PalWorld-NetCrack/SDK/Water_classes.hpp
2024-01-22 14:43:11 +08:00

706 lines
49 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x168 (0x208 - 0xA0)
// Class Water.BuoyancyComponent
class UBuoyancyComponent : public UActorComponent
{
public:
TArray<struct FSphericalPontoon> Pontoons; // 0xA0(0x10)(ZeroConstructor, Deprecated, ContainsInstancedReference, NativeAccessSpecifierPublic)
FMulticastInlineDelegateProperty_ OnEnteredWaterDelegate; // 0xB0(0x10)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
FMulticastInlineDelegateProperty_ OnExitedWaterDelegate; // 0xC0(0x10)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
struct FBuoyancyData BuoyancyData; // 0xD0(0x90)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, ContainsInstancedReference, NativeAccessSpecifierPublic)
TArray<class UWaterBodyComponent*> CurrentWaterBodyComponents; // 0x160(0x10)(ExportObject, ZeroConstructor, Transient, ContainsInstancedReference, Protected, UObjectWrapper, NativeAccessSpecifierProtected)
class UPrimitiveComponent* SimulatingComponent; // 0x170(0x8)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_1E0[0x90]; // Fixing Size Of Struct [ Dumper-7 ]
static class UClass* StaticClass();
static class UBuoyancyComponent* GetDefaultObj();
void OnPontoonExitedWater(struct FSphericalPontoon& Pontoon);
void OnPontoonEnteredWater(struct FSphericalPontoon& Pontoon);
bool IsOverlappingWaterBody();
bool IsInWaterBody();
void GetLastWaterSurfaceInfo(struct FVector* OutWaterPlaneLocation, struct FVector* OutWaterPlaneNormal, struct FVector* OutWaterSurfacePosition, float* OutWaterDepth, int32* OutWaterBodyIdx, struct FVector* OutWaterVelocity);
TArray<class UWaterBodyComponent*> GetCurrentWaterBodyComponents();
};
// 0xC8 (0x358 - 0x290)
// Class Water.BuoyancyManager
class ABuoyancyManager : public AActor
{
public:
uint8 Pad_1E6[0x50]; // Fixing Size After Last Property [ Dumper-7 ]
TArray<class UBuoyancyComponent*> BuoyancyComponents; // 0x2E0(0x10)(ExportObject, ZeroConstructor, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPrivate)
uint8 Pad_1E8[0x68]; // Fixing Size Of Struct [ Dumper-7 ]
static class UClass* StaticClass();
static class ABuoyancyManager* GetDefaultObj();
bool GetBuoyancyComponentManager(class UObject* WorldContextObject, class ABuoyancyManager** Manager);
};
// 0x8 (0x200 - 0x1F8)
// Class Water.EnvQueryTest_InsideWaterBody
class UEnvQueryTest_InsideWaterBody : public UEnvQueryTest
{
public:
bool bIncludeWaves; // 0x1F8(0x1)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bSimpleWaves; // 0x1F9(0x1)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bIgnoreExclusionVolumes; // 0x1FA(0x1)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1EB[0x5]; // Fixing Size Of Struct [ Dumper-7 ]
static class UClass* StaticClass();
static class UEnvQueryTest_InsideWaterBody* GetDefaultObj();
};
// 0x0 (0x28 - 0x28)
// Class Water.GerstnerWaterWaveGeneratorBase
class UGerstnerWaterWaveGeneratorBase : public UObject
{
public:
static class UClass* StaticClass();
static class UGerstnerWaterWaveGeneratorBase* GetDefaultObj();
void GenerateGerstnerWaves(TArray<struct FGerstnerWave>* OutWaves);
};
// 0x38 (0x60 - 0x28)
// Class Water.GerstnerWaterWaveGeneratorSimple
class UGerstnerWaterWaveGeneratorSimple : public UGerstnerWaterWaveGeneratorBase
{
public:
int32 NumWaves; // 0x28(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 Seed; // 0x2C(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Randomness; // 0x30(0x4)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MinWavelength; // 0x34(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MaxWavelength; // 0x38(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float WavelengthFalloff; // 0x3C(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MinAmplitude; // 0x40(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MaxAmplitude; // 0x44(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AmplitudeFalloff; // 0x48(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float WindAngleDeg; // 0x4C(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float DirectionAngularSpreadDeg; // 0x50(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float SmallWaveSteepness; // 0x54(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float LargeWaveSteepness; // 0x58(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float SteepnessFalloff; // 0x5C(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
static class UClass* StaticClass();
static class UGerstnerWaterWaveGeneratorSimple* GetDefaultObj();
};
// 0x18 (0x40 - 0x28)
// Class Water.GerstnerWaterWaveGeneratorSpectrum
class UGerstnerWaterWaveGeneratorSpectrum : public UGerstnerWaterWaveGeneratorBase
{
public:
enum class EWaveSpectrumType SpectrumType; // 0x28(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1F4[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
TArray<struct FGerstnerWaveOctave> Octaves; // 0x30(0x10)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
static class UClass* StaticClass();
static class UGerstnerWaterWaveGeneratorSpectrum* GetDefaultObj();
};
// 0x0 (0x28 - 0x28)
// Class Water.WaterWavesBase
class UWaterWavesBase : public UObject
{
public:
static class UClass* StaticClass();
static class UWaterWavesBase* GetDefaultObj();
};
// 0x0 (0x28 - 0x28)
// Class Water.WaterWaves
class UWaterWaves : public UWaterWavesBase
{
public:
static class UClass* StaticClass();
static class UWaterWaves* GetDefaultObj();
};
// 0x20 (0x48 - 0x28)
// Class Water.GerstnerWaterWaves
class UGerstnerWaterWaves : public UWaterWaves
{
public:
class UGerstnerWaterWaveGeneratorBase* GerstnerWaveGenerator; // 0x28(0x8)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<struct FGerstnerWave> GerstnerWaves; // 0x30(0x10)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, NativeAccessSpecifierProtected)
float MaxWaveHeight; // 0x40(0x4)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_1F9[0x4]; // Fixing Size Of Struct [ Dumper-7 ]
static class UClass* StaticClass();
static class UGerstnerWaterWaves* GetDefaultObj();
};
// 0x18 (0x48 - 0x30)
// Class Water.GerstnerWaterWaveSubsystem
class UGerstnerWaterWaveSubsystem : public UEngineSubsystem
{
public:
uint8 Pad_1FB[0x18]; // Fixing Size Of Struct [ Dumper-7 ]
static class UClass* StaticClass();
static class UGerstnerWaterWaveSubsystem* GetDefaultObj();
};
// 0x28 (0x560 - 0x538)
// Class Water.LakeCollisionComponent
class ULakeCollisionComponent : public UPrimitiveComponent
{
public:
class UBodySetup* CachedBodySetup; // 0x538(0x8)(ZeroConstructor, NoDestructor, NonPIEDuplicateTransient, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
struct FVector BoxExtent; // 0x540(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_200[0x8]; // Fixing Size Of Struct [ Dumper-7 ]
static class UClass* StaticClass();
static class ULakeCollisionComponent* GetDefaultObj();
};
// 0x8 (0x40 - 0x38)
// Class Water.NiagaraDataInterfaceWater
class UNiagaraDataInterfaceWater : public UNiagaraDataInterface
{
public:
class UWaterBodyComponent* SourceBodyComponent; // 0x38(0x8)(Edit, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
static class UClass* StaticClass();
static class UNiagaraDataInterfaceWater* GetDefaultObj();
};
// 0x0 (0x28 - 0x28)
// Class Water.NiagaraWaterFunctionLibrary
class UNiagaraWaterFunctionLibrary : public UBlueprintFunctionLibrary
{
public:
static class UClass* StaticClass();
static class UNiagaraWaterFunctionLibrary* GetDefaultObj();
void SetWaterBodyComponent(class UNiagaraComponent* NiagaraSystem, const class FString& OverrideName, class UWaterBodyComponent* WaterBodyComponent);
void SetWaterBody(class UNiagaraComponent* NiagaraSystem, const class FString& OverrideName, class AWaterBody* WaterBody);
};
// 0x48 (0x580 - 0x538)
// Class Water.OceanCollisionComponent
class UOceanCollisionComponent : public UPrimitiveComponent
{
public:
class UBodySetup* CachedBodySetup; // 0x538(0x8)(ZeroConstructor, NoDestructor, NonPIEDuplicateTransient, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_208[0x40]; // Fixing Size Of Struct [ Dumper-7 ]
static class UClass* StaticClass();
static class UOceanCollisionComponent* GetDefaultObj();
};
// 0x8 (0x580 - 0x578)
// Class Water.OceanBoxCollisionComponent
class UOceanBoxCollisionComponent : public UBoxComponent
{
public:
uint8 Pad_209[0x8]; // Fixing Size Of Struct [ Dumper-7 ]
static class UClass* StaticClass();
static class UOceanBoxCollisionComponent* GetDefaultObj();
};
// 0x30 (0x2C0 - 0x290)
// Class Water.WaterBody
class AWaterBody : public AActor
{
public:
uint8 Pad_21D[0x8]; // Fixing Size After Last Property [ Dumper-7 ]
class UWaterSplineComponent* SplineComp; // 0x298(0x8)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
class UWaterSplineMetadata* WaterSplineMetadata; // 0x2A0(0x8)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, Protected, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
class UWaterBodyComponent* WaterBodyComponent; // 0x2A8(0x8)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
int32 WaterBodyIndex; // 0x2B0(0x4)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData, NonTransactional, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
enum class EWaterBodyType WaterBodyType; // 0x2B4(0x1)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_21F[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
class UWaterWavesBase* WaterWaves; // 0x2B8(0x8)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, Protected, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
static class UClass* StaticClass();
static class AWaterBody* GetDefaultObj();
void SetWaterWaves(class UWaterWavesBase* InWaterWaves);
void SetWaterMaterial(class UMaterialInterface* InMaterial);
void OnWaterBodyChanged(bool bShapeOrPositionChanged, bool bWeightmapSettingsChanged);
struct FVector GetWaterVelocityVectorAtSplineInputKey(float InKey);
float GetWaterVelocityAtSplineInputKey(float InKey);
class UWaterSplineComponent* GetWaterSpline();
class UMaterialInstanceDynamic* GetWaterMaterialInstance();
enum class EWaterBodyType GetWaterBodyType();
class UWaterBodyComponent* GetWaterBodyComponent();
class UMaterialInstanceDynamic* GetRiverToOceanTransitionMaterialInstance();
class UMaterialInstanceDynamic* GetRiverToLakeTransitionMaterialInstance();
TArray<class AWaterBodyIsland*> GetIslands();
TArray<class AWaterBodyExclusionVolume*> GetExclusionVolumes();
float GetAudioIntensityAtSplineInputKey(float InKey);
};
// 0x0 (0x28 - 0x28)
// Class Water.WaterBodyGenerator
class UWaterBodyGenerator : public UObject
{
public:
static class UClass* StaticClass();
static class UWaterBodyGenerator* GetDefaultObj();
};
// 0xFF8 (0x1530 - 0x538)
// Class Water.WaterBodyComponent
class UWaterBodyComponent : public UPrimitiveComponent
{
public:
class UPhysicalMaterial* PhysicalMaterial; // 0x538(0x8)(Edit, ZeroConstructor, DisableEditOnInstance, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float TargetWaveMaskDepth; // 0x540(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MaxWaveHeightOffset; // 0x544(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_268[0x8]; // Fixing Size After Last Property [ Dumper-7 ]
struct FUnderwaterPostProcessSettings UnderwaterPostProcessSettings; // 0x550(0x700)(Edit, BlueprintVisible, AdvancedDisplay, NativeAccessSpecifierPublic)
struct FWaterCurveSettings CurveSettings; // 0xC50(0x20)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
class UMaterialInterface* WaterMaterial; // 0xC70(0x8)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMaterialInterface* WaterHLODMaterial; // 0xC78(0x8)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMaterialInterface* WaterLODMaterial; // 0xC80(0x8)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMaterialInterface* UnderwaterPostProcessMaterial; // 0xC88(0x8)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMaterialInterface* WaterInfoMaterial; // 0xC90(0x8)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FWaterBodyHeightmapSettings WaterHeightmapSettings; // 0xC98(0x80)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
float ShapeDilation; // 0xD18(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float CollisionHeightOffset; // 0xD1C(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bAffectsLandscape; // 0xD20(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_269[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
int32 WaterBodyIndex; // 0xD24(0x4)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, EditConst, DuplicateTransient, IsPlainOldData, NonTransactional, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
class UStaticMesh* WaterMeshOverride; // 0xD28(0x8)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
bool bAlwaysGenerateWaterMeshTiles; // 0xD30(0x1)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_26B[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
int32 OverlapMaterialPriority; // 0xD34(0x4)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
class UWaterSplineMetadata* WaterSplineMetadata; // 0xD38(0x8)(ZeroConstructor, Transient, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
class UMaterialInstanceDynamic* WaterMID; // 0xD40(0x8)(Edit, ZeroConstructor, DisableEditOnTemplate, Transient, EditConst, NoDestructor, Protected, TextExportTransient, NonPIEDuplicateTransient, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
class UMaterialInstanceDynamic* WaterLODMID; // 0xD48(0x8)(Edit, ZeroConstructor, DisableEditOnTemplate, Transient, EditConst, NoDestructor, Protected, TextExportTransient, NonPIEDuplicateTransient, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
class UMaterialInstanceDynamic* UnderwaterPostProcessMID; // 0xD50(0x8)(Edit, ZeroConstructor, DisableEditOnTemplate, Transient, EditConst, NoDestructor, Protected, TextExportTransient, NonPIEDuplicateTransient, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
class UMaterialInstanceDynamic* WaterInfoMID; // 0xD58(0x8)(Edit, ZeroConstructor, DisableEditOnTemplate, Transient, EditConst, NoDestructor, Protected, TextExportTransient, NonPIEDuplicateTransient, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
TArray<TSoftObjectPtr<class AWaterBodyIsland>> WaterBodyIslands; // 0xD60(0x10)(Edit, ZeroConstructor, EditConst, AdvancedDisplay, Protected, UObjectWrapper, NativeAccessSpecifierProtected)
TArray<TSoftObjectPtr<class AWaterBodyExclusionVolume>> WaterBodyExclusionVolumes; // 0xD70(0x10)(Edit, ZeroConstructor, EditConst, AdvancedDisplay, Protected, UObjectWrapper, NativeAccessSpecifierProtected)
TWeakObjectPtr<class ALandscapeProxy> Landscape; // 0xD80(0x8)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
TSoftObjectPtr<class AWaterZone> OwningWaterZone; // 0xD88(0x30)(Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
TSoftObjectPtr<class AWaterZone> WaterZoneOverride; // 0xDB8(0x30)(Edit, BlueprintVisible, BlueprintReadOnly, AdvancedDisplay, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_271[0x8]; // Fixing Size After Last Property [ Dumper-7 ]
struct FPostProcessSettings CurrentPostProcessSettings; // 0xDF0(0x6E0)(Transient, Protected, NativeAccessSpecifierProtected)
TSubclassOf<class UNavAreaBase> WaterNavAreaClass; // 0x14D0(0x8)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_274[0x50]; // Fixing Size After Last Property [ Dumper-7 ]
double FixedWaterDepth; // 0x1528(0x8)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
static class UClass* StaticClass();
static class UWaterBodyComponent* GetDefaultObj();
void SetWaterAndUnderWaterPostProcessMaterial(class UMaterialInterface* InWaterMaterial, class UMaterialInterface* InUnderWaterPostProcessMaterial);
void OnWaterBodyChanged(bool bShapeOrPositionChanged, bool bWeightmapSettingsChanged);
class UWaterWavesBase* GetWaterWaves();
float GetWaterVelocityAtSplineInputKey(float InKey);
void GetWaterSurfaceInfoAtLocation(struct FVector& InLocation, struct FVector* OutWaterSurfaceLocation, struct FVector* OutWaterSurfaceNormal, struct FVector* OutWaterVelocity, float* OutWaterDepth, bool bIncludeDepth);
class UWaterSplineComponent* GetWaterSpline();
class UMaterialInstanceDynamic* GetWaterMaterialInstance();
class UMaterialInterface* GetWaterMaterial();
class UMaterialInstanceDynamic* GetWaterLODMaterialInstance();
class UMaterialInstanceDynamic* GetWaterInfoMaterialInstance();
class AWaterBody* GetWaterBodyActor();
class UMaterialInstanceDynamic* GetUnderwaterPostProcessMaterialInstance();
TArray<class UPrimitiveComponent*> GetStandardRenderableComponents();
class UMaterialInstanceDynamic* GetRiverToOceanTransitionMaterialInstance();
class UMaterialInstanceDynamic* GetRiverToLakeTransitionMaterialInstance();
float GetMaxWaveHeight();
TArray<class AWaterBodyIsland*> GetIslands();
TArray<class AWaterBodyExclusionVolume*> GetExclusionVolumes();
TArray<class UPrimitiveComponent*> GetCollisionComponents(bool bInOnlyEnabledComponents);
};
// 0x8 (0x30 - 0x28)
// Class Water.CustomMeshGenerator
class UCustomMeshGenerator : public UWaterBodyGenerator
{
public:
class UStaticMeshComponent* MeshComp; // 0x28(0x8)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, NonPIEDuplicateTransient, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
static class UClass* StaticClass();
static class UCustomMeshGenerator* GetDefaultObj();
};
// 0x0 (0x2C0 - 0x2C0)
// Class Water.WaterBodyCustom
class AWaterBodyCustom : public AWaterBody
{
public:
static class UClass* StaticClass();
static class AWaterBodyCustom* GetDefaultObj();
};
// 0x10 (0x1540 - 0x1530)
// Class Water.WaterBodyCustomComponent
class UWaterBodyCustomComponent : public UWaterBodyComponent
{
public:
class UStaticMeshComponent* MeshComp; // 0x1530(0x8)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, Protected, NonPIEDuplicateTransient, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_27B[0x8]; // Fixing Size Of Struct [ Dumper-7 ]
static class UClass* StaticClass();
static class UWaterBodyCustomComponent* GetDefaultObj();
};
// 0x18 (0x2F0 - 0x2D8)
// Class Water.WaterBodyExclusionVolume
class AWaterBodyExclusionVolume : public APhysicsVolume
{
public:
bool bExcludeAllOverlappingWaterBodies; // 0x2D8(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_27C[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
TArray<class AWaterBody*> WaterBodiesToExclude; // 0x2E0(0x10)(Edit, ZeroConstructor, DisableEditOnTemplate, UObjectWrapper, NativeAccessSpecifierPublic)
static class UClass* StaticClass();
static class AWaterBodyExclusionVolume* GetDefaultObj();
};
// 0x0 (0x28 - 0x28)
// Class Water.WaterBodyHLODBuilder
class UWaterBodyHLODBuilder : public UHLODBuilder
{
public:
static class UClass* StaticClass();
static class UWaterBodyHLODBuilder* GetDefaultObj();
};
// 0x10 (0x2A0 - 0x290)
// Class Water.WaterBodyIsland
class AWaterBodyIsland : public AActor
{
public:
uint8 Pad_283[0x8]; // Fixing Size After Last Property [ Dumper-7 ]
class UWaterSplineComponent* SplineComp; // 0x298(0x8)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
static class UClass* StaticClass();
static class AWaterBodyIsland* GetDefaultObj();
class UWaterSplineComponent* GetWaterSpline();
};
// 0x18 (0x40 - 0x28)
// Class Water.LakeGenerator
class ULakeGenerator : public UWaterBodyGenerator
{
public:
class UStaticMeshComponent* LakeMeshComp; // 0x28(0x8)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, NonPIEDuplicateTransient, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UBoxComponent* LakeCollisionComp; // 0x30(0x8)(ExportObject, ZeroConstructor, InstancedReference, Deprecated, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class ULakeCollisionComponent* LakeCollision; // 0x38(0x8)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, NonPIEDuplicateTransient, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
static class UClass* StaticClass();
static class ULakeGenerator* GetDefaultObj();
};
// 0x0 (0x2C0 - 0x2C0)
// Class Water.WaterBodyLake
class AWaterBodyLake : public AWaterBody
{
public:
static class UClass* StaticClass();
static class AWaterBodyLake* GetDefaultObj();
};
// 0x10 (0x1540 - 0x1530)
// Class Water.WaterBodyLakeComponent
class UWaterBodyLakeComponent : public UWaterBodyComponent
{
public:
class UStaticMeshComponent* LakeMeshComp; // 0x1530(0x8)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, Protected, NonPIEDuplicateTransient, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
class ULakeCollisionComponent* LakeCollision; // 0x1538(0x8)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, Protected, NonPIEDuplicateTransient, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
static class UClass* StaticClass();
static class UWaterBodyLakeComponent* GetDefaultObj();
};
// 0x20 (0x48 - 0x28)
// Class Water.OceanGenerator
class UOceanGenerator : public UWaterBodyGenerator
{
public:
TArray<class UOceanBoxCollisionComponent*> CollisionBoxes; // 0x28(0x10)(ExportObject, ZeroConstructor, ContainsInstancedReference, NonPIEDuplicateTransient, UObjectWrapper, NativeAccessSpecifierPublic)
TArray<class UOceanCollisionComponent*> CollisionHullSets; // 0x38(0x10)(ExportObject, ZeroConstructor, ContainsInstancedReference, NonPIEDuplicateTransient, UObjectWrapper, NativeAccessSpecifierPublic)
static class UClass* StaticClass();
static class UOceanGenerator* GetDefaultObj();
};
// 0x0 (0x2C0 - 0x2C0)
// Class Water.WaterBodyOcean
class AWaterBodyOcean : public AWaterBody
{
public:
static class UClass* StaticClass();
static class AWaterBodyOcean* GetDefaultObj();
};
// 0x50 (0x1580 - 0x1530)
// Class Water.WaterBodyOceanComponent
class UWaterBodyOceanComponent : public UWaterBodyComponent
{
public:
TArray<class UOceanBoxCollisionComponent*> CollisionBoxes; // 0x1530(0x10)(ExportObject, ZeroConstructor, ContainsInstancedReference, Protected, NonPIEDuplicateTransient, UObjectWrapper, NativeAccessSpecifierProtected)
TArray<class UOceanCollisionComponent*> CollisionHullSets; // 0x1540(0x10)(ExportObject, ZeroConstructor, ContainsInstancedReference, Protected, NonPIEDuplicateTransient, UObjectWrapper, NativeAccessSpecifierProtected)
struct FVector2D VisualExtents; // 0x1550(0x10)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
struct FVector CollisionExtents; // 0x1560(0x18)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
float HeightOffset; // 0x1578(0x4)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_294[0x4]; // Fixing Size Of Struct [ Dumper-7 ]
static class UClass* StaticClass();
static class UWaterBodyOceanComponent* GetDefaultObj();
};
// 0x10 (0x38 - 0x28)
// Class Water.RiverGenerator
class URiverGenerator : public UWaterBodyGenerator
{
public:
TArray<class USplineMeshComponent*> SplineMeshComponents; // 0x28(0x10)(ExportObject, ZeroConstructor, ContainsInstancedReference, NonPIEDuplicateTransient, UObjectWrapper, NativeAccessSpecifierPublic)
static class UClass* StaticClass();
static class URiverGenerator* GetDefaultObj();
};
// 0x0 (0x2C0 - 0x2C0)
// Class Water.WaterBodyRiver
class AWaterBodyRiver : public AWaterBody
{
public:
static class UClass* StaticClass();
static class AWaterBodyRiver* GetDefaultObj();
};
// 0x30 (0x1560 - 0x1530)
// Class Water.WaterBodyRiverComponent
class UWaterBodyRiverComponent : public UWaterBodyComponent
{
public:
TArray<class USplineMeshComponent*> SplineMeshComponents; // 0x1530(0x10)(ExportObject, ZeroConstructor, ContainsInstancedReference, Protected, NonPIEDuplicateTransient, UObjectWrapper, NativeAccessSpecifierProtected)
class UMaterialInterface* LakeTransitionMaterial; // 0x1540(0x8)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
class UMaterialInstanceDynamic* LakeTransitionMID; // 0x1548(0x8)(Edit, ZeroConstructor, DisableEditOnTemplate, Transient, EditConst, NoDestructor, Protected, TextExportTransient, NonPIEDuplicateTransient, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
class UMaterialInterface* OceanTransitionMaterial; // 0x1550(0x8)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
class UMaterialInstanceDynamic* OceanTransitionMID; // 0x1558(0x8)(Edit, ZeroConstructor, DisableEditOnTemplate, Transient, EditConst, NoDestructor, Protected, TextExportTransient, NonPIEDuplicateTransient, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
static class UClass* StaticClass();
static class UWaterBodyRiverComponent* GetDefaultObj();
};
// 0x0 (0x28 - 0x28)
// Class Water.WaterBrushActorInterface
class IWaterBrushActorInterface : public IInterface
{
public:
static class UClass* StaticClass();
static class IWaterBrushActorInterface* GetDefaultObj();
};
// 0x120 (0x690 - 0x570)
// Class Water.WaterMeshComponent
class UWaterMeshComponent : public UMeshComponent
{
public:
int32 ForceCollapseDensityLevel; // 0x570(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2A0[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
class UMaterialInterface* FarDistanceMaterial; // 0x578(0x8)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float FarDistanceMeshExtent; // 0x580(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float TileSize; // 0x584(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
struct FIntPoint ExtentInTiles; // 0x588(0x8)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_2A3[0x98]; // Fixing Size After Last Property [ Dumper-7 ]
TSet<class UMaterialInterface*> UsedMaterials; // 0x628(0x50)(Transient, TextExportTransient, NonPIEDuplicateTransient, UObjectWrapper, NativeAccessSpecifierPrivate)
uint8 Pad_2A4[0x10]; // Fixing Size After Last Property [ Dumper-7 ]
int32 TessellationFactor; // 0x688(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
float LODScale; // 0x68C(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
static class UClass* StaticClass();
static class UWaterMeshComponent* GetDefaultObj();
bool IsEnabled();
};
// 0x98 (0xD0 - 0x38)
// Class Water.WaterRuntimeSettings
class UWaterRuntimeSettings : public UDeveloperSettings
{
public:
enum class ECollisionChannel CollisionChannelForWaterTraces; // 0x38(0x1)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2A5[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
TSoftObjectPtr<class UMaterialParameterCollection> MaterialParameterCollection; // 0x40(0x30)(Edit, Config, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float WaterBodyIconWorldZOffset; // 0x70(0x4)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName DefaultWaterCollisionProfileName; // 0x74(0x8)(Edit, ZeroConstructor, Config, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_2A6[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
TSoftObjectPtr<class UMaterialInterface> DefaultWaterInfoMaterial; // 0x80(0x30)(Edit, Config, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
TSubclassOf<class UWaterBodyRiverComponent> WaterBodyRiverComponentClass; // 0xB0(0x8)(Edit, ZeroConstructor, Config, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
TSubclassOf<class UWaterBodyLakeComponent> WaterBodyLakeComponentClass; // 0xB8(0x8)(Edit, ZeroConstructor, Config, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
TSubclassOf<class UWaterBodyOceanComponent> WaterBodyOceanComponentClass; // 0xC0(0x8)(Edit, ZeroConstructor, Config, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
TSubclassOf<class UWaterBodyCustomComponent> WaterBodyCustomComponentClass; // 0xC8(0x8)(Edit, ZeroConstructor, Config, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
static class UClass* StaticClass();
static class UWaterRuntimeSettings* GetDefaultObj();
};
// 0x28 (0x660 - 0x638)
// Class Water.WaterSplineComponent
class UWaterSplineComponent : public USplineComponent
{
public:
struct FWaterSplineCurveDefaults WaterSplineDefaults; // 0x638(0x10)(Edit, DisableEditOnInstance, NoDestructor, NativeAccessSpecifierPublic)
struct FWaterSplineCurveDefaults PreviousWaterSplineDefaults; // 0x648(0x10)(NoDestructor, NativeAccessSpecifierPublic)
uint8 Pad_2A8[0x8]; // Fixing Size Of Struct [ Dumper-7 ]
static class UClass* StaticClass();
static class UWaterSplineComponent* GetDefaultObj();
};
// 0x78 (0xA0 - 0x28)
// Class Water.WaterSplineMetadata
class UWaterSplineMetadata : public USplineMetadata
{
public:
struct FInterpCurveFloat Depth; // 0x28(0x18)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FInterpCurveFloat WaterVelocityScalar; // 0x40(0x18)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FInterpCurveFloat RiverWidth; // 0x58(0x18)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FInterpCurveFloat AudioIntensity; // 0x70(0x18)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FInterpCurveVector WaterVelocity; // 0x88(0x18)(ZeroConstructor, Deprecated, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
static class UClass* StaticClass();
static class UWaterSplineMetadata* GetDefaultObj();
};
// 0xD0 (0x110 - 0x40)
// Class Water.WaterSubsystem
class UWaterSubsystem : public UTickableWorldSubsystem
{
public:
uint8 Pad_2CC[0x38]; // Fixing Size After Last Property [ Dumper-7 ]
class ABuoyancyManager* BuoyancyManager; // 0x78(0x8)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
FMulticastInlineDelegateProperty_ OnCameraUnderwaterStateChanged; // 0x80(0x10)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
FMulticastInlineDelegateProperty_ OnWaterScalabilityChanged; // 0x90(0x10)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
class UStaticMesh* DefaultRiverMesh; // 0xA0(0x8)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UStaticMesh* DefaultLakeMesh; // 0xA8(0x8)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2CE[0x28]; // Fixing Size After Last Property [ Dumper-7 ]
class UMaterialParameterCollection* MaterialParameterCollection; // 0xD8(0x8)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_2CF[0x30]; // Fixing Size Of Struct [ Dumper-7 ]
static class UClass* StaticClass();
static class UWaterSubsystem* GetDefaultObj();
void SetOceanFloodHeight(float InFloodHeight);
void PrintToWaterLog(const class FString& Message, bool bWarning);
bool IsWaterRenderingEnabled();
bool IsUnderwaterPostProcessEnabled();
bool IsShallowWaterSimulationEnabled();
float GetWaterTimeSeconds();
float GetSmoothedWorldTimeSeconds();
int32 GetShallowWaterSimulationRenderTargetSize();
int32 GetShallowWaterMaxImpulseForces();
int32 GetShallowWaterMaxDynamicForces();
float GetOceanTotalHeight();
float GetOceanFloodHeight();
float GetOceanBaseHeight();
float GetCameraUnderwaterDepth();
};
// 0x8 (0x30 - 0x28)
// Class Water.WaterWavesAsset
class UWaterWavesAsset : public UObject
{
public:
class UWaterWaves* WaterWaves; // 0x28(0x8)(Edit, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
static class UClass* StaticClass();
static class UWaterWavesAsset* GetDefaultObj();
};
// 0x8 (0x30 - 0x28)
// Class Water.WaterWavesAssetReference
class UWaterWavesAssetReference : public UWaterWavesBase
{
public:
class UWaterWavesAsset* WaterWavesAsset; // 0x28(0x8)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
static class UClass* StaticClass();
static class UWaterWavesAssetReference* GetDefaultObj();
};
// 0x90 (0x320 - 0x290)
// Class Water.WaterZone
class AWaterZone : public AActor
{
public:
class UTextureRenderTarget2D* WaterInfoTexture; // 0x290(0x8)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, EditConst, DuplicateTransient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<TWeakObjectPtr<class UWaterBodyComponent>> OwnedWaterBodies; // 0x298(0x10)(Edit, ExportObject, ZeroConstructor, Transient, EditConst, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPrivate)
struct FIntPoint RenderTargetResolution; // 0x2A8(0x8)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
class UWaterMeshComponent* WaterMesh; // 0x2B0(0x8)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
struct FVector2D ZoneExtent; // 0x2B8(0x10)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
float CaptureZOffset; // 0x2C8(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
bool bHalfPrecisionTexture; // 0x2CC(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_2D6[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
int32 VelocityBlurRadius; // 0x2D0(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_2D7[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
struct FVector TessellatedWaterMeshExtent; // 0x2D8(0x18)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint32 NonTessellatedLODSectionScale; // 0x2F0(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
int32 OverlapPriority; // 0x2F4(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
bool bEnableNonTessellatedLODMesh; // 0x2F8(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_2D8[0x27]; // Fixing Size Of Struct [ Dumper-7 ]
static class UClass* StaticClass();
static class AWaterZone* GetDefaultObj();
};
}