PalWorld-NetCrack/SDK/WBP_PalPlayerInframeRender_functions.cpp
2024-01-22 14:43:11 +08:00

504 lines
26 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// WidgetBlueprintGeneratedClass WBP_PalPlayerInframeRender.WBP_PalPlayerInframeRender_C
// (None)
class UClass* UWBP_PalPlayerInframeRender_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("WBP_PalPlayerInframeRender_C");
return Clss;
}
// WBP_PalPlayerInframeRender_C WBP_PalPlayerInframeRender.Default__WBP_PalPlayerInframeRender_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class UWBP_PalPlayerInframeRender_C* UWBP_PalPlayerInframeRender_C::GetDefaultObj()
{
static class UWBP_PalPlayerInframeRender_C* Default = nullptr;
if (!Default)
Default = static_cast<UWBP_PalPlayerInframeRender_C*>(UWBP_PalPlayerInframeRender_C::StaticClass()->DefaultObject);
return Default;
}
// Function WBP_PalPlayerInframeRender.WBP_PalPlayerInframeRender_C.OnTimer_CaptureScene
// (Private, BlueprintCallable, BlueprintEvent)
// Parameters:
void UWBP_PalPlayerInframeRender_C::OnTimer_CaptureScene()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_PalPlayerInframeRender_C", "OnTimer_CaptureScene");
UObject::ProcessEvent(Func, nullptr);
}
// Function WBP_PalPlayerInframeRender.WBP_PalPlayerInframeRender_C.OnUpdateEquipmentSlot
// (Private, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UPalItemSlot* ItemSlot (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// enum class EPalPlayerEquipItemSlotTypeSlotType (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool K2Node_SwitchEnum_CmpSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UWBP_PalPlayerInframeRender_C::OnUpdateEquipmentSlot(class UPalItemSlot* ItemSlot, enum class EPalPlayerEquipItemSlotType SlotType, bool K2Node_SwitchEnum_CmpSuccess)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_PalPlayerInframeRender_C", "OnUpdateEquipmentSlot");
Params::UWBP_PalPlayerInframeRender_C_OnUpdateEquipmentSlot_Params Parms{};
Parms.ItemSlot = ItemSlot;
Parms.SlotType = SlotType;
Parms.K2Node_SwitchEnum_CmpSuccess = K2Node_SwitchEnum_CmpSuccess;
UObject::ProcessEvent(Func, &Parms);
}
// Function WBP_PalPlayerInframeRender.WBP_PalPlayerInframeRender_C.ResetCameraLocation
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UWBP_PalPlayerInframeRender_C::ResetCameraLocation(bool CallFunc_IsValid_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_PalPlayerInframeRender_C", "ResetCameraLocation");
Params::UWBP_PalPlayerInframeRender_C_ResetCameraLocation_Params Parms{};
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function WBP_PalPlayerInframeRender.WBP_PalPlayerInframeRender_C.AddCameraRelativeLocation
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FVector AddLocation (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UWBP_PalPlayerInframeRender_C::AddCameraRelativeLocation(const struct FVector& AddLocation, bool CallFunc_IsValid_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_PalPlayerInframeRender_C", "AddCameraRelativeLocation");
Params::UWBP_PalPlayerInframeRender_C_AddCameraRelativeLocation_Params Parms{};
Parms.AddLocation = AddLocation;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function WBP_PalPlayerInframeRender.WBP_PalPlayerInframeRender_C.ResetRotation
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
void UWBP_PalPlayerInframeRender_C::ResetRotation()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_PalPlayerInframeRender_C", "ResetRotation");
UObject::ProcessEvent(Func, nullptr);
}
// Function WBP_PalPlayerInframeRender.WBP_PalPlayerInframeRender_C.AddRotation
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FRotator AddRotator (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UWBP_PalPlayerInframeRender_C::AddRotation(const struct FRotator& AddRotator)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_PalPlayerInframeRender_C", "AddRotation");
Params::UWBP_PalPlayerInframeRender_C_AddRotation_Params Parms{};
Parms.AddRotator = AddRotator;
UObject::ProcessEvent(Func, &Parms);
}
// Function WBP_PalPlayerInframeRender.WBP_PalPlayerInframeRender_C.On Changed Weapon
// (Private, BlueprintCallable, BlueprintEvent)
// Parameters:
// class APalWeaponBase* Weapon (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class ABP_Player_ForUI_C* DisplayCharacter (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, NoDestructor, HasGetValueTypeHash)
// class APalPlayerCharacter* CallFunc_GetPalmi_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UClass* CallFunc_GetObjectClass_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APalWeaponBase* CallFunc_GetHasWeapon_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_EqualEqual_ObjectObject_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class ABP_Player_ForUI_C* CallFunc_GetDisplayCharacterActor_UIDisplayPlayer (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void UWBP_PalPlayerInframeRender_C::On_Changed_Weapon(class APalWeaponBase* Weapon, class ABP_Player_ForUI_C* DisplayCharacter, class APalPlayerCharacter* CallFunc_GetPalmi_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, class UClass* CallFunc_GetObjectClass_ReturnValue, class APalWeaponBase* CallFunc_GetHasWeapon_ReturnValue, bool CallFunc_EqualEqual_ObjectObject_ReturnValue, class ABP_Player_ForUI_C* CallFunc_GetDisplayCharacterActor_UIDisplayPlayer)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_PalPlayerInframeRender_C", "On Changed Weapon");
Params::UWBP_PalPlayerInframeRender_C_On_Changed_Weapon_Params Parms{};
Parms.Weapon = Weapon;
Parms.DisplayCharacter = DisplayCharacter;
Parms.CallFunc_GetPalmi_ReturnValue = CallFunc_GetPalmi_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1;
Parms.CallFunc_GetObjectClass_ReturnValue = CallFunc_GetObjectClass_ReturnValue;
Parms.CallFunc_GetHasWeapon_ReturnValue = CallFunc_GetHasWeapon_ReturnValue;
Parms.CallFunc_EqualEqual_ObjectObject_ReturnValue = CallFunc_EqualEqual_ObjectObject_ReturnValue;
Parms.CallFunc_GetDisplayCharacterActor_UIDisplayPlayer = CallFunc_GetDisplayCharacterActor_UIDisplayPlayer;
UObject::ProcessEvent(Func, &Parms);
}
// Function WBP_PalPlayerInframeRender.WBP_PalPlayerInframeRender_C.UnregisterEvent
// (Private, BlueprintCallable, BlueprintEvent)
// Parameters:
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalPlayerInventoryData* CallFunc_GetLocalInventoryData_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APalPlayerCharacter* CallFunc_GetPalmi_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalShooterComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UWBP_PalPlayerInframeRender_C::UnregisterEvent(FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class UPalPlayerInventoryData* CallFunc_GetLocalInventoryData_ReturnValue, bool CallFunc_IsValid_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1, class APalPlayerCharacter* CallFunc_GetPalmi_ReturnValue, class UPalShooterComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, bool CallFunc_IsValid_ReturnValue_2)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_PalPlayerInframeRender_C", "UnregisterEvent");
Params::UWBP_PalPlayerInframeRender_C_UnregisterEvent_Params Parms{};
Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate;
Parms.CallFunc_GetLocalInventoryData_ReturnValue = CallFunc_GetLocalInventoryData_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.K2Node_CreateDelegate_OutputDelegate_1 = K2Node_CreateDelegate_OutputDelegate_1;
Parms.CallFunc_GetPalmi_ReturnValue = CallFunc_GetPalmi_ReturnValue;
Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1;
Parms.CallFunc_IsValid_ReturnValue_2 = CallFunc_IsValid_ReturnValue_2;
UObject::ProcessEvent(Func, &Parms);
}
// Function WBP_PalPlayerInframeRender.WBP_PalPlayerInframeRender_C.RegisterEvent
// (Private, BlueprintCallable, BlueprintEvent)
// Parameters:
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalPlayerInventoryData* CallFunc_GetLocalInventoryData_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APalPlayerCharacter* CallFunc_GetPalmi_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalShooterComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalWeaponBase* CallFunc_GetHasWeapon_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UWBP_PalPlayerInframeRender_C::RegisterEvent(FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class UPalPlayerInventoryData* CallFunc_GetLocalInventoryData_ReturnValue, bool CallFunc_IsValid_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1, class APalPlayerCharacter* CallFunc_GetPalmi_ReturnValue, class UPalShooterComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, class APalWeaponBase* CallFunc_GetHasWeapon_ReturnValue, bool CallFunc_IsValid_ReturnValue_2)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_PalPlayerInframeRender_C", "RegisterEvent");
Params::UWBP_PalPlayerInframeRender_C_RegisterEvent_Params Parms{};
Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate;
Parms.CallFunc_GetLocalInventoryData_ReturnValue = CallFunc_GetLocalInventoryData_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.K2Node_CreateDelegate_OutputDelegate_1 = K2Node_CreateDelegate_OutputDelegate_1;
Parms.CallFunc_GetPalmi_ReturnValue = CallFunc_GetPalmi_ReturnValue;
Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1;
Parms.CallFunc_GetHasWeapon_ReturnValue = CallFunc_GetHasWeapon_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue_2 = CallFunc_IsValid_ReturnValue_2;
UObject::ProcessEvent(Func, &Parms);
}
// Function WBP_PalPlayerInframeRender.WBP_PalPlayerInframeRender_C.RequestCaptureByMakeInfo
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FPalPlayerDataCharacterMakeInfoMakeInfo (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UWBP_PalPlayerInframeRender_C::RequestCaptureByMakeInfo(const struct FPalPlayerDataCharacterMakeInfo& MakeInfo, bool CallFunc_IsValid_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_PalPlayerInframeRender_C", "RequestCaptureByMakeInfo");
Params::UWBP_PalPlayerInframeRender_C_RequestCaptureByMakeInfo_Params Parms{};
Parms.MakeInfo = MakeInfo;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function WBP_PalPlayerInframeRender.WBP_PalPlayerInframeRender_C.RequestCaptureMyPlayer
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UWBP_PalPlayerInframeRender_C::RequestCaptureMyPlayer(bool CallFunc_IsValid_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_PalPlayerInframeRender_C", "RequestCaptureMyPlayer");
Params::UWBP_PalPlayerInframeRender_C_RequestCaptureMyPlayer_Params Parms{};
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function WBP_PalPlayerInframeRender.WBP_PalPlayerInframeRender_C.Reset
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UWBP_PalPlayerInframeRender_C::Reset(bool CallFunc_IsValid_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_PalPlayerInframeRender_C", "Reset");
Params::UWBP_PalPlayerInframeRender_C_Reset_Params Parms{};
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function WBP_PalPlayerInframeRender.WBP_PalPlayerInframeRender_C.Initialize
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// int32 TextureSize (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalPlayerCharacter* CallFunc_GetPalmi_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// struct FTimerHandle CallFunc_K2_SetTimerDelegate_ReturnValue (NoDestructor, HasGetValueTypeHash)
// bool CallFunc_LessEqual_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalPlayerCharacter* CallFunc_GetPalmi_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// struct FRotator CallFunc_K2_GetActorRotation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
// struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_Add_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FTransform CallFunc_MakeTransform_ReturnValue (IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AActor* CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class USceneCaptureComponent2D* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class ABP_PalPlayerCaptureSet_C* CallFunc_FinishSpawningActor_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UTextureRenderTarget2D* CallFunc_CreateRenderTarget2D_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UMaterialInstanceDynamic* CallFunc_CreateDynamicMaterialInstance_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// float CallFunc_K2_SetTimerDelegate_Time_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UWBP_PalPlayerInframeRender_C::Initialize(int32 TextureSize, class APalPlayerCharacter* CallFunc_GetPalmi_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, const struct FTimerHandle& CallFunc_K2_SetTimerDelegate_ReturnValue, bool CallFunc_LessEqual_DoubleDouble_ReturnValue, class APalPlayerCharacter* CallFunc_GetPalmi_ReturnValue_1, const struct FRotator& CallFunc_K2_GetActorRotation_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, const struct FVector& CallFunc_Add_VectorVector_ReturnValue, const struct FTransform& CallFunc_MakeTransform_ReturnValue, class AActor* CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, class USceneCaptureComponent2D* CallFunc_GetComponentByClass_ReturnValue, class ABP_PalPlayerCaptureSet_C* CallFunc_FinishSpawningActor_ReturnValue, class UTextureRenderTarget2D* CallFunc_CreateRenderTarget2D_ReturnValue, class UMaterialInstanceDynamic* CallFunc_CreateDynamicMaterialInstance_ReturnValue, float CallFunc_K2_SetTimerDelegate_Time_ImplicitCast)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_PalPlayerInframeRender_C", "Initialize");
Params::UWBP_PalPlayerInframeRender_C_Initialize_Params Parms{};
Parms.TextureSize = TextureSize;
Parms.CallFunc_GetPalmi_ReturnValue = CallFunc_GetPalmi_ReturnValue;
Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate;
Parms.CallFunc_K2_SetTimerDelegate_ReturnValue = CallFunc_K2_SetTimerDelegate_ReturnValue;
Parms.CallFunc_LessEqual_DoubleDouble_ReturnValue = CallFunc_LessEqual_DoubleDouble_ReturnValue;
Parms.CallFunc_GetPalmi_ReturnValue_1 = CallFunc_GetPalmi_ReturnValue_1;
Parms.CallFunc_K2_GetActorRotation_ReturnValue = CallFunc_K2_GetActorRotation_ReturnValue;
Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue;
Parms.CallFunc_Add_VectorVector_ReturnValue = CallFunc_Add_VectorVector_ReturnValue;
Parms.CallFunc_MakeTransform_ReturnValue = CallFunc_MakeTransform_ReturnValue;
Parms.CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue = CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue;
Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
Parms.CallFunc_FinishSpawningActor_ReturnValue = CallFunc_FinishSpawningActor_ReturnValue;
Parms.CallFunc_CreateRenderTarget2D_ReturnValue = CallFunc_CreateRenderTarget2D_ReturnValue;
Parms.CallFunc_CreateDynamicMaterialInstance_ReturnValue = CallFunc_CreateDynamicMaterialInstance_ReturnValue;
Parms.CallFunc_K2_SetTimerDelegate_Time_ImplicitCast = CallFunc_K2_SetTimerDelegate_Time_ImplicitCast;
UObject::ProcessEvent(Func, &Parms);
}
// Function WBP_PalPlayerInframeRender.WBP_PalPlayerInframeRender_C.Construct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
void UWBP_PalPlayerInframeRender_C::Construct()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_PalPlayerInframeRender_C", "Construct");
UObject::ProcessEvent(Func, nullptr);
}
// Function WBP_PalPlayerInframeRender.WBP_PalPlayerInframeRender_C.Destruct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
void UWBP_PalPlayerInframeRender_C::Destruct()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_PalPlayerInframeRender_C", "Destruct");
UObject::ProcessEvent(Func, nullptr);
}
// Function WBP_PalPlayerInframeRender.WBP_PalPlayerInframeRender_C.DelayUpdatePlayerMesh
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// double DelayTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UWBP_PalPlayerInframeRender_C::DelayUpdatePlayerMesh(double DelayTime)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_PalPlayerInframeRender_C", "DelayUpdatePlayerMesh");
Params::UWBP_PalPlayerInframeRender_C_DelayUpdatePlayerMesh_Params Parms{};
Parms.DelayTime = DelayTime;
UObject::ProcessEvent(Func, &Parms);
}
// Function WBP_PalPlayerInframeRender.WBP_PalPlayerInframeRender_C.UpdateMeshEvent
// (BlueprintCallable, BlueprintEvent)
// Parameters:
void UWBP_PalPlayerInframeRender_C::UpdateMeshEvent()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_PalPlayerInframeRender_C", "UpdateMeshEvent");
UObject::ProcessEvent(Func, nullptr);
}
// Function WBP_PalPlayerInframeRender.WBP_PalPlayerInframeRender_C.ExecuteUbergraph_WBP_PalPlayerInframeRender
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double K2Node_CustomEvent_DelayTime (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FTimerHandle CallFunc_K2_SetTimerDelegate_ReturnValue (NoDestructor, HasGetValueTypeHash)
// class ABP_Player_ForUI_C* CallFunc_GetDisplayCharacterActor_UIDisplayPlayer (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// float CallFunc_K2_SetTimerDelegate_Time_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UWBP_PalPlayerInframeRender_C::ExecuteUbergraph_WBP_PalPlayerInframeRender(int32 EntryPoint, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, bool CallFunc_IsValid_ReturnValue, double K2Node_CustomEvent_DelayTime, const struct FTimerHandle& CallFunc_K2_SetTimerDelegate_ReturnValue, class ABP_Player_ForUI_C* CallFunc_GetDisplayCharacterActor_UIDisplayPlayer, float CallFunc_K2_SetTimerDelegate_Time_ImplicitCast)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_PalPlayerInframeRender_C", "ExecuteUbergraph_WBP_PalPlayerInframeRender");
Params::UWBP_PalPlayerInframeRender_C_ExecuteUbergraph_WBP_PalPlayerInframeRender_Params Parms{};
Parms.EntryPoint = EntryPoint;
Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.K2Node_CustomEvent_DelayTime = K2Node_CustomEvent_DelayTime;
Parms.CallFunc_K2_SetTimerDelegate_ReturnValue = CallFunc_K2_SetTimerDelegate_ReturnValue;
Parms.CallFunc_GetDisplayCharacterActor_UIDisplayPlayer = CallFunc_GetDisplayCharacterActor_UIDisplayPlayer;
Parms.CallFunc_K2_SetTimerDelegate_Time_ImplicitCast = CallFunc_K2_SetTimerDelegate_Time_ImplicitCast;
UObject::ProcessEvent(Func, &Parms);
}
}