mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
38 lines
2.3 KiB
C++
38 lines
2.3 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// CLASSES
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//---------------------------------------------------------------------------------------------------------------------
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// 0x38 (0x440 - 0x408)
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// WidgetBlueprintGeneratedClass WBP_PalCharacterIconBase.WBP_PalCharacterIconBase_C
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class UWBP_PalCharacterIconBase_C : public UPalUserWidget
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{
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public:
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struct FPointerToUberGraphFrame UberGraphFrame; // 0x408(0x8)(ZeroConstructor, Transient, DuplicateTransient)
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FMulticastInlineDelegateProperty_ OnLoadedTexture; // 0x410(0x10)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, BlueprintAssignable, BlueprintCallable)
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FMulticastInlineDelegateProperty_ OnStartLoadTexture; // 0x420(0x10)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, BlueprintAssignable, BlueprintCallable)
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FMulticastInlineDelegateProperty_ OnSetEmpty; // 0x430(0x10)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, BlueprintAssignable, BlueprintCallable)
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static class UClass* StaticClass();
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static class UWBP_PalCharacterIconBase_C* GetDefaultObj();
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void SetEmpty();
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void Setup(class FName CharacterID, class UPalDatabaseCharacterParameter* CallFunc_GetDatabaseCharacterParameter_ReturnValue, class FName CallFunc_GetTribeIDNameFromCharacterID_outTribeIDName, bool CallFunc_IsValid_ReturnValue, TSoftObjectPtr<class UTexture2D> CallFunc_GetCharacterIconTexture_ReturnValue);
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void OnLoaded_2131D8E64037785EDD84EFACA46D7EBC(class UObject* Loaded);
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void LoadIconEvent_Internal(TSoftObjectPtr<class UTexture2D> SoftTexture);
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void ExecuteUbergraph_WBP_PalCharacterIconBase(int32 EntryPoint, class UObject* K2Node_CustomEvent_Loaded, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class UObject* Temp_object_Variable, class UTexture2D* K2Node_DynamicCast_AsTexture_2D, bool K2Node_DynamicCast_bSuccess, TSoftObjectPtr<class UTexture2D> K2Node_CustomEvent_softTexture);
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void OnSetEmpty__DelegateSignature();
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void OnStartLoadTexture__DelegateSignature();
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void OnLoadedTexture__DelegateSignature(class UTexture2D* LoadedTexture);
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};
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}
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