mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
839 lines
50 KiB
C++
839 lines
50 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// FUNCTIONS
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//---------------------------------------------------------------------------------------------------------------------
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// WidgetBlueprintGeneratedClass WBP_PalCharacterSlotBase.WBP_PalCharacterSlotBase_C
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// (None)
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class UClass* UWBP_PalCharacterSlotBase_C::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("WBP_PalCharacterSlotBase_C");
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return Clss;
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}
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// WBP_PalCharacterSlotBase_C WBP_PalCharacterSlotBase.Default__WBP_PalCharacterSlotBase_C
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// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
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class UWBP_PalCharacterSlotBase_C* UWBP_PalCharacterSlotBase_C::GetDefaultObj()
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{
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static class UWBP_PalCharacterSlotBase_C* Default = nullptr;
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if (!Default)
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Default = static_cast<UWBP_PalCharacterSlotBase_C*>(UWBP_PalCharacterSlotBase_C::StaticClass()->DefaultObject);
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return Default;
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}
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// Function WBP_PalCharacterSlotBase.WBP_PalCharacterSlotBase_C.OnUpdateReviveTimer_Internal
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// (Private, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// float NowReviveTimer (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// double K2Node_CallDelegate_NowTimer_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UWBP_PalCharacterSlotBase_C::OnUpdateReviveTimer_Internal(float NowReviveTimer, double K2Node_CallDelegate_NowTimer_ImplicitCast)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("WBP_PalCharacterSlotBase_C", "OnUpdateReviveTimer_Internal");
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Params::UWBP_PalCharacterSlotBase_C_OnUpdateReviveTimer_Internal_Params Parms{};
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Parms.NowReviveTimer = NowReviveTimer;
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Parms.K2Node_CallDelegate_NowTimer_ImplicitCast = K2Node_CallDelegate_NowTimer_ImplicitCast;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function WBP_PalCharacterSlotBase.WBP_PalCharacterSlotBase_C.OnSyncIndividualParameter
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// (Private, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// struct FPalInstanceID InstanceId (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)
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// class UPalDatabaseCharacterParameter*CallFunc_GetDatabaseCharacterParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_IsValidInstanceID_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UPalIndividualCharacterHandle*CallFunc_GetHandle_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_EqualEqual_PalInstanceIDPalInstanceID_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UPalIndividualCharacterParameter*CallFunc_TryGetIndividualParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_BooleanAND_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_IsRarePal_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class FName CallFunc_GetCharacterID_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_GetIsBoss_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class UPalCharacterManager* CallFunc_GetCharacterManager_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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void UWBP_PalCharacterSlotBase_C::OnSyncIndividualParameter(const struct FPalInstanceID& InstanceId, class UPalDatabaseCharacterParameter* CallFunc_GetDatabaseCharacterParameter_ReturnValue, bool CallFunc_IsValidInstanceID_ReturnValue, class UPalIndividualCharacterHandle* CallFunc_GetHandle_ReturnValue, bool CallFunc_EqualEqual_PalInstanceIDPalInstanceID_ReturnValue, class UPalIndividualCharacterParameter* CallFunc_TryGetIndividualParameter_ReturnValue, bool CallFunc_BooleanAND_ReturnValue, bool CallFunc_IsRarePal_ReturnValue, class FName CallFunc_GetCharacterID_ReturnValue, bool CallFunc_GetIsBoss_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class UPalCharacterManager* CallFunc_GetCharacterManager_ReturnValue)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("WBP_PalCharacterSlotBase_C", "OnSyncIndividualParameter");
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Params::UWBP_PalCharacterSlotBase_C_OnSyncIndividualParameter_Params Parms{};
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Parms.InstanceId = InstanceId;
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Parms.CallFunc_GetDatabaseCharacterParameter_ReturnValue = CallFunc_GetDatabaseCharacterParameter_ReturnValue;
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Parms.CallFunc_IsValidInstanceID_ReturnValue = CallFunc_IsValidInstanceID_ReturnValue;
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Parms.CallFunc_GetHandle_ReturnValue = CallFunc_GetHandle_ReturnValue;
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Parms.CallFunc_EqualEqual_PalInstanceIDPalInstanceID_ReturnValue = CallFunc_EqualEqual_PalInstanceIDPalInstanceID_ReturnValue;
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Parms.CallFunc_TryGetIndividualParameter_ReturnValue = CallFunc_TryGetIndividualParameter_ReturnValue;
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Parms.CallFunc_BooleanAND_ReturnValue = CallFunc_BooleanAND_ReturnValue;
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Parms.CallFunc_IsRarePal_ReturnValue = CallFunc_IsRarePal_ReturnValue;
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Parms.CallFunc_GetCharacterID_ReturnValue = CallFunc_GetCharacterID_ReturnValue;
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Parms.CallFunc_GetIsBoss_ReturnValue = CallFunc_GetIsBoss_ReturnValue;
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Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate;
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Parms.CallFunc_GetCharacterManager_ReturnValue = CallFunc_GetCharacterManager_ReturnValue;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function WBP_PalCharacterSlotBase.WBP_PalCharacterSlotBase_C.UnbindActorEvent
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class UPalIndividualCharacterHandle*Handle (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UWBP_PalCharacterSlotBase_C::UnbindActorEvent(class UPalIndividualCharacterHandle* Handle, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue, class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool CallFunc_IsValid_ReturnValue_1)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("WBP_PalCharacterSlotBase_C", "UnbindActorEvent");
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Params::UWBP_PalCharacterSlotBase_C_UnbindActorEvent_Params Parms{};
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Parms.Handle = Handle;
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Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate;
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Parms.CallFunc_TryGetIndividualActor_ReturnValue = CallFunc_TryGetIndividualActor_ReturnValue;
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Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
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Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
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Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function WBP_PalCharacterSlotBase.WBP_PalCharacterSlotBase_C.BindActorEvent
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// (Private, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class UPalIndividualCharacterHandle*Handle (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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// class UPalActionBase* CallFunc_GetCurrentAction_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UBP_ActionEat_C* K2Node_DynamicCast_AsBP_Action_Eat (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UBP_ActionSleep_C* K2Node_DynamicCast_AsBP_Action_Sleep (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// bool K2Node_DynamicCast_bSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_IsValid_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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void UWBP_PalCharacterSlotBase_C::BindActorEvent(class UPalIndividualCharacterHandle* Handle, class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue, bool CallFunc_IsValid_ReturnValue, class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue, class UPalActionBase* CallFunc_GetCurrentAction_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, class UBP_ActionEat_C* K2Node_DynamicCast_AsBP_Action_Eat, bool K2Node_DynamicCast_bSuccess, class UBP_ActionSleep_C* K2Node_DynamicCast_AsBP_Action_Sleep, bool K2Node_DynamicCast_bSuccess_1, bool CallFunc_IsValid_ReturnValue_2, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("WBP_PalCharacterSlotBase_C", "BindActorEvent");
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Params::UWBP_PalCharacterSlotBase_C_BindActorEvent_Params Parms{};
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Parms.Handle = Handle;
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Parms.CallFunc_TryGetIndividualActor_ReturnValue = CallFunc_TryGetIndividualActor_ReturnValue;
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Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
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Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
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Parms.CallFunc_GetCurrentAction_ReturnValue = CallFunc_GetCurrentAction_ReturnValue;
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Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1;
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Parms.K2Node_DynamicCast_AsBP_Action_Eat = K2Node_DynamicCast_AsBP_Action_Eat;
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Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
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Parms.K2Node_DynamicCast_AsBP_Action_Sleep = K2Node_DynamicCast_AsBP_Action_Sleep;
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Parms.K2Node_DynamicCast_bSuccess_1 = K2Node_DynamicCast_bSuccess_1;
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Parms.CallFunc_IsValid_ReturnValue_2 = CallFunc_IsValid_ReturnValue_2;
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Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function WBP_PalCharacterSlotBase.WBP_PalCharacterSlotBase_C.OnTargetCharacterActionNotify
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// (Private, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class UPalActionBase* Action (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class FName NotifyName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool K2Node_SwitchName_CmpSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UWBP_PalCharacterSlotBase_C::OnTargetCharacterActionNotify(class UPalActionBase* Action, class FName NotifyName, bool K2Node_SwitchName_CmpSuccess)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("WBP_PalCharacterSlotBase_C", "OnTargetCharacterActionNotify");
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Params::UWBP_PalCharacterSlotBase_C_OnTargetCharacterActionNotify_Params Parms{};
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Parms.Action = Action;
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Parms.NotifyName = NotifyName;
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Parms.K2Node_SwitchName_CmpSuccess = K2Node_SwitchName_CmpSuccess;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function WBP_PalCharacterSlotBase.WBP_PalCharacterSlotBase_C.OnTargetBattleModeChanged
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// (Private, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool bIsBattleMode (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UWBP_PalCharacterSlotBase_C::OnTargetBattleModeChanged(bool bIsBattleMode)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("WBP_PalCharacterSlotBase_C", "OnTargetBattleModeChanged");
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Params::UWBP_PalCharacterSlotBase_C_OnTargetBattleModeChanged_Params Parms{};
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Parms.bIsBattleMode = bIsBattleMode;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function WBP_PalCharacterSlotBase.WBP_PalCharacterSlotBase_C.UnbindParameterEvent
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// (Private, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class UPalIndividualCharacterHandle*Handle (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UPalIndividualCharacterParameter*CallFunc_TryGetIndividualParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_IsValid_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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void UWBP_PalCharacterSlotBase_C::UnbindParameterEvent(class UPalIndividualCharacterHandle* Handle, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, bool CallFunc_IsValid_ReturnValue, class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, class UPalIndividualCharacterParameter* CallFunc_TryGetIndividualParameter_ReturnValue, bool CallFunc_IsValid_ReturnValue_2, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("WBP_PalCharacterSlotBase_C", "UnbindParameterEvent");
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Params::UWBP_PalCharacterSlotBase_C_UnbindParameterEvent_Params Parms{};
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Parms.Handle = Handle;
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Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate;
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Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
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Parms.CallFunc_TryGetIndividualActor_ReturnValue = CallFunc_TryGetIndividualActor_ReturnValue;
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Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1;
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Parms.CallFunc_TryGetIndividualParameter_ReturnValue = CallFunc_TryGetIndividualParameter_ReturnValue;
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Parms.CallFunc_IsValid_ReturnValue_2 = CallFunc_IsValid_ReturnValue_2;
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Parms.K2Node_CreateDelegate_OutputDelegate_1 = K2Node_CreateDelegate_OutputDelegate_1;
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Parms.K2Node_CreateDelegate_OutputDelegate_2 = K2Node_CreateDelegate_OutputDelegate_2;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function WBP_PalCharacterSlotBase.WBP_PalCharacterSlotBase_C.BindParameterEvent
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// (Private, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class UPalIndividualCharacterHandle*Handle (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class UPalIndividualCharacterParameter*CallFunc_TryGetIndividualParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_GetBattleMode_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FFixedPoint64 CallFunc_GetMaxHP_withBuff_ReturnValue (NoDestructor)
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// int64 CallFunc_Convert_FixedPoint64ToInt64_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FFixedPoint64 CallFunc_GetHP_ReturnValue (NoDestructor)
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// bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int64 CallFunc_Convert_FixedPoint64ToInt64_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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void UWBP_PalCharacterSlotBase_C::BindParameterEvent(class UPalIndividualCharacterHandle* Handle, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue, class UPalIndividualCharacterParameter* CallFunc_TryGetIndividualParameter_ReturnValue, bool CallFunc_GetBattleMode_ReturnValue, bool CallFunc_IsValid_ReturnValue, const struct FFixedPoint64& CallFunc_GetMaxHP_withBuff_ReturnValue, int64 CallFunc_Convert_FixedPoint64ToInt64_ReturnValue, const struct FFixedPoint64& CallFunc_GetHP_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, int64 CallFunc_Convert_FixedPoint64ToInt64_ReturnValue_1, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("WBP_PalCharacterSlotBase_C", "BindParameterEvent");
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Params::UWBP_PalCharacterSlotBase_C_BindParameterEvent_Params Parms{};
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Parms.Handle = Handle;
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Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate;
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Parms.CallFunc_TryGetIndividualActor_ReturnValue = CallFunc_TryGetIndividualActor_ReturnValue;
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Parms.CallFunc_TryGetIndividualParameter_ReturnValue = CallFunc_TryGetIndividualParameter_ReturnValue;
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Parms.CallFunc_GetBattleMode_ReturnValue = CallFunc_GetBattleMode_ReturnValue;
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Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
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Parms.CallFunc_GetMaxHP_withBuff_ReturnValue = CallFunc_GetMaxHP_withBuff_ReturnValue;
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Parms.CallFunc_Convert_FixedPoint64ToInt64_ReturnValue = CallFunc_Convert_FixedPoint64ToInt64_ReturnValue;
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Parms.CallFunc_GetHP_ReturnValue = CallFunc_GetHP_ReturnValue;
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Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1;
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Parms.CallFunc_Convert_FixedPoint64ToInt64_ReturnValue_1 = CallFunc_Convert_FixedPoint64ToInt64_ReturnValue_1;
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Parms.K2Node_CreateDelegate_OutputDelegate_1 = K2Node_CreateDelegate_OutputDelegate_1;
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Parms.K2Node_CreateDelegate_OutputDelegate_2 = K2Node_CreateDelegate_OutputDelegate_2;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function WBP_PalCharacterSlotBase.WBP_PalCharacterSlotBase_C.CheckTargetCondition
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// (Private, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class UPalIndividualCharacterHandle*CallFunc_GetHandle_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class UPalCharacterParameterComponent*CallFunc_GetCharacterParameterComponent_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_IsValid_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_IsValid_ReturnValue_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_IsAssignedToAnyWork_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UWBP_PalCharacterSlotBase_C::CheckTargetCondition(class UPalIndividualCharacterHandle* CallFunc_GetHandle_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue, class UPalCharacterParameterComponent* CallFunc_GetCharacterParameterComponent_ReturnValue, bool CallFunc_IsValid_ReturnValue_2, bool CallFunc_IsValid_ReturnValue_3, bool CallFunc_IsAssignedToAnyWork_ReturnValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("WBP_PalCharacterSlotBase_C", "CheckTargetCondition");
|
|
|
|
Params::UWBP_PalCharacterSlotBase_C_CheckTargetCondition_Params Parms{};
|
|
|
|
Parms.CallFunc_GetHandle_ReturnValue = CallFunc_GetHandle_ReturnValue;
|
|
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
|
|
Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1;
|
|
Parms.CallFunc_TryGetIndividualActor_ReturnValue = CallFunc_TryGetIndividualActor_ReturnValue;
|
|
Parms.CallFunc_GetCharacterParameterComponent_ReturnValue = CallFunc_GetCharacterParameterComponent_ReturnValue;
|
|
Parms.CallFunc_IsValid_ReturnValue_2 = CallFunc_IsValid_ReturnValue_2;
|
|
Parms.CallFunc_IsValid_ReturnValue_3 = CallFunc_IsValid_ReturnValue_3;
|
|
Parms.CallFunc_IsAssignedToAnyWork_ReturnValue = CallFunc_IsAssignedToAnyWork_ReturnValue;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
}
|
|
|
|
|
|
// Function WBP_PalCharacterSlotBase.WBP_PalCharacterSlotBase_C.OnUpdateHp
|
|
// (Private, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// struct FFixedPoint64 NowHP (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
|
|
// struct FFixedPoint64 NowMaxHP (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
|
|
// int64 CallFunc_Convert_FixedPoint64ToInt64_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// int64 CallFunc_Convert_FixedPoint64ToInt64_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UWBP_PalCharacterSlotBase_C::OnUpdateHp(const struct FFixedPoint64& NowHP, const struct FFixedPoint64& NowMaxHP, int64 CallFunc_Convert_FixedPoint64ToInt64_ReturnValue, int64 CallFunc_Convert_FixedPoint64ToInt64_ReturnValue_1)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("WBP_PalCharacterSlotBase_C", "OnUpdateHp");
|
|
|
|
Params::UWBP_PalCharacterSlotBase_C_OnUpdateHp_Params Parms{};
|
|
|
|
Parms.NowHP = NowHP;
|
|
Parms.NowMaxHP = NowMaxHP;
|
|
Parms.CallFunc_Convert_FixedPoint64ToInt64_ReturnValue = CallFunc_Convert_FixedPoint64ToInt64_ReturnValue;
|
|
Parms.CallFunc_Convert_FixedPoint64ToInt64_ReturnValue_1 = CallFunc_Convert_FixedPoint64ToInt64_ReturnValue_1;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
}
|
|
|
|
|
|
// Function WBP_PalCharacterSlotBase.WBP_PalCharacterSlotBase_C.UnbindEvents
|
|
// (Private, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// class UPalIndividualCharacterHandle*CallFunc_GetHandle_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UWBP_PalCharacterSlotBase_C::UnbindEvents(FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class UPalIndividualCharacterHandle* CallFunc_GetHandle_ReturnValue, bool CallFunc_IsValid_ReturnValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("WBP_PalCharacterSlotBase_C", "UnbindEvents");
|
|
|
|
Params::UWBP_PalCharacterSlotBase_C_UnbindEvents_Params Parms{};
|
|
|
|
Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate;
|
|
Parms.CallFunc_GetHandle_ReturnValue = CallFunc_GetHandle_ReturnValue;
|
|
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
}
|
|
|
|
|
|
// Function WBP_PalCharacterSlotBase.WBP_PalCharacterSlotBase_C.BindEvents
|
|
// (Private, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// class UPalIndividualCharacterHandle*CallFunc_GetHandle_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UWBP_PalCharacterSlotBase_C::BindEvents(FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class UPalIndividualCharacterHandle* CallFunc_GetHandle_ReturnValue, bool CallFunc_IsValid_ReturnValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("WBP_PalCharacterSlotBase_C", "BindEvents");
|
|
|
|
Params::UWBP_PalCharacterSlotBase_C_BindEvents_Params Parms{};
|
|
|
|
Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate;
|
|
Parms.CallFunc_GetHandle_ReturnValue = CallFunc_GetHandle_ReturnValue;
|
|
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
}
|
|
|
|
|
|
// Function WBP_PalCharacterSlotBase.WBP_PalCharacterSlotBase_C.OnUpdateSlot_Internal
|
|
// (Private, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class UPalIndividualCharacterSlot* Slot (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// class UPalIndividualCharacterHandle*LastHandle (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// class UPalCharacterManager* CallFunc_GetCharacterManager_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// class UPalDatabaseCharacterParameter*CallFunc_GetDatabaseCharacterParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// class UPalIndividualCharacterHandle*CallFunc_GetHandle_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// struct FPalInstanceID CallFunc_GetIndividualID_ReturnValue (HasGetValueTypeHash)
|
|
// class UPalIndividualCharacterParameter*CallFunc_TryGetIndividualParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_IsValidInstanceID_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_IsValid_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_IsRarePal_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class FName CallFunc_GetCharacterID_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_GetIsBoss_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_IsEmpty_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_IsValid_ReturnValue_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UWBP_PalCharacterSlotBase_C::OnUpdateSlot_Internal(class UPalIndividualCharacterSlot* Slot, class UPalIndividualCharacterHandle* LastHandle, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class UPalCharacterManager* CallFunc_GetCharacterManager_ReturnValue, class UPalDatabaseCharacterParameter* CallFunc_GetDatabaseCharacterParameter_ReturnValue, class UPalIndividualCharacterHandle* CallFunc_GetHandle_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, const struct FPalInstanceID& CallFunc_GetIndividualID_ReturnValue, class UPalIndividualCharacterParameter* CallFunc_TryGetIndividualParameter_ReturnValue, bool CallFunc_IsValidInstanceID_ReturnValue, bool CallFunc_IsValid_ReturnValue_2, bool CallFunc_IsRarePal_ReturnValue, class FName CallFunc_GetCharacterID_ReturnValue, bool CallFunc_GetIsBoss_ReturnValue, bool CallFunc_IsEmpty_ReturnValue, bool CallFunc_IsValid_ReturnValue_3)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("WBP_PalCharacterSlotBase_C", "OnUpdateSlot_Internal");
|
|
|
|
Params::UWBP_PalCharacterSlotBase_C_OnUpdateSlot_Internal_Params Parms{};
|
|
|
|
Parms.Slot = Slot;
|
|
Parms.LastHandle = LastHandle;
|
|
Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate;
|
|
Parms.CallFunc_GetCharacterManager_ReturnValue = CallFunc_GetCharacterManager_ReturnValue;
|
|
Parms.CallFunc_GetDatabaseCharacterParameter_ReturnValue = CallFunc_GetDatabaseCharacterParameter_ReturnValue;
|
|
Parms.CallFunc_GetHandle_ReturnValue = CallFunc_GetHandle_ReturnValue;
|
|
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
|
|
Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1;
|
|
Parms.CallFunc_GetIndividualID_ReturnValue = CallFunc_GetIndividualID_ReturnValue;
|
|
Parms.CallFunc_TryGetIndividualParameter_ReturnValue = CallFunc_TryGetIndividualParameter_ReturnValue;
|
|
Parms.CallFunc_IsValidInstanceID_ReturnValue = CallFunc_IsValidInstanceID_ReturnValue;
|
|
Parms.CallFunc_IsValid_ReturnValue_2 = CallFunc_IsValid_ReturnValue_2;
|
|
Parms.CallFunc_IsRarePal_ReturnValue = CallFunc_IsRarePal_ReturnValue;
|
|
Parms.CallFunc_GetCharacterID_ReturnValue = CallFunc_GetCharacterID_ReturnValue;
|
|
Parms.CallFunc_GetIsBoss_ReturnValue = CallFunc_GetIsBoss_ReturnValue;
|
|
Parms.CallFunc_IsEmpty_ReturnValue = CallFunc_IsEmpty_ReturnValue;
|
|
Parms.CallFunc_IsValid_ReturnValue_3 = CallFunc_IsValid_ReturnValue_3;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
}
|
|
|
|
|
|
// Function WBP_PalCharacterSlotBase.WBP_PalCharacterSlotBase_C.RegisterCharacterIconWidget
|
|
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class UWBP_PalCharacterIconBase_C* IconWidget (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UWBP_PalCharacterSlotBase_C::RegisterCharacterIconWidget(class UWBP_PalCharacterIconBase_C** IconWidget)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("WBP_PalCharacterSlotBase_C", "RegisterCharacterIconWidget");
|
|
|
|
Params::UWBP_PalCharacterSlotBase_C_RegisterCharacterIconWidget_Params Parms{};
|
|
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
if (IconWidget != nullptr)
|
|
*IconWidget = Parms.IconWidget;
|
|
|
|
}
|
|
|
|
|
|
// Function WBP_PalCharacterSlotBase.WBP_PalCharacterSlotBase_C.Setup
|
|
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class UPalIndividualCharacterSlot* NewTargetSlot (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class UPalDatabaseCharacterParameter*CallFunc_GetDatabaseCharacterParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// class UPalCharacterManager* CallFunc_GetCharacterManager_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class UPalIndividualCharacterHandle*CallFunc_GetHandle_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_IsValid_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_IsValid_ReturnValue_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// struct FPalInstanceID CallFunc_GetIndividualID_ReturnValue (HasGetValueTypeHash)
|
|
// class UPalIndividualCharacterParameter*CallFunc_TryGetIndividualParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_IsValidInstanceID_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_IsValid_ReturnValue_4 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_IsRarePal_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class FName CallFunc_GetCharacterID_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_GetIsBoss_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_IsValid_ReturnValue_5 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_IsEmpty_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UWBP_PalCharacterSlotBase_C::Setup(class UPalIndividualCharacterSlot* NewTargetSlot, bool CallFunc_IsValid_ReturnValue, class UPalDatabaseCharacterParameter* CallFunc_GetDatabaseCharacterParameter_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class UPalCharacterManager* CallFunc_GetCharacterManager_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, class UPalIndividualCharacterHandle* CallFunc_GetHandle_ReturnValue, bool CallFunc_IsValid_ReturnValue_2, bool CallFunc_IsValid_ReturnValue_3, const struct FPalInstanceID& CallFunc_GetIndividualID_ReturnValue, class UPalIndividualCharacterParameter* CallFunc_TryGetIndividualParameter_ReturnValue, bool CallFunc_IsValidInstanceID_ReturnValue, bool CallFunc_IsValid_ReturnValue_4, bool CallFunc_IsRarePal_ReturnValue, class FName CallFunc_GetCharacterID_ReturnValue, bool CallFunc_GetIsBoss_ReturnValue, bool CallFunc_IsValid_ReturnValue_5, bool CallFunc_IsEmpty_ReturnValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("WBP_PalCharacterSlotBase_C", "Setup");
|
|
|
|
Params::UWBP_PalCharacterSlotBase_C_Setup_Params Parms{};
|
|
|
|
Parms.NewTargetSlot = NewTargetSlot;
|
|
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
|
|
Parms.CallFunc_GetDatabaseCharacterParameter_ReturnValue = CallFunc_GetDatabaseCharacterParameter_ReturnValue;
|
|
Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate;
|
|
Parms.CallFunc_GetCharacterManager_ReturnValue = CallFunc_GetCharacterManager_ReturnValue;
|
|
Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1;
|
|
Parms.CallFunc_GetHandle_ReturnValue = CallFunc_GetHandle_ReturnValue;
|
|
Parms.CallFunc_IsValid_ReturnValue_2 = CallFunc_IsValid_ReturnValue_2;
|
|
Parms.CallFunc_IsValid_ReturnValue_3 = CallFunc_IsValid_ReturnValue_3;
|
|
Parms.CallFunc_GetIndividualID_ReturnValue = CallFunc_GetIndividualID_ReturnValue;
|
|
Parms.CallFunc_TryGetIndividualParameter_ReturnValue = CallFunc_TryGetIndividualParameter_ReturnValue;
|
|
Parms.CallFunc_IsValidInstanceID_ReturnValue = CallFunc_IsValidInstanceID_ReturnValue;
|
|
Parms.CallFunc_IsValid_ReturnValue_4 = CallFunc_IsValid_ReturnValue_4;
|
|
Parms.CallFunc_IsRarePal_ReturnValue = CallFunc_IsRarePal_ReturnValue;
|
|
Parms.CallFunc_GetCharacterID_ReturnValue = CallFunc_GetCharacterID_ReturnValue;
|
|
Parms.CallFunc_GetIsBoss_ReturnValue = CallFunc_GetIsBoss_ReturnValue;
|
|
Parms.CallFunc_IsValid_ReturnValue_5 = CallFunc_IsValid_ReturnValue_5;
|
|
Parms.CallFunc_IsEmpty_ReturnValue = CallFunc_IsEmpty_ReturnValue;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
}
|
|
|
|
|
|
// Function WBP_PalCharacterSlotBase.WBP_PalCharacterSlotBase_C.OnInitialized
|
|
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
|
|
void UWBP_PalCharacterSlotBase_C::OnInitialized()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("WBP_PalCharacterSlotBase_C", "OnInitialized");
|
|
|
|
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
}
|
|
|
|
|
|
// Function WBP_PalCharacterSlotBase.WBP_PalCharacterSlotBase_C.ExecuteUbergraph_WBP_PalCharacterSlotBase
|
|
// (Final, UbergraphFunction, HasDefaults)
|
|
// Parameters:
|
|
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// struct FTimerHandle CallFunc_K2_SetTimerDelegate_ReturnValue (NoDestructor, HasGetValueTypeHash)
|
|
// class UWBP_PalCharacterIconBase_C* CallFunc_RegisterCharacterIconWidget_iconWidget (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UWBP_PalCharacterSlotBase_C::ExecuteUbergraph_WBP_PalCharacterSlotBase(int32 EntryPoint, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, const struct FTimerHandle& CallFunc_K2_SetTimerDelegate_ReturnValue, class UWBP_PalCharacterIconBase_C* CallFunc_RegisterCharacterIconWidget_iconWidget)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("WBP_PalCharacterSlotBase_C", "ExecuteUbergraph_WBP_PalCharacterSlotBase");
|
|
|
|
Params::UWBP_PalCharacterSlotBase_C_ExecuteUbergraph_WBP_PalCharacterSlotBase_Params Parms{};
|
|
|
|
Parms.EntryPoint = EntryPoint;
|
|
Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate;
|
|
Parms.CallFunc_K2_SetTimerDelegate_ReturnValue = CallFunc_K2_SetTimerDelegate_ReturnValue;
|
|
Parms.CallFunc_RegisterCharacterIconWidget_iconWidget = CallFunc_RegisterCharacterIconWidget_iconWidget;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
}
|
|
|
|
|
|
// Function WBP_PalCharacterSlotBase.WBP_PalCharacterSlotBase_C.OnUpdateReviveTimer__DelegateSignature
|
|
// (Public, Delegate, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// double NowTimer (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UWBP_PalCharacterSlotBase_C::OnUpdateReviveTimer__DelegateSignature(double NowTimer)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("WBP_PalCharacterSlotBase_C", "OnUpdateReviveTimer__DelegateSignature");
|
|
|
|
Params::UWBP_PalCharacterSlotBase_C_OnUpdateReviveTimer__DelegateSignature_Params Parms{};
|
|
|
|
Parms.NowTimer = NowTimer;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
}
|
|
|
|
|
|
// Function WBP_PalCharacterSlotBase.WBP_PalCharacterSlotBase_C.OnSetRarity__DelegateSignature
|
|
// (Public, Delegate, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool IsBoss (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool IsRare (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UWBP_PalCharacterSlotBase_C::OnSetRarity__DelegateSignature(bool IsBoss, bool IsRare)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("WBP_PalCharacterSlotBase_C", "OnSetRarity__DelegateSignature");
|
|
|
|
Params::UWBP_PalCharacterSlotBase_C_OnSetRarity__DelegateSignature_Params Parms{};
|
|
|
|
Parms.IsBoss = IsBoss;
|
|
Parms.IsRare = IsRare;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
}
|
|
|
|
|
|
// Function WBP_PalCharacterSlotBase.WBP_PalCharacterSlotBase_C.OnEndTargetCharacterEat__DelegateSignature
|
|
// (Public, Delegate, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
|
|
void UWBP_PalCharacterSlotBase_C::OnEndTargetCharacterEat__DelegateSignature()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("WBP_PalCharacterSlotBase_C", "OnEndTargetCharacterEat__DelegateSignature");
|
|
|
|
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
}
|
|
|
|
|
|
// Function WBP_PalCharacterSlotBase.WBP_PalCharacterSlotBase_C.OnBeginTargetCharacterEat__DelegateSignature
|
|
// (Public, Delegate, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
|
|
void UWBP_PalCharacterSlotBase_C::OnBeginTargetCharacterEat__DelegateSignature()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("WBP_PalCharacterSlotBase_C", "OnBeginTargetCharacterEat__DelegateSignature");
|
|
|
|
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
}
|
|
|
|
|
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// Function WBP_PalCharacterSlotBase.WBP_PalCharacterSlotBase_C.OnEndTargetCharacterSleep__DelegateSignature
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// (Public, Delegate, BlueprintCallable, BlueprintEvent)
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// Parameters:
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void UWBP_PalCharacterSlotBase_C::OnEndTargetCharacterSleep__DelegateSignature()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("WBP_PalCharacterSlotBase_C", "OnEndTargetCharacterSleep__DelegateSignature");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function WBP_PalCharacterSlotBase.WBP_PalCharacterSlotBase_C.OnBeginTargetCharacterSleep__DelegateSignature
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// (Public, Delegate, BlueprintCallable, BlueprintEvent)
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// Parameters:
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void UWBP_PalCharacterSlotBase_C::OnBeginTargetCharacterSleep__DelegateSignature()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("WBP_PalCharacterSlotBase_C", "OnBeginTargetCharacterSleep__DelegateSignature");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function WBP_PalCharacterSlotBase.WBP_PalCharacterSlotBase_C.OnNotifyBattleModeChanged__DelegateSignature
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// (Public, Delegate, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool IsBattleMode (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UWBP_PalCharacterSlotBase_C::OnNotifyBattleModeChanged__DelegateSignature(bool IsBattleMode)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("WBP_PalCharacterSlotBase_C", "OnNotifyBattleModeChanged__DelegateSignature");
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Params::UWBP_PalCharacterSlotBase_C_OnNotifyBattleModeChanged__DelegateSignature_Params Parms{};
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Parms.IsBattleMode = IsBattleMode;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function WBP_PalCharacterSlotBase.WBP_PalCharacterSlotBase_C.OnNotifyWorkDetail__DelegateSignature
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// (Public, Delegate, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool IsWorking (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UWBP_PalCharacterSlotBase_C::OnNotifyWorkDetail__DelegateSignature(bool IsWorking)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("WBP_PalCharacterSlotBase_C", "OnNotifyWorkDetail__DelegateSignature");
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Params::UWBP_PalCharacterSlotBase_C_OnNotifyWorkDetail__DelegateSignature_Params Parms{};
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Parms.IsWorking = IsWorking;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function WBP_PalCharacterSlotBase.WBP_PalCharacterSlotBase_C.OnTargetCharacterUpdateHP__DelegateSignature
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// (Public, Delegate, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// int64 NowHP (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int64 NowMaxHP (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UWBP_PalCharacterSlotBase_C::OnTargetCharacterUpdateHP__DelegateSignature(int64 NowHP, int64 NowMaxHP)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("WBP_PalCharacterSlotBase_C", "OnTargetCharacterUpdateHP__DelegateSignature");
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Params::UWBP_PalCharacterSlotBase_C_OnTargetCharacterUpdateHP__DelegateSignature_Params Parms{};
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Parms.NowHP = NowHP;
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Parms.NowMaxHP = NowMaxHP;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function WBP_PalCharacterSlotBase.WBP_PalCharacterSlotBase_C.OnSetValidSlot__DelegateSignature
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// (Public, Delegate, BlueprintCallable, BlueprintEvent)
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// Parameters:
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void UWBP_PalCharacterSlotBase_C::OnSetValidSlot__DelegateSignature()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("WBP_PalCharacterSlotBase_C", "OnSetValidSlot__DelegateSignature");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function WBP_PalCharacterSlotBase.WBP_PalCharacterSlotBase_C.OnSetEmpty__DelegateSignature
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// (Public, Delegate, BlueprintCallable, BlueprintEvent)
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// Parameters:
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void UWBP_PalCharacterSlotBase_C::OnSetEmpty__DelegateSignature()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("WBP_PalCharacterSlotBase_C", "OnSetEmpty__DelegateSignature");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function WBP_PalCharacterSlotBase.WBP_PalCharacterSlotBase_C.OnUpdateSlot__DelegateSignature
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// (Public, Delegate, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class UPalIndividualCharacterSlot* TargetSlot (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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void UWBP_PalCharacterSlotBase_C::OnUpdateSlot__DelegateSignature(class UPalIndividualCharacterSlot* TargetSlot)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("WBP_PalCharacterSlotBase_C", "OnUpdateSlot__DelegateSignature");
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Params::UWBP_PalCharacterSlotBase_C_OnUpdateSlot__DelegateSignature_Params Parms{};
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Parms.TargetSlot = TargetSlot;
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UObject::ProcessEvent(Func, &Parms);
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}
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}
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