PalWorld-NetCrack/SDK/WBP_InventoryArrow_functions.cpp
2024-01-22 14:43:11 +08:00

104 lines
2.7 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// WidgetBlueprintGeneratedClass WBP_InventoryArrow.WBP_InventoryArrow_C
// (None)
class UClass* UWBP_InventoryArrow_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("WBP_InventoryArrow_C");
return Clss;
}
// WBP_InventoryArrow_C WBP_InventoryArrow.Default__WBP_InventoryArrow_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class UWBP_InventoryArrow_C* UWBP_InventoryArrow_C::GetDefaultObj()
{
static class UWBP_InventoryArrow_C* Default = nullptr;
if (!Default)
Default = static_cast<UWBP_InventoryArrow_C*>(UWBP_InventoryArrow_C::StaticClass()->DefaultObject);
return Default;
}
// Function WBP_InventoryArrow.WBP_InventoryArrow_C.AnmEvent_Cursor
// (BlueprintCallable, BlueprintEvent)
// Parameters:
void UWBP_InventoryArrow_C::AnmEvent_Cursor()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_InventoryArrow_C", "AnmEvent_Cursor");
UObject::ProcessEvent(Func, nullptr);
}
// Function WBP_InventoryArrow.WBP_InventoryArrow_C.ExecuteUbergraph_WBP_InventoryArrow
// (Final, UbergraphFunction)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void UWBP_InventoryArrow_C::ExecuteUbergraph_WBP_InventoryArrow(int32 EntryPoint, class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_InventoryArrow_C", "ExecuteUbergraph_WBP_InventoryArrow");
Params::UWBP_InventoryArrow_C_ExecuteUbergraph_WBP_InventoryArrow_Params Parms{};
Parms.EntryPoint = EntryPoint;
Parms.CallFunc_PlayAnimation_ReturnValue = CallFunc_PlayAnimation_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function WBP_InventoryArrow.WBP_InventoryArrow_C.OnClicked__DelegateSignature
// (Public, Delegate, BlueprintCallable, BlueprintEvent)
// Parameters:
void UWBP_InventoryArrow_C::OnClicked__DelegateSignature()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_InventoryArrow_C", "OnClicked__DelegateSignature");
UObject::ProcessEvent(Func, nullptr);
}
}