mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
104 lines
2.7 KiB
C++
104 lines
2.7 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// FUNCTIONS
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//---------------------------------------------------------------------------------------------------------------------
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// WidgetBlueprintGeneratedClass WBP_InventoryArrow.WBP_InventoryArrow_C
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// (None)
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class UClass* UWBP_InventoryArrow_C::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("WBP_InventoryArrow_C");
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return Clss;
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}
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// WBP_InventoryArrow_C WBP_InventoryArrow.Default__WBP_InventoryArrow_C
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// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
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class UWBP_InventoryArrow_C* UWBP_InventoryArrow_C::GetDefaultObj()
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{
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static class UWBP_InventoryArrow_C* Default = nullptr;
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if (!Default)
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Default = static_cast<UWBP_InventoryArrow_C*>(UWBP_InventoryArrow_C::StaticClass()->DefaultObject);
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return Default;
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}
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// Function WBP_InventoryArrow.WBP_InventoryArrow_C.AnmEvent_Cursor
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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void UWBP_InventoryArrow_C::AnmEvent_Cursor()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("WBP_InventoryArrow_C", "AnmEvent_Cursor");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function WBP_InventoryArrow.WBP_InventoryArrow_C.ExecuteUbergraph_WBP_InventoryArrow
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// (Final, UbergraphFunction)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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void UWBP_InventoryArrow_C::ExecuteUbergraph_WBP_InventoryArrow(int32 EntryPoint, class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("WBP_InventoryArrow_C", "ExecuteUbergraph_WBP_InventoryArrow");
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Params::UWBP_InventoryArrow_C_ExecuteUbergraph_WBP_InventoryArrow_Params Parms{};
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Parms.EntryPoint = EntryPoint;
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Parms.CallFunc_PlayAnimation_ReturnValue = CallFunc_PlayAnimation_ReturnValue;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function WBP_InventoryArrow.WBP_InventoryArrow_C.OnClicked__DelegateSignature
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// (Public, Delegate, BlueprintCallable, BlueprintEvent)
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// Parameters:
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void UWBP_InventoryArrow_C::OnClicked__DelegateSignature()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("WBP_InventoryArrow_C", "OnClicked__DelegateSignature");
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UObject::ProcessEvent(Func, nullptr);
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}
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}
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