PalWorld-NetCrack/SDK/WBP_LoadingScreen_Transition_functions.cpp
2024-01-22 14:43:11 +08:00

254 lines
14 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// WidgetBlueprintGeneratedClass WBP_LoadingScreen_Transition.WBP_LoadingScreen_Transition_C
// (None)
class UClass* UWBP_LoadingScreen_Transition_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("WBP_LoadingScreen_Transition_C");
return Clss;
}
// WBP_LoadingScreen_Transition_C WBP_LoadingScreen_Transition.Default__WBP_LoadingScreen_Transition_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class UWBP_LoadingScreen_Transition_C* UWBP_LoadingScreen_Transition_C::GetDefaultObj()
{
static class UWBP_LoadingScreen_Transition_C* Default = nullptr;
if (!Default)
Default = static_cast<UWBP_LoadingScreen_Transition_C*>(UWBP_LoadingScreen_Transition_C::StaticClass()->DefaultObject);
return Default;
}
// Function WBP_LoadingScreen_Transition.WBP_LoadingScreen_Transition_C.SetBgColor
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FLinearColor Color (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UWBP_LoadingScreen_Transition_C::SetBgColor(const struct FLinearColor& Color)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_LoadingScreen_Transition_C", "SetBgColor");
Params::UWBP_LoadingScreen_Transition_C_SetBgColor_Params Parms{};
Parms.Color = Color;
UObject::ProcessEvent(Func, &Parms);
}
// Function WBP_LoadingScreen_Transition.WBP_LoadingScreen_Transition_C.Finished_65AD92BC4646C00F05936392250F90EA
// (BlueprintCallable, BlueprintEvent)
// Parameters:
void UWBP_LoadingScreen_Transition_C::Finished_65AD92BC4646C00F05936392250F90EA()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_LoadingScreen_Transition_C", "Finished_65AD92BC4646C00F05936392250F90EA");
UObject::ProcessEvent(Func, nullptr);
}
// Function WBP_LoadingScreen_Transition.WBP_LoadingScreen_Transition_C.Finished_D300E47D4C210C5B9AC12E8500F6AC11
// (BlueprintCallable, BlueprintEvent)
// Parameters:
void UWBP_LoadingScreen_Transition_C::Finished_D300E47D4C210C5B9AC12E8500F6AC11()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_LoadingScreen_Transition_C", "Finished_D300E47D4C210C5B9AC12E8500F6AC11");
UObject::ProcessEvent(Func, nullptr);
}
// Function WBP_LoadingScreen_Transition.WBP_LoadingScreen_Transition_C.Construct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
void UWBP_LoadingScreen_Transition_C::Construct()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_LoadingScreen_Transition_C", "Construct");
UObject::ProcessEvent(Func, nullptr);
}
// Function WBP_LoadingScreen_Transition.WBP_LoadingScreen_Transition_C.StartFadeIn
// (BlueprintCallable, BlueprintEvent)
// Parameters:
void UWBP_LoadingScreen_Transition_C::StartFadeIn()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_LoadingScreen_Transition_C", "StartFadeIn");
UObject::ProcessEvent(Func, nullptr);
}
// Function WBP_LoadingScreen_Transition.WBP_LoadingScreen_Transition_C.StartFadeOut
// (BlueprintCallable, BlueprintEvent)
// Parameters:
void UWBP_LoadingScreen_Transition_C::StartFadeOut()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_LoadingScreen_Transition_C", "StartFadeOut");
UObject::ProcessEvent(Func, nullptr);
}
// Function WBP_LoadingScreen_Transition.WBP_LoadingScreen_Transition_C.ToggleVisibility
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// bool Visiable (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UWBP_LoadingScreen_Transition_C::ToggleVisibility(bool Visiable)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_LoadingScreen_Transition_C", "ToggleVisibility");
Params::UWBP_LoadingScreen_Transition_C_ToggleVisibility_Params Parms{};
Parms.Visiable = Visiable;
UObject::ProcessEvent(Func, &Parms);
}
// Function WBP_LoadingScreen_Transition.WBP_LoadingScreen_Transition_C.ExecuteUbergraph_WBP_LoadingScreen_Transition
// (Final, UbergraphFunction)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UWBP_LoadingScreen_Transition_C*Temp_object_Variable (ConstParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool Temp_bool_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// enum class ESlateVisibility Temp_byte_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// enum class ESlateVisibility Temp_byte_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UGameInstance* CallFunc_GetGameInstance_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UUMGSequencePlayer* CallFunc_CreatePlayAnimationProxyObject_Result (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UWidgetAnimationPlayCallbackProxy*CallFunc_CreatePlayAnimationProxyObject_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UBP_PalGameInstance_C* K2Node_DynamicCast_AsBP_Pal_Game_Instance (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UUMGSequencePlayer* CallFunc_CreatePlayAnimationProxyObject_Result_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UWidgetAnimationPlayCallbackProxy*CallFunc_CreatePlayAnimationProxyObject_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UGameInstance* CallFunc_GetGameInstance_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UBP_PalGameInstance_C* K2Node_DynamicCast_AsBP_Pal_Game_Instance_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UGameInstance* CallFunc_GetGameInstance_ReturnValue_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UBP_PalGameInstance_C* K2Node_DynamicCast_AsBP_Pal_Game_Instance_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalDebugSetting* CallFunc_GetPalDebugSetting_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_4 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool K2Node_CustomEvent_Visiable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// enum class ESlateVisibility K2Node_Select_Default (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UWBP_LoadingScreen_Transition_C::ExecuteUbergraph_WBP_LoadingScreen_Transition(int32 EntryPoint, class UWBP_LoadingScreen_Transition_C* Temp_object_Variable, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, bool Temp_bool_Variable, enum class ESlateVisibility Temp_byte_Variable, enum class ESlateVisibility Temp_byte_Variable_1, class UGameInstance* CallFunc_GetGameInstance_ReturnValue, class UUMGSequencePlayer* CallFunc_CreatePlayAnimationProxyObject_Result, class UWidgetAnimationPlayCallbackProxy* CallFunc_CreatePlayAnimationProxyObject_ReturnValue, class UBP_PalGameInstance_C* K2Node_DynamicCast_AsBP_Pal_Game_Instance, bool K2Node_DynamicCast_bSuccess, bool CallFunc_IsValid_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1, class UUMGSequencePlayer* CallFunc_CreatePlayAnimationProxyObject_Result_1, class UWidgetAnimationPlayCallbackProxy* CallFunc_CreatePlayAnimationProxyObject_ReturnValue_1, class UGameInstance* CallFunc_GetGameInstance_ReturnValue_1, class UBP_PalGameInstance_C* K2Node_DynamicCast_AsBP_Pal_Game_Instance_1, bool K2Node_DynamicCast_bSuccess_1, bool CallFunc_IsValid_ReturnValue_1, class UGameInstance* CallFunc_GetGameInstance_ReturnValue_2, bool CallFunc_IsValid_ReturnValue_2, class UBP_PalGameInstance_C* K2Node_DynamicCast_AsBP_Pal_Game_Instance_2, bool K2Node_DynamicCast_bSuccess_2, bool CallFunc_IsValid_ReturnValue_3, class UPalDebugSetting* CallFunc_GetPalDebugSetting_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2, bool CallFunc_IsValid_ReturnValue_4, bool K2Node_CustomEvent_Visiable, enum class ESlateVisibility K2Node_Select_Default)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_LoadingScreen_Transition_C", "ExecuteUbergraph_WBP_LoadingScreen_Transition");
Params::UWBP_LoadingScreen_Transition_C_ExecuteUbergraph_WBP_LoadingScreen_Transition_Params Parms{};
Parms.EntryPoint = EntryPoint;
Parms.Temp_object_Variable = Temp_object_Variable;
Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate;
Parms.Temp_bool_Variable = Temp_bool_Variable;
Parms.Temp_byte_Variable = Temp_byte_Variable;
Parms.Temp_byte_Variable_1 = Temp_byte_Variable_1;
Parms.CallFunc_GetGameInstance_ReturnValue = CallFunc_GetGameInstance_ReturnValue;
Parms.CallFunc_CreatePlayAnimationProxyObject_Result = CallFunc_CreatePlayAnimationProxyObject_Result;
Parms.CallFunc_CreatePlayAnimationProxyObject_ReturnValue = CallFunc_CreatePlayAnimationProxyObject_ReturnValue;
Parms.K2Node_DynamicCast_AsBP_Pal_Game_Instance = K2Node_DynamicCast_AsBP_Pal_Game_Instance;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.K2Node_CreateDelegate_OutputDelegate_1 = K2Node_CreateDelegate_OutputDelegate_1;
Parms.CallFunc_CreatePlayAnimationProxyObject_Result_1 = CallFunc_CreatePlayAnimationProxyObject_Result_1;
Parms.CallFunc_CreatePlayAnimationProxyObject_ReturnValue_1 = CallFunc_CreatePlayAnimationProxyObject_ReturnValue_1;
Parms.CallFunc_GetGameInstance_ReturnValue_1 = CallFunc_GetGameInstance_ReturnValue_1;
Parms.K2Node_DynamicCast_AsBP_Pal_Game_Instance_1 = K2Node_DynamicCast_AsBP_Pal_Game_Instance_1;
Parms.K2Node_DynamicCast_bSuccess_1 = K2Node_DynamicCast_bSuccess_1;
Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1;
Parms.CallFunc_GetGameInstance_ReturnValue_2 = CallFunc_GetGameInstance_ReturnValue_2;
Parms.CallFunc_IsValid_ReturnValue_2 = CallFunc_IsValid_ReturnValue_2;
Parms.K2Node_DynamicCast_AsBP_Pal_Game_Instance_2 = K2Node_DynamicCast_AsBP_Pal_Game_Instance_2;
Parms.K2Node_DynamicCast_bSuccess_2 = K2Node_DynamicCast_bSuccess_2;
Parms.CallFunc_IsValid_ReturnValue_3 = CallFunc_IsValid_ReturnValue_3;
Parms.CallFunc_GetPalDebugSetting_ReturnValue = CallFunc_GetPalDebugSetting_ReturnValue;
Parms.K2Node_CreateDelegate_OutputDelegate_2 = K2Node_CreateDelegate_OutputDelegate_2;
Parms.CallFunc_IsValid_ReturnValue_4 = CallFunc_IsValid_ReturnValue_4;
Parms.K2Node_CustomEvent_Visiable = K2Node_CustomEvent_Visiable;
Parms.K2Node_Select_Default = K2Node_Select_Default;
UObject::ProcessEvent(Func, &Parms);
}
}