mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
52 lines
7.3 KiB
C++
52 lines
7.3 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// CLASSES
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//---------------------------------------------------------------------------------------------------------------------
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// 0xC0 (0x4E8 - 0x428)
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// WidgetBlueprintGeneratedClass WBP_CharaCre_ScrollBoxContent_Body.WBP_CharaCre_ScrollBoxContent_Body_C
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class UWBP_CharaCre_ScrollBoxContent_Body_C : public UWBP_CharaCre_ScrollBoxContentBase_C
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{
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public:
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struct FPointerToUberGraphFrame UberGraphFrame; // 0x428(0x8)(ZeroConstructor, Transient, DuplicateTransient)
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class UWBP_CharaCre_ColorSelect_sq_C* WBP_CharaCre_ColorSelect_sq; // 0x430(0x8)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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class UWBP_Chara_Cre_PartsSizeSlider_C* WBP_PartsSizeSlider_Arm; // 0x438(0x8)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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class UWBP_Chara_Cre_PartsSizeSlider_C* WBP_PartsSizeSlider_Leg; // 0x440(0x8)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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class UWBP_Chara_Cre_PartsSizeSlider_C* WBP_PartsSizeSlider_Torso; // 0x448(0x8)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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class UWrapBox* WrapBox_Body; // 0x450(0x8)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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TMap<class FName, struct FPalCharacterCreationMeshPresetDataRow> BodyMeshMap; // 0x458(0x50)(Edit, BlueprintVisible, DisableEditOnInstance)
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TArray<struct FLinearColor> PresetColors; // 0x4A8(0x10)(Edit, BlueprintVisible, DisableEditOnInstance)
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FMulticastInlineDelegateProperty_ OnSelectedSkinColor; // 0x4B8(0x10)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, BlueprintAssignable, BlueprintCallable)
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class UWidget* RestoreFocusWIdget; // 0x4C8(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, InstancedReference, NoDestructor, HasGetValueTypeHash)
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FMulticastInlineDelegateProperty_ OnClickedBodyType; // 0x4D0(0x10)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, BlueprintAssignable, BlueprintCallable)
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class UWBP_CharaCre_BodyTypeButton_C* LastClickedBodyTypeButton; // 0x4E0(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, InstancedReference, NoDestructor, HasGetValueTypeHash)
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static class UClass* StaticClass();
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static class UWBP_CharaCre_ScrollBoxContent_Body_C* GetDefaultObj();
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void SetDefaultBodyTypePresetName(class FName PresetName, int32 Temp_int_Array_Index_Variable, int32 Temp_int_Loop_Counter_Variable, bool CallFunc_IsValid_ReturnValue, int32 CallFunc_Add_IntInt_ReturnValue, TArray<class UWidget*>& CallFunc_GetAllChildren_ReturnValue, int32 CallFunc_Array_Length_ReturnValue, class UWidget* CallFunc_Array_Get_Item, bool CallFunc_Less_IntInt_ReturnValue, class UWBP_CharaCre_BodyTypeButton_C* K2Node_DynamicCast_AsWBP_Chara_Cre_Body_Type_Button, bool K2Node_DynamicCast_bSuccess, bool CallFunc_NotEqual_ObjectObject_ReturnValue, class FName CallFunc_GetBindedPresetName_PresetName, bool CallFunc_EqualEqual_NameName_ReturnValue);
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void OnClickedBodyTypeButton(class UWBP_CharaCre_BodyTypeButton_C* Widget, bool CallFunc_IsValid_ReturnValue, class FName CallFunc_GetBindedPresetName_PresetName);
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class UWidget* CustomNavi_ToSkinColor(enum class EUINavigation Navigation);
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class UWidget* CustomNavi_ToTorsoSlider(enum class EUINavigation Navigation);
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void GetRestoreFocusTarget(class UWidget** Widget, class UWidget* CallFunc_GetTopFocusTarget_Widget, bool CallFunc_IsValid_ReturnValue);
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void OnChangedSelectColor(const struct FLinearColor& Color);
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void OnClosedCOlorSelectWindow(class UPalHUDDispatchParameterBase* Param, class UBP_CharaCre_ColorSelectWindowDispatchParameter_C* K2Node_DynamicCast_AsBP_Chara_Cre_Color_Select_Window_Dispatch_Parameter, bool K2Node_DynamicCast_bSuccess, float CallFunc_BreakColor_R, float CallFunc_BreakColor_G, float CallFunc_BreakColor_B, float CallFunc_BreakColor_A, double CallFunc_Multiply_DoubleDouble_ReturnValue, const struct FLinearColor& K2Node_MakeStruct_LinearColor, const struct FLinearColor& CallFunc_HSVToRGBLinear_ReturnValue, double CallFunc_Multiply_DoubleDouble_A_ImplicitCast, float K2Node_MakeStruct_R_ImplicitCast);
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void ApplyMakeInfo(const struct FPalPlayerDataCharacterMakeInfo& MakeInfo, double CallFunc_SetValueForce_Size_ImplicitCast, double CallFunc_SetValueForce_Size_ImplicitCast_1, double CallFunc_SetValueForce_Size_ImplicitCast_2);
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void GetTopFocusTarget(class UWidget** Widget, class UWidget* CallFunc_GetChildAt_ReturnValue, class UWBP_CharaCre_BodyTypeButton_C* K2Node_DynamicCast_AsWBP_Chara_Cre_Body_Type_Button, bool K2Node_DynamicCast_bSuccess);
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void Construct();
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void BndEvt__WBP_CharaCre_ScrollBoxContent_Body_WBP_CharaCre_ColorSelect_sq_K2Node_ComponentBoundEvent_0_OnClicked__DelegateSignature(class UWBP_CharaCre_ColorSelect_sq_C* Widget);
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void ExecuteUbergraph_WBP_CharaCre_ScrollBoxContent_Body(int32 EntryPoint, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, TArray<class FName>& CallFunc_GetDataTableRowNames_OutRowNames, int32 CallFunc_Array_Length_ReturnValue, const struct FPalCharacterCreationColorPresetDataRow& CallFunc_GetDataTableRowFromName_OutRow, bool CallFunc_GetDataTableRowFromName_ReturnValue, class UWBP_CharaCre_ColorSelect_sq_C* K2Node_ComponentBoundEvent_Widget, const struct FLinearColor& CallFunc_GetBindedColor_Color, class UPalHUDService* CallFunc_GetHUDService_ReturnValue, class UBP_CharaCre_ColorSelectWindowDispatchParameter_C* CallFunc_SpawnObject_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2, int32 Temp_int_Loop_Counter_Variable, bool CallFunc_Less_IntInt_ReturnValue, int32 CallFunc_Add_IntInt_ReturnValue, int32 Temp_int_Array_Index_Variable, class FName CallFunc_Array_Get_Item, const struct FPalCharacterCreationMeshPresetDataRow& CallFunc_GetDataTableRowFromName_OutRow_1, bool CallFunc_GetDataTableRowFromName_ReturnValue_1, bool CallFunc_NotEqual_NameName_ReturnValue, class APlayerController* CallFunc_GetLocalPlayerController_ReturnValue, class UWBP_CharaCre_BodyTypeButton_C* CallFunc_Create_ReturnValue, class UPanelSlot* CallFunc_AddChild_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_3);
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void OnClickedBodyType__DelegateSignature(class FName PresetName);
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void OnSelectedSkinColor__DelegateSignature(const struct FLinearColor& Color);
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};
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}
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