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https://github.com/swordbluesword/PalWorld-NetCrack.git
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48 lines
2.1 KiB
C++
48 lines
2.1 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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#include "../SDK.hpp"
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namespace SDK
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{
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namespace Params
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{
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//---------------------------------------------------------------------------------------------------------------------
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// PARAMETERS
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//---------------------------------------------------------------------------------------------------------------------
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// 0x10 (0x10 - 0x0)
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// Function ActorLayerUtilities.LayersBlueprintLibrary.RemoveActorFromLayer
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struct ULayersBlueprintLibrary_RemoveActorFromLayer_Params
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{
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public:
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class AActor* InActor; // 0x0(0x8)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FActorLayer Layer; // 0x8(0x8)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
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};
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// 0x20 (0x20 - 0x0)
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// Function ActorLayerUtilities.LayersBlueprintLibrary.GetActors
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struct ULayersBlueprintLibrary_GetActors_Params
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{
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public:
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class UObject* WorldContextObject; // 0x0(0x8)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FActorLayer ActorLayer; // 0x8(0x8)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
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TArray<class AActor*> ReturnValue; // 0x10(0x10)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
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};
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// 0x10 (0x10 - 0x0)
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// Function ActorLayerUtilities.LayersBlueprintLibrary.AddActorToLayer
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struct ULayersBlueprintLibrary_AddActorToLayer_Params
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{
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public:
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class AActor* InActor; // 0x0(0x8)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FActorLayer Layer; // 0x8(0x8)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
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};
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}
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}
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