PalWorld-NetCrack/SDK/AnimNotify_AkEvent_functions.cpp
2024-01-22 14:43:11 +08:00

121 lines
9.3 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// BlueprintGeneratedClass AnimNotify_AkEvent.AnimNotify_AkEvent_C
// (None)
class UClass* UAnimNotify_AkEvent_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("AnimNotify_AkEvent_C");
return Clss;
}
// AnimNotify_AkEvent_C AnimNotify_AkEvent.Default__AnimNotify_AkEvent_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class UAnimNotify_AkEvent_C* UAnimNotify_AkEvent_C::GetDefaultObj()
{
static class UAnimNotify_AkEvent_C* Default = nullptr;
if (!Default)
Default = static_cast<UAnimNotify_AkEvent_C*>(UAnimNotify_AkEvent_C::StaticClass()->DefaultObject);
return Default;
}
// Function AnimNotify_AkEvent.AnimNotify_AkEvent_C.Received_Notify
// (Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, Const)
// Parameters:
// class USkeletalMeshComponent* MeshComp (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class UAnimSequenceBase* Animation (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// struct FAnimNotifyEventReference EventReference (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ Temp_delegate_Variable (ConstParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* CallFunc_FindOwnerPalCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_K2_GetComponentLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsDead_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AActor* CallFunc_FindOwnerActor_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UObject* K2Node_DynamicCast_AsAnimation_Editor_Preview_Actor (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AActor* CallFunc_GetOwner_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// TArray<struct FAkExternalSourceInfo>Temp_struct_Variable (ConstParm, ReferenceParm)
// bool CallFunc_PlayAkEventSoundByActor_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AActor* CallFunc_GetOwner_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class FString CallFunc_GetDisplayName_ReturnValue (ZeroConstructor, HasGetValueTypeHash)
// class FString CallFunc_GetDisplayName_ReturnValue_1 (ZeroConstructor, HasGetValueTypeHash)
// class FString CallFunc_Concat_StrStr_ReturnValue (ZeroConstructor, HasGetValueTypeHash)
// class FString CallFunc_Concat_StrStr_ReturnValue_1 (ZeroConstructor, HasGetValueTypeHash)
// class FString CallFunc_Concat_StrStr_ReturnValue_2 (ZeroConstructor, HasGetValueTypeHash)
// class FString CallFunc_Concat_StrStr_ReturnValue_3 (ZeroConstructor, HasGetValueTypeHash)
// class FName CallFunc_Conv_StringToName_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_GetAkComponent_ComponentCreated (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UAkComponent* CallFunc_GetAkComponent_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_PostAkEvent_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_PostEventAtLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool UAnimNotify_AkEvent_C::Received_Notify(class USkeletalMeshComponent* MeshComp, class UAnimSequenceBase* Animation, struct FAnimNotifyEventReference& EventReference, FDelegateProperty_ Temp_delegate_Variable, class APalCharacter* CallFunc_FindOwnerPalCharacter_ReturnValue, const struct FVector& CallFunc_K2_GetComponentLocation_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool CallFunc_IsDead_ReturnValue, class AActor* CallFunc_FindOwnerActor_ReturnValue, class UObject* K2Node_DynamicCast_AsAnimation_Editor_Preview_Actor, bool K2Node_DynamicCast_bSuccess, class AActor* CallFunc_GetOwner_ReturnValue, TArray<struct FAkExternalSourceInfo>& Temp_struct_Variable, bool CallFunc_PlayAkEventSoundByActor_ReturnValue, class AActor* CallFunc_GetOwner_ReturnValue_1, const class FString& CallFunc_GetDisplayName_ReturnValue, const class FString& CallFunc_GetDisplayName_ReturnValue_1, const class FString& CallFunc_Concat_StrStr_ReturnValue, const class FString& CallFunc_Concat_StrStr_ReturnValue_1, const class FString& CallFunc_Concat_StrStr_ReturnValue_2, const class FString& CallFunc_Concat_StrStr_ReturnValue_3, class FName CallFunc_Conv_StringToName_ReturnValue, bool CallFunc_GetAkComponent_ComponentCreated, class UAkComponent* CallFunc_GetAkComponent_ReturnValue, int32 CallFunc_PostAkEvent_ReturnValue, int32 CallFunc_PostEventAtLocation_ReturnValue, bool CallFunc_IsValid_ReturnValue_1)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AnimNotify_AkEvent_C", "Received_Notify");
Params::UAnimNotify_AkEvent_C_Received_Notify_Params Parms{};
Parms.MeshComp = MeshComp;
Parms.Animation = Animation;
Parms.EventReference = EventReference;
Parms.Temp_delegate_Variable = Temp_delegate_Variable;
Parms.CallFunc_FindOwnerPalCharacter_ReturnValue = CallFunc_FindOwnerPalCharacter_ReturnValue;
Parms.CallFunc_K2_GetComponentLocation_ReturnValue = CallFunc_K2_GetComponentLocation_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_IsDead_ReturnValue = CallFunc_IsDead_ReturnValue;
Parms.CallFunc_FindOwnerActor_ReturnValue = CallFunc_FindOwnerActor_ReturnValue;
Parms.K2Node_DynamicCast_AsAnimation_Editor_Preview_Actor = K2Node_DynamicCast_AsAnimation_Editor_Preview_Actor;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
Parms.CallFunc_GetOwner_ReturnValue = CallFunc_GetOwner_ReturnValue;
Parms.Temp_struct_Variable = Temp_struct_Variable;
Parms.CallFunc_PlayAkEventSoundByActor_ReturnValue = CallFunc_PlayAkEventSoundByActor_ReturnValue;
Parms.CallFunc_GetOwner_ReturnValue_1 = CallFunc_GetOwner_ReturnValue_1;
Parms.CallFunc_GetDisplayName_ReturnValue = CallFunc_GetDisplayName_ReturnValue;
Parms.CallFunc_GetDisplayName_ReturnValue_1 = CallFunc_GetDisplayName_ReturnValue_1;
Parms.CallFunc_Concat_StrStr_ReturnValue = CallFunc_Concat_StrStr_ReturnValue;
Parms.CallFunc_Concat_StrStr_ReturnValue_1 = CallFunc_Concat_StrStr_ReturnValue_1;
Parms.CallFunc_Concat_StrStr_ReturnValue_2 = CallFunc_Concat_StrStr_ReturnValue_2;
Parms.CallFunc_Concat_StrStr_ReturnValue_3 = CallFunc_Concat_StrStr_ReturnValue_3;
Parms.CallFunc_Conv_StringToName_ReturnValue = CallFunc_Conv_StringToName_ReturnValue;
Parms.CallFunc_GetAkComponent_ComponentCreated = CallFunc_GetAkComponent_ComponentCreated;
Parms.CallFunc_GetAkComponent_ReturnValue = CallFunc_GetAkComponent_ReturnValue;
Parms.CallFunc_PostAkEvent_ReturnValue = CallFunc_PostAkEvent_ReturnValue;
Parms.CallFunc_PostEventAtLocation_ReturnValue = CallFunc_PostEventAtLocation_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1;
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
}