mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
252 lines
7.8 KiB
C++
252 lines
7.8 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// FUNCTIONS
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//---------------------------------------------------------------------------------------------------------------------
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// Class ApexDestruction.DestructibleActor
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// (Actor)
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class UClass* ADestructibleActor::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("DestructibleActor");
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return Clss;
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}
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// DestructibleActor ApexDestruction.Default__DestructibleActor
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// (Public, ClassDefaultObject, ArchetypeObject)
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class ADestructibleActor* ADestructibleActor::GetDefaultObj()
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{
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static class ADestructibleActor* Default = nullptr;
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if (!Default)
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Default = static_cast<ADestructibleActor*>(ADestructibleActor::StaticClass()->DefaultObject);
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return Default;
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}
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// Class ApexDestruction.DestructibleComponent
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// (SceneComponent, PrimitiveComponent, SkinnedMeshComponent)
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class UClass* UDestructibleComponent::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("DestructibleComponent");
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return Clss;
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}
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// DestructibleComponent ApexDestruction.Default__DestructibleComponent
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// (Public, ClassDefaultObject, ArchetypeObject)
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class UDestructibleComponent* UDestructibleComponent::GetDefaultObj()
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{
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static class UDestructibleComponent* Default = nullptr;
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if (!Default)
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Default = static_cast<UDestructibleComponent*>(UDestructibleComponent::StaticClass()->DefaultObject);
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return Default;
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}
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// Function ApexDestruction.DestructibleComponent.SetDestructibleMesh
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// (Final, Native, Public, BlueprintCallable)
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// Parameters:
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// class UDestructibleMesh* NewMesh (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void UDestructibleComponent::SetDestructibleMesh(class UDestructibleMesh* NewMesh)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("DestructibleComponent", "SetDestructibleMesh");
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Params::UDestructibleComponent_SetDestructibleMesh_Params Parms{};
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Parms.NewMesh = NewMesh;
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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// Function ApexDestruction.DestructibleComponent.GetDestructibleMesh
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// (Final, Native, Public, BlueprintCallable, BlueprintPure)
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// Parameters:
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// class UDestructibleMesh* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class UDestructibleMesh* UDestructibleComponent::GetDestructibleMesh()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("DestructibleComponent", "GetDestructibleMesh");
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Params::UDestructibleComponent_GetDestructibleMesh_Params Parms{};
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Function ApexDestruction.DestructibleComponent.ApplyRadiusDamage
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// (Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
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// Parameters:
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// float BaseDamage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// struct FVector HurtOrigin (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// float DamageRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// float ImpulseStrength (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// bool bFullDamage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void UDestructibleComponent::ApplyRadiusDamage(float BaseDamage, struct FVector& HurtOrigin, float DamageRadius, float ImpulseStrength, bool bFullDamage)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("DestructibleComponent", "ApplyRadiusDamage");
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Params::UDestructibleComponent_ApplyRadiusDamage_Params Parms{};
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Parms.BaseDamage = BaseDamage;
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Parms.HurtOrigin = HurtOrigin;
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Parms.DamageRadius = DamageRadius;
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Parms.ImpulseStrength = ImpulseStrength;
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Parms.bFullDamage = bFullDamage;
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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// Function ApexDestruction.DestructibleComponent.ApplyDamage
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// (Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
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// Parameters:
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// float DamageAmount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// struct FVector HitLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// struct FVector ImpulseDir (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// float ImpulseStrength (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void UDestructibleComponent::ApplyDamage(float DamageAmount, struct FVector& HitLocation, struct FVector& ImpulseDir, float ImpulseStrength)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("DestructibleComponent", "ApplyDamage");
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Params::UDestructibleComponent_ApplyDamage_Params Parms{};
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Parms.DamageAmount = DamageAmount;
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Parms.HitLocation = HitLocation;
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Parms.ImpulseDir = ImpulseDir;
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Parms.ImpulseStrength = ImpulseStrength;
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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// Class ApexDestruction.DestructibleFractureSettings
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// (None)
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class UClass* UDestructibleFractureSettings::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("DestructibleFractureSettings");
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return Clss;
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}
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// DestructibleFractureSettings ApexDestruction.Default__DestructibleFractureSettings
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// (Public, ClassDefaultObject, ArchetypeObject)
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class UDestructibleFractureSettings* UDestructibleFractureSettings::GetDefaultObj()
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{
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static class UDestructibleFractureSettings* Default = nullptr;
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if (!Default)
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Default = static_cast<UDestructibleFractureSettings*>(UDestructibleFractureSettings::StaticClass()->DefaultObject);
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return Default;
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}
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// Class ApexDestruction.DestructibleMesh
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// (None)
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class UClass* UDestructibleMesh::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("DestructibleMesh");
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return Clss;
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}
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// DestructibleMesh ApexDestruction.Default__DestructibleMesh
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// (Public, ClassDefaultObject, ArchetypeObject)
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class UDestructibleMesh* UDestructibleMesh::GetDefaultObj()
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{
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static class UDestructibleMesh* Default = nullptr;
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if (!Default)
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Default = static_cast<UDestructibleMesh*>(UDestructibleMesh::StaticClass()->DefaultObject);
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return Default;
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}
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}
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