PalWorld-NetCrack/SDK/WBP_CharaCre_PlayerNameEdit_functions.cpp
2024-01-22 14:43:11 +08:00

392 lines
26 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// WidgetBlueprintGeneratedClass WBP_CharaCre_PlayerNameEdit.WBP_CharaCre_PlayerNameEdit_C
// (None)
class UClass* UWBP_CharaCre_PlayerNameEdit_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("WBP_CharaCre_PlayerNameEdit_C");
return Clss;
}
// WBP_CharaCre_PlayerNameEdit_C WBP_CharaCre_PlayerNameEdit.Default__WBP_CharaCre_PlayerNameEdit_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class UWBP_CharaCre_PlayerNameEdit_C* UWBP_CharaCre_PlayerNameEdit_C::GetDefaultObj()
{
static class UWBP_CharaCre_PlayerNameEdit_C* Default = nullptr;
if (!Default)
Default = static_cast<UWBP_CharaCre_PlayerNameEdit_C*>(UWBP_CharaCre_PlayerNameEdit_C::StaticClass()->DefaultObject);
return Default;
}
// Function WBP_CharaCre_PlayerNameEdit.WBP_CharaCre_PlayerNameEdit_C.ClampInputName
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class FText InText (BlueprintVisible, BlueprintReadOnly, Parm)
// class FText ClampedNickName (Parm, OutParm)
// class FString CallFunc_Conv_TextToString_ReturnValue (ZeroConstructor, HasGetValueTypeHash)
// class FString CallFunc_Left_ReturnValue (ZeroConstructor, HasGetValueTypeHash)
// class FText CallFunc_Conv_StringToText_ReturnValue (None)
// int32 CallFunc_Len_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Greater_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UWBP_CharaCre_PlayerNameEdit_C::ClampInputName(class FText InText, class FText* ClampedNickName, const class FString& CallFunc_Conv_TextToString_ReturnValue, const class FString& CallFunc_Left_ReturnValue, class FText CallFunc_Conv_StringToText_ReturnValue, int32 CallFunc_Len_ReturnValue, bool CallFunc_Greater_IntInt_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_CharaCre_PlayerNameEdit_C", "ClampInputName");
Params::UWBP_CharaCre_PlayerNameEdit_C_ClampInputName_Params Parms{};
Parms.InText = InText;
Parms.CallFunc_Conv_TextToString_ReturnValue = CallFunc_Conv_TextToString_ReturnValue;
Parms.CallFunc_Left_ReturnValue = CallFunc_Left_ReturnValue;
Parms.CallFunc_Conv_StringToText_ReturnValue = CallFunc_Conv_StringToText_ReturnValue;
Parms.CallFunc_Len_ReturnValue = CallFunc_Len_ReturnValue;
Parms.CallFunc_Greater_IntInt_ReturnValue = CallFunc_Greater_IntInt_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
if (ClampedNickName != nullptr)
*ClampedNickName = Parms.ClampedNickName;
}
// Function WBP_CharaCre_PlayerNameEdit.WBP_CharaCre_PlayerNameEdit_C.OnShortcutConfirm
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
void UWBP_CharaCre_PlayerNameEdit_C::OnShortcutConfirm()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_CharaCre_PlayerNameEdit_C", "OnShortcutConfirm");
UObject::ProcessEvent(Func, nullptr);
}
// Function WBP_CharaCre_PlayerNameEdit.WBP_CharaCre_PlayerNameEdit_C.BP_GetDesiredFocusTarget
// (Event, Protected, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, Const)
// Parameters:
// class UWidget* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class FText CallFunc_GetText_ReturnValue (None)
// class FString CallFunc_Conv_TextToString_ReturnValue (ZeroConstructor, HasGetValueTypeHash)
// int32 CallFunc_Len_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Greater_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
class UWidget* UWBP_CharaCre_PlayerNameEdit_C::BP_GetDesiredFocusTarget(class FText CallFunc_GetText_ReturnValue, const class FString& CallFunc_Conv_TextToString_ReturnValue, int32 CallFunc_Len_ReturnValue, bool CallFunc_Greater_IntInt_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_CharaCre_PlayerNameEdit_C", "BP_GetDesiredFocusTarget");
Params::UWBP_CharaCre_PlayerNameEdit_C_BP_GetDesiredFocusTarget_Params Parms{};
Parms.CallFunc_GetText_ReturnValue = CallFunc_GetText_ReturnValue;
Parms.CallFunc_Conv_TextToString_ReturnValue = CallFunc_Conv_TextToString_ReturnValue;
Parms.CallFunc_Len_ReturnValue = CallFunc_Len_ReturnValue;
Parms.CallFunc_Greater_IntInt_ReturnValue = CallFunc_Greater_IntInt_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function WBP_CharaCre_PlayerNameEdit.WBP_CharaCre_PlayerNameEdit_C.SetEnableConfirmButton
// (Private, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool IsEnable (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float Temp_real_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float Temp_real_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool Temp_bool_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// enum class ESlateVisibility Temp_byte_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// enum class ESlateVisibility Temp_byte_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// enum class ESlateVisibility K2Node_Select_Default (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool Temp_bool_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FPalUIActionBindData CallFunc_RegisterActionBinding_ReturnValue (NoDestructor)
// float K2Node_Select_Default_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UWBP_CharaCre_PlayerNameEdit_C::SetEnableConfirmButton(bool IsEnable, float Temp_real_Variable, float Temp_real_Variable_1, bool Temp_bool_Variable, enum class ESlateVisibility Temp_byte_Variable, enum class ESlateVisibility Temp_byte_Variable_1, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, enum class ESlateVisibility K2Node_Select_Default, bool Temp_bool_Variable_1, const struct FPalUIActionBindData& CallFunc_RegisterActionBinding_ReturnValue, float K2Node_Select_Default_1)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_CharaCre_PlayerNameEdit_C", "SetEnableConfirmButton");
Params::UWBP_CharaCre_PlayerNameEdit_C_SetEnableConfirmButton_Params Parms{};
Parms.IsEnable = IsEnable;
Parms.Temp_real_Variable = Temp_real_Variable;
Parms.Temp_real_Variable_1 = Temp_real_Variable_1;
Parms.Temp_bool_Variable = Temp_bool_Variable;
Parms.Temp_byte_Variable = Temp_byte_Variable;
Parms.Temp_byte_Variable_1 = Temp_byte_Variable_1;
Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate;
Parms.K2Node_Select_Default = K2Node_Select_Default;
Parms.Temp_bool_Variable_1 = Temp_bool_Variable_1;
Parms.CallFunc_RegisterActionBinding_ReturnValue = CallFunc_RegisterActionBinding_ReturnValue;
Parms.K2Node_Select_Default_1 = K2Node_Select_Default_1;
UObject::ProcessEvent(Func, &Parms);
}
// Function WBP_CharaCre_PlayerNameEdit.WBP_CharaCre_PlayerNameEdit_C.OnSetup
// (Event, Protected, BlueprintCallable, BlueprintEvent)
// Parameters:
void UWBP_CharaCre_PlayerNameEdit_C::OnSetup()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_CharaCre_PlayerNameEdit_C", "OnSetup");
UObject::ProcessEvent(Func, nullptr);
}
// Function WBP_CharaCre_PlayerNameEdit.WBP_CharaCre_PlayerNameEdit_C.BndEvt__WBP_CharaCre_PlayerNameEdit_EditableTextBox_Name_K2Node_ComponentBoundEvent_0_OnEditableTextBoxChangedEvent__DelegateSignature
// (HasOutParams, BlueprintEvent)
// Parameters:
// class FText Text (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
void UWBP_CharaCre_PlayerNameEdit_C::BndEvt__WBP_CharaCre_PlayerNameEdit_EditableTextBox_Name_K2Node_ComponentBoundEvent_0_OnEditableTextBoxChangedEvent__DelegateSignature(class FText& Text)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_CharaCre_PlayerNameEdit_C", "BndEvt__WBP_CharaCre_PlayerNameEdit_EditableTextBox_Name_K2Node_ComponentBoundEvent_0_OnEditableTextBoxChangedEvent__DelegateSignature");
Params::UWBP_CharaCre_PlayerNameEdit_C_BndEvt__WBP_CharaCre_PlayerNameEdit_EditableTextBox_Name_K2Node_ComponentBoundEvent_0_OnEditableTextBoxChangedEvent__DelegateSignature_Params Parms{};
Parms.Text = Text;
UObject::ProcessEvent(Func, &Parms);
}
// Function WBP_CharaCre_PlayerNameEdit.WBP_CharaCre_PlayerNameEdit_C.BndEvt__WBP_CharaCre_PlayerNameEdit_EditableTextBox_Name_K2Node_ComponentBoundEvent_1_OnEditableTextBoxCommittedEvent__DelegateSignature
// (HasOutParams, BlueprintEvent)
// Parameters:
// class FText Text (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
// enum class ETextCommit CommitMethod (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UWBP_CharaCre_PlayerNameEdit_C::BndEvt__WBP_CharaCre_PlayerNameEdit_EditableTextBox_Name_K2Node_ComponentBoundEvent_1_OnEditableTextBoxCommittedEvent__DelegateSignature(class FText& Text, enum class ETextCommit CommitMethod)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_CharaCre_PlayerNameEdit_C", "BndEvt__WBP_CharaCre_PlayerNameEdit_EditableTextBox_Name_K2Node_ComponentBoundEvent_1_OnEditableTextBoxCommittedEvent__DelegateSignature");
Params::UWBP_CharaCre_PlayerNameEdit_C_BndEvt__WBP_CharaCre_PlayerNameEdit_EditableTextBox_Name_K2Node_ComponentBoundEvent_1_OnEditableTextBoxCommittedEvent__DelegateSignature_Params Parms{};
Parms.Text = Text;
Parms.CommitMethod = CommitMethod;
UObject::ProcessEvent(Func, &Parms);
}
// Function WBP_CharaCre_PlayerNameEdit.WBP_CharaCre_PlayerNameEdit_C.BndEvt__WBP_CharaCre_PlayerNameEdit_WBP_CommonButton_K2Node_ComponentBoundEvent_2_OnClicked__DelegateSignature
// (BlueprintEvent)
// Parameters:
void UWBP_CharaCre_PlayerNameEdit_C::BndEvt__WBP_CharaCre_PlayerNameEdit_WBP_CommonButton_K2Node_ComponentBoundEvent_2_OnClicked__DelegateSignature()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_CharaCre_PlayerNameEdit_C", "BndEvt__WBP_CharaCre_PlayerNameEdit_WBP_CommonButton_K2Node_ComponentBoundEvent_2_OnClicked__DelegateSignature");
UObject::ProcessEvent(Func, nullptr);
}
// Function WBP_CharaCre_PlayerNameEdit.WBP_CharaCre_PlayerNameEdit_C.BndEvt__WBP_CharaCre_PlayerNameEdit_WBP_Menu_btn_K2Node_ComponentBoundEvent_3_OnButtonClicked__DelegateSignature
// (BlueprintEvent)
// Parameters:
void UWBP_CharaCre_PlayerNameEdit_C::BndEvt__WBP_CharaCre_PlayerNameEdit_WBP_Menu_btn_K2Node_ComponentBoundEvent_3_OnButtonClicked__DelegateSignature()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_CharaCre_PlayerNameEdit_C", "BndEvt__WBP_CharaCre_PlayerNameEdit_WBP_Menu_btn_K2Node_ComponentBoundEvent_3_OnButtonClicked__DelegateSignature");
UObject::ProcessEvent(Func, nullptr);
}
// Function WBP_CharaCre_PlayerNameEdit.WBP_CharaCre_PlayerNameEdit_C.OnCancelAction
// (BlueprintCallable, BlueprintEvent)
// Parameters:
void UWBP_CharaCre_PlayerNameEdit_C::OnCancelAction()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_CharaCre_PlayerNameEdit_C", "OnCancelAction");
UObject::ProcessEvent(Func, nullptr);
}
// Function WBP_CharaCre_PlayerNameEdit.WBP_CharaCre_PlayerNameEdit_C.ExecuteUbergraph_WBP_CharaCre_PlayerNameEdit
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool Temp_bool_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_HasAnyUserFocus_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_HasKeyboardFocus_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool Temp_bool_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_BooleanOR_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// enum class ESlateVisibility Temp_byte_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// enum class ESlateVisibility Temp_byte_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalHUDDispatchParameterBase*CallFunc_GetParam_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UBP_CharaCreNameEditWindowDispatchParameter_C*K2Node_DynamicCast_AsBP_Chara_Cre_Name_Edit_Window_Dispatch_Parameter(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_TextIsEmpty_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FText K2Node_ComponentBoundEvent_Text_1 (ConstParm)
// bool CallFunc_Not_PreBool_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FText CallFunc_ClampInputName_clampedNickName (None)
// class FText K2Node_ComponentBoundEvent_Text (ConstParm)
// enum class ETextCommit K2Node_ComponentBoundEvent_CommitMethod (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FString CallFunc_Conv_TextToString_ReturnValue (ZeroConstructor, HasGetValueTypeHash)
// int32 CallFunc_Len_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Greater_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalHUDDispatchParameterBase*CallFunc_GetParam_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class FText CallFunc_GetText_ReturnValue (None)
// class UBP_CharaCreNameEditWindowDispatchParameter_C*K2Node_DynamicCast_AsBP_Chara_Cre_Name_Edit_Window_Dispatch_Parameter_1(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FString CallFunc_Conv_TextToString_ReturnValue_1 (ZeroConstructor, HasGetValueTypeHash)
// int32 CallFunc_Len_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool Temp_bool_Variable_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Greater_IntInt_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FDataTableRowHandle K2Node_Select_Default (NoDestructor)
// class UPalGameSetting* CallFunc_GetGameSetting_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class FText CallFunc_GetLocalizedTextFromHandle_Text (None)
// int32 CallFunc_SelectInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FDataTableRowHandle K2Node_Select_Default_1 (NoDestructor)
// int64 CallFunc_Conv_IntToInt64_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FText CallFunc_GetLocalizedTextFromHandle_Text_1 (None)
// struct FFormatArgumentData K2Node_MakeStruct_FormatArgumentData (HasGetValueTypeHash)
// TArray<struct FFormatArgumentData> K2Node_MakeArray_Array (ReferenceParm)
// class FText CallFunc_Format_ReturnValue (None)
// class UPalHUDDispatchParameterBase*CallFunc_GetParam_ReturnValue_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UBP_CharaCreNameEditWindowDispatchParameter_C*K2Node_DynamicCast_AsBP_Chara_Cre_Name_Edit_Window_Dispatch_Parameter_2(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// enum class ESlateVisibility K2Node_Select_Default_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UWBP_CharaCre_PlayerNameEdit_C::ExecuteUbergraph_WBP_CharaCre_PlayerNameEdit(int32 EntryPoint, bool Temp_bool_Variable, bool CallFunc_HasAnyUserFocus_ReturnValue, bool CallFunc_HasKeyboardFocus_ReturnValue, bool Temp_bool_Variable_1, bool CallFunc_BooleanOR_ReturnValue, enum class ESlateVisibility Temp_byte_Variable, enum class ESlateVisibility Temp_byte_Variable_1, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class UPalHUDDispatchParameterBase* CallFunc_GetParam_ReturnValue, bool CallFunc_IsValid_ReturnValue, class UBP_CharaCreNameEditWindowDispatchParameter_C* K2Node_DynamicCast_AsBP_Chara_Cre_Name_Edit_Window_Dispatch_Parameter, bool K2Node_DynamicCast_bSuccess, bool CallFunc_TextIsEmpty_ReturnValue, class FText K2Node_ComponentBoundEvent_Text_1, bool CallFunc_Not_PreBool_ReturnValue, class FText CallFunc_ClampInputName_clampedNickName, class FText K2Node_ComponentBoundEvent_Text, enum class ETextCommit K2Node_ComponentBoundEvent_CommitMethod, const class FString& CallFunc_Conv_TextToString_ReturnValue, int32 CallFunc_Len_ReturnValue, bool CallFunc_Greater_IntInt_ReturnValue, class UPalHUDDispatchParameterBase* CallFunc_GetParam_ReturnValue_1, class FText CallFunc_GetText_ReturnValue, class UBP_CharaCreNameEditWindowDispatchParameter_C* K2Node_DynamicCast_AsBP_Chara_Cre_Name_Edit_Window_Dispatch_Parameter_1, bool K2Node_DynamicCast_bSuccess_1, const class FString& CallFunc_Conv_TextToString_ReturnValue_1, int32 CallFunc_Len_ReturnValue_1, bool Temp_bool_Variable_2, bool CallFunc_Greater_IntInt_ReturnValue_1, const struct FDataTableRowHandle& K2Node_Select_Default, class UPalGameSetting* CallFunc_GetGameSetting_ReturnValue, class FText CallFunc_GetLocalizedTextFromHandle_Text, int32 CallFunc_SelectInt_ReturnValue, const struct FDataTableRowHandle& K2Node_Select_Default_1, int64 CallFunc_Conv_IntToInt64_ReturnValue, class FText CallFunc_GetLocalizedTextFromHandle_Text_1, const struct FFormatArgumentData& K2Node_MakeStruct_FormatArgumentData, TArray<struct FFormatArgumentData>& K2Node_MakeArray_Array, class FText CallFunc_Format_ReturnValue, class UPalHUDDispatchParameterBase* CallFunc_GetParam_ReturnValue_2, class UBP_CharaCreNameEditWindowDispatchParameter_C* K2Node_DynamicCast_AsBP_Chara_Cre_Name_Edit_Window_Dispatch_Parameter_2, bool K2Node_DynamicCast_bSuccess_2, enum class ESlateVisibility K2Node_Select_Default_2)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_CharaCre_PlayerNameEdit_C", "ExecuteUbergraph_WBP_CharaCre_PlayerNameEdit");
Params::UWBP_CharaCre_PlayerNameEdit_C_ExecuteUbergraph_WBP_CharaCre_PlayerNameEdit_Params Parms{};
Parms.EntryPoint = EntryPoint;
Parms.Temp_bool_Variable = Temp_bool_Variable;
Parms.CallFunc_HasAnyUserFocus_ReturnValue = CallFunc_HasAnyUserFocus_ReturnValue;
Parms.CallFunc_HasKeyboardFocus_ReturnValue = CallFunc_HasKeyboardFocus_ReturnValue;
Parms.Temp_bool_Variable_1 = Temp_bool_Variable_1;
Parms.CallFunc_BooleanOR_ReturnValue = CallFunc_BooleanOR_ReturnValue;
Parms.Temp_byte_Variable = Temp_byte_Variable;
Parms.Temp_byte_Variable_1 = Temp_byte_Variable_1;
Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate;
Parms.CallFunc_GetParam_ReturnValue = CallFunc_GetParam_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.K2Node_DynamicCast_AsBP_Chara_Cre_Name_Edit_Window_Dispatch_Parameter = K2Node_DynamicCast_AsBP_Chara_Cre_Name_Edit_Window_Dispatch_Parameter;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
Parms.CallFunc_TextIsEmpty_ReturnValue = CallFunc_TextIsEmpty_ReturnValue;
Parms.K2Node_ComponentBoundEvent_Text_1 = K2Node_ComponentBoundEvent_Text_1;
Parms.CallFunc_Not_PreBool_ReturnValue = CallFunc_Not_PreBool_ReturnValue;
Parms.CallFunc_ClampInputName_clampedNickName = CallFunc_ClampInputName_clampedNickName;
Parms.K2Node_ComponentBoundEvent_Text = K2Node_ComponentBoundEvent_Text;
Parms.K2Node_ComponentBoundEvent_CommitMethod = K2Node_ComponentBoundEvent_CommitMethod;
Parms.CallFunc_Conv_TextToString_ReturnValue = CallFunc_Conv_TextToString_ReturnValue;
Parms.CallFunc_Len_ReturnValue = CallFunc_Len_ReturnValue;
Parms.CallFunc_Greater_IntInt_ReturnValue = CallFunc_Greater_IntInt_ReturnValue;
Parms.CallFunc_GetParam_ReturnValue_1 = CallFunc_GetParam_ReturnValue_1;
Parms.CallFunc_GetText_ReturnValue = CallFunc_GetText_ReturnValue;
Parms.K2Node_DynamicCast_AsBP_Chara_Cre_Name_Edit_Window_Dispatch_Parameter_1 = K2Node_DynamicCast_AsBP_Chara_Cre_Name_Edit_Window_Dispatch_Parameter_1;
Parms.K2Node_DynamicCast_bSuccess_1 = K2Node_DynamicCast_bSuccess_1;
Parms.CallFunc_Conv_TextToString_ReturnValue_1 = CallFunc_Conv_TextToString_ReturnValue_1;
Parms.CallFunc_Len_ReturnValue_1 = CallFunc_Len_ReturnValue_1;
Parms.Temp_bool_Variable_2 = Temp_bool_Variable_2;
Parms.CallFunc_Greater_IntInt_ReturnValue_1 = CallFunc_Greater_IntInt_ReturnValue_1;
Parms.K2Node_Select_Default = K2Node_Select_Default;
Parms.CallFunc_GetGameSetting_ReturnValue = CallFunc_GetGameSetting_ReturnValue;
Parms.CallFunc_GetLocalizedTextFromHandle_Text = CallFunc_GetLocalizedTextFromHandle_Text;
Parms.CallFunc_SelectInt_ReturnValue = CallFunc_SelectInt_ReturnValue;
Parms.K2Node_Select_Default_1 = K2Node_Select_Default_1;
Parms.CallFunc_Conv_IntToInt64_ReturnValue = CallFunc_Conv_IntToInt64_ReturnValue;
Parms.CallFunc_GetLocalizedTextFromHandle_Text_1 = CallFunc_GetLocalizedTextFromHandle_Text_1;
Parms.K2Node_MakeStruct_FormatArgumentData = K2Node_MakeStruct_FormatArgumentData;
Parms.K2Node_MakeArray_Array = K2Node_MakeArray_Array;
Parms.CallFunc_Format_ReturnValue = CallFunc_Format_ReturnValue;
Parms.CallFunc_GetParam_ReturnValue_2 = CallFunc_GetParam_ReturnValue_2;
Parms.K2Node_DynamicCast_AsBP_Chara_Cre_Name_Edit_Window_Dispatch_Parameter_2 = K2Node_DynamicCast_AsBP_Chara_Cre_Name_Edit_Window_Dispatch_Parameter_2;
Parms.K2Node_DynamicCast_bSuccess_2 = K2Node_DynamicCast_bSuccess_2;
Parms.K2Node_Select_Default_2 = K2Node_Select_Default_2;
UObject::ProcessEvent(Func, &Parms);
}
}