PalWorld-NetCrack/SDK/WBP_Ingame_Interact_functions.cpp
2024-01-22 14:43:11 +08:00

577 lines
36 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// WidgetBlueprintGeneratedClass WBP_Ingame_Interact.WBP_Ingame_Interact_C
// (None)
class UClass* UWBP_Ingame_Interact_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("WBP_Ingame_Interact_C");
return Clss;
}
// WBP_Ingame_Interact_C WBP_Ingame_Interact.Default__WBP_Ingame_Interact_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class UWBP_Ingame_Interact_C* UWBP_Ingame_Interact_C::GetDefaultObj()
{
static class UWBP_Ingame_Interact_C* Default = nullptr;
if (!Default)
Default = static_cast<UWBP_Ingame_Interact_C*>(UWBP_Ingame_Interact_C::StaticClass()->DefaultObject);
return Default;
}
// Function WBP_Ingame_Interact.WBP_Ingame_Interact_C.SetIsValidInteract
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool IsValidFlag (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UWBP_Ingame_Interact_C::SetIsValidInteract(bool IsValidFlag)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_Ingame_Interact_C", "SetIsValidInteract");
Params::UWBP_Ingame_Interact_C_SetIsValidInteract_Params Parms{};
Parms.IsValidFlag = IsValidFlag;
UObject::ProcessEvent(Func, &Parms);
}
// Function WBP_Ingame_Interact.WBP_Ingame_Interact_C.SetVisibilityLongPushParts
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// enum class ESlateVisibility NewVisibility (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UWBP_Ingame_Interact_C::SetVisibilityLongPushParts(enum class ESlateVisibility NewVisibility)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_Ingame_Interact_C", "SetVisibilityLongPushParts");
Params::UWBP_Ingame_Interact_C_SetVisibilityLongPushParts_Params Parms{};
Parms.NewVisibility = NewVisibility;
UObject::ProcessEvent(Func, &Parms);
}
// Function WBP_Ingame_Interact.WBP_Ingame_Interact_C.SetPartsSize
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UWidget* TargetWidget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// struct FVector2D InSize (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UCanvasPanelSlot* CallFunc_SlotAsCanvasSlot_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
void UWBP_Ingame_Interact_C::SetPartsSize(class UWidget* TargetWidget, const struct FVector2D& InSize, class UCanvasPanelSlot* CallFunc_SlotAsCanvasSlot_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_Ingame_Interact_C", "SetPartsSize");
Params::UWBP_Ingame_Interact_C_SetPartsSize_Params Parms{};
Parms.TargetWidget = TargetWidget;
Parms.InSize = InSize;
Parms.CallFunc_SlotAsCanvasSlot_ReturnValue = CallFunc_SlotAsCanvasSlot_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function WBP_Ingame_Interact.WBP_Ingame_Interact_C.GetPartsSize
// (Private, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// class UWidget* TargetWidget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// struct FVector2D Size (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UCanvasPanelSlot* CallFunc_SlotAsCanvasSlot_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// struct FVector2D CallFunc_GetSize_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UWBP_Ingame_Interact_C::GetPartsSize(class UWidget* TargetWidget, struct FVector2D* Size, class UCanvasPanelSlot* CallFunc_SlotAsCanvasSlot_ReturnValue, const struct FVector2D& CallFunc_GetSize_ReturnValue, bool CallFunc_IsValid_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_Ingame_Interact_C", "GetPartsSize");
Params::UWBP_Ingame_Interact_C_GetPartsSize_Params Parms{};
Parms.TargetWidget = TargetWidget;
Parms.CallFunc_SlotAsCanvasSlot_ReturnValue = CallFunc_SlotAsCanvasSlot_ReturnValue;
Parms.CallFunc_GetSize_ReturnValue = CallFunc_GetSize_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
if (Size != nullptr)
*Size = std::move(Parms.Size);
}
// Function WBP_Ingame_Interact.WBP_Ingame_Interact_C.FitImageSize
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// float CallFunc_GetViewportScale_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UMaterialInstanceDynamic* CallFunc_GetEffectMaterial_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Divide_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UCanvasPanelSlot* CallFunc_SlotAsCanvasSlot_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// struct FVector2D CallFunc_GetPartsSize_size (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_BreakVector2D_X (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_BreakVector2D_Y (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector2D CallFunc_GetPartsSize_size_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_BreakVector2D_X_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_BreakVector2D_Y_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector2D CallFunc_GetPartsSize_size_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_BreakVector2D_X_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_BreakVector2D_Y_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector2D CallFunc_GetPartsSize_size_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_BreakVector2D_X_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_BreakVector2D_Y_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UCanvasPanelSlot* CallFunc_SlotAsCanvasSlot_ReturnValue_1 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// struct FVector2D CallFunc_GetDesiredSize_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector2D CallFunc_GetPosition_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_BreakVector2D_X_4 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_BreakVector2D_Y_4 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector2D CallFunc_MakeVector2D_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector2D CallFunc_Add_Vector2DVector2D_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_BreakVector2D_X_5 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_BreakVector2D_Y_5 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Add_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector2D CallFunc_MakeVector2D_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector2D CallFunc_MakeVector2D_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector2D CallFunc_MakeVector2D_ReturnValue_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector2D CallFunc_MakeVector2D_ReturnValue_4 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector2D CallFunc_Divide_Vector2DFloat_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_BreakVector2D_X_6 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_BreakVector2D_Y_6 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector2D CallFunc_MakeVector2D_ReturnValue_5 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_FFloor_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_Conv_IntToFloat_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_FFloor_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Percent_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_EqualEqual_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_SelectInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_Conv_IntToFloat_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector2D CallFunc_MakeVector2D_ReturnValue_6 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector2D CallFunc_Multiply_Vector2DFloat_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector2D CallFunc_Subtract_Vector2DVector2D_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_BreakVector2D_X_7 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_BreakVector2D_Y_7 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FLinearColor CallFunc_MakeColor_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Divide_DoubleDouble_B_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_MakeVector2D_Y_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_MakeVector2D_X_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_MakeColor_R_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_MakeColor_G_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UWBP_Ingame_Interact_C::FitImageSize(float CallFunc_GetViewportScale_ReturnValue, class UMaterialInstanceDynamic* CallFunc_GetEffectMaterial_ReturnValue, double CallFunc_Divide_DoubleDouble_ReturnValue, class UCanvasPanelSlot* CallFunc_SlotAsCanvasSlot_ReturnValue, const struct FVector2D& CallFunc_GetPartsSize_size, double CallFunc_BreakVector2D_X, double CallFunc_BreakVector2D_Y, const struct FVector2D& CallFunc_GetPartsSize_size_1, double CallFunc_BreakVector2D_X_1, double CallFunc_BreakVector2D_Y_1, const struct FVector2D& CallFunc_GetPartsSize_size_2, double CallFunc_BreakVector2D_X_2, double CallFunc_BreakVector2D_Y_2, const struct FVector2D& CallFunc_GetPartsSize_size_3, double CallFunc_BreakVector2D_X_3, double CallFunc_BreakVector2D_Y_3, class UCanvasPanelSlot* CallFunc_SlotAsCanvasSlot_ReturnValue_1, const struct FVector2D& CallFunc_GetDesiredSize_ReturnValue, const struct FVector2D& CallFunc_GetPosition_ReturnValue, double CallFunc_BreakVector2D_X_4, double CallFunc_BreakVector2D_Y_4, const struct FVector2D& CallFunc_MakeVector2D_ReturnValue, const struct FVector2D& CallFunc_Add_Vector2DVector2D_ReturnValue, double CallFunc_BreakVector2D_X_5, double CallFunc_BreakVector2D_Y_5, double CallFunc_Add_DoubleDouble_ReturnValue, const struct FVector2D& CallFunc_MakeVector2D_ReturnValue_1, const struct FVector2D& CallFunc_MakeVector2D_ReturnValue_2, const struct FVector2D& CallFunc_MakeVector2D_ReturnValue_3, const struct FVector2D& CallFunc_MakeVector2D_ReturnValue_4, const struct FVector2D& CallFunc_Divide_Vector2DFloat_ReturnValue, double CallFunc_BreakVector2D_X_6, double CallFunc_BreakVector2D_Y_6, const struct FVector2D& CallFunc_MakeVector2D_ReturnValue_5, int32 CallFunc_FFloor_ReturnValue, float CallFunc_Conv_IntToFloat_ReturnValue, int32 CallFunc_FFloor_ReturnValue_1, int32 CallFunc_Percent_IntInt_ReturnValue, int32 CallFunc_Add_IntInt_ReturnValue, bool CallFunc_EqualEqual_IntInt_ReturnValue, int32 CallFunc_SelectInt_ReturnValue, float CallFunc_Conv_IntToFloat_ReturnValue_1, const struct FVector2D& CallFunc_MakeVector2D_ReturnValue_6, const struct FVector2D& CallFunc_Multiply_Vector2DFloat_ReturnValue, const struct FVector2D& CallFunc_Subtract_Vector2DVector2D_ReturnValue, double CallFunc_BreakVector2D_X_7, double CallFunc_BreakVector2D_Y_7, const struct FLinearColor& CallFunc_MakeColor_ReturnValue, double CallFunc_Divide_DoubleDouble_B_ImplicitCast, double CallFunc_MakeVector2D_Y_ImplicitCast, double CallFunc_MakeVector2D_X_ImplicitCast, float CallFunc_MakeColor_R_ImplicitCast, float CallFunc_MakeColor_G_ImplicitCast)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_Ingame_Interact_C", "FitImageSize");
Params::UWBP_Ingame_Interact_C_FitImageSize_Params Parms{};
Parms.CallFunc_GetViewportScale_ReturnValue = CallFunc_GetViewportScale_ReturnValue;
Parms.CallFunc_GetEffectMaterial_ReturnValue = CallFunc_GetEffectMaterial_ReturnValue;
Parms.CallFunc_Divide_DoubleDouble_ReturnValue = CallFunc_Divide_DoubleDouble_ReturnValue;
Parms.CallFunc_SlotAsCanvasSlot_ReturnValue = CallFunc_SlotAsCanvasSlot_ReturnValue;
Parms.CallFunc_GetPartsSize_size = CallFunc_GetPartsSize_size;
Parms.CallFunc_BreakVector2D_X = CallFunc_BreakVector2D_X;
Parms.CallFunc_BreakVector2D_Y = CallFunc_BreakVector2D_Y;
Parms.CallFunc_GetPartsSize_size_1 = CallFunc_GetPartsSize_size_1;
Parms.CallFunc_BreakVector2D_X_1 = CallFunc_BreakVector2D_X_1;
Parms.CallFunc_BreakVector2D_Y_1 = CallFunc_BreakVector2D_Y_1;
Parms.CallFunc_GetPartsSize_size_2 = CallFunc_GetPartsSize_size_2;
Parms.CallFunc_BreakVector2D_X_2 = CallFunc_BreakVector2D_X_2;
Parms.CallFunc_BreakVector2D_Y_2 = CallFunc_BreakVector2D_Y_2;
Parms.CallFunc_GetPartsSize_size_3 = CallFunc_GetPartsSize_size_3;
Parms.CallFunc_BreakVector2D_X_3 = CallFunc_BreakVector2D_X_3;
Parms.CallFunc_BreakVector2D_Y_3 = CallFunc_BreakVector2D_Y_3;
Parms.CallFunc_SlotAsCanvasSlot_ReturnValue_1 = CallFunc_SlotAsCanvasSlot_ReturnValue_1;
Parms.CallFunc_GetDesiredSize_ReturnValue = CallFunc_GetDesiredSize_ReturnValue;
Parms.CallFunc_GetPosition_ReturnValue = CallFunc_GetPosition_ReturnValue;
Parms.CallFunc_BreakVector2D_X_4 = CallFunc_BreakVector2D_X_4;
Parms.CallFunc_BreakVector2D_Y_4 = CallFunc_BreakVector2D_Y_4;
Parms.CallFunc_MakeVector2D_ReturnValue = CallFunc_MakeVector2D_ReturnValue;
Parms.CallFunc_Add_Vector2DVector2D_ReturnValue = CallFunc_Add_Vector2DVector2D_ReturnValue;
Parms.CallFunc_BreakVector2D_X_5 = CallFunc_BreakVector2D_X_5;
Parms.CallFunc_BreakVector2D_Y_5 = CallFunc_BreakVector2D_Y_5;
Parms.CallFunc_Add_DoubleDouble_ReturnValue = CallFunc_Add_DoubleDouble_ReturnValue;
Parms.CallFunc_MakeVector2D_ReturnValue_1 = CallFunc_MakeVector2D_ReturnValue_1;
Parms.CallFunc_MakeVector2D_ReturnValue_2 = CallFunc_MakeVector2D_ReturnValue_2;
Parms.CallFunc_MakeVector2D_ReturnValue_3 = CallFunc_MakeVector2D_ReturnValue_3;
Parms.CallFunc_MakeVector2D_ReturnValue_4 = CallFunc_MakeVector2D_ReturnValue_4;
Parms.CallFunc_Divide_Vector2DFloat_ReturnValue = CallFunc_Divide_Vector2DFloat_ReturnValue;
Parms.CallFunc_BreakVector2D_X_6 = CallFunc_BreakVector2D_X_6;
Parms.CallFunc_BreakVector2D_Y_6 = CallFunc_BreakVector2D_Y_6;
Parms.CallFunc_MakeVector2D_ReturnValue_5 = CallFunc_MakeVector2D_ReturnValue_5;
Parms.CallFunc_FFloor_ReturnValue = CallFunc_FFloor_ReturnValue;
Parms.CallFunc_Conv_IntToFloat_ReturnValue = CallFunc_Conv_IntToFloat_ReturnValue;
Parms.CallFunc_FFloor_ReturnValue_1 = CallFunc_FFloor_ReturnValue_1;
Parms.CallFunc_Percent_IntInt_ReturnValue = CallFunc_Percent_IntInt_ReturnValue;
Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue;
Parms.CallFunc_EqualEqual_IntInt_ReturnValue = CallFunc_EqualEqual_IntInt_ReturnValue;
Parms.CallFunc_SelectInt_ReturnValue = CallFunc_SelectInt_ReturnValue;
Parms.CallFunc_Conv_IntToFloat_ReturnValue_1 = CallFunc_Conv_IntToFloat_ReturnValue_1;
Parms.CallFunc_MakeVector2D_ReturnValue_6 = CallFunc_MakeVector2D_ReturnValue_6;
Parms.CallFunc_Multiply_Vector2DFloat_ReturnValue = CallFunc_Multiply_Vector2DFloat_ReturnValue;
Parms.CallFunc_Subtract_Vector2DVector2D_ReturnValue = CallFunc_Subtract_Vector2DVector2D_ReturnValue;
Parms.CallFunc_BreakVector2D_X_7 = CallFunc_BreakVector2D_X_7;
Parms.CallFunc_BreakVector2D_Y_7 = CallFunc_BreakVector2D_Y_7;
Parms.CallFunc_MakeColor_ReturnValue = CallFunc_MakeColor_ReturnValue;
Parms.CallFunc_Divide_DoubleDouble_B_ImplicitCast = CallFunc_Divide_DoubleDouble_B_ImplicitCast;
Parms.CallFunc_MakeVector2D_Y_ImplicitCast = CallFunc_MakeVector2D_Y_ImplicitCast;
Parms.CallFunc_MakeVector2D_X_ImplicitCast = CallFunc_MakeVector2D_X_ImplicitCast;
Parms.CallFunc_MakeColor_R_ImplicitCast = CallFunc_MakeColor_R_ImplicitCast;
Parms.CallFunc_MakeColor_G_ImplicitCast = CallFunc_MakeColor_G_ImplicitCast;
UObject::ProcessEvent(Func, &Parms);
}
// Function WBP_Ingame_Interact.WBP_Ingame_Interact_C.SetInteractText
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class FText Text (BlueprintVisible, BlueprintReadOnly, Parm)
void UWBP_Ingame_Interact_C::SetInteractText(class FText Text)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_Ingame_Interact_C", "SetInteractText");
Params::UWBP_Ingame_Interact_C_SetInteractText_Params Parms{};
Parms.Text = Text;
UObject::ProcessEvent(Func, &Parms);
}
// Function WBP_Ingame_Interact.WBP_Ingame_Interact_C.SetActionType
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// enum class EPalInteractiveObjectActionTypeActionType (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FDataTableRowHandle CallFunc_Map_Find_Value (NoDestructor)
// bool CallFunc_Map_Find_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UWBP_Ingame_Interact_C::SetActionType(enum class EPalInteractiveObjectActionType ActionType, const struct FDataTableRowHandle& CallFunc_Map_Find_Value, bool CallFunc_Map_Find_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_Ingame_Interact_C", "SetActionType");
Params::UWBP_Ingame_Interact_C_SetActionType_Params Parms{};
Parms.ActionType = ActionType;
Parms.CallFunc_Map_Find_Value = CallFunc_Map_Find_Value;
Parms.CallFunc_Map_Find_ReturnValue = CallFunc_Map_Find_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function WBP_Ingame_Interact.WBP_Ingame_Interact_C.SetInteractable
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool IsInteractable (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool Temp_bool_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// enum class ESlateVisibility Temp_byte_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// enum class ESlateVisibility Temp_byte_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// enum class ESlateVisibility K2Node_Select_Default (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UWBP_Ingame_Interact_C::SetInteractable(bool IsInteractable, bool Temp_bool_Variable, enum class ESlateVisibility Temp_byte_Variable, enum class ESlateVisibility Temp_byte_Variable_1, enum class ESlateVisibility K2Node_Select_Default)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_Ingame_Interact_C", "SetInteractable");
Params::UWBP_Ingame_Interact_C_SetInteractable_Params Parms{};
Parms.IsInteractable = IsInteractable;
Parms.Temp_bool_Variable = Temp_bool_Variable;
Parms.Temp_byte_Variable = Temp_byte_Variable;
Parms.Temp_byte_Variable_1 = Temp_byte_Variable_1;
Parms.K2Node_Select_Default = K2Node_Select_Default;
UObject::ProcessEvent(Func, &Parms);
}
// Function WBP_Ingame_Interact.WBP_Ingame_Interact_C.AnmEvent_Open
// (BlueprintCallable, BlueprintEvent)
// Parameters:
void UWBP_Ingame_Interact_C::AnmEvent_Open()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_Ingame_Interact_C", "AnmEvent_Open");
UObject::ProcessEvent(Func, nullptr);
}
// Function WBP_Ingame_Interact.WBP_Ingame_Interact_C.AnmEven_Press
// (BlueprintCallable, BlueprintEvent)
// Parameters:
void UWBP_Ingame_Interact_C::AnmEven_Press()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_Ingame_Interact_C", "AnmEven_Press");
UObject::ProcessEvent(Func, nullptr);
}
// Function WBP_Ingame_Interact.WBP_Ingame_Interact_C.AnmEvent_Reset_ForClose
// (BlueprintCallable, BlueprintEvent)
// Parameters:
void UWBP_Ingame_Interact_C::AnmEvent_Reset_ForClose()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_Ingame_Interact_C", "AnmEvent_Reset_ForClose");
UObject::ProcessEvent(Func, nullptr);
}
// Function WBP_Ingame_Interact.WBP_Ingame_Interact_C.AnmEvent_Close
// (BlueprintCallable, BlueprintEvent)
// Parameters:
void UWBP_Ingame_Interact_C::AnmEvent_Close()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_Ingame_Interact_C", "AnmEvent_Close");
UObject::ProcessEvent(Func, nullptr);
}
// Function WBP_Ingame_Interact.WBP_Ingame_Interact_C.AnmEvernt_LongPush_withGauge
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// double Time (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UWBP_Ingame_Interact_C::AnmEvernt_LongPush_withGauge(double Time)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_Ingame_Interact_C", "AnmEvernt_LongPush_withGauge");
Params::UWBP_Ingame_Interact_C_AnmEvernt_LongPush_withGauge_Params Parms{};
Parms.Time = Time;
UObject::ProcessEvent(Func, &Parms);
}
// Function WBP_Ingame_Interact.WBP_Ingame_Interact_C.AnmEvent_Button_Start
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// enum class EPalInteractiveObjectButtonTypebuttonType (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double Time (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UWBP_Ingame_Interact_C::AnmEvent_Button_Start(enum class EPalInteractiveObjectButtonType buttonType, double Time)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_Ingame_Interact_C", "AnmEvent_Button_Start");
Params::UWBP_Ingame_Interact_C_AnmEvent_Button_Start_Params Parms{};
Parms.buttonType = buttonType;
Parms.Time = Time;
UObject::ProcessEvent(Func, &Parms);
}
// Function WBP_Ingame_Interact.WBP_Ingame_Interact_C.AnmEvent_LongPush_WithoutGauge
// (BlueprintCallable, BlueprintEvent)
// Parameters:
void UWBP_Ingame_Interact_C::AnmEvent_LongPush_WithoutGauge()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_Ingame_Interact_C", "AnmEvent_LongPush_WithoutGauge");
UObject::ProcessEvent(Func, nullptr);
}
// Function WBP_Ingame_Interact.WBP_Ingame_Interact_C.AnmEvent_Button_End
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// enum class EPalInteractiveObjectButtonTypebuttonType (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UWBP_Ingame_Interact_C::AnmEvent_Button_End(enum class EPalInteractiveObjectButtonType buttonType)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_Ingame_Interact_C", "AnmEvent_Button_End");
Params::UWBP_Ingame_Interact_C_AnmEvent_Button_End_Params Parms{};
Parms.buttonType = buttonType;
UObject::ProcessEvent(Func, &Parms);
}
// Function WBP_Ingame_Interact.WBP_Ingame_Interact_C.AnmEvent_Reset_ForOpen
// (BlueprintCallable, BlueprintEvent)
// Parameters:
void UWBP_Ingame_Interact_C::AnmEvent_Reset_ForOpen()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_Ingame_Interact_C", "AnmEvent_Reset_ForOpen");
UObject::ProcessEvent(Func, nullptr);
}
// Function WBP_Ingame_Interact.WBP_Ingame_Interact_C.ExecuteUbergraph_WBP_Ingame_Interact
// (Final, UbergraphFunction)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// double K2Node_CustomEvent_time_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// enum class EPalInteractiveObjectButtonTypeK2Node_CustomEvent_buttonType_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double K2Node_CustomEvent_time (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_GetEndTime_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Divide_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool K2Node_SwitchEnum_CmpSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Divide_DoubleDouble_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue_4 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// enum class EPalInteractiveObjectButtonTypeK2Node_CustomEvent_buttonType (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool K2Node_SwitchEnum_CmpSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UUMGSequencePlayer* CallFunc_PlayAnimationReverse_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UUMGSequencePlayer* CallFunc_PlayAnimationReverse_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UUMGSequencePlayer* CallFunc_PlayAnimationReverse_ReturnValue_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue_5 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Divide_DoubleDouble_B_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_PlayAnimation_PlaybackSpeed_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UWBP_Ingame_Interact_C::ExecuteUbergraph_WBP_Ingame_Interact(int32 EntryPoint, class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue, class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue_1, double K2Node_CustomEvent_time_1, class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue_2, enum class EPalInteractiveObjectButtonType K2Node_CustomEvent_buttonType_1, double K2Node_CustomEvent_time, float CallFunc_GetEndTime_ReturnValue, double CallFunc_Divide_DoubleDouble_ReturnValue, bool K2Node_SwitchEnum_CmpSuccess, double CallFunc_Divide_DoubleDouble_ReturnValue_1, class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue_3, class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue_4, enum class EPalInteractiveObjectButtonType K2Node_CustomEvent_buttonType, bool K2Node_SwitchEnum_CmpSuccess_1, class UUMGSequencePlayer* CallFunc_PlayAnimationReverse_ReturnValue, class UUMGSequencePlayer* CallFunc_PlayAnimationReverse_ReturnValue_1, class UUMGSequencePlayer* CallFunc_PlayAnimationReverse_ReturnValue_2, class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue_5, double CallFunc_Divide_DoubleDouble_B_ImplicitCast, float CallFunc_PlayAnimation_PlaybackSpeed_ImplicitCast)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_Ingame_Interact_C", "ExecuteUbergraph_WBP_Ingame_Interact");
Params::UWBP_Ingame_Interact_C_ExecuteUbergraph_WBP_Ingame_Interact_Params Parms{};
Parms.EntryPoint = EntryPoint;
Parms.CallFunc_PlayAnimation_ReturnValue = CallFunc_PlayAnimation_ReturnValue;
Parms.CallFunc_PlayAnimation_ReturnValue_1 = CallFunc_PlayAnimation_ReturnValue_1;
Parms.K2Node_CustomEvent_time_1 = K2Node_CustomEvent_time_1;
Parms.CallFunc_PlayAnimation_ReturnValue_2 = CallFunc_PlayAnimation_ReturnValue_2;
Parms.K2Node_CustomEvent_buttonType_1 = K2Node_CustomEvent_buttonType_1;
Parms.K2Node_CustomEvent_time = K2Node_CustomEvent_time;
Parms.CallFunc_GetEndTime_ReturnValue = CallFunc_GetEndTime_ReturnValue;
Parms.CallFunc_Divide_DoubleDouble_ReturnValue = CallFunc_Divide_DoubleDouble_ReturnValue;
Parms.K2Node_SwitchEnum_CmpSuccess = K2Node_SwitchEnum_CmpSuccess;
Parms.CallFunc_Divide_DoubleDouble_ReturnValue_1 = CallFunc_Divide_DoubleDouble_ReturnValue_1;
Parms.CallFunc_PlayAnimation_ReturnValue_3 = CallFunc_PlayAnimation_ReturnValue_3;
Parms.CallFunc_PlayAnimation_ReturnValue_4 = CallFunc_PlayAnimation_ReturnValue_4;
Parms.K2Node_CustomEvent_buttonType = K2Node_CustomEvent_buttonType;
Parms.K2Node_SwitchEnum_CmpSuccess_1 = K2Node_SwitchEnum_CmpSuccess_1;
Parms.CallFunc_PlayAnimationReverse_ReturnValue = CallFunc_PlayAnimationReverse_ReturnValue;
Parms.CallFunc_PlayAnimationReverse_ReturnValue_1 = CallFunc_PlayAnimationReverse_ReturnValue_1;
Parms.CallFunc_PlayAnimationReverse_ReturnValue_2 = CallFunc_PlayAnimationReverse_ReturnValue_2;
Parms.CallFunc_PlayAnimation_ReturnValue_5 = CallFunc_PlayAnimation_ReturnValue_5;
Parms.CallFunc_Divide_DoubleDouble_B_ImplicitCast = CallFunc_Divide_DoubleDouble_B_ImplicitCast;
Parms.CallFunc_PlayAnimation_PlaybackSpeed_ImplicitCast = CallFunc_PlayAnimation_PlaybackSpeed_ImplicitCast;
UObject::ProcessEvent(Func, &Parms);
}
}