mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
57 lines
6.9 KiB
C++
57 lines
6.9 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// CLASSES
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//---------------------------------------------------------------------------------------------------------------------
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// 0xA8 (0x320 - 0x278)
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// WidgetBlueprintGeneratedClass WBP_MainMenu_Pal_Skill_Passive.WBP_MainMenu_Pal_Skill_Passive_C
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class UWBP_MainMenu_Pal_Skill_Passive_C : public UUserWidget
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{
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public:
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struct FPointerToUberGraphFrame UberGraphFrame; // 0x278(0x8)(ZeroConstructor, Transient, DuplicateTransient)
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class UWidgetAnimation* Anm_BaseBlack; // 0x280(0x8)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, RepSkip, NoDestructor, HasGetValueTypeHash)
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class UWidgetAnimation* Anm_BaseWhite; // 0x288(0x8)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, RepSkip, NoDestructor, HasGetValueTypeHash)
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class UWidgetAnimation* Anm_CommonFocus; // 0x290(0x8)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, RepSkip, NoDestructor, HasGetValueTypeHash)
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class UWidgetAnimation* Anm_ChangeFrame; // 0x298(0x8)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, RepSkip, NoDestructor, HasGetValueTypeHash)
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class UWidgetAnimation* AnmDebuff_Focus; // 0x2A0(0x8)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, RepSkip, NoDestructor, HasGetValueTypeHash)
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class UWidgetAnimation* Anm_Buff_Focus; // 0x2A8(0x8)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, RepSkip, NoDestructor, HasGetValueTypeHash)
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class UWidgetAnimation* Anm_Rare_Focus; // 0x2B0(0x8)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, RepSkip, NoDestructor, HasGetValueTypeHash)
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class UWidgetAnimation* AnmDebuff_Normal; // 0x2B8(0x8)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, RepSkip, NoDestructor, HasGetValueTypeHash)
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class UWidgetAnimation* Anm_Buff_Normal; // 0x2C0(0x8)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, RepSkip, NoDestructor, HasGetValueTypeHash)
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class UWidgetAnimation* Anm_Rare_Normal; // 0x2C8(0x8)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, RepSkip, NoDestructor, HasGetValueTypeHash)
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class UImage* IconRankArrow; // 0x2D0(0x8)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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class UImage* Image_Selected_1; // 0x2D8(0x8)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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class UBP_PalTextBlock_C* Text_SkillName; // 0x2E0(0x8)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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class UWBP_MainMenu_Cursor_C* WBP_MainMenu_Cursor; // 0x2E8(0x8)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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class UWBP_PalCommonButton_C* WBP_PalCommonButton; // 0x2F0(0x8)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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FMulticastInlineDelegateProperty_ OnHovered; // 0x2F8(0x10)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, BlueprintAssignable, BlueprintCallable)
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FMulticastInlineDelegateProperty_ OnUnhovered; // 0x308(0x10)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, BlueprintAssignable, BlueprintCallable)
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class FName BindedPassiveSkillName; // 0x318(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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static class UClass* StaticClass();
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static class UWBP_MainMenu_Pal_Skill_Passive_C* GetDefaultObj();
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void GetBindedPassiveSkillName(class FName* PassiveSkillName);
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void Clear();
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void SetPassiveSkill(class FName SkillName, int32 Temp_int_Variable, class UTexture2D* Temp_object_Variable, class UTexture2D* Temp_object_Variable_1, class UTexture2D* Temp_object_Variable_2, class UTexture2D* Temp_object_Variable_3, bool Temp_bool_Variable, enum class ESlateVisibility Temp_byte_Variable, enum class ESlateVisibility Temp_byte_Variable_1, class FText CallFunc_GetPassiveSkillName_outName, class UPalPassiveSkillManager* CallFunc_GetPassiveSkillManager_ReturnValue, const struct FPalPassiveSkillDatabaseRow& CallFunc_GetSkillData_outSkillData, bool CallFunc_GetSkillData_ReturnValue, bool CallFunc_GreaterEqual_IntInt_ReturnValue, enum class ESlateVisibility K2Node_Select_Default, int32 CallFunc_Abs_Int_ReturnValue, bool K2Node_SwitchInteger_CmpSuccess, class UTexture2D* K2Node_Select_Default_1);
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void AnmEvent_Rare();
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void AnmEvent_Bad();
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void AnmEvent_Common();
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void AnmEvent_BgBlack();
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void BndEvt__WBP_MainMenu_Pal_Skill_Passive_WBP_PalCommonButton_K2Node_ComponentBoundEvent_2_CommonButtonBaseClicked__DelegateSignature(class UCommonButtonBase* Button);
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void BndEvt__WBP_MainMenu_Pal_Skill_Passive_WBP_PalCommonButton_K2Node_ComponentBoundEvent_0_CommonButtonBaseClicked__DelegateSignature(class UCommonButtonBase* Button);
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void ExecuteUbergraph_WBP_MainMenu_Pal_Skill_Passive(int32 EntryPoint, class UCommonButtonBase* K2Node_ComponentBoundEvent_Button, class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue, class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue_1, class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue_2, class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue_3, class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue_4, class UCommonButtonBase* K2Node_ComponentBoundEvent_Button_1);
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void OnUnhovered__DelegateSignature(class UWBP_MainMenu_Pal_Skill_Passive_C* SelfWidget);
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void OnHovered__DelegateSignature(class UWBP_MainMenu_Pal_Skill_Passive_C* SelfWidget);
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};
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}
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