PalWorld-NetCrack/SDK/WBP_InventoryEquipment_ItemInfo_functions.cpp
2024-01-22 14:43:11 +08:00

1373 lines
111 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// WidgetBlueprintGeneratedClass WBP_InventoryEquipment_ItemInfo.WBP_InventoryEquipment_ItemInfo_C
// (None)
class UClass* UWBP_InventoryEquipment_ItemInfo_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("WBP_InventoryEquipment_ItemInfo_C");
return Clss;
}
// WBP_InventoryEquipment_ItemInfo_C WBP_InventoryEquipment_ItemInfo.Default__WBP_InventoryEquipment_ItemInfo_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class UWBP_InventoryEquipment_ItemInfo_C* UWBP_InventoryEquipment_ItemInfo_C::GetDefaultObj()
{
static class UWBP_InventoryEquipment_ItemInfo_C* Default = nullptr;
if (!Default)
Default = static_cast<UWBP_InventoryEquipment_ItemInfo_C*>(UWBP_InventoryEquipment_ItemInfo_C::StaticClass()->DefaultObject);
return Default;
}
// Function WBP_InventoryEquipment_ItemInfo.WBP_InventoryEquipment_ItemInfo_C.SetupPrice
// (Private, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UPalGameSetting* CallFunc_GetGameSetting_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsEmpty_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FPalItemId CallFunc_GetItemId_ReturnValue (ConstParm, NoDestructor, HasGetValueTypeHash)
// struct FPalStaticItemIdAndNum K2Node_MakeStruct_PalStaticItemIdAndNum (NoDestructor)
// bool CallFunc_Greater_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_CalcItemSellPrice_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Multiply_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_SelectInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UWBP_InventoryEquipment_ItemInfo_C::SetupPrice(class UPalGameSetting* CallFunc_GetGameSetting_ReturnValue, bool CallFunc_IsEmpty_ReturnValue, bool CallFunc_IsValid_ReturnValue, const struct FPalItemId& CallFunc_GetItemId_ReturnValue, const struct FPalStaticItemIdAndNum& K2Node_MakeStruct_PalStaticItemIdAndNum, bool CallFunc_Greater_IntInt_ReturnValue, int32 CallFunc_CalcItemSellPrice_ReturnValue, int32 CallFunc_Multiply_IntInt_ReturnValue, int32 CallFunc_SelectInt_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_InventoryEquipment_ItemInfo_C", "SetupPrice");
Params::UWBP_InventoryEquipment_ItemInfo_C_SetupPrice_Params Parms{};
Parms.CallFunc_GetGameSetting_ReturnValue = CallFunc_GetGameSetting_ReturnValue;
Parms.CallFunc_IsEmpty_ReturnValue = CallFunc_IsEmpty_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_GetItemId_ReturnValue = CallFunc_GetItemId_ReturnValue;
Parms.K2Node_MakeStruct_PalStaticItemIdAndNum = K2Node_MakeStruct_PalStaticItemIdAndNum;
Parms.CallFunc_Greater_IntInt_ReturnValue = CallFunc_Greater_IntInt_ReturnValue;
Parms.CallFunc_CalcItemSellPrice_ReturnValue = CallFunc_CalcItemSellPrice_ReturnValue;
Parms.CallFunc_Multiply_IntInt_ReturnValue = CallFunc_Multiply_IntInt_ReturnValue;
Parms.CallFunc_SelectInt_ReturnValue = CallFunc_SelectInt_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function WBP_InventoryEquipment_ItemInfo.WBP_InventoryEquipment_ItemInfo_C.SetupItemRarity
// (Private, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class FName ItemStaticId (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalMasterDataTableAccess_ItemRecipe*CallFunc_GetItemRecipeDataTableAccess_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalItemIDManager* CallFunc_GetItemIDManager_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalStaticItemDataBase* CallFunc_GetStaticItemData_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Min_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FDataTableRowHandle CallFunc_Array_Get_Item (NoDestructor)
// class FText CallFunc_GetLocalizedTextFromHandle_Text (None)
// bool CallFunc_BP_FindRow_bResult (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FPalItemRecipe CallFunc_BP_FindRow_ReturnValue (None)
// bool CallFunc_IsValid_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FPalItemId CallFunc_GetItemId_ReturnValue (ConstParm, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Conv_IntToDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Multiply_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UUMGSequencePlayer* CallFunc_PlayAnimationTimeRange_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// float CallFunc_PlayAnimationTimeRange_StartAtTime_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UWBP_InventoryEquipment_ItemInfo_C::SetupItemRarity(class FName ItemStaticId, class UPalMasterDataTableAccess_ItemRecipe* CallFunc_GetItemRecipeDataTableAccess_ReturnValue, class UPalItemIDManager* CallFunc_GetItemIDManager_ReturnValue, bool CallFunc_IsValid_ReturnValue, class UPalStaticItemDataBase* CallFunc_GetStaticItemData_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, int32 CallFunc_Min_ReturnValue, const struct FDataTableRowHandle& CallFunc_Array_Get_Item, class FText CallFunc_GetLocalizedTextFromHandle_Text, bool CallFunc_BP_FindRow_bResult, const struct FPalItemRecipe& CallFunc_BP_FindRow_ReturnValue, bool CallFunc_IsValid_ReturnValue_2, const struct FPalItemId& CallFunc_GetItemId_ReturnValue, double CallFunc_Conv_IntToDouble_ReturnValue, double CallFunc_Multiply_DoubleDouble_ReturnValue, class UUMGSequencePlayer* CallFunc_PlayAnimationTimeRange_ReturnValue, float CallFunc_PlayAnimationTimeRange_StartAtTime_ImplicitCast)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_InventoryEquipment_ItemInfo_C", "SetupItemRarity");
Params::UWBP_InventoryEquipment_ItemInfo_C_SetupItemRarity_Params Parms{};
Parms.ItemStaticId = ItemStaticId;
Parms.CallFunc_GetItemRecipeDataTableAccess_ReturnValue = CallFunc_GetItemRecipeDataTableAccess_ReturnValue;
Parms.CallFunc_GetItemIDManager_ReturnValue = CallFunc_GetItemIDManager_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_GetStaticItemData_ReturnValue = CallFunc_GetStaticItemData_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1;
Parms.CallFunc_Min_ReturnValue = CallFunc_Min_ReturnValue;
Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item;
Parms.CallFunc_GetLocalizedTextFromHandle_Text = CallFunc_GetLocalizedTextFromHandle_Text;
Parms.CallFunc_BP_FindRow_bResult = CallFunc_BP_FindRow_bResult;
Parms.CallFunc_BP_FindRow_ReturnValue = CallFunc_BP_FindRow_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue_2 = CallFunc_IsValid_ReturnValue_2;
Parms.CallFunc_GetItemId_ReturnValue = CallFunc_GetItemId_ReturnValue;
Parms.CallFunc_Conv_IntToDouble_ReturnValue = CallFunc_Conv_IntToDouble_ReturnValue;
Parms.CallFunc_Multiply_DoubleDouble_ReturnValue = CallFunc_Multiply_DoubleDouble_ReturnValue;
Parms.CallFunc_PlayAnimationTimeRange_ReturnValue = CallFunc_PlayAnimationTimeRange_ReturnValue;
Parms.CallFunc_PlayAnimationTimeRange_StartAtTime_ImplicitCast = CallFunc_PlayAnimationTimeRange_StartAtTime_ImplicitCast;
UObject::ProcessEvent(Func, &Parms);
}
// Function WBP_InventoryEquipment_ItemInfo.WBP_InventoryEquipment_ItemInfo_C.SetupItemDurability
// (Private, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UPalDynamicItemDataBase* CallFunc_TryGetDynamicItemData_OutDynamicItemData (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_TryGetDynamicItemData_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// TScriptInterface<class IPalObjectDurabilityInterface>K2Node_DynamicCast_AsPal_Object_Durability_Interface (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_GetMaxDurability_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_GetDurability_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FFormatArgumentData K2Node_MakeStruct_FormatArgumentData (HasGetValueTypeHash)
// struct FFormatArgumentData K2Node_MakeStruct_FormatArgumentData_1 (HasGetValueTypeHash)
// bool CallFunc_Greater_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// TArray<struct FFormatArgumentData> K2Node_MakeArray_Array (ReferenceParm)
// class FText CallFunc_Format_ReturnValue (None)
// double CallFunc_Greater_DoubleDouble_A_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UWBP_InventoryEquipment_ItemInfo_C::SetupItemDurability(class UPalDynamicItemDataBase* CallFunc_TryGetDynamicItemData_OutDynamicItemData, bool CallFunc_TryGetDynamicItemData_ReturnValue, bool CallFunc_IsValid_ReturnValue, TScriptInterface<class IPalObjectDurabilityInterface> K2Node_DynamicCast_AsPal_Object_Durability_Interface, bool K2Node_DynamicCast_bSuccess, float CallFunc_GetMaxDurability_ReturnValue, float CallFunc_GetDurability_ReturnValue, const struct FFormatArgumentData& K2Node_MakeStruct_FormatArgumentData, const struct FFormatArgumentData& K2Node_MakeStruct_FormatArgumentData_1, bool CallFunc_Greater_DoubleDouble_ReturnValue, TArray<struct FFormatArgumentData>& K2Node_MakeArray_Array, class FText CallFunc_Format_ReturnValue, double CallFunc_Greater_DoubleDouble_A_ImplicitCast)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_InventoryEquipment_ItemInfo_C", "SetupItemDurability");
Params::UWBP_InventoryEquipment_ItemInfo_C_SetupItemDurability_Params Parms{};
Parms.CallFunc_TryGetDynamicItemData_OutDynamicItemData = CallFunc_TryGetDynamicItemData_OutDynamicItemData;
Parms.CallFunc_TryGetDynamicItemData_ReturnValue = CallFunc_TryGetDynamicItemData_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.K2Node_DynamicCast_AsPal_Object_Durability_Interface = K2Node_DynamicCast_AsPal_Object_Durability_Interface;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
Parms.CallFunc_GetMaxDurability_ReturnValue = CallFunc_GetMaxDurability_ReturnValue;
Parms.CallFunc_GetDurability_ReturnValue = CallFunc_GetDurability_ReturnValue;
Parms.K2Node_MakeStruct_FormatArgumentData = K2Node_MakeStruct_FormatArgumentData;
Parms.K2Node_MakeStruct_FormatArgumentData_1 = K2Node_MakeStruct_FormatArgumentData_1;
Parms.CallFunc_Greater_DoubleDouble_ReturnValue = CallFunc_Greater_DoubleDouble_ReturnValue;
Parms.K2Node_MakeArray_Array = K2Node_MakeArray_Array;
Parms.CallFunc_Format_ReturnValue = CallFunc_Format_ReturnValue;
Parms.CallFunc_Greater_DoubleDouble_A_ImplicitCast = CallFunc_Greater_DoubleDouble_A_ImplicitCast;
UObject::ProcessEvent(Func, &Parms);
}
// Function WBP_InventoryEquipment_ItemInfo.WBP_InventoryEquipment_ItemInfo_C.Setup Tech Mat Details
// (Private, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FPalTechnologyRecipeUnlockDataTableRowTechData (BlueprintVisible, BlueprintReadOnly, Parm)
// bool IsMasked (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// TArray<struct FPalStaticItemIdAndNum>MatDetail (Edit, BlueprintVisible)
// TMap<class FName, int32> MaterialDetails (Edit, BlueprintVisible)
// int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FName CallFunc_Array_Get_Item (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Array_IsEmpty_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FName CallFunc_Array_Get_Item_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalMasterDataTableAccess_BuildObjectData*CallFunc_GetBuildObjectDataTableAccess_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// TArray<class FName> CallFunc_Map_Keys_Keys (ReferenceParm)
// class FName CallFunc_BP_FindRowByMapObjectId_OutRowName (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_BP_FindRowByMapObjectId_bResult (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FPalBuildObjectData CallFunc_BP_FindRowByMapObjectId_ReturnValue (None)
// class FName CallFunc_Array_Get_Item_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_NotEqual_NameName_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// TMap<class FName, int32> K2Node_MakeMap_Map (None)
// int32 CallFunc_Map_Find_Value (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Map_Find_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FPalStaticItemIdAndNum K2Node_MakeStruct_PalStaticItemIdAndNum (NoDestructor)
// bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Array_Add_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalMasterDataTableAccess_ItemRecipe*CallFunc_GetItemRecipeDataTableAccess_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_BP_FindRow_bResult (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FPalItemRecipe CallFunc_BP_FindRow_ReturnValue (None)
// TMap<class FName, int32> K2Node_MakeMap_Map_1 (None)
void UWBP_InventoryEquipment_ItemInfo_C::Setup_Tech_Mat_Details(const struct FPalTechnologyRecipeUnlockDataTableRow& TechData, bool IsMasked, const TArray<struct FPalStaticItemIdAndNum>& MatDetail, TMap<class FName, int32> MaterialDetails, int32 Temp_int_Array_Index_Variable, class FName CallFunc_Array_Get_Item, bool CallFunc_Array_IsEmpty_ReturnValue, class FName CallFunc_Array_Get_Item_1, int32 Temp_int_Loop_Counter_Variable, int32 CallFunc_Add_IntInt_ReturnValue, class UPalMasterDataTableAccess_BuildObjectData* CallFunc_GetBuildObjectDataTableAccess_ReturnValue, TArray<class FName>& CallFunc_Map_Keys_Keys, class FName CallFunc_BP_FindRowByMapObjectId_OutRowName, bool CallFunc_BP_FindRowByMapObjectId_bResult, const struct FPalBuildObjectData& CallFunc_BP_FindRowByMapObjectId_ReturnValue, class FName CallFunc_Array_Get_Item_2, bool CallFunc_NotEqual_NameName_ReturnValue, TMap<class FName, int32> K2Node_MakeMap_Map, int32 CallFunc_Map_Find_Value, bool CallFunc_Map_Find_ReturnValue, int32 CallFunc_Array_Length_ReturnValue, const struct FPalStaticItemIdAndNum& K2Node_MakeStruct_PalStaticItemIdAndNum, bool CallFunc_Less_IntInt_ReturnValue, int32 CallFunc_Array_Add_ReturnValue, class UPalMasterDataTableAccess_ItemRecipe* CallFunc_GetItemRecipeDataTableAccess_ReturnValue, bool CallFunc_BP_FindRow_bResult, const struct FPalItemRecipe& CallFunc_BP_FindRow_ReturnValue, TMap<class FName, int32> K2Node_MakeMap_Map_1)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_InventoryEquipment_ItemInfo_C", "Setup Tech Mat Details");
Params::UWBP_InventoryEquipment_ItemInfo_C_Setup_Tech_Mat_Details_Params Parms{};
Parms.TechData = TechData;
Parms.IsMasked = IsMasked;
Parms.MatDetail = MatDetail;
Parms.MaterialDetails = MaterialDetails;
Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable;
Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item;
Parms.CallFunc_Array_IsEmpty_ReturnValue = CallFunc_Array_IsEmpty_ReturnValue;
Parms.CallFunc_Array_Get_Item_1 = CallFunc_Array_Get_Item_1;
Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable;
Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue;
Parms.CallFunc_GetBuildObjectDataTableAccess_ReturnValue = CallFunc_GetBuildObjectDataTableAccess_ReturnValue;
Parms.CallFunc_Map_Keys_Keys = CallFunc_Map_Keys_Keys;
Parms.CallFunc_BP_FindRowByMapObjectId_OutRowName = CallFunc_BP_FindRowByMapObjectId_OutRowName;
Parms.CallFunc_BP_FindRowByMapObjectId_bResult = CallFunc_BP_FindRowByMapObjectId_bResult;
Parms.CallFunc_BP_FindRowByMapObjectId_ReturnValue = CallFunc_BP_FindRowByMapObjectId_ReturnValue;
Parms.CallFunc_Array_Get_Item_2 = CallFunc_Array_Get_Item_2;
Parms.CallFunc_NotEqual_NameName_ReturnValue = CallFunc_NotEqual_NameName_ReturnValue;
Parms.K2Node_MakeMap_Map = K2Node_MakeMap_Map;
Parms.CallFunc_Map_Find_Value = CallFunc_Map_Find_Value;
Parms.CallFunc_Map_Find_ReturnValue = CallFunc_Map_Find_ReturnValue;
Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue;
Parms.K2Node_MakeStruct_PalStaticItemIdAndNum = K2Node_MakeStruct_PalStaticItemIdAndNum;
Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue;
Parms.CallFunc_Array_Add_ReturnValue = CallFunc_Array_Add_ReturnValue;
Parms.CallFunc_GetItemRecipeDataTableAccess_ReturnValue = CallFunc_GetItemRecipeDataTableAccess_ReturnValue;
Parms.CallFunc_BP_FindRow_bResult = CallFunc_BP_FindRow_bResult;
Parms.CallFunc_BP_FindRow_ReturnValue = CallFunc_BP_FindRow_ReturnValue;
Parms.K2Node_MakeMap_Map_1 = K2Node_MakeMap_Map_1;
UObject::ProcessEvent(Func, &Parms);
}
// Function WBP_InventoryEquipment_ItemInfo.WBP_InventoryEquipment_ItemInfo_C.Get Display Technology Category Name
// (Private, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// class FName TechnologyName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FText CategoryText (Parm, OutParm)
// class UPalItemIDManager* CallFunc_GetItemIDManager_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalMasterDataTableAccess_BuildObjectData*CallFunc_GetBuildObjectDataTableAccess_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalTechnologyData* CallFunc_GetLocalTechnologyData_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// struct FPalTechnologyRecipeUnlockDataTableRowCallFunc_GetRecipeTechlonogy_ReturnValue (ConstParm)
// int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FName CallFunc_Array_Get_Item (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Greater_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalStaticItemDataBase* CallFunc_GetStaticItemData_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Array_Length_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FText CallFunc_GetItemTypeAName_outName (None)
// bool CallFunc_Greater_IntInt_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FName CallFunc_Array_Get_Item_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_BP_FindRow_bResult (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FPalBuildObjectData CallFunc_BP_FindRow_ReturnValue (None)
// class FText CallFunc_GetBuildObjectCategoryAName_outName (None)
void UWBP_InventoryEquipment_ItemInfo_C::Get_Display_Technology_Category_Name(class FName TechnologyName, class FText* CategoryText, class UPalItemIDManager* CallFunc_GetItemIDManager_ReturnValue, class UPalMasterDataTableAccess_BuildObjectData* CallFunc_GetBuildObjectDataTableAccess_ReturnValue, class UPalTechnologyData* CallFunc_GetLocalTechnologyData_ReturnValue, const struct FPalTechnologyRecipeUnlockDataTableRow& CallFunc_GetRecipeTechlonogy_ReturnValue, int32 CallFunc_Array_Length_ReturnValue, class FName CallFunc_Array_Get_Item, bool CallFunc_Greater_IntInt_ReturnValue, class UPalStaticItemDataBase* CallFunc_GetStaticItemData_ReturnValue, int32 CallFunc_Array_Length_ReturnValue_1, class FText CallFunc_GetItemTypeAName_outName, bool CallFunc_Greater_IntInt_ReturnValue_1, class FName CallFunc_Array_Get_Item_1, bool CallFunc_BP_FindRow_bResult, const struct FPalBuildObjectData& CallFunc_BP_FindRow_ReturnValue, class FText CallFunc_GetBuildObjectCategoryAName_outName)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_InventoryEquipment_ItemInfo_C", "Get Display Technology Category Name");
Params::UWBP_InventoryEquipment_ItemInfo_C_Get_Display_Technology_Category_Name_Params Parms{};
Parms.TechnologyName = TechnologyName;
Parms.CallFunc_GetItemIDManager_ReturnValue = CallFunc_GetItemIDManager_ReturnValue;
Parms.CallFunc_GetBuildObjectDataTableAccess_ReturnValue = CallFunc_GetBuildObjectDataTableAccess_ReturnValue;
Parms.CallFunc_GetLocalTechnologyData_ReturnValue = CallFunc_GetLocalTechnologyData_ReturnValue;
Parms.CallFunc_GetRecipeTechlonogy_ReturnValue = CallFunc_GetRecipeTechlonogy_ReturnValue;
Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue;
Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item;
Parms.CallFunc_Greater_IntInt_ReturnValue = CallFunc_Greater_IntInt_ReturnValue;
Parms.CallFunc_GetStaticItemData_ReturnValue = CallFunc_GetStaticItemData_ReturnValue;
Parms.CallFunc_Array_Length_ReturnValue_1 = CallFunc_Array_Length_ReturnValue_1;
Parms.CallFunc_GetItemTypeAName_outName = CallFunc_GetItemTypeAName_outName;
Parms.CallFunc_Greater_IntInt_ReturnValue_1 = CallFunc_Greater_IntInt_ReturnValue_1;
Parms.CallFunc_Array_Get_Item_1 = CallFunc_Array_Get_Item_1;
Parms.CallFunc_BP_FindRow_bResult = CallFunc_BP_FindRow_bResult;
Parms.CallFunc_BP_FindRow_ReturnValue = CallFunc_BP_FindRow_ReturnValue;
Parms.CallFunc_GetBuildObjectCategoryAName_outName = CallFunc_GetBuildObjectCategoryAName_outName;
UObject::ProcessEvent(Func, &Parms);
if (CategoryText != nullptr)
*CategoryText = Parms.CategoryText;
}
// Function WBP_InventoryEquipment_ItemInfo.WBP_InventoryEquipment_ItemInfo_C.SetupByTechnologyName
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class FName TechnologyName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool IsMasked (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UTexture2D* IconTexture (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool Temp_bool_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// enum class ESlateVisibility Temp_byte_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// enum class ESlateVisibility Temp_byte_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// enum class ESlateVisibility Temp_byte_Variable_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FText CallFunc_GetTechnologyDescription_OutDescription (None)
// enum class ESlateVisibility Temp_byte_Variable_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FText CallFunc_GetLocalizedTextFromHandle_Text (None)
// class FText CallFunc_GetLocalizedTextFromHandle_Text_1 (None)
// class FText CallFunc_SelectText_ReturnValue (None)
// class FText CallFunc_Get_Display_Technology_Category_Name_CategoryText (None)
// bool Temp_bool_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalTechnologyData* CallFunc_GetLocalTechnologyData_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsUnlockRecipeTechnology_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FPalTechnologyRecipeUnlockDataTableRowCallFunc_GetRecipeTechlonogy_ReturnValue (ConstParm)
// enum class ESlateVisibility K2Node_Select_Default (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FText CallFunc_GetLocalizedText_ReturnValue (None)
// class FText CallFunc_Conv_IntToText_ReturnValue (None)
// class FText CallFunc_SelectText_ReturnValue_1 (None)
// bool CallFunc_EqualEqual_NameName_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsUnlockRecipeTechnology_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// enum class ESlateVisibility K2Node_Select_Default_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FPalTechnologyRecipeUnlockDataTableRowCallFunc_GetRecipeTechlonogy_ReturnValue_1 (ConstParm)
// class FText CallFunc_GetLocalizedText_ReturnValue_1 (None)
void UWBP_InventoryEquipment_ItemInfo_C::SetupByTechnologyName(class FName TechnologyName, bool IsMasked, class UTexture2D* IconTexture, bool Temp_bool_Variable, enum class ESlateVisibility Temp_byte_Variable, enum class ESlateVisibility Temp_byte_Variable_1, enum class ESlateVisibility Temp_byte_Variable_2, class FText CallFunc_GetTechnologyDescription_OutDescription, enum class ESlateVisibility Temp_byte_Variable_3, class FText CallFunc_GetLocalizedTextFromHandle_Text, class FText CallFunc_GetLocalizedTextFromHandle_Text_1, class FText CallFunc_SelectText_ReturnValue, class FText CallFunc_Get_Display_Technology_Category_Name_CategoryText, bool Temp_bool_Variable_1, class UPalTechnologyData* CallFunc_GetLocalTechnologyData_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool CallFunc_IsUnlockRecipeTechnology_ReturnValue, const struct FPalTechnologyRecipeUnlockDataTableRow& CallFunc_GetRecipeTechlonogy_ReturnValue, enum class ESlateVisibility K2Node_Select_Default, class FText CallFunc_GetLocalizedText_ReturnValue, class FText CallFunc_Conv_IntToText_ReturnValue, class FText CallFunc_SelectText_ReturnValue_1, bool CallFunc_EqualEqual_NameName_ReturnValue, bool CallFunc_IsUnlockRecipeTechnology_ReturnValue_1, enum class ESlateVisibility K2Node_Select_Default_1, const struct FPalTechnologyRecipeUnlockDataTableRow& CallFunc_GetRecipeTechlonogy_ReturnValue_1, class FText CallFunc_GetLocalizedText_ReturnValue_1)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_InventoryEquipment_ItemInfo_C", "SetupByTechnologyName");
Params::UWBP_InventoryEquipment_ItemInfo_C_SetupByTechnologyName_Params Parms{};
Parms.TechnologyName = TechnologyName;
Parms.IsMasked = IsMasked;
Parms.IconTexture = IconTexture;
Parms.Temp_bool_Variable = Temp_bool_Variable;
Parms.Temp_byte_Variable = Temp_byte_Variable;
Parms.Temp_byte_Variable_1 = Temp_byte_Variable_1;
Parms.Temp_byte_Variable_2 = Temp_byte_Variable_2;
Parms.CallFunc_GetTechnologyDescription_OutDescription = CallFunc_GetTechnologyDescription_OutDescription;
Parms.Temp_byte_Variable_3 = Temp_byte_Variable_3;
Parms.CallFunc_GetLocalizedTextFromHandle_Text = CallFunc_GetLocalizedTextFromHandle_Text;
Parms.CallFunc_GetLocalizedTextFromHandle_Text_1 = CallFunc_GetLocalizedTextFromHandle_Text_1;
Parms.CallFunc_SelectText_ReturnValue = CallFunc_SelectText_ReturnValue;
Parms.CallFunc_Get_Display_Technology_Category_Name_CategoryText = CallFunc_Get_Display_Technology_Category_Name_CategoryText;
Parms.Temp_bool_Variable_1 = Temp_bool_Variable_1;
Parms.CallFunc_GetLocalTechnologyData_ReturnValue = CallFunc_GetLocalTechnologyData_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_IsUnlockRecipeTechnology_ReturnValue = CallFunc_IsUnlockRecipeTechnology_ReturnValue;
Parms.CallFunc_GetRecipeTechlonogy_ReturnValue = CallFunc_GetRecipeTechlonogy_ReturnValue;
Parms.K2Node_Select_Default = K2Node_Select_Default;
Parms.CallFunc_GetLocalizedText_ReturnValue = CallFunc_GetLocalizedText_ReturnValue;
Parms.CallFunc_Conv_IntToText_ReturnValue = CallFunc_Conv_IntToText_ReturnValue;
Parms.CallFunc_SelectText_ReturnValue_1 = CallFunc_SelectText_ReturnValue_1;
Parms.CallFunc_EqualEqual_NameName_ReturnValue = CallFunc_EqualEqual_NameName_ReturnValue;
Parms.CallFunc_IsUnlockRecipeTechnology_ReturnValue_1 = CallFunc_IsUnlockRecipeTechnology_ReturnValue_1;
Parms.K2Node_Select_Default_1 = K2Node_Select_Default_1;
Parms.CallFunc_GetRecipeTechlonogy_ReturnValue_1 = CallFunc_GetRecipeTechlonogy_ReturnValue_1;
Parms.CallFunc_GetLocalizedText_ReturnValue_1 = CallFunc_GetLocalizedText_ReturnValue_1;
UObject::ProcessEvent(Func, &Parms);
}
// Function WBP_InventoryEquipment_ItemInfo.WBP_InventoryEquipment_ItemInfo_C.Is Equipable Item
// (Private, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// class UPalItemSlot* Slot (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool IsEquipable (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FPalItemId CallFunc_GetItemId_ReturnValue (ConstParm, NoDestructor, HasGetValueTypeHash)
// class UPalPlayerInventoryData* CallFunc_GetLocalInventoryData_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsEquipSlot_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalItemIDManager* CallFunc_GetItemIDManager_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalStaticItemDataBase* CallFunc_GetStaticItemData_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_SwitchEnum_CmpSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UWBP_InventoryEquipment_ItemInfo_C::Is_Equipable_Item(class UPalItemSlot* Slot, bool* IsEquipable, const struct FPalItemId& CallFunc_GetItemId_ReturnValue, class UPalPlayerInventoryData* CallFunc_GetLocalInventoryData_ReturnValue, bool CallFunc_IsEquipSlot_ReturnValue, class UPalItemIDManager* CallFunc_GetItemIDManager_ReturnValue, class UPalStaticItemDataBase* CallFunc_GetStaticItemData_ReturnValue, bool K2Node_SwitchEnum_CmpSuccess)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_InventoryEquipment_ItemInfo_C", "Is Equipable Item");
Params::UWBP_InventoryEquipment_ItemInfo_C_Is_Equipable_Item_Params Parms{};
Parms.Slot = Slot;
Parms.CallFunc_GetItemId_ReturnValue = CallFunc_GetItemId_ReturnValue;
Parms.CallFunc_GetLocalInventoryData_ReturnValue = CallFunc_GetLocalInventoryData_ReturnValue;
Parms.CallFunc_IsEquipSlot_ReturnValue = CallFunc_IsEquipSlot_ReturnValue;
Parms.CallFunc_GetItemIDManager_ReturnValue = CallFunc_GetItemIDManager_ReturnValue;
Parms.CallFunc_GetStaticItemData_ReturnValue = CallFunc_GetStaticItemData_ReturnValue;
Parms.K2Node_SwitchEnum_CmpSuccess = K2Node_SwitchEnum_CmpSuccess;
UObject::ProcessEvent(Func, &Parms);
if (IsEquipable != nullptr)
*IsEquipable = Parms.IsEquipable;
}
// Function WBP_InventoryEquipment_ItemInfo.WBP_InventoryEquipment_ItemInfo_C.OnUpdateTargetSlot
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UPalItemSlot* Slot (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void UWBP_InventoryEquipment_ItemInfo_C::OnUpdateTargetSlot(class UPalItemSlot* Slot)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_InventoryEquipment_ItemInfo_C", "OnUpdateTargetSlot");
Params::UWBP_InventoryEquipment_ItemInfo_C_OnUpdateTargetSlot_Params Parms{};
Parms.Slot = Slot;
UObject::ProcessEvent(Func, &Parms);
}
// Function WBP_InventoryEquipment_ItemInfo.WBP_InventoryEquipment_ItemInfo_C.UnbindEvent
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UWBP_InventoryEquipment_ItemInfo_C::UnbindEvent(FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, bool CallFunc_IsValid_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_InventoryEquipment_ItemInfo_C", "UnbindEvent");
Params::UWBP_InventoryEquipment_ItemInfo_C_UnbindEvent_Params Parms{};
Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function WBP_InventoryEquipment_ItemInfo.WBP_InventoryEquipment_ItemInfo_C.OnInputMethodChanged
// (Private, BlueprintCallable, BlueprintEvent)
// Parameters:
// enum class ECommonInputType bNewInputType (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool K2Node_SwitchEnum_CmpSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_GetStackCount_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Greater_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_BooleanAND_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UWBP_InventoryEquipment_ItemInfo_C::OnInputMethodChanged(enum class ECommonInputType bNewInputType, bool K2Node_SwitchEnum_CmpSuccess, int32 CallFunc_GetStackCount_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool CallFunc_Greater_IntInt_ReturnValue, bool CallFunc_BooleanAND_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_InventoryEquipment_ItemInfo_C", "OnInputMethodChanged");
Params::UWBP_InventoryEquipment_ItemInfo_C_OnInputMethodChanged_Params Parms{};
Parms.bNewInputType = bNewInputType;
Parms.K2Node_SwitchEnum_CmpSuccess = K2Node_SwitchEnum_CmpSuccess;
Parms.CallFunc_GetStackCount_ReturnValue = CallFunc_GetStackCount_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_Greater_IntInt_ReturnValue = CallFunc_Greater_IntInt_ReturnValue;
Parms.CallFunc_BooleanAND_ReturnValue = CallFunc_BooleanAND_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function WBP_InventoryEquipment_ItemInfo.WBP_InventoryEquipment_ItemInfo_C.SetupUseableKeyGuide_Internal
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class FName StaticItemId (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// enum class ESlateVisibility Temp_byte_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// enum class ESlateVisibility Temp_byte_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool Temp_bool_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalItemIDManager* CallFunc_GetItemIDManager_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalStaticItemDataBase* CallFunc_GetStaticItemData_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_EqualEqual_ByteByte_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_EqualEqual_ByteByte_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_EqualEqual_ByteByte_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_BooleanOR_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_BooleanOR_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// enum class ESlateVisibility K2Node_Select_Default (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UWBP_InventoryEquipment_ItemInfo_C::SetupUseableKeyGuide_Internal(class FName StaticItemId, enum class ESlateVisibility Temp_byte_Variable, enum class ESlateVisibility Temp_byte_Variable_1, class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue, bool Temp_bool_Variable, class UPalItemIDManager* CallFunc_GetItemIDManager_ReturnValue, bool CallFunc_IsValid_ReturnValue, class UPalStaticItemDataBase* CallFunc_GetStaticItemData_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, bool CallFunc_EqualEqual_ByteByte_ReturnValue, bool CallFunc_EqualEqual_ByteByte_ReturnValue_1, bool CallFunc_EqualEqual_ByteByte_ReturnValue_2, bool CallFunc_BooleanOR_ReturnValue, bool CallFunc_BooleanOR_ReturnValue_1, enum class ESlateVisibility K2Node_Select_Default)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_InventoryEquipment_ItemInfo_C", "SetupUseableKeyGuide_Internal");
Params::UWBP_InventoryEquipment_ItemInfo_C_SetupUseableKeyGuide_Internal_Params Parms{};
Parms.StaticItemId = StaticItemId;
Parms.Temp_byte_Variable = Temp_byte_Variable;
Parms.Temp_byte_Variable_1 = Temp_byte_Variable_1;
Parms.CallFunc_PlayAnimation_ReturnValue = CallFunc_PlayAnimation_ReturnValue;
Parms.Temp_bool_Variable = Temp_bool_Variable;
Parms.CallFunc_GetItemIDManager_ReturnValue = CallFunc_GetItemIDManager_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_GetStaticItemData_ReturnValue = CallFunc_GetStaticItemData_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1;
Parms.CallFunc_EqualEqual_ByteByte_ReturnValue = CallFunc_EqualEqual_ByteByte_ReturnValue;
Parms.CallFunc_EqualEqual_ByteByte_ReturnValue_1 = CallFunc_EqualEqual_ByteByte_ReturnValue_1;
Parms.CallFunc_EqualEqual_ByteByte_ReturnValue_2 = CallFunc_EqualEqual_ByteByte_ReturnValue_2;
Parms.CallFunc_BooleanOR_ReturnValue = CallFunc_BooleanOR_ReturnValue;
Parms.CallFunc_BooleanOR_ReturnValue_1 = CallFunc_BooleanOR_ReturnValue_1;
Parms.K2Node_Select_Default = K2Node_Select_Default;
UObject::ProcessEvent(Func, &Parms);
}
// Function WBP_InventoryEquipment_ItemInfo.WBP_InventoryEquipment_ItemInfo_C.SetupSkillInfo
// (Private, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class FName ItemStaticId (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// enum class ESlateVisibility Temp_byte_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// enum class ESlateVisibility Temp_byte_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalWazaDatabase* CallFunc_GetWazaDatabase_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool Temp_bool_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalItemIDManager* CallFunc_GetItemIDManager_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalMasterDataTableAccess_ItemRecipe*CallFunc_GetItemRecipeDataTableAccess_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalStaticItemDataBase* CallFunc_GetStaticItemData_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalStaticConsumeItemData* K2Node_DynamicCast_AsPal_Static_Consume_Item_Data (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_BP_FindRow_bResult (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FPalItemRecipe CallFunc_BP_FindRow_ReturnValue (None)
// struct FPalWazaDatabaseRaw CallFunc_FindWazaForBP_OutData (None)
// bool CallFunc_FindWazaForBP_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FText CallFunc_Conv_DoubleToText_ReturnValue (None)
// class FText CallFunc_Conv_IntToText_ReturnValue (None)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FPalItemId CallFunc_GetItemId_ReturnValue (ConstParm, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_EqualEqual_ByteByte_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// enum class ESlateVisibility K2Node_Select_Default (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Conv_DoubleToText_Value_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UWBP_InventoryEquipment_ItemInfo_C::SetupSkillInfo(class FName ItemStaticId, enum class ESlateVisibility Temp_byte_Variable, enum class ESlateVisibility Temp_byte_Variable_1, class UPalWazaDatabase* CallFunc_GetWazaDatabase_ReturnValue, bool Temp_bool_Variable, class UPalItemIDManager* CallFunc_GetItemIDManager_ReturnValue, class UPalMasterDataTableAccess_ItemRecipe* CallFunc_GetItemRecipeDataTableAccess_ReturnValue, class UPalStaticItemDataBase* CallFunc_GetStaticItemData_ReturnValue, class UPalStaticConsumeItemData* K2Node_DynamicCast_AsPal_Static_Consume_Item_Data, bool K2Node_DynamicCast_bSuccess, bool CallFunc_BP_FindRow_bResult, const struct FPalItemRecipe& CallFunc_BP_FindRow_ReturnValue, const struct FPalWazaDatabaseRaw& CallFunc_FindWazaForBP_OutData, bool CallFunc_FindWazaForBP_ReturnValue, class FText CallFunc_Conv_DoubleToText_ReturnValue, class FText CallFunc_Conv_IntToText_ReturnValue, bool CallFunc_IsValid_ReturnValue, const struct FPalItemId& CallFunc_GetItemId_ReturnValue, bool CallFunc_EqualEqual_ByteByte_ReturnValue, enum class ESlateVisibility K2Node_Select_Default, double CallFunc_Conv_DoubleToText_Value_ImplicitCast)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_InventoryEquipment_ItemInfo_C", "SetupSkillInfo");
Params::UWBP_InventoryEquipment_ItemInfo_C_SetupSkillInfo_Params Parms{};
Parms.ItemStaticId = ItemStaticId;
Parms.Temp_byte_Variable = Temp_byte_Variable;
Parms.Temp_byte_Variable_1 = Temp_byte_Variable_1;
Parms.CallFunc_GetWazaDatabase_ReturnValue = CallFunc_GetWazaDatabase_ReturnValue;
Parms.Temp_bool_Variable = Temp_bool_Variable;
Parms.CallFunc_GetItemIDManager_ReturnValue = CallFunc_GetItemIDManager_ReturnValue;
Parms.CallFunc_GetItemRecipeDataTableAccess_ReturnValue = CallFunc_GetItemRecipeDataTableAccess_ReturnValue;
Parms.CallFunc_GetStaticItemData_ReturnValue = CallFunc_GetStaticItemData_ReturnValue;
Parms.K2Node_DynamicCast_AsPal_Static_Consume_Item_Data = K2Node_DynamicCast_AsPal_Static_Consume_Item_Data;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
Parms.CallFunc_BP_FindRow_bResult = CallFunc_BP_FindRow_bResult;
Parms.CallFunc_BP_FindRow_ReturnValue = CallFunc_BP_FindRow_ReturnValue;
Parms.CallFunc_FindWazaForBP_OutData = CallFunc_FindWazaForBP_OutData;
Parms.CallFunc_FindWazaForBP_ReturnValue = CallFunc_FindWazaForBP_ReturnValue;
Parms.CallFunc_Conv_DoubleToText_ReturnValue = CallFunc_Conv_DoubleToText_ReturnValue;
Parms.CallFunc_Conv_IntToText_ReturnValue = CallFunc_Conv_IntToText_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_GetItemId_ReturnValue = CallFunc_GetItemId_ReturnValue;
Parms.CallFunc_EqualEqual_ByteByte_ReturnValue = CallFunc_EqualEqual_ByteByte_ReturnValue;
Parms.K2Node_Select_Default = K2Node_Select_Default;
Parms.CallFunc_Conv_DoubleToText_Value_ImplicitCast = CallFunc_Conv_DoubleToText_Value_ImplicitCast;
UObject::ProcessEvent(Func, &Parms);
}
// Function WBP_InventoryEquipment_ItemInfo.WBP_InventoryEquipment_ItemInfo_C.SetupTechDetails
// (Private, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// TArray<struct FPalStaticItemIdAndNum>MatDetail (Edit, BlueprintVisible)
// TMap<class FName, int32> MaterialDetails (Edit, BlueprintVisible)
// int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// TArray<class FName> CallFunc_Map_Keys_Keys (ReferenceParm)
// class FName CallFunc_Array_Get_Item (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_NotEqual_NameName_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Map_Find_Value (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Map_Find_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FPalStaticItemIdAndNum K2Node_MakeStruct_PalStaticItemIdAndNum (NoDestructor)
// int32 CallFunc_Array_Add_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalMasterDataTableAccess_ItemRecipe*CallFunc_GetItemRecipeDataTableAccess_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_BP_FindRow_bResult (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FPalItemRecipe CallFunc_BP_FindRow_ReturnValue (None)
// TMap<class FName, int32> K2Node_MakeMap_Map (None)
void UWBP_InventoryEquipment_ItemInfo_C::SetupTechDetails(const TArray<struct FPalStaticItemIdAndNum>& MatDetail, TMap<class FName, int32> MaterialDetails, int32 Temp_int_Array_Index_Variable, int32 Temp_int_Loop_Counter_Variable, int32 CallFunc_Add_IntInt_ReturnValue, TArray<class FName>& CallFunc_Map_Keys_Keys, class FName CallFunc_Array_Get_Item, int32 CallFunc_Array_Length_ReturnValue, bool CallFunc_NotEqual_NameName_ReturnValue, bool CallFunc_Less_IntInt_ReturnValue, int32 CallFunc_Map_Find_Value, bool CallFunc_Map_Find_ReturnValue, const struct FPalStaticItemIdAndNum& K2Node_MakeStruct_PalStaticItemIdAndNum, int32 CallFunc_Array_Add_ReturnValue, class UPalMasterDataTableAccess_ItemRecipe* CallFunc_GetItemRecipeDataTableAccess_ReturnValue, bool CallFunc_BP_FindRow_bResult, const struct FPalItemRecipe& CallFunc_BP_FindRow_ReturnValue, TMap<class FName, int32> K2Node_MakeMap_Map)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_InventoryEquipment_ItemInfo_C", "SetupTechDetails");
Params::UWBP_InventoryEquipment_ItemInfo_C_SetupTechDetails_Params Parms{};
Parms.MatDetail = MatDetail;
Parms.MaterialDetails = MaterialDetails;
Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable;
Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable;
Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue;
Parms.CallFunc_Map_Keys_Keys = CallFunc_Map_Keys_Keys;
Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item;
Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue;
Parms.CallFunc_NotEqual_NameName_ReturnValue = CallFunc_NotEqual_NameName_ReturnValue;
Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue;
Parms.CallFunc_Map_Find_Value = CallFunc_Map_Find_Value;
Parms.CallFunc_Map_Find_ReturnValue = CallFunc_Map_Find_ReturnValue;
Parms.K2Node_MakeStruct_PalStaticItemIdAndNum = K2Node_MakeStruct_PalStaticItemIdAndNum;
Parms.CallFunc_Array_Add_ReturnValue = CallFunc_Array_Add_ReturnValue;
Parms.CallFunc_GetItemRecipeDataTableAccess_ReturnValue = CallFunc_GetItemRecipeDataTableAccess_ReturnValue;
Parms.CallFunc_BP_FindRow_bResult = CallFunc_BP_FindRow_bResult;
Parms.CallFunc_BP_FindRow_ReturnValue = CallFunc_BP_FindRow_ReturnValue;
Parms.K2Node_MakeMap_Map = K2Node_MakeMap_Map;
UObject::ProcessEvent(Func, &Parms);
}
// Function WBP_InventoryEquipment_ItemInfo.WBP_InventoryEquipment_ItemInfo_C.SetupKeyGuide
// (Private, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool Temp_bool_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// enum class ESlateVisibility Temp_byte_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// enum class ESlateVisibility Temp_byte_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UCommonInputSubsystem* CallFunc_GetLocalPlayerSubsystem_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool Temp_bool_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// enum class ECommonInputType CallFunc_GetCurrentInputType_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// enum class ESlateVisibility Temp_byte_Variable_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// enum class ESlateVisibility Temp_byte_Variable_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool Temp_bool_Variable_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// enum class ESlateVisibility Temp_byte_Variable_4 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalPlayerInventoryData* CallFunc_GetLocalInventoryData_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// enum class ESlateVisibility Temp_byte_Variable_5 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool Temp_bool_Variable_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalHUDService* CallFunc_GetHUDService_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalUILiftSlotModel* CallFunc_GetLiftSlotModel_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsLift_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FPalItemId CallFunc_GetItemId_ReturnValue (ConstParm, NoDestructor, HasGetValueTypeHash)
// enum class ESlateVisibility K2Node_Select_Default (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Is_Equipable_Item_IsEquipable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsEquipSlot_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_BooleanAND_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FDataTableRowHandle K2Node_Select_Default_1 (NoDestructor)
// enum class ESlateVisibility K2Node_Select_Default_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FText CallFunc_GetLocalizedTextFromHandle_Text (None)
// int32 CallFunc_GetStackCount_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Greater_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_BooleanAND_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// enum class ESlateVisibility K2Node_Select_Default_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UWBP_InventoryEquipment_ItemInfo_C::SetupKeyGuide(bool Temp_bool_Variable, enum class ESlateVisibility Temp_byte_Variable, enum class ESlateVisibility Temp_byte_Variable_1, class UCommonInputSubsystem* CallFunc_GetLocalPlayerSubsystem_ReturnValue, bool Temp_bool_Variable_1, enum class ECommonInputType CallFunc_GetCurrentInputType_ReturnValue, enum class ESlateVisibility Temp_byte_Variable_2, enum class ESlateVisibility Temp_byte_Variable_3, bool Temp_bool_Variable_2, enum class ESlateVisibility Temp_byte_Variable_4, class UPalPlayerInventoryData* CallFunc_GetLocalInventoryData_ReturnValue, enum class ESlateVisibility Temp_byte_Variable_5, bool Temp_bool_Variable_3, class UPalHUDService* CallFunc_GetHUDService_ReturnValue, bool CallFunc_IsValid_ReturnValue, class UPalUILiftSlotModel* CallFunc_GetLiftSlotModel_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, bool CallFunc_IsLift_ReturnValue, const struct FPalItemId& CallFunc_GetItemId_ReturnValue, enum class ESlateVisibility K2Node_Select_Default, bool CallFunc_Is_Equipable_Item_IsEquipable, bool CallFunc_IsEquipSlot_ReturnValue, bool CallFunc_BooleanAND_ReturnValue, const struct FDataTableRowHandle& K2Node_Select_Default_1, enum class ESlateVisibility K2Node_Select_Default_2, class FText CallFunc_GetLocalizedTextFromHandle_Text, int32 CallFunc_GetStackCount_ReturnValue, bool CallFunc_Greater_IntInt_ReturnValue, bool CallFunc_BooleanAND_ReturnValue_1, enum class ESlateVisibility K2Node_Select_Default_3)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_InventoryEquipment_ItemInfo_C", "SetupKeyGuide");
Params::UWBP_InventoryEquipment_ItemInfo_C_SetupKeyGuide_Params Parms{};
Parms.Temp_bool_Variable = Temp_bool_Variable;
Parms.Temp_byte_Variable = Temp_byte_Variable;
Parms.Temp_byte_Variable_1 = Temp_byte_Variable_1;
Parms.CallFunc_GetLocalPlayerSubsystem_ReturnValue = CallFunc_GetLocalPlayerSubsystem_ReturnValue;
Parms.Temp_bool_Variable_1 = Temp_bool_Variable_1;
Parms.CallFunc_GetCurrentInputType_ReturnValue = CallFunc_GetCurrentInputType_ReturnValue;
Parms.Temp_byte_Variable_2 = Temp_byte_Variable_2;
Parms.Temp_byte_Variable_3 = Temp_byte_Variable_3;
Parms.Temp_bool_Variable_2 = Temp_bool_Variable_2;
Parms.Temp_byte_Variable_4 = Temp_byte_Variable_4;
Parms.CallFunc_GetLocalInventoryData_ReturnValue = CallFunc_GetLocalInventoryData_ReturnValue;
Parms.Temp_byte_Variable_5 = Temp_byte_Variable_5;
Parms.Temp_bool_Variable_3 = Temp_bool_Variable_3;
Parms.CallFunc_GetHUDService_ReturnValue = CallFunc_GetHUDService_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_GetLiftSlotModel_ReturnValue = CallFunc_GetLiftSlotModel_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1;
Parms.CallFunc_IsLift_ReturnValue = CallFunc_IsLift_ReturnValue;
Parms.CallFunc_GetItemId_ReturnValue = CallFunc_GetItemId_ReturnValue;
Parms.K2Node_Select_Default = K2Node_Select_Default;
Parms.CallFunc_Is_Equipable_Item_IsEquipable = CallFunc_Is_Equipable_Item_IsEquipable;
Parms.CallFunc_IsEquipSlot_ReturnValue = CallFunc_IsEquipSlot_ReturnValue;
Parms.CallFunc_BooleanAND_ReturnValue = CallFunc_BooleanAND_ReturnValue;
Parms.K2Node_Select_Default_1 = K2Node_Select_Default_1;
Parms.K2Node_Select_Default_2 = K2Node_Select_Default_2;
Parms.CallFunc_GetLocalizedTextFromHandle_Text = CallFunc_GetLocalizedTextFromHandle_Text;
Parms.CallFunc_GetStackCount_ReturnValue = CallFunc_GetStackCount_ReturnValue;
Parms.CallFunc_Greater_IntInt_ReturnValue = CallFunc_Greater_IntInt_ReturnValue;
Parms.CallFunc_BooleanAND_ReturnValue_1 = CallFunc_BooleanAND_ReturnValue_1;
Parms.K2Node_Select_Default_3 = K2Node_Select_Default_3;
UObject::ProcessEvent(Func, &Parms);
}
// Function WBP_InventoryEquipment_ItemInfo.WBP_InventoryEquipment_ItemInfo_C.HideAdditionalText
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
void UWBP_InventoryEquipment_ItemInfo_C::HideAdditionalText()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_InventoryEquipment_ItemInfo_C", "HideAdditionalText");
UObject::ProcessEvent(Func, nullptr);
}
// Function WBP_InventoryEquipment_ItemInfo.WBP_InventoryEquipment_ItemInfo_C.SetImportanyAdditionalText
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class FText Text (BlueprintVisible, BlueprintReadOnly, Parm)
void UWBP_InventoryEquipment_ItemInfo_C::SetImportanyAdditionalText(class FText Text)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_InventoryEquipment_ItemInfo_C", "SetImportanyAdditionalText");
Params::UWBP_InventoryEquipment_ItemInfo_C_SetImportanyAdditionalText_Params Parms{};
Parms.Text = Text;
UObject::ProcessEvent(Func, &Parms);
}
// Function WBP_InventoryEquipment_ItemInfo.WBP_InventoryEquipment_ItemInfo_C.SetSimpleAdditionalText
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class FText Text (BlueprintVisible, BlueprintReadOnly, Parm)
void UWBP_InventoryEquipment_ItemInfo_C::SetSimpleAdditionalText(class FText Text)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_InventoryEquipment_ItemInfo_C", "SetSimpleAdditionalText");
Params::UWBP_InventoryEquipment_ItemInfo_C_SetSimpleAdditionalText_Params Parms{};
Parms.Text = Text;
UObject::ProcessEvent(Func, &Parms);
}
// Function WBP_InventoryEquipment_ItemInfo.WBP_InventoryEquipment_ItemInfo_C.Setup Parameter
// (Private, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UPalStaticItemDataBase* TmpDisplayStaticItemData (Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalGameSetting* CallFunc_GetGameSetting_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class FName CallFunc_GetPassiveSkill_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_EqualEqual_NameName_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UClass* CallFunc_LoadClassAsset_Blocking_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UClass* K2Node_ClassDynamicCast_AsBP_Glider_Item_Base (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_ClassDynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FText CallFunc_GetPassiveSkillName_outName (None)
// int32 CallFunc_FTrunc_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_FTrunc_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Divide_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalStaticArmorItemData* K2Node_DynamicCast_AsPal_Static_Armor_Item_Data (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_GetHPValue_ReturnValue (ConstParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UClass* CallFunc_LoadClassAsset_Blocking_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_GetShieldValue_ReturnValue (ConstParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UClass* K2Node_ClassDynamicCast_AsBP_Capture_Prism (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_ClassDynamicCast_bSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_GetDefenseValue_ReturnValue (ConstParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_GetCaptureLevelBySphereType_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalStaticConsumeItemData* K2Node_DynamicCast_AsPal_Static_Consume_Item_Data (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_GetRestoreSanity_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_NotEqual_ByteByte_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Greater_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_GetRestoreSatiety_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool K2Node_SwitchEnum_CmpSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalStaticWeaponItemData* K2Node_DynamicCast_AsPal_Static_Weapon_Item_Data (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UClass* CallFunc_LoadClassAsset_Blocking_ReturnValue_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UClass* K2Node_ClassDynamicCast_AsPal_Weapon_Base (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_ClassDynamicCast_bSuccess_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalItemIDManager* CallFunc_GetItemIDManager_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_EqualEqual_NameName_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FText CallFunc_GetItemName_outName (None)
// struct FFormatArgumentData K2Node_MakeStruct_FormatArgumentData (HasGetValueTypeHash)
// struct FPalItemId CallFunc_GetItemId_ReturnValue (ConstParm, NoDestructor, HasGetValueTypeHash)
// class FText CallFunc_GetLocalizedTextFromHandle_Text (None)
// class UPalStaticItemDataBase* CallFunc_GetStaticItemData_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FDataTableRowHandle CallFunc_Map_Find_Value (NoDestructor)
// bool CallFunc_Map_Find_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalPlayerInventoryData* CallFunc_GetLocalInventoryData_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_CountItemNum_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FText CallFunc_GetLocalizedTextFromHandle_Text_1 (None)
// int64 CallFunc_Conv_IntToInt64_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FFormatArgumentData K2Node_MakeStruct_FormatArgumentData_1 (HasGetValueTypeHash)
// class FText CallFunc_GetItemTypeAName_outName (None)
// struct FFormatArgumentData K2Node_MakeStruct_FormatArgumentData_2 (HasGetValueTypeHash)
// TArray<struct FFormatArgumentData> K2Node_MakeArray_Array (ReferenceParm)
// class FText CallFunc_Format_ReturnValue (None)
// struct FDataTableRowHandle CallFunc_Map_Find_Value_1 (NoDestructor)
// bool CallFunc_Map_Find_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FText CallFunc_GetLocalizedTextFromHandle_Text_2 (None)
// double CallFunc_FTrunc_A_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_FTrunc_A_ImplicitCast_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UWBP_InventoryEquipment_ItemInfo_C::Setup_Parameter(class UPalStaticItemDataBase* TmpDisplayStaticItemData, class UPalGameSetting* CallFunc_GetGameSetting_ReturnValue, class FName CallFunc_GetPassiveSkill_ReturnValue, bool CallFunc_EqualEqual_NameName_ReturnValue, class UClass* CallFunc_LoadClassAsset_Blocking_ReturnValue, class UClass* K2Node_ClassDynamicCast_AsBP_Glider_Item_Base, bool K2Node_ClassDynamicCast_bSuccess, class FText CallFunc_GetPassiveSkillName_outName, int32 CallFunc_FTrunc_ReturnValue, int32 CallFunc_FTrunc_ReturnValue_1, int32 CallFunc_Divide_IntInt_ReturnValue, class UPalStaticArmorItemData* K2Node_DynamicCast_AsPal_Static_Armor_Item_Data, bool K2Node_DynamicCast_bSuccess, int32 CallFunc_GetHPValue_ReturnValue, class UClass* CallFunc_LoadClassAsset_Blocking_ReturnValue_1, int32 CallFunc_GetShieldValue_ReturnValue, class UClass* K2Node_ClassDynamicCast_AsBP_Capture_Prism, bool K2Node_ClassDynamicCast_bSuccess_1, int32 CallFunc_GetDefenseValue_ReturnValue, int32 CallFunc_GetCaptureLevelBySphereType_ReturnValue, class UPalStaticConsumeItemData* K2Node_DynamicCast_AsPal_Static_Consume_Item_Data, bool K2Node_DynamicCast_bSuccess_1, int32 CallFunc_GetRestoreSanity_ReturnValue, bool CallFunc_NotEqual_ByteByte_ReturnValue, bool CallFunc_Greater_IntInt_ReturnValue, int32 CallFunc_GetRestoreSatiety_ReturnValue, bool K2Node_SwitchEnum_CmpSuccess, class UPalStaticWeaponItemData* K2Node_DynamicCast_AsPal_Static_Weapon_Item_Data, bool K2Node_DynamicCast_bSuccess_2, class UClass* CallFunc_LoadClassAsset_Blocking_ReturnValue_2, class UClass* K2Node_ClassDynamicCast_AsPal_Weapon_Base, bool K2Node_ClassDynamicCast_bSuccess_2, class UPalItemIDManager* CallFunc_GetItemIDManager_ReturnValue, bool CallFunc_EqualEqual_NameName_ReturnValue_1, bool CallFunc_IsValid_ReturnValue, class FText CallFunc_GetItemName_outName, const struct FFormatArgumentData& K2Node_MakeStruct_FormatArgumentData, const struct FPalItemId& CallFunc_GetItemId_ReturnValue, class FText CallFunc_GetLocalizedTextFromHandle_Text, class UPalStaticItemDataBase* CallFunc_GetStaticItemData_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, const struct FDataTableRowHandle& CallFunc_Map_Find_Value, bool CallFunc_Map_Find_ReturnValue, class UPalPlayerInventoryData* CallFunc_GetLocalInventoryData_ReturnValue, int32 CallFunc_CountItemNum_ReturnValue, class FText CallFunc_GetLocalizedTextFromHandle_Text_1, int64 CallFunc_Conv_IntToInt64_ReturnValue, const struct FFormatArgumentData& K2Node_MakeStruct_FormatArgumentData_1, class FText CallFunc_GetItemTypeAName_outName, const struct FFormatArgumentData& K2Node_MakeStruct_FormatArgumentData_2, TArray<struct FFormatArgumentData>& K2Node_MakeArray_Array, class FText CallFunc_Format_ReturnValue, const struct FDataTableRowHandle& CallFunc_Map_Find_Value_1, bool CallFunc_Map_Find_ReturnValue_1, class FText CallFunc_GetLocalizedTextFromHandle_Text_2, double CallFunc_FTrunc_A_ImplicitCast, double CallFunc_FTrunc_A_ImplicitCast_1)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_InventoryEquipment_ItemInfo_C", "Setup Parameter");
Params::UWBP_InventoryEquipment_ItemInfo_C_Setup_Parameter_Params Parms{};
Parms.TmpDisplayStaticItemData = TmpDisplayStaticItemData;
Parms.CallFunc_GetGameSetting_ReturnValue = CallFunc_GetGameSetting_ReturnValue;
Parms.CallFunc_GetPassiveSkill_ReturnValue = CallFunc_GetPassiveSkill_ReturnValue;
Parms.CallFunc_EqualEqual_NameName_ReturnValue = CallFunc_EqualEqual_NameName_ReturnValue;
Parms.CallFunc_LoadClassAsset_Blocking_ReturnValue = CallFunc_LoadClassAsset_Blocking_ReturnValue;
Parms.K2Node_ClassDynamicCast_AsBP_Glider_Item_Base = K2Node_ClassDynamicCast_AsBP_Glider_Item_Base;
Parms.K2Node_ClassDynamicCast_bSuccess = K2Node_ClassDynamicCast_bSuccess;
Parms.CallFunc_GetPassiveSkillName_outName = CallFunc_GetPassiveSkillName_outName;
Parms.CallFunc_FTrunc_ReturnValue = CallFunc_FTrunc_ReturnValue;
Parms.CallFunc_FTrunc_ReturnValue_1 = CallFunc_FTrunc_ReturnValue_1;
Parms.CallFunc_Divide_IntInt_ReturnValue = CallFunc_Divide_IntInt_ReturnValue;
Parms.K2Node_DynamicCast_AsPal_Static_Armor_Item_Data = K2Node_DynamicCast_AsPal_Static_Armor_Item_Data;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
Parms.CallFunc_GetHPValue_ReturnValue = CallFunc_GetHPValue_ReturnValue;
Parms.CallFunc_LoadClassAsset_Blocking_ReturnValue_1 = CallFunc_LoadClassAsset_Blocking_ReturnValue_1;
Parms.CallFunc_GetShieldValue_ReturnValue = CallFunc_GetShieldValue_ReturnValue;
Parms.K2Node_ClassDynamicCast_AsBP_Capture_Prism = K2Node_ClassDynamicCast_AsBP_Capture_Prism;
Parms.K2Node_ClassDynamicCast_bSuccess_1 = K2Node_ClassDynamicCast_bSuccess_1;
Parms.CallFunc_GetDefenseValue_ReturnValue = CallFunc_GetDefenseValue_ReturnValue;
Parms.CallFunc_GetCaptureLevelBySphereType_ReturnValue = CallFunc_GetCaptureLevelBySphereType_ReturnValue;
Parms.K2Node_DynamicCast_AsPal_Static_Consume_Item_Data = K2Node_DynamicCast_AsPal_Static_Consume_Item_Data;
Parms.K2Node_DynamicCast_bSuccess_1 = K2Node_DynamicCast_bSuccess_1;
Parms.CallFunc_GetRestoreSanity_ReturnValue = CallFunc_GetRestoreSanity_ReturnValue;
Parms.CallFunc_NotEqual_ByteByte_ReturnValue = CallFunc_NotEqual_ByteByte_ReturnValue;
Parms.CallFunc_Greater_IntInt_ReturnValue = CallFunc_Greater_IntInt_ReturnValue;
Parms.CallFunc_GetRestoreSatiety_ReturnValue = CallFunc_GetRestoreSatiety_ReturnValue;
Parms.K2Node_SwitchEnum_CmpSuccess = K2Node_SwitchEnum_CmpSuccess;
Parms.K2Node_DynamicCast_AsPal_Static_Weapon_Item_Data = K2Node_DynamicCast_AsPal_Static_Weapon_Item_Data;
Parms.K2Node_DynamicCast_bSuccess_2 = K2Node_DynamicCast_bSuccess_2;
Parms.CallFunc_LoadClassAsset_Blocking_ReturnValue_2 = CallFunc_LoadClassAsset_Blocking_ReturnValue_2;
Parms.K2Node_ClassDynamicCast_AsPal_Weapon_Base = K2Node_ClassDynamicCast_AsPal_Weapon_Base;
Parms.K2Node_ClassDynamicCast_bSuccess_2 = K2Node_ClassDynamicCast_bSuccess_2;
Parms.CallFunc_GetItemIDManager_ReturnValue = CallFunc_GetItemIDManager_ReturnValue;
Parms.CallFunc_EqualEqual_NameName_ReturnValue_1 = CallFunc_EqualEqual_NameName_ReturnValue_1;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_GetItemName_outName = CallFunc_GetItemName_outName;
Parms.K2Node_MakeStruct_FormatArgumentData = K2Node_MakeStruct_FormatArgumentData;
Parms.CallFunc_GetItemId_ReturnValue = CallFunc_GetItemId_ReturnValue;
Parms.CallFunc_GetLocalizedTextFromHandle_Text = CallFunc_GetLocalizedTextFromHandle_Text;
Parms.CallFunc_GetStaticItemData_ReturnValue = CallFunc_GetStaticItemData_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1;
Parms.CallFunc_Map_Find_Value = CallFunc_Map_Find_Value;
Parms.CallFunc_Map_Find_ReturnValue = CallFunc_Map_Find_ReturnValue;
Parms.CallFunc_GetLocalInventoryData_ReturnValue = CallFunc_GetLocalInventoryData_ReturnValue;
Parms.CallFunc_CountItemNum_ReturnValue = CallFunc_CountItemNum_ReturnValue;
Parms.CallFunc_GetLocalizedTextFromHandle_Text_1 = CallFunc_GetLocalizedTextFromHandle_Text_1;
Parms.CallFunc_Conv_IntToInt64_ReturnValue = CallFunc_Conv_IntToInt64_ReturnValue;
Parms.K2Node_MakeStruct_FormatArgumentData_1 = K2Node_MakeStruct_FormatArgumentData_1;
Parms.CallFunc_GetItemTypeAName_outName = CallFunc_GetItemTypeAName_outName;
Parms.K2Node_MakeStruct_FormatArgumentData_2 = K2Node_MakeStruct_FormatArgumentData_2;
Parms.K2Node_MakeArray_Array = K2Node_MakeArray_Array;
Parms.CallFunc_Format_ReturnValue = CallFunc_Format_ReturnValue;
Parms.CallFunc_Map_Find_Value_1 = CallFunc_Map_Find_Value_1;
Parms.CallFunc_Map_Find_ReturnValue_1 = CallFunc_Map_Find_ReturnValue_1;
Parms.CallFunc_GetLocalizedTextFromHandle_Text_2 = CallFunc_GetLocalizedTextFromHandle_Text_2;
Parms.CallFunc_FTrunc_A_ImplicitCast = CallFunc_FTrunc_A_ImplicitCast;
Parms.CallFunc_FTrunc_A_ImplicitCast_1 = CallFunc_FTrunc_A_ImplicitCast_1;
UObject::ProcessEvent(Func, &Parms);
}
// Function WBP_InventoryEquipment_ItemInfo.WBP_InventoryEquipment_ItemInfo_C.Setup Item Weight
// (Private, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UPalItemIDManager* CallFunc_GetItemIDManager_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FPalItemId CallFunc_GetItemId_ReturnValue (ConstParm, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_GetStackCount_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Conv_IntToDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalStaticItemDataBase* CallFunc_GetStaticItemData_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Multiply_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FText CallFunc_Conv_DoubleToText_ReturnValue (None)
// double CallFunc_Multiply_DoubleDouble_A_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UWBP_InventoryEquipment_ItemInfo_C::Setup_Item_Weight(class UPalItemIDManager* CallFunc_GetItemIDManager_ReturnValue, bool CallFunc_IsValid_ReturnValue, const struct FPalItemId& CallFunc_GetItemId_ReturnValue, int32 CallFunc_GetStackCount_ReturnValue, double CallFunc_Conv_IntToDouble_ReturnValue, class UPalStaticItemDataBase* CallFunc_GetStaticItemData_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, double CallFunc_Multiply_DoubleDouble_ReturnValue, class FText CallFunc_Conv_DoubleToText_ReturnValue, double CallFunc_Multiply_DoubleDouble_A_ImplicitCast)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_InventoryEquipment_ItemInfo_C", "Setup Item Weight");
Params::UWBP_InventoryEquipment_ItemInfo_C_Setup_Item_Weight_Params Parms{};
Parms.CallFunc_GetItemIDManager_ReturnValue = CallFunc_GetItemIDManager_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_GetItemId_ReturnValue = CallFunc_GetItemId_ReturnValue;
Parms.CallFunc_GetStackCount_ReturnValue = CallFunc_GetStackCount_ReturnValue;
Parms.CallFunc_Conv_IntToDouble_ReturnValue = CallFunc_Conv_IntToDouble_ReturnValue;
Parms.CallFunc_GetStaticItemData_ReturnValue = CallFunc_GetStaticItemData_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1;
Parms.CallFunc_Multiply_DoubleDouble_ReturnValue = CallFunc_Multiply_DoubleDouble_ReturnValue;
Parms.CallFunc_Conv_DoubleToText_ReturnValue = CallFunc_Conv_DoubleToText_ReturnValue;
Parms.CallFunc_Multiply_DoubleDouble_A_ImplicitCast = CallFunc_Multiply_DoubleDouble_A_ImplicitCast;
UObject::ProcessEvent(Func, &Parms);
}
// Function WBP_InventoryEquipment_ItemInfo.WBP_InventoryEquipment_ItemInfo_C.SetupItemNum
// (Private, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class FText CallFunc_Conv_IntToText_ReturnValue (None)
void UWBP_InventoryEquipment_ItemInfo_C::SetupItemNum(class FText CallFunc_Conv_IntToText_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_InventoryEquipment_ItemInfo_C", "SetupItemNum");
Params::UWBP_InventoryEquipment_ItemInfo_C_SetupItemNum_Params Parms{};
Parms.CallFunc_Conv_IntToText_ReturnValue = CallFunc_Conv_IntToText_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function WBP_InventoryEquipment_ItemInfo.WBP_InventoryEquipment_ItemInfo_C.HideMainParameter
// (Private, BlueprintCallable, BlueprintEvent)
// Parameters:
void UWBP_InventoryEquipment_ItemInfo_C::HideMainParameter()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_InventoryEquipment_ItemInfo_C", "HideMainParameter");
UObject::ProcessEvent(Func, nullptr);
}
// Function WBP_InventoryEquipment_ItemInfo.WBP_InventoryEquipment_ItemInfo_C.SetupItemDescription
// (Private, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UPalMasterDataTableAccess_ItemRecipe*CallFunc_GetItemRecipeDataTableAccess_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// struct FPalItemId CallFunc_GetItemId_ReturnValue (ConstParm, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_BP_FindRow_bResult (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FPalItemRecipe CallFunc_BP_FindRow_ReturnValue (None)
// class FText CallFunc_GetItemDescription_outName (None)
// class FText CallFunc_GetItemDescription_outName_1 (None)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UWBP_InventoryEquipment_ItemInfo_C::SetupItemDescription(class UPalMasterDataTableAccess_ItemRecipe* CallFunc_GetItemRecipeDataTableAccess_ReturnValue, const struct FPalItemId& CallFunc_GetItemId_ReturnValue, bool CallFunc_BP_FindRow_bResult, const struct FPalItemRecipe& CallFunc_BP_FindRow_ReturnValue, class FText CallFunc_GetItemDescription_outName, class FText CallFunc_GetItemDescription_outName_1, bool CallFunc_IsValid_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_InventoryEquipment_ItemInfo_C", "SetupItemDescription");
Params::UWBP_InventoryEquipment_ItemInfo_C_SetupItemDescription_Params Parms{};
Parms.CallFunc_GetItemRecipeDataTableAccess_ReturnValue = CallFunc_GetItemRecipeDataTableAccess_ReturnValue;
Parms.CallFunc_GetItemId_ReturnValue = CallFunc_GetItemId_ReturnValue;
Parms.CallFunc_BP_FindRow_bResult = CallFunc_BP_FindRow_bResult;
Parms.CallFunc_BP_FindRow_ReturnValue = CallFunc_BP_FindRow_ReturnValue;
Parms.CallFunc_GetItemDescription_outName = CallFunc_GetItemDescription_outName;
Parms.CallFunc_GetItemDescription_outName_1 = CallFunc_GetItemDescription_outName_1;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function WBP_InventoryEquipment_ItemInfo.WBP_InventoryEquipment_ItemInfo_C.Setup Item Name
// (Private, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class FName ItemStaticId (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool Temp_bool_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// enum class ESlateVisibility Temp_byte_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// enum class ESlateVisibility Temp_byte_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FText CallFunc_GetItemName_outName (None)
// class UPalMasterDataTableAccess_ItemRecipe*CallFunc_GetItemRecipeDataTableAccess_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalItemIDManager* CallFunc_GetItemIDManager_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalStaticItemDataBase* CallFunc_GetStaticItemData_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_BP_FindRow_bResult (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FPalItemRecipe CallFunc_BP_FindRow_ReturnValue (None)
// bool CallFunc_EqualEqual_ByteByte_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_EqualEqual_ByteByte_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FText CallFunc_GetItemTypeAName_outName (None)
// bool CallFunc_BooleanOR_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// enum class ESlateVisibility K2Node_Select_Default (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FPalItemId CallFunc_GetItemId_ReturnValue (ConstParm, NoDestructor, HasGetValueTypeHash)
void UWBP_InventoryEquipment_ItemInfo_C::Setup_Item_Name(class FName ItemStaticId, bool Temp_bool_Variable, enum class ESlateVisibility Temp_byte_Variable, enum class ESlateVisibility Temp_byte_Variable_1, class FText CallFunc_GetItemName_outName, class UPalMasterDataTableAccess_ItemRecipe* CallFunc_GetItemRecipeDataTableAccess_ReturnValue, class UPalItemIDManager* CallFunc_GetItemIDManager_ReturnValue, class UPalStaticItemDataBase* CallFunc_GetStaticItemData_ReturnValue, bool CallFunc_BP_FindRow_bResult, const struct FPalItemRecipe& CallFunc_BP_FindRow_ReturnValue, bool CallFunc_EqualEqual_ByteByte_ReturnValue, bool CallFunc_EqualEqual_ByteByte_ReturnValue_1, class FText CallFunc_GetItemTypeAName_outName, bool CallFunc_BooleanOR_ReturnValue, bool CallFunc_IsValid_ReturnValue, enum class ESlateVisibility K2Node_Select_Default, const struct FPalItemId& CallFunc_GetItemId_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_InventoryEquipment_ItemInfo_C", "Setup Item Name");
Params::UWBP_InventoryEquipment_ItemInfo_C_Setup_Item_Name_Params Parms{};
Parms.ItemStaticId = ItemStaticId;
Parms.Temp_bool_Variable = Temp_bool_Variable;
Parms.Temp_byte_Variable = Temp_byte_Variable;
Parms.Temp_byte_Variable_1 = Temp_byte_Variable_1;
Parms.CallFunc_GetItemName_outName = CallFunc_GetItemName_outName;
Parms.CallFunc_GetItemRecipeDataTableAccess_ReturnValue = CallFunc_GetItemRecipeDataTableAccess_ReturnValue;
Parms.CallFunc_GetItemIDManager_ReturnValue = CallFunc_GetItemIDManager_ReturnValue;
Parms.CallFunc_GetStaticItemData_ReturnValue = CallFunc_GetStaticItemData_ReturnValue;
Parms.CallFunc_BP_FindRow_bResult = CallFunc_BP_FindRow_bResult;
Parms.CallFunc_BP_FindRow_ReturnValue = CallFunc_BP_FindRow_ReturnValue;
Parms.CallFunc_EqualEqual_ByteByte_ReturnValue = CallFunc_EqualEqual_ByteByte_ReturnValue;
Parms.CallFunc_EqualEqual_ByteByte_ReturnValue_1 = CallFunc_EqualEqual_ByteByte_ReturnValue_1;
Parms.CallFunc_GetItemTypeAName_outName = CallFunc_GetItemTypeAName_outName;
Parms.CallFunc_BooleanOR_ReturnValue = CallFunc_BooleanOR_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.K2Node_Select_Default = K2Node_Select_Default;
Parms.CallFunc_GetItemId_ReturnValue = CallFunc_GetItemId_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function WBP_InventoryEquipment_ItemInfo.WBP_InventoryEquipment_ItemInfo_C.SetPalGearIcon
// (Private, BlueprintCallable, BlueprintEvent)
// Parameters:
// class FName ItemId (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool Temp_bool_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FString CallFunc_Conv_NameToString_ReturnValue (ZeroConstructor, HasGetValueTypeHash)
// enum class ESlateVisibility Temp_byte_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FString CallFunc_Split_LeftS (ZeroConstructor, HasGetValueTypeHash)
// class FString CallFunc_Split_RightS (ZeroConstructor, HasGetValueTypeHash)
// bool CallFunc_Split_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FName CallFunc_Conv_StringToName_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_EqualEqual_StrStr_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// enum class ESlateVisibility Temp_byte_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// enum class ESlateVisibility K2Node_Select_Default (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UWBP_InventoryEquipment_ItemInfo_C::SetPalGearIcon(class FName ItemId, bool Temp_bool_Variable, const class FString& CallFunc_Conv_NameToString_ReturnValue, enum class ESlateVisibility Temp_byte_Variable, const class FString& CallFunc_Split_LeftS, const class FString& CallFunc_Split_RightS, bool CallFunc_Split_ReturnValue, class FName CallFunc_Conv_StringToName_ReturnValue, bool CallFunc_EqualEqual_StrStr_ReturnValue, enum class ESlateVisibility Temp_byte_Variable_1, enum class ESlateVisibility K2Node_Select_Default)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_InventoryEquipment_ItemInfo_C", "SetPalGearIcon");
Params::UWBP_InventoryEquipment_ItemInfo_C_SetPalGearIcon_Params Parms{};
Parms.ItemId = ItemId;
Parms.Temp_bool_Variable = Temp_bool_Variable;
Parms.CallFunc_Conv_NameToString_ReturnValue = CallFunc_Conv_NameToString_ReturnValue;
Parms.Temp_byte_Variable = Temp_byte_Variable;
Parms.CallFunc_Split_LeftS = CallFunc_Split_LeftS;
Parms.CallFunc_Split_RightS = CallFunc_Split_RightS;
Parms.CallFunc_Split_ReturnValue = CallFunc_Split_ReturnValue;
Parms.CallFunc_Conv_StringToName_ReturnValue = CallFunc_Conv_StringToName_ReturnValue;
Parms.CallFunc_EqualEqual_StrStr_ReturnValue = CallFunc_EqualEqual_StrStr_ReturnValue;
Parms.Temp_byte_Variable_1 = Temp_byte_Variable_1;
Parms.K2Node_Select_Default = K2Node_Select_Default;
UObject::ProcessEvent(Func, &Parms);
}
// Function WBP_InventoryEquipment_ItemInfo.WBP_InventoryEquipment_ItemInfo_C.Setup Item Icon
// (Private, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FPalItemId CallFunc_GetItemId_ReturnValue (ConstParm, NoDestructor, HasGetValueTypeHash)
// class UPalItemIDManager* CallFunc_GetItemIDManager_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalStaticItemDataBase* CallFunc_GetStaticItemData_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UWBP_InventoryEquipment_ItemInfo_C::Setup_Item_Icon(const struct FPalItemId& CallFunc_GetItemId_ReturnValue, class UPalItemIDManager* CallFunc_GetItemIDManager_ReturnValue, bool CallFunc_IsValid_ReturnValue, class UPalStaticItemDataBase* CallFunc_GetStaticItemData_ReturnValue, bool CallFunc_IsValid_ReturnValue_1)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_InventoryEquipment_ItemInfo_C", "Setup Item Icon");
Params::UWBP_InventoryEquipment_ItemInfo_C_Setup_Item_Icon_Params Parms{};
Parms.CallFunc_GetItemId_ReturnValue = CallFunc_GetItemId_ReturnValue;
Parms.CallFunc_GetItemIDManager_ReturnValue = CallFunc_GetItemIDManager_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_GetStaticItemData_ReturnValue = CallFunc_GetStaticItemData_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1;
UObject::ProcessEvent(Func, &Parms);
}
// Function WBP_InventoryEquipment_ItemInfo.WBP_InventoryEquipment_ItemInfo_C.SetupByDisplayInfo
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FPalUICommonItemInfoDisplayDataDisplayInfo (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor, ContainsInstancedReference)
// class UPalItemIDManager* ItemIDManager (Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_BooleanAND_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_NotEqual_NameName_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsEmpty_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UWBP_InventoryEquipment_ItemInfo_C::SetupByDisplayInfo(const struct FPalUICommonItemInfoDisplayData& DisplayInfo, class UPalItemIDManager* ItemIDManager, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, bool CallFunc_BooleanAND_ReturnValue, bool CallFunc_NotEqual_NameName_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool CallFunc_IsEmpty_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_InventoryEquipment_ItemInfo_C", "SetupByDisplayInfo");
Params::UWBP_InventoryEquipment_ItemInfo_C_SetupByDisplayInfo_Params Parms{};
Parms.DisplayInfo = DisplayInfo;
Parms.ItemIDManager = ItemIDManager;
Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate;
Parms.CallFunc_BooleanAND_ReturnValue = CallFunc_BooleanAND_ReturnValue;
Parms.CallFunc_NotEqual_NameName_ReturnValue = CallFunc_NotEqual_NameName_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_IsEmpty_ReturnValue = CallFunc_IsEmpty_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function WBP_InventoryEquipment_ItemInfo.WBP_InventoryEquipment_ItemInfo_C.Set Main Param Text
// (Private, BlueprintCallable, BlueprintEvent)
// Parameters:
// class FText Text (BlueprintVisible, BlueprintReadOnly, Parm)
void UWBP_InventoryEquipment_ItemInfo_C::Set_Main_Param_Text(class FText Text)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_InventoryEquipment_ItemInfo_C", "Set Main Param Text");
Params::UWBP_InventoryEquipment_ItemInfo_C_Set_Main_Param_Text_Params Parms{};
Parms.Text = Text;
UObject::ProcessEvent(Func, &Parms);
}
// Function WBP_InventoryEquipment_ItemInfo.WBP_InventoryEquipment_ItemInfo_C.SetMainParamValue
// (Private, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// int32 Value (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FText CallFunc_Conv_IntToText_ReturnValue (None)
void UWBP_InventoryEquipment_ItemInfo_C::SetMainParamValue(int32 Value, class FText CallFunc_Conv_IntToText_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_InventoryEquipment_ItemInfo_C", "SetMainParamValue");
Params::UWBP_InventoryEquipment_ItemInfo_C_SetMainParamValue_Params Parms{};
Parms.Value = Value;
Parms.CallFunc_Conv_IntToText_ReturnValue = CallFunc_Conv_IntToText_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function WBP_InventoryEquipment_ItemInfo.WBP_InventoryEquipment_ItemInfo_C.HideSubParameter
// (Private, BlueprintCallable, BlueprintEvent)
// Parameters:
void UWBP_InventoryEquipment_ItemInfo_C::HideSubParameter()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_InventoryEquipment_ItemInfo_C", "HideSubParameter");
UObject::ProcessEvent(Func, nullptr);
}
// Function WBP_InventoryEquipment_ItemInfo.WBP_InventoryEquipment_ItemInfo_C.SetSubParamText
// (Private, BlueprintCallable, BlueprintEvent)
// Parameters:
// class FText Text (BlueprintVisible, BlueprintReadOnly, Parm)
void UWBP_InventoryEquipment_ItemInfo_C::SetSubParamText(class FText Text)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_InventoryEquipment_ItemInfo_C", "SetSubParamText");
Params::UWBP_InventoryEquipment_ItemInfo_C_SetSubParamText_Params Parms{};
Parms.Text = Text;
UObject::ProcessEvent(Func, &Parms);
}
// Function WBP_InventoryEquipment_ItemInfo.WBP_InventoryEquipment_ItemInfo_C.ChangeDisplayMode
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// enum class E_PalUIItemInfoWindowDIsplayTypeDisplayType (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool K2Node_SwitchEnum_CmpSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FText CallFunc_GetLocalizedTextFromHandle_Text (None)
void UWBP_InventoryEquipment_ItemInfo_C::ChangeDisplayMode(enum class E_PalUIItemInfoWindowDIsplayType DisplayType, bool K2Node_SwitchEnum_CmpSuccess, class FText CallFunc_GetLocalizedTextFromHandle_Text)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_InventoryEquipment_ItemInfo_C", "ChangeDisplayMode");
Params::UWBP_InventoryEquipment_ItemInfo_C_ChangeDisplayMode_Params Parms{};
Parms.DisplayType = DisplayType;
Parms.K2Node_SwitchEnum_CmpSuccess = K2Node_SwitchEnum_CmpSuccess;
Parms.CallFunc_GetLocalizedTextFromHandle_Text = CallFunc_GetLocalizedTextFromHandle_Text;
UObject::ProcessEvent(Func, &Parms);
}
// Function WBP_InventoryEquipment_ItemInfo.WBP_InventoryEquipment_ItemInfo_C.SetSubParamValue
// (Private, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// int32 Value (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FText CallFunc_Conv_IntToText_ReturnValue (None)
void UWBP_InventoryEquipment_ItemInfo_C::SetSubParamValue(int32 Value, class FText CallFunc_Conv_IntToText_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_InventoryEquipment_ItemInfo_C", "SetSubParamValue");
Params::UWBP_InventoryEquipment_ItemInfo_C_SetSubParamValue_Params Parms{};
Parms.Value = Value;
Parms.CallFunc_Conv_IntToText_ReturnValue = CallFunc_Conv_IntToText_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function WBP_InventoryEquipment_ItemInfo.WBP_InventoryEquipment_ItemInfo_C.Construct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
void UWBP_InventoryEquipment_ItemInfo_C::Construct()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_InventoryEquipment_ItemInfo_C", "Construct");
UObject::ProcessEvent(Func, nullptr);
}
// Function WBP_InventoryEquipment_ItemInfo.WBP_InventoryEquipment_ItemInfo_C.ExecuteUbergraph_WBP_InventoryEquipment_ItemInfo
// (Final, UbergraphFunction)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UCommonInputSubsystem* CallFunc_GetLocalPlayerSubsystem_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void UWBP_InventoryEquipment_ItemInfo_C::ExecuteUbergraph_WBP_InventoryEquipment_ItemInfo(int32 EntryPoint, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class UCommonInputSubsystem* CallFunc_GetLocalPlayerSubsystem_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_InventoryEquipment_ItemInfo_C", "ExecuteUbergraph_WBP_InventoryEquipment_ItemInfo");
Params::UWBP_InventoryEquipment_ItemInfo_C_ExecuteUbergraph_WBP_InventoryEquipment_ItemInfo_Params Parms{};
Parms.EntryPoint = EntryPoint;
Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate;
Parms.CallFunc_GetLocalPlayerSubsystem_ReturnValue = CallFunc_GetLocalPlayerSubsystem_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
}