PalWorld-NetCrack/SDK/ApexDestruction_functions.cpp
2024-01-22 14:43:11 +08:00

252 lines
7.8 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// Class ApexDestruction.DestructibleActor
// (Actor)
class UClass* ADestructibleActor::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("DestructibleActor");
return Clss;
}
// DestructibleActor ApexDestruction.Default__DestructibleActor
// (Public, ClassDefaultObject, ArchetypeObject)
class ADestructibleActor* ADestructibleActor::GetDefaultObj()
{
static class ADestructibleActor* Default = nullptr;
if (!Default)
Default = static_cast<ADestructibleActor*>(ADestructibleActor::StaticClass()->DefaultObject);
return Default;
}
// Class ApexDestruction.DestructibleComponent
// (SceneComponent, PrimitiveComponent, SkinnedMeshComponent)
class UClass* UDestructibleComponent::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("DestructibleComponent");
return Clss;
}
// DestructibleComponent ApexDestruction.Default__DestructibleComponent
// (Public, ClassDefaultObject, ArchetypeObject)
class UDestructibleComponent* UDestructibleComponent::GetDefaultObj()
{
static class UDestructibleComponent* Default = nullptr;
if (!Default)
Default = static_cast<UDestructibleComponent*>(UDestructibleComponent::StaticClass()->DefaultObject);
return Default;
}
// Function ApexDestruction.DestructibleComponent.SetDestructibleMesh
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UDestructibleMesh* NewMesh (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UDestructibleComponent::SetDestructibleMesh(class UDestructibleMesh* NewMesh)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("DestructibleComponent", "SetDestructibleMesh");
Params::UDestructibleComponent_SetDestructibleMesh_Params Parms{};
Parms.NewMesh = NewMesh;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function ApexDestruction.DestructibleComponent.GetDestructibleMesh
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UDestructibleMesh* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UDestructibleMesh* UDestructibleComponent::GetDestructibleMesh()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("DestructibleComponent", "GetDestructibleMesh");
Params::UDestructibleComponent_GetDestructibleMesh_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function ApexDestruction.DestructibleComponent.ApplyRadiusDamage
// (Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// float BaseDamage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector HurtOrigin (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float DamageRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ImpulseStrength (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bFullDamage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UDestructibleComponent::ApplyRadiusDamage(float BaseDamage, struct FVector& HurtOrigin, float DamageRadius, float ImpulseStrength, bool bFullDamage)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("DestructibleComponent", "ApplyRadiusDamage");
Params::UDestructibleComponent_ApplyRadiusDamage_Params Parms{};
Parms.BaseDamage = BaseDamage;
Parms.HurtOrigin = HurtOrigin;
Parms.DamageRadius = DamageRadius;
Parms.ImpulseStrength = ImpulseStrength;
Parms.bFullDamage = bFullDamage;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function ApexDestruction.DestructibleComponent.ApplyDamage
// (Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// float DamageAmount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector HitLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ImpulseDir (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ImpulseStrength (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UDestructibleComponent::ApplyDamage(float DamageAmount, struct FVector& HitLocation, struct FVector& ImpulseDir, float ImpulseStrength)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("DestructibleComponent", "ApplyDamage");
Params::UDestructibleComponent_ApplyDamage_Params Parms{};
Parms.DamageAmount = DamageAmount;
Parms.HitLocation = HitLocation;
Parms.ImpulseDir = ImpulseDir;
Parms.ImpulseStrength = ImpulseStrength;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Class ApexDestruction.DestructibleFractureSettings
// (None)
class UClass* UDestructibleFractureSettings::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("DestructibleFractureSettings");
return Clss;
}
// DestructibleFractureSettings ApexDestruction.Default__DestructibleFractureSettings
// (Public, ClassDefaultObject, ArchetypeObject)
class UDestructibleFractureSettings* UDestructibleFractureSettings::GetDefaultObj()
{
static class UDestructibleFractureSettings* Default = nullptr;
if (!Default)
Default = static_cast<UDestructibleFractureSettings*>(UDestructibleFractureSettings::StaticClass()->DefaultObject);
return Default;
}
// Class ApexDestruction.DestructibleMesh
// (None)
class UClass* UDestructibleMesh::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("DestructibleMesh");
return Clss;
}
// DestructibleMesh ApexDestruction.Default__DestructibleMesh
// (Public, ClassDefaultObject, ArchetypeObject)
class UDestructibleMesh* UDestructibleMesh::GetDefaultObj()
{
static class UDestructibleMesh* Default = nullptr;
if (!Default)
Default = static_cast<UDestructibleMesh*>(UDestructibleMesh::StaticClass()->DefaultObject);
return Default;
}
}