PalWorld-NetCrack/SDK/WBP_PalInGameMenuItemSlotButton_functions.cpp
2024-01-22 14:43:11 +08:00

742 lines
45 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// WidgetBlueprintGeneratedClass WBP_PalInGameMenuItemSlotButton.WBP_PalInGameMenuItemSlotButton_C
// (None)
class UClass* UWBP_PalInGameMenuItemSlotButton_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("WBP_PalInGameMenuItemSlotButton_C");
return Clss;
}
// WBP_PalInGameMenuItemSlotButton_C WBP_PalInGameMenuItemSlotButton.Default__WBP_PalInGameMenuItemSlotButton_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class UWBP_PalInGameMenuItemSlotButton_C* UWBP_PalInGameMenuItemSlotButton_C::GetDefaultObj()
{
static class UWBP_PalInGameMenuItemSlotButton_C* Default = nullptr;
if (!Default)
Default = static_cast<UWBP_PalInGameMenuItemSlotButton_C*>(UWBP_PalInGameMenuItemSlotButton_C::StaticClass()->DefaultObject);
return Default;
}
// Function WBP_PalInGameMenuItemSlotButton.WBP_PalInGameMenuItemSlotButton_C.SetEnableDefaultClickSound
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool Enable (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UWBP_PalInGameMenuItemSlotButton_C::SetEnableDefaultClickSound(bool Enable)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_PalInGameMenuItemSlotButton_C", "SetEnableDefaultClickSound");
Params::UWBP_PalInGameMenuItemSlotButton_C_SetEnableDefaultClickSound_Params Parms{};
Parms.Enable = Enable;
UObject::ProcessEvent(Func, &Parms);
}
// Function WBP_PalInGameMenuItemSlotButton.WBP_PalInGameMenuItemSlotButton_C.SetPalGearIcon
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class FName ItemId (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool Temp_bool_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FString CallFunc_Conv_NameToString_ReturnValue (ZeroConstructor, HasGetValueTypeHash)
// enum class ESlateVisibility Temp_byte_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FString CallFunc_Split_LeftS (ZeroConstructor, HasGetValueTypeHash)
// class FString CallFunc_Split_RightS (ZeroConstructor, HasGetValueTypeHash)
// bool CallFunc_Split_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FName CallFunc_Conv_StringToName_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_EqualEqual_StrStr_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// enum class ESlateVisibility Temp_byte_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// enum class ESlateVisibility K2Node_Select_Default (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UWBP_PalInGameMenuItemSlotButton_C::SetPalGearIcon(class FName ItemId, bool Temp_bool_Variable, const class FString& CallFunc_Conv_NameToString_ReturnValue, enum class ESlateVisibility Temp_byte_Variable, const class FString& CallFunc_Split_LeftS, const class FString& CallFunc_Split_RightS, bool CallFunc_Split_ReturnValue, class FName CallFunc_Conv_StringToName_ReturnValue, bool CallFunc_EqualEqual_StrStr_ReturnValue, enum class ESlateVisibility Temp_byte_Variable_1, enum class ESlateVisibility K2Node_Select_Default)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_PalInGameMenuItemSlotButton_C", "SetPalGearIcon");
Params::UWBP_PalInGameMenuItemSlotButton_C_SetPalGearIcon_Params Parms{};
Parms.ItemId = ItemId;
Parms.Temp_bool_Variable = Temp_bool_Variable;
Parms.CallFunc_Conv_NameToString_ReturnValue = CallFunc_Conv_NameToString_ReturnValue;
Parms.Temp_byte_Variable = Temp_byte_Variable;
Parms.CallFunc_Split_LeftS = CallFunc_Split_LeftS;
Parms.CallFunc_Split_RightS = CallFunc_Split_RightS;
Parms.CallFunc_Split_ReturnValue = CallFunc_Split_ReturnValue;
Parms.CallFunc_Conv_StringToName_ReturnValue = CallFunc_Conv_StringToName_ReturnValue;
Parms.CallFunc_EqualEqual_StrStr_ReturnValue = CallFunc_EqualEqual_StrStr_ReturnValue;
Parms.Temp_byte_Variable_1 = Temp_byte_Variable_1;
Parms.K2Node_Select_Default = K2Node_Select_Default;
UObject::ProcessEvent(Func, &Parms);
}
// Function WBP_PalInGameMenuItemSlotButton.WBP_PalInGameMenuItemSlotButton_C.Toggle Corruption Visibility
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool Visible (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool Temp_bool_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// enum class ESlateVisibility Temp_byte_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// enum class ESlateVisibility Temp_byte_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// enum class ESlateVisibility K2Node_Select_Default (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UWBP_PalInGameMenuItemSlotButton_C::Toggle_Corruption_Visibility(bool Visible, bool Temp_bool_Variable, enum class ESlateVisibility Temp_byte_Variable, enum class ESlateVisibility Temp_byte_Variable_1, enum class ESlateVisibility K2Node_Select_Default)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_PalInGameMenuItemSlotButton_C", "Toggle Corruption Visibility");
Params::UWBP_PalInGameMenuItemSlotButton_C_Toggle_Corruption_Visibility_Params Parms{};
Parms.Visible = Visible;
Parms.Temp_bool_Variable = Temp_bool_Variable;
Parms.Temp_byte_Variable = Temp_byte_Variable;
Parms.Temp_byte_Variable_1 = Temp_byte_Variable_1;
Parms.K2Node_Select_Default = K2Node_Select_Default;
UObject::ProcessEvent(Func, &Parms);
}
// Function WBP_PalInGameMenuItemSlotButton.WBP_PalInGameMenuItemSlotButton_C.OnSetCorruptionImpl
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UPalItemIDManager* CallFunc_GetItemIDManager_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalItemSlot* CallFunc_GetTargetSlot_targetSlot (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalItemSlot* CallFunc_GetTargetSlot_targetSlot_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FText CallFunc_GetCorruptionRemainTimeText_ReturnValue (None)
// struct FPalItemId CallFunc_GetItemId_ReturnValue (ConstParm, NoDestructor, HasGetValueTypeHash)
// class UPalStaticItemDataBase* CallFunc_GetStaticItemData_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalItemSlot* CallFunc_GetTargetSlot_targetSlot_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// float CallFunc_GetCorruptionProgressRate_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Greater_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Subtract_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Greater_DoubleDouble_A_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Subtract_DoubleDouble_B_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_SetPercent_InPercent_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UWBP_PalInGameMenuItemSlotButton_C::OnSetCorruptionImpl(class UPalItemIDManager* CallFunc_GetItemIDManager_ReturnValue, class UPalItemSlot* CallFunc_GetTargetSlot_targetSlot, class UPalItemSlot* CallFunc_GetTargetSlot_targetSlot_1, bool CallFunc_IsValid_ReturnValue, class FText CallFunc_GetCorruptionRemainTimeText_ReturnValue, const struct FPalItemId& CallFunc_GetItemId_ReturnValue, class UPalStaticItemDataBase* CallFunc_GetStaticItemData_ReturnValue, class UPalItemSlot* CallFunc_GetTargetSlot_targetSlot_2, float CallFunc_GetCorruptionProgressRate_ReturnValue, bool CallFunc_Greater_DoubleDouble_ReturnValue, double CallFunc_Subtract_DoubleDouble_ReturnValue, double CallFunc_Greater_DoubleDouble_A_ImplicitCast, double CallFunc_Subtract_DoubleDouble_B_ImplicitCast, float CallFunc_SetPercent_InPercent_ImplicitCast)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_PalInGameMenuItemSlotButton_C", "OnSetCorruptionImpl");
Params::UWBP_PalInGameMenuItemSlotButton_C_OnSetCorruptionImpl_Params Parms{};
Parms.CallFunc_GetItemIDManager_ReturnValue = CallFunc_GetItemIDManager_ReturnValue;
Parms.CallFunc_GetTargetSlot_targetSlot = CallFunc_GetTargetSlot_targetSlot;
Parms.CallFunc_GetTargetSlot_targetSlot_1 = CallFunc_GetTargetSlot_targetSlot_1;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_GetCorruptionRemainTimeText_ReturnValue = CallFunc_GetCorruptionRemainTimeText_ReturnValue;
Parms.CallFunc_GetItemId_ReturnValue = CallFunc_GetItemId_ReturnValue;
Parms.CallFunc_GetStaticItemData_ReturnValue = CallFunc_GetStaticItemData_ReturnValue;
Parms.CallFunc_GetTargetSlot_targetSlot_2 = CallFunc_GetTargetSlot_targetSlot_2;
Parms.CallFunc_GetCorruptionProgressRate_ReturnValue = CallFunc_GetCorruptionProgressRate_ReturnValue;
Parms.CallFunc_Greater_DoubleDouble_ReturnValue = CallFunc_Greater_DoubleDouble_ReturnValue;
Parms.CallFunc_Subtract_DoubleDouble_ReturnValue = CallFunc_Subtract_DoubleDouble_ReturnValue;
Parms.CallFunc_Greater_DoubleDouble_A_ImplicitCast = CallFunc_Greater_DoubleDouble_A_ImplicitCast;
Parms.CallFunc_Subtract_DoubleDouble_B_ImplicitCast = CallFunc_Subtract_DoubleDouble_B_ImplicitCast;
Parms.CallFunc_SetPercent_InPercent_ImplicitCast = CallFunc_SetPercent_InPercent_ImplicitCast;
UObject::ProcessEvent(Func, &Parms);
}
// Function WBP_PalInGameMenuItemSlotButton.WBP_PalInGameMenuItemSlotButton_C.On Notify Durability Impl
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// double MaxDurability (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double NowDurability (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UWBP_PalItemSlotButtonBase_C*SelfWidget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Divide_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_NearlyEqual_FloatFloat_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_EqualEqual_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Greater_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FLinearColor CallFunc_SelectColor_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_SetPercent_InPercent_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UWBP_PalInGameMenuItemSlotButton_C::On_Notify_Durability_Impl(double MaxDurability, double NowDurability, class UWBP_PalItemSlotButtonBase_C* SelfWidget, double CallFunc_Divide_DoubleDouble_ReturnValue, bool CallFunc_NearlyEqual_FloatFloat_ReturnValue, bool CallFunc_EqualEqual_DoubleDouble_ReturnValue, bool CallFunc_Greater_DoubleDouble_ReturnValue, const struct FLinearColor& CallFunc_SelectColor_ReturnValue, float CallFunc_SetPercent_InPercent_ImplicitCast)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_PalInGameMenuItemSlotButton_C", "On Notify Durability Impl");
Params::UWBP_PalInGameMenuItemSlotButton_C_On_Notify_Durability_Impl_Params Parms{};
Parms.MaxDurability = MaxDurability;
Parms.NowDurability = NowDurability;
Parms.SelfWidget = SelfWidget;
Parms.CallFunc_Divide_DoubleDouble_ReturnValue = CallFunc_Divide_DoubleDouble_ReturnValue;
Parms.CallFunc_NearlyEqual_FloatFloat_ReturnValue = CallFunc_NearlyEqual_FloatFloat_ReturnValue;
Parms.CallFunc_EqualEqual_DoubleDouble_ReturnValue = CallFunc_EqualEqual_DoubleDouble_ReturnValue;
Parms.CallFunc_Greater_DoubleDouble_ReturnValue = CallFunc_Greater_DoubleDouble_ReturnValue;
Parms.CallFunc_SelectColor_ReturnValue = CallFunc_SelectColor_ReturnValue;
Parms.CallFunc_SetPercent_InPercent_ImplicitCast = CallFunc_SetPercent_InPercent_ImplicitCast;
UObject::ProcessEvent(Func, &Parms);
}
// Function WBP_PalInGameMenuItemSlotButton.WBP_PalInGameMenuItemSlotButton_C.OnSetEmptySlotImpl
// (Private, BlueprintCallable, BlueprintEvent)
// Parameters:
void UWBP_PalInGameMenuItemSlotButton_C::OnSetEmptySlotImpl()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_PalInGameMenuItemSlotButton_C", "OnSetEmptySlotImpl");
UObject::ProcessEvent(Func, nullptr);
}
// Function WBP_PalInGameMenuItemSlotButton.WBP_PalInGameMenuItemSlotButton_C.On Set Valid Slot Impl
// (Private, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UPalStaticItemDataBase* StaticItemData (Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Min_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalItemSlot* CallFunc_GetTargetSlot_targetSlot (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Conv_IntToDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Multiply_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalItemIDManager* CallFunc_GetItemIDManager_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class FText CallFunc_Conv_DoubleToText_ReturnValue (None)
// class UPalItemSlot* CallFunc_GetTargetSlot_targetSlot_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalDynamicItemDataBase* CallFunc_TryGetDynamicItemData_OutDynamicItemData (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_TryGetDynamicItemData_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FPalItemId CallFunc_GetItemId_ReturnValue (ConstParm, NoDestructor, HasGetValueTypeHash)
// TScriptInterface<class IPalObjectDurabilityInterface>K2Node_DynamicCast_AsPal_Object_Durability_Interface (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_GetMaxDurability_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalStaticItemDataBase* CallFunc_GetStaticItemData_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Greater_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Multiply_DoubleDouble_B_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Greater_DoubleDouble_A_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UWBP_PalInGameMenuItemSlotButton_C::On_Set_Valid_Slot_Impl(class UPalStaticItemDataBase* StaticItemData, int32 CallFunc_Min_ReturnValue, class UPalItemSlot* CallFunc_GetTargetSlot_targetSlot, double CallFunc_Conv_IntToDouble_ReturnValue, double CallFunc_Multiply_DoubleDouble_ReturnValue, class UPalItemIDManager* CallFunc_GetItemIDManager_ReturnValue, class FText CallFunc_Conv_DoubleToText_ReturnValue, class UPalItemSlot* CallFunc_GetTargetSlot_targetSlot_1, class UPalDynamicItemDataBase* CallFunc_TryGetDynamicItemData_OutDynamicItemData, bool CallFunc_TryGetDynamicItemData_ReturnValue, const struct FPalItemId& CallFunc_GetItemId_ReturnValue, TScriptInterface<class IPalObjectDurabilityInterface> K2Node_DynamicCast_AsPal_Object_Durability_Interface, bool K2Node_DynamicCast_bSuccess, float CallFunc_GetMaxDurability_ReturnValue, class UPalStaticItemDataBase* CallFunc_GetStaticItemData_ReturnValue, bool CallFunc_Greater_DoubleDouble_ReturnValue, double CallFunc_Multiply_DoubleDouble_B_ImplicitCast, double CallFunc_Greater_DoubleDouble_A_ImplicitCast)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_PalInGameMenuItemSlotButton_C", "On Set Valid Slot Impl");
Params::UWBP_PalInGameMenuItemSlotButton_C_On_Set_Valid_Slot_Impl_Params Parms{};
Parms.StaticItemData = StaticItemData;
Parms.CallFunc_Min_ReturnValue = CallFunc_Min_ReturnValue;
Parms.CallFunc_GetTargetSlot_targetSlot = CallFunc_GetTargetSlot_targetSlot;
Parms.CallFunc_Conv_IntToDouble_ReturnValue = CallFunc_Conv_IntToDouble_ReturnValue;
Parms.CallFunc_Multiply_DoubleDouble_ReturnValue = CallFunc_Multiply_DoubleDouble_ReturnValue;
Parms.CallFunc_GetItemIDManager_ReturnValue = CallFunc_GetItemIDManager_ReturnValue;
Parms.CallFunc_Conv_DoubleToText_ReturnValue = CallFunc_Conv_DoubleToText_ReturnValue;
Parms.CallFunc_GetTargetSlot_targetSlot_1 = CallFunc_GetTargetSlot_targetSlot_1;
Parms.CallFunc_TryGetDynamicItemData_OutDynamicItemData = CallFunc_TryGetDynamicItemData_OutDynamicItemData;
Parms.CallFunc_TryGetDynamicItemData_ReturnValue = CallFunc_TryGetDynamicItemData_ReturnValue;
Parms.CallFunc_GetItemId_ReturnValue = CallFunc_GetItemId_ReturnValue;
Parms.K2Node_DynamicCast_AsPal_Object_Durability_Interface = K2Node_DynamicCast_AsPal_Object_Durability_Interface;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
Parms.CallFunc_GetMaxDurability_ReturnValue = CallFunc_GetMaxDurability_ReturnValue;
Parms.CallFunc_GetStaticItemData_ReturnValue = CallFunc_GetStaticItemData_ReturnValue;
Parms.CallFunc_Greater_DoubleDouble_ReturnValue = CallFunc_Greater_DoubleDouble_ReturnValue;
Parms.CallFunc_Multiply_DoubleDouble_B_ImplicitCast = CallFunc_Multiply_DoubleDouble_B_ImplicitCast;
Parms.CallFunc_Greater_DoubleDouble_A_ImplicitCast = CallFunc_Greater_DoubleDouble_A_ImplicitCast;
UObject::ProcessEvent(Func, &Parms);
}
// Function WBP_PalInGameMenuItemSlotButton.WBP_PalInGameMenuItemSlotButton_C.RegisterItemSlotWidget
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UWBP_PalItemSlotBase_C* ItemSlotWidget (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
void UWBP_PalInGameMenuItemSlotButton_C::RegisterItemSlotWidget(class UWBP_PalItemSlotBase_C** ItemSlotWidget)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_PalInGameMenuItemSlotButton_C", "RegisterItemSlotWidget");
Params::UWBP_PalInGameMenuItemSlotButton_C_RegisterItemSlotWidget_Params Parms{};
UObject::ProcessEvent(Func, &Parms);
if (ItemSlotWidget != nullptr)
*ItemSlotWidget = Parms.ItemSlotWidget;
}
// Function WBP_PalInGameMenuItemSlotButton.WBP_PalInGameMenuItemSlotButton_C.RegisterButton
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UCommonButtonBase* Button (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
void UWBP_PalInGameMenuItemSlotButton_C::RegisterButton(class UCommonButtonBase** Button)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_PalInGameMenuItemSlotButton_C", "RegisterButton");
Params::UWBP_PalInGameMenuItemSlotButton_C_RegisterButton_Params Parms{};
UObject::ProcessEvent(Func, &Parms);
if (Button != nullptr)
*Button = Parms.Button;
}
// Function WBP_PalInGameMenuItemSlotButton.WBP_PalInGameMenuItemSlotButton_C.AnmEvent_Focus
// (BlueprintCallable, BlueprintEvent)
// Parameters:
void UWBP_PalInGameMenuItemSlotButton_C::AnmEvent_Focus()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_PalInGameMenuItemSlotButton_C", "AnmEvent_Focus");
UObject::ProcessEvent(Func, nullptr);
}
// Function WBP_PalInGameMenuItemSlotButton.WBP_PalInGameMenuItemSlotButton_C.AnmEvent_Unfocus
// (BlueprintCallable, BlueprintEvent)
// Parameters:
void UWBP_PalInGameMenuItemSlotButton_C::AnmEvent_Unfocus()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_PalInGameMenuItemSlotButton_C", "AnmEvent_Unfocus");
UObject::ProcessEvent(Func, nullptr);
}
// Function WBP_PalInGameMenuItemSlotButton.WBP_PalInGameMenuItemSlotButton_C.AnmEvent_RepairMark
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// bool IsEnable (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UWBP_PalInGameMenuItemSlotButton_C::AnmEvent_RepairMark(bool IsEnable)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_PalInGameMenuItemSlotButton_C", "AnmEvent_RepairMark");
Params::UWBP_PalInGameMenuItemSlotButton_C_AnmEvent_RepairMark_Params Parms{};
Parms.IsEnable = IsEnable;
UObject::ProcessEvent(Func, &Parms);
}
// Function WBP_PalInGameMenuItemSlotButton.WBP_PalInGameMenuItemSlotButton_C.AnmEvent_Rarity
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// int32 Rarity (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UWBP_PalInGameMenuItemSlotButton_C::AnmEvent_Rarity(int32 Rarity)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_PalInGameMenuItemSlotButton_C", "AnmEvent_Rarity");
Params::UWBP_PalInGameMenuItemSlotButton_C_AnmEvent_Rarity_Params Parms{};
Parms.Rarity = Rarity;
UObject::ProcessEvent(Func, &Parms);
}
// Function WBP_PalInGameMenuItemSlotButton.WBP_PalInGameMenuItemSlotButton_C.OnInitialized
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
void UWBP_PalInGameMenuItemSlotButton_C::OnInitialized()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_PalInGameMenuItemSlotButton_C", "OnInitialized");
UObject::ProcessEvent(Func, nullptr);
}
// Function WBP_PalInGameMenuItemSlotButton.WBP_PalInGameMenuItemSlotButton_C.OnHoveredEvent
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class UWBP_PalItemSlotButtonBase_C*Widget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
void UWBP_PalInGameMenuItemSlotButton_C::OnHoveredEvent(class UWBP_PalItemSlotButtonBase_C* Widget)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_PalInGameMenuItemSlotButton_C", "OnHoveredEvent");
Params::UWBP_PalInGameMenuItemSlotButton_C_OnHoveredEvent_Params Parms{};
Parms.Widget = Widget;
UObject::ProcessEvent(Func, &Parms);
}
// Function WBP_PalInGameMenuItemSlotButton.WBP_PalInGameMenuItemSlotButton_C.OnDraggedEvent
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class UWBP_PalItemSlotButtonBase_C*Widget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
void UWBP_PalInGameMenuItemSlotButton_C::OnDraggedEvent(class UWBP_PalItemSlotButtonBase_C* Widget)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_PalInGameMenuItemSlotButton_C", "OnDraggedEvent");
Params::UWBP_PalInGameMenuItemSlotButton_C_OnDraggedEvent_Params Parms{};
Parms.Widget = Widget;
UObject::ProcessEvent(Func, &Parms);
}
// Function WBP_PalInGameMenuItemSlotButton.WBP_PalInGameMenuItemSlotButton_C.OnDroppedEvent
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class UWBP_PalItemSlotButtonBase_C*Widget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
void UWBP_PalInGameMenuItemSlotButton_C::OnDroppedEvent(class UWBP_PalItemSlotButtonBase_C* Widget)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_PalInGameMenuItemSlotButton_C", "OnDroppedEvent");
Params::UWBP_PalInGameMenuItemSlotButton_C_OnDroppedEvent_Params Parms{};
Parms.Widget = Widget;
UObject::ProcessEvent(Func, &Parms);
}
// Function WBP_PalInGameMenuItemSlotButton.WBP_PalInGameMenuItemSlotButton_C.OnLiftedEvent
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// int32 LiftNum (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UWBP_PalItemSlotButtonBase_C*Widget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
void UWBP_PalInGameMenuItemSlotButton_C::OnLiftedEvent(int32 LiftNum, class UWBP_PalItemSlotButtonBase_C* Widget)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_PalInGameMenuItemSlotButton_C", "OnLiftedEvent");
Params::UWBP_PalInGameMenuItemSlotButton_C_OnLiftedEvent_Params Parms{};
Parms.LiftNum = LiftNum;
Parms.Widget = Widget;
UObject::ProcessEvent(Func, &Parms);
}
// Function WBP_PalInGameMenuItemSlotButton.WBP_PalInGameMenuItemSlotButton_C.OnUnhoveredEvent
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class UWBP_PalItemSlotButtonBase_C*Widget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
void UWBP_PalInGameMenuItemSlotButton_C::OnUnhoveredEvent(class UWBP_PalItemSlotButtonBase_C* Widget)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_PalInGameMenuItemSlotButton_C", "OnUnhoveredEvent");
Params::UWBP_PalInGameMenuItemSlotButton_C_OnUnhoveredEvent_Params Parms{};
Parms.Widget = Widget;
UObject::ProcessEvent(Func, &Parms);
}
// Function WBP_PalInGameMenuItemSlotButton.WBP_PalInGameMenuItemSlotButton_C.OnSetValidSlotEvent
// (BlueprintCallable, BlueprintEvent)
// Parameters:
void UWBP_PalInGameMenuItemSlotButton_C::OnSetValidSlotEvent()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_PalInGameMenuItemSlotButton_C", "OnSetValidSlotEvent");
UObject::ProcessEvent(Func, nullptr);
}
// Function WBP_PalInGameMenuItemSlotButton.WBP_PalInGameMenuItemSlotButton_C.OnEmptyEvent
// (BlueprintCallable, BlueprintEvent)
// Parameters:
void UWBP_PalInGameMenuItemSlotButton_C::OnEmptyEvent()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_PalInGameMenuItemSlotButton_C", "OnEmptyEvent");
UObject::ProcessEvent(Func, nullptr);
}
// Function WBP_PalInGameMenuItemSlotButton.WBP_PalInGameMenuItemSlotButton_C.SetSlotLock
// (BlueprintCallable, BlueprintEvent)
// Parameters:
void UWBP_PalInGameMenuItemSlotButton_C::SetSlotLock()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_PalInGameMenuItemSlotButton_C", "SetSlotLock");
UObject::ProcessEvent(Func, nullptr);
}
// Function WBP_PalInGameMenuItemSlotButton.WBP_PalInGameMenuItemSlotButton_C.Destruct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
void UWBP_PalInGameMenuItemSlotButton_C::Destruct()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_PalInGameMenuItemSlotButton_C", "Destruct");
UObject::ProcessEvent(Func, nullptr);
}
// Function WBP_PalInGameMenuItemSlotButton.WBP_PalInGameMenuItemSlotButton_C.ToggleLock
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// bool Lock (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UWBP_PalInGameMenuItemSlotButton_C::ToggleLock(bool Lock)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_PalInGameMenuItemSlotButton_C", "ToggleLock");
Params::UWBP_PalInGameMenuItemSlotButton_C_ToggleLock_Params Parms{};
Parms.Lock = Lock;
UObject::ProcessEvent(Func, &Parms);
}
// Function WBP_PalInGameMenuItemSlotButton.WBP_PalInGameMenuItemSlotButton_C.ExecuteUbergraph_WBP_PalInGameMenuItemSlotButton
// (Final, UbergraphFunction)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// enum class ESlateVisibility Temp_byte_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Not_PreBool_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// enum class ESlateVisibility Temp_byte_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_4 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_5 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool Temp_bool_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_6 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// enum class ESlateVisibility Temp_byte_Variable_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// enum class ESlateVisibility Temp_byte_Variable_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_GetEndTime_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_GetEndTime_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_CustomEvent_IsEnable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 K2Node_CustomEvent_Rarity (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Conv_IntToDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Multiply_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool Temp_bool_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Add_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UUMGSequencePlayer* CallFunc_PlayAnimationTimeRange_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// enum class ESlateVisibility K2Node_Select_Default (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UWBP_PalItemSlotButtonBase_C*K2Node_CustomEvent_Widget_4 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class UWBP_PalItemSlotButtonBase_C*K2Node_CustomEvent_Widget_3 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class UWBP_PalItemSlotButtonBase_C*K2Node_CustomEvent_Widget_2 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// int32 K2Node_CustomEvent_LiftNum (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UWBP_PalItemSlotButtonBase_C*K2Node_CustomEvent_Widget_1 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class UWBP_PalItemSlotButtonBase_C*K2Node_CustomEvent_Widget (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UWBP_PalItemSlotBase_C* CallFunc_RegisterItemSlotWidget_itemSlotWidget (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue_4 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_7 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_8 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalHUDService* CallFunc_GetHUDService_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalUILiftSlotModel* CallFunc_GetLiftSlotModel_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_CustomEvent_Lock (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// enum class ESlateVisibility K2Node_Select_Default_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_PlayAnimationTimeRange_StartAtTime_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_PlayAnimationTimeRange_EndAtTime_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UWBP_PalInGameMenuItemSlotButton_C::ExecuteUbergraph_WBP_PalInGameMenuItemSlotButton(int32 EntryPoint, enum class ESlateVisibility Temp_byte_Variable, bool CallFunc_Not_PreBool_ReturnValue, enum class ESlateVisibility Temp_byte_Variable_1, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_3, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_4, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_5, bool Temp_bool_Variable, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_6, enum class ESlateVisibility Temp_byte_Variable_2, enum class ESlateVisibility Temp_byte_Variable_3, float CallFunc_GetEndTime_ReturnValue, float CallFunc_GetEndTime_ReturnValue_1, class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue, class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue_1, bool K2Node_CustomEvent_IsEnable, int32 K2Node_CustomEvent_Rarity, double CallFunc_Conv_IntToDouble_ReturnValue, double CallFunc_Multiply_DoubleDouble_ReturnValue, bool Temp_bool_Variable_1, double CallFunc_Add_DoubleDouble_ReturnValue, class UUMGSequencePlayer* CallFunc_PlayAnimationTimeRange_ReturnValue, enum class ESlateVisibility K2Node_Select_Default, class UWBP_PalItemSlotButtonBase_C* K2Node_CustomEvent_Widget_4, class UWBP_PalItemSlotButtonBase_C* K2Node_CustomEvent_Widget_3, class UWBP_PalItemSlotButtonBase_C* K2Node_CustomEvent_Widget_2, int32 K2Node_CustomEvent_LiftNum, class UWBP_PalItemSlotButtonBase_C* K2Node_CustomEvent_Widget_1, class UWBP_PalItemSlotButtonBase_C* K2Node_CustomEvent_Widget, class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue_2, class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue_3, class UWBP_PalItemSlotBase_C* CallFunc_RegisterItemSlotWidget_itemSlotWidget, class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue_4, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_7, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_8, class UPalHUDService* CallFunc_GetHUDService_ReturnValue, class UPalUILiftSlotModel* CallFunc_GetLiftSlotModel_ReturnValue, bool K2Node_CustomEvent_Lock, enum class ESlateVisibility K2Node_Select_Default_1, float CallFunc_PlayAnimationTimeRange_StartAtTime_ImplicitCast, float CallFunc_PlayAnimationTimeRange_EndAtTime_ImplicitCast)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_PalInGameMenuItemSlotButton_C", "ExecuteUbergraph_WBP_PalInGameMenuItemSlotButton");
Params::UWBP_PalInGameMenuItemSlotButton_C_ExecuteUbergraph_WBP_PalInGameMenuItemSlotButton_Params Parms{};
Parms.EntryPoint = EntryPoint;
Parms.Temp_byte_Variable = Temp_byte_Variable;
Parms.CallFunc_Not_PreBool_ReturnValue = CallFunc_Not_PreBool_ReturnValue;
Parms.Temp_byte_Variable_1 = Temp_byte_Variable_1;
Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate;
Parms.K2Node_CreateDelegate_OutputDelegate_1 = K2Node_CreateDelegate_OutputDelegate_1;
Parms.K2Node_CreateDelegate_OutputDelegate_2 = K2Node_CreateDelegate_OutputDelegate_2;
Parms.K2Node_CreateDelegate_OutputDelegate_3 = K2Node_CreateDelegate_OutputDelegate_3;
Parms.K2Node_CreateDelegate_OutputDelegate_4 = K2Node_CreateDelegate_OutputDelegate_4;
Parms.K2Node_CreateDelegate_OutputDelegate_5 = K2Node_CreateDelegate_OutputDelegate_5;
Parms.Temp_bool_Variable = Temp_bool_Variable;
Parms.K2Node_CreateDelegate_OutputDelegate_6 = K2Node_CreateDelegate_OutputDelegate_6;
Parms.Temp_byte_Variable_2 = Temp_byte_Variable_2;
Parms.Temp_byte_Variable_3 = Temp_byte_Variable_3;
Parms.CallFunc_GetEndTime_ReturnValue = CallFunc_GetEndTime_ReturnValue;
Parms.CallFunc_GetEndTime_ReturnValue_1 = CallFunc_GetEndTime_ReturnValue_1;
Parms.CallFunc_PlayAnimation_ReturnValue = CallFunc_PlayAnimation_ReturnValue;
Parms.CallFunc_PlayAnimation_ReturnValue_1 = CallFunc_PlayAnimation_ReturnValue_1;
Parms.K2Node_CustomEvent_IsEnable = K2Node_CustomEvent_IsEnable;
Parms.K2Node_CustomEvent_Rarity = K2Node_CustomEvent_Rarity;
Parms.CallFunc_Conv_IntToDouble_ReturnValue = CallFunc_Conv_IntToDouble_ReturnValue;
Parms.CallFunc_Multiply_DoubleDouble_ReturnValue = CallFunc_Multiply_DoubleDouble_ReturnValue;
Parms.Temp_bool_Variable_1 = Temp_bool_Variable_1;
Parms.CallFunc_Add_DoubleDouble_ReturnValue = CallFunc_Add_DoubleDouble_ReturnValue;
Parms.CallFunc_PlayAnimationTimeRange_ReturnValue = CallFunc_PlayAnimationTimeRange_ReturnValue;
Parms.K2Node_Select_Default = K2Node_Select_Default;
Parms.K2Node_CustomEvent_Widget_4 = K2Node_CustomEvent_Widget_4;
Parms.K2Node_CustomEvent_Widget_3 = K2Node_CustomEvent_Widget_3;
Parms.K2Node_CustomEvent_Widget_2 = K2Node_CustomEvent_Widget_2;
Parms.K2Node_CustomEvent_LiftNum = K2Node_CustomEvent_LiftNum;
Parms.K2Node_CustomEvent_Widget_1 = K2Node_CustomEvent_Widget_1;
Parms.K2Node_CustomEvent_Widget = K2Node_CustomEvent_Widget;
Parms.CallFunc_PlayAnimation_ReturnValue_2 = CallFunc_PlayAnimation_ReturnValue_2;
Parms.CallFunc_PlayAnimation_ReturnValue_3 = CallFunc_PlayAnimation_ReturnValue_3;
Parms.CallFunc_RegisterItemSlotWidget_itemSlotWidget = CallFunc_RegisterItemSlotWidget_itemSlotWidget;
Parms.CallFunc_PlayAnimation_ReturnValue_4 = CallFunc_PlayAnimation_ReturnValue_4;
Parms.K2Node_CreateDelegate_OutputDelegate_7 = K2Node_CreateDelegate_OutputDelegate_7;
Parms.K2Node_CreateDelegate_OutputDelegate_8 = K2Node_CreateDelegate_OutputDelegate_8;
Parms.CallFunc_GetHUDService_ReturnValue = CallFunc_GetHUDService_ReturnValue;
Parms.CallFunc_GetLiftSlotModel_ReturnValue = CallFunc_GetLiftSlotModel_ReturnValue;
Parms.K2Node_CustomEvent_Lock = K2Node_CustomEvent_Lock;
Parms.K2Node_Select_Default_1 = K2Node_Select_Default_1;
Parms.CallFunc_PlayAnimationTimeRange_StartAtTime_ImplicitCast = CallFunc_PlayAnimationTimeRange_StartAtTime_ImplicitCast;
Parms.CallFunc_PlayAnimationTimeRange_EndAtTime_ImplicitCast = CallFunc_PlayAnimationTimeRange_EndAtTime_ImplicitCast;
UObject::ProcessEvent(Func, &Parms);
}
}