mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
254 lines
14 KiB
C++
254 lines
14 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// FUNCTIONS
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//---------------------------------------------------------------------------------------------------------------------
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// WidgetBlueprintGeneratedClass WBP_LoadingScreen_Transition.WBP_LoadingScreen_Transition_C
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// (None)
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class UClass* UWBP_LoadingScreen_Transition_C::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("WBP_LoadingScreen_Transition_C");
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return Clss;
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}
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// WBP_LoadingScreen_Transition_C WBP_LoadingScreen_Transition.Default__WBP_LoadingScreen_Transition_C
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// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
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class UWBP_LoadingScreen_Transition_C* UWBP_LoadingScreen_Transition_C::GetDefaultObj()
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{
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static class UWBP_LoadingScreen_Transition_C* Default = nullptr;
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if (!Default)
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Default = static_cast<UWBP_LoadingScreen_Transition_C*>(UWBP_LoadingScreen_Transition_C::StaticClass()->DefaultObject);
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return Default;
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}
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// Function WBP_LoadingScreen_Transition.WBP_LoadingScreen_Transition_C.SetBgColor
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// struct FLinearColor Color (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UWBP_LoadingScreen_Transition_C::SetBgColor(const struct FLinearColor& Color)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("WBP_LoadingScreen_Transition_C", "SetBgColor");
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Params::UWBP_LoadingScreen_Transition_C_SetBgColor_Params Parms{};
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Parms.Color = Color;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function WBP_LoadingScreen_Transition.WBP_LoadingScreen_Transition_C.Finished_65AD92BC4646C00F05936392250F90EA
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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void UWBP_LoadingScreen_Transition_C::Finished_65AD92BC4646C00F05936392250F90EA()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("WBP_LoadingScreen_Transition_C", "Finished_65AD92BC4646C00F05936392250F90EA");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function WBP_LoadingScreen_Transition.WBP_LoadingScreen_Transition_C.Finished_D300E47D4C210C5B9AC12E8500F6AC11
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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void UWBP_LoadingScreen_Transition_C::Finished_D300E47D4C210C5B9AC12E8500F6AC11()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("WBP_LoadingScreen_Transition_C", "Finished_D300E47D4C210C5B9AC12E8500F6AC11");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function WBP_LoadingScreen_Transition.WBP_LoadingScreen_Transition_C.Construct
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// (BlueprintCosmetic, Event, Public, BlueprintEvent)
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// Parameters:
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void UWBP_LoadingScreen_Transition_C::Construct()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("WBP_LoadingScreen_Transition_C", "Construct");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function WBP_LoadingScreen_Transition.WBP_LoadingScreen_Transition_C.StartFadeIn
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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void UWBP_LoadingScreen_Transition_C::StartFadeIn()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("WBP_LoadingScreen_Transition_C", "StartFadeIn");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function WBP_LoadingScreen_Transition.WBP_LoadingScreen_Transition_C.StartFadeOut
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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void UWBP_LoadingScreen_Transition_C::StartFadeOut()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("WBP_LoadingScreen_Transition_C", "StartFadeOut");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function WBP_LoadingScreen_Transition.WBP_LoadingScreen_Transition_C.ToggleVisibility
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool Visiable (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UWBP_LoadingScreen_Transition_C::ToggleVisibility(bool Visiable)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("WBP_LoadingScreen_Transition_C", "ToggleVisibility");
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Params::UWBP_LoadingScreen_Transition_C_ToggleVisibility_Params Parms{};
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Parms.Visiable = Visiable;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function WBP_LoadingScreen_Transition.WBP_LoadingScreen_Transition_C.ExecuteUbergraph_WBP_LoadingScreen_Transition
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// (Final, UbergraphFunction)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UWBP_LoadingScreen_Transition_C*Temp_object_Variable (ConstParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// bool Temp_bool_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// enum class ESlateVisibility Temp_byte_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// enum class ESlateVisibility Temp_byte_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UGameInstance* CallFunc_GetGameInstance_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class UUMGSequencePlayer* CallFunc_CreatePlayAnimationProxyObject_Result (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class UWidgetAnimationPlayCallbackProxy*CallFunc_CreatePlayAnimationProxyObject_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class UBP_PalGameInstance_C* K2Node_DynamicCast_AsBP_Pal_Game_Instance (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class UUMGSequencePlayer* CallFunc_CreatePlayAnimationProxyObject_Result_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class UWidgetAnimationPlayCallbackProxy*CallFunc_CreatePlayAnimationProxyObject_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class UGameInstance* CallFunc_GetGameInstance_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class UBP_PalGameInstance_C* K2Node_DynamicCast_AsBP_Pal_Game_Instance_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// bool K2Node_DynamicCast_bSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UGameInstance* CallFunc_GetGameInstance_ReturnValue_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_IsValid_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UBP_PalGameInstance_C* K2Node_DynamicCast_AsBP_Pal_Game_Instance_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// bool K2Node_DynamicCast_bSuccess_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_IsValid_ReturnValue_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UPalDebugSetting* CallFunc_GetPalDebugSetting_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_IsValid_ReturnValue_4 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool K2Node_CustomEvent_Visiable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// enum class ESlateVisibility K2Node_Select_Default (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UWBP_LoadingScreen_Transition_C::ExecuteUbergraph_WBP_LoadingScreen_Transition(int32 EntryPoint, class UWBP_LoadingScreen_Transition_C* Temp_object_Variable, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, bool Temp_bool_Variable, enum class ESlateVisibility Temp_byte_Variable, enum class ESlateVisibility Temp_byte_Variable_1, class UGameInstance* CallFunc_GetGameInstance_ReturnValue, class UUMGSequencePlayer* CallFunc_CreatePlayAnimationProxyObject_Result, class UWidgetAnimationPlayCallbackProxy* CallFunc_CreatePlayAnimationProxyObject_ReturnValue, class UBP_PalGameInstance_C* K2Node_DynamicCast_AsBP_Pal_Game_Instance, bool K2Node_DynamicCast_bSuccess, bool CallFunc_IsValid_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1, class UUMGSequencePlayer* CallFunc_CreatePlayAnimationProxyObject_Result_1, class UWidgetAnimationPlayCallbackProxy* CallFunc_CreatePlayAnimationProxyObject_ReturnValue_1, class UGameInstance* CallFunc_GetGameInstance_ReturnValue_1, class UBP_PalGameInstance_C* K2Node_DynamicCast_AsBP_Pal_Game_Instance_1, bool K2Node_DynamicCast_bSuccess_1, bool CallFunc_IsValid_ReturnValue_1, class UGameInstance* CallFunc_GetGameInstance_ReturnValue_2, bool CallFunc_IsValid_ReturnValue_2, class UBP_PalGameInstance_C* K2Node_DynamicCast_AsBP_Pal_Game_Instance_2, bool K2Node_DynamicCast_bSuccess_2, bool CallFunc_IsValid_ReturnValue_3, class UPalDebugSetting* CallFunc_GetPalDebugSetting_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2, bool CallFunc_IsValid_ReturnValue_4, bool K2Node_CustomEvent_Visiable, enum class ESlateVisibility K2Node_Select_Default)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("WBP_LoadingScreen_Transition_C", "ExecuteUbergraph_WBP_LoadingScreen_Transition");
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Params::UWBP_LoadingScreen_Transition_C_ExecuteUbergraph_WBP_LoadingScreen_Transition_Params Parms{};
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Parms.EntryPoint = EntryPoint;
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Parms.Temp_object_Variable = Temp_object_Variable;
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Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate;
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Parms.Temp_bool_Variable = Temp_bool_Variable;
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Parms.Temp_byte_Variable = Temp_byte_Variable;
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Parms.Temp_byte_Variable_1 = Temp_byte_Variable_1;
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Parms.CallFunc_GetGameInstance_ReturnValue = CallFunc_GetGameInstance_ReturnValue;
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Parms.CallFunc_CreatePlayAnimationProxyObject_Result = CallFunc_CreatePlayAnimationProxyObject_Result;
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Parms.CallFunc_CreatePlayAnimationProxyObject_ReturnValue = CallFunc_CreatePlayAnimationProxyObject_ReturnValue;
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Parms.K2Node_DynamicCast_AsBP_Pal_Game_Instance = K2Node_DynamicCast_AsBP_Pal_Game_Instance;
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Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
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Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
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Parms.K2Node_CreateDelegate_OutputDelegate_1 = K2Node_CreateDelegate_OutputDelegate_1;
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Parms.CallFunc_CreatePlayAnimationProxyObject_Result_1 = CallFunc_CreatePlayAnimationProxyObject_Result_1;
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Parms.CallFunc_CreatePlayAnimationProxyObject_ReturnValue_1 = CallFunc_CreatePlayAnimationProxyObject_ReturnValue_1;
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Parms.CallFunc_GetGameInstance_ReturnValue_1 = CallFunc_GetGameInstance_ReturnValue_1;
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Parms.K2Node_DynamicCast_AsBP_Pal_Game_Instance_1 = K2Node_DynamicCast_AsBP_Pal_Game_Instance_1;
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Parms.K2Node_DynamicCast_bSuccess_1 = K2Node_DynamicCast_bSuccess_1;
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Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1;
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Parms.CallFunc_GetGameInstance_ReturnValue_2 = CallFunc_GetGameInstance_ReturnValue_2;
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Parms.CallFunc_IsValid_ReturnValue_2 = CallFunc_IsValid_ReturnValue_2;
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Parms.K2Node_DynamicCast_AsBP_Pal_Game_Instance_2 = K2Node_DynamicCast_AsBP_Pal_Game_Instance_2;
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Parms.K2Node_DynamicCast_bSuccess_2 = K2Node_DynamicCast_bSuccess_2;
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Parms.CallFunc_IsValid_ReturnValue_3 = CallFunc_IsValid_ReturnValue_3;
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Parms.CallFunc_GetPalDebugSetting_ReturnValue = CallFunc_GetPalDebugSetting_ReturnValue;
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Parms.K2Node_CreateDelegate_OutputDelegate_2 = K2Node_CreateDelegate_OutputDelegate_2;
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Parms.CallFunc_IsValid_ReturnValue_4 = CallFunc_IsValid_ReturnValue_4;
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Parms.K2Node_CustomEvent_Visiable = K2Node_CustomEvent_Visiable;
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Parms.K2Node_Select_Default = K2Node_Select_Default;
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UObject::ProcessEvent(Func, &Parms);
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}
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}
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