PalWorld-NetCrack/SDK/WBP_PalItemIconBase_classes.hpp
2024-01-22 14:43:11 +08:00

38 lines
2.2 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x38 (0x440 - 0x408)
// WidgetBlueprintGeneratedClass WBP_PalItemIconBase.WBP_PalItemIconBase_C
class UWBP_PalItemIconBase_C : public UPalUserWidget
{
public:
struct FPointerToUberGraphFrame UberGraphFrame; // 0x408(0x8)(ZeroConstructor, Transient, DuplicateTransient)
FMulticastInlineDelegateProperty_ OnLoadedTexture; // 0x410(0x10)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, BlueprintAssignable, BlueprintCallable)
FMulticastInlineDelegateProperty_ OnStartLoadTexture; // 0x420(0x10)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, BlueprintAssignable, BlueprintCallable)
FMulticastInlineDelegateProperty_ OnSetEmpty; // 0x430(0x10)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, BlueprintAssignable, BlueprintCallable)
static class UClass* StaticClass();
static class UWBP_PalItemIconBase_C* GetDefaultObj();
void SetEmpty();
void Setup(class FName StaticItemId, class UPalItemIDManager* CallFunc_GetItemIDManager_ReturnValue, class UPalStaticItemDataBase* CallFunc_GetStaticItemData_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool CallFunc_IsValid_ReturnValue_1);
void OnLoaded_4877576D403287D740E132872987B748(class UObject* Loaded);
void LoadIconEvent_Internal(TSoftObjectPtr<class UTexture2D> SoftTexture);
void ExecuteUbergraph_WBP_PalItemIconBase(int32 EntryPoint, class UObject* K2Node_CustomEvent_Loaded, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class UObject* Temp_object_Variable, class UTexture2D* K2Node_DynamicCast_AsTexture_2D, bool K2Node_DynamicCast_bSuccess, TSoftObjectPtr<class UTexture2D> K2Node_CustomEvent_softTexture);
void OnSetEmpty__DelegateSignature();
void OnStartLoadTexture__DelegateSignature();
void OnLoadedTexture__DelegateSignature(class UTexture2D* LoadedTexture);
};
}