mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
32 lines
2.8 KiB
C++
32 lines
2.8 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// CLASSES
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//---------------------------------------------------------------------------------------------------------------------
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// 0x30 (0x68 - 0x38)
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// BlueprintGeneratedClass AnimNotify_AkEvent.AnimNotify_AkEvent_C
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class UAnimNotify_AkEvent_C : public UAnimNotify
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{
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public:
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class FString Attach_Name; // 0x38(0x10)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash)
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class UAkAudioEvent* Event; // 0x48(0x8)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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bool Follow; // 0x50(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_772[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
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class FString EventName; // 0x58(0x10)(Edit, BlueprintVisible, ZeroConstructor, AdvancedDisplay, HasGetValueTypeHash)
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static class UClass* StaticClass();
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static class UAnimNotify_AkEvent_C* GetDefaultObj();
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bool Received_Notify(class USkeletalMeshComponent* MeshComp, class UAnimSequenceBase* Animation, struct FAnimNotifyEventReference& EventReference, FDelegateProperty_ Temp_delegate_Variable, class APalCharacter* CallFunc_FindOwnerPalCharacter_ReturnValue, const struct FVector& CallFunc_K2_GetComponentLocation_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool CallFunc_IsDead_ReturnValue, class AActor* CallFunc_FindOwnerActor_ReturnValue, class UObject* K2Node_DynamicCast_AsAnimation_Editor_Preview_Actor, bool K2Node_DynamicCast_bSuccess, class AActor* CallFunc_GetOwner_ReturnValue, TArray<struct FAkExternalSourceInfo>& Temp_struct_Variable, bool CallFunc_PlayAkEventSoundByActor_ReturnValue, class AActor* CallFunc_GetOwner_ReturnValue_1, const class FString& CallFunc_GetDisplayName_ReturnValue, const class FString& CallFunc_GetDisplayName_ReturnValue_1, const class FString& CallFunc_Concat_StrStr_ReturnValue, const class FString& CallFunc_Concat_StrStr_ReturnValue_1, const class FString& CallFunc_Concat_StrStr_ReturnValue_2, const class FString& CallFunc_Concat_StrStr_ReturnValue_3, class FName CallFunc_Conv_StringToName_ReturnValue, bool CallFunc_GetAkComponent_ComponentCreated, class UAkComponent* CallFunc_GetAkComponent_ReturnValue, int32 CallFunc_PostAkEvent_ReturnValue, int32 CallFunc_PostEventAtLocation_ReturnValue, bool CallFunc_IsValid_ReturnValue_1);
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};
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}
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