PalWorld-NetCrack/SDK/WBP_GameOver_Down_classes.hpp
2024-01-22 14:43:11 +08:00

62 lines
7.5 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x90 (0x4C0 - 0x430)
// WidgetBlueprintGeneratedClass WBP_GameOver_Down.WBP_GameOver_Down_C
class UWBP_GameOver_Down_C : public UPalUserWidgetOverlayUI
{
public:
struct FPointerToUberGraphFrame UberGraphFrame; // 0x430(0x8)(ZeroConstructor, Transient, DuplicateTransient)
class UBP_PalTextBlock_C* BP_PalTextBlock_CountDown; // 0x438(0x8)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UCanvasPanel* CanvasPanel_CountDown; // 0x440(0x8)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UImage* RoundProgress; // 0x448(0x8)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UWBP_Ingame_Interact_C* WBP_Ingame_Interact; // 0x450(0x8)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UWBP_PalCommonButton_C* WBP_PalCommonButton; // 0x458(0x8)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
bool CurrentInRescue; // 0x460(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_630[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
struct FPalDataTableRowName_UIInputAction UIInputAction; // 0x464(0x8)(Edit, BlueprintVisible, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
struct FPalUIActionBindData Trigger_Action_Handle; // 0x46C(0x4)(Edit, BlueprintVisible, DisableEditOnInstance, NoDestructor)
struct FPalUIActionBindData End_Trigger_Actionhandle; // 0x470(0x4)(Edit, BlueprintVisible, DisableEditOnInstance, NoDestructor)
uint8 Pad_632[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
double LongPushTime; // 0x478(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool PressingGiveup; // 0x480(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_633[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
double CurrentPressedTime; // 0x488(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
FMulticastInlineDelegateProperty_ OnGiveup; // 0x490(0x10)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, BlueprintAssignable, BlueprintCallable)
FMulticastInlineDelegateProperty_ OnCreateRescueWidget; // 0x4A0(0x10)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, BlueprintAssignable, BlueprintCallable)
struct FDataTableRowHandle GiveupMsgId; // 0x4B0(0x10)(Edit, BlueprintVisible, DisableEditOnInstance, NoDestructor)
static class UClass* StaticClass();
static class UWBP_GameOver_Down_C* GetDefaultObj();
class UWidget* BP_GetDesiredFocusTarget();
void Setup(class FText CallFunc_GetLocalizedTextFromHandle_Text);
void EndTriggerInteract();
void StartTriggerInteract();
void Unregister_Action();
void RegisterAction(bool IsInputConsume, class FName ActionName, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1, const struct FPalUIActionBindData& CallFunc_RegisterActionBinding_NotConcume_ReturnValue, const struct FPalUIActionBindData& CallFunc_RegisterActionBinding_NotConcume_ReturnValue_1, const struct FPalUIActionBindData& CallFunc_RegisterActionBinding_ReturnValue, const struct FPalUIActionBindData& CallFunc_RegisterActionBinding_ReturnValue_1);
void UpdateDying(double Remain, double Max);
void OnSetup();
void CloseWidget();
void SetInRescue(bool InRescue);
void Tick(const struct FGeometry& MyGeometry, float InDeltaTime);
void Destruct();
void Construct();
void CustomEvent();
void ExecuteUbergraph_WBP_GameOver_Down(int32 EntryPoint, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, double K2Node_CustomEvent_Remain, double K2Node_CustomEvent_Max, double CallFunc_Divide_DoubleDouble_ReturnValue, class UMaterialInstanceDynamic* CallFunc_GetDynamicMaterial_ReturnValue, class UPalHUDDispatchParameterBase* CallFunc_GetParam_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1, class UBP_DownWidgetParameter_C* K2Node_DynamicCast_AsBP_Down_Widget_Parameter, bool K2Node_DynamicCast_bSuccess, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_3, class UPalGameSetting* CallFunc_GetGameSetting_ReturnValue, double CallFunc_Divide_DoubleDouble_ReturnValue_1, class UMaterialInterface* Temp_object_Variable, int32 CallFunc_Round_ReturnValue, bool CallFunc_LessEqual_IntInt_ReturnValue, class FText CallFunc_Conv_IntToText_ReturnValue, const struct FLinearColor& CallFunc_SelectColor_ReturnValue, class UMaterialInterface* Temp_object_Variable_1, bool K2Node_CustomEvent_InRescue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_4, double CallFunc_SelectFloat_ReturnValue, bool Temp_bool_Variable, class UMaterialInterface* K2Node_Select_Default, bool CallFunc_NotEqual_BoolBool_ReturnValue, const struct FGeometry& K2Node_Event_MyGeometry, float K2Node_Event_InDeltaTime, double CallFunc_Add_DoubleDouble_ReturnValue, bool CallFunc_GreaterEqual_DoubleDouble_ReturnValue, class APalPlayerCharacter* CallFunc_GetPalmi_ReturnValue, const struct FVector4& CallFunc_MakeVector4_ReturnValue, class APalPlayerCharacter* CallFunc_GetPalmi_ReturnValue_1, const struct FVector4& CallFunc_MakeVector4_ReturnValue_1, float CallFunc_SetScalarParameterValue_Value_ImplicitCast, double CallFunc_Divide_DoubleDouble_B_ImplicitCast, float CallFunc_SetRenderOpacity_InOpacity_ImplicitCast, double CallFunc_Add_DoubleDouble_A_ImplicitCast);
void OnCreateRescueWidget__DelegateSignature(class UWBP_GameOver_Rescue_C* Widget);
void OnGiveup__DelegateSignature();
};
}