PalWorld-NetCrack/SDK/WBP_GameOver_Down_functions.cpp
2024-01-22 14:43:11 +08:00

468 lines
22 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// WidgetBlueprintGeneratedClass WBP_GameOver_Down.WBP_GameOver_Down_C
// (None)
class UClass* UWBP_GameOver_Down_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("WBP_GameOver_Down_C");
return Clss;
}
// WBP_GameOver_Down_C WBP_GameOver_Down.Default__WBP_GameOver_Down_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class UWBP_GameOver_Down_C* UWBP_GameOver_Down_C::GetDefaultObj()
{
static class UWBP_GameOver_Down_C* Default = nullptr;
if (!Default)
Default = static_cast<UWBP_GameOver_Down_C*>(UWBP_GameOver_Down_C::StaticClass()->DefaultObject);
return Default;
}
// Function WBP_GameOver_Down.WBP_GameOver_Down_C.BP_GetDesiredFocusTarget
// (Event, Protected, HasOutParams, BlueprintCallable, BlueprintEvent, Const)
// Parameters:
// class UWidget* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash)
class UWidget* UWBP_GameOver_Down_C::BP_GetDesiredFocusTarget()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_GameOver_Down_C", "BP_GetDesiredFocusTarget");
Params::UWBP_GameOver_Down_C_BP_GetDesiredFocusTarget_Params Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function WBP_GameOver_Down.WBP_GameOver_Down_C.Setup
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class FText CallFunc_GetLocalizedTextFromHandle_Text (None)
void UWBP_GameOver_Down_C::Setup(class FText CallFunc_GetLocalizedTextFromHandle_Text)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_GameOver_Down_C", "Setup");
Params::UWBP_GameOver_Down_C_Setup_Params Parms{};
Parms.CallFunc_GetLocalizedTextFromHandle_Text = CallFunc_GetLocalizedTextFromHandle_Text;
UObject::ProcessEvent(Func, &Parms);
}
// Function WBP_GameOver_Down.WBP_GameOver_Down_C.EndTriggerInteract
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
void UWBP_GameOver_Down_C::EndTriggerInteract()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_GameOver_Down_C", "EndTriggerInteract");
UObject::ProcessEvent(Func, nullptr);
}
// Function WBP_GameOver_Down.WBP_GameOver_Down_C.StartTriggerInteract
// (Private, BlueprintCallable, BlueprintEvent)
// Parameters:
void UWBP_GameOver_Down_C::StartTriggerInteract()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_GameOver_Down_C", "StartTriggerInteract");
UObject::ProcessEvent(Func, nullptr);
}
// Function WBP_GameOver_Down.WBP_GameOver_Down_C.Unregister Action
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
void UWBP_GameOver_Down_C::Unregister_Action()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_GameOver_Down_C", "Unregister Action");
UObject::ProcessEvent(Func, nullptr);
}
// Function WBP_GameOver_Down.WBP_GameOver_Down_C.RegisterAction
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool IsInputConsume (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FName ActionName (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// struct FPalUIActionBindData CallFunc_RegisterActionBinding_NotConcume_ReturnValue (NoDestructor)
// struct FPalUIActionBindData CallFunc_RegisterActionBinding_NotConcume_ReturnValue_1 (NoDestructor)
// struct FPalUIActionBindData CallFunc_RegisterActionBinding_ReturnValue (NoDestructor)
// struct FPalUIActionBindData CallFunc_RegisterActionBinding_ReturnValue_1 (NoDestructor)
void UWBP_GameOver_Down_C::RegisterAction(bool IsInputConsume, class FName ActionName, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1, const struct FPalUIActionBindData& CallFunc_RegisterActionBinding_NotConcume_ReturnValue, const struct FPalUIActionBindData& CallFunc_RegisterActionBinding_NotConcume_ReturnValue_1, const struct FPalUIActionBindData& CallFunc_RegisterActionBinding_ReturnValue, const struct FPalUIActionBindData& CallFunc_RegisterActionBinding_ReturnValue_1)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_GameOver_Down_C", "RegisterAction");
Params::UWBP_GameOver_Down_C_RegisterAction_Params Parms{};
Parms.IsInputConsume = IsInputConsume;
Parms.ActionName = ActionName;
Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate;
Parms.K2Node_CreateDelegate_OutputDelegate_1 = K2Node_CreateDelegate_OutputDelegate_1;
Parms.CallFunc_RegisterActionBinding_NotConcume_ReturnValue = CallFunc_RegisterActionBinding_NotConcume_ReturnValue;
Parms.CallFunc_RegisterActionBinding_NotConcume_ReturnValue_1 = CallFunc_RegisterActionBinding_NotConcume_ReturnValue_1;
Parms.CallFunc_RegisterActionBinding_ReturnValue = CallFunc_RegisterActionBinding_ReturnValue;
Parms.CallFunc_RegisterActionBinding_ReturnValue_1 = CallFunc_RegisterActionBinding_ReturnValue_1;
UObject::ProcessEvent(Func, &Parms);
}
// Function WBP_GameOver_Down.WBP_GameOver_Down_C.UpdateDying
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// double Remain (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double Max (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UWBP_GameOver_Down_C::UpdateDying(double Remain, double Max)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_GameOver_Down_C", "UpdateDying");
Params::UWBP_GameOver_Down_C_UpdateDying_Params Parms{};
Parms.Remain = Remain;
Parms.Max = Max;
UObject::ProcessEvent(Func, &Parms);
}
// Function WBP_GameOver_Down.WBP_GameOver_Down_C.OnSetup
// (Event, Protected, BlueprintCallable, BlueprintEvent)
// Parameters:
void UWBP_GameOver_Down_C::OnSetup()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_GameOver_Down_C", "OnSetup");
UObject::ProcessEvent(Func, nullptr);
}
// Function WBP_GameOver_Down.WBP_GameOver_Down_C.CloseWidget
// (BlueprintCallable, BlueprintEvent)
// Parameters:
void UWBP_GameOver_Down_C::CloseWidget()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_GameOver_Down_C", "CloseWidget");
UObject::ProcessEvent(Func, nullptr);
}
// Function WBP_GameOver_Down.WBP_GameOver_Down_C.SetInRescue
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// bool InRescue (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UWBP_GameOver_Down_C::SetInRescue(bool InRescue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_GameOver_Down_C", "SetInRescue");
Params::UWBP_GameOver_Down_C_SetInRescue_Params Parms{};
Parms.InRescue = InRescue;
UObject::ProcessEvent(Func, &Parms);
}
// Function WBP_GameOver_Down.WBP_GameOver_Down_C.Tick
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
// struct FGeometry MyGeometry (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor)
// float InDeltaTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UWBP_GameOver_Down_C::Tick(const struct FGeometry& MyGeometry, float InDeltaTime)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_GameOver_Down_C", "Tick");
Params::UWBP_GameOver_Down_C_Tick_Params Parms{};
Parms.MyGeometry = MyGeometry;
Parms.InDeltaTime = InDeltaTime;
UObject::ProcessEvent(Func, &Parms);
}
// Function WBP_GameOver_Down.WBP_GameOver_Down_C.Destruct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
void UWBP_GameOver_Down_C::Destruct()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_GameOver_Down_C", "Destruct");
UObject::ProcessEvent(Func, nullptr);
}
// Function WBP_GameOver_Down.WBP_GameOver_Down_C.Construct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
void UWBP_GameOver_Down_C::Construct()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_GameOver_Down_C", "Construct");
UObject::ProcessEvent(Func, nullptr);
}
// Function WBP_GameOver_Down.WBP_GameOver_Down_C.CustomEvent
// (BlueprintCallable, BlueprintEvent)
// Parameters:
void UWBP_GameOver_Down_C::CustomEvent()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_GameOver_Down_C", "CustomEvent");
UObject::ProcessEvent(Func, nullptr);
}
// Function WBP_GameOver_Down.WBP_GameOver_Down_C.ExecuteUbergraph_WBP_GameOver_Down
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// double K2Node_CustomEvent_Remain (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double K2Node_CustomEvent_Max (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Divide_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UMaterialInstanceDynamic* CallFunc_GetDynamicMaterial_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalHUDDispatchParameterBase*CallFunc_GetParam_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UBP_DownWidgetParameter_C* K2Node_DynamicCast_AsBP_Down_Widget_Parameter (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalGameSetting* CallFunc_GetGameSetting_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Divide_DoubleDouble_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UMaterialInterface* Temp_object_Variable (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Round_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_LessEqual_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FText CallFunc_Conv_IntToText_ReturnValue (None)
// struct FLinearColor CallFunc_SelectColor_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UMaterialInterface* Temp_object_Variable_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_CustomEvent_InRescue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_4 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// double CallFunc_SelectFloat_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool Temp_bool_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UMaterialInterface* K2Node_Select_Default (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_NotEqual_BoolBool_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FGeometry K2Node_Event_MyGeometry (IsPlainOldData, NoDestructor)
// float K2Node_Event_InDeltaTime (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Add_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_GreaterEqual_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalPlayerCharacter* CallFunc_GetPalmi_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// struct FVector4 CallFunc_MakeVector4_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalPlayerCharacter* CallFunc_GetPalmi_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// struct FVector4 CallFunc_MakeVector4_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_SetScalarParameterValue_Value_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Divide_DoubleDouble_B_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_SetRenderOpacity_InOpacity_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Add_DoubleDouble_A_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UWBP_GameOver_Down_C::ExecuteUbergraph_WBP_GameOver_Down(int32 EntryPoint, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, double K2Node_CustomEvent_Remain, double K2Node_CustomEvent_Max, double CallFunc_Divide_DoubleDouble_ReturnValue, class UMaterialInstanceDynamic* CallFunc_GetDynamicMaterial_ReturnValue, class UPalHUDDispatchParameterBase* CallFunc_GetParam_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1, class UBP_DownWidgetParameter_C* K2Node_DynamicCast_AsBP_Down_Widget_Parameter, bool K2Node_DynamicCast_bSuccess, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_3, class UPalGameSetting* CallFunc_GetGameSetting_ReturnValue, double CallFunc_Divide_DoubleDouble_ReturnValue_1, class UMaterialInterface* Temp_object_Variable, int32 CallFunc_Round_ReturnValue, bool CallFunc_LessEqual_IntInt_ReturnValue, class FText CallFunc_Conv_IntToText_ReturnValue, const struct FLinearColor& CallFunc_SelectColor_ReturnValue, class UMaterialInterface* Temp_object_Variable_1, bool K2Node_CustomEvent_InRescue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_4, double CallFunc_SelectFloat_ReturnValue, bool Temp_bool_Variable, class UMaterialInterface* K2Node_Select_Default, bool CallFunc_NotEqual_BoolBool_ReturnValue, const struct FGeometry& K2Node_Event_MyGeometry, float K2Node_Event_InDeltaTime, double CallFunc_Add_DoubleDouble_ReturnValue, bool CallFunc_GreaterEqual_DoubleDouble_ReturnValue, class APalPlayerCharacter* CallFunc_GetPalmi_ReturnValue, const struct FVector4& CallFunc_MakeVector4_ReturnValue, class APalPlayerCharacter* CallFunc_GetPalmi_ReturnValue_1, const struct FVector4& CallFunc_MakeVector4_ReturnValue_1, float CallFunc_SetScalarParameterValue_Value_ImplicitCast, double CallFunc_Divide_DoubleDouble_B_ImplicitCast, float CallFunc_SetRenderOpacity_InOpacity_ImplicitCast, double CallFunc_Add_DoubleDouble_A_ImplicitCast)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_GameOver_Down_C", "ExecuteUbergraph_WBP_GameOver_Down");
Params::UWBP_GameOver_Down_C_ExecuteUbergraph_WBP_GameOver_Down_Params Parms{};
Parms.EntryPoint = EntryPoint;
Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate;
Parms.K2Node_CustomEvent_Remain = K2Node_CustomEvent_Remain;
Parms.K2Node_CustomEvent_Max = K2Node_CustomEvent_Max;
Parms.CallFunc_Divide_DoubleDouble_ReturnValue = CallFunc_Divide_DoubleDouble_ReturnValue;
Parms.CallFunc_GetDynamicMaterial_ReturnValue = CallFunc_GetDynamicMaterial_ReturnValue;
Parms.CallFunc_GetParam_ReturnValue = CallFunc_GetParam_ReturnValue;
Parms.K2Node_CreateDelegate_OutputDelegate_1 = K2Node_CreateDelegate_OutputDelegate_1;
Parms.K2Node_DynamicCast_AsBP_Down_Widget_Parameter = K2Node_DynamicCast_AsBP_Down_Widget_Parameter;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
Parms.K2Node_CreateDelegate_OutputDelegate_2 = K2Node_CreateDelegate_OutputDelegate_2;
Parms.K2Node_CreateDelegate_OutputDelegate_3 = K2Node_CreateDelegate_OutputDelegate_3;
Parms.CallFunc_GetGameSetting_ReturnValue = CallFunc_GetGameSetting_ReturnValue;
Parms.CallFunc_Divide_DoubleDouble_ReturnValue_1 = CallFunc_Divide_DoubleDouble_ReturnValue_1;
Parms.Temp_object_Variable = Temp_object_Variable;
Parms.CallFunc_Round_ReturnValue = CallFunc_Round_ReturnValue;
Parms.CallFunc_LessEqual_IntInt_ReturnValue = CallFunc_LessEqual_IntInt_ReturnValue;
Parms.CallFunc_Conv_IntToText_ReturnValue = CallFunc_Conv_IntToText_ReturnValue;
Parms.CallFunc_SelectColor_ReturnValue = CallFunc_SelectColor_ReturnValue;
Parms.Temp_object_Variable_1 = Temp_object_Variable_1;
Parms.K2Node_CustomEvent_InRescue = K2Node_CustomEvent_InRescue;
Parms.K2Node_CreateDelegate_OutputDelegate_4 = K2Node_CreateDelegate_OutputDelegate_4;
Parms.CallFunc_SelectFloat_ReturnValue = CallFunc_SelectFloat_ReturnValue;
Parms.Temp_bool_Variable = Temp_bool_Variable;
Parms.K2Node_Select_Default = K2Node_Select_Default;
Parms.CallFunc_NotEqual_BoolBool_ReturnValue = CallFunc_NotEqual_BoolBool_ReturnValue;
Parms.K2Node_Event_MyGeometry = K2Node_Event_MyGeometry;
Parms.K2Node_Event_InDeltaTime = K2Node_Event_InDeltaTime;
Parms.CallFunc_Add_DoubleDouble_ReturnValue = CallFunc_Add_DoubleDouble_ReturnValue;
Parms.CallFunc_GreaterEqual_DoubleDouble_ReturnValue = CallFunc_GreaterEqual_DoubleDouble_ReturnValue;
Parms.CallFunc_GetPalmi_ReturnValue = CallFunc_GetPalmi_ReturnValue;
Parms.CallFunc_MakeVector4_ReturnValue = CallFunc_MakeVector4_ReturnValue;
Parms.CallFunc_GetPalmi_ReturnValue_1 = CallFunc_GetPalmi_ReturnValue_1;
Parms.CallFunc_MakeVector4_ReturnValue_1 = CallFunc_MakeVector4_ReturnValue_1;
Parms.CallFunc_SetScalarParameterValue_Value_ImplicitCast = CallFunc_SetScalarParameterValue_Value_ImplicitCast;
Parms.CallFunc_Divide_DoubleDouble_B_ImplicitCast = CallFunc_Divide_DoubleDouble_B_ImplicitCast;
Parms.CallFunc_SetRenderOpacity_InOpacity_ImplicitCast = CallFunc_SetRenderOpacity_InOpacity_ImplicitCast;
Parms.CallFunc_Add_DoubleDouble_A_ImplicitCast = CallFunc_Add_DoubleDouble_A_ImplicitCast;
UObject::ProcessEvent(Func, &Parms);
}
// Function WBP_GameOver_Down.WBP_GameOver_Down_C.OnCreateRescueWidget__DelegateSignature
// (Public, Delegate, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UWBP_GameOver_Rescue_C* Widget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
void UWBP_GameOver_Down_C::OnCreateRescueWidget__DelegateSignature(class UWBP_GameOver_Rescue_C* Widget)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_GameOver_Down_C", "OnCreateRescueWidget__DelegateSignature");
Params::UWBP_GameOver_Down_C_OnCreateRescueWidget__DelegateSignature_Params Parms{};
Parms.Widget = Widget;
UObject::ProcessEvent(Func, &Parms);
}
// Function WBP_GameOver_Down.WBP_GameOver_Down_C.OnGiveup__DelegateSignature
// (Public, Delegate, BlueprintCallable, BlueprintEvent)
// Parameters:
void UWBP_GameOver_Down_C::OnGiveup__DelegateSignature()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_GameOver_Down_C", "OnGiveup__DelegateSignature");
UObject::ProcessEvent(Func, nullptr);
}
}