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https://github.com/swordbluesword/PalWorld-NetCrack.git
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- Initialize GObjects with Config initialization - GetDistanceToActor implementation - pointers to both imgui context & imgui viewport - watermark ~squish- - watermark - update toolset to v143
42 lines
717 B
C++
42 lines
717 B
C++
#pragma once
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#define DEBUG 1
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// External Libraries
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#include "../libs/ImGui/imgui.h"
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#include "../libs/ImGui/imgui_internal.h"
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#include "../libs/ImGui/imgui_Impl_dx11.h"
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#include "../libs/ImGui/imgui_Impl_Win32.h"
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namespace DX11_Base
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{
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using namespace std::chrono_literals;
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inline HMODULE g_hModule{};
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inline LPCWSTR g_ModuleName{};
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inline std::atomic_bool g_Running{};
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inline std::atomic_bool g_KillSwitch = FALSE;
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static uintptr_t dwGameBase{};
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struct Vector2 {
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float x, y;
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};
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struct Vector3 {
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float x, y, z;
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};
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struct Vector4 {
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float x, y, z, w;
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};
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struct DoubleVector2 {
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double x, y;
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};
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struct DoubleVector3 {
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double x, y, z;
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};
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struct DoubleVector4 {
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double x, y, z, w;
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};
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} |