBox::StaticClass()->DefaultObject);
return Default;
}
// Function UMG.ScrollBox.SetWheelScrollMultiplier
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float NewWheelScrollMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UScrollBox::SetWheelScrollMultiplier(float NewWheelScrollMultiplier)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ScrollBox", "SetWheelScrollMultiplier");
Params::UScrollBox_SetWheelScrollMultiplier_Params Parms{};
Parms.NewWheelScrollMultiplier = NewWheelScrollMultiplier;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.ScrollBox.SetScrollWhenFocusChanges
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// enum class EScrollWhenFocusChanges NewScrollWhenFocusChanges (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UScrollBox::SetScrollWhenFocusChanges(enum class EScrollWhenFocusChanges NewScrollWhenFocusChanges)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ScrollBox", "SetScrollWhenFocusChanges");
Params::UScrollBox_SetScrollWhenFocusChanges_Params Parms{};
Parms.NewScrollWhenFocusChanges = NewScrollWhenFocusChanges;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.ScrollBox.SetScrollOffset
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float NewScrollOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UScrollBox::SetScrollOffset(float NewScrollOffset)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ScrollBox", "SetScrollOffset");
Params::UScrollBox_SetScrollOffset_Params Parms{};
Parms.NewScrollOffset = NewScrollOffset;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.ScrollBox.SetScrollBarVisibility
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// enum class ESlateVisibility NewScrollBarVisibility (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UScrollBox::SetScrollBarVisibility(enum class ESlateVisibility NewScrollBarVisibility)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ScrollBox", "SetScrollBarVisibility");
Params::UScrollBox_SetScrollBarVisibility_Params Parms{};
Parms.NewScrollBarVisibility = NewScrollBarVisibility;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.ScrollBox.SetScrollbarThickness
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// struct FVector2D NewScrollbarThickness (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UScrollBox::SetScrollbarThickness(struct FVector2D& NewScrollbarThickness)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ScrollBox", "SetScrollbarThickness");
Params::UScrollBox_SetScrollbarThickness_Params Parms{};
Parms.NewScrollbarThickness = NewScrollbarThickness;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.ScrollBox.SetScrollbarPadding
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// struct FMargin NewScrollbarPadding (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UScrollBox::SetScrollbarPadding(struct FMargin& NewScrollbarPadding)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ScrollBox", "SetScrollbarPadding");
Params::UScrollBox_SetScrollbarPadding_Params Parms{};
Parms.NewScrollbarPadding = NewScrollbarPadding;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.ScrollBox.SetOrientation
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// enum class EOrientation NewOrientation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UScrollBox::SetOrientation(enum class EOrientation NewOrientation)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ScrollBox", "SetOrientation");
Params::UScrollBox_SetOrientation_Params Parms{};
Parms.NewOrientation = NewOrientation;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.ScrollBox.SetNavigationDestination
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// enum class EDescendantScrollDestinationNewNavigationDestination (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UScrollBox::SetNavigationDestination(enum class EDescendantScrollDestination NewNavigationDestination)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ScrollBox", "SetNavigationDestination");
Params::UScrollBox_SetNavigationDestination_Params Parms{};
Parms.NewNavigationDestination = NewNavigationDestination;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.ScrollBox.SetConsumeMouseWheel
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// enum class EConsumeMouseWheel NewConsumeMouseWheel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UScrollBox::SetConsumeMouseWheel(enum class EConsumeMouseWheel NewConsumeMouseWheel)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ScrollBox", "SetConsumeMouseWheel");
Params::UScrollBox_SetConsumeMouseWheel_Params Parms{};
Parms.NewConsumeMouseWheel = NewConsumeMouseWheel;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.ScrollBox.SetAnimateWheelScrolling
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bShouldAnimateWheelScrolling (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UScrollBox::SetAnimateWheelScrolling(bool bShouldAnimateWheelScrolling)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ScrollBox", "SetAnimateWheelScrolling");
Params::UScrollBox_SetAnimateWheelScrolling_Params Parms{};
Parms.bShouldAnimateWheelScrolling = bShouldAnimateWheelScrolling;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.ScrollBox.SetAlwaysShowScrollbar
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool NewAlwaysShowScrollbar (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UScrollBox::SetAlwaysShowScrollbar(bool NewAlwaysShowScrollbar)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ScrollBox", "SetAlwaysShowScrollbar");
Params::UScrollBox_SetAlwaysShowScrollbar_Params Parms{};
Parms.NewAlwaysShowScrollbar = NewAlwaysShowScrollbar;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.ScrollBox.SetAllowOverscroll
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool NewAllowOverscroll (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UScrollBox::SetAllowOverscroll(bool NewAllowOverscroll)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ScrollBox", "SetAllowOverscroll");
Params::UScrollBox_SetAllowOverscroll_Params Parms{};
Parms.NewAllowOverscroll = NewAllowOverscroll;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.ScrollBox.ScrollWidgetIntoView
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UWidget* WidgetToFind (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool AnimateScroll (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// enum class EDescendantScrollDestinationScrollDestination (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Padding (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UScrollBox::ScrollWidgetIntoView(class UWidget* WidgetToFind, bool AnimateScroll, enum class EDescendantScrollDestination ScrollDestination, float Padding)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ScrollBox", "ScrollWidgetIntoView");
Params::UScrollBox_ScrollWidgetIntoView_Params Parms{};
Parms.WidgetToFind = WidgetToFind;
Parms.AnimateScroll = AnimateScroll;
Parms.ScrollDestination = ScrollDestination;
Parms.Padding = Padding;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.ScrollBox.ScrollToStart
// (Final, Native, Public, BlueprintCallable)
// Parameters:
void UScrollBox::ScrollToStart()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ScrollBox", "ScrollToStart");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function UMG.ScrollBox.ScrollToEnd
// (Final, Native, Public, BlueprintCallable)
// Parameters:
void UScrollBox::ScrollToEnd()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ScrollBox", "ScrollToEnd");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function UMG.ScrollBox.GetViewOffsetFraction
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UScrollBox::GetViewOffsetFraction()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ScrollBox", "GetViewOffsetFraction");
Params::UScrollBox_GetViewOffsetFraction_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.ScrollBox.GetViewFraction
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UScrollBox::GetViewFraction()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ScrollBox", "GetViewFraction");
Params::UScrollBox_GetViewFraction_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.ScrollBox.GetScrollOffsetOfEnd
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UScrollBox::GetScrollOffsetOfEnd()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ScrollBox", "GetScrollOffsetOfEnd");
Params::UScrollBox_GetScrollOffsetOfEnd_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.ScrollBox.GetScrollOffset
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UScrollBox::GetScrollOffset()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ScrollBox", "GetScrollOffset");
Params::UScrollBox_GetScrollOffset_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.ScrollBox.EndInertialScrolling
// (Final, Native, Public, BlueprintCallable)
// Parameters:
void UScrollBox::EndInertialScrolling()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ScrollBox", "EndInertialScrolling");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Class UMG.Image
// (None)
class UClass* UImage::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("Image");
return Clss;
}
// Image UMG.Default__Image
// (Public, ClassDefaultObject, ArchetypeObject)
class UImage* UImage::GetDefaultObj()
{
static class UImage* Default = nullptr;
if (!Default)
Default = static_cast<UImage*>(UImage::StaticClass()->DefaultObject);
return Default;
}
// Function UMG.Image.SetOpacity
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InOpacity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UImage::SetOpacity(float InOpacity)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Image", "SetOpacity");
Params::UImage_SetOpacity_Params Parms{};
Parms.InOpacity = InOpacity;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Image.SetDesiredSizeOverride
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// struct FVector2D DesiredSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UImage::SetDesiredSizeOverride(const struct FVector2D& DesiredSize)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Image", "SetDesiredSizeOverride");
Params::UImage_SetDesiredSizeOverride_Params Parms{};
Parms.DesiredSize = DesiredSize;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Image.SetColorAndOpacity
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// struct FLinearColor InColorAndOpacity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UImage::SetColorAndOpacity(const struct FLinearColor& InColorAndOpacity)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Image", "SetColorAndOpacity");
Params::UImage_SetColorAndOpacity_Params Parms{};
Parms.InColorAndOpacity = InColorAndOpacity;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Image.SetBrushTintColor
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FSlateColor TintColor (Parm, NativeAccessSpecifierPublic)
void UImage::SetBrushTintColor(const struct FSlateColor& TintColor)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Image", "SetBrushTintColor");
Params::UImage_SetBrushTintColor_Params Parms{};
Parms.TintColor = TintColor;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Image.SetBrushResourceObject
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UObject* ResourceObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UImage::SetBrushResourceObject(class UObject* ResourceObject)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Image", "SetBrushResourceObject");
Params::UImage_SetBrushResourceObject_Params Parms{};
Parms.ResourceObject = ResourceObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Image.SetBrushFromTextureDynamic
// (Native, Public, BlueprintCallable)
// Parameters:
// class UTexture2DDynamic* Texture (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bMatchSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UImage::SetBrushFromTextureDynamic(class UTexture2DDynamic* Texture, bool bMatchSize)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Image", "SetBrushFromTextureDynamic");
Params::UImage_SetBrushFromTextureDynamic_Params Parms{};
Parms.Texture = Texture;
Parms.bMatchSize = bMatchSize;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Image.SetBrushFromTexture
// (Native, Public, BlueprintCallable)
// Parameters:
// class UTexture2D* Texture (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bMatchSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UImage::SetBrushFromTexture(class UTexture2D* Texture, bool bMatchSize)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Image", "SetBrushFromTexture");
Params::UImage_SetBrushFromTexture_Params Parms{};
Parms.Texture = Texture;
Parms.bMatchSize = bMatchSize;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Image.SetBrushFromSoftTexture
// (Native, Public, BlueprintCallable)
// Parameters:
// TSoftObjectPtr<class UTexture2D> SoftTexture (Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bMatchSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UImage::SetBrushFromSoftTexture(TSoftObjectPtr<class UTexture2D> SoftTexture, bool bMatchSize)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Image", "SetBrushFromSoftTexture");
Params::UImage_SetBrushFromSoftTexture_Params Parms{};
Parms.SoftTexture = SoftTexture;
Parms.bMatchSize = bMatchSize;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Image.SetBrushFromSoftMaterial
// (Native, Public, BlueprintCallable)
// Parameters:
// TSoftObjectPtr<class UMaterialInterface>SoftMaterial (Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UImage::SetBrushFromSoftMaterial(TSoftObjectPtr<class UMaterialInterface> SoftMaterial)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Image", "SetBrushFromSoftMaterial");
Params::UImage_SetBrushFromSoftMaterial_Params Parms{};
Parms.SoftMaterial = SoftMaterial;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Image.SetBrushFromMaterial
// (Native, Public, BlueprintCallable)
// Parameters:
// class UMaterialInterface* Material (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UImage::SetBrushFromMaterial(class UMaterialInterface* Material)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Image", "SetBrushFromMaterial");
Params::UImage_SetBrushFromMaterial_Params Parms{};
Parms.Material = Material;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Image.SetBrushFromAtlasInterface
// (Native, Public, BlueprintCallable)
// Parameters:
// TScriptInterface<class ISlateTextureAtlasInterface>AtlasRegion (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bMatchSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UImage::SetBrushFromAtlasInterface(TScriptInterface<class ISlateTextureAtlasInterface> AtlasRegion, bool bMatchSize)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Image", "SetBrushFromAtlasInterface");
Params::UImage_SetBrushFromAtlasInterface_Params Parms{};
Parms.AtlasRegion = AtlasRegion;
Parms.bMatchSize = bMatchSize;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Image.SetBrushFromAsset
// (Native, Public, BlueprintCallable)
// Parameters:
// class USlateBrushAsset* Asset (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UImage::SetBrushFromAsset(class USlateBrushAsset* Asset)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Image", "SetBrushFromAsset");
Params::UImage_SetBrushFromAsset_Params Parms{};
Parms.Asset = Asset;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Image.SetBrush
// (Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// struct FSlateBrush InBrush (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
void UImage::SetBrush(struct FSlateBrush& InBrush)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Image", "SetBrush");
Params::UImage_SetBrush_Params Parms{};
Parms.InBrush = InBrush;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Image.GetDynamicMaterial
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UMaterialInstanceDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMaterialInstanceDynamic* UImage::GetDynamicMaterial()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Image", "GetDynamicMaterial");
Params::UImage_GetDynamicMaterial_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class UMG.ListViewBase
// (None)
class UClass* UListViewBase::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("ListViewBase");
return Clss;
}
// ListViewBase UMG.Default__ListViewBase
// (Public, ClassDefaultObject, ArchetypeObject)
class UListViewBase* UListViewBase::GetDefaultObj()
{
static class UListViewBase* Default = nullptr;
if (!Default)
Default = static_cast<UListViewBase*>(UListViewBase::StaticClass()->DefaultObject);
return Default;
}
// Function UMG.ListViewBase.SetWheelScrollMultiplier
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float NewWheelScrollMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UListViewBase::SetWheelScrollMultiplier(float NewWheelScrollMultiplier)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ListViewBase", "SetWheelScrollMultiplier");
Params::UListViewBase_SetWheelScrollMultiplier_Params Parms{};
Parms.NewWheelScrollMultiplier = NewWheelScrollMultiplier;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.ListViewBase.SetScrollOffset
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InScrollOffset (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UListViewBase::SetScrollOffset(float InScrollOffset)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ListViewBase", "SetScrollOffset");
Params::UListViewBase_SetScrollOffset_Params Parms{};
Parms.InScrollOffset = InScrollOffset;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.ListViewBase.SetScrollBarVisibility
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// enum class ESlateVisibility InVisibility (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UListViewBase::SetScrollBarVisibility(enum class ESlateVisibility InVisibility)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ListViewBase", "SetScrollBarVisibility");
Params::UListViewBase_SetScrollBarVisibility_Params Parms{};
Parms.InVisibility = InVisibility;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.ListViewBase.ScrollToTop
// (Final, Native, Public, BlueprintCallable)
// Parameters:
void UListViewBase::ScrollToTop()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ListViewBase", "ScrollToTop");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function UMG.ListViewBase.ScrollToBottom
// (Final, Native, Public, BlueprintCallable)
// Parameters:
void UListViewBase::ScrollToBottom()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ListViewBase", "ScrollToBottom");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function UMG.ListViewBase.RequestRefresh
// (Final, Native, Public, BlueprintCallable)
// Parameters:
void UListViewBase::RequestRefresh()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ListViewBase", "RequestRefresh");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function UMG.ListViewBase.RegenerateAllEntries
// (Final, Native, Public, BlueprintCallable)
// Parameters:
void UListViewBase::RegenerateAllEntries()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ListViewBase", "RegenerateAllEntries");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function UMG.ListViewBase.GetScrollOffset
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UListViewBase::GetScrollOffset()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ListViewBase", "GetScrollOffset");
Params::UListViewBase_GetScrollOffset_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.ListViewBase.GetDisplayedEntryWidgets
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// TArray<class UUserWidget*> ReturnValue (ConstParm, ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
TArray<class UUserWidget*> UListViewBase::GetDisplayedEntryWidgets()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ListViewBase", "GetDisplayedEntryWidgets");
Params::UListViewBase_GetDisplayedEntryWidgets_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class UMG.ListView
// (None)
class UClass* UListView::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("ListView");
return Clss;
}
// ListView UMG.Default__ListView
// (Public, ClassDefaultObject, ArchetypeObject)
class UListView* UListView::GetDefaultObj()
{
static class UListView* Default = nullptr;
if (!Default)
Default = static_cast<UListView*>(UListView::StaticClass()->DefaultObject);
return Default;
}
// Function UMG.ListView.SetSelectionMode
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// enum class ESelectionMode SelectionMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UListView::SetSelectionMode(enum class ESelectionMode SelectionMode)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ListView", "SetSelectionMode");
Params::UListView_SetSelectionMode_Params Parms{};
Parms.SelectionMode = SelectionMode;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.ListView.SetSelectedIndex
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 Index (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UListView::SetSelectedIndex(int32 Index)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ListView", "SetSelectedIndex");
Params::UListView_SetSelectedIndex_Params Parms{};
Parms.Index = Index;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.ListView.ScrollIndexIntoView
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 Index (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UListView::ScrollIndexIntoView(int32 Index)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ListView", "ScrollIndexIntoView");
Params::UListView_ScrollIndexIntoView_Params Parms{};
Parms.Index = Index;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.ListView.RemoveItem
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UObject* Item (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UListView::RemoveItem(class UObject* Item)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ListView", "RemoveItem");
Params::UListView_RemoveItem_Params Parms{};
Parms.Item = Item;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.ListView.OnListItemOuterEndPlayed
// (Final, Native, Protected)
// Parameters:
// class AActor* ItemOuter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// enum class EEndPlayReason EndPlayReason (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UListView::OnListItemOuterEndPlayed(class AActor* ItemOuter, enum class EEndPlayReason EndPlayReason)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ListView", "OnListItemOuterEndPlayed");
Params::UListView_OnListItemOuterEndPlayed_Params Parms{};
Parms.ItemOuter = ItemOuter;
Parms.EndPlayReason = EndPlayReason;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.ListView.OnListItemEndPlayed
// (Final, Native, Protected)
// Parameters:
// class AActor* Item (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// enum class EEndPlayReason EndPlayReason (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UListView::OnListItemEndPlayed(class AActor* Item, enum class EEndPlayReason EndPlayReason)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ListView", "OnListItemEndPlayed");
Params::UListView_OnListItemEndPlayed_Params Parms{};
Parms.Item = Item;
Parms.EndPlayReason = EndPlayReason;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.ListView.NavigateToIndex
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 Index (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UListView::NavigateToIndex(int32 Index)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ListView", "NavigateToIndex");
Params::UListView_NavigateToIndex_Params Parms{};
Parms.Index = Index;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.ListView.IsRefreshPending
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UListView::IsRefreshPending()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ListView", "IsRefreshPending");
Params::UListView_IsRefreshPending_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.ListView.GetNumItems
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UListView::GetNumItems()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ListView", "GetNumItems");
Params::UListView_GetNumItems_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.ListView.GetListItems
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// TArray<class UObject*> ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic)
TArray<class UObject*> UListView::GetListItems()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ListView", "GetListItems");
Params::UListView_GetListItems_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.ListView.GetItemAt
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 Index (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UObject* UListView::GetItemAt(int32 Index)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ListView", "GetItemAt");
Params::UListView_GetItemAt_Params Parms{};
Parms.Index = Index;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.ListView.GetIndexForItem
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UObject* Item (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UListView::GetIndexForItem(class UObject* Item)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ListView", "GetIndexForItem");
Params::UListView_GetIndexForItem_Params Parms{};
Parms.Item = Item;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.ListView.ClearListItems
// (Final, Native, Public, BlueprintCallable)
// Parameters:
void UListView::ClearListItems()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ListView", "ClearListItems");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function UMG.ListView.BP_SetSelectedItem
// (Final, Native, Private, BlueprintCallable)
// Parameters:
// class UObject* Item (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UListView::BP_SetSelectedItem(class UObject* Item)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ListView", "BP_SetSelectedItem");
Params::UListView_BP_SetSelectedItem_Params Parms{};
Parms.Item = Item;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.ListView.BP_SetListItems
// (Final, Native, Private, HasOutParams, BlueprintCallable)
// Parameters:
// TArray<class UObject*> InListItems (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
void UListView::BP_SetListItems(TArray<class UObject*>& InListItems)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ListView", "BP_SetListItems");
Params::UListView_BP_SetListItems_Params Parms{};
Parms.InListItems = InListItems;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.ListView.BP_SetItemSelection
// (Final, Native, Private, BlueprintCallable)
// Parameters:
// class UObject* Item (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bSelected (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UListView::BP_SetItemSelection(class UObject* Item, bool bSelected)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ListView", "BP_SetItemSelection");
Params::UListView_BP_SetItemSelection_Params Parms{};
Parms.Item = Item;
Parms.bSelected = bSelected;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.ListView.BP_ScrollItemIntoView
// (Final, Native, Private, BlueprintCallable)
// Parameters:
// class UObject* Item (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UListView::BP_ScrollItemIntoView(class UObject* Item)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ListView", "BP_ScrollItemIntoView");
Params::UListView_BP_ScrollItemIntoView_Params Parms{};
Parms.Item = Item;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.ListView.BP_NavigateToItem
// (Final, Native, Private, BlueprintCallable)
// Parameters:
// class UObject* Item (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UListView::BP_NavigateToItem(class UObject* Item)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ListView", "BP_NavigateToItem");
Params::UListView_BP_NavigateToItem_Params Parms{};
Parms.Item = Item;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.ListView.BP_IsItemVisible
// (Final, Native, Private, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UObject* Item (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UListView::BP_IsItemVisible(class UObject* Item)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ListView", "BP_IsItemVisible");
Params::UListView_BP_IsItemVisible_Params Parms{};
Parms.Item = Item;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.ListView.BP_GetSelectedItems
// (Final, Native, Private, HasOutParams, BlueprintCallable, Const)
// Parameters:
// TArray<class UObject*> Items (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UListView::BP_GetSelectedItems(TArray<class UObject*>* Items)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ListView", "BP_GetSelectedItems");
Params::UListView_BP_GetSelectedItems_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (Items != nullptr)
*Items = std::move(Parms.Items);
return Parms.ReturnValue;
}
// Function UMG.ListView.BP_GetSelectedItem
// (Final, Native, Private, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UObject* UListView::BP_GetSelectedItem()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ListView", "BP_GetSelectedItem");
Params::UListView_BP_GetSelectedItem_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.ListView.BP_GetNumItemsSelected
// (Final, Native, Private, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UListView::BP_GetNumItemsSelected()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ListView", "BP_GetNumItemsSelected");
Params::UListView_BP_GetNumItemsSelected_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.ListView.BP_ClearSelection
// (Final, Native, Private, BlueprintCallable)
// Parameters:
void UListView::BP_ClearSelection()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ListView", "BP_ClearSelection");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function UMG.ListView.BP_CancelScrollIntoView
// (Final, Native, Private, BlueprintCallable)
// Parameters:
void UListView::BP_CancelScrollIntoView()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ListView", "BP_CancelScrollIntoView");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function UMG.ListView.AddItem
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UObject* Item (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UListView::AddItem(class UObject* Item)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ListView", "AddItem");
Params::UListView_AddItem_Params Parms{};
Parms.Item = Item;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Class UMG.PanelSlot
// (None)
class UClass* UPanelSlot::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("PanelSlot");
return Clss;
}
// PanelSlot UMG.Default__PanelSlot
// (Public, ClassDefaultObject, ArchetypeObject)
class UPanelSlot* UPanelSlot::GetDefaultObj()
{
static class UPanelSlot* Default = nullptr;
if (!Default)
Default = static_cast<UPanelSlot*>(UPanelSlot::StaticClass()->DefaultObject);
return Default;
}
// Class UMG.RichTextBlock
// (None)
class UClass* URichTextBlock::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("RichTextBlock");
return Clss;
}
// RichTextBlock UMG.Default__RichTextBlock
// (Public, ClassDefaultObject, ArchetypeObject)
class URichTextBlock* URichTextBlock::GetDefaultObj()
{
static class URichTextBlock* Default = nullptr;
if (!Default)
Default = static_cast<URichTextBlock*>(URichTextBlock::StaticClass()->DefaultObject);
return Default;
}
// Function UMG.RichTextBlock.SetTextTransformPolicy
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// enum class ETextTransformPolicy InTransformPolicy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void URichTextBlock::SetTextTransformPolicy(enum class ETextTransformPolicy InTransformPolicy)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("RichTextBlock", "SetTextTransformPolicy");
Params::URichTextBlock_SetTextTransformPolicy_Params Parms{};
Parms.InTransformPolicy = InTransformPolicy;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.RichTextBlock.SetTextStyleSet
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UDataTable* NewTextStyleSet (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void URichTextBlock::SetTextStyleSet(class UDataTable* NewTextStyleSet)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("RichTextBlock", "SetTextStyleSet");
Params::URichTextBlock_SetTextStyleSet_Params Parms{};
Parms.NewTextStyleSet = NewTextStyleSet;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.RichTextBlock.SetTextOverflowPolicy
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// enum class ETextOverflowPolicy InOverflowPolicy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void URichTextBlock::SetTextOverflowPolicy(enum class ETextOverflowPolicy InOverflowPolicy)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("RichTextBlock", "SetTextOverflowPolicy");
Params::URichTextBlock_SetTextOverflowPolicy_Params Parms{};
Parms.InOverflowPolicy = InOverflowPolicy;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.RichTextBlock.SetText
// (Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class FText InText (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
void URichTextBlock::SetText(class FText& InText)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("RichTextBlock", "SetText");
Params::URichTextBlock_SetText_Params Parms{};
Parms.InText = InText;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.RichTextBlock.SetMinDesiredWidth
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InMinDesiredWidth (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void URichTextBlock::SetMinDesiredWidth(float InMinDesiredWidth)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("RichTextBlock", "SetMinDesiredWidth");
Params::URichTextBlock_SetMinDesiredWidth_Params Parms{};
Parms.InMinDesiredWidth = InMinDesiredWidth;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.RichTextBlock.SetDefaultTextStyle
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// struct FTextBlockStyle InDefaultTextStyle (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
void URichTextBlock::SetDefaultTextStyle(struct FTextBlockStyle& InDefaultTextStyle)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("RichTextBlock", "SetDefaultTextStyle");
Params::URichTextBlock_SetDefaultTextStyle_Params Parms{};
Parms.InDefaultTextStyle = InDefaultTextStyle;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.RichTextBlock.SetDefaultStrikeBrush
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// struct FSlateBrush InStrikeBrush (Parm, OutParm, NativeAccessSpecifierPublic)
void URichTextBlock::SetDefaultStrikeBrush(struct FSlateBrush* InStrikeBrush)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("RichTextBlock", "SetDefaultStrikeBrush");
Params::URichTextBlock_SetDefaultStrikeBrush_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (InStrikeBrush != nullptr)
*InStrikeBrush = std::move(Parms.InStrikeBrush);
}
// Function UMG.RichTextBlock.SetDefaultShadowOffset
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// struct FVector2D InShadowOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void URichTextBlock::SetDefaultShadowOffset(const struct FVector2D& InShadowOffset)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("RichTextBlock", "SetDefaultShadowOffset");
Params::URichTextBlock_SetDefaultShadowOffset_Params Parms{};
Parms.InShadowOffset = InShadowOffset;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.RichTextBlock.SetDefaultShadowColorAndOpacity
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// struct FLinearColor InShadowColorAndOpacity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void URichTextBlock::SetDefaultShadowColorAndOpacity(const struct FLinearColor& InShadowColorAndOpacity)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("RichTextBlock", "SetDefaultShadowColorAndOpacity");
Params::URichTextBlock_SetDefaultShadowColorAndOpacity_Params Parms{};
Parms.InShadowColorAndOpacity = InShadowColorAndOpacity;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.RichTextBlock.SetDefaultMaterial
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UMaterialInterface* InMaterial (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void URichTextBlock::SetDefaultMaterial(class UMaterialInterface* InMaterial)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("RichTextBlock", "SetDefaultMaterial");
Params::URichTextBlock_SetDefaultMaterial_Params Parms{};
Parms.InMaterial = InMaterial;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.RichTextBlock.SetDefaultFont
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FSlateFontInfo InFontInfo (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void URichTextBlock::SetDefaultFont(const struct FSlateFontInfo& InFontInfo)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("RichTextBlock", "SetDefaultFont");
Params::URichTextBlock_SetDefaultFont_Params Parms{};
Parms.InFontInfo = InFontInfo;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.RichTextBlock.SetDefaultColorAndOpacity
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FSlateColor InColorAndOpacity (Parm, NativeAccessSpecifierPublic)
void URichTextBlock::SetDefaultColorAndOpacity(const struct FSlateColor& InColorAndOpacity)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("RichTextBlock", "SetDefaultColorAndOpacity");
Params::URichTextBlock_SetDefaultColorAndOpacity_Params Parms{};
Parms.InColorAndOpacity = InColorAndOpacity;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.RichTextBlock.SetDecorators
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// TArray<TSubclassOf<class URichTextBlockDecorator>>InDecoratorClasses (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, UObjectWrapper, NativeAccessSpecifierPublic)
void URichTextBlock::SetDecorators(TArray<TSubclassOf<class URichTextBlockDecorator>>& InDecoratorClasses)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("RichTextBlock", "SetDecorators");
Params::URichTextBlock_SetDecorators_Params Parms{};
Parms.InDecoratorClasses = InDecoratorClasses;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.RichTextBlock.SetAutoWrapText
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool InAutoTextWrap (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void URichTextBlock::SetAutoWrapText(bool InAutoTextWrap)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("RichTextBlock", "SetAutoWrapText");
Params::URichTextBlock_SetAutoWrapText_Params Parms{};
Parms.InAutoTextWrap = InAutoTextWrap;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.RichTextBlock.RefreshTextLayout
// (Final, Native, Public, BlueprintCallable)
// Parameters:
void URichTextBlock::RefreshTextLayout()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("RichTextBlock", "RefreshTextLayout");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function UMG.RichTextBlock.GetTextStyleSet
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UDataTable* URichTextBlock::GetTextStyleSet()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("RichTextBlock", "GetTextStyleSet");
Params::URichTextBlock_GetTextStyleSet_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.RichTextBlock.GetText
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
class FText URichTextBlock::GetText()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("RichTextBlock", "GetText");
Params::URichTextBlock_GetText_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.RichTextBlock.GetDefaultDynamicMaterial
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UMaterialInstanceDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMaterialInstanceDynamic* URichTextBlock::GetDefaultDynamicMaterial()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("RichTextBlock", "GetDefaultDynamicMaterial");
Params::URichTextBlock_GetDefaultDynamicMaterial_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.RichTextBlock.GetDecoratorByClass
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// TSubclassOf<class URichTextBlockDecorator>DecoratorClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class URichTextBlockDecorator* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class URichTextBlockDecorator* URichTextBlock::GetDecoratorByClass(TSubclassOf<class URichTextBlockDecorator> DecoratorClass)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("RichTextBlock", "GetDecoratorByClass");
Params::URichTextBlock_GetDecoratorByClass_Params Parms{};
Parms.DecoratorClass = DecoratorClass;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.RichTextBlock.ClearAllDefaultStyleOverrides
// (Final, Native, Public)
// Parameters:
void URichTextBlock::ClearAllDefaultStyleOverrides()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("RichTextBlock", "ClearAllDefaultStyleOverrides");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Class UMG.TileView
// (None)
class UClass* UTileView::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("TileView");
return Clss;
}
// TileView UMG.Default__TileView
// (Public, ClassDefaultObject, ArchetypeObject)
class UTileView* UTileView::GetDefaultObj()
{
static class UTileView* Default = nullptr;
if (!Default)
Default = static_cast<UTileView*>(UTileView::StaticClass()->DefaultObject);
return Default;
}
// Function UMG.TileView.SetEntryWidth
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float NewWidth (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UTileView::SetEntryWidth(float NewWidth)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("TileView", "SetEntryWidth");
Params::UTileView_SetEntryWidth_Params Parms{};
Parms.NewWidth = NewWidth;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.TileView.SetEntryHeight
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float NewHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UTileView::SetEntryHeight(float NewHeight)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("TileView", "SetEntryHeight");
Params::UTileView_SetEntryHeight_Params Parms{};
Parms.NewHeight = NewHeight;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.TileView.GetEntryWidth
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UTileView::GetEntryWidth()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("TileView", "GetEntryWidth");
Params::UTileView_GetEntryWidth_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.TileView.GetEntryHeight
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UTileView::GetEntryHeight()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("TileView", "GetEntryHeight");
Params::UTileView_GetEntryHeight_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class UMG.TreeView
// (None)
class UClass* UTreeView::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("TreeView");
return Clss;
}
// TreeView UMG.Default__TreeView
// (Public, ClassDefaultObject, ArchetypeObject)
class UTreeView* UTreeView::GetDefaultObj()
{
static class UTreeView* Default = nullptr;
if (!Default)
Default = static_cast<UTreeView*>(UTreeView::StaticClass()->DefaultObject);
return Default;
}
// Function UMG.TreeView.SetItemExpansion
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UObject* Item (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bExpandItem (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UTreeView::SetItemExpansion(class UObject* Item, bool bExpandItem)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("TreeView", "SetItemExpansion");
Params::UTreeView_SetItemExpansion_Params Parms{};
Parms.Item = Item;
Parms.bExpandItem = bExpandItem;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.TreeView.ExpandAll
// (Final, Native, Public, BlueprintCallable)
// Parameters:
void UTreeView::ExpandAll()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("TreeView", "ExpandAll");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function UMG.TreeView.CollapseAll
// (Final, Native, Public, BlueprintCallable)
// Parameters:
void UTreeView::CollapseAll()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("TreeView", "CollapseAll");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Class UMG.Overlay
// (None)
class UClass* UOverlay::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("Overlay");
return Clss;
}
// Overlay UMG.Default__Overlay
// (Public, ClassDefaultObject, ArchetypeObject)
class UOverlay* UOverlay::GetDefaultObj()
{
static class UOverlay* Default = nullptr;
if (!Default)
Default = static_cast<UOverlay*>(UOverlay::StaticClass()->DefaultObject);
return Default;
}
// Function UMG.Overlay.AddChildToOverlay
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UWidget* Content (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UOverlaySlot* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UOverlaySlot* UOverlay::AddChildToOverlay(class UWidget* Content)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Overlay", "AddChildToOverlay");
Params::UOverlay_AddChildToOverlay_Params Parms{};
Parms.Content = Content;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class UMG.OverlaySlot
// (None)
class UClass* UOverlaySlot::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("OverlaySlot");
return Clss;
}
// OverlaySlot UMG.Default__OverlaySlot
// (Public, ClassDefaultObject, ArchetypeObject)
class UOverlaySlot* UOverlaySlot::GetDefaultObj()
{
static class UOverlaySlot* Default = nullptr;
if (!Default)
Default = static_cast<UOverlaySlot*>(UOverlaySlot::StaticClass()->DefaultObject);
return Default;
}
// Function UMG.OverlaySlot.SetVerticalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// enum class EVerticalAlignment InVerticalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UOverlaySlot::SetVerticalAlignment(enum class EVerticalAlignment InVerticalAlignment)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("OverlaySlot", "SetVerticalAlignment");
Params::UOverlaySlot_SetVerticalAlignment_Params Parms{};
Parms.InVerticalAlignment = InVerticalAlignment;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.OverlaySlot.SetPadding
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FMargin InPadding (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UOverlaySlot::SetPadding(const struct FMargin& InPadding)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("OverlaySlot", "SetPadding");
Params::UOverlaySlot_SetPadding_Params Parms{};
Parms.InPadding = InPadding;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.OverlaySlot.SetHorizontalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// enum class EHorizontalAlignment InHorizontalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UOverlaySlot::SetHorizontalAlignment(enum class EHorizontalAlignment InHorizontalAlignment)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("OverlaySlot", "SetHorizontalAlignment");
Params::UOverlaySlot_SetHorizontalAlignment_Params Parms{};
Parms.InHorizontalAlignment = InHorizontalAlignment;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Class UMG.SizeBox
// (None)
class UClass* USizeBox::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("SizeBox");
return Clss;
}
// SizeBox UMG.Default__SizeBox
// (Public, ClassDefaultObject, ArchetypeObject)
class USizeBox* USizeBox::GetDefaultObj()
{
static class USizeBox* Default = nullptr;
if (!Default)
Default = static_cast<USizeBox*>(USizeBox::StaticClass()->DefaultObject);
return Default;
}
// Function UMG.SizeBox.SetWidthOverride
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InWidthOverride (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USizeBox::SetWidthOverride(float InWidthOverride)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("SizeBox", "SetWidthOverride");
Params::USizeBox_SetWidthOverride_Params Parms{};
Parms.InWidthOverride = InWidthOverride;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.SizeBox.SetMinDesiredWidth
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InMinDesiredWidth (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USizeBox::SetMinDesiredWidth(float InMinDesiredWidth)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("SizeBox", "SetMinDesiredWidth");
Params::USizeBox_SetMinDesiredWidth_Params Parms{};
Parms.InMinDesiredWidth = InMinDesiredWidth;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.SizeBox.SetMinDesiredHeight
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InMinDesiredHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USizeBox::SetMinDesiredHeight(float InMinDesiredHeight)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("SizeBox", "SetMinDesiredHeight");
Params::USizeBox_SetMinDesiredHeight_Params Parms{};
Parms.InMinDesiredHeight = InMinDesiredHeight;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.SizeBox.SetMinAspectRatio
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InMinAspectRatio (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USizeBox::SetMinAspectRatio(float InMinAspectRatio)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("SizeBox", "SetMinAspectRatio");
Params::USizeBox_SetMinAspectRatio_Params Parms{};
Parms.InMinAspectRatio = InMinAspectRatio;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.SizeBox.SetMaxDesiredWidth
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InMaxDesiredWidth (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USizeBox::SetMaxDesiredWidth(float InMaxDesiredWidth)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("SizeBox", "SetMaxDesiredWidth");
Params::USizeBox_SetMaxDesiredWidth_Params Parms{};
Parms.InMaxDesiredWidth = InMaxDesiredWidth;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.SizeBox.SetMaxDesiredHeight
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InMaxDesiredHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USizeBox::SetMaxDesiredHeight(float InMaxDesiredHeight)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("SizeBox", "SetMaxDesiredHeight");
Params::USizeBox_SetMaxDesiredHeight_Params Parms{};
Parms.InMaxDesiredHeight = InMaxDesiredHeight;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.SizeBox.SetMaxAspectRatio
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InMaxAspectRatio (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USizeBox::SetMaxAspectRatio(float InMaxAspectRatio)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("SizeBox", "SetMaxAspectRatio");
Params::USizeBox_SetMaxAspectRatio_Params Parms{};
Parms.InMaxAspectRatio = InMaxAspectRatio;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.SizeBox.SetHeightOverride
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InHeightOverride (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USizeBox::SetHeightOverride(float InHeightOverride)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("SizeBox", "SetHeightOverride");
Params::USizeBox_SetHeightOverride_Params Parms{};
Parms.InHeightOverride = InHeightOverride;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.SizeBox.ClearWidthOverride
// (Final, Native, Public, BlueprintCallable)
// Parameters:
void USizeBox::ClearWidthOverride()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("SizeBox", "ClearWidthOverride");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function UMG.SizeBox.ClearMinDesiredWidth
// (Final, Native, Public, BlueprintCallable)
// Parameters:
void USizeBox::ClearMinDesiredWidth()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("SizeBox", "ClearMinDesiredWidth");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function UMG.SizeBox.ClearMinDesiredHeight
// (Final, Native, Public, BlueprintCallable)
// Parameters:
void USizeBox::ClearMinDesiredHeight()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("SizeBox", "ClearMinDesiredHeight");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function UMG.SizeBox.ClearMinAspectRatio
// (Final, Native, Public, BlueprintCallable)
// Parameters:
void USizeBox::ClearMinAspectRatio()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("SizeBox", "ClearMinAspectRatio");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function UMG.SizeBox.ClearMaxDesiredWidth
// (Final, Native, Public, BlueprintCallable)
// Parameters:
void USizeBox::ClearMaxDesiredWidth()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("SizeBox", "ClearMaxDesiredWidth");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function UMG.SizeBox.ClearMaxDesiredHeight
// (Final, Native, Public, BlueprintCallable)
// Parameters:
void USizeBox::ClearMaxDesiredHeight()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("SizeBox", "ClearMaxDesiredHeight");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function UMG.SizeBox.ClearMaxAspectRatio
// (Final, Native, Public, BlueprintCallable)
// Parameters:
void USizeBox::ClearMaxAspectRatio()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("SizeBox", "ClearMaxAspectRatio");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function UMG.SizeBox.ClearHeightOverride
// (Final, Native, Public, BlueprintCallable)
// Parameters:
void USizeBox::ClearHeightOverride()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("SizeBox", "ClearHeightOverride");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Class UMG.DynamicEntryBoxBase
// (None)
class UClass* UDynamicEntryBoxBase::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("DynamicEntryBoxBase");
return Clss;
}
// DynamicEntryBoxBase UMG.Default__DynamicEntryBoxBase
// (Public, ClassDefaultObject, ArchetypeObject)
class UDynamicEntryBoxBase* UDynamicEntryBoxBase::GetDefaultObj()
{
static class UDynamicEntryBoxBase* Default = nullptr;
if (!Default)
Default = static_cast<UDynamicEntryBoxBase*>(UDynamicEntryBoxBase::StaticClass()->DefaultObject);
return Default;
}
// Function UMG.DynamicEntryBoxBase.SetRadialSettings
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// struct FRadialBoxSettings InSettings (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
void UDynamicEntryBoxBase::SetRadialSettings(struct FRadialBoxSettings& InSettings)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("DynamicEntryBoxBase", "SetRadialSettings");
Params::UDynamicEntryBoxBase_SetRadialSettings_Params Parms{};
Parms.InSettings = InSettings;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.DynamicEntryBoxBase.SetEntrySpacing
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// struct FVector2D InEntrySpacing (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UDynamicEntryBoxBase::SetEntrySpacing(struct FVector2D& InEntrySpacing)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("DynamicEntryBoxBase", "SetEntrySpacing");
Params::UDynamicEntryBoxBase_SetEntrySpacing_Params Parms{};
Parms.InEntrySpacing = InEntrySpacing;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.DynamicEntryBoxBase.GetNumEntries
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UDynamicEntryBoxBase::GetNumEntries()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("DynamicEntryBoxBase", "GetNumEntries");
Params::UDynamicEntryBoxBase_GetNumEntries_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.DynamicEntryBoxBase.GetAllEntries
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// TArray<class UUserWidget*> ReturnValue (ConstParm, ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
TArray<class UUserWidget*> UDynamicEntryBoxBase::GetAllEntries()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("DynamicEntryBoxBase", "GetAllEntries");
Params::UDynamicEntryBoxBase_GetAllEntries_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class UMG.ProgressBar
// (None)
class UClass* UProgressBar::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("ProgressBar");
return Clss;
}
// ProgressBar UMG.Default__ProgressBar
// (Public, ClassDefaultObject, ArchetypeObject)
class UProgressBar* UProgressBar::GetDefaultObj()
{
static class UProgressBar* Default = nullptr;
if (!Default)
Default = static_cast<UProgressBar*>(UProgressBar::StaticClass()->DefaultObject);
return Default;
}
// Function UMG.ProgressBar.SetPercent
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InPercent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UProgressBar::SetPercent(float InPercent)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ProgressBar", "SetPercent");
Params::UProgressBar_SetPercent_Params Parms{};
Parms.InPercent = InPercent;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.ProgressBar.SetIsMarquee
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool InbIsMarquee (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UProgressBar::SetIsMarquee(bool InbIsMarquee)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ProgressBar", "SetIsMarquee");
Params::UProgressBar_SetIsMarquee_Params Parms{};
Parms.InbIsMarquee = InbIsMarquee;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.ProgressBar.SetFillColorAndOpacity
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// struct FLinearColor InColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UProgressBar::SetFillColorAndOpacity(const struct FLinearColor& InColor)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ProgressBar", "SetFillColorAndOpacity");
Params::UProgressBar_SetFillColorAndOpacity_Params Parms{};
Parms.InColor = InColor;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Class UMG.RetainerBox
// (None)
class UClass* URetainerBox::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("RetainerBox");
return Clss;
}
// RetainerBox UMG.Default__RetainerBox
// (Public, ClassDefaultObject, ArchetypeObject)
class URetainerBox* URetainerBox::GetDefaultObj()
{
static class URetainerBox* Default = nullptr;
if (!Default)
Default = static_cast<URetainerBox*>(URetainerBox::StaticClass()->DefaultObject);
return Default;
}
// Function UMG.RetainerBox.SetTextureParameter
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FName TextureParameter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void URetainerBox::SetTextureParameter(class FName TextureParameter)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("RetainerBox", "SetTextureParameter");
Params::URetainerBox_SetTextureParameter_Params Parms{};
Parms.TextureParameter = TextureParameter;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.RetainerBox.SetRetainRendering
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bInRetainRendering (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void URetainerBox::SetRetainRendering(bool bInRetainRendering)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("RetainerBox", "SetRetainRendering");
Params::URetainerBox_SetRetainRendering_Params Parms{};
Parms.bInRetainRendering = bInRetainRendering;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.RetainerBox.SetRenderingPhase
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 RenderPhase (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 TotalPhases (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void URetainerBox::SetRenderingPhase(int32 RenderPhase, int32 TotalPhases)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("RetainerBox", "SetRenderingPhase");
Params::URetainerBox_SetRenderingPhase_Params Parms{};
Parms.RenderPhase = RenderPhase;
Parms.TotalPhases = TotalPhases;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.RetainerBox.SetEffectMaterial
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UMaterialInterface* EffectMaterial (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void URetainerBox::SetEffectMaterial(class UMaterialInterface* EffectMaterial)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("RetainerBox", "SetEffectMaterial");
Params::URetainerBox_SetEffectMaterial_Params Parms{};
Parms.EffectMaterial = EffectMaterial;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.RetainerBox.RequestRender
// (Final, Native, Public, BlueprintCallable)
// Parameters:
void URetainerBox::RequestRender()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("RetainerBox", "RequestRender");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function UMG.RetainerBox.GetEffectMaterial
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UMaterialInstanceDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMaterialInstanceDynamic* URetainerBox::GetEffectMaterial()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("RetainerBox", "GetEffectMaterial");
Params::URetainerBox_GetEffectMaterial_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class UMG.RichTextBlockDecorator
// (None)
class UClass* URichTextBlockDecorator::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("RichTextBlockDecorator");
return Clss;
}
// RichTextBlockDecorator UMG.Default__RichTextBlockDecorator
// (Public, ClassDefaultObject, ArchetypeObject)
class URichTextBlockDecorator* URichTextBlockDecorator::GetDefaultObj()
{
static class URichTextBlockDecorator* Default = nullptr;
if (!Default)
Default = static_cast<URichTextBlockDecorator*>(URichTextBlockDecorator::StaticClass()->DefaultObject);
return Default;
}
// Class UMG.RichTextBlockImageDecorator
// (None)
class UClass* URichTextBlockImageDecorator::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("RichTextBlockImageDecorator");
return Clss;
}
// RichTextBlockImageDecorator UMG.Default__RichTextBlockImageDecorator
// (Public, ClassDefaultObject, ArchetypeObject)
class URichTextBlockImageDecorator* URichTextBlockImageDecorator::GetDefaultObj()
{
static class URichTextBlockImageDecorator* Default = nullptr;
if (!Default)
Default = static_cast<URichTextBlockImageDecorator*>(URichTextBlockImageDecorator::StaticClass()->DefaultObject);
return Default;
}
// Class UMG.NotifyFieldValueChanged
// (None)
class UClass* INotifyFieldValueChanged::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("NotifyFieldValueChanged");
return Clss;
}
// NotifyFieldValueChanged UMG.Default__NotifyFieldValueChanged
// (Public, ClassDefaultObject, ArchetypeObject)
class INotifyFieldValueChanged* INotifyFieldValueChanged::GetDefaultObj()
{
static class INotifyFieldValueChanged* Default = nullptr;
if (!Default)
Default = static_cast<INotifyFieldValueChanged*>(INotifyFieldValueChanged::StaticClass()->DefaultObject);
return Default;
}
// Class UMG.ListViewDesignerPreviewItem
// (None)
class UClass* UListViewDesignerPreviewItem::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("ListViewDesignerPreviewItem");
return Clss;
}
// ListViewDesignerPreviewItem UMG.Default__ListViewDesignerPreviewItem
// (Public, ClassDefaultObject, ArchetypeObject)
class UListViewDesignerPreviewItem* UListViewDesignerPreviewItem::GetDefaultObj()
{
static class UListViewDesignerPreviewItem* Default = nullptr;
if (!Default)
Default = static_cast<UListViewDesignerPreviewItem*>(UListViewDesignerPreviewItem::StaticClass()->DefaultObject);
return Default;
}
// Class UMG.SlateAccessibleWidgetData
// (None)
class UClass* USlateAccessibleWidgetData::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("SlateAccessibleWidgetData");
return Clss;
}
// SlateAccessibleWidgetData UMG.Default__SlateAccessibleWidgetData
// (Public, ClassDefaultObject, ArchetypeObject)
class USlateAccessibleWidgetData* USlateAccessibleWidgetData::GetDefaultObj()
{
static class USlateAccessibleWidgetData* Default = nullptr;
if (!Default)
Default = static_cast<USlateAccessibleWidgetData*>(USlateAccessibleWidgetData::StaticClass()->DefaultObject);
return Default;
}
// Class UMG.UserWidgetBlueprint
// (Blueprint)
class UClass* UUserWidgetBlueprint::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("UserWidgetBlueprint");
return Clss;
}
// UserWidgetBlueprint UMG.Default__UserWidgetBlueprint
// (Public, ClassDefaultObject, ArchetypeObject)
class UUserWidgetBlueprint* UUserWidgetBlueprint::GetDefaultObj()
{
static class UUserWidgetBlueprint* Default = nullptr;
if (!Default)
Default = static_cast<UUserWidgetBlueprint*>(UUserWidgetBlueprint::StaticClass()->DefaultObject);
return Default;
}
// Class UMG.UserWidgetExtension
// (None)
class UClass* UUserWidgetExtension::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("UserWidgetExtension");
return Clss;
}
// UserWidgetExtension UMG.Default__UserWidgetExtension
// (Public, ClassDefaultObject, ArchetypeObject)
class UUserWidgetExtension* UUserWidgetExtension::GetDefaultObj()
{
static class UUserWidgetExtension* Default = nullptr;
if (!Default)
Default = static_cast<UUserWidgetExtension*>(UUserWidgetExtension::StaticClass()->DefaultObject);
return Default;
}
// Class UMG.WidgetBlueprintGeneratedClassExtension
// (None)
class UClass* UWidgetBlueprintGeneratedClassExtension::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("WidgetBlueprintGeneratedClassExtension");
return Clss;
}
// WidgetBlueprintGeneratedClassExtension UMG.Default__WidgetBlueprintGeneratedClassExtension
// (Public, ClassDefaultObject, ArchetypeObject)
class UWidgetBlueprintGeneratedClassExtension* UWidgetBlueprintGeneratedClassExtension::GetDefaultObj()
{
static class UWidgetBlueprintGeneratedClassExtension* Default = nullptr;
if (!Default)
Default = static_cast<UWidgetBlueprintGeneratedClassExtension*>(UWidgetBlueprintGeneratedClassExtension::StaticClass()->DefaultObject);
return Default;
}
// Class UMG.WidgetFieldNotificationExtension
// (None)
class UClass* UWidgetFieldNotificationExtension::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("WidgetFieldNotificationExtension");
return Clss;
}
// WidgetFieldNotificationExtension UMG.Default__WidgetFieldNotificationExtension
// (Public, ClassDefaultObject, ArchetypeObject)
class UWidgetFieldNotificationExtension* UWidgetFieldNotificationExtension::GetDefaultObj()
{
static class UWidgetFieldNotificationExtension* Default = nullptr;
if (!Default)
Default = static_cast<UWidgetFieldNotificationExtension*>(UWidgetFieldNotificationExtension::StaticClass()->DefaultObject);
return Default;
}
// Class UMG.WidgetNavigation
// (None)
class UClass* UWidgetNavigation::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("WidgetNavigation");
return Clss;
}
// WidgetNavigation UMG.Default__WidgetNavigation
// (Public, ClassDefaultObject, ArchetypeObject)
class UWidgetNavigation* UWidgetNavigation::GetDefaultObj()
{
static class UWidgetNavigation* Default = nullptr;
if (!Default)
Default = static_cast<UWidgetNavigation*>(UWidgetNavigation::StaticClass()->DefaultObject);
return Default;
}
// Class UMG.MovieScene2DTransformPropertySystem
// (None)
class UClass* UMovieScene2DTransformPropertySystem::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("MovieScene2DTransformPropertySystem");
return Clss;
}
// MovieScene2DTransformPropertySystem UMG.Default__MovieScene2DTransformPropertySystem
// (Public, ClassDefaultObject, ArchetypeObject)
class UMovieScene2DTransformPropertySystem* UMovieScene2DTransformPropertySystem::GetDefaultObj()
{
static class UMovieScene2DTransformPropertySystem* Default = nullptr;
if (!Default)
Default = static_cast<UMovieScene2DTransformPropertySystem*>(UMovieScene2DTransformPropertySystem::StaticClass()->DefaultObject);
return Default;
}
// Class UMG.MovieScene2DTransformSection
// (None)
class UClass* UMovieScene2DTransformSection::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("MovieScene2DTransformSection");
return Clss;
}
// MovieScene2DTransformSection UMG.Default__MovieScene2DTransformSection
// (Public, Transactional, ClassDefaultObject, ArchetypeObject)
class UMovieScene2DTransformSection* UMovieScene2DTransformSection::GetDefaultObj()
{
static class UMovieScene2DTransformSection* Default = nullptr;
if (!Default)
Default = static_cast<UMovieScene2DTransformSection*>(UMovieScene2DTransformSection::StaticClass()->DefaultObject);
return Default;
}
// Class UMG.MovieScene2DTransformTrack
// (None)
class UClass* UMovieScene2DTransformTrack::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("MovieScene2DTransformTrack");
return Clss;
}
// MovieScene2DTransformTrack UMG.Default__MovieScene2DTransformTrack
// (Public, Transactional, ClassDefaultObject, ArchetypeObject)
class UMovieScene2DTransformTrack* UMovieScene2DTransformTrack::GetDefaultObj()
{
static class UMovieScene2DTransformTrack* Default = nullptr;
if (!Default)
Default = static_cast<UMovieScene2DTransformTrack*>(UMovieScene2DTransformTrack::StaticClass()->DefaultObject);
return Default;
}
// Class UMG.MovieSceneMarginPropertySystem
// (None)
class UClass* UMovieSceneMarginPropertySystem::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("MovieSceneMarginPropertySystem");
return Clss;
}
// MovieSceneMarginPropertySystem UMG.Default__MovieSceneMarginPropertySystem
// (Public, ClassDefaultObject, ArchetypeObject)
class UMovieSceneMarginPropertySystem* UMovieSceneMarginPropertySystem::GetDefaultObj()
{
static class UMovieSceneMarginPropertySystem* Default = nullptr;
if (!Default)
Default = static_cast<UMovieSceneMarginPropertySystem*>(UMovieSceneMarginPropertySystem::StaticClass()->DefaultObject);
return Default;
}
// Class UMG.MovieSceneMarginSection
// (None)
class UClass* UMovieSceneMarginSection::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("MovieSceneMarginSection");
return Clss;
}
// MovieSceneMarginSection UMG.Default__MovieSceneMarginSection
// (Public, Transactional, ClassDefaultObject, ArchetypeObject)
class UMovieSceneMarginSection* UMovieSceneMarginSection::GetDefaultObj()
{
static class UMovieSceneMarginSection* Default = nullptr;
if (!Default)
Default = static_cast<UMovieSceneMarginSection*>(UMovieSceneMarginSection::StaticClass()->DefaultObject);
return Default;
}
// Class UMG.MovieSceneMarginTrack
// (None)
class UClass* UMovieSceneMarginTrack::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("MovieSceneMarginTrack");
return Clss;
}
// MovieSceneMarginTrack UMG.Default__MovieSceneMarginTrack
// (Public, Transactional, ClassDefaultObject, ArchetypeObject)
class UMovieSceneMarginTrack* UMovieSceneMarginTrack::GetDefaultObj()
{
static class UMovieSceneMarginTrack* Default = nullptr;
if (!Default)
Default = static_cast<UMovieSceneMarginTrack*>(UMovieSceneMarginTrack::StaticClass()->DefaultObject);
return Default;
}
// Class UMG.MovieSceneWidgetMaterialSystem
// (None)
class UClass* UMovieSceneWidgetMaterialSystem::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("MovieSceneWidgetMaterialSystem");
return Clss;
}
// MovieSceneWidgetMaterialSystem UMG.Default__MovieSceneWidgetMaterialSystem
// (Public, ClassDefaultObject, ArchetypeObject)
class UMovieSceneWidgetMaterialSystem* UMovieSceneWidgetMaterialSystem::GetDefaultObj()
{
static class UMovieSceneWidgetMaterialSystem* Default = nullptr;
if (!Default)
Default = static_cast<UMovieSceneWidgetMaterialSystem*>(UMovieSceneWidgetMaterialSystem::StaticClass()->DefaultObject);
return Default;
}
// Class UMG.MovieSceneWidgetMaterialTrack
// (None)
class UClass* UMovieSceneWidgetMaterialTrack::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("MovieSceneWidgetMaterialTrack");
return Clss;
}
// MovieSceneWidgetMaterialTrack UMG.Default__MovieSceneWidgetMaterialTrack
// (Public, Transactional, ClassDefaultObject, ArchetypeObject)
class UMovieSceneWidgetMaterialTrack* UMovieSceneWidgetMaterialTrack::GetDefaultObj()
{
static class UMovieSceneWidgetMaterialTrack* Default = nullptr;
if (!Default)
Default = static_cast<UMovieSceneWidgetMaterialTrack*>(UMovieSceneWidgetMaterialTrack::StaticClass()->DefaultObject);
return Default;
}
// Class UMG.UMGSequencePlayer
// (None)
class UClass* UUMGSequencePlayer::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("UMGSequencePlayer");
return Clss;
}
// UMGSequencePlayer UMG.Default__UMGSequencePlayer
// (Public, ClassDefaultObject, ArchetypeObject)
class UUMGSequencePlayer* UUMGSequencePlayer::GetDefaultObj()
{
static class UUMGSequencePlayer* Default = nullptr;
if (!Default)
Default = static_cast<UUMGSequencePlayer*>(UUMGSequencePlayer::StaticClass()->DefaultObject);
return Default;
}
// Function UMG.UMGSequencePlayer.SetUserTag
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FName InUserTag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UUMGSequencePlayer::SetUserTag(class FName InUserTag)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("UMGSequencePlayer", "SetUserTag");
Params::UUMGSequencePlayer_SetUserTag_Params Parms{};
Parms.InUserTag = InUserTag;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.UMGSequencePlayer.GetUserTag
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName UUMGSequencePlayer::GetUserTag()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("UMGSequencePlayer", "GetUserTag");
Params::UUMGSequencePlayer_GetUserTag_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class UMG.UMGSequenceTickManager
// (None)
class UClass* UUMGSequenceTickManager::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("UMGSequenceTickManager");
return Clss;
}
// UMGSequenceTickManager UMG.Default__UMGSequenceTickManager
// (Public, ClassDefaultObject, ArchetypeObject)
class UUMGSequenceTickManager* UUMGSequenceTickManager::GetDefaultObj()
{
static class UUMGSequenceTickManager* Default = nullptr;
if (!Default)
Default = static_cast<UUMGSequenceTickManager*>(UUMGSequenceTickManager::StaticClass()->DefaultObject);
return Default;
}
// Class UMG.WidgetAnimation
// (None)
class UClass* UWidgetAnimation::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("WidgetAnimation");
return Clss;
}
// WidgetAnimation UMG.Default__WidgetAnimation
// (Public, ClassDefaultObject, ArchetypeObject)
class UWidgetAnimation* UWidgetAnimation::GetDefaultObj()
{
static class UWidgetAnimation* Default = nullptr;
if (!Default)
Default = static_cast<UWidgetAnimation*>(UWidgetAnimation::StaticClass()->DefaultObject);
return Default;
}
// Function UMG.WidgetAnimation.UnbindFromAnimationStarted
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UUserWidget* Widget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// FDelegateProperty_ Delegate (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidgetAnimation::UnbindFromAnimationStarted(class UUserWidget* Widget, FDelegateProperty_ Delegate)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetAnimation", "UnbindFromAnimationStarted");
Params::UWidgetAnimation_UnbindFromAnimationStarted_Params Parms{};
Parms.Widget = Widget;
Parms.Delegate = Delegate;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.WidgetAnimation.UnbindFromAnimationFinished
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UUserWidget* Widget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// FDelegateProperty_ Delegate (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidgetAnimation::UnbindFromAnimationFinished(class UUserWidget* Widget, FDelegateProperty_ Delegate)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetAnimation", "UnbindFromAnimationFinished");
Params::UWidgetAnimation_UnbindFromAnimationFinished_Params Parms{};
Parms.Widget = Widget;
Parms.Delegate = Delegate;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.WidgetAnimation.UnbindAllFromAnimationStarted
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UUserWidget* Widget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidgetAnimation::UnbindAllFromAnimationStarted(class UUserWidget* Widget)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetAnimation", "UnbindAllFromAnimationStarted");
Params::UWidgetAnimation_UnbindAllFromAnimationStarted_Params Parms{};
Parms.Widget = Widget;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.WidgetAnimation.UnbindAllFromAnimationFinished
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UUserWidget* Widget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidgetAnimation::UnbindAllFromAnimationFinished(class UUserWidget* Widget)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetAnimation", "UnbindAllFromAnimationFinished");
Params::UWidgetAnimation_UnbindAllFromAnimationFinished_Params Parms{};
Parms.Widget = Widget;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.WidgetAnimation.GetStartTime
// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UWidgetAnimation::GetStartTime()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetAnimation", "GetStartTime");
Params::UWidgetAnimation_GetStartTime_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetAnimation.GetEndTime
// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UWidgetAnimation::GetEndTime()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetAnimation", "GetEndTime");
Params::UWidgetAnimation_GetEndTime_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetAnimation.BindToAnimationStarted
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UUserWidget* Widget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// FDelegateProperty_ Delegate (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidgetAnimation::BindToAnimationStarted(class UUserWidget* Widget, FDelegateProperty_ Delegate)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetAnimation", "BindToAnimationStarted");
Params::UWidgetAnimation_BindToAnimationStarted_Params Parms{};
Parms.Widget = Widget;
Parms.Delegate = Delegate;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.WidgetAnimation.BindToAnimationFinished
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UUserWidget* Widget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// FDelegateProperty_ Delegate (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidgetAnimation::BindToAnimationFinished(class UUserWidget* Widget, FDelegateProperty_ Delegate)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetAnimation", "BindToAnimationFinished");
Params::UWidgetAnimation_BindToAnimationFinished_Params Parms{};
Parms.Widget = Widget;
Parms.Delegate = Delegate;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Class UMG.WidgetAnimationDelegateBinding
// (None)
class UClass* UWidgetAnimationDelegateBinding::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("WidgetAnimationDelegateBinding");
return Clss;
}
// WidgetAnimationDelegateBinding UMG.Default__WidgetAnimationDelegateBinding
// (Public, ClassDefaultObject, ArchetypeObject)
class UWidgetAnimationDelegateBinding* UWidgetAnimationDelegateBinding::GetDefaultObj()
{
static class UWidgetAnimationDelegateBinding* Default = nullptr;
if (!Default)
Default = static_cast<UWidgetAnimationDelegateBinding*>(UWidgetAnimationDelegateBinding::StaticClass()->DefaultObject);
return Default;
}
// Class UMG.WidgetAnimationPlayCallbackProxy
// (None)
class UClass* UWidgetAnimationPlayCallbackProxy::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("WidgetAnimationPlayCallbackProxy");
return Clss;
}
// WidgetAnimationPlayCallbackProxy UMG.Default__WidgetAnimationPlayCallbackProxy
// (Public, ClassDefaultObject, ArchetypeObject)
class UWidgetAnimationPlayCallbackProxy* UWidgetAnimationPlayCallbackProxy::GetDefaultObj()
{
static class UWidgetAnimationPlayCallbackProxy* Default = nullptr;
if (!Default)
Default = static_cast<UWidgetAnimationPlayCallbackProxy*>(UWidgetAnimationPlayCallbackProxy::StaticClass()->DefaultObject);
return Default;
}
// Function UMG.WidgetAnimationPlayCallbackProxy.CreatePlayAnimationTimeRangeProxyObject
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class UUMGSequencePlayer* Result (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UUserWidget* Widget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UWidgetAnimation* InAnimation (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float StartAtTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float EndAtTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 NumLoopsToPlay (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// enum class EUMGSequencePlayMode PlayMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float PlaybackSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UWidgetAnimationPlayCallbackProxy*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UWidgetAnimationPlayCallbackProxy* UWidgetAnimationPlayCallbackProxy::CreatePlayAnimationTimeRangeProxyObject(class UUMGSequencePlayer** Result, class UUserWidget* Widget, class UWidgetAnimation* InAnimation, float StartAtTime, float EndAtTime, int32 NumLoopsToPlay, enum class EUMGSequencePlayMode PlayMode, float PlaybackSpeed)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetAnimationPlayCallbackProxy", "CreatePlayAnimationTimeRangeProxyObject");
Params::UWidgetAnimationPlayCallbackProxy_CreatePlayAnimationTimeRangeProxyObject_Params Parms{};
Parms.Widget = Widget;
Parms.InAnimation = InAnimation;
Parms.StartAtTime = StartAtTime;
Parms.EndAtTime = EndAtTime;
Parms.NumLoopsToPlay = NumLoopsToPlay;
Parms.PlayMode = PlayMode;
Parms.PlaybackSpeed = PlaybackSpeed;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (Result != nullptr)
*Result = Parms.Result;
return Parms.ReturnValue;
}
// Function UMG.WidgetAnimationPlayCallbackProxy.CreatePlayAnimationProxyObject
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class UUMGSequencePlayer* Result (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UUserWidget* Widget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UWidgetAnimation* InAnimation (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float StartAtTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 NumLoopsToPlay (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// enum class EUMGSequencePlayMode PlayMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float PlaybackSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UWidgetAnimationPlayCallbackProxy*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UWidgetAnimationPlayCallbackProxy* UWidgetAnimationPlayCallbackProxy::CreatePlayAnimationProxyObject(class UUMGSequencePlayer** Result, class UUserWidget* Widget, class UWidgetAnimation* InAnimation, float StartAtTime, int32 NumLoopsToPlay, enum class EUMGSequencePlayMode PlayMode, float PlaybackSpeed)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetAnimationPlayCallbackProxy", "CreatePlayAnimationProxyObject");
Params::UWidgetAnimationPlayCallbackProxy_CreatePlayAnimationProxyObject_Params Parms{};
Parms.Widget = Widget;
Parms.InAnimation = InAnimation;
Parms.StartAtTime = StartAtTime;
Parms.NumLoopsToPlay = NumLoopsToPlay;
Parms.PlayMode = PlayMode;
Parms.PlaybackSpeed = PlaybackSpeed;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (Result != nullptr)
*Result = Parms.Result;
return Parms.ReturnValue;
}
// Class UMG.PropertyBinding
// (None)
class UClass* UPropertyBinding::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("PropertyBinding");
return Clss;
}
// PropertyBinding UMG.Default__PropertyBinding
// (Public, ClassDefaultObject, ArchetypeObject)
class UPropertyBinding* UPropertyBinding::GetDefaultObj()
{
static class UPropertyBinding* Default = nullptr;
if (!Default)
Default = static_cast<UPropertyBinding*>(UPropertyBinding::StaticClass()->DefaultObject);
return Default;
}
// Class UMG.BoolBinding
// (None)
class UClass* UBoolBinding::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("BoolBinding");
return Clss;
}
// BoolBinding UMG.Default__BoolBinding
// (Public, ClassDefaultObject, ArchetypeObject)
class UBoolBinding* UBoolBinding::GetDefaultObj()
{
static class UBoolBinding* Default = nullptr;
if (!Default)
Default = static_cast<UBoolBinding*>(UBoolBinding::StaticClass()->DefaultObject);
return Default;
}
// Function UMG.BoolBinding.GetValue
// (Final, Native, Public, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UBoolBinding::GetValue()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BoolBinding", "GetValue");
Params::UBoolBinding_GetValue_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class UMG.BrushBinding
// (None)
class UClass* UBrushBinding::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("BrushBinding");
return Clss;
}
// BrushBinding UMG.Default__BrushBinding
// (Public, ClassDefaultObject, ArchetypeObject)
class UBrushBinding* UBrushBinding::GetDefaultObj()
{
static class UBrushBinding* Default = nullptr;
if (!Default)
Default = static_cast<UBrushBinding*>(UBrushBinding::StaticClass()->DefaultObject);
return Default;
}
// Function UMG.BrushBinding.GetValue
// (Final, Native, Public, Const)
// Parameters:
// struct FSlateBrush ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FSlateBrush UBrushBinding::GetValue()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BrushBinding", "GetValue");
Params::UBrushBinding_GetValue_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class UMG.CheckedStateBinding
// (None)
class UClass* UCheckedStateBinding::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("CheckedStateBinding");
return Clss;
}
// CheckedStateBinding UMG.Default__CheckedStateBinding
// (Public, ClassDefaultObject, ArchetypeObject)
class UCheckedStateBinding* UCheckedStateBinding::GetDefaultObj()
{
static class UCheckedStateBinding* Default = nullptr;
if (!Default)
Default = static_cast<UCheckedStateBinding*>(UCheckedStateBinding::StaticClass()->DefaultObject);
return Default;
}
// Function UMG.CheckedStateBinding.GetValue
// (Final, Native, Public, Const)
// Parameters:
// enum class ECheckBoxState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
enum class ECheckBoxState UCheckedStateBinding::GetValue()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CheckedStateBinding", "GetValue");
Params::UCheckedStateBinding_GetValue_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class UMG.ColorBinding
// (None)
class UClass* UColorBinding::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("ColorBinding");
return Clss;
}
// ColorBinding UMG.Default__ColorBinding
// (Public, ClassDefaultObject, ArchetypeObject)
class UColorBinding* UColorBinding::GetDefaultObj()
{
static class UColorBinding* Default = nullptr;
if (!Default)
Default = static_cast<UColorBinding*>(UColorBinding::StaticClass()->DefaultObject);
return Default;
}
// Function UMG.ColorBinding.GetSlateValue
// (Final, Native, Public, Const)
// Parameters:
// struct FSlateColor ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FSlateColor UColorBinding::GetSlateValue()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ColorBinding", "GetSlateValue");
Params::UColorBinding_GetSlateValue_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.ColorBinding.GetLinearValue
// (Final, Native, Public, HasDefaults, Const)
// Parameters:
// struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FLinearColor UColorBinding::GetLinearValue()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ColorBinding", "GetLinearValue");
Params::UColorBinding_GetLinearValue_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class UMG.FloatBinding
// (None)
class UClass* UFloatBinding::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("FloatBinding");
return Clss;
}
// FloatBinding UMG.Default__FloatBinding
// (Public, ClassDefaultObject, ArchetypeObject)
class UFloatBinding* UFloatBinding::GetDefaultObj()
{
static class UFloatBinding* Default = nullptr;
if (!Default)
Default = static_cast<UFloatBinding*>(UFloatBinding::StaticClass()->DefaultObject);
return Default;
}
// Function UMG.FloatBinding.GetValue
// (Final, Native, Public, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UFloatBinding::GetValue()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("FloatBinding", "GetValue");
Params::UFloatBinding_GetValue_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class UMG.Int32Binding
// (None)
class UClass* UInt32Binding::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("Int32Binding");
return Clss;
}
// Int32Binding UMG.Default__Int32Binding
// (Public, ClassDefaultObject, ArchetypeObject)
class UInt32Binding* UInt32Binding::GetDefaultObj()
{
static class UInt32Binding* Default = nullptr;
if (!Default)
Default = static_cast<UInt32Binding*>(UInt32Binding::StaticClass()->DefaultObject);
return Default;
}
// Function UMG.Int32Binding.GetValue
// (Final, Native, Public, Const)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UInt32Binding::GetValue()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Int32Binding", "GetValue");
Params::UInt32Binding_GetValue_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class UMG.MouseCursorBinding
// (None)
class UClass* UMouseCursorBinding::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("MouseCursorBinding");
return Clss;
}
// MouseCursorBinding UMG.Default__MouseCursorBinding
// (Public, ClassDefaultObject, ArchetypeObject)
class UMouseCursorBinding* UMouseCursorBinding::GetDefaultObj()
{
static class UMouseCursorBinding* Default = nullptr;
if (!Default)
Default = static_cast<UMouseCursorBinding*>(UMouseCursorBinding::StaticClass()->DefaultObject);
return Default;
}
// Function UMG.MouseCursorBinding.GetValue
// (Final, Native, Public, Const)
// Parameters:
// enum class EMouseCursor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
enum class EMouseCursor UMouseCursorBinding::GetValue()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MouseCursorBinding", "GetValue");
Params::UMouseCursorBinding_GetValue_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class UMG.TextBinding
// (None)
class UClass* UTextBinding::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("TextBinding");
return Clss;
}
// TextBinding UMG.Default__TextBinding
// (Public, ClassDefaultObject, ArchetypeObject)
class UTextBinding* UTextBinding::GetDefaultObj()
{
static class UTextBinding* Default = nullptr;
if (!Default)
Default = static_cast<UTextBinding*>(UTextBinding::StaticClass()->DefaultObject);
return Default;
}
// Function UMG.TextBinding.GetTextValue
// (Final, Native, Public, Const)
// Parameters:
// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
class FText UTextBinding::GetTextValue()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("TextBinding", "GetTextValue");
Params::UTextBinding_GetTextValue_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.TextBinding.GetStringValue
// (Final, Native, Public, Const)
// Parameters:
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UTextBinding::GetStringValue()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("TextBinding", "GetStringValue");
Params::UTextBinding_GetStringValue_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class UMG.VisibilityBinding
// (None)
class UClass* UVisibilityBinding::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("VisibilityBinding");
return Clss;
}
// VisibilityBinding UMG.Default__VisibilityBinding
// (Public, ClassDefaultObject, ArchetypeObject)
class UVisibilityBinding* UVisibilityBinding::GetDefaultObj()
{
static class UVisibilityBinding* Default = nullptr;
if (!Default)
Default = static_cast<UVisibilityBinding*>(UVisibilityBinding::StaticClass()->DefaultObject);
return Default;
}
// Function UMG.VisibilityBinding.GetValue
// (Final, Native, Public, Const)
// Parameters:
// enum class ESlateVisibility ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
enum class ESlateVisibility UVisibilityBinding::GetValue()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("VisibilityBinding", "GetValue");
Params::UVisibilityBinding_GetValue_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class UMG.WidgetBinding
// (None)
class UClass* UWidgetBinding::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("WidgetBinding");
return Clss;
}
// WidgetBinding UMG.Default__WidgetBinding
// (Public, ClassDefaultObject, ArchetypeObject)
class UWidgetBinding* UWidgetBinding::GetDefaultObj()
{
static class UWidgetBinding* Default = nullptr;
if (!Default)
Default = static_cast<UWidgetBinding*>(UWidgetBinding::StaticClass()->DefaultObject);
return Default;
}
// Function UMG.WidgetBinding.GetValue
// (Final, Native, Public, Const)
// Parameters:
// class UWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UWidget* UWidgetBinding::GetValue()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetBinding", "GetValue");
Params::UWidgetBinding_GetValue_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class UMG.AsyncTaskDownloadImage
// (None)
class UClass* UAsyncTaskDownloadImage::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("AsyncTaskDownloadImage");
return Clss;
}
// AsyncTaskDownloadImage UMG.Default__AsyncTaskDownloadImage
// (Public, ClassDefaultObject, ArchetypeObject)
class UAsyncTaskDownloadImage* UAsyncTaskDownloadImage::GetDefaultObj()
{
static class UAsyncTaskDownloadImage* Default = nullptr;
if (!Default)
Default = static_cast<UAsyncTaskDownloadImage*>(UAsyncTaskDownloadImage::StaticClass()->DefaultObject);
return Default;
}
// Function UMG.AsyncTaskDownloadImage.DownloadImage
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class FString URL (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UAsyncTaskDownloadImage* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAsyncTaskDownloadImage* UAsyncTaskDownloadImage::DownloadImage(const class FString& URL)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AsyncTaskDownloadImage", "DownloadImage");
Params::UAsyncTaskDownloadImage_DownloadImage_Params Parms{};
Parms.URL = URL;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class UMG.GameViewportSubsystem
// (None)
class UClass* UGameViewportSubsystem::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("GameViewportSubsystem");
return Clss;
}
// GameViewportSubsystem UMG.Default__GameViewportSubsystem
// (Public, ClassDefaultObject, ArchetypeObject)
class UGameViewportSubsystem* UGameViewportSubsystem::GetDefaultObj()
{
static class UGameViewportSubsystem* Default = nullptr;
if (!Default)
Default = static_cast<UGameViewportSubsystem*>(UGameViewportSubsystem::StaticClass()->DefaultObject);
return Default;
}
// Function UMG.GameViewportSubsystem.SetWidgetSlotPosition
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable)
// Parameters:
// struct FGameViewportWidgetSlot Slot (Parm, NoDestructor, NativeAccessSpecifierPublic)
// class UWidget* Widget (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector2D Position (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bRemoveDPIScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FGameViewportWidgetSlot ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
struct FGameViewportWidgetSlot UGameViewportSubsystem::SetWidgetSlotPosition(const struct FGameViewportWidgetSlot& Slot, class UWidget* Widget, const struct FVector2D& Position, bool bRemoveDPIScale)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("GameViewportSubsystem", "SetWidgetSlotPosition");
Params::UGameViewportSubsystem_SetWidgetSlotPosition_Params Parms{};
Parms.Slot = Slot;
Parms.Widget = Widget;
Parms.Position = Position;
Parms.bRemoveDPIScale = bRemoveDPIScale;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.GameViewportSubsystem.SetWidgetSlotDesiredSize
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable)
// Parameters:
// struct FGameViewportWidgetSlot Slot (Parm, NoDestructor, NativeAccessSpecifierPublic)
// struct FVector2D Size (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FGameViewportWidgetSlot ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
struct FGameViewportWidgetSlot UGameViewportSubsystem::SetWidgetSlotDesiredSize(const struct FGameViewportWidgetSlot& Slot, const struct FVector2D& Size)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("GameViewportSubsystem", "SetWidgetSlotDesiredSize");
Params::UGameViewportSubsystem_SetWidgetSlotDesiredSize_Params Parms{};
Parms.Slot = Slot;
Parms.Size = Size;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.GameViewportSubsystem.SetWidgetSlot
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable)
// Parameters:
// class UWidget* Widget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FGameViewportWidgetSlot Slot (Parm, NoDestructor, NativeAccessSpecifierPublic)
void UGameViewportSubsystem::SetWidgetSlot(class UWidget* Widget, const struct FGameViewportWidgetSlot& Slot)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("GameViewportSubsystem", "SetWidgetSlot");
Params::UGameViewportSubsystem_SetWidgetSlot_Params Parms{};
Parms.Widget = Widget;
Parms.Slot = Slot;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.GameViewportSubsystem.RemoveWidget
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable)
// Parameters:
// class UWidget* Widget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UGameViewportSubsystem::RemoveWidget(class UWidget* Widget)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("GameViewportSubsystem", "RemoveWidget");
Params::UGameViewportSubsystem_RemoveWidget_Params Parms{};
Parms.Widget = Widget;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.GameViewportSubsystem.IsWidgetAdded
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UWidget* Widget (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UGameViewportSubsystem::IsWidgetAdded(class UWidget* Widget)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("GameViewportSubsystem", "IsWidgetAdded");
Params::UGameViewportSubsystem_IsWidgetAdded_Params Parms{};
Parms.Widget = Widget;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.GameViewportSubsystem.GetWidgetSlot
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UWidget* Widget (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FGameViewportWidgetSlot ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
struct FGameViewportWidgetSlot UGameViewportSubsystem::GetWidgetSlot(class UWidget* Widget)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("GameViewportSubsystem", "GetWidgetSlot");
Params::UGameViewportSubsystem_GetWidgetSlot_Params Parms{};
Parms.Widget = Widget;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.GameViewportSubsystem.AddWidgetForPlayer
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable)
// Parameters:
// class UWidget* Widget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class ULocalPlayer* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FGameViewportWidgetSlot Slot (Parm, NoDestructor, NativeAccessSpecifierPublic)
void UGameViewportSubsystem::AddWidgetForPlayer(class UWidget* Widget, class ULocalPlayer* Player, const struct FGameViewportWidgetSlot& Slot)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("GameViewportSubsystem", "AddWidgetForPlayer");
Params::UGameViewportSubsystem_AddWidgetForPlayer_Params Parms{};
Parms.Widget = Widget;
Parms.Player = Player;
Parms.Slot = Slot;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.GameViewportSubsystem.AddWidget
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable)
// Parameters:
// class UWidget* Widget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FGameViewportWidgetSlot Slot (Parm, NoDestructor, NativeAccessSpecifierPublic)
void UGameViewportSubsystem::AddWidget(class UWidget* Widget, const struct FGameViewportWidgetSlot& Slot)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("GameViewportSubsystem", "AddWidget");
Params::UGameViewportSubsystem_AddWidget_Params Parms{};
Parms.Widget = Widget;
Parms.Slot = Slot;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Class UMG.UserListEntry
// (None)
class UClass* IUserListEntry::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("UserListEntry");
return Clss;
}
// UserListEntry UMG.Default__UserListEntry
// (Public, ClassDefaultObject, ArchetypeObject)
class IUserListEntry* IUserListEntry::GetDefaultObj()
{
static class IUserListEntry* Default = nullptr;
if (!Default)
Default = static_cast<IUserListEntry*>(IUserListEntry::StaticClass()->DefaultObject);
return Default;
}
// Function UMG.UserListEntry.BP_OnItemSelectionChanged
// (Event, Protected, BlueprintEvent)
// Parameters:
// bool bIsSelected (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void IUserListEntry::BP_OnItemSelectionChanged(bool bIsSelected)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("UserListEntry", "BP_OnItemSelectionChanged");
Params::IUserListEntry_BP_OnItemSelectionChanged_Params Parms{};
Parms.bIsSelected = bIsSelected;
UObject::ProcessEvent(Func, &Parms);
}
// Function UMG.UserListEntry.BP_OnItemExpansionChanged
// (Event, Protected, BlueprintEvent)
// Parameters:
// bool bIsExpanded (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void IUserListEntry::BP_OnItemExpansionChanged(bool bIsExpanded)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("UserListEntry", "BP_OnItemExpansionChanged");
Params::IUserListEntry_BP_OnItemExpansionChanged_Params Parms{};
Parms.bIsExpanded = bIsExpanded;
UObject::ProcessEvent(Func, &Parms);
}
// Function UMG.UserListEntry.BP_OnEntryReleased
// (Event, Protected, BlueprintEvent)
// Parameters:
void IUserListEntry::BP_OnEntryReleased()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("UserListEntry", "BP_OnEntryReleased");
UObject::ProcessEvent(Func, nullptr);
}
// Class UMG.UserListEntryLibrary
// (None)
class UClass* UUserListEntryLibrary::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("UserListEntryLibrary");
return Clss;
}
// UserListEntryLibrary UMG.Default__UserListEntryLibrary
// (Public, ClassDefaultObject, ArchetypeObject)
class UUserListEntryLibrary* UUserListEntryLibrary::GetDefaultObj()
{
static class UUserListEntryLibrary* Default = nullptr;
if (!Default)
Default = static_cast<UUserListEntryLibrary*>(UUserListEntryLibrary::StaticClass()->DefaultObject);
return Default;
}
// Function UMG.UserListEntryLibrary.IsListItemSelected
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// TScriptInterface<class IUserListEntry>UserListEntry (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UUserListEntryLibrary::IsListItemSelected(TScriptInterface<class IUserListEntry> UserListEntry)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("UserListEntryLibrary", "IsListItemSelected");
Params::UUserListEntryLibrary_IsListItemSelected_Params Parms{};
Parms.UserListEntry = UserListEntry;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.UserListEntryLibrary.IsListItemExpanded
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// TScriptInterface<class IUserListEntry>UserListEntry (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UUserListEntryLibrary::IsListItemExpanded(TScriptInterface<class IUserListEntry> UserListEntry)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("UserListEntryLibrary", "IsListItemExpanded");
Params::UUserListEntryLibrary_IsListItemExpanded_Params Parms{};
Parms.UserListEntry = UserListEntry;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.UserListEntryLibrary.GetOwningListView
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// TScriptInterface<class IUserListEntry>UserListEntry (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UListViewBase* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UListViewBase* UUserListEntryLibrary::GetOwningListView(TScriptInterface<class IUserListEntry> UserListEntry)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("UserListEntryLibrary", "GetOwningListView");
Params::UUserListEntryLibrary_GetOwningListView_Params Parms{};
Parms.UserListEntry = UserListEntry;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class UMG.UserObjectListEntry
// (None)
class UClass* IUserObjectListEntry::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("UserObjectListEntry");
return Clss;
}
// UserObjectListEntry UMG.Default__UserObjectListEntry
// (Public, ClassDefaultObject, ArchetypeObject)
class IUserObjectListEntry* IUserObjectListEntry::GetDefaultObj()
{
static class IUserObjectListEntry* Default = nullptr;
if (!Default)
Default = static_cast<IUserObjectListEntry*>(IUserObjectListEntry::StaticClass()->DefaultObject);
return Default;
}
// Function UMG.UserObjectListEntry.OnListItemObjectSet
// (Event, Protected, BlueprintEvent)
// Parameters:
// class UObject* ListItemObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void IUserObjectListEntry::OnListItemObjectSet(class UObject* ListItemObject)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("UserObjectListEntry", "OnListItemObjectSet");
Params::IUserObjectListEntry_OnListItemObjectSet_Params Parms{};
Parms.ListItemObject = ListItemObject;
UObject::ProcessEvent(Func, &Parms);
}
// Class UMG.UserObjectListEntryLibrary
// (None)
class UClass* UUserObjectListEntryLibrary::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("UserObjectListEntryLibrary");
return Clss;
}
// UserObjectListEntryLibrary UMG.Default__UserObjectListEntryLibrary
// (Public, ClassDefaultObject, ArchetypeObject)
class UUserObjectListEntryLibrary* UUserObjectListEntryLibrary::GetDefaultObj()
{
static class UUserObjectListEntryLibrary* Default = nullptr;
if (!Default)
Default = static_cast<UUserObjectListEntryLibrary*>(UUserObjectListEntryLibrary::StaticClass()->DefaultObject);
return Default;
}
// Function UMG.UserObjectListEntryLibrary.GetListItemObject
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// TScriptInterface<class IUserObjectListEntry>UserObjectListEntry (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UObject* UUserObjectListEntryLibrary::GetListItemObject(TScriptInterface<class IUserObjectListEntry> UserObjectListEntry)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("UserObjectListEntryLibrary", "GetListItemObject");
Params::UUserObjectListEntryLibrary_GetListItemObject_Params Parms{};
Parms.UserObjectListEntry = UserObjectListEntry;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class UMG.BackgroundBlur
// (None)
class UClass* UBackgroundBlur::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("BackgroundBlur");
return Clss;
}
// BackgroundBlur UMG.Default__BackgroundBlur
// (Public, ClassDefaultObject, ArchetypeObject)
class UBackgroundBlur* UBackgroundBlur::GetDefaultObj()
{
static class UBackgroundBlur* Default = nullptr;
if (!Default)
Default = static_cast<UBackgroundBlur*>(UBackgroundBlur::StaticClass()->DefaultObject);
return Default;
}
// Function UMG.BackgroundBlur.SetVerticalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// enum class EVerticalAlignment InVerticalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBackgroundBlur::SetVerticalAlignment(enum class EVerticalAlignment InVerticalAlignment)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BackgroundBlur", "SetVerticalAlignment");
Params::UBackgroundBlur_SetVerticalAlignment_Params Parms{};
Parms.InVerticalAlignment = InVerticalAlignment;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.BackgroundBlur.SetPadding
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FMargin InPadding (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UBackgroundBlur::SetPadding(const struct FMargin& InPadding)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BackgroundBlur", "SetPadding");
Params::UBackgroundBlur_SetPadding_Params Parms{};
Parms.InPadding = InPadding;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.BackgroundBlur.SetLowQualityFallbackBrush
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// struct FSlateBrush InBrush (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
void UBackgroundBlur::SetLowQualityFallbackBrush(struct FSlateBrush& InBrush)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BackgroundBlur", "SetLowQualityFallbackBrush");
Params::UBackgroundBlur_SetLowQualityFallbackBrush_Params Parms{};
Parms.InBrush = InBrush;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.BackgroundBlur.SetHorizontalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// enum class EHorizontalAlignment InHorizontalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBackgroundBlur::SetHorizontalAlignment(enum class EHorizontalAlignment InHorizontalAlignment)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BackgroundBlur", "SetHorizontalAlignment");
Params::UBackgroundBlur_SetHorizontalAlignment_Params Parms{};
Parms.InHorizontalAlignment = InHorizontalAlignment;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.BackgroundBlur.SetCornerRadius
// (Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// struct FVector4 InCornerRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBackgroundBlur::SetCornerRadius(const struct FVector4& InCornerRadius)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BackgroundBlur", "SetCornerRadius");
Params::UBackgroundBlur_SetCornerRadius_Params Parms{};
Parms.InCornerRadius = InCornerRadius;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.BackgroundBlur.SetBlurStrength
// (Native, Public, BlueprintCallable)
// Parameters:
// float InStrength (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBackgroundBlur::SetBlurStrength(float InStrength)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BackgroundBlur", "SetBlurStrength");
Params::UBackgroundBlur_SetBlurStrength_Params Parms{};
Parms.InStrength = InStrength;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.BackgroundBlur.SetBlurRadius
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 InBlurRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBackgroundBlur::SetBlurRadius(int32 InBlurRadius)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BackgroundBlur", "SetBlurRadius");
Params::UBackgroundBlur_SetBlurRadius_Params Parms{};
Parms.InBlurRadius = InBlurRadius;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.BackgroundBlur.SetApplyAlphaToBlur
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bInApplyAlphaToBlur (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBackgroundBlur::SetApplyAlphaToBlur(bool bInApplyAlphaToBlur)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BackgroundBlur", "SetApplyAlphaToBlur");
Params::UBackgroundBlur_SetApplyAlphaToBlur_Params Parms{};
Parms.bInApplyAlphaToBlur = bInApplyAlphaToBlur;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Class UMG.BackgroundBlurSlot
// (None)
class UClass* UBackgroundBlurSlot::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("BackgroundBlurSlot");
return Clss;
}
// BackgroundBlurSlot UMG.Default__BackgroundBlurSlot
// (Public, ClassDefaultObject, ArchetypeObject)
class UBackgroundBlurSlot* UBackgroundBlurSlot::GetDefaultObj()
{
static class UBackgroundBlurSlot* Default = nullptr;
if (!Default)
Default = static_cast<UBackgroundBlurSlot*>(UBackgroundBlurSlot::StaticClass()->DefaultObject);
return Default;
}
// Function UMG.BackgroundBlurSlot.SetVerticalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// enum class EVerticalAlignment InVerticalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBackgroundBlurSlot::SetVerticalAlignment(enum class EVerticalAlignment InVerticalAlignment)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BackgroundBlurSlot", "SetVerticalAlignment");
Params::UBackgroundBlurSlot_SetVerticalAlignment_Params Parms{};
Parms.InVerticalAlignment = InVerticalAlignment;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.BackgroundBlurSlot.SetPadding
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FMargin InPadding (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UBackgroundBlurSlot::SetPadding(const struct FMargin& InPadding)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BackgroundBlurSlot", "SetPadding");
Params::UBackgroundBlurSlot_SetPadding_Params Parms{};
Parms.InPadding = InPadding;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.BackgroundBlurSlot.SetHorizontalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// enum class EHorizontalAlignment InHorizontalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBackgroundBlurSlot::SetHorizontalAlignment(enum class EHorizontalAlignment InHorizontalAlignment)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BackgroundBlurSlot", "SetHorizontalAlignment");
Params::UBackgroundBlurSlot_SetHorizontalAlignment_Params Parms{};
Parms.InHorizontalAlignment = InHorizontalAlignment;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Class UMG.BorderSlot
// (None)
class UClass* UBorderSlot::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("BorderSlot");
return Clss;
}
// BorderSlot UMG.Default__BorderSlot
// (Public, ClassDefaultObject, ArchetypeObject)
class UBorderSlot* UBorderSlot::GetDefaultObj()
{
static class UBorderSlot* Default = nullptr;
if (!Default)
Default = static_cast<UBorderSlot*>(UBorderSlot::StaticClass()->DefaultObject);
return Default;
}
// Function UMG.BorderSlot.SetVerticalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// enum class EVerticalAlignment InVerticalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBorderSlot::SetVerticalAlignment(enum class EVerticalAlignment InVerticalAlignment)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BorderSlot", "SetVerticalAlignment");
Params::UBorderSlot_SetVerticalAlignment_Params Parms{};
Parms.InVerticalAlignment = InVerticalAlignment;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.BorderSlot.SetPadding
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FMargin InPadding (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UBorderSlot::SetPadding(const struct FMargin& InPadding)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BorderSlot", "SetPadding");
Params::UBorderSlot_SetPadding_Params Parms{};
Parms.InPadding = InPadding;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.BorderSlot.SetHorizontalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// enum class EHorizontalAlignment InHorizontalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBorderSlot::SetHorizontalAlignment(enum class EHorizontalAlignment InHorizontalAlignment)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BorderSlot", "SetHorizontalAlignment");
Params::UBorderSlot_SetHorizontalAlignment_Params Parms{};
Parms.InHorizontalAlignment = InHorizontalAlignment;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Class UMG.ButtonSlot
// (None)
class UClass* UButtonSlot::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("ButtonSlot");
return Clss;
}
// ButtonSlot UMG.Default__ButtonSlot
// (Public, ClassDefaultObject, ArchetypeObject)
class UButtonSlot* UButtonSlot::GetDefaultObj()
{
static class UButtonSlot* Default = nullptr;
if (!Default)
Default = static_cast<UButtonSlot*>(UButtonSlot::StaticClass()->DefaultObject);
return Default;
}
// Function UMG.ButtonSlot.SetVerticalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// enum class EVerticalAlignment InVerticalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UButtonSlot::SetVerticalAlignment(enum class EVerticalAlignment InVerticalAlignment)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ButtonSlot", "SetVerticalAlignment");
Params::UButtonSlot_SetVerticalAlignment_Params Parms{};
Parms.InVerticalAlignment = InVerticalAlignment;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.ButtonSlot.SetPadding
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FMargin InPadding (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UButtonSlot::SetPadding(const struct FMargin& InPadding)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ButtonSlot", "SetPadding");
Params::UButtonSlot_SetPadding_Params Parms{};
Parms.InPadding = InPadding;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.ButtonSlot.SetHorizontalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// enum class EHorizontalAlignment InHorizontalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UButtonSlot::SetHorizontalAlignment(enum class EHorizontalAlignment InHorizontalAlignment)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ButtonSlot", "SetHorizontalAlignment");
Params::UButtonSlot_SetHorizontalAlignment_Params Parms{};
Parms.InHorizontalAlignment = InHorizontalAlignment;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Class UMG.CanvasPanel
// (None)
class UClass* UCanvasPanel::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("CanvasPanel");
return Clss;
}
// CanvasPanel UMG.Default__CanvasPanel
// (Public, ClassDefaultObject, ArchetypeObject)
class UCanvasPanel* UCanvasPanel::GetDefaultObj()
{
static class UCanvasPanel* Default = nullptr;
if (!Default)
Default = static_cast<UCanvasPanel*>(UCanvasPanel::StaticClass()->DefaultObject);
return Default;
}
// Function UMG.CanvasPanel.AddChildToCanvas
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UWidget* Content (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UCanvasPanelSlot* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UCanvasPanelSlot* UCanvasPanel::AddChildToCanvas(class UWidget* Content)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CanvasPanel", "AddChildToCanvas");
Params::UCanvasPanel_AddChildToCanvas_Params Parms{};
Parms.Content = Content;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class UMG.CanvasPanelSlot
// (None)
class UClass* UCanvasPanelSlot::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("CanvasPanelSlot");
return Clss;
}
// CanvasPanelSlot UMG.Default__CanvasPanelSlot
// (Public, ClassDefaultObject, ArchetypeObject)
class UCanvasPanelSlot* UCanvasPanelSlot::GetDefaultObj()
{
static class UCanvasPanelSlot* Default = nullptr;
if (!Default)
Default = static_cast<UCanvasPanelSlot*>(UCanvasPanelSlot::StaticClass()->DefaultObject);
return Default;
}
// Function UMG.CanvasPanelSlot.SetZOrder
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 InZOrder (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCanvasPanelSlot::SetZOrder(int32 InZOrder)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CanvasPanelSlot", "SetZOrder");
Params::UCanvasPanelSlot_SetZOrder_Params Parms{};
Parms.InZOrder = InZOrder;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.CanvasPanelSlot.SetSize
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// struct FVector2D InSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCanvasPanelSlot::SetSize(const struct FVector2D& InSize)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CanvasPanelSlot", "SetSize");
Params::UCanvasPanelSlot_SetSize_Params Parms{};
Parms.InSize = InSize;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.CanvasPanelSlot.SetPosition
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// struct FVector2D InPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCanvasPanelSlot::SetPosition(const struct FVector2D& InPosition)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CanvasPanelSlot", "SetPosition");
Params::UCanvasPanelSlot_SetPosition_Params Parms{};
Parms.InPosition = InPosition;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.CanvasPanelSlot.SetOffsets
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FMargin InOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UCanvasPanelSlot::SetOffsets(const struct FMargin& InOffset)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CanvasPanelSlot", "SetOffsets");
Params::UCanvasPanelSlot_SetOffsets_Params Parms{};
Parms.InOffset = InOffset;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.CanvasPanelSlot.SetMinimum
// (Final, Native, Public, HasDefaults)
// Parameters:
// struct FVector2D InMinimumAnchors (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCanvasPanelSlot::SetMinimum(const struct FVector2D& InMinimumAnchors)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CanvasPanelSlot", "SetMinimum");
Params::UCanvasPanelSlot_SetMinimum_Params Parms{};
Parms.InMinimumAnchors = InMinimumAnchors;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.CanvasPanelSlot.SetMaximum
// (Final, Native, Public, HasDefaults)
// Parameters:
// struct FVector2D InMaximumAnchors (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCanvasPanelSlot::SetMaximum(const struct FVector2D& InMaximumAnchors)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CanvasPanelSlot", "SetMaximum");
Params::UCanvasPanelSlot_SetMaximum_Params Parms{};
Parms.InMaximumAnchors = InMaximumAnchors;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.CanvasPanelSlot.SetLayout
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// struct FAnchorData InLayoutData (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
void UCanvasPanelSlot::SetLayout(struct FAnchorData& InLayoutData)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CanvasPanelSlot", "SetLayout");
Params::UCanvasPanelSlot_SetLayout_Params Parms{};
Parms.InLayoutData = InLayoutData;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.CanvasPanelSlot.SetAutoSize
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool InbAutoSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCanvasPanelSlot::SetAutoSize(bool InbAutoSize)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CanvasPanelSlot", "SetAutoSize");
Params::UCanvasPanelSlot_SetAutoSize_Params Parms{};
Parms.InbAutoSize = InbAutoSize;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.CanvasPanelSlot.SetAnchors
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FAnchors InAnchors (Parm, NoDestructor, NativeAccessSpecifierPublic)
void UCanvasPanelSlot::SetAnchors(const struct FAnchors& InAnchors)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CanvasPanelSlot", "SetAnchors");
Params::UCanvasPanelSlot_SetAnchors_Params Parms{};
Parms.InAnchors = InAnchors;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.CanvasPanelSlot.SetAlignment
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// struct FVector2D InAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCanvasPanelSlot::SetAlignment(const struct FVector2D& InAlignment)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CanvasPanelSlot", "SetAlignment");
Params::UCanvasPanelSlot_SetAlignment_Params Parms{};
Parms.InAlignment = InAlignment;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.CanvasPanelSlot.GetZOrder
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UCanvasPanelSlot::GetZOrder()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CanvasPanelSlot", "GetZOrder");
Params::UCanvasPanelSlot_GetZOrder_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.CanvasPanelSlot.GetSize
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector2D UCanvasPanelSlot::GetSize()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CanvasPanelSlot", "GetSize");
Params::UCanvasPanelSlot_GetSize_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.CanvasPanelSlot.GetPosition
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector2D UCanvasPanelSlot::GetPosition()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CanvasPanelSlot", "GetPosition");
Params::UCanvasPanelSlot_GetPosition_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.CanvasPanelSlot.GetOffsets
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FMargin ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FMargin UCanvasPanelSlot::GetOffsets()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CanvasPanelSlot", "GetOffsets");
Params::UCanvasPanelSlot_GetOffsets_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.CanvasPanelSlot.GetLayout
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FAnchorData ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
struct FAnchorData UCanvasPanelSlot::GetLayout()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CanvasPanelSlot", "GetLayout");
Params::UCanvasPanelSlot_GetLayout_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.CanvasPanelSlot.GetAutoSize
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UCanvasPanelSlot::GetAutoSize()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CanvasPanelSlot", "GetAutoSize");
Params::UCanvasPanelSlot_GetAutoSize_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.CanvasPanelSlot.GetAnchors
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FAnchors ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
struct FAnchors UCanvasPanelSlot::GetAnchors()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CanvasPanelSlot", "GetAnchors");
Params::UCanvasPanelSlot_GetAnchors_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.CanvasPanelSlot.GetAlignment
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector2D UCanvasPanelSlot::GetAlignment()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CanvasPanelSlot", "GetAlignment");
Params::UCanvasPanelSlot_GetAlignment_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class UMG.CheckBox
// (None)
class UClass* UCheckBox::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("CheckBox");
return Clss;
}
// CheckBox UMG.Default__CheckBox
// (Public, ClassDefaultObject, ArchetypeObject)
class UCheckBox* UCheckBox::GetDefaultObj()
{
static class UCheckBox* Default = nullptr;
if (!Default)
Default = static_cast<UCheckBox*>(UCheckBox::StaticClass()->DefaultObject);
return Default;
}
// Function UMG.CheckBox.SetTouchMethod
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// enum class EButtonTouchMethod InTouchMethod (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCheckBox::SetTouchMethod(enum class EButtonTouchMethod InTouchMethod)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CheckBox", "SetTouchMethod");
Params::UCheckBox_SetTouchMethod_Params Parms{};
Parms.InTouchMethod = InTouchMethod;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.CheckBox.SetPressMethod
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// enum class EButtonPressMethod InPressMethod (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCheckBox::SetPressMethod(enum class EButtonPressMethod InPressMethod)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CheckBox", "SetPressMethod");
Params::UCheckBox_SetPressMethod_Params Parms{};
Parms.InPressMethod = InPressMethod;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.CheckBox.SetIsChecked
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool InIsChecked (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCheckBox::SetIsChecked(bool InIsChecked)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CheckBox", "SetIsChecked");
Params::UCheckBox_SetIsChecked_Params Parms{};
Parms.InIsChecked = InIsChecked;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.CheckBox.SetClickMethod
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// enum class EButtonClickMethod InClickMethod (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCheckBox::SetClickMethod(enum class EButtonClickMethod InClickMethod)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CheckBox", "SetClickMethod");
Params::UCheckBox_SetClickMethod_Params Parms{};
Parms.InClickMethod = InClickMethod;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.CheckBox.SetCheckedState
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// enum class ECheckBoxState InCheckedState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCheckBox::SetCheckedState(enum class ECheckBoxState InCheckedState)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CheckBox", "SetCheckedState");
Params::UCheckBox_SetCheckedState_Params Parms{};
Parms.InCheckedState = InCheckedState;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.CheckBox.IsPressed
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UCheckBox::IsPressed()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CheckBox", "IsPressed");
Params::UCheckBox_IsPressed_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.CheckBox.IsChecked
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UCheckBox::IsChecked()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CheckBox", "IsChecked");
Params::UCheckBox_IsChecked_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.CheckBox.GetCheckedState
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// enum class ECheckBoxState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
enum class ECheckBoxState UCheckBox::GetCheckedState()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CheckBox", "GetCheckedState");
Params::UCheckBox_GetCheckedState_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class UMG.CircularThrobber
// (None)
class UClass* UCircularThrobber::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("CircularThrobber");
return Clss;
}
// CircularThrobber UMG.Default__CircularThrobber
// (Public, ClassDefaultObject, ArchetypeObject)
class UCircularThrobber* UCircularThrobber::GetDefaultObj()
{
static class UCircularThrobber* Default = nullptr;
if (!Default)
Default = static_cast<UCircularThrobber*>(UCircularThrobber::StaticClass()->DefaultObject);
return Default;
}
// Function UMG.CircularThrobber.SetRadius
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCircularThrobber::SetRadius(float InRadius)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CircularThrobber", "SetRadius");
Params::UCircularThrobber_SetRadius_Params Parms{};
Parms.InRadius = InRadius;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.CircularThrobber.SetPeriod
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InPeriod (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCircularThrobber::SetPeriod(float InPeriod)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CircularThrobber", "SetPeriod");
Params::UCircularThrobber_SetPeriod_Params Parms{};
Parms.InPeriod = InPeriod;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.CircularThrobber.SetNumberOfPieces
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 InNumberOfPieces (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCircularThrobber::SetNumberOfPieces(int32 InNumberOfPieces)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CircularThrobber", "SetNumberOfPieces");
Params::UCircularThrobber_SetNumberOfPieces_Params Parms{};
Parms.InNumberOfPieces = InNumberOfPieces;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Class UMG.ComboBox
// (None)
class UClass* UComboBox::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("ComboBox");
return Clss;
}
// ComboBox UMG.Default__ComboBox
// (Public, ClassDefaultObject, ArchetypeObject)
class UComboBox* UComboBox::GetDefaultObj()
{
static class UComboBox* Default = nullptr;
if (!Default)
Default = static_cast<UComboBox*>(UComboBox::StaticClass()->DefaultObject);
return Default;
}
// Class UMG.ComboBoxKey
// (None)
class UClass* UComboBoxKey::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("ComboBoxKey");
return Clss;
}
// ComboBoxKey UMG.Default__ComboBoxKey
// (Public, ClassDefaultObject, ArchetypeObject)
class UComboBoxKey* UComboBoxKey::GetDefaultObj()
{
static class UComboBoxKey* Default = nullptr;
if (!Default)
Default = static_cast<UComboBoxKey*>(UComboBoxKey::StaticClass()->DefaultObject);
return Default;
}
// Function UMG.ComboBoxKey.SetSelectedOption
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FName Option (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UComboBoxKey::SetSelectedOption(class FName Option)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ComboBoxKey", "SetSelectedOption");
Params::UComboBoxKey_SetSelectedOption_Params Parms{};
Parms.Option = Option;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.ComboBoxKey.RemoveOption
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FName Option (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UComboBoxKey::RemoveOption(class FName Option)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ComboBoxKey", "RemoveOption");
Params::UComboBoxKey_RemoveOption_Params Parms{};
Parms.Option = Option;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// DelegateFunction UMG.ComboBoxKey.OnSelectionChangedEvent__DelegateSignature
// (MulticastDelegate, Public, Delegate)
// Parameters:
// class FName SelectedItem (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// enum class ESelectInfo SelectionType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UComboBoxKey::OnSelectionChangedEvent__DelegateSignature(class FName SelectedItem, enum class ESelectInfo SelectionType)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ComboBoxKey", "OnSelectionChangedEvent__DelegateSignature");
Params::UComboBoxKey_OnSelectionChangedEvent__DelegateSignature_Params Parms{};
Parms.SelectedItem = SelectedItem;
Parms.SelectionType = SelectionType;
UObject::ProcessEvent(Func, &Parms);
}
// DelegateFunction UMG.ComboBoxKey.OnOpeningEvent__DelegateSignature
// (MulticastDelegate, Public, Delegate)
// Parameters:
void UComboBoxKey::OnOpeningEvent__DelegateSignature()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ComboBoxKey", "OnOpeningEvent__DelegateSignature");
UObject::ProcessEvent(Func, nullptr);
}
// Function UMG.ComboBoxKey.IsOpen
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UComboBoxKey::IsOpen()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ComboBoxKey", "IsOpen");
Params::UComboBoxKey_IsOpen_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.ComboBoxKey.GetSelectedOption
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName UComboBoxKey::GetSelectedOption()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ComboBoxKey", "GetSelectedOption");
Params::UComboBoxKey_GetSelectedOption_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// DelegateFunction UMG.ComboBoxKey.GenerateWidgetEvent__DelegateSignature
// (Public, Delegate)
// Parameters:
// class FName Item (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UWidget* UComboBoxKey::GenerateWidgetEvent__DelegateSignature(class FName Item)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ComboBoxKey", "GenerateWidgetEvent__DelegateSignature");
Params::UComboBoxKey_GenerateWidgetEvent__DelegateSignature_Params Parms{};
Parms.Item = Item;
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function UMG.ComboBoxKey.ClearSelection
// (Final, Native, Public, BlueprintCallable)
// Parameters:
void UComboBoxKey::ClearSelection()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ComboBoxKey", "ClearSelection");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function UMG.ComboBoxKey.ClearOptions
// (Final, Native, Public, BlueprintCallable)
// Parameters:
void UComboBoxKey::ClearOptions()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ComboBoxKey", "ClearOptions");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function UMG.ComboBoxKey.AddOption
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FName Option (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UComboBoxKey::AddOption(class FName Option)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ComboBoxKey", "AddOption");
Params::UComboBoxKey_AddOption_Params Parms{};
Parms.Option = Option;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Class UMG.ComboBoxString
// (None)
class UClass* UComboBoxString::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("ComboBoxString");
return Clss;
}
// ComboBoxString UMG.Default__ComboBoxString
// (Public, ClassDefaultObject, ArchetypeObject)
class UComboBoxString* UComboBoxString::GetDefaultObj()
{
static class UComboBoxString* Default = nullptr;
if (!Default)
Default = static_cast<UComboBoxString*>(UComboBoxString::StaticClass()->DefaultObject);
return Default;
}
// Function UMG.ComboBoxString.SetSelectedOption
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FString Option (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UComboBoxString::SetSelectedOption(const class FString& Option)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ComboBoxString", "SetSelectedOption");
Params::UComboBoxString_SetSelectedOption_Params Parms{};
Parms.Option = Option;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.ComboBoxString.SetSelectedIndex
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 Index (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UComboBoxString::SetSelectedIndex(int32 Index)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ComboBoxString", "SetSelectedIndex");
Params::UComboBoxString_SetSelectedIndex_Params Parms{};
Parms.Index = Index;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.ComboBoxString.RemoveOption
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FString Option (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UComboBoxString::RemoveOption(const class FString& Option)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ComboBoxString", "RemoveOption");
Params::UComboBoxString_RemoveOption_Params Parms{};
Parms.Option = Option;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.ComboBoxString.RefreshOptions
// (Final, Native, Public, BlueprintCallable)
// Parameters:
void UComboBoxString::RefreshOptions()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ComboBoxString", "RefreshOptions");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// DelegateFunction UMG.ComboBoxString.OnSelectionChangedEvent__DelegateSignature
// (MulticastDelegate, Public, Delegate)
// Parameters:
// class FString SelectedItem (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// enum class ESelectInfo SelectionType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UComboBoxString::OnSelectionChangedEvent__DelegateSignature(const class FString& SelectedItem, enum class ESelectInfo SelectionType)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ComboBoxString", "OnSelectionChangedEvent__DelegateSignature");
Params::UComboBoxString_OnSelectionChangedEvent__DelegateSignature_Params Parms{};
Parms.SelectedItem = SelectedItem;
Parms.SelectionType = SelectionType;
UObject::ProcessEvent(Func, &Parms);
}
// DelegateFunction UMG.ComboBoxString.OnOpeningEvent__DelegateSignature
// (MulticastDelegate, Public, Delegate)
// Parameters:
void UComboBoxString::OnOpeningEvent__DelegateSignature()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ComboBoxString", "OnOpeningEvent__DelegateSignature");
UObject::ProcessEvent(Func, nullptr);
}
// Function UMG.ComboBoxString.IsOpen
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UComboBoxString::IsOpen()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ComboBoxString", "IsOpen");
Params::UComboBoxString_IsOpen_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.ComboBoxString.GetSelectedOption
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UComboBoxString::GetSelectedOption()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ComboBoxString", "GetSelectedOption");
Params::UComboBoxString_GetSelectedOption_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.ComboBoxString.GetSelectedIndex
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UComboBoxString::GetSelectedIndex()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ComboBoxString", "GetSelectedIndex");
Params::UComboBoxString_GetSelectedIndex_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.ComboBoxString.GetOptionCount
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UComboBoxString::GetOptionCount()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ComboBoxString", "GetOptionCount");
Params::UComboBoxString_GetOptionCount_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.ComboBoxString.GetOptionAtIndex
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 Index (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UComboBoxString::GetOptionAtIndex(int32 Index)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ComboBoxString", "GetOptionAtIndex");
Params::UComboBoxString_GetOptionAtIndex_Params Parms{};
Parms.Index = Index;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.ComboBoxString.FindOptionIndex
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FString Option (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UComboBoxString::FindOptionIndex(const class FString& Option)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ComboBoxString", "FindOptionIndex");
Params::UComboBoxString_FindOptionIndex_Params Parms{};
Parms.Option = Option;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.ComboBoxString.ClearSelection
// (Final, Native, Public, BlueprintCallable)
// Parameters:
void UComboBoxString::ClearSelection()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ComboBoxString", "ClearSelection");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function UMG.ComboBoxString.ClearOptions
// (Final, Native, Public, BlueprintCallable)
// Parameters:
void UComboBoxString::ClearOptions()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ComboBoxString", "ClearOptions");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function UMG.ComboBoxString.AddOption
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FString Option (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UComboBoxString::AddOption(const class FString& Option)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ComboBoxString", "AddOption");
Params::UComboBoxString_AddOption_Params Parms{};
Parms.Option = Option;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Class UMG.DynamicEntryBox
// (None)
class UClass* UDynamicEntryBox::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("DynamicEntryBox");
return Clss;
}
// DynamicEntryBox UMG.Default__DynamicEntryBox
// (Public, ClassDefaultObject, ArchetypeObject)
class UDynamicEntryBox* UDynamicEntryBox::GetDefaultObj()
{
static class UDynamicEntryBox* Default = nullptr;
if (!Default)
Default = static_cast<UDynamicEntryBox*>(UDynamicEntryBox::StaticClass()->DefaultObject);
return Default;
}
// Function UMG.DynamicEntryBox.Reset
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bDeleteWidgets (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UDynamicEntryBox::Reset(bool bDeleteWidgets)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("DynamicEntryBox", "Reset");
Params::UDynamicEntryBox_Reset_Params Parms{};
Parms.bDeleteWidgets = bDeleteWidgets;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.DynamicEntryBox.RemoveEntry
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UUserWidget* EntryWidget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UDynamicEntryBox::RemoveEntry(class UUserWidget* EntryWidget)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("DynamicEntryBox", "RemoveEntry");
Params::UDynamicEntryBox_RemoveEntry_Params Parms{};
Parms.EntryWidget = EntryWidget;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.DynamicEntryBox.BP_CreateEntryOfClass
// (Final, Native, Private, BlueprintCallable)
// Parameters:
// TSubclassOf<class UUserWidget> EntryClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UUserWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UUserWidget* UDynamicEntryBox::BP_CreateEntryOfClass(TSubclassOf<class UUserWidget> EntryClass)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("DynamicEntryBox", "BP_CreateEntryOfClass");
Params::UDynamicEntryBox_BP_CreateEntryOfClass_Params Parms{};
Parms.EntryClass = EntryClass;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.DynamicEntryBox.BP_CreateEntry
// (Final, Native, Private, BlueprintCallable)
// Parameters:
// class UUserWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UUserWidget* UDynamicEntryBox::BP_CreateEntry()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("DynamicEntryBox", "BP_CreateEntry");
Params::UDynamicEntryBox_BP_CreateEntry_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class UMG.EditableText
// (None)
class UClass* UEditableText::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("EditableText");
return Clss;
}
// EditableText UMG.Default__EditableText
// (Public, ClassDefaultObject, ArchetypeObject)
class UEditableText* UEditableText::GetDefaultObj()
{
static class UEditableText* Default = nullptr;
if (!Default)
Default = static_cast<UEditableText*>(UEditableText::StaticClass()->DefaultObject);
return Default;
}
// Function UMG.EditableText.SetTextOverflowPolicy
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// enum class ETextOverflowPolicy InOverflowPolicy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEditableText::SetTextOverflowPolicy(enum class ETextOverflowPolicy InOverflowPolicy)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("EditableText", "SetTextOverflowPolicy");
Params::UEditableText_SetTextOverflowPolicy_Params Parms{};
Parms.InOverflowPolicy = InOverflowPolicy;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.EditableText.SetText
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FText InText (Parm, NativeAccessSpecifierPublic)
void UEditableText::SetText(class FText InText)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("EditableText", "SetText");
Params::UEditableText_SetText_Params Parms{};
Parms.InText = InText;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.EditableText.SetMinimumDesiredWidth
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InMinDesiredWidth (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEditableText::SetMinimumDesiredWidth(float InMinDesiredWidth)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("EditableText", "SetMinimumDesiredWidth");
Params::UEditableText_SetMinimumDesiredWidth_Params Parms{};
Parms.InMinDesiredWidth = InMinDesiredWidth;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.EditableText.SetJustification
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// enum class ETextJustify InJustification (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEditableText::SetJustification(enum class ETextJustify InJustification)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("EditableText", "SetJustification");
Params::UEditableText_SetJustification_Params Parms{};
Parms.InJustification = InJustification;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.EditableText.SetIsReadOnly
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool InbIsReadyOnly (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEditableText::SetIsReadOnly(bool InbIsReadyOnly)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("EditableText", "SetIsReadOnly");
Params::UEditableText_SetIsReadOnly_Params Parms{};
Parms.InbIsReadyOnly = InbIsReadyOnly;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.EditableText.SetIsPassword
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool InbIsPassword (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEditableText::SetIsPassword(bool InbIsPassword)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("EditableText", "SetIsPassword");
Params::UEditableText_SetIsPassword_Params Parms{};
Parms.InbIsPassword = InbIsPassword;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.EditableText.SetHintText
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FText InHintText (Parm, NativeAccessSpecifierPublic)
void UEditableText::SetHintText(class FText InHintText)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("EditableText", "SetHintText");
Params::UEditableText_SetHintText_Params Parms{};
Parms.InHintText = InHintText;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.EditableText.SetFontOutlineMaterial
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UMaterialInterface* InMaterial (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEditableText::SetFontOutlineMaterial(class UMaterialInterface* InMaterial)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("EditableText", "SetFontOutlineMaterial");
Params::UEditableText_SetFontOutlineMaterial_Params Parms{};
Parms.InMaterial = InMaterial;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.EditableText.SetFontMaterial
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UMaterialInterface* InMaterial (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEditableText::SetFontMaterial(class UMaterialInterface* InMaterial)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("EditableText", "SetFontMaterial");
Params::UEditableText_SetFontMaterial_Params Parms{};
Parms.InMaterial = InMaterial;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.EditableText.SetFont
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FSlateFontInfo InFontInfo (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEditableText::SetFont(const struct FSlateFontInfo& InFontInfo)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("EditableText", "SetFont");
Params::UEditableText_SetFont_Params Parms{};
Parms.InFontInfo = InFontInfo;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// DelegateFunction UMG.EditableText.OnEditableTextCommittedEvent__DelegateSignature
// (MulticastDelegate, Public, Delegate, HasOutParams)
// Parameters:
// class FText Text (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// enum class ETextCommit CommitMethod (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEditableText::OnEditableTextCommittedEvent__DelegateSignature(class FText& Text, enum class ETextCommit CommitMethod)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("EditableText", "OnEditableTextCommittedEvent__DelegateSignature");
Params::UEditableText_OnEditableTextCommittedEvent__DelegateSignature_Params Parms{};
Parms.Text = Text;
Parms.CommitMethod = CommitMethod;
UObject::ProcessEvent(Func, &Parms);
}
// DelegateFunction UMG.EditableText.OnEditableTextChangedEvent__DelegateSignature
// (MulticastDelegate, Public, Delegate, HasOutParams)
// Parameters:
// class FText Text (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
void UEditableText::OnEditableTextChangedEvent__DelegateSignature(class FText& Text)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("EditableText", "OnEditableTextChangedEvent__DelegateSignature");
Params::UEditableText_OnEditableTextChangedEvent__DelegateSignature_Params Parms{};
Parms.Text = Text;
UObject::ProcessEvent(Func, &Parms);
}
// Function UMG.EditableText.GetText
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
class FText UEditableText::GetText()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("EditableText", "GetText");
Params::UEditableText_GetText_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.EditableText.GetJustification
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// enum class ETextJustify ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
enum class ETextJustify UEditableText::GetJustification()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("EditableText", "GetJustification");
Params::UEditableText_GetJustification_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.EditableText.GetHintText
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
class FText UEditableText::GetHintText()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("EditableText", "GetHintText");
Params::UEditableText_GetHintText_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.EditableText.GetFont
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FSlateFontInfo ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FSlateFontInfo UEditableText::GetFont()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("EditableText", "GetFont");
Params::UEditableText_GetFont_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class UMG.EditableTextBox
// (None)
class UClass* UEditableTextBox::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("EditableTextBox");
return Clss;
}
// EditableTextBox UMG.Default__EditableTextBox
// (Public, ClassDefaultObject, ArchetypeObject)
class UEditableTextBox* UEditableTextBox::GetDefaultObj()
{
static class UEditableTextBox* Default = nullptr;
if (!Default)
Default = static_cast<UEditableTextBox*>(UEditableTextBox::StaticClass()->DefaultObject);
return Default;
}
// Function UMG.EditableTextBox.SetTextOverflowPolicy
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// enum class ETextOverflowPolicy InOverflowPolicy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEditableTextBox::SetTextOverflowPolicy(enum class ETextOverflowPolicy InOverflowPolicy)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("EditableTextBox", "SetTextOverflowPolicy");
Params::UEditableTextBox_SetTextOverflowPolicy_Params Parms{};
Parms.InOverflowPolicy = InOverflowPolicy;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.EditableTextBox.SetText
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FText InText (Parm, NativeAccessSpecifierPublic)
void UEditableTextBox::SetText(class FText InText)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("EditableTextBox", "SetText");
Params::UEditableTextBox_SetText_Params Parms{};
Parms.InText = InText;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.EditableTextBox.SetJustification
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// enum class ETextJustify InJustification (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEditableTextBox::SetJustification(enum class ETextJustify InJustification)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("EditableTextBox", "SetJustification");
Params::UEditableTextBox_SetJustification_Params Parms{};
Parms.InJustification = InJustification;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.EditableTextBox.SetIsReadOnly
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bReadOnly (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEditableTextBox::SetIsReadOnly(bool bReadOnly)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("EditableTextBox", "SetIsReadOnly");
Params::UEditableTextBox_SetIsReadOnly_Params Parms{};
Parms.bReadOnly = bReadOnly;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.EditableTextBox.SetIsPassword
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bIsPassword (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEditableTextBox::SetIsPassword(bool bIsPassword)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("EditableTextBox", "SetIsPassword");
Params::UEditableTextBox_SetIsPassword_Params Parms{};
Parms.bIsPassword = bIsPassword;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.EditableTextBox.SetHintText
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FText InText (Parm, NativeAccessSpecifierPublic)
void UEditableTextBox::SetHintText(class FText InText)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("EditableTextBox", "SetHintText");
Params::UEditableTextBox_SetHintText_Params Parms{};
Parms.InText = InText;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.EditableTextBox.SetForegroundColor
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// struct FLinearColor Color (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEditableTextBox::SetForegroundColor(const struct FLinearColor& Color)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("EditableTextBox", "SetForegroundColor");
Params::UEditableTextBox_SetForegroundColor_Params Parms{};
Parms.Color = Color;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.EditableTextBox.SetError
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FText InError (Parm, NativeAccessSpecifierPublic)
void UEditableTextBox::SetError(class FText InError)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("EditableTextBox", "SetError");
Params::UEditableTextBox_SetError_Params Parms{};
Parms.InError = InError;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// DelegateFunction UMG.EditableTextBox.OnEditableTextBoxCommittedEvent__DelegateSignature
// (MulticastDelegate, Public, Delegate, HasOutParams)
// Parameters:
// class FText Text (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// enum class ETextCommit CommitMethod (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEditableTextBox::OnEditableTextBoxCommittedEvent__DelegateSignature(class FText& Text, enum class ETextCommit CommitMethod)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("EditableTextBox", "OnEditableTextBoxCommittedEvent__DelegateSignature");
Params::UEditableTextBox_OnEditableTextBoxCommittedEvent__DelegateSignature_Params Parms{};
Parms.Text = Text;
Parms.CommitMethod = CommitMethod;
UObject::ProcessEvent(Func, &Parms);
}
// DelegateFunction UMG.EditableTextBox.OnEditableTextBoxChangedEvent__DelegateSignature
// (MulticastDelegate, Public, Delegate, HasOutParams)
// Parameters:
// class FText Text (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
void UEditableTextBox::OnEditableTextBoxChangedEvent__DelegateSignature(class FText& Text)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("EditableTextBox", "OnEditableTextBoxChangedEvent__DelegateSignature");
Params::UEditableTextBox_OnEditableTextBoxChangedEvent__DelegateSignature_Params Parms{};
Parms.Text = Text;
UObject::ProcessEvent(Func, &Parms);
}
// Function UMG.EditableTextBox.HasError
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UEditableTextBox::HasError()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("EditableTextBox", "HasError");
Params::UEditableTextBox_HasError_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.EditableTextBox.GetText
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
class FText UEditableTextBox::GetText()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("EditableTextBox", "GetText");
Params::UEditableTextBox_GetText_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.EditableTextBox.ClearError
// (Final, Native, Public, BlueprintCallable)
// Parameters:
void UEditableTextBox::ClearError()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("EditableTextBox", "ClearError");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Class UMG.ExpandableArea
// (None)
class UClass* UExpandableArea::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("ExpandableArea");
return Clss;
}
// ExpandableArea UMG.Default__ExpandableArea
// (Public, ClassDefaultObject, ArchetypeObject)
class UExpandableArea* UExpandableArea::GetDefaultObj()
{
static class UExpandableArea* Default = nullptr;
if (!Default)
Default = static_cast<UExpandableArea*>(UExpandableArea::StaticClass()->DefaultObject);
return Default;
}
// Function UMG.ExpandableArea.SetIsExpanded_Animated
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool IsExpanded (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UExpandableArea::SetIsExpanded_Animated(bool IsExpanded)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ExpandableArea", "SetIsExpanded_Animated");
Params::UExpandableArea_SetIsExpanded_Animated_Params Parms{};
Parms.IsExpanded = IsExpanded;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.ExpandableArea.SetIsExpanded
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool IsExpanded (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UExpandableArea::SetIsExpanded(bool IsExpanded)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ExpandableArea", "SetIsExpanded");
Params::UExpandableArea_SetIsExpanded_Params Parms{};
Parms.IsExpanded = IsExpanded;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.ExpandableArea.GetIsExpanded
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UExpandableArea::GetIsExpanded()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ExpandableArea", "GetIsExpanded");
Params::UExpandableArea_GetIsExpanded_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class UMG.GridPanel
// (None)
class UClass* UGridPanel::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("GridPanel");
return Clss;
}
// GridPanel UMG.Default__GridPanel
// (Public, ClassDefaultObject, ArchetypeObject)
class UGridPanel* UGridPanel::GetDefaultObj()
{
static class UGridPanel* Default = nullptr;
if (!Default)
Default = static_cast<UGridPanel*>(UGridPanel::StaticClass()->DefaultObject);
return Default;
}
// Function UMG.GridPanel.SetRowFill
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 RowIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Coefficient (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UGridPanel::SetRowFill(int32 RowIndex, float Coefficient)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("GridPanel", "SetRowFill");
Params::UGridPanel_SetRowFill_Params Parms{};
Parms.RowIndex = RowIndex;
Parms.Coefficient = Coefficient;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.GridPanel.SetColumnFill
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 ColumnIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Coefficient (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UGridPanel::SetColumnFill(int32 ColumnIndex, float Coefficient)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("GridPanel", "SetColumnFill");
Params::UGridPanel_SetColumnFill_Params Parms{};
Parms.ColumnIndex = ColumnIndex;
Parms.Coefficient = Coefficient;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.GridPanel.AddChildToGrid
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UWidget* Content (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 InRow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 InColumn (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UGridSlot* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UGridSlot* UGridPanel::AddChildToGrid(class UWidget* Content, int32 InRow, int32 InColumn)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("GridPanel", "AddChildToGrid");
Params::UGridPanel_AddChildToGrid_Params Parms{};
Parms.Content = Content;
Parms.InRow = InRow;
Parms.InColumn = InColumn;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class UMG.GridSlot
// (None)
class UClass* UGridSlot::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("GridSlot");
return Clss;
}
// GridSlot UMG.Default__GridSlot
// (Public, ClassDefaultObject, ArchetypeObject)
class UGridSlot* UGridSlot::GetDefaultObj()
{
static class UGridSlot* Default = nullptr;
if (!Default)
Default = static_cast<UGridSlot*>(UGridSlot::StaticClass()->DefaultObject);
return Default;
}
// Function UMG.GridSlot.SetVerticalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// enum class EVerticalAlignment InVerticalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UGridSlot::SetVerticalAlignment(enum class EVerticalAlignment InVerticalAlignment)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("GridSlot", "SetVerticalAlignment");
Params::UGridSlot_SetVerticalAlignment_Params Parms{};
Parms.InVerticalAlignment = InVerticalAlignment;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.GridSlot.SetRowSpan
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 InRowSpan (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UGridSlot::SetRowSpan(int32 InRowSpan)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("GridSlot", "SetRowSpan");
Params::UGridSlot_SetRowSpan_Params Parms{};
Parms.InRowSpan = InRowSpan;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.GridSlot.SetRow
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 InRow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UGridSlot::SetRow(int32 InRow)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("GridSlot", "SetRow");
Params::UGridSlot_SetRow_Params Parms{};
Parms.InRow = InRow;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.GridSlot.SetPadding
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FMargin InPadding (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UGridSlot::SetPadding(const struct FMargin& InPadding)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("GridSlot", "SetPadding");
Params::UGridSlot_SetPadding_Params Parms{};
Parms.InPadding = InPadding;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.GridSlot.SetNudge
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// struct FVector2D InNudge (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UGridSlot::SetNudge(const struct FVector2D& InNudge)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("GridSlot", "SetNudge");
Params::UGridSlot_SetNudge_Params Parms{};
Parms.InNudge = InNudge;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.GridSlot.SetLayer
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 InLayer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UGridSlot::SetLayer(int32 InLayer)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("GridSlot", "SetLayer");
Params::UGridSlot_SetLayer_Params Parms{};
Parms.InLayer = InLayer;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.GridSlot.SetHorizontalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// enum class EHorizontalAlignment InHorizontalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UGridSlot::SetHorizontalAlignment(enum class EHorizontalAlignment InHorizontalAlignment)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("GridSlot", "SetHorizontalAlignment");
Params::UGridSlot_SetHorizontalAlignment_Params Parms{};
Parms.InHorizontalAlignment = InHorizontalAlignment;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.GridSlot.SetColumnSpan
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 InColumnSpan (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UGridSlot::SetColumnSpan(int32 InColumnSpan)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("GridSlot", "SetColumnSpan");
Params::UGridSlot_SetColumnSpan_Params Parms{};
Parms.InColumnSpan = InColumnSpan;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.GridSlot.SetColumn
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 InColumn (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UGridSlot::SetColumn(int32 InColumn)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("GridSlot", "SetColumn");
Params::UGridSlot_SetColumn_Params Parms{};
Parms.InColumn = InColumn;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Class UMG.HorizontalBox
// (None)
class UClass* UHorizontalBox::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("HorizontalBox");
return Clss;
}
// HorizontalBox UMG.Default__HorizontalBox
// (Public, ClassDefaultObject, ArchetypeObject)
class UHorizontalBox* UHorizontalBox::GetDefaultObj()
{
static class UHorizontalBox* Default = nullptr;
if (!Default)
Default = static_cast<UHorizontalBox*>(UHorizontalBox::StaticClass()->DefaultObject);
return Default;
}
// Function UMG.HorizontalBox.AddChildToHorizontalBox
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UWidget* Content (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UHorizontalBoxSlot* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UHorizontalBoxSlot* UHorizontalBox::AddChildToHorizontalBox(class UWidget* Content)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("HorizontalBox", "AddChildToHorizontalBox");
Params::UHorizontalBox_AddChildToHorizontalBox_Params Parms{};
Parms.Content = Content;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class UMG.HorizontalBoxSlot
// (None)
class UClass* UHorizontalBoxSlot::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("HorizontalBoxSlot");
return Clss;
}
// HorizontalBoxSlot UMG.Default__HorizontalBoxSlot
// (Public, ClassDefaultObject, ArchetypeObject)
class UHorizontalBoxSlot* UHorizontalBoxSlot::GetDefaultObj()
{
static class UHorizontalBoxSlot* Default = nullptr;
if (!Default)
Default = static_cast<UHorizontalBoxSlot*>(UHorizontalBoxSlot::StaticClass()->DefaultObject);
return Default;
}
// Function UMG.HorizontalBoxSlot.SetVerticalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// enum class EVerticalAlignment InVerticalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UHorizontalBoxSlot::SetVerticalAlignment(enum class EVerticalAlignment InVerticalAlignment)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("HorizontalBoxSlot", "SetVerticalAlignment");
Params::UHorizontalBoxSlot_SetVerticalAlignment_Params Parms{};
Parms.InVerticalAlignment = InVerticalAlignment;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.HorizontalBoxSlot.SetSize
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FSlateChildSize InSize (Parm, NoDestructor, NativeAccessSpecifierPublic)
void UHorizontalBoxSlot::SetSize(const struct FSlateChildSize& InSize)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("HorizontalBoxSlot", "SetSize");
Params::UHorizontalBoxSlot_SetSize_Params Parms{};
Parms.InSize = InSize;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.HorizontalBoxSlot.SetPadding
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FMargin InPadding (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UHorizontalBoxSlot::SetPadding(const struct FMargin& InPadding)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("HorizontalBoxSlot", "SetPadding");
Params::UHorizontalBoxSlot_SetPadding_Params Parms{};
Parms.InPadding = InPadding;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.HorizontalBoxSlot.SetHorizontalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// enum class EHorizontalAlignment InHorizontalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UHorizontalBoxSlot::SetHorizontalAlignment(enum class EHorizontalAlignment InHorizontalAlignment)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("HorizontalBoxSlot", "SetHorizontalAlignment");
Params::UHorizontalBoxSlot_SetHorizontalAlignment_Params Parms{};
Parms.InHorizontalAlignment = InHorizontalAlignment;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Class UMG.InputKeySelector
// (None)
class UClass* UInputKeySelector::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("InputKeySelector");
return Clss;
}
// InputKeySelector UMG.Default__InputKeySelector
// (Public, ClassDefaultObject, ArchetypeObject)
class UInputKeySelector* UInputKeySelector::GetDefaultObj()
{
static class UInputKeySelector* Default = nullptr;
if (!Default)
Default = static_cast<UInputKeySelector*>(UInputKeySelector::StaticClass()->DefaultObject);
return Default;
}
// Function UMG.InputKeySelector.SetTextBlockVisibility
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// enum class ESlateVisibility InVisibility (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UInputKeySelector::SetTextBlockVisibility(enum class ESlateVisibility InVisibility)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("InputKeySelector", "SetTextBlockVisibility");
Params::UInputKeySelector_SetTextBlockVisibility_Params Parms{};
Parms.InVisibility = InVisibility;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.InputKeySelector.SetSelectedKey
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// struct FInputChord InSelectedKey (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UInputKeySelector::SetSelectedKey(struct FInputChord& InSelectedKey)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("InputKeySelector", "SetSelectedKey");
Params::UInputKeySelector_SetSelectedKey_Params Parms{};
Parms.InSelectedKey = InSelectedKey;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.InputKeySelector.SetNoKeySpecifiedText
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FText InNoKeySpecifiedText (Parm, NativeAccessSpecifierPublic)
void UInputKeySelector::SetNoKeySpecifiedText(class FText InNoKeySpecifiedText)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("InputKeySelector", "SetNoKeySpecifiedText");
Params::UInputKeySelector_SetNoKeySpecifiedText_Params Parms{};
Parms.InNoKeySpecifiedText = InNoKeySpecifiedText;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.InputKeySelector.SetKeySelectionText
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FText InKeySelectionText (Parm, NativeAccessSpecifierPublic)
void UInputKeySelector::SetKeySelectionText(class FText InKeySelectionText)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("InputKeySelector", "SetKeySelectionText");
Params::UInputKeySelector_SetKeySelectionText_Params Parms{};
Parms.InKeySelectionText = InKeySelectionText;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.InputKeySelector.SetEscapeKeys
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// TArray<struct FKey> InKeys (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
void UInputKeySelector::SetEscapeKeys(TArray<struct FKey>& InKeys)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("InputKeySelector", "SetEscapeKeys");
Params::UInputKeySelector_SetEscapeKeys_Params Parms{};
Parms.InKeys = InKeys;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.InputKeySelector.SetAllowModifierKeys
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bInAllowModifierKeys (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UInputKeySelector::SetAllowModifierKeys(bool bInAllowModifierKeys)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("InputKeySelector", "SetAllowModifierKeys");
Params::UInputKeySelector_SetAllowModifierKeys_Params Parms{};
Parms.bInAllowModifierKeys = bInAllowModifierKeys;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.InputKeySelector.SetAllowGamepadKeys
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bInAllowGamepadKeys (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UInputKeySelector::SetAllowGamepadKeys(bool bInAllowGamepadKeys)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("InputKeySelector", "SetAllowGamepadKeys");
Params::UInputKeySelector_SetAllowGamepadKeys_Params Parms{};
Parms.bInAllowGamepadKeys = bInAllowGamepadKeys;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// DelegateFunction UMG.InputKeySelector.OnKeySelected__DelegateSignature
// (MulticastDelegate, Public, Delegate)
// Parameters:
// struct FInputChord SelectedKey (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UInputKeySelector::OnKeySelected__DelegateSignature(const struct FInputChord& SelectedKey)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("InputKeySelector", "OnKeySelected__DelegateSignature");
Params::UInputKeySelector_OnKeySelected__DelegateSignature_Params Parms{};
Parms.SelectedKey = SelectedKey;
UObject::ProcessEvent(Func, &Parms);
}
// DelegateFunction UMG.InputKeySelector.OnIsSelectingKeyChanged__DelegateSignature
// (MulticastDelegate, Public, Delegate)
// Parameters:
void UInputKeySelector::OnIsSelectingKeyChanged__DelegateSignature()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("InputKeySelector", "OnIsSelectingKeyChanged__DelegateSignature");
UObject::ProcessEvent(Func, nullptr);
}
// Function UMG.InputKeySelector.GetIsSelectingKey
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UInputKeySelector::GetIsSelectingKey()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("InputKeySelector", "GetIsSelectingKey");
Params::UInputKeySelector_GetIsSelectingKey_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class UMG.InvalidationBox
// (None)
class UClass* UInvalidationBox::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("InvalidationBox");
return Clss;
}
// InvalidationBox UMG.Default__InvalidationBox
// (Public, ClassDefaultObject, ArchetypeObject)
class UInvalidationBox* UInvalidationBox::GetDefaultObj()
{
static class UInvalidationBox* Default = nullptr;
if (!Default)
Default = static_cast<UInvalidationBox*>(UInvalidationBox::StaticClass()->DefaultObject);
return Default;
}
// Function UMG.InvalidationBox.SetCanCache
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool CanCache (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UInvalidationBox::SetCanCache(bool CanCache)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("InvalidationBox", "SetCanCache");
Params::UInvalidationBox_SetCanCache_Params Parms{};
Parms.CanCache = CanCache;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.InvalidationBox.InvalidateCache
// (Final, Native, Public, BlueprintCallable)
// Parameters:
void UInvalidationBox::InvalidateCache()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("InvalidationBox", "InvalidateCache");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function UMG.InvalidationBox.GetCanCache
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UInvalidationBox::GetCanCache()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("InvalidationBox", "GetCanCache");
Params::UInvalidationBox_GetCanCache_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class UMG.MenuAnchor
// (None)
class UClass* UMenuAnchor::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("MenuAnchor");
return Clss;
}
// MenuAnchor UMG.Default__MenuAnchor
// (Public, ClassDefaultObject, ArchetypeObject)
class UMenuAnchor* UMenuAnchor::GetDefaultObj()
{
static class UMenuAnchor* Default = nullptr;
if (!Default)
Default = static_cast<UMenuAnchor*>(UMenuAnchor::StaticClass()->DefaultObject);
return Default;
}
// Function UMG.MenuAnchor.ToggleOpen
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bFocusOnOpen (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMenuAnchor::ToggleOpen(bool bFocusOnOpen)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MenuAnchor", "ToggleOpen");
Params::UMenuAnchor_ToggleOpen_Params Parms{};
Parms.bFocusOnOpen = bFocusOnOpen;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.MenuAnchor.ShouldOpenDueToClick
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UMenuAnchor::ShouldOpenDueToClick()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MenuAnchor", "ShouldOpenDueToClick");
Params::UMenuAnchor_ShouldOpenDueToClick_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.MenuAnchor.SetPlacement
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// enum class EMenuPlacement InPlacement (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMenuAnchor::SetPlacement(enum class EMenuPlacement InPlacement)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MenuAnchor", "SetPlacement");
Params::UMenuAnchor_SetPlacement_Params Parms{};
Parms.InPlacement = InPlacement;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.MenuAnchor.Open
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bFocusMenu (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMenuAnchor::Open(bool bFocusMenu)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MenuAnchor", "Open");
Params::UMenuAnchor_Open_Params Parms{};
Parms.bFocusMenu = bFocusMenu;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.MenuAnchor.IsOpen
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UMenuAnchor::IsOpen()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MenuAnchor", "IsOpen");
Params::UMenuAnchor_IsOpen_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.MenuAnchor.HasOpenSubMenus
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UMenuAnchor::HasOpenSubMenus()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MenuAnchor", "HasOpenSubMenus");
Params::UMenuAnchor_HasOpenSubMenus_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// DelegateFunction UMG.MenuAnchor.GetUserWidget__DelegateSignature
// (Public, Delegate)
// Parameters:
// class UUserWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UUserWidget* UMenuAnchor::GetUserWidget__DelegateSignature()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MenuAnchor", "GetUserWidget__DelegateSignature");
Params::UMenuAnchor_GetUserWidget__DelegateSignature_Params Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function UMG.MenuAnchor.GetMenuPosition
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector2D UMenuAnchor::GetMenuPosition()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MenuAnchor", "GetMenuPosition");
Params::UMenuAnchor_GetMenuPosition_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.MenuAnchor.FitInWindow
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bFit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMenuAnchor::FitInWindow(bool bFit)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MenuAnchor", "FitInWindow");
Params::UMenuAnchor_FitInWindow_Params Parms{};
Parms.bFit = bFit;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.MenuAnchor.Close
// (Final, Native, Public, BlueprintCallable)
// Parameters:
void UMenuAnchor::Close()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MenuAnchor", "Close");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Class UMG.MultiLineEditableText
// (None)
class UClass* UMultiLineEditableText::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("MultiLineEditableText");
return Clss;
}
// MultiLineEditableText UMG.Default__MultiLineEditableText
// (Public, ClassDefaultObject, ArchetypeObject)
class UMultiLineEditableText* UMultiLineEditableText::GetDefaultObj()
{
static class UMultiLineEditableText* Default = nullptr;
if (!Default)
Default = static_cast<UMultiLineEditableText*>(UMultiLineEditableText::StaticClass()->DefaultObject);
return Default;
}
// Function UMG.MultiLineEditableText.SetWidgetStyle
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// struct FTextBlockStyle InWidgetStyle (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
void UMultiLineEditableText::SetWidgetStyle(struct FTextBlockStyle& InWidgetStyle)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MultiLineEditableText", "SetWidgetStyle");
Params::UMultiLineEditableText_SetWidgetStyle_Params Parms{};
Parms.InWidgetStyle = InWidgetStyle;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.MultiLineEditableText.SetText
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FText InText (Parm, NativeAccessSpecifierPublic)
void UMultiLineEditableText::SetText(class FText InText)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MultiLineEditableText", "SetText");
Params::UMultiLineEditableText_SetText_Params Parms{};
Parms.InText = InText;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.MultiLineEditableText.SetIsReadOnly
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bReadOnly (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMultiLineEditableText::SetIsReadOnly(bool bReadOnly)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MultiLineEditableText", "SetIsReadOnly");
Params::UMultiLineEditableText_SetIsReadOnly_Params Parms{};
Parms.bReadOnly = bReadOnly;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.MultiLineEditableText.SetHintText
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FText InHintText (Parm, NativeAccessSpecifierPublic)
void UMultiLineEditableText::SetHintText(class FText InHintText)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MultiLineEditableText", "SetHintText");
Params::UMultiLineEditableText_SetHintText_Params Parms{};
Parms.InHintText = InHintText;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.MultiLineEditableText.SetFontOutlineMaterial
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UMaterialInterface* InMaterial (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMultiLineEditableText::SetFontOutlineMaterial(class UMaterialInterface* InMaterial)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MultiLineEditableText", "SetFontOutlineMaterial");
Params::UMultiLineEditableText_SetFontOutlineMaterial_Params Parms{};
Parms.InMaterial = InMaterial;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.MultiLineEditableText.SetFontMaterial
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UMaterialInterface* InMaterial (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMultiLineEditableText::SetFontMaterial(class UMaterialInterface* InMaterial)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MultiLineEditableText", "SetFontMaterial");
Params::UMultiLineEditableText_SetFontMaterial_Params Parms{};
Parms.InMaterial = InMaterial;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.MultiLineEditableText.SetFont
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FSlateFontInfo InFontInfo (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMultiLineEditableText::SetFont(const struct FSlateFontInfo& InFontInfo)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MultiLineEditableText", "SetFont");
Params::UMultiLineEditableText_SetFont_Params Parms{};
Parms.InFontInfo = InFontInfo;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// DelegateFunction UMG.MultiLineEditableText.OnMultiLineEditableTextCommittedEvent__DelegateSignature
// (MulticastDelegate, Public, Delegate, HasOutParams)
// Parameters:
// class FText Text (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// enum class ETextCommit CommitMethod (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMultiLineEditableText::OnMultiLineEditableTextCommittedEvent__DelegateSignature(class FText& Text, enum class ETextCommit CommitMethod)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MultiLineEditableText", "OnMultiLineEditableTextCommittedEvent__DelegateSignature");
Params::UMultiLineEditableText_OnMultiLineEditableTextCommittedEvent__DelegateSignature_Params Parms{};
Parms.Text = Text;
Parms.CommitMethod = CommitMethod;
UObject::ProcessEvent(Func, &Parms);
}
// DelegateFunction UMG.MultiLineEditableText.OnMultiLineEditableTextChangedEvent__DelegateSignature
// (MulticastDelegate, Public, Delegate, HasOutParams)
// Parameters:
// class FText Text (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
void UMultiLineEditableText::OnMultiLineEditableTextChangedEvent__DelegateSignature(class FText& Text)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MultiLineEditableText", "OnMultiLineEditableTextChangedEvent__DelegateSignature");
Params::UMultiLineEditableText_OnMultiLineEditableTextChangedEvent__DelegateSignature_Params Parms{};
Parms.Text = Text;
UObject::ProcessEvent(Func, &Parms);
}
// Function UMG.MultiLineEditableText.GetText
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
class FText UMultiLineEditableText::GetText()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MultiLineEditableText", "GetText");
Params::UMultiLineEditableText_GetText_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.MultiLineEditableText.GetHintText
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
class FText UMultiLineEditableText::GetHintText()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MultiLineEditableText", "GetHintText");
Params::UMultiLineEditableText_GetHintText_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.MultiLineEditableText.GetFont
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FSlateFontInfo ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FSlateFontInfo UMultiLineEditableText::GetFont()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MultiLineEditableText", "GetFont");
Params::UMultiLineEditableText_GetFont_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class UMG.MultiLineEditableTextBox
// (None)
class UClass* UMultiLineEditableTextBox::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("MultiLineEditableTextBox");
return Clss;
}
// MultiLineEditableTextBox UMG.Default__MultiLineEditableTextBox
// (Public, ClassDefaultObject, ArchetypeObject)
class UMultiLineEditableTextBox* UMultiLineEditableTextBox::GetDefaultObj()
{
static class UMultiLineEditableTextBox* Default = nullptr;
if (!Default)
Default = static_cast<UMultiLineEditableTextBox*>(UMultiLineEditableTextBox::StaticClass()->DefaultObject);
return Default;
}
// Function UMG.MultiLineEditableTextBox.SetTextStyle
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// struct FTextBlockStyle InTextStyle (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
void UMultiLineEditableTextBox::SetTextStyle(struct FTextBlockStyle& InTextStyle)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MultiLineEditableTextBox", "SetTextStyle");
Params::UMultiLineEditableTextBox_SetTextStyle_Params Parms{};
Parms.InTextStyle = InTextStyle;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.MultiLineEditableTextBox.SetText
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FText InText (Parm, NativeAccessSpecifierPublic)
void UMultiLineEditableTextBox::SetText(class FText InText)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MultiLineEditableTextBox", "SetText");
Params::UMultiLineEditableTextBox_SetText_Params Parms{};
Parms.InText = InText;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.MultiLineEditableTextBox.SetIsReadOnly
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bReadOnly (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMultiLineEditableTextBox::SetIsReadOnly(bool bReadOnly)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MultiLineEditableTextBox", "SetIsReadOnly");
Params::UMultiLineEditableTextBox_SetIsReadOnly_Params Parms{};
Parms.bReadOnly = bReadOnly;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.MultiLineEditableTextBox.SetHintText
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FText InHintText (Parm, NativeAccessSpecifierPublic)
void UMultiLineEditableTextBox::SetHintText(class FText InHintText)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MultiLineEditableTextBox", "SetHintText");
Params::UMultiLineEditableTextBox_SetHintText_Params Parms{};
Parms.InHintText = InHintText;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.MultiLineEditableTextBox.SetForegroundColor
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// struct FLinearColor Color (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMultiLineEditableTextBox::SetForegroundColor(const struct FLinearColor& Color)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MultiLineEditableTextBox", "SetForegroundColor");
Params::UMultiLineEditableTextBox_SetForegroundColor_Params Parms{};
Parms.Color = Color;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.MultiLineEditableTextBox.SetError
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FText InError (Parm, NativeAccessSpecifierPublic)
void UMultiLineEditableTextBox::SetError(class FText InError)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MultiLineEditableTextBox", "SetError");
Params::UMultiLineEditableTextBox_SetError_Params Parms{};
Parms.InError = InError;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// DelegateFunction UMG.MultiLineEditableTextBox.OnMultiLineEditableTextBoxCommittedEvent__DelegateSignature
// (MulticastDelegate, Public, Delegate, HasOutParams)
// Parameters:
// class FText Text (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// enum class ETextCommit CommitMethod (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMultiLineEditableTextBox::OnMultiLineEditableTextBoxCommittedEvent__DelegateSignature(class FText& Text, enum class ETextCommit CommitMethod)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MultiLineEditableTextBox", "OnMultiLineEditableTextBoxCommittedEvent__DelegateSignature");
Params::UMultiLineEditableTextBox_OnMultiLineEditableTextBoxCommittedEvent__DelegateSignature_Params Parms{};
Parms.Text = Text;
Parms.CommitMethod = CommitMethod;
UObject::ProcessEvent(Func, &Parms);
}
// DelegateFunction UMG.MultiLineEditableTextBox.OnMultiLineEditableTextBoxChangedEvent__DelegateSignature
// (MulticastDelegate, Public, Delegate, HasOutParams)
// Parameters:
// class FText Text (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
void UMultiLineEditableTextBox::OnMultiLineEditableTextBoxChangedEvent__DelegateSignature(class FText& Text)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MultiLineEditableTextBox", "OnMultiLineEditableTextBoxChangedEvent__DelegateSignature");
Params::UMultiLineEditableTextBox_OnMultiLineEditableTextBoxChangedEvent__DelegateSignature_Params Parms{};
Parms.Text = Text;
UObject::ProcessEvent(Func, &Parms);
}
// Function UMG.MultiLineEditableTextBox.GetText
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
class FText UMultiLineEditableTextBox::GetText()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MultiLineEditableTextBox", "GetText");
Params::UMultiLineEditableTextBox_GetText_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.MultiLineEditableTextBox.GetHintText
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
class FText UMultiLineEditableTextBox::GetHintText()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MultiLineEditableTextBox", "GetHintText");
Params::UMultiLineEditableTextBox_GetHintText_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class UMG.NamedSlot
// (None)
class UClass* UNamedSlot::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("NamedSlot");
return Clss;
}
// NamedSlot UMG.Default__NamedSlot
// (Public, ClassDefaultObject, ArchetypeObject)
class UNamedSlot* UNamedSlot::GetDefaultObj()
{
static class UNamedSlot* Default = nullptr;
if (!Default)
Default = static_cast<UNamedSlot*>(UNamedSlot::StaticClass()->DefaultObject);
return Default;
}
// Class UMG.NamedSlotInterface
// (None)
class UClass* INamedSlotInterface::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("NamedSlotInterface");
return Clss;
}
// NamedSlotInterface UMG.Default__NamedSlotInterface
// (Public, ClassDefaultObject, ArchetypeObject)
class INamedSlotInterface* INamedSlotInterface::GetDefaultObj()
{
static class INamedSlotInterface* Default = nullptr;
if (!Default)
Default = static_cast<INamedSlotInterface*>(INamedSlotInterface::StaticClass()->DefaultObject);
return Default;
}
// Class UMG.NativeWidgetHost
// (None)
class UClass* UNativeWidgetHost::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("NativeWidgetHost");
return Clss;
}
// NativeWidgetHost UMG.Default__NativeWidgetHost
// (Public, ClassDefaultObject, ArchetypeObject)
class UNativeWidgetHost* UNativeWidgetHost::GetDefaultObj()
{
static class UNativeWidgetHost* Default = nullptr;
if (!Default)
Default = static_cast<UNativeWidgetHost*>(UNativeWidgetHost::StaticClass()->DefaultObject);
return Default;
}
// Class UMG.SafeZone
// (None)
class UClass* USafeZone::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("SafeZone");
return Clss;
}
// SafeZone UMG.Default__SafeZone
// (Public, ClassDefaultObject, ArchetypeObject)
class USafeZone* USafeZone::GetDefaultObj()
{
static class USafeZone* Default = nullptr;
if (!Default)
Default = static_cast<USafeZone*>(USafeZone::StaticClass()->DefaultObject);
return Default;
}
// Function UMG.SafeZone.SetSidesToPad
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool InPadLeft (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool InPadRight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool InPadTop (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool InPadBottom (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USafeZone::SetSidesToPad(bool InPadLeft, bool InPadRight, bool InPadTop, bool InPadBottom)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("SafeZone", "SetSidesToPad");
Params::USafeZone_SetSidesToPad_Params Parms{};
Parms.InPadLeft = InPadLeft;
Parms.InPadRight = InPadRight;
Parms.InPadTop = InPadTop;
Parms.InPadBottom = InPadBottom;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Class UMG.SafeZoneSlot
// (None)
class UClass* USafeZoneSlot::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("SafeZoneSlot");
return Clss;
}
// SafeZoneSlot UMG.Default__SafeZoneSlot
// (Public, ClassDefaultObject, ArchetypeObject)
class USafeZoneSlot* USafeZoneSlot::GetDefaultObj()
{
static class USafeZoneSlot* Default = nullptr;
if (!Default)
Default = static_cast<USafeZoneSlot*>(USafeZoneSlot::StaticClass()->DefaultObject);
return Default;
}
// Class UMG.ScaleBox
// (None)
class UClass* UScaleBox::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("ScaleBox");
return Clss;
}
// ScaleBox UMG.Default__ScaleBox
// (Public, ClassDefaultObject, ArchetypeObject)
class UScaleBox* UScaleBox::GetDefaultObj()
{
static class UScaleBox* Default = nullptr;
if (!Default)
Default = static_cast<UScaleBox*>(UScaleBox::StaticClass()->DefaultObject);
return Default;
}
// Function UMG.ScaleBox.SetUserSpecifiedScale
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InUserSpecifiedScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UScaleBox::SetUserSpecifiedScale(float InUserSpecifiedScale)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ScaleBox", "SetUserSpecifiedScale");
Params::UScaleBox_SetUserSpecifiedScale_Params Parms{};
Parms.InUserSpecifiedScale = InUserSpecifiedScale;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.ScaleBox.SetStretchDirection
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// enum class EStretchDirection InStretchDirection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UScaleBox::SetStretchDirection(enum class EStretchDirection InStretchDirection)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ScaleBox", "SetStretchDirection");
Params::UScaleBox_SetStretchDirection_Params Parms{};
Parms.InStretchDirection = InStretchDirection;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.ScaleBox.SetStretch
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// enum class EStretch InStretch (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UScaleBox::SetStretch(enum class EStretch InStretch)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ScaleBox", "SetStretch");
Params::UScaleBox_SetStretch_Params Parms{};
Parms.InStretch = InStretch;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.ScaleBox.SetIgnoreInheritedScale
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bInIgnoreInheritedScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UScaleBox::SetIgnoreInheritedScale(bool bInIgnoreInheritedScale)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ScaleBox", "SetIgnoreInheritedScale");
Params::UScaleBox_SetIgnoreInheritedScale_Params Parms{};
Parms.bInIgnoreInheritedScale = bInIgnoreInheritedScale;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Class UMG.ScaleBoxSlot
// (None)
class UClass* UScaleBoxSlot::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("ScaleBoxSlot");
return Clss;
}
// ScaleBoxSlot UMG.Default__ScaleBoxSlot
// (Public, ClassDefaultObject, ArchetypeObject)
class UScaleBoxSlot* UScaleBoxSlot::GetDefaultObj()
{
static class UScaleBoxSlot* Default = nullptr;
if (!Default)
Default = static_cast<UScaleBoxSlot*>(UScaleBoxSlot::StaticClass()->DefaultObject);
return Default;
}
// Function UMG.ScaleBoxSlot.SetVerticalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// enum class EVerticalAlignment InVerticalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UScaleBoxSlot::SetVerticalAlignment(enum class EVerticalAlignment InVerticalAlignment)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ScaleBoxSlot", "SetVerticalAlignment");
Params::UScaleBoxSlot_SetVerticalAlignment_Params Parms{};
Parms.InVerticalAlignment = InVerticalAlignment;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.ScaleBoxSlot.SetPadding
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FMargin InPadding (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UScaleBoxSlot::SetPadding(const struct FMargin& InPadding)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ScaleBoxSlot", "SetPadding");
Params::UScaleBoxSlot_SetPadding_Params Parms{};
Parms.InPadding = InPadding;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.ScaleBoxSlot.SetHorizontalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// enum class EHorizontalAlignment InHorizontalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UScaleBoxSlot::SetHorizontalAlignment(enum class EHorizontalAlignment InHorizontalAlignment)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ScaleBoxSlot", "SetHorizontalAlignment");
Params::UScaleBoxSlot_SetHorizontalAlignment_Params Parms{};
Parms.InHorizontalAlignment = InHorizontalAlignment;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Class UMG.ScrollBar
// (None)
class UClass* UScrollBar::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("ScrollBar");
return Clss;
}
// ScrollBar UMG.Default__ScrollBar
// (Public, ClassDefaultObject, ArchetypeObject)
class UScrollBar* UScrollBar::GetDefaultObj()
{
static class UScrollBar* Default = nullptr;
if (!Default)
Default = static_cast<UScrollBar*>(UScrollBar::StaticClass()->DefaultObject);
return Default;
}
// Function UMG.ScrollBar.SetState
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InOffsetFraction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float InThumbSizeFraction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UScrollBar::SetState(float InOffsetFraction, float InThumbSizeFraction)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ScrollBar", "SetState");
Params::UScrollBar_SetState_Params Parms{};
Parms.InOffsetFraction = InOffsetFraction;
Parms.InThumbSizeFraction = InThumbSizeFraction;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Class UMG.ScrollBoxSlot
// (None)
class UClass* UScrollBoxSlot::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("ScrollBoxSlot");
return Clss;
}
// ScrollBoxSlot UMG.Default__ScrollBoxSlot
// (Public, ClassDefaultObject, ArchetypeObject)
class UScrollBoxSlot* UScrollBoxSlot::GetDefaultObj()
{
static class UScrollBoxSlot* Default = nullptr;
if (!Default)
Default = static_cast<UScrollBoxSlot*>(UScrollBoxSlot::StaticClass()->DefaultObject);
return Default;
}
// Function UMG.ScrollBoxSlot.SetVerticalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// enum class EVerticalAlignment InVerticalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UScrollBoxSlot::SetVerticalAlignment(enum class EVerticalAlignment InVerticalAlignment)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ScrollBoxSlot", "SetVerticalAlignment");
Params::UScrollBoxSlot_SetVerticalAlignment_Params Parms{};
Parms.InVerticalAlignment = InVerticalAlignment;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.ScrollBoxSlot.SetPadding
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FMargin InPadding (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UScrollBoxSlot::SetPadding(const struct FMargin& InPadding)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ScrollBoxSlot", "SetPadding");
Params::UScrollBoxSlot_SetPadding_Params Parms{};
Parms.InPadding = InPadding;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.ScrollBoxSlot.SetHorizontalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// enum class EHorizontalAlignment InHorizontalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UScrollBoxSlot::SetHorizontalAlignment(enum class EHorizontalAlignment InHorizontalAlignment)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ScrollBoxSlot", "SetHorizontalAlignment");
Params::UScrollBoxSlot_SetHorizontalAlignment_Params Parms{};
Parms.InHorizontalAlignment = InHorizontalAlignment;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Class UMG.SizeBoxSlot
// (None)
class UClass* USizeBoxSlot::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("SizeBoxSlot");
return Clss;
}
// SizeBoxSlot UMG.Default__SizeBoxSlot
// (Public, ClassDefaultObject, ArchetypeObject)
class USizeBoxSlot* USizeBoxSlot::GetDefaultObj()
{
static class USizeBoxSlot* Default = nullptr;
if (!Default)
Default = static_cast<USizeBoxSlot*>(USizeBoxSlot::StaticClass()->DefaultObject);
return Default;
}
// Function UMG.SizeBoxSlot.SetVerticalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// enum class EVerticalAlignment InVerticalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USizeBoxSlot::SetVerticalAlignment(enum class EVerticalAlignment InVerticalAlignment)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("SizeBoxSlot", "SetVerticalAlignment");
Params::USizeBoxSlot_SetVerticalAlignment_Params Parms{};
Parms.InVerticalAlignment = InVerticalAlignment;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.SizeBoxSlot.SetPadding
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FMargin InPadding (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void USizeBoxSlot::SetPadding(const struct FMargin& InPadding)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("SizeBoxSlot", "SetPadding");
Params::USizeBoxSlot_SetPadding_Params Parms{};
Parms.InPadding = InPadding;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.SizeBoxSlot.SetHorizontalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// enum class EHorizontalAlignment InHorizontalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USizeBoxSlot::SetHorizontalAlignment(enum class EHorizontalAlignment InHorizontalAlignment)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("SizeBoxSlot", "SetHorizontalAlignment");
Params::USizeBoxSlot_SetHorizontalAlignment_Params Parms{};
Parms.InHorizontalAlignment = InHorizontalAlignment;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Class UMG.Spacer
// (None)
class UClass* USpacer::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("Spacer");
return Clss;
}
// Spacer UMG.Default__Spacer
// (Public, ClassDefaultObject, ArchetypeObject)
class USpacer* USpacer::GetDefaultObj()
{
static class USpacer* Default = nullptr;
if (!Default)
Default = static_cast<USpacer*>(USpacer::StaticClass()->DefaultObject);
return Default;
}
// Function UMG.Spacer.SetSize
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// struct FVector2D InSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USpacer::SetSize(const struct FVector2D& InSize)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Spacer", "SetSize");
Params::USpacer_SetSize_Params Parms{};
Parms.InSize = InSize;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Class UMG.SpinBox
// (None)
class UClass* USpinBox::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("SpinBox");
return Clss;
}
// SpinBox UMG.Default__SpinBox
// (Public, ClassDefaultObject, ArchetypeObject)
class USpinBox* USpinBox::GetDefaultObj()
{
static class USpinBox* Default = nullptr;
if (!Default)
Default = static_cast<USpinBox*>(USpinBox::StaticClass()->DefaultObject);
return Default;
}
// Function UMG.SpinBox.SetValue
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USpinBox::SetValue(float NewValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("SpinBox", "SetValue");
Params::USpinBox_SetValue_Params Parms{};
Parms.NewValue = NewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.SpinBox.SetMinValue
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USpinBox::SetMinValue(float NewValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("SpinBox", "SetMinValue");
Params::USpinBox_SetMinValue_Params Parms{};
Parms.NewValue = NewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.SpinBox.SetMinSliderValue
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USpinBox::SetMinSliderValue(float NewValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("SpinBox", "SetMinSliderValue");
Params::USpinBox_SetMinSliderValue_Params Parms{};
Parms.NewValue = NewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.SpinBox.SetMinFractionalDigits
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USpinBox::SetMinFractionalDigits(int32 NewValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("SpinBox", "SetMinFractionalDigits");
Params::USpinBox_SetMinFractionalDigits_Params Parms{};
Parms.NewValue = NewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.SpinBox.SetMaxValue
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USpinBox::SetMaxValue(float NewValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("SpinBox", "SetMaxValue");
Params::USpinBox_SetMaxValue_Params Parms{};
Parms.NewValue = NewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.SpinBox.SetMaxSliderValue
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USpinBox::SetMaxSliderValue(float NewValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("SpinBox", "SetMaxSliderValue");
Params::USpinBox_SetMaxSliderValue_Params Parms{};
Parms.NewValue = NewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.SpinBox.SetMaxFractionalDigits
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USpinBox::SetMaxFractionalDigits(int32 NewValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("SpinBox", "SetMaxFractionalDigits");
Params::USpinBox_SetMaxFractionalDigits_Params Parms{};
Parms.NewValue = NewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.SpinBox.SetForegroundColor
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FSlateColor InForegroundColor (Parm, NativeAccessSpecifierPublic)
void USpinBox::SetForegroundColor(const struct FSlateColor& InForegroundColor)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("SpinBox", "SetForegroundColor");
Params::USpinBox_SetForegroundColor_Params Parms{};
Parms.InForegroundColor = InForegroundColor;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.SpinBox.SetDelta
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USpinBox::SetDelta(float NewValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("SpinBox", "SetDelta");
Params::USpinBox_SetDelta_Params Parms{};
Parms.NewValue = NewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.SpinBox.SetAlwaysUsesDeltaSnap
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USpinBox::SetAlwaysUsesDeltaSnap(bool bNewValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("SpinBox", "SetAlwaysUsesDeltaSnap");
Params::USpinBox_SetAlwaysUsesDeltaSnap_Params Parms{};
Parms.bNewValue = bNewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// DelegateFunction UMG.SpinBox.OnSpinBoxValueCommittedEvent__DelegateSignature
// (MulticastDelegate, Public, Delegate)
// Parameters:
// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// enum class ETextCommit CommitMethod (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USpinBox::OnSpinBoxValueCommittedEvent__DelegateSignature(float InValue, enum class ETextCommit CommitMethod)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("SpinBox", "OnSpinBoxValueCommittedEvent__DelegateSignature");
Params::USpinBox_OnSpinBoxValueCommittedEvent__DelegateSignature_Params Parms{};
Parms.InValue = InValue;
Parms.CommitMethod = CommitMethod;
UObject::ProcessEvent(Func, &Parms);
}
// DelegateFunction UMG.SpinBox.OnSpinBoxValueChangedEvent__DelegateSignature
// (MulticastDelegate, Public, Delegate)
// Parameters:
// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USpinBox::OnSpinBoxValueChangedEvent__DelegateSignature(float InValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("SpinBox", "OnSpinBoxValueChangedEvent__DelegateSignature");
Params::USpinBox_OnSpinBoxValueChangedEvent__DelegateSignature_Params Parms{};
Parms.InValue = InValue;
UObject::ProcessEvent(Func, &Parms);
}
// DelegateFunction UMG.SpinBox.OnSpinBoxBeginSliderMovement__DelegateSignature
// (MulticastDelegate, Public, Delegate)
// Parameters:
void USpinBox::OnSpinBoxBeginSliderMovement__DelegateSignature()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("SpinBox", "OnSpinBoxBeginSliderMovement__DelegateSignature");
UObject::ProcessEvent(Func, nullptr);
}
// Function UMG.SpinBox.GetValue
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float USpinBox::GetValue()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("SpinBox", "GetValue");
Params::USpinBox_GetValue_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.SpinBox.GetMinValue
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float USpinBox::GetMinValue()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("SpinBox", "GetMinValue");
Params::USpinBox_GetMinValue_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.SpinBox.GetMinSliderValue
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float USpinBox::GetMinSliderValue()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("SpinBox", "GetMinSliderValue");
Params::USpinBox_GetMinSliderValue_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.SpinBox.GetMinFractionalDigits
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 USpinBox::GetMinFractionalDigits()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("SpinBox", "GetMinFractionalDigits");
Params::USpinBox_GetMinFractionalDigits_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.SpinBox.GetMaxValue
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float USpinBox::GetMaxValue()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("SpinBox", "GetMaxValue");
Params::USpinBox_GetMaxValue_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.SpinBox.GetMaxSliderValue
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float USpinBox::GetMaxSliderValue()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("SpinBox", "GetMaxSliderValue");
Params::USpinBox_GetMaxSliderValue_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.SpinBox.GetMaxFractionalDigits
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 USpinBox::GetMaxFractionalDigits()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("SpinBox", "GetMaxFractionalDigits");
Params::USpinBox_GetMaxFractionalDigits_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.SpinBox.GetDelta
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float USpinBox::GetDelta()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("SpinBox", "GetDelta");
Params::USpinBox_GetDelta_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.SpinBox.GetAlwaysUsesDeltaSnap
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool USpinBox::GetAlwaysUsesDeltaSnap()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("SpinBox", "GetAlwaysUsesDeltaSnap");
Params::USpinBox_GetAlwaysUsesDeltaSnap_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.SpinBox.ClearMinValue
// (Final, Native, Public, BlueprintCallable)
// Parameters:
void USpinBox::ClearMinValue()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("SpinBox", "ClearMinValue");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function UMG.SpinBox.ClearMinSliderValue
// (Final, Native, Public, BlueprintCallable)
// Parameters:
void USpinBox::ClearMinSliderValue()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("SpinBox", "ClearMinSliderValue");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function UMG.SpinBox.ClearMaxValue
// (Final, Native, Public, BlueprintCallable)
// Parameters:
void USpinBox::ClearMaxValue()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("SpinBox", "ClearMaxValue");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function UMG.SpinBox.ClearMaxSliderValue
// (Final, Native, Public, BlueprintCallable)
// Parameters:
void USpinBox::ClearMaxSliderValue()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("SpinBox", "ClearMaxSliderValue");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Class UMG.StackBox
// (None)
class UClass* UStackBox::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("StackBox");
return Clss;
}
// StackBox UMG.Default__StackBox
// (Public, ClassDefaultObject, ArchetypeObject)
class UStackBox* UStackBox::GetDefaultObj()
{
static class UStackBox* Default = nullptr;
if (!Default)
Default = static_cast<UStackBox*>(UStackBox::StaticClass()->DefaultObject);
return Default;
}
// Function UMG.StackBox.AddChildToStackBox
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UWidget* Content (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UStackBoxSlot* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UStackBoxSlot* UStackBox::AddChildToStackBox(class UWidget* Content)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("StackBox", "AddChildToStackBox");
Params::UStackBox_AddChildToStackBox_Params Parms{};
Parms.Content = Content;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class UMG.StackBoxSlot
// (None)
class UClass* UStackBoxSlot::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("StackBoxSlot");
return Clss;
}
// StackBoxSlot UMG.Default__StackBoxSlot
// (Public, ClassDefaultObject, ArchetypeObject)
class UStackBoxSlot* UStackBoxSlot::GetDefaultObj()
{
static class UStackBoxSlot* Default = nullptr;
if (!Default)
Default = static_cast<UStackBoxSlot*>(UStackBoxSlot::StaticClass()->DefaultObject);
return Default;
}
// Class UMG.Throbber
// (None)
class UClass* UThrobber::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("Throbber");
return Clss;
}
// Throbber UMG.Default__Throbber
// (Public, ClassDefaultObject, ArchetypeObject)
class UThrobber* UThrobber::GetDefaultObj()
{
static class UThrobber* Default = nullptr;
if (!Default)
Default = static_cast<UThrobber*>(UThrobber::StaticClass()->DefaultObject);
return Default;
}
// Function UMG.Throbber.SetNumberOfPieces
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 InNumberOfPieces (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UThrobber::SetNumberOfPieces(int32 InNumberOfPieces)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Throbber", "SetNumberOfPieces");
Params::UThrobber_SetNumberOfPieces_Params Parms{};
Parms.InNumberOfPieces = InNumberOfPieces;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Throbber.SetAnimateVertically
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bInAnimateVertically (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UThrobber::SetAnimateVertically(bool bInAnimateVertically)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Throbber", "SetAnimateVertically");
Params::UThrobber_SetAnimateVertically_Params Parms{};
Parms.bInAnimateVertically = bInAnimateVertically;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Throbber.SetAnimateOpacity
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bInAnimateOpacity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UThrobber::SetAnimateOpacity(bool bInAnimateOpacity)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Throbber", "SetAnimateOpacity");
Params::UThrobber_SetAnimateOpacity_Params Parms{};
Parms.bInAnimateOpacity = bInAnimateOpacity;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Throbber.SetAnimateHorizontally
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bInAnimateHorizontally (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UThrobber::SetAnimateHorizontally(bool bInAnimateHorizontally)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Throbber", "SetAnimateHorizontally");
Params::UThrobber_SetAnimateHorizontally_Params Parms{};
Parms.bInAnimateHorizontally = bInAnimateHorizontally;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Class UMG.UniformGridPanel
// (None)
class UClass* UUniformGridPanel::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("UniformGridPanel");
return Clss;
}
// UniformGridPanel UMG.Default__UniformGridPanel
// (Public, ClassDefaultObject, ArchetypeObject)
class UUniformGridPanel* UUniformGridPanel::GetDefaultObj()
{
static class UUniformGridPanel* Default = nullptr;
if (!Default)
Default = static_cast<UUniformGridPanel*>(UUniformGridPanel::StaticClass()->DefaultObject);
return Default;
}
// Function UMG.UniformGridPanel.SetSlotPadding
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FMargin InSlotPadding (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UUniformGridPanel::SetSlotPadding(const struct FMargin& InSlotPadding)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("UniformGridPanel", "SetSlotPadding");
Params::UUniformGridPanel_SetSlotPadding_Params Parms{};
Parms.InSlotPadding = InSlotPadding;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.UniformGridPanel.SetMinDesiredSlotWidth
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InMinDesiredSlotWidth (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UUniformGridPanel::SetMinDesiredSlotWidth(float InMinDesiredSlotWidth)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("UniformGridPanel", "SetMinDesiredSlotWidth");
Params::UUniformGridPanel_SetMinDesiredSlotWidth_Params Parms{};
Parms.InMinDesiredSlotWidth = InMinDesiredSlotWidth;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.UniformGridPanel.SetMinDesiredSlotHeight
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InMinDesiredSlotHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UUniformGridPanel::SetMinDesiredSlotHeight(float InMinDesiredSlotHeight)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("UniformGridPanel", "SetMinDesiredSlotHeight");
Params::UUniformGridPanel_SetMinDesiredSlotHeight_Params Parms{};
Parms.InMinDesiredSlotHeight = InMinDesiredSlotHeight;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.UniformGridPanel.AddChildToUniformGrid
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UWidget* Content (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 InRow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 InColumn (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UUniformGridSlot* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UUniformGridSlot* UUniformGridPanel::AddChildToUniformGrid(class UWidget* Content, int32 InRow, int32 InColumn)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("UniformGridPanel", "AddChildToUniformGrid");
Params::UUniformGridPanel_AddChildToUniformGrid_Params Parms{};
Parms.Content = Content;
Parms.InRow = InRow;
Parms.InColumn = InColumn;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class UMG.UniformGridSlot
// (None)
class UClass* UUniformGridSlot::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("UniformGridSlot");
return Clss;
}
// UniformGridSlot UMG.Default__UniformGridSlot
// (Public, ClassDefaultObject, ArchetypeObject)
class UUniformGridSlot* UUniformGridSlot::GetDefaultObj()
{
static class UUniformGridSlot* Default = nullptr;
if (!Default)
Default = static_cast<UUniformGridSlot*>(UUniformGridSlot::StaticClass()->DefaultObject);
return Default;
}
// Function UMG.UniformGridSlot.SetVerticalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// enum class EVerticalAlignment InVerticalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UUniformGridSlot::SetVerticalAlignment(enum class EVerticalAlignment InVerticalAlignment)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("UniformGridSlot", "SetVerticalAlignment");
Params::UUniformGridSlot_SetVerticalAlignment_Params Parms{};
Parms.InVerticalAlignment = InVerticalAlignment;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.UniformGridSlot.SetRow
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 InRow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UUniformGridSlot::SetRow(int32 InRow)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("UniformGridSlot", "SetRow");
Params::UUniformGridSlot_SetRow_Params Parms{};
Parms.InRow = InRow;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.UniformGridSlot.SetHorizontalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// enum class EHorizontalAlignment InHorizontalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UUniformGridSlot::SetHorizontalAlignment(enum class EHorizontalAlignment InHorizontalAlignment)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("UniformGridSlot", "SetHorizontalAlignment");
Params::UUniformGridSlot_SetHorizontalAlignment_Params Parms{};
Parms.InHorizontalAlignment = InHorizontalAlignment;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.UniformGridSlot.SetColumn
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 InColumn (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UUniformGridSlot::SetColumn(int32 InColumn)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("UniformGridSlot", "SetColumn");
Params::UUniformGridSlot_SetColumn_Params Parms{};
Parms.InColumn = InColumn;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Class UMG.VerticalBox
// (None)
class UClass* UVerticalBox::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("VerticalBox");
return Clss;
}
// VerticalBox UMG.Default__VerticalBox
// (Public, ClassDefaultObject, ArchetypeObject)
class UVerticalBox* UVerticalBox::GetDefaultObj()
{
static class UVerticalBox* Default = nullptr;
if (!Default)
Default = static_cast<UVerticalBox*>(UVerticalBox::StaticClass()->DefaultObject);
return Default;
}
// Function UMG.VerticalBox.AddChildToVerticalBox
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UWidget* Content (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UVerticalBoxSlot* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UVerticalBoxSlot* UVerticalBox::AddChildToVerticalBox(class UWidget* Content)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("VerticalBox", "AddChildToVerticalBox");
Params::UVerticalBox_AddChildToVerticalBox_Params Parms{};
Parms.Content = Content;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class UMG.VerticalBoxSlot
// (None)
class UClass* UVerticalBoxSlot::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("VerticalBoxSlot");
return Clss;
}
// VerticalBoxSlot UMG.Default__VerticalBoxSlot
// (Public, ClassDefaultObject, ArchetypeObject)
class UVerticalBoxSlot* UVerticalBoxSlot::GetDefaultObj()
{
static class UVerticalBoxSlot* Default = nullptr;
if (!Default)
Default = static_cast<UVerticalBoxSlot*>(UVerticalBoxSlot::StaticClass()->DefaultObject);
return Default;
}
// Function UMG.VerticalBoxSlot.SetVerticalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// enum class EVerticalAlignment InVerticalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UVerticalBoxSlot::SetVerticalAlignment(enum class EVerticalAlignment InVerticalAlignment)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("VerticalBoxSlot", "SetVerticalAlignment");
Params::UVerticalBoxSlot_SetVerticalAlignment_Params Parms{};
Parms.InVerticalAlignment = InVerticalAlignment;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.VerticalBoxSlot.SetSize
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FSlateChildSize InSize (Parm, NoDestructor, NativeAccessSpecifierPublic)
void UVerticalBoxSlot::SetSize(const struct FSlateChildSize& InSize)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("VerticalBoxSlot", "SetSize");
Params::UVerticalBoxSlot_SetSize_Params Parms{};
Parms.InSize = InSize;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.VerticalBoxSlot.SetPadding
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FMargin InPadding (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UVerticalBoxSlot::SetPadding(const struct FMargin& InPadding)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("VerticalBoxSlot", "SetPadding");
Params::UVerticalBoxSlot_SetPadding_Params Parms{};
Parms.InPadding = InPadding;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.VerticalBoxSlot.SetHorizontalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// enum class EHorizontalAlignment InHorizontalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UVerticalBoxSlot::SetHorizontalAlignment(enum class EHorizontalAlignment InHorizontalAlignment)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("VerticalBoxSlot", "SetHorizontalAlignment");
Params::UVerticalBoxSlot_SetHorizontalAlignment_Params Parms{};
Parms.InHorizontalAlignment = InHorizontalAlignment;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Class UMG.Viewport
// (None)
class UClass* UViewport::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("Viewport");
return Clss;
}
// Viewport UMG.Default__Viewport
// (Public, ClassDefaultObject, ArchetypeObject)
class UViewport* UViewport::GetDefaultObj()
{
static class UViewport* Default = nullptr;
if (!Default)
Default = static_cast<UViewport*>(UViewport::StaticClass()->DefaultObject);
return Default;
}
// Function UMG.Viewport.Spawn
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// TSubclassOf<class AActor> ActorClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AActor* UViewport::Spawn(TSubclassOf<class AActor> ActorClass)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Viewport", "Spawn");
Params::UViewport_Spawn_Params Parms{};
Parms.ActorClass = ActorClass;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.Viewport.SetViewRotation
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// struct FRotator Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UViewport::SetViewRotation(const struct FRotator& Rotation)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Viewport", "SetViewRotation");
Params::UViewport_SetViewRotation_Params Parms{};
Parms.Rotation = Rotation;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Viewport.SetViewLocation
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// struct FVector Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UViewport::SetViewLocation(const struct FVector& Location)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Viewport", "SetViewLocation");
Params::UViewport_SetViewLocation_Params Parms{};
Parms.Location = Location;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Viewport.GetViewRotation
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FRotator UViewport::GetViewRotation()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Viewport", "GetViewRotation");
Params::UViewport_GetViewRotation_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.Viewport.GetViewportWorld
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UWorld* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UWorld* UViewport::GetViewportWorld()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Viewport", "GetViewportWorld");
Params::UViewport_GetViewportWorld_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.Viewport.GetViewLocation
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UViewport::GetViewLocation()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Viewport", "GetViewLocation");
Params::UViewport_GetViewLocation_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class UMG.WidgetComponent
// (SceneComponent, PrimitiveComponent)
class UClass* UWidgetComponent::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("WidgetComponent");
return Clss;
}
// WidgetComponent UMG.Default__WidgetComponent
// (Public, ClassDefaultObject, ArchetypeObject)
class UWidgetComponent* UWidgetComponent::GetDefaultObj()
{
static class UWidgetComponent* Default = nullptr;
if (!Default)
Default = static_cast<UWidgetComponent*>(UWidgetComponent::StaticClass()->DefaultObject);
return Default;
}
// Function UMG.WidgetComponent.SetWindowVisibility
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// enum class EWindowVisibility InVisibility (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidgetComponent::SetWindowVisibility(enum class EWindowVisibility InVisibility)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetComponent", "SetWindowVisibility");
Params::UWidgetComponent_SetWindowVisibility_Params Parms{};
Parms.InVisibility = InVisibility;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.WidgetComponent.SetWindowFocusable
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bInWindowFocusable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidgetComponent::SetWindowFocusable(bool bInWindowFocusable)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetComponent", "SetWindowFocusable");
Params::UWidgetComponent_SetWindowFocusable_Params Parms{};
Parms.bInWindowFocusable = bInWindowFocusable;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.WidgetComponent.SetWidgetSpace
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// enum class EWidgetSpace NewSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidgetComponent::SetWidgetSpace(enum class EWidgetSpace NewSpace)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetComponent", "SetWidgetSpace");
Params::UWidgetComponent_SetWidgetSpace_Params Parms{};
Parms.NewSpace = NewSpace;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.WidgetComponent.SetWidget
// (Native, Public, BlueprintCallable)
// Parameters:
// class UUserWidget* Widget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidgetComponent::SetWidget(class UUserWidget* Widget)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetComponent", "SetWidget");
Params::UWidgetComponent_SetWidget_Params Parms{};
Parms.Widget = Widget;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.WidgetComponent.SetTwoSided
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bWantTwoSided (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidgetComponent::SetTwoSided(bool bWantTwoSided)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetComponent", "SetTwoSided");
Params::UWidgetComponent_SetTwoSided_Params Parms{};
Parms.bWantTwoSided = bWantTwoSided;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.WidgetComponent.SetTintColorAndOpacity
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// struct FLinearColor NewTintColorAndOpacity (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidgetComponent::SetTintColorAndOpacity(const struct FLinearColor& NewTintColorAndOpacity)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetComponent", "SetTintColorAndOpacity");
Params::UWidgetComponent_SetTintColorAndOpacity_Params Parms{};
Parms.NewTintColorAndOpacity = NewTintColorAndOpacity;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.WidgetComponent.SetTickWhenOffscreen
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bWantTickWhenOffscreen (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidgetComponent::SetTickWhenOffscreen(bool bWantTickWhenOffscreen)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetComponent", "SetTickWhenOffscreen");
Params::UWidgetComponent_SetTickWhenOffscreen_Params Parms{};
Parms.bWantTickWhenOffscreen = bWantTickWhenOffscreen;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.WidgetComponent.SetTickMode
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// enum class ETickMode InTickMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidgetComponent::SetTickMode(enum class ETickMode InTickMode)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetComponent", "SetTickMode");
Params::UWidgetComponent_SetTickMode_Params Parms{};
Parms.InTickMode = InTickMode;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.WidgetComponent.SetRedrawTime
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InRedrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidgetComponent::SetRedrawTime(float InRedrawTime)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetComponent", "SetRedrawTime");
Params::UWidgetComponent_SetRedrawTime_Params Parms{};
Parms.InRedrawTime = InRedrawTime;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.WidgetComponent.SetPivot
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// struct FVector2D InPivot (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidgetComponent::SetPivot(struct FVector2D& InPivot)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetComponent", "SetPivot");
Params::UWidgetComponent_SetPivot_Params Parms{};
Parms.InPivot = InPivot;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.WidgetComponent.SetOwnerPlayer
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class ULocalPlayer* LocalPlayer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidgetComponent::SetOwnerPlayer(class ULocalPlayer* LocalPlayer)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetComponent", "SetOwnerPlayer");
Params::UWidgetComponent_SetOwnerPlayer_Params Parms{};
Parms.LocalPlayer = LocalPlayer;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.WidgetComponent.SetManuallyRedraw
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bUseManualRedraw (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidgetComponent::SetManuallyRedraw(bool bUseManualRedraw)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetComponent", "SetManuallyRedraw");
Params::UWidgetComponent_SetManuallyRedraw_Params Parms{};
Parms.bUseManualRedraw = bUseManualRedraw;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.WidgetComponent.SetGeometryMode
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// enum class EWidgetGeometryMode InGeometryMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidgetComponent::SetGeometryMode(enum class EWidgetGeometryMode InGeometryMode)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetComponent", "SetGeometryMode");
Params::UWidgetComponent_SetGeometryMode_Params Parms{};
Parms.InGeometryMode = InGeometryMode;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.WidgetComponent.SetDrawSize
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// struct FVector2D Size (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidgetComponent::SetDrawSize(const struct FVector2D& Size)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetComponent", "SetDrawSize");
Params::UWidgetComponent_SetDrawSize_Params Parms{};
Parms.Size = Size;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.WidgetComponent.SetDrawAtDesiredSize
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bInDrawAtDesiredSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidgetComponent::SetDrawAtDesiredSize(bool bInDrawAtDesiredSize)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetComponent", "SetDrawAtDesiredSize");
Params::UWidgetComponent_SetDrawAtDesiredSize_Params Parms{};
Parms.bInDrawAtDesiredSize = bInDrawAtDesiredSize;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.WidgetComponent.SetCylinderArcAngle
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InCylinderArcAngle (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidgetComponent::SetCylinderArcAngle(float InCylinderArcAngle)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetComponent", "SetCylinderArcAngle");
Params::UWidgetComponent_SetCylinderArcAngle_Params Parms{};
Parms.InCylinderArcAngle = InCylinderArcAngle;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.WidgetComponent.SetBackgroundColor
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// struct FLinearColor NewBackgroundColor (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidgetComponent::SetBackgroundColor(const struct FLinearColor& NewBackgroundColor)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetComponent", "SetBackgroundColor");
Params::UWidgetComponent_SetBackgroundColor_Params Parms{};
Parms.NewBackgroundColor = NewBackgroundColor;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.WidgetComponent.RequestRenderUpdate
// (Native, Public, BlueprintCallable)
// Parameters:
void UWidgetComponent::RequestRenderUpdate()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetComponent", "RequestRenderUpdate");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function UMG.WidgetComponent.RequestRedraw
// (Native, Public, BlueprintCallable)
// Parameters:
void UWidgetComponent::RequestRedraw()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetComponent", "RequestRedraw");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function UMG.WidgetComponent.IsWidgetVisible
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UWidgetComponent::IsWidgetVisible()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetComponent", "IsWidgetVisible");
Params::UWidgetComponent_IsWidgetVisible_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetComponent.GetWindowVisiblility
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// enum class EWindowVisibility ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
enum class EWindowVisibility UWidgetComponent::GetWindowVisiblility()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetComponent", "GetWindowVisiblility");
Params::UWidgetComponent_GetWindowVisiblility_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetComponent.GetWindowFocusable
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UWidgetComponent::GetWindowFocusable()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetComponent", "GetWindowFocusable");
Params::UWidgetComponent_GetWindowFocusable_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetComponent.GetWidgetSpace
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// enum class EWidgetSpace ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
enum class EWidgetSpace UWidgetComponent::GetWidgetSpace()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetComponent", "GetWidgetSpace");
Params::UWidgetComponent_GetWidgetSpace_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetComponent.GetWidget
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UUserWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UUserWidget* UWidgetComponent::GetWidget()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetComponent", "GetWidget");
Params::UWidgetComponent_GetWidget_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetComponent.GetUserWidgetObject
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UUserWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UUserWidget* UWidgetComponent::GetUserWidgetObject()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetComponent", "GetUserWidgetObject");
Params::UWidgetComponent_GetUserWidgetObject_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetComponent.GetTwoSided
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UWidgetComponent::GetTwoSided()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetComponent", "GetTwoSided");
Params::UWidgetComponent_GetTwoSided_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetComponent.GetTickWhenOffscreen
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UWidgetComponent::GetTickWhenOffscreen()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetComponent", "GetTickWhenOffscreen");
Params::UWidgetComponent_GetTickWhenOffscreen_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetComponent.GetRenderTarget
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UTextureRenderTarget2D* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UTextureRenderTarget2D* UWidgetComponent::GetRenderTarget()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetComponent", "GetRenderTarget");
Params::UWidgetComponent_GetRenderTarget_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetComponent.GetRedrawTime
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UWidgetComponent::GetRedrawTime()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetComponent", "GetRedrawTime");
Params::UWidgetComponent_GetRedrawTime_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetComponent.GetPivot
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector2D UWidgetComponent::GetPivot()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetComponent", "GetPivot");
Params::UWidgetComponent_GetPivot_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetComponent.GetOwnerPlayer
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class ULocalPlayer* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class ULocalPlayer* UWidgetComponent::GetOwnerPlayer()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetComponent", "GetOwnerPlayer");
Params::UWidgetComponent_GetOwnerPlayer_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetComponent.GetMaterialInstance
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UMaterialInstanceDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMaterialInstanceDynamic* UWidgetComponent::GetMaterialInstance()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetComponent", "GetMaterialInstance");
Params::UWidgetComponent_GetMaterialInstance_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetComponent.GetManuallyRedraw
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UWidgetComponent::GetManuallyRedraw()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetComponent", "GetManuallyRedraw");
Params::UWidgetComponent_GetManuallyRedraw_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetComponent.GetGeometryMode
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// enum class EWidgetGeometryMode ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
enum class EWidgetGeometryMode UWidgetComponent::GetGeometryMode()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetComponent", "GetGeometryMode");
Params::UWidgetComponent_GetGeometryMode_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetComponent.GetDrawSize
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector2D UWidgetComponent::GetDrawSize()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetComponent", "GetDrawSize");
Params::UWidgetComponent_GetDrawSize_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetComponent.GetDrawAtDesiredSize
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UWidgetComponent::GetDrawAtDesiredSize()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetComponent", "GetDrawAtDesiredSize");
Params::UWidgetComponent_GetDrawAtDesiredSize_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetComponent.GetCylinderArcAngle
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UWidgetComponent::GetCylinderArcAngle()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetComponent", "GetCylinderArcAngle");
Params::UWidgetComponent_GetCylinderArcAngle_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetComponent.GetCurrentDrawSize
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector2D UWidgetComponent::GetCurrentDrawSize()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetComponent", "GetCurrentDrawSize");
Params::UWidgetComponent_GetCurrentDrawSize_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class UMG.WidgetInteractionComponent
// (SceneComponent)
class UClass* UWidgetInteractionComponent::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("WidgetInteractionComponent");
return Clss;
}
// WidgetInteractionComponent UMG.Default__WidgetInteractionComponent
// (Public, ClassDefaultObject, ArchetypeObject)
class UWidgetInteractionComponent* UWidgetInteractionComponent::GetDefaultObj()
{
static class UWidgetInteractionComponent* Default = nullptr;
if (!Default)
Default = static_cast<UWidgetInteractionComponent*>(UWidgetInteractionComponent::StaticClass()->DefaultObject);
return Default;
}
// Function UMG.WidgetInteractionComponent.SetFocus
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UWidget* FocusWidget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidgetInteractionComponent::SetFocus(class UWidget* FocusWidget)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetInteractionComponent", "SetFocus");
Params::UWidgetInteractionComponent_SetFocus_Params Parms{};
Parms.FocusWidget = FocusWidget;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.WidgetInteractionComponent.SetCustomHitResult
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// struct FHitResult HitResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
void UWidgetInteractionComponent::SetCustomHitResult(struct FHitResult& HitResult)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetInteractionComponent", "SetCustomHitResult");
Params::UWidgetInteractionComponent_SetCustomHitResult_Params Parms{};
Parms.HitResult = HitResult;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.WidgetInteractionComponent.SendKeyChar
// (Native, Public, BlueprintCallable)
// Parameters:
// class FString Characters (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bRepeat (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UWidgetInteractionComponent::SendKeyChar(const class FString& Characters, bool bRepeat)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetInteractionComponent", "SendKeyChar");
Params::UWidgetInteractionComponent_SendKeyChar_Params Parms{};
Parms.Characters = Characters;
Parms.bRepeat = bRepeat;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetInteractionComponent.ScrollWheel
// (Native, Public, BlueprintCallable)
// Parameters:
// float ScrollDelta (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidgetInteractionComponent::ScrollWheel(float ScrollDelta)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetInteractionComponent", "ScrollWheel");
Params::UWidgetInteractionComponent_ScrollWheel_Params Parms{};
Parms.ScrollDelta = ScrollDelta;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.WidgetInteractionComponent.ReleasePointerKey
// (Native, Public, BlueprintCallable)
// Parameters:
// struct FKey Key (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidgetInteractionComponent::ReleasePointerKey(const struct FKey& Key)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetInteractionComponent", "ReleasePointerKey");
Params::UWidgetInteractionComponent_ReleasePointerKey_Params Parms{};
Parms.Key = Key;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.WidgetInteractionComponent.ReleaseKey
// (Native, Public, BlueprintCallable)
// Parameters:
// struct FKey Key (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UWidgetInteractionComponent::ReleaseKey(const struct FKey& Key)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetInteractionComponent", "ReleaseKey");
Params::UWidgetInteractionComponent_ReleaseKey_Params Parms{};
Parms.Key = Key;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetInteractionComponent.PressPointerKey
// (Native, Public, BlueprintCallable)
// Parameters:
// struct FKey Key (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidgetInteractionComponent::PressPointerKey(const struct FKey& Key)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetInteractionComponent", "PressPointerKey");
Params::UWidgetInteractionComponent_PressPointerKey_Params Parms{};
Parms.Key = Key;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.WidgetInteractionComponent.PressKey
// (Native, Public, BlueprintCallable)
// Parameters:
// struct FKey Key (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bRepeat (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UWidgetInteractionComponent::PressKey(const struct FKey& Key, bool bRepeat)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetInteractionComponent", "PressKey");
Params::UWidgetInteractionComponent_PressKey_Params Parms{};
Parms.Key = Key;
Parms.bRepeat = bRepeat;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetInteractionComponent.PressAndReleaseKey
// (Native, Public, BlueprintCallable)
// Parameters:
// struct FKey Key (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UWidgetInteractionComponent::PressAndReleaseKey(const struct FKey& Key)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetInteractionComponent", "PressAndReleaseKey");
Params::UWidgetInteractionComponent_PressAndReleaseKey_Params Parms{};
Parms.Key = Key;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetInteractionComponent.IsOverInteractableWidget
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UWidgetInteractionComponent::IsOverInteractableWidget()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetInteractionComponent", "IsOverInteractableWidget");
Params::UWidgetInteractionComponent_IsOverInteractableWidget_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetInteractionComponent.IsOverHitTestVisibleWidget
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UWidgetInteractionComponent::IsOverHitTestVisibleWidget()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetInteractionComponent", "IsOverHitTestVisibleWidget");
Params::UWidgetInteractionComponent_IsOverHitTestVisibleWidget_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetInteractionComponent.IsOverFocusableWidget
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UWidgetInteractionComponent::IsOverFocusableWidget()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetInteractionComponent", "IsOverFocusableWidget");
Params::UWidgetInteractionComponent_IsOverFocusableWidget_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetInteractionComponent.GetLastHitResult
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FHitResult ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
struct FHitResult UWidgetInteractionComponent::GetLastHitResult()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetInteractionComponent", "GetLastHitResult");
Params::UWidgetInteractionComponent_GetLastHitResult_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetInteractionComponent.GetHoveredWidgetComponent
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UWidgetComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UWidgetComponent* UWidgetInteractionComponent::GetHoveredWidgetComponent()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetInteractionComponent", "GetHoveredWidgetComponent");
Params::UWidgetInteractionComponent_GetHoveredWidgetComponent_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetInteractionComponent.Get2DHitLocation
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector2D UWidgetInteractionComponent::Get2DHitLocation()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetInteractionComponent", "Get2DHitLocation");
Params::UWidgetInteractionComponent_Get2DHitLocation_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class UMG.WidgetSwitcherSlot
// (None)
class UClass* UWidgetSwitcherSlot::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("WidgetSwitcherSlot");
return Clss;
}
// WidgetSwitcherSlot UMG.Default__WidgetSwitcherSlot
// (Public, ClassDefaultObject, ArchetypeObject)
class UWidgetSwitcherSlot* UWidgetSwitcherSlot::GetDefaultObj()
{
static class UWidgetSwitcherSlot* Default = nullptr;
if (!Default)
Default = static_cast<UWidgetSwitcherSlot*>(UWidgetSwitcherSlot::StaticClass()->DefaultObject);
return Default;
}
// Function UMG.WidgetSwitcherSlot.SetVerticalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// enum class EVerticalAlignment InVerticalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidgetSwitcherSlot::SetVerticalAlignment(enum class EVerticalAlignment InVerticalAlignment)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetSwitcherSlot", "SetVerticalAlignment");
Params::UWidgetSwitcherSlot_SetVerticalAlignment_Params Parms{};
Parms.InVerticalAlignment = InVerticalAlignment;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.WidgetSwitcherSlot.SetPadding
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FMargin InPadding (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UWidgetSwitcherSlot::SetPadding(const struct FMargin& InPadding)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetSwitcherSlot", "SetPadding");
Params::UWidgetSwitcherSlot_SetPadding_Params Parms{};
Parms.InPadding = InPadding;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.WidgetSwitcherSlot.SetHorizontalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// enum class EHorizontalAlignment InHorizontalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidgetSwitcherSlot::SetHorizontalAlignment(enum class EHorizontalAlignment InHorizontalAlignment)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetSwitcherSlot", "SetHorizontalAlignment");
Params::UWidgetSwitcherSlot_SetHorizontalAlignment_Params Parms{};
Parms.InHorizontalAlignment = InHorizontalAlignment;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Class UMG.WindowTitleBarArea
// (None)
class UClass* UWindowTitleBarArea::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("WindowTitleBarArea");
return Clss;
}
// WindowTitleBarArea UMG.Default__WindowTitleBarArea
// (Public, ClassDefaultObject, ArchetypeObject)
class UWindowTitleBarArea* UWindowTitleBarArea::GetDefaultObj()
{
static class UWindowTitleBarArea* Default = nullptr;
if (!Default)
Default = static_cast<UWindowTitleBarArea*>(UWindowTitleBarArea::StaticClass()->DefaultObject);
return Default;
}
// Function UMG.WindowTitleBarArea.SetVerticalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// enum class EVerticalAlignment InVerticalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWindowTitleBarArea::SetVerticalAlignment(enum class EVerticalAlignment InVerticalAlignment)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WindowTitleBarArea", "SetVerticalAlignment");
Params::UWindowTitleBarArea_SetVerticalAlignment_Params Parms{};
Parms.InVerticalAlignment = InVerticalAlignment;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.WindowTitleBarArea.SetPadding
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FMargin InPadding (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UWindowTitleBarArea::SetPadding(const struct FMargin& InPadding)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WindowTitleBarArea", "SetPadding");
Params::UWindowTitleBarArea_SetPadding_Params Parms{};
Parms.InPadding = InPadding;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.WindowTitleBarArea.SetHorizontalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// enum class EHorizontalAlignment InHorizontalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWindowTitleBarArea::SetHorizontalAlignment(enum class EHorizontalAlignment InHorizontalAlignment)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WindowTitleBarArea", "SetHorizontalAlignment");
Params::UWindowTitleBarArea_SetHorizontalAlignment_Params Parms{};
Parms.InHorizontalAlignment = InHorizontalAlignment;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Class UMG.WindowTitleBarAreaSlot
// (None)
class UClass* UWindowTitleBarAreaSlot::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("WindowTitleBarAreaSlot");
return Clss;
}
// WindowTitleBarAreaSlot UMG.Default__WindowTitleBarAreaSlot
// (Public, ClassDefaultObject, ArchetypeObject)
class UWindowTitleBarAreaSlot* UWindowTitleBarAreaSlot::GetDefaultObj()
{
static class UWindowTitleBarAreaSlot* Default = nullptr;
if (!Default)
Default = static_cast<UWindowTitleBarAreaSlot*>(UWindowTitleBarAreaSlot::StaticClass()->DefaultObject);
return Default;
}
// Function UMG.WindowTitleBarAreaSlot.SetVerticalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// enum class EVerticalAlignment InVerticalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWindowTitleBarAreaSlot::SetVerticalAlignment(enum class EVerticalAlignment InVerticalAlignment)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WindowTitleBarAreaSlot", "SetVerticalAlignment");
Params::UWindowTitleBarAreaSlot_SetVerticalAlignment_Params Parms{};
Parms.InVerticalAlignment = InVerticalAlignment;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.WindowTitleBarAreaSlot.SetPadding
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FMargin InPadding (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UWindowTitleBarAreaSlot::SetPadding(const struct FMargin& InPadding)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WindowTitleBarAreaSlot", "SetPadding");
Params::UWindowTitleBarAreaSlot_SetPadding_Params Parms{};
Parms.InPadding = InPadding;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.WindowTitleBarAreaSlot.SetHorizontalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// enum class EHorizontalAlignment InHorizontalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWindowTitleBarAreaSlot::SetHorizontalAlignment(enum class EHorizontalAlignment InHorizontalAlignment)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WindowTitleBarAreaSlot", "SetHorizontalAlignment");
Params::UWindowTitleBarAreaSlot_SetHorizontalAlignment_Params Parms{};
Parms.InHorizontalAlignment = InHorizontalAlignment;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Class UMG.WrapBox
// (None)
class UClass* UWrapBox::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("WrapBox");
return Clss;
}
// WrapBox UMG.Default__WrapBox
// (Public, ClassDefaultObject, ArchetypeObject)
class UWrapBox* UWrapBox::GetDefaultObj()
{
static class UWrapBox* Default = nullptr;
if (!Default)
Default = static_cast<UWrapBox*>(UWrapBox::StaticClass()->DefaultObject);
return Default;
}
// Function UMG.WrapBox.SetInnerSlotPadding
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// struct FVector2D InPadding (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWrapBox::SetInnerSlotPadding(const struct FVector2D& InPadding)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WrapBox", "SetInnerSlotPadding");
Params::UWrapBox_SetInnerSlotPadding_Params Parms{};
Parms.InPadding = InPadding;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.WrapBox.SetHorizontalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// enum class EHorizontalAlignment InHorizontalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWrapBox::SetHorizontalAlignment(enum class EHorizontalAlignment InHorizontalAlignment)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WrapBox", "SetHorizontalAlignment");
Params::UWrapBox_SetHorizontalAlignment_Params Parms{};
Parms.InHorizontalAlignment = InHorizontalAlignment;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.WrapBox.AddChildToWrapBox
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UWidget* Content (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UWrapBoxSlot* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UWrapBoxSlot* UWrapBox::AddChildToWrapBox(class UWidget* Content)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WrapBox", "AddChildToWrapBox");
Params::UWrapBox_AddChildToWrapBox_Params Parms{};
Parms.Content = Content;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class UMG.WrapBoxSlot
// (None)
class UClass* UWrapBoxSlot::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("WrapBoxSlot");
return Clss;
}
// WrapBoxSlot UMG.Default__WrapBoxSlot
// (Public, ClassDefaultObject, ArchetypeObject)
class UWrapBoxSlot* UWrapBoxSlot::GetDefaultObj()
{
static class UWrapBoxSlot* Default = nullptr;
if (!Default)
Default = static_cast<UWrapBoxSlot*>(UWrapBoxSlot::StaticClass()->DefaultObject);
return Default;
}
// Function UMG.WrapBoxSlot.SetVerticalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// enum class EVerticalAlignment InVerticalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWrapBoxSlot::SetVerticalAlignment(enum class EVerticalAlignment InVerticalAlignment)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WrapBoxSlot", "SetVerticalAlignment");
Params::UWrapBoxSlot_SetVerticalAlignment_Params Parms{};
Parms.InVerticalAlignment = InVerticalAlignment;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.WrapBoxSlot.SetPadding
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FMargin InPadding (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UWrapBoxSlot::SetPadding(const struct FMargin& InPadding)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WrapBoxSlot", "SetPadding");
Params::UWrapBoxSlot_SetPadding_Params Parms{};
Parms.InPadding = InPadding;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.WrapBoxSlot.SetNewLine
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool InForceNewLine (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWrapBoxSlot::SetNewLine(bool InForceNewLine)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WrapBoxSlot", "SetNewLine");
Params::UWrapBoxSlot_SetNewLine_Params Parms{};
Parms.InForceNewLine = InForceNewLine;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.WrapBoxSlot.SetHorizontalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// enum class EHorizontalAlignment InHorizontalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWrapBoxSlot::SetHorizontalAlignment(enum class EHorizontalAlignment InHorizontalAlignment)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WrapBoxSlot", "SetHorizontalAlignment");
Params::UWrapBoxSlot_SetHorizontalAlignment_Params Parms{};
Parms.InHorizontalAlignment = InHorizontalAlignment;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.WrapBoxSlot.SetFillSpanWhenLessThan
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InFillSpanWhenLessThan (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWrapBoxSlot::SetFillSpanWhenLessThan(float InFillSpanWhenLessThan)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WrapBoxSlot", "SetFillSpanWhenLessThan");
Params::UWrapBoxSlot_SetFillSpanWhenLessThan_Params Parms{};
Parms.InFillSpanWhenLessThan = InFillSpanWhenLessThan;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.WrapBoxSlot.SetFillEmptySpace
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool InbFillEmptySpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWrapBoxSlot::SetFillEmptySpace(bool InbFillEmptySpace)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WrapBoxSlot", "SetFillEmptySpace");
Params::UWrapBoxSlot_SetFillEmptySpace_Params Parms{};
Parms.InbFillEmptySpace = InbFillEmptySpace;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Class UMG.DragDropOperation
// (None)
class UClass* UDragDropOperation::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("DragDropOperation");
return Clss;
}
// DragDropOperation UMG.Default__DragDropOperation
// (Public, ClassDefaultObject, ArchetypeObject)
class UDragDropOperation* UDragDropOperation::GetDefaultObj()
{
static class UDragDropOperation* Default = nullptr;
if (!Default)
Default = static_cast<UDragDropOperation*>(UDragDropOperation::StaticClass()->DefaultObject);
return Default;
}
// Function UMG.DragDropOperation.Drop
// (Native, Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// struct FPointerEvent PointerEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
void UDragDropOperation::Drop(struct FPointerEvent& PointerEvent)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("DragDropOperation", "Drop");
Params::UDragDropOperation_Drop_Params Parms{};
Parms.PointerEvent = PointerEvent;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.DragDropOperation.Dragged
// (Native, Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// struct FPointerEvent PointerEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
void UDragDropOperation::Dragged(struct FPointerEvent& PointerEvent)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("DragDropOperation", "Dragged");
Params::UDragDropOperation_Dragged_Params Parms{};
Parms.PointerEvent = PointerEvent;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.DragDropOperation.DragCancelled
// (Native, Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// struct FPointerEvent PointerEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
void UDragDropOperation::DragCancelled(struct FPointerEvent& PointerEvent)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("DragDropOperation", "DragCancelled");
Params::UDragDropOperation_DragCancelled_Params Parms{};
Parms.PointerEvent = PointerEvent;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Class UMG.SlateBlueprintLibrary
// (None)
class UClass* USlateBlueprintLibrary::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("SlateBlueprintLibrary");
return Clss;
}
// SlateBlueprintLibrary UMG.Default__SlateBlueprintLibrary
// (Public, ClassDefaultObject, ArchetypeObject)
class USlateBlueprintLibrary* USlateBlueprintLibrary::GetDefaultObj()
{
static class USlateBlueprintLibrary* Default = nullptr;
if (!Default)
Default = static_cast<USlateBlueprintLibrary*>(USlateBlueprintLibrary::StaticClass()->DefaultObject);
return Default;
}
// Function UMG.SlateBlueprintLibrary.TransformVectorLocalToAbsolute
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FGeometry Geometry (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FVector2D LocalVector (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector2D USlateBlueprintLibrary::TransformVectorLocalToAbsolute(struct FGeometry& Geometry, const struct FVector2D& LocalVector)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("SlateBlueprintLibrary", "TransformVectorLocalToAbsolute");
Params::USlateBlueprintLibrary_TransformVectorLocalToAbsolute_Params Parms{};
Parms.Geometry = Geometry;
Parms.LocalVector = LocalVector;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.SlateBlueprintLibrary.TransformVectorAbsoluteToLocal
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FGeometry Geometry (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FVector2D AbsoluteVector (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector2D USlateBlueprintLibrary::TransformVectorAbsoluteToLocal(struct FGeometry& Geometry, const struct FVector2D& AbsoluteVector)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("SlateBlueprintLibrary", "TransformVectorAbsoluteToLocal");
Params::USlateBlueprintLibrary_TransformVectorAbsoluteToLocal_Params Parms{};
Parms.Geometry = Geometry;
Parms.AbsoluteVector = AbsoluteVector;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.SlateBlueprintLibrary.TransformScalarLocalToAbsolute
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FGeometry Geometry (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// float LocalScalar (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float USlateBlueprintLibrary::TransformScalarLocalToAbsolute(struct FGeometry& Geometry, float LocalScalar)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("SlateBlueprintLibrary", "TransformScalarLocalToAbsolute");
Params::USlateBlueprintLibrary_TransformScalarLocalToAbsolute_Params Parms{};
Parms.Geometry = Geometry;
Parms.LocalScalar = LocalScalar;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.SlateBlueprintLibrary.TransformScalarAbsoluteToLocal
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FGeometry Geometry (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// float AbsoluteScalar (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float USlateBlueprintLibrary::TransformScalarAbsoluteToLocal(struct FGeometry& Geometry, float AbsoluteScalar)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("SlateBlueprintLibrary", "TransformScalarAbsoluteToLocal");
Params::USlateBlueprintLibrary_TransformScalarAbsoluteToLocal_Params Parms{};
Parms.Geometry = Geometry;
Parms.AbsoluteScalar = AbsoluteScalar;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.SlateBlueprintLibrary.ScreenToWidgetLocal
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FGeometry Geometry (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FVector2D ScreenPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector2D LocalCoordinate (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bIncludeWindowPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USlateBlueprintLibrary::ScreenToWidgetLocal(class UObject* WorldContextObject, struct FGeometry& Geometry, const struct FVector2D& ScreenPosition, struct FVector2D* LocalCoordinate, bool bIncludeWindowPosition)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("SlateBlueprintLibrary", "ScreenToWidgetLocal");
Params::USlateBlueprintLibrary_ScreenToWidgetLocal_Params Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.Geometry = Geometry;
Parms.ScreenPosition = ScreenPosition;
Parms.bIncludeWindowPosition = bIncludeWindowPosition;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (LocalCoordinate != nullptr)
*LocalCoordinate = std::move(Parms.LocalCoordinate);
}
// Function UMG.SlateBlueprintLibrary.ScreenToWidgetAbsolute
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector2D ScreenPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector2D AbsoluteCoordinate (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bIncludeWindowPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USlateBlueprintLibrary::ScreenToWidgetAbsolute(class UObject* WorldContextObject, const struct FVector2D& ScreenPosition, struct FVector2D* AbsoluteCoordinate, bool bIncludeWindowPosition)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("SlateBlueprintLibrary", "ScreenToWidgetAbsolute");
Params::USlateBlueprintLibrary_ScreenToWidgetAbsolute_Params Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.ScreenPosition = ScreenPosition;
Parms.bIncludeWindowPosition = bIncludeWindowPosition;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (AbsoluteCoordinate != nullptr)
*AbsoluteCoordinate = std::move(Parms.AbsoluteCoordinate);
}
// Function UMG.SlateBlueprintLibrary.ScreenToViewport
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector2D ScreenPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector2D ViewportPosition (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USlateBlueprintLibrary::ScreenToViewport(class UObject* WorldContextObject, const struct FVector2D& ScreenPosition, struct FVector2D* ViewportPosition)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("SlateBlueprintLibrary", "ScreenToViewport");
Params::USlateBlueprintLibrary_ScreenToViewport_Params Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.ScreenPosition = ScreenPosition;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (ViewportPosition != nullptr)
*ViewportPosition = std::move(Parms.ViewportPosition);
}
// Function UMG.SlateBlueprintLibrary.LocalToViewport
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FGeometry Geometry (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FVector2D LocalCoordinate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector2D PixelPosition (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector2D ViewportPosition (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USlateBlueprintLibrary::LocalToViewport(class UObject* WorldContextObject, struct FGeometry& Geometry, const struct FVector2D& LocalCoordinate, struct FVector2D* PixelPosition, struct FVector2D* ViewportPosition)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("SlateBlueprintLibrary", "LocalToViewport");
Params::USlateBlueprintLibrary_LocalToViewport_Params Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.Geometry = Geometry;
Parms.LocalCoordinate = LocalCoordinate;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (PixelPosition != nullptr)
*PixelPosition = std::move(Parms.PixelPosition);
if (ViewportPosition != nullptr)
*ViewportPosition = std::move(Parms.ViewportPosition);
}
// Function UMG.SlateBlueprintLibrary.LocalToAbsolute
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FGeometry Geometry (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FVector2D LocalCoordinate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector2D USlateBlueprintLibrary::LocalToAbsolute(struct FGeometry& Geometry, const struct FVector2D& LocalCoordinate)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("SlateBlueprintLibrary", "LocalToAbsolute");
Params::USlateBlueprintLibrary_LocalToAbsolute_Params Parms{};
Parms.Geometry = Geometry;
Parms.LocalCoordinate = LocalCoordinate;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.SlateBlueprintLibrary.IsUnderLocation
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FGeometry Geometry (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FVector2D AbsoluteCoordinate (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool USlateBlueprintLibrary::IsUnderLocation(struct FGeometry& Geometry, struct FVector2D& AbsoluteCoordinate)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("SlateBlueprintLibrary", "IsUnderLocation");
Params::USlateBlueprintLibrary_IsUnderLocation_Params Parms{};
Parms.Geometry = Geometry;
Parms.AbsoluteCoordinate = AbsoluteCoordinate;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.SlateBlueprintLibrary.GetLocalTopLeft
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FGeometry Geometry (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector2D USlateBlueprintLibrary::GetLocalTopLeft(struct FGeometry& Geometry)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("SlateBlueprintLibrary", "GetLocalTopLeft");
Params::USlateBlueprintLibrary_GetLocalTopLeft_Params Parms{};
Parms.Geometry = Geometry;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.SlateBlueprintLibrary.GetLocalSize
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FGeometry Geometry (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector2D USlateBlueprintLibrary::GetLocalSize(struct FGeometry& Geometry)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("SlateBlueprintLibrary", "GetLocalSize");
Params::USlateBlueprintLibrary_GetLocalSize_Params Parms{};
Parms.Geometry = Geometry;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.SlateBlueprintLibrary.GetAbsoluteSize
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FGeometry Geometry (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector2D USlateBlueprintLibrary::GetAbsoluteSize(struct FGeometry& Geometry)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("SlateBlueprintLibrary", "GetAbsoluteSize");
Params::USlateBlueprintLibrary_GetAbsoluteSize_Params Parms{};
Parms.Geometry = Geometry;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.SlateBlueprintLibrary.EqualEqual_SlateBrush
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FSlateBrush A (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// struct FSlateBrush B (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool USlateBlueprintLibrary::EqualEqual_SlateBrush(struct FSlateBrush& A, struct FSlateBrush& B)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("SlateBlueprintLibrary", "EqualEqual_SlateBrush");
Params::USlateBlueprintLibrary_EqualEqual_SlateBrush_Params Parms{};
Parms.A = A;
Parms.B = B;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.SlateBlueprintLibrary.AbsoluteToViewport
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector2D AbsoluteDesktopCoordinate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector2D PixelPosition (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector2D ViewportPosition (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USlateBlueprintLibrary::AbsoluteToViewport(class UObject* WorldContextObject, const struct FVector2D& AbsoluteDesktopCoordinate, struct FVector2D* PixelPosition, struct FVector2D* ViewportPosition)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("SlateBlueprintLibrary", "AbsoluteToViewport");
Params::USlateBlueprintLibrary_AbsoluteToViewport_Params Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.AbsoluteDesktopCoordinate = AbsoluteDesktopCoordinate;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (PixelPosition != nullptr)
*PixelPosition = std::move(Parms.PixelPosition);
if (ViewportPosition != nullptr)
*ViewportPosition = std::move(Parms.ViewportPosition);
}
// Function UMG.SlateBlueprintLibrary.AbsoluteToLocal
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FGeometry Geometry (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FVector2D AbsoluteCoordinate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector2D USlateBlueprintLibrary::AbsoluteToLocal(struct FGeometry& Geometry, const struct FVector2D& AbsoluteCoordinate)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("SlateBlueprintLibrary", "AbsoluteToLocal");
Params::USlateBlueprintLibrary_AbsoluteToLocal_Params Parms{};
Parms.Geometry = Geometry;
Parms.AbsoluteCoordinate = AbsoluteCoordinate;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class UMG.SlateVectorArtData
// (None)
class UClass* USlateVectorArtData::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("SlateVectorArtData");
return Clss;
}
// SlateVectorArtData UMG.Default__SlateVectorArtData
// (Public, ClassDefaultObject, ArchetypeObject)
class USlateVectorArtData* USlateVectorArtData::GetDefaultObj()
{
static class USlateVectorArtData* Default = nullptr;
if (!Default)
Default = static_cast<USlateVectorArtData*>(USlateVectorArtData::StaticClass()->DefaultObject);
return Default;
}
// Class UMG.WidgetBlueprintGeneratedClass
// (Field, Struct, Class)
class UClass* UWidgetBlueprintGeneratedClass::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("WidgetBlueprintGeneratedClass");
return Clss;
}
// WidgetBlueprintGeneratedClass UMG.Default__WidgetBlueprintGeneratedClass
// (Public, ClassDefaultObject, ArchetypeObject)
class UWidgetBlueprintGeneratedClass* UWidgetBlueprintGeneratedClass::GetDefaultObj()
{
static class UWidgetBlueprintGeneratedClass* Default = nullptr;
if (!Default)
Default = static_cast<UWidgetBlueprintGeneratedClass*>(UWidgetBlueprintGeneratedClass::StaticClass()->DefaultObject);
return Default;
}
// Class UMG.WidgetBlueprintLibrary
// (None)
class UClass* UWidgetBlueprintLibrary::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("WidgetBlueprintLibrary");
return Clss;
}
// WidgetBlueprintLibrary UMG.Default__WidgetBlueprintLibrary
// (Public, ClassDefaultObject, ArchetypeObject)
class UWidgetBlueprintLibrary* UWidgetBlueprintLibrary::GetDefaultObj()
{
static class UWidgetBlueprintLibrary* Default = nullptr;
if (!Default)
Default = static_cast<UWidgetBlueprintLibrary*>(UWidgetBlueprintLibrary::StaticClass()->DefaultObject);
return Default;
}
// Function UMG.WidgetBlueprintLibrary.UnlockMouse
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FEventReply Reply (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FEventReply UWidgetBlueprintLibrary::UnlockMouse(struct FEventReply& Reply)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetBlueprintLibrary", "UnlockMouse");
Params::UWidgetBlueprintLibrary_UnlockMouse_Params Parms{};
Parms.Reply = Reply;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.Unhandled
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FEventReply UWidgetBlueprintLibrary::Unhandled()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetBlueprintLibrary", "Unhandled");
Params::UWidgetBlueprintLibrary_Unhandled_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.SetWindowTitleBarState
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UWidget* TitleBarContent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// enum class EWindowTitleBarMode Mode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bTitleBarDragEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bWindowButtonsVisible (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bTitleBarVisible (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidgetBlueprintLibrary::SetWindowTitleBarState(class UWidget* TitleBarContent, enum class EWindowTitleBarMode Mode, bool bTitleBarDragEnabled, bool bWindowButtonsVisible, bool bTitleBarVisible)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetBlueprintLibrary", "SetWindowTitleBarState");
Params::UWidgetBlueprintLibrary_SetWindowTitleBarState_Params Parms{};
Parms.TitleBarContent = TitleBarContent;
Parms.Mode = Mode;
Parms.bTitleBarDragEnabled = bTitleBarDragEnabled;
Parms.bWindowButtonsVisible = bWindowButtonsVisible;
Parms.bTitleBarVisible = bTitleBarVisible;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.WidgetBlueprintLibrary.SetWindowTitleBarOnCloseClickedDelegate
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// FDelegateProperty_ Delegate (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidgetBlueprintLibrary::SetWindowTitleBarOnCloseClickedDelegate(FDelegateProperty_ Delegate)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetBlueprintLibrary", "SetWindowTitleBarOnCloseClickedDelegate");
Params::UWidgetBlueprintLibrary_SetWindowTitleBarOnCloseClickedDelegate_Params Parms{};
Parms.Delegate = Delegate;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.WidgetBlueprintLibrary.SetWindowTitleBarCloseButtonActive
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// bool bActive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidgetBlueprintLibrary::SetWindowTitleBarCloseButtonActive(bool bActive)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetBlueprintLibrary", "SetWindowTitleBarCloseButtonActive");
Params::UWidgetBlueprintLibrary_SetWindowTitleBarCloseButtonActive_Params Parms{};
Parms.bActive = bActive;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.WidgetBlueprintLibrary.SetUserFocus
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FEventReply Reply (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// class UWidget* FocusWidget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bInAllUsers (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FEventReply UWidgetBlueprintLibrary::SetUserFocus(struct FEventReply& Reply, class UWidget* FocusWidget, bool bInAllUsers)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetBlueprintLibrary", "SetUserFocus");
Params::UWidgetBlueprintLibrary_SetUserFocus_Params Parms{};
Parms.Reply = Reply;
Parms.FocusWidget = FocusWidget;
Parms.bInAllUsers = bInAllUsers;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.SetMousePosition
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FEventReply Reply (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// struct FVector2D NewMousePosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FEventReply UWidgetBlueprintLibrary::SetMousePosition(struct FEventReply& Reply, const struct FVector2D& NewMousePosition)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetBlueprintLibrary", "SetMousePosition");
Params::UWidgetBlueprintLibrary_SetMousePosition_Params Parms{};
Parms.Reply = Reply;
Parms.NewMousePosition = NewMousePosition;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.SetInputMode_UIOnlyEx
// (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable)
// Parameters:
// class APlayerController* PlayerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UWidget* InWidgetToFocus (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// enum class EMouseLockMode InMouseLockMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bFlushInput (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidgetBlueprintLibrary::SetInputMode_UIOnlyEx(class APlayerController* PlayerController, class UWidget* InWidgetToFocus, enum class EMouseLockMode InMouseLockMode, bool bFlushInput)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetBlueprintLibrary", "SetInputMode_UIOnlyEx");
Params::UWidgetBlueprintLibrary_SetInputMode_UIOnlyEx_Params Parms{};
Parms.PlayerController = PlayerController;
Parms.InWidgetToFocus = InWidgetToFocus;
Parms.InMouseLockMode = InMouseLockMode;
Parms.bFlushInput = bFlushInput;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.WidgetBlueprintLibrary.SetInputMode_GameOnly
// (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable)
// Parameters:
// class APlayerController* PlayerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bFlushInput (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidgetBlueprintLibrary::SetInputMode_GameOnly(class APlayerController* PlayerController, bool bFlushInput)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetBlueprintLibrary", "SetInputMode_GameOnly");
Params::UWidgetBlueprintLibrary_SetInputMode_GameOnly_Params Parms{};
Parms.PlayerController = PlayerController;
Parms.bFlushInput = bFlushInput;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.WidgetBlueprintLibrary.SetInputMode_GameAndUIEx
// (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable)
// Parameters:
// class APlayerController* PlayerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UWidget* InWidgetToFocus (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// enum class EMouseLockMode InMouseLockMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bHideCursorDuringCapture (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bFlushInput (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidgetBlueprintLibrary::SetInputMode_GameAndUIEx(class APlayerController* PlayerController, class UWidget* InWidgetToFocus, enum class EMouseLockMode InMouseLockMode, bool bHideCursorDuringCapture, bool bFlushInput)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetBlueprintLibrary", "SetInputMode_GameAndUIEx");
Params::UWidgetBlueprintLibrary_SetInputMode_GameAndUIEx_Params Parms{};
Parms.PlayerController = PlayerController;
Parms.InWidgetToFocus = InWidgetToFocus;
Parms.InMouseLockMode = InMouseLockMode;
Parms.bHideCursorDuringCapture = bHideCursorDuringCapture;
Parms.bFlushInput = bFlushInput;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.WidgetBlueprintLibrary.SetHardwareCursor
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// enum class EMouseCursor CursorShape (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName CursorName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector2D HotSpot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UWidgetBlueprintLibrary::SetHardwareCursor(class UObject* WorldContextObject, enum class EMouseCursor CursorShape, class FName CursorName, const struct FVector2D& HotSpot)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetBlueprintLibrary", "SetHardwareCursor");
Params::UWidgetBlueprintLibrary_SetHardwareCursor_Params Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.CursorShape = CursorShape;
Parms.CursorName = CursorName;
Parms.HotSpot = HotSpot;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.SetFocusToGameViewport
// (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable)
// Parameters:
void UWidgetBlueprintLibrary::SetFocusToGameViewport()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetBlueprintLibrary", "SetFocusToGameViewport");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function UMG.WidgetBlueprintLibrary.SetColorVisionDeficiencyType
// (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable)
// Parameters:
// enum class EColorVisionDeficiency Type (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Severity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool CorrectDeficiency (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ShowCorrectionWithDeficiency (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidgetBlueprintLibrary::SetColorVisionDeficiencyType(enum class EColorVisionDeficiency Type, float Severity, bool CorrectDeficiency, bool ShowCorrectionWithDeficiency)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetBlueprintLibrary", "SetColorVisionDeficiencyType");
Params::UWidgetBlueprintLibrary_SetColorVisionDeficiencyType_Params Parms{};
Parms.Type = Type;
Parms.Severity = Severity;
Parms.CorrectDeficiency = CorrectDeficiency;
Parms.ShowCorrectionWithDeficiency = ShowCorrectionWithDeficiency;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.WidgetBlueprintLibrary.SetBrushResourceToTexture
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// struct FSlateBrush Brush (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// class UTexture2D* Texture (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidgetBlueprintLibrary::SetBrushResourceToTexture(struct FSlateBrush& Brush, class UTexture2D* Texture)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetBlueprintLibrary", "SetBrushResourceToTexture");
Params::UWidgetBlueprintLibrary_SetBrushResourceToTexture_Params Parms{};
Parms.Brush = Brush;
Parms.Texture = Texture;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.WidgetBlueprintLibrary.SetBrushResourceToMaterial
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// struct FSlateBrush Brush (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// class UMaterialInterface* Material (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidgetBlueprintLibrary::SetBrushResourceToMaterial(struct FSlateBrush& Brush, class UMaterialInterface* Material)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetBlueprintLibrary", "SetBrushResourceToMaterial");
Params::UWidgetBlueprintLibrary_SetBrushResourceToMaterial_Params Parms{};
Parms.Brush = Brush;
Parms.Material = Material;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.WidgetBlueprintLibrary.RestorePreviousWindowTitleBarState
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
void UWidgetBlueprintLibrary::RestorePreviousWindowTitleBarState()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetBlueprintLibrary", "RestorePreviousWindowTitleBarState");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function UMG.WidgetBlueprintLibrary.ReleaseMouseCapture
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FEventReply Reply (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FEventReply UWidgetBlueprintLibrary::ReleaseMouseCapture(struct FEventReply& Reply)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetBlueprintLibrary", "ReleaseMouseCapture");
Params::UWidgetBlueprintLibrary_ReleaseMouseCapture_Params Parms{};
Parms.Reply = Reply;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.ReleaseJoystickCapture
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FEventReply Reply (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// bool bInAllJoysticks (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FEventReply UWidgetBlueprintLibrary::ReleaseJoystickCapture(struct FEventReply& Reply, bool bInAllJoysticks)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetBlueprintLibrary", "ReleaseJoystickCapture");
Params::UWidgetBlueprintLibrary_ReleaseJoystickCapture_Params Parms{};
Parms.Reply = Reply;
Parms.bInAllJoysticks = bInAllJoysticks;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// DelegateFunction UMG.WidgetBlueprintLibrary.OnGameWindowCloseButtonClickedDelegate__DelegateSignature
// (Public, Delegate)
// Parameters:
void UWidgetBlueprintLibrary::OnGameWindowCloseButtonClickedDelegate__DelegateSignature()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetBlueprintLibrary", "OnGameWindowCloseButtonClickedDelegate__DelegateSignature");
UObject::ProcessEvent(Func, nullptr);
}
// Function UMG.WidgetBlueprintLibrary.NoResourceBrush
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FSlateBrush ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FSlateBrush UWidgetBlueprintLibrary::NoResourceBrush()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetBlueprintLibrary", "NoResourceBrush");
Params::UWidgetBlueprintLibrary_NoResourceBrush_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.MakeBrushFromTexture
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UTexture2D* Texture (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 Width (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 Height (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FSlateBrush ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FSlateBrush UWidgetBlueprintLibrary::MakeBrushFromTexture(class UTexture2D* Texture, int32 Width, int32 Height)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetBlueprintLibrary", "MakeBrushFromTexture");
Params::UWidgetBlueprintLibrary_MakeBrushFromTexture_Params Parms{};
Parms.Texture = Texture;
Parms.Width = Width;
Parms.Height = Height;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.MakeBrushFromMaterial
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UMaterialInterface* Material (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 Width (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 Height (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FSlateBrush ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FSlateBrush UWidgetBlueprintLibrary::MakeBrushFromMaterial(class UMaterialInterface* Material, int32 Width, int32 Height)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetBlueprintLibrary", "MakeBrushFromMaterial");
Params::UWidgetBlueprintLibrary_MakeBrushFromMaterial_Params Parms{};
Parms.Material = Material;
Parms.Width = Width;
Parms.Height = Height;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.MakeBrushFromAsset
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class USlateBrushAsset* BrushAsset (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FSlateBrush ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FSlateBrush UWidgetBlueprintLibrary::MakeBrushFromAsset(class USlateBrushAsset* BrushAsset)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetBlueprintLibrary", "MakeBrushFromAsset");
Params::UWidgetBlueprintLibrary_MakeBrushFromAsset_Params Parms{};
Parms.BrushAsset = BrushAsset;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.LockMouse
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FEventReply Reply (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// class UWidget* CapturingWidget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FEventReply UWidgetBlueprintLibrary::LockMouse(struct FEventReply& Reply, class UWidget* CapturingWidget)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetBlueprintLibrary", "LockMouse");
Params::UWidgetBlueprintLibrary_LockMouse_Params Parms{};
Parms.Reply = Reply;
Parms.CapturingWidget = CapturingWidget;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.IsDragDropping
// (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UWidgetBlueprintLibrary::IsDragDropping()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetBlueprintLibrary", "IsDragDropping");
Params::UWidgetBlueprintLibrary_IsDragDropping_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.Handled
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FEventReply UWidgetBlueprintLibrary::Handled()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetBlueprintLibrary", "Handled");
Params::UWidgetBlueprintLibrary_Handled_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.GetSafeZonePadding
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector4 SafePadding (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector2D SafePaddingScale (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector4 SpillOverPadding (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidgetBlueprintLibrary::GetSafeZonePadding(class UObject* WorldContextObject, struct FVector4* SafePadding, struct FVector2D* SafePaddingScale, struct FVector4* SpillOverPadding)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetBlueprintLibrary", "GetSafeZonePadding");
Params::UWidgetBlueprintLibrary_GetSafeZonePadding_Params Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (SafePadding != nullptr)
*SafePadding = std::move(Parms.SafePadding);
if (SafePaddingScale != nullptr)
*SafePaddingScale = std::move(Parms.SafePaddingScale);
if (SpillOverPadding != nullptr)
*SpillOverPadding = std::move(Parms.SpillOverPadding);
}
// Function UMG.WidgetBlueprintLibrary.GetKeyEventFromAnalogInputEvent
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FAnalogInputEvent Event (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// struct FKeyEvent ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FKeyEvent UWidgetBlueprintLibrary::GetKeyEventFromAnalogInputEvent(struct FAnalogInputEvent& Event)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetBlueprintLibrary", "GetKeyEventFromAnalogInputEvent");
Params::UWidgetBlueprintLibrary_GetKeyEventFromAnalogInputEvent_Params Parms{};
Parms.Event = Event;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.GetInputEventFromPointerEvent
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FPointerEvent Event (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// struct FInputEvent ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FInputEvent UWidgetBlueprintLibrary::GetInputEventFromPointerEvent(struct FPointerEvent& Event)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetBlueprintLibrary", "GetInputEventFromPointerEvent");
Params::UWidgetBlueprintLibrary_GetInputEventFromPointerEvent_Params Parms{};
Parms.Event = Event;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.GetInputEventFromNavigationEvent
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FNavigationEvent Event (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// struct FInputEvent ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FInputEvent UWidgetBlueprintLibrary::GetInputEventFromNavigationEvent(struct FNavigationEvent& Event)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetBlueprintLibrary", "GetInputEventFromNavigationEvent");
Params::UWidgetBlueprintLibrary_GetInputEventFromNavigationEvent_Params Parms{};
Parms.Event = Event;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.GetInputEventFromKeyEvent
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FKeyEvent Event (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// struct FInputEvent ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FInputEvent UWidgetBlueprintLibrary::GetInputEventFromKeyEvent(struct FKeyEvent& Event)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetBlueprintLibrary", "GetInputEventFromKeyEvent");
Params::UWidgetBlueprintLibrary_GetInputEventFromKeyEvent_Params Parms{};
Parms.Event = Event;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.GetInputEventFromCharacterEvent
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FCharacterEvent Event (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// struct FInputEvent ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FInputEvent UWidgetBlueprintLibrary::GetInputEventFromCharacterEvent(struct FCharacterEvent& Event)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetBlueprintLibrary", "GetInputEventFromCharacterEvent");
Params::UWidgetBlueprintLibrary_GetInputEventFromCharacterEvent_Params Parms{};
Parms.Event = Event;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.GetDynamicMaterial
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FSlateBrush Brush (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// class UMaterialInstanceDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMaterialInstanceDynamic* UWidgetBlueprintLibrary::GetDynamicMaterial(struct FSlateBrush& Brush)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetBlueprintLibrary", "GetDynamicMaterial");
Params::UWidgetBlueprintLibrary_GetDynamicMaterial_Params Parms{};
Parms.Brush = Brush;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.GetDragDroppingContent
// (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UDragDropOperation* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UDragDropOperation* UWidgetBlueprintLibrary::GetDragDroppingContent()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetBlueprintLibrary", "GetDragDroppingContent");
Params::UWidgetBlueprintLibrary_GetDragDroppingContent_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.GetBrushResourceAsTexture2D
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FSlateBrush Brush (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// class UTexture2D* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UTexture2D* UWidgetBlueprintLibrary::GetBrushResourceAsTexture2D(struct FSlateBrush& Brush)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetBlueprintLibrary", "GetBrushResourceAsTexture2D");
Params::UWidgetBlueprintLibrary_GetBrushResourceAsTexture2D_Params Parms{};
Parms.Brush = Brush;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.GetBrushResourceAsMaterial
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FSlateBrush Brush (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// class UMaterialInterface* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMaterialInterface* UWidgetBlueprintLibrary::GetBrushResourceAsMaterial(struct FSlateBrush& Brush)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetBlueprintLibrary", "GetBrushResourceAsMaterial");
Params::UWidgetBlueprintLibrary_GetBrushResourceAsMaterial_Params Parms{};
Parms.Brush = Brush;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.GetBrushResource
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FSlateBrush Brush (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UObject* UWidgetBlueprintLibrary::GetBrushResource(struct FSlateBrush& Brush)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetBlueprintLibrary", "GetBrushResource");
Params::UWidgetBlueprintLibrary_GetBrushResource_Params Parms{};
Parms.Brush = Brush;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.GetAllWidgetsWithInterface
// (Final, BlueprintCosmetic, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<class UUserWidget*> FoundWidgets (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
// TSubclassOf<class IInterface> Interface (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool TopLevelOnly (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidgetBlueprintLibrary::GetAllWidgetsWithInterface(class UObject* WorldContextObject, TArray<class UUserWidget*>* FoundWidgets, TSubclassOf<class IInterface> Interface, bool TopLevelOnly)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetBlueprintLibrary", "GetAllWidgetsWithInterface");
Params::UWidgetBlueprintLibrary_GetAllWidgetsWithInterface_Params Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.Interface = Interface;
Parms.TopLevelOnly = TopLevelOnly;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (FoundWidgets != nullptr)
*FoundWidgets = std::move(Parms.FoundWidgets);
}
// Function UMG.WidgetBlueprintLibrary.GetAllWidgetsOfClass
// (Final, BlueprintCosmetic, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<class UUserWidget*> FoundWidgets (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
// TSubclassOf<class UUserWidget> WidgetClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool TopLevelOnly (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidgetBlueprintLibrary::GetAllWidgetsOfClass(class UObject* WorldContextObject, TArray<class UUserWidget*>* FoundWidgets, TSubclassOf<class UUserWidget> WidgetClass, bool TopLevelOnly)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetBlueprintLibrary", "GetAllWidgetsOfClass");
Params::UWidgetBlueprintLibrary_GetAllWidgetsOfClass_Params Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.WidgetClass = WidgetClass;
Parms.TopLevelOnly = TopLevelOnly;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (FoundWidgets != nullptr)
*FoundWidgets = std::move(Parms.FoundWidgets);
}
// Function UMG.WidgetBlueprintLibrary.EndDragDrop
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FEventReply Reply (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FEventReply UWidgetBlueprintLibrary::EndDragDrop(struct FEventReply& Reply)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetBlueprintLibrary", "EndDragDrop");
Params::UWidgetBlueprintLibrary_EndDragDrop_Params Parms{};
Parms.Reply = Reply;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.DrawTextFormatted
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// struct FPaintContext Context (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
// class FText Text (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// struct FVector2D Position (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UFont* Font (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 FontSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName FontTypeFace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FLinearColor Tint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidgetBlueprintLibrary::DrawTextFormatted(struct FPaintContext& Context, class FText& Text, const struct FVector2D& Position, class UFont* Font, int32 FontSize, class FName FontTypeFace, const struct FLinearColor& Tint)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetBlueprintLibrary", "DrawTextFormatted");
Params::UWidgetBlueprintLibrary_DrawTextFormatted_Params Parms{};
Parms.Context = Context;
Parms.Text = Text;
Parms.Position = Position;
Parms.Font = Font;
Parms.FontSize = FontSize;
Parms.FontTypeFace = FontTypeFace;
Parms.Tint = Tint;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.WidgetBlueprintLibrary.DrawText
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// struct FPaintContext Context (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
// class FString InString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector2D Position (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FLinearColor Tint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidgetBlueprintLibrary::DrawText(struct FPaintContext& Context, const class FString& InString, const struct FVector2D& Position, const struct FLinearColor& Tint)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetBlueprintLibrary", "DrawText");
Params::UWidgetBlueprintLibrary_DrawText_Params Parms{};
Parms.Context = Context;
Parms.InString = InString;
Parms.Position = Position;
Parms.Tint = Tint;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.WidgetBlueprintLibrary.DrawSpline
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// struct FPaintContext Context (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
// struct FVector2D Start (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector2D StartDir (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector2D End (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector2D EndDir (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FLinearColor Tint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidgetBlueprintLibrary::DrawSpline(struct FPaintContext& Context, const struct FVector2D& Start, const struct FVector2D& StartDir, const struct FVector2D& End, const struct FVector2D& EndDir, const struct FLinearColor& Tint, float Thickness)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetBlueprintLibrary", "DrawSpline");
Params::UWidgetBlueprintLibrary_DrawSpline_Params Parms{};
Parms.Context = Context;
Parms.Start = Start;
Parms.StartDir = StartDir;
Parms.End = End;
Parms.EndDir = EndDir;
Parms.Tint = Tint;
Parms.Thickness = Thickness;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.WidgetBlueprintLibrary.DrawLines
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// struct FPaintContext Context (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
// TArray<struct FVector2D> Points (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// struct FLinearColor Tint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bAntiAlias (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidgetBlueprintLibrary::DrawLines(struct FPaintContext& Context, TArray<struct FVector2D>& Points, const struct FLinearColor& Tint, bool bAntiAlias, float Thickness)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetBlueprintLibrary", "DrawLines");
Params::UWidgetBlueprintLibrary_DrawLines_Params Parms{};
Parms.Context = Context;
Parms.Points = Points;
Parms.Tint = Tint;
Parms.bAntiAlias = bAntiAlias;
Parms.Thickness = Thickness;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.WidgetBlueprintLibrary.DrawLine
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// struct FPaintContext Context (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
// struct FVector2D PositionA (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector2D PositionB (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FLinearColor Tint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bAntiAlias (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidgetBlueprintLibrary::DrawLine(struct FPaintContext& Context, const struct FVector2D& PositionA, const struct FVector2D& PositionB, const struct FLinearColor& Tint, bool bAntiAlias, float Thickness)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetBlueprintLibrary", "DrawLine");
Params::UWidgetBlueprintLibrary_DrawLine_Params Parms{};
Parms.Context = Context;
Parms.PositionA = PositionA;
Parms.PositionB = PositionB;
Parms.Tint = Tint;
Parms.bAntiAlias = bAntiAlias;
Parms.Thickness = Thickness;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.WidgetBlueprintLibrary.DrawBox
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// struct FPaintContext Context (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
// struct FVector2D Position (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector2D Size (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class USlateBrushAsset* Brush (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FLinearColor Tint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidgetBlueprintLibrary::DrawBox(struct FPaintContext& Context, const struct FVector2D& Position, const struct FVector2D& Size, class USlateBrushAsset* Brush, const struct FLinearColor& Tint)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetBlueprintLibrary", "DrawBox");
Params::UWidgetBlueprintLibrary_DrawBox_Params Parms{};
Parms.Context = Context;
Parms.Position = Position;
Parms.Size = Size;
Parms.Brush = Brush;
Parms.Tint = Tint;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.WidgetBlueprintLibrary.DismissAllMenus
// (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable)
// Parameters:
void UWidgetBlueprintLibrary::DismissAllMenus()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetBlueprintLibrary", "DismissAllMenus");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function UMG.WidgetBlueprintLibrary.DetectDragIfPressed
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// struct FPointerEvent PointerEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// class UWidget* WidgetDetectingDrag (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FKey DragKey (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FEventReply UWidgetBlueprintLibrary::DetectDragIfPressed(struct FPointerEvent& PointerEvent, class UWidget* WidgetDetectingDrag, const struct FKey& DragKey)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetBlueprintLibrary", "DetectDragIfPressed");
Params::UWidgetBlueprintLibrary_DetectDragIfPressed_Params Parms{};
Parms.PointerEvent = PointerEvent;
Parms.WidgetDetectingDrag = WidgetDetectingDrag;
Parms.DragKey = DragKey;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.DetectDrag
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FEventReply Reply (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// class UWidget* WidgetDetectingDrag (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FKey DragKey (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FEventReply UWidgetBlueprintLibrary::DetectDrag(struct FEventReply& Reply, class UWidget* WidgetDetectingDrag, const struct FKey& DragKey)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetBlueprintLibrary", "DetectDrag");
Params::UWidgetBlueprintLibrary_DetectDrag_Params Parms{};
Parms.Reply = Reply;
Parms.WidgetDetectingDrag = WidgetDetectingDrag;
Parms.DragKey = DragKey;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.CreateDragDropOperation
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// TSubclassOf<class UDragDropOperation>OperationClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UDragDropOperation* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UDragDropOperation* UWidgetBlueprintLibrary::CreateDragDropOperation(TSubclassOf<class UDragDropOperation> OperationClass)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetBlueprintLibrary", "CreateDragDropOperation");
Params::UWidgetBlueprintLibrary_CreateDragDropOperation_Params Parms{};
Parms.OperationClass = OperationClass;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.Create
// (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TSubclassOf<class UUserWidget> WidgetType (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class APlayerController* OwningPlayer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UUserWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UUserWidget* UWidgetBlueprintLibrary::Create(class UObject* WorldContextObject, TSubclassOf<class UUserWidget> WidgetType, class APlayerController* OwningPlayer)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetBlueprintLibrary", "Create");
Params::UWidgetBlueprintLibrary_Create_Params Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.WidgetType = WidgetType;
Parms.OwningPlayer = OwningPlayer;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.ClearUserFocus
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FEventReply Reply (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// bool bInAllUsers (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FEventReply UWidgetBlueprintLibrary::ClearUserFocus(struct FEventReply& Reply, bool bInAllUsers)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetBlueprintLibrary", "ClearUserFocus");
Params::UWidgetBlueprintLibrary_ClearUserFocus_Params Parms{};
Parms.Reply = Reply;
Parms.bInAllUsers = bInAllUsers;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.CaptureMouse
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FEventReply Reply (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// class UWidget* CapturingWidget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FEventReply UWidgetBlueprintLibrary::CaptureMouse(struct FEventReply& Reply, class UWidget* CapturingWidget)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetBlueprintLibrary", "CaptureMouse");
Params::UWidgetBlueprintLibrary_CaptureMouse_Params Parms{};
Parms.Reply = Reply;
Parms.CapturingWidget = CapturingWidget;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.CaptureJoystick
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FEventReply Reply (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// class UWidget* CapturingWidget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bInAllJoysticks (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FEventReply UWidgetBlueprintLibrary::CaptureJoystick(struct FEventReply& Reply, class UWidget* CapturingWidget, bool bInAllJoysticks)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetBlueprintLibrary", "CaptureJoystick");
Params::UWidgetBlueprintLibrary_CaptureJoystick_Params Parms{};
Parms.Reply = Reply;
Parms.CapturingWidget = CapturingWidget;
Parms.bInAllJoysticks = bInAllJoysticks;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.CancelDragDrop
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
void UWidgetBlueprintLibrary::CancelDragDrop()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetBlueprintLibrary", "CancelDragDrop");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Class UMG.WidgetLayoutLibrary
// (None)
class UClass* UWidgetLayoutLibrary::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("WidgetLayoutLibrary");
return Clss;
}
// WidgetLayoutLibrary UMG.Default__WidgetLayoutLibrary
// (Public, ClassDefaultObject, ArchetypeObject)
class UWidgetLayoutLibrary* UWidgetLayoutLibrary::GetDefaultObj()
{
static class UWidgetLayoutLibrary* Default = nullptr;
if (!Default)
Default = static_cast<UWidgetLayoutLibrary*>(UWidgetLayoutLibrary::StaticClass()->DefaultObject);
return Default;
}
// Function UMG.WidgetLayoutLibrary.SlotAsWrapBoxSlot
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UWidget* Widget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UWrapBoxSlot* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UWrapBoxSlot* UWidgetLayoutLibrary::SlotAsWrapBoxSlot(class UWidget* Widget)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetLayoutLibrary", "SlotAsWrapBoxSlot");
Params::UWidgetLayoutLibrary_SlotAsWrapBoxSlot_Params Parms{};
Parms.Widget = Widget;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetLayoutLibrary.SlotAsWidgetSwitcherSlot
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UWidget* Widget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UWidgetSwitcherSlot* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UWidgetSwitcherSlot* UWidgetLayoutLibrary::SlotAsWidgetSwitcherSlot(class UWidget* Widget)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetLayoutLibrary", "SlotAsWidgetSwitcherSlot");
Params::UWidgetLayoutLibrary_SlotAsWidgetSwitcherSlot_Params Parms{};
Parms.Widget = Widget;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetLayoutLibrary.SlotAsVerticalBoxSlot
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UWidget* Widget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UVerticalBoxSlot* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UVerticalBoxSlot* UWidgetLayoutLibrary::SlotAsVerticalBoxSlot(class UWidget* Widget)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetLayoutLibrary", "SlotAsVerticalBoxSlot");
Params::UWidgetLayoutLibrary_SlotAsVerticalBoxSlot_Params Parms{};
Parms.Widget = Widget;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetLayoutLibrary.SlotAsUniformGridSlot
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UWidget* Widget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UUniformGridSlot* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UUniformGridSlot* UWidgetLayoutLibrary::SlotAsUniformGridSlot(class UWidget* Widget)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetLayoutLibrary", "SlotAsUniformGridSlot");
Params::UWidgetLayoutLibrary_SlotAsUniformGridSlot_Params Parms{};
Parms.Widget = Widget;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetLayoutLibrary.SlotAsSizeBoxSlot
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UWidget* Widget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class USizeBoxSlot* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class USizeBoxSlot* UWidgetLayoutLibrary::SlotAsSizeBoxSlot(class UWidget* Widget)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetLayoutLibrary", "SlotAsSizeBoxSlot");
Params::UWidgetLayoutLibrary_SlotAsSizeBoxSlot_Params Parms{};
Parms.Widget = Widget;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetLayoutLibrary.SlotAsScrollBoxSlot
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UWidget* Widget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UScrollBoxSlot* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UScrollBoxSlot* UWidgetLayoutLibrary::SlotAsScrollBoxSlot(class UWidget* Widget)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetLayoutLibrary", "SlotAsScrollBoxSlot");
Params::UWidgetLayoutLibrary_SlotAsScrollBoxSlot_Params Parms{};
Parms.Widget = Widget;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetLayoutLibrary.SlotAsScaleBoxSlot
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UWidget* Widget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UScaleBoxSlot* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UScaleBoxSlot* UWidgetLayoutLibrary::SlotAsScaleBoxSlot(class UWidget* Widget)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetLayoutLibrary", "SlotAsScaleBoxSlot");
Params::UWidgetLayoutLibrary_SlotAsScaleBoxSlot_Params Parms{};
Parms.Widget = Widget;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetLayoutLibrary.SlotAsSafeBoxSlot
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UWidget* Widget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class USafeZoneSlot* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class USafeZoneSlot* UWidgetLayoutLibrary::SlotAsSafeBoxSlot(class UWidget* Widget)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetLayoutLibrary", "SlotAsSafeBoxSlot");
Params::UWidgetLayoutLibrary_SlotAsSafeBoxSlot_Params Parms{};
Parms.Widget = Widget;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetLayoutLibrary.SlotAsOverlaySlot
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UWidget* Widget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UOverlaySlot* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UOverlaySlot* UWidgetLayoutLibrary::SlotAsOverlaySlot(class UWidget* Widget)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetLayoutLibrary", "SlotAsOverlaySlot");
Params::UWidgetLayoutLibrary_SlotAsOverlaySlot_Params Parms{};
Parms.Widget = Widget;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetLayoutLibrary.SlotAsHorizontalBoxSlot
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UWidget* Widget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UHorizontalBoxSlot* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UHorizontalBoxSlot* UWidgetLayoutLibrary::SlotAsHorizontalBoxSlot(class UWidget* Widget)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetLayoutLibrary", "SlotAsHorizontalBoxSlot");
Params::UWidgetLayoutLibrary_SlotAsHorizontalBoxSlot_Params Parms{};
Parms.Widget = Widget;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetLayoutLibrary.SlotAsGridSlot
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UWidget* Widget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UGridSlot* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UGridSlot* UWidgetLayoutLibrary::SlotAsGridSlot(class UWidget* Widget)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetLayoutLibrary", "SlotAsGridSlot");
Params::UWidgetLayoutLibrary_SlotAsGridSlot_Params Parms{};
Parms.Widget = Widget;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetLayoutLibrary.SlotAsCanvasSlot
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UWidget* Widget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UCanvasPanelSlot* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UCanvasPanelSlot* UWidgetLayoutLibrary::SlotAsCanvasSlot(class UWidget* Widget)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetLayoutLibrary", "SlotAsCanvasSlot");
Params::UWidgetLayoutLibrary_SlotAsCanvasSlot_Params Parms{};
Parms.Widget = Widget;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetLayoutLibrary.SlotAsBorderSlot
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UWidget* Widget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UBorderSlot* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UBorderSlot* UWidgetLayoutLibrary::SlotAsBorderSlot(class UWidget* Widget)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetLayoutLibrary", "SlotAsBorderSlot");
Params::UWidgetLayoutLibrary_SlotAsBorderSlot_Params Parms{};
Parms.Widget = Widget;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetLayoutLibrary.RemoveAllWidgets
// (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidgetLayoutLibrary::RemoveAllWidgets(class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetLayoutLibrary", "RemoveAllWidgets");
Params::UWidgetLayoutLibrary_RemoveAllWidgets_Params Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.WidgetLayoutLibrary.ProjectWorldLocationToWidgetPosition
// (Final, BlueprintCosmetic, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// class APlayerController* PlayerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector WorldLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector2D ScreenPosition (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bPlayerViewportRelative (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UWidgetLayoutLibrary::ProjectWorldLocationToWidgetPosition(class APlayerController* PlayerController, const struct FVector& WorldLocation, struct FVector2D* ScreenPosition, bool bPlayerViewportRelative)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetLayoutLibrary", "ProjectWorldLocationToWidgetPosition");
Params::UWidgetLayoutLibrary_ProjectWorldLocationToWidgetPosition_Params Parms{};
Parms.PlayerController = PlayerController;
Parms.WorldLocation = WorldLocation;
Parms.bPlayerViewportRelative = bPlayerViewportRelative;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (ScreenPosition != nullptr)
*ScreenPosition = std::move(Parms.ScreenPosition);
return Parms.ReturnValue;
}
// Function UMG.WidgetLayoutLibrary.GetViewportWidgetGeometry
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FGeometry ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FGeometry UWidgetLayoutLibrary::GetViewportWidgetGeometry(class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetLayoutLibrary", "GetViewportWidgetGeometry");
Params::UWidgetLayoutLibrary_GetViewportWidgetGeometry_Params Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetLayoutLibrary.GetViewportSize
// (Final, BlueprintCosmetic, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector2D UWidgetLayoutLibrary::GetViewportSize(class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetLayoutLibrary", "GetViewportSize");
Params::UWidgetLayoutLibrary_GetViewportSize_Params Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetLayoutLibrary.GetViewportScale
// (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UWidgetLayoutLibrary::GetViewportScale(class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetLayoutLibrary", "GetViewportScale");
Params::UWidgetLayoutLibrary_GetViewportScale_Params Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetLayoutLibrary.GetPlayerScreenWidgetGeometry
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class APlayerController* PlayerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FGeometry ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FGeometry UWidgetLayoutLibrary::GetPlayerScreenWidgetGeometry(class APlayerController* PlayerController)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetLayoutLibrary", "GetPlayerScreenWidgetGeometry");
Params::UWidgetLayoutLibrary_GetPlayerScreenWidgetGeometry_Params Parms{};
Parms.PlayerController = PlayerController;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetLayoutLibrary.GetMousePositionScaledByDPI
// (Final, BlueprintCosmetic, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// class APlayerController* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float LocationX (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float LocationY (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UWidgetLayoutLibrary::GetMousePositionScaledByDPI(class APlayerController* Player, float* LocationX, float* LocationY)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetLayoutLibrary", "GetMousePositionScaledByDPI");
Params::UWidgetLayoutLibrary_GetMousePositionScaledByDPI_Params Parms{};
Parms.Player = Player;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (LocationX != nullptr)
*LocationX = Parms.LocationX;
if (LocationY != nullptr)
*LocationY = Parms.LocationY;
return Parms.ReturnValue;
}
// Function UMG.WidgetLayoutLibrary.GetMousePositionOnViewport
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector2D UWidgetLayoutLibrary::GetMousePositionOnViewport(class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetLayoutLibrary", "GetMousePositionOnViewport");
Params::UWidgetLayoutLibrary_GetMousePositionOnViewport_Params Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetLayoutLibrary.GetMousePositionOnPlatform
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable)
// Parameters:
// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector2D UWidgetLayoutLibrary::GetMousePositionOnPlatform()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WidgetLayoutLibrary", "GetMousePositionOnPlatform");
Params::UWidgetLayoutLibrary_GetMousePositionOnPlatform_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class UMG.WidgetTree
// (None)
class UClass* UWidgetTree::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("WidgetTree");
return Clss;
}
// WidgetTree UMG.Default__WidgetTree
// (Public, ClassDefaultObject, ArchetypeObject)
class UWidgetTree* UWidgetTree::GetDefaultObj()
{
static class UWidgetTree* Default = nullptr;
if (!Default)
Default = static_cast<UWidgetTree*>(UWidgetTree::StaticClass()->DefaultObject);
return Default;
}
}